I think the bloodthirst would be interesting and on theme. With Dinos but also with the Vamps. That or more fighting-based mechanics for the Dinos to work with the enrage tech.
I hadn't thought of bloodthirst, but it does make flavor sense. For both tribes really, especially vamps in the middle of a blood fast.
Technically it's. Magic the gathering: Explorers of Ixalan.
If you look at the side of box the MTG logo is right above the title.
So they could come back with something like, Magic the gathering: explorers of zendikar. Or just mix up the title with different planes/theme.
Magic the gathering: excavating Amonkhet. I doubt if they do another hex tile game it'll have the same goal of discovering a lost city.
But the amonkhet archaeology would be good. Finding artifacts, tombs, and traps that help or hurt you when you flip.
I'm sure there are 1000 ways to make the hex tiles fun and interesting.
Destruction could be white in this case. In fact wakening sun's avatar "destroys" all non-dinosaur creatures. White has long been associated with mass destroy effects.
That would mean red=creativity, white=destruction, and green=sustenance.
I just don't think he's from Ixalan. His apparel and the architecture in the back just don't look like what we've seen so far.
The branding and bounty Hunter vibe give me the feeling he's from some sort of Wild West World. I could be waaaay off though.
So what are the odds of Amonkhet actually surviving this? It seems like a waste to have an Egypt plane and then just turn into a horror version of Tatooine or Bolas slurpie.
Seems to be the usual pattern: Create a cool setting, wreck it in the final act of the block. Then when you return, find a way to undo the wrecking and say "Turns out wasn't really completely wrecked...". See Zendikar (Eldrazi's everywhere!... ok, not _everywhere_, yet...), Ravnica (the Guildpact is broken! ... ok, there's a new one now), and Innistrad (Avacyn makes the horror not horrifying anymore! ... ok, but now she's crazy!). They'll have to do the same for the inevitable return to Tarkir (..ok, some fragments of the clans survived), or the less likely returns to Alara (..ok, the conflux wasn't permanent) or Lorwyn (... ok, the Aurora's somehow continue without Oona)
Same with a return to Amonkhet. If they wreck it, they'll find a way to undo it for the return.
Personally I hope they don't fix it, but still return. There are two sides to Egypt, it's ancient thriving past, and it's dead and buried present.
It would be cool if years down the line they did a set called something like Mysteries of Amonkhet, where a planeswalker discovers the plane and it's ancient ruins. Done with more of an archaeological take on the plane, it would be a good chance to have more traps/curses.
Hmmm. I'm not sure on that actually, I couldn't say if there is or isn't.
I do know Ugin wanted to trap and study them, as for Nahiri and Sorin I'm not actually sure. So you could be right.
As for number 6. It is a misunderstanding on your part.
Ugin, Spring, and Nahiri were capable of killing the eldralz. Ugin refused to in fear that he could upset an ecosystem beyond his understanding, therefore releasing an even greater threat into the multiverse. That's why Ugin was so upset the the gatewatch killed the Titans.
There is a big difference between COULDN'T and WOULDN'T.
They voluntarily went through the the effort to trap and not to kill, which would have been easier.
1
The Sphinx is sitting atop a golden ledge. He's gotta be in Orazca
1
I hadn't thought of bloodthirst, but it does make flavor sense. For both tribes really, especially vamps in the middle of a blood fast.
1
If you look at the side of box the MTG logo is right above the title.
So they could come back with something like, Magic the gathering: explorers of zendikar. Or just mix up the title with different planes/theme.
Magic the gathering: excavating Amonkhet. I doubt if they do another hex tile game it'll have the same goal of discovering a lost city.
But the amonkhet archaeology would be good. Finding artifacts, tombs, and traps that help or hurt you when you flip.
I'm sure there are 1000 ways to make the hex tiles fun and interesting.
2
That would mean red=creativity, white=destruction, and green=sustenance.
1
1
The branding and bounty Hunter vibe give me the feeling he's from some sort of Wild West World. I could be waaaay off though.
3
Personally I hope they don't fix it, but still return. There are two sides to Egypt, it's ancient thriving past, and it's dead and buried present.
It would be cool if years down the line they did a set called something like Mysteries of Amonkhet, where a planeswalker discovers the plane and it's ancient ruins. Done with more of an archaeological take on the plane, it would be a good chance to have more traps/curses.
1
I do know Ugin wanted to trap and study them, as for Nahiri and Sorin I'm not actually sure. So you could be right.
2
Ugin, Spring, and Nahiri were capable of killing the eldralz. Ugin refused to in fear that he could upset an ecosystem beyond his understanding, therefore releasing an even greater threat into the multiverse. That's why Ugin was so upset the the gatewatch killed the Titans.
There is a big difference between COULDN'T and WOULDN'T.
They voluntarily went through the the effort to trap and not to kill, which would have been easier.
1