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  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Quote from Froop91 »
    I tested the deck a bit online. One concern I have that we play relatively few threats and our clock can be really slow sometimes... anybody though about adding bonepicker or madcap experiment + platinum emperion ? Could this make sense?


    You will look at half your deck in an average game because of looting and reveler, there are enough threats that people often remove the 2 swiftspear because it's not needed. You also can do a lot of incremental damage through burn.
    Posted in: Tier 2 (Modern)
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    I'm not too savvy with this site in terms of replying and uploading deck list or tagging other users in my post. I'm not sure how to respond to multiple people in one message, nor do I know how to properly upload a deck list with the links and all. If someone wouldn't mind explaining some of these things to me I would be immensely grateful!

    Both Brulander and Doomfall brought up the negative aspects of Lavamancer in this deck, and I believe they are both spot on. I do think its fantastic against creature decks, but it impedes our own game plan a bit too much.

    I'll be keeping Blood Moon in the main based off of what Doomfall and Brulander have said. It's power is undeniable, and my alter is so berry sexy.

    Part of me still wants to include the plains, because there have been times where I've been in top deck mode with a reveler, young pyromancer, and a blood moon on the field, and I haven't been able to cast that top deck lingering souls/lightning helix. With that said, I undertsand that having the basic plains in the deck can create hands and situations where your mana base for the majority of the cards in our deck may be thrown off.

    Is helix really our weakest card? It always seems like a great tempo swing. It can go to the dome and kill a majority of the creatures we face. Its a fantastic card against burn, which has been acknowledged as one of our tougher matchups.

    I have removed dread bore, burst lightning, and a forked bolt to include two fatal pushes and a collective brutality. Would it be better to remove the two helixes for another brutality and to return dread bore to the main? I was considering keeping the helixes and cutting one of the three Kommands for the second brutality. Does 3 Kommands ever feel clunky? The main draw to dread bore is the unconditional planeswalker kill, but are there that many scenarios where we need a one of removal spell for a permanent type that while pesky, doesn't show up in half the decks that exist in the format? Dreadbore can also kill any creature, so at it's worst it's a sorcery speed terminate, which isn't bad.

    I guess what I'm most hung up on currently with the deck are the Helixs and whether or not they should remain, and if I should cut the 3rd Kommand for the second brutality. The other option, like I said above, is to cut the two helixs to bring in the second brutality and return the dreadbore.

    I'm going to be testing at FNM tonight and the decision is tough. It doesn't help that I have a foil helix from the original Rav. Lol

    The other consideration is to cut both swift spears instead of the helixs to bring in dreadbore and another brutality.

    I'm not too savvy with this site in terms of replying and uploading deck list or tagging other users in my post. I'm not sure how to respond to multiple people in one message, nor do I know how to properly upload a deck list with the links and all. If someone wouldn't mind explaining some of these things to me I would be immensely grateful!

    Both Brulander and Doomfall brought up the negative aspects of Lavamancer in this deck, and I believe they are both spot on. I do think its fantastic against creature decks, but it impedes our own game plan a bit too much.

    I'll be keeping Blood Moon in the main based off of what Doomfall and Brulander have said. It's power is undeniable, and my alter is so berry sexy.

    Part of me still wants to include the plains, because there have been times where I've been in top deck mode with a reveler, young pyromancer, and a blood moon on the field, and I haven't been able to cast that top deck lingering souls/lightning helix. With that said, I undertsand that having the basic plains in the deck can create hands and situations where your mana base for the majority of the cards in our deck may be thrown off.

    Is helix really our weakest card? It always seems like a great tempo swing. It can go to the dome and kill a majority of the creatures we face. Its a fantastic card against burn, which has been acknowledged as one of our tougher matchups.

    I have removed dread bore, burst lightning, and a forked bolt to include two fatal pushes and a collective brutality. Would it be better to remove the two helixes for another brutality and to return dread bore to the main? I was considering keeping the helixes and cutting one of the three Kommands for the second brutality. Does 3 Kommands ever feel clunky? The main draw to dread bore is the unconditional planeswalker kill, but are there that many scenarios where we need a one of removal spell for a permanent type that while pesky, doesn't show up in half the decks that exist in the format? Dreadbore can also kill any creature, so at it's worst it's a sorcery speed terminate, which isn't bad.

    I guess what I'm most hung up on currently with the deck are the Helixs and whether or not they should remain, and if I should cut the 3rd Kommand for the second brutality. The other option, like I said above, is to cut the two helixs to bring in the second brutality and return the dreadbore.

    I'm going to be testing at FNM tonight and the decision is tough. It doesn't help that I have a foil helix from the original Rav. Lol

    The other consideration is to cut both swift spears instead of the helixs to bring in dreadbore and another brutality.



    One of the big problems with helix is it often costs you an extra 2 life to fetch shock instead of just fetching up a basic which you can reliably do when you replace the helix with brutality. Therefore your really not getting much off the helix.

    As for the other stuff it's all meta but I prefer dropping the 2 creatures to add more spells. I love the 1 of Dreadbore and forked bolts because I see affinity and elves quite a bit.

    I'm currently on 2 kcmd because yes sometimes it does feel clunky.

    Burst lightning is a free cut for whatever you prefer.

    For reference here is my list tuned to fight burn and combo which makes up a large portion of my local meta:

    Posted in: Tier 2 (Modern)
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Hi everyone! Long time lurker, but first time poster.

    I've been getting back into modern these past two months. Before picking up Mardu Pyromancer I was on U/W control for a bit, but I love the Mardu colors and have always thought hand disruption to be one of the most efficient ways to handle a wide variety of threats. Can't play what you don't have in your hand, well, that's true most of the time lol.

    I've made a few changes to Self's "stock" list.

    I've dropped burst lightning and a forked bolt for two fatal pushes in the main. The kicker on burst lightning I found to be too heavy, and fork bolt is great, but sometimes things need to die. Can't tell you how many times a champion of the parish with a fat ass pushed my ***** in.

    I've cut a Kommand and dreadbore for 2 collective brutality. Kommand at 3 mana feels a bit heavy at times, and more often then not it gets pitched to reveler or looting. Dreadbore is great unconditional removal against a permanent type that can be a real nuisance to handle, and so I've kept it in the side. I've found the versatility of brutality to be pretty great. Kills most dudes, great against combo decks, and the life drain/gain has been more relevant than I believed.

    The three cards I'm iffy on are the two swiftspears and one of blood moon. I've recently been thinking about trying out grim lavamancer in the place of swiftspear. What do you all think? Has anyone tested lavamancer in her place?

    In regards to blood moon, I have a sick alter, and there are times where it just wins you games that you have no right winning. Can really hose a good bit of decks that aren't ready for it game one, but lately I've been contemplating the 20th land.

    If I take moon out of the maindeck, then the terminates may become paths.

    I've also included a basic plains in the deck. I run 2 helix in the main and with the blood moon in the main I feel it's nice to be able to fetch a plains out and still cast helix through blood moon if need be. I know that souls can be flashed back, but if you don't have a way to pitch it, then it can be a dead card in hand.

    I'll post my current list later when I'm not on the *****ter at work.

    Any feedback is wanted and welcome!



    I feel like the helix's are natural cuts for the brutalities, definitely not a dreadbore as it fulfills a specific role that is incredibly important when it comes up which is common enough to warrant a MD spot. Helix also complicates our manabase, if you really want to cast helix early in the game you are often taking at least 2 extra damage off lands to do so which takes away a lot of the cards value. Outside of that, the first cards ide consider cutting/replacing would be the burst lightning and the two swiftspears.

    Lavamancer can basically be looked at like a big delve creature. They both screw with your flashback spells and revelers just as much as one another and should not be included in this deck.

    1 Blood Moon is a freebee in a big wide open meta, it doesnt hurt anything to include it as you can just discard it to one of your 10 self discarding spells if its not good. But if it is good, it can just win a game you have no reason to win. However, if you are tuning for a small LGS feel free to cut it if you dont think it is good.

    As has been mentioned before, adding plains just dilutes the deck and creates less optimal hands. Terminate is 1 more mana but does not give your opponent a land. I would rather run more terminate than path and let those other color wedges be forced into running path, with or without blood moon in my deck.
    Posted in: Tier 2 (Modern)
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Quote from ffeJ »
    I kinda like the 1-of nahiri. I was thinking since I'm going to run 2 maindeck
    Blood moons, I want to run one plains.

    I know we're supposed to be keeping white to a minimum. Am I shooting myself in the foot here?

    Here is what I was thinking of sleeving up:

    4x Young Peezy
    4x Bedlam Reveler

    4x Bolt
    4x Inquisition
    4x Faithless Looting
    4x Lingering Souls
    3x Kolaghan's
    3x Thoughtseize
    2x Terminate
    2x Collective
    1x Dreadbore
    2x Forked Bolt

    2x Blood Moon

    1x Nahiri

    4x Bloodstained
    3x Blackcleave Cliff
    3x Marsh Flats
    2x Blood Crypt
    1x Sacred Foundry
    1x Godless Shrine
    3x Mountain
    2x Swamp
    1x Plains


    Sideboard:

    4x Molten Rain
    3x Fatal Push
    2x Surgical Extraction
    2x Wear // Tear
    2x Nihil Spellbomb
    1x Kambal, Consul of All ovation
    1x Thoughtseize


    As you eluded to I do believe you are just bogging down the deck and shooting yourself in the foot. The 1 Blood Moon is there as just a free win when its good in a large meta. With 4 Faithless Looting and 4 Bedlam Reveler you are looking at a good portion of your deck already and finding that 1 moon isnt to hard when you want it.

    Nahiri is just to slow and to expensive in this deck, if you have a bedlam and nahiri in hand you are forcing yourself to wait for the 4th land drop before you can cast either. Plus this deck has been gravitating away from white as much as possible which leads me to my next point...

    After replacing helix with brutality(a much better fit imo) your only white spell in the MD is lingering souls which is a prime target for all the discard in your deck to retain value. The majority of the time you are not looking to cast lingering souls from hand.

    You are severely diluting the quality of your starting hands. As is you only want to see 2-3 lands, with your changes if any of those are a basic plains you now need an extra land or are forced to mulligan. With the standard deck, double reveler in your opener is very weak unless facing a discard opponent, adding nahiri to this further increases cards you dont want to see in your opening 7.

    The changes you are making just dont align with what this deck is trying to do. That is my opinion.
    Posted in: Tier 2 (Modern)
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Quote from ffeJ »
    Where are you guys at on the creature base? I'm not a huge fan of swiftspear. Is she necessary? What about some running 1-2 pack rat? It would let us discard late game land/dead draws and also discard souls.


    The only 2 creatures that have put up results in that slot is swiftspear > Bomat courier. And no she isn't required, a lot of the good record finishes including gp santa Clara which is the decks best paper showing replaced those 2 slots with more cheap spells like fatal push.
    Posted in: Tier 2 (Modern)
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Quote from cloud_88 »
    What's the plan against UR Storm?


    Have to present a clock while killing their creatures on sight and prioritizing discard. Post SB bring in all my hate, kambals, eidolons, more discard, pretty much anything relevant and take out the slower stuff like moon, kcommands, souls, forked bolts.
    Posted in: Tier 2 (Modern)
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    So I played the base selfeisek list for the first time this past weekend and went 3-0-1, lost top 4.

    Rd 1 - Burn, got pretty lucky here as game 1 he stumbled at 1 land, game 2 he curved out and beat me, then game 3 I drew Kambal and Dragon's Claw and I dont think he was prepared with any artifact destruction.

    Rd 2 - Infect, again... lucky, he had no chance. 2-0.

    Rd 3 - Elves, thank the matchmaking gods as a nice easy 3-0.

    Rd 4 - Intentional Draw with Lantern. I really didnt want to play that deck anyway.

    Top 4 - I have play vs Merfolk, a good buddy of mine. G1 I go discard into pyro into second pyro and continue casting cheap spells and am able to race his average hand. G2 I open with a rather weak hand but I remember there being a pyro and a shattering spree with an average amount of lands so I kept. He plays vial, I kill vial, then he proceeds to play a vapor snag and a couple lords while I attempt to kill lords and stick some kind of threat. It ends when he gets a master of waves out, even after i finally find and cast a reveler. G3 I had a 1land7 with no looting, a 0land6 and then a mediocre 5 keep. I just remember this one being a chump fest for me and my lingering souls until he landed a lord and swam all over me.

    Overall, the deck ran pretty well and my lack of experience with the deck was prevalent. I probably could have went on to the top 2 vs the Elf player if I didnt have such bad opening hands in game 3.

    There were a couple awkward things with the deck:

    Burst lightning and Forked Bolt would often just be looting discard fodder or 2 damage to the face which didnt feel particularly useful. Lightning Helix with no godless shrine and RR for reveler and so few lands just felt horrible.

    Monastery Swiftspear never really got more than 1-3 damage in for me and always just felt worse than T1 discard or often T1 looting looking to sculpt a better hand.

    Bloodmoon G1 felt largely unnecessary in my small local meta as we have a skred player who frequents modern events(im sure would be better in an open meta).

    Kolaghan's Command just sat in my hand most games. I can see the usefulness but more often than not I would burn through my hand and have a KCMD and Reveler and end up ditching the KCMD. Once again, that was vs a few fast decks and would understand its value in the longer grindier games.

    As a final note, some changes I am contemplating to rememdy my brief experience with the deck:
    -2 Swiftspear
    -1 KCMD
    -1 Blood Moon
    -2 Helix
    -2 Forked Bolt
    -1 Burt Lightning
    -1 Dreadbore(card i least wanted to cut but I dont see a lot of planeswalkers running around my meta)

    +1 Blood Crypt
    +4 Collective Brutality(this may be to many, but with the playset it leaves me 12 discard outlets for Fiery Temper)
    +3 Fiery Temper(in the proposed shell, basically 5-8 lightning bolts with minimal effort)
    +2 Fatal Push(i desperately craved a way to get master of waves off the board and between these and collective brutality that shouldnt happen again)

    SB:
    3 Blood Moon
    4 Nihil Spellbomb/Leyline of the Void
    3 Dragon's Claw
    2 Wear Tear
    2 Fatal Push
    1 Shattering Spree

    I feel with 4 MD Brutality, 4 IOK, and 3 Thoughtseize I can often put the big mana decks at the mercy of topdecking G1, while adding blood moon to the mix G2-3 and having a chance. **Untested**

    Please post thoughts and critiques.
    Posted in: Tier 2 (Modern)
  • posted a message on [Primer] Living End
    Quote from kodieyost »
    I’m going to be playing this at the SCG in Columbus this weekend, this is the list I’m tentatively sleeving up:

    28 Creatures
    2 Archfiend of Ifnir
    4 Desert Ceradon
    4 Horror of the Broken Lands
    4 Monstrous Carabid
    4 Street Wraith
    4 Simian Spirit Guide
    4 Fulminator Mage
    2 Faerie Macabre

    14 Spells
    4 Violent Outburst
    4 Demonic Dread
    3 Living End
    3 Beast Within

    18 Lands
    4 Blackcleave Cliffs
    4 Verdant Catacombs
    1 Bloodstained Mire
    1 Wooded Foothills
    1 Overgrown Tomb
    1 Stomping Ground
    1 Blood Crypt
    2 Grove of the Burnwillow
    2 Swamp
    1 Forest

    Sideboard
    2 Ricochet Trap
    3 Ingot Chewer
    3 Blood Moon
    1 Slaughter Games
    1 Lost Legacy
    2 Faerie Macabre
    1 Shriekmaw
    1 Beast Within
    1 Krosan Grip

    Preface:

    Meta has been shifting very heavily towards TitanShift, Jeskai, and Tron lately so I’m expecting a higher number of those decks to be present.

    I’m also expecting some number of people to be metagaming for those, so the decks I’d objectively put myself on in that meta are: Storm, Taxes, Ad Nauseum, Burn, Affinity, and any Through the Breach deck (Grishoalbrand picking up steam in local level events).

    Logic for Choices:

    Archfiend of Ifnir was garbage as a 4-of, I’ll never make that mistake again. However, in a meta that I’m predicting will have at least a fair share of small creature decks, I’ve determined I like him in play more than Shriekmaw — his flying body has provided some reach against a clogged ground game, his ability has killed a lethal etched champion, and overall I’ve been alright with two in the list. If I took them out, it would probably be for 2 Shriekmaw or 1 Shriekmaw-1 Faerie Macabre — as it stands, I like killing blockers before combat.

    3rd Beast Within MB is a concession to U/x decks and Big Mana decks, while still hedging minorly against Storm, Ad Naus, and random decks looking to put lock pieces into play. The 4th is currently in my SB, I’m considering swapping that for a Kolaghan’s Command as a direct upgrade against Affinity.

    Skriewmaw is there for the BGx opponents, as well as anyone trying to play a heavy creature synergy deck (Vizier, GW Value, Humans, Fish, etc).

    Krosan Grip is hands down the best way to remove Relic, and I think that’s going to be the most prevalent GY Hate going into this weekend. It also brings splash damage against Arcbound Ravager, decks trying to protect their lock piece (Lantern, UWx), and Split Second also gets around an opponent blinking the permanent in question (Flickerwisp shenanigans).

    Lost Legacy is great against TitanShift, but Slaughter Games is better against Storm and Ad Nauseum (and Krark Clan, randomly). Slaughter Games can also lock away a game by ripping Ensnaring Bridge against Lantern, I’m actually considering a second one because of that.

    2 Faerie is concession to not only opposing GY based strategies, but also opponents trying to Surgical Living End. It occasionally provides splash damage by removing opponents creatures from GY when we cascade, and a handful of times it has also provided GG by triggering Horror before damage.

    Blood Moon shores up the TitanShift matchup, makes BGx decks look pathetic, turns Grixis Death Shadow into a pile of garbage, and brings splash damage against opponents trying to assemble tron the classic way. Strongly considered MBing this, not sold on that though.

    Ingot Chewer is our best hate answer, I’m considering the 4th one over the Krosan Grip simply because of the body it provides. It’s also R, meaning it’s easier to use under Blood Moon, and it recurs against Affinity — the 4th is heavy on my mind.

    Ricochet Trap is simply a blowout every time I cast it, I’ve never had an opponent play around it when I have just one R up — or especially when I have no mana available, and I get to exile SSG for the blowout. I’ve also randomly saved myself from an exact storm kill, kept a remand from hitting a Grapeshot, redirected a Surgical to remove my opponents Supreme Verdicts, and against Ponza nuked their land with the enchantment stacked on. I’ve tried three but it always clogs — two is strong enough for me.


    Thoughts?? Who am I seeing there this weekend?

    [bold] Update: 11 “Game Ones” in testing tonight[/bold]

    6 Games against Red Affinity
    5 Games against Fetchless Storm

    3-3 Against Affinity. Two games I had GG but punted to something I “could” have prevented: one game I was greedy and didn’t cascade t3, he topdecked Plating and infect killed me; the other game I had him to 3 life (me at 6) with 18 power in play, I could’ve Beast Within’ed or Fulminator’ed his 2nd colored source to take him off Red mana. He topdecks 2nd galv blast (last card in hand was also galv blast) for GG. Technically he should’ve won that one, but I should’ve taken the line for Best chances anyway.

    4-2 Against Storm, both losses were because I got impatient and tried rushing the game. My group has decided that if you have interaction of any kind, it’s best to wait out the Storm player. Both games where I “blinked first”, I lost — the four games where I just kept stocking my yard while I held up Beast Within or Faerie Macabre, I won.

    Takeaways:

    -The 2-of Faerie Macabre singlehandedly won me three of the 11 games and played a big role in two others. Very happy with it over Shriekmaw

    -A t3 cascade against Affinity is a priority no matter what my GY is. Fulminator On t3 is just not as effective as killing their guys who can pick up plating or Feed Ravager next turn.

    -Archfiend singlehandedly was responsible for beating an affinity draw that had me dead to infect on t3; my only cascade was Demonic Dread, instead of throwing t2 double Ceradon I threw Ifnir and was able to exile SSG to cycle Ceradon and kill his Inkmoth. 2 is still clunky but I want to see it more

    -Kommand is missed against Affinity, but nuking Baral out of storm made up for it. Happy to hit Lands there also.


    I like your list and completely agree with your current assessment of the meta. My lgs likes to shift rapidly and I'm seeing a few burn, storm, lantern, Tron, merfolk, affinity, control varients, and jund.

    What do you consider your good, even, or bad matchups? I have a hard time with storm, what exactly are you targeting with beast within and faerie macabre? Do you have any experience/tips vs lantern?
    Posted in: Tier 2 (Modern)
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    I've been out of magic for about 4 months and am coming back with this deck. Already liked what mardu is trying to do. I have all the cards and am going to my lgs tonight without any play testing due to time.

    Was just looking for some cliff notes from anyone who has experience with the stock selfiesk list. Only changes I've made due to card availability and local meta: drop 1 KCommand and md bloodmoon for helix 3 and 4. Replace 2 sb pithing needle for 3rd moon and a second claw.

    Looking for advice on keeping vs a blind opp as well as SB vs a few known decks in my area. Tron, burn, merfolk, lantern, jund, elves, affinity, storm.
    Posted in: Tier 2 (Modern)
  • posted a message on [Primer] UWr Midrange
    Hey everyone, I am looking for advice from anyone who has a decent amount of experience with Jeskai Control, specifically the 4 of version below. I am picking this deck up finally... I have been building into the expensive cards for a while now. I need advice with side boarding which has always been my downfall in this format. I know the format is incredibly diverse so I would like to post my MB and a few of the more popular decks I see at my LGS and if anyone would be kind enough to suggest which cards should be the first to cut and suggest some sideboard options against that archetype I would greatly greatly appreciate it.

    My deck:


    The decks I most see at my LGS and would appreciate advice on:
    Dredge
    Counters Company
    Bant Eldrazi/Eldrazi Tron
    Jund/Abzan Mindrange
    Grixis Control/Shadow
    Burn
    Bogles
    Merfolk

    Thanks in advance!
    Posted in: Developing Competitive (Modern)
  • posted a message on Modern Humans
    Surprised the forum isn't more active considering the attention the deck has been getting via the deck tech and streamed comp leagues. Kind of feels like a hybrid affinity/ death and taxes and is really fun imo.
    Posted in: Tier 1 (Modern)
  • posted a message on [Primer] UR Storm
    Try roast for the shadows and delvers. Only costs 1 with a reducer and is useful vs a wide range of strategies including both eidolons, devoted druid. I'm trying it in place of bolts/dismembers.
    Posted in: Tier 1 (Modern)
  • posted a message on [Primer] UR Storm
    Quote from diateone »
    Imagine the following scenario:

    rest in peace in play and I have a gifts ungiven in hand and a goblin electromancer on the battlefield., playing against some small creature based deck.

    If I gifts for 2 rituals, empty, pyroclasm; getting the 2 rituals would be the worst case right? What would you gift for in a scenario were RiP is active? Is it better to gifts for ritual, grapeshot, empty, pyroclasm?


    Ideally you have adjusted your deck for their gy hate by either taking out the gifts like in the Muller strategy or bringing in bounce spells in which case you will probably be digging for this before gifting.

    Seeing you still had gifts as your opponent I would probably give you the 2 rituals knowing I'm not afraid of past in flames anytime soon.
    Posted in: Tier 1 (Modern)
  • posted a message on [Primer] UR Storm
    Quote from AntoCriv »
    This is my decklist that won last fnm 4-1 (swiss)


    The main is simply linear and aim to go off with grapeshot and goblins.
    I want 4 remand becouse often i don't play baran on t2 but on t3 with 1 mana left for remand.
    But the "star" of the deck is the sideboard: i win very massive matches with my incredoulus opponents Smile
    Everytime they side in all the graveyard hate, thalia, eidolon (red and white), leyline of the void etc etc...but always they are umprepared to our platinum emperion and kiki jiki combo Wink
    I love this list and new sideboard plane.
    What do you think?


    Without any peer or merchant scrolls I would be scared your not going to find gifts consistently in a big tournament game 1 over the course of 8+ matches. Sideboard is what it is, if it works for a local meta cool but people are already going to be bringing in as much removal as they can so I don't see a point in the exarch combo. The madcap sideboard plan isnt uncommon and I like it, ide prolly use 1 emperion to save space though. Currently not a big fan because of how popular KCommand is though.

    Not to sound harsh, just providing my 2 cents and remember my opinions are based off an open meta at a large event. Anything can be good at a small set e went like fnm.
    Posted in: Tier 1 (Modern)
  • posted a message on [Primer] UR Storm
    Quote from AntoCriv »
    unwinnable for sure death and taxes (luckily no one play this deck xD)for leonin arbiter an thalia MD


    Go the empty sideboard plan and kill thalia on sight. Your not going to be searching for leonin to matter and they can't beat empty unless they find a zealous persecution which isn't incredibly common.
    Posted in: Tier 1 (Modern)
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