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    posted a message on [CUBE] Aether Revolt: Includes and Testing
    Cultivator's Caravan performed really poorly for me in testing, but I think Aethersphere Harvester would do fairly well. The crew number has more impact than I initially anticipated. Crew 1 is gold, Crew 2 is feasible, crew 3 seems to be hot garbage. Skysovereign is the best crew 3 (between Caravan, Skysovereign, and Heart) and still falls short because crew 3 is a bigger hurdle than it appears.
    Posted in: Cube New Card Discussion
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    posted a message on [CUBE] Aether Revolt: Includes and Testing
    I agree that you can't make a direct comparison between a "fixed" spell and a scaling one as the flexibility of the latter usually makes it the more valuable spell even if one of its modes might be less powerful than its fixed counterpart. I just find Walking Balista's costs to be so burdensome that the added flexibility does not make up for this. Will definitely look forward to hearing testing results from more people though.

    Got the opportunity to run Aethersphere Harvester in my sealed deck and it was a house. Cube is a different beast of course, but I really think it is worth a test at the very least.
    Posted in: Cube New Card Discussion
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    posted a message on Aether Revolt Prerelease Discussion & Over/Underperformers
    Went 3-1 at my prerelease with a R/W deck with a ridiculously great suite of removal. Shock, Welding Sparks x2, Caught in the Brights x2, and Hungry Flames. Aethersphere Harvester also won several games.

    Posted in: Limited (Sealed, Draft)
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    posted a message on Print This Wizards (so I can put it in my cube)
    It's a devil, but I could see this as a Goblin as well. Smile

    My first draft for the design just redirected one damage per discarded card. This gave the card the following three modes:
    R: Get a 2/1, take 2 damage
    R, Discard a card: Get a 2/1, take 1 damage, deal 1 damage to target creature or player.
    R, Discard two cards: Get a 2/1, deal two damage divided as you choose...

    The alternative you propose removes the discard effect and provides these three modes.
    R: Get a 2/1, take 2 damage
    1R: Get a 2/1, take 1 damage, deal 1 damage to target creature or player.
    2R: Get a 2/1, deal two damage divided as you choose....

    Ultimately, I felt my initial design was just a bit too strong even with the card disadvantage because of the flexibility and late-game utility provided. Your suggestion asks even less for the flexibility the card provides. The balance gods demand a sacrifice! If you're going to get a 2/1 body for R attached to a Gut Shot or a Forked Bolt (whatever the situation demands) you need a scaling mana cost to access the modes that provide that late game reach and the discard clause provides a drawback punishing enough to check the flexibility of the card.

    Aggro decks aren't going to pitch two cards to this if this is in their opening hand, rather they would gladly take the 2 damage for a turn one 2 power creature or alternatively hold onto this until the second turn (play a different one drop on turn one) to kill an opponent's x/1 creature while playing a 2/1 guy (at the cost of 1R and discarding a card). The final mode isn't friendly to a player who has played out his hand, but it can turn a couple dead draws into enough to make this that last shock you needed rather than a useless aggro body.

    Thanks a ton for the feedback! =D
    Posted in: The Cube Forum
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    posted a message on Print This Wizards (so I can put it in my cube)
    Isn't EZ mode another name for playing blue? Laughing I kid.

    Seriously though, this is cube and I get to be greedy here as long as I keep short of the overpowered line. For 5CC and triple U in the cost I don't think this is unreasonable. I'm actually curious how people feel about the draw replacement effect.

    Between the two of these designs though, I spent much more time on the second (Combusting Pest) and I'm kind of proud of it actually. Hope to hear a bit more feedback. Thanks for yours!
    Posted in: The Cube Forum
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    posted a message on Print This Wizards (so I can put it in my cube)
    Gamon, Head Mage 2UUU
    Legendary Creature – Human Wizard (M)
    Flash, Hexproof
    Whenever you would draw a card, you may search your library for an instant or sorcery instead. If you do, shuffle your library afterwards.
    (2/5)

    Combusting Pest R
    Creature – Devil (R)
    When Combusting Pest enters the battlefield it deals 2 damage to you. You may pay 1 and discard a card for each damage to redirect this damage to your opponent or target creature they control.
    (2/1)

    The second one may need to be reworded but the general idea is it plays in any one of these 3 ways.

    1. R = 2/1 and 2 damage to you
    2 1R, discard a card = 2/1, 1 damage to you and 1 damage to any target
    3. 2R, discard two cards = 2/1, and 2 damage divided as you choose.

    It has some really interesting tradeoffs with Jackal Pup and a lot of flexibility so that is isn't necessarily a dead card later in the game!
    Posted in: The Cube Forum
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    posted a message on [[MCD]] Black Spot Removal
    Considering its cost and range of targets I too think GFTT is the best creature only removal spell closely followed by Dismember. Snuff out fell out of favor with my group, but I think it's a strong 3rd place.

    Hero's Downfall/Ruinous Path can hit walkers as well so I think of them separately, similar deal with edicts.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE] Aether Revolt: Includes and Testing
    The haste has always been gravy for me. More often than not it's the shroud that has been important in my experience.
    Posted in: Cube New Card Discussion
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    posted a message on This or That discussion.
    Legendary status is a gift for cube since it is generally a singleton format anyhow. With the bar for cubeable creatures getting ever higher and higher, legendary creatures are making big gains in my cube. In the last few sets (Going back to Origins) I have gotten....

    Alesha, Avacyn, Atarka, Drana, Emrakul 2.0, Gisela, Baby Jace, Kalitas, Kytheon, Liliana, Pia and Kiran, Tasigur, Yasova, and Zurgo.

    And 2 of the three cards that are up for definite inclusion from AER are Baral and Kari Zev...

    So yeah, Karakas is quite solid in cube and getting better.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE] Aether Revolt: Includes and Testing
    Quote from Salmo »
    Quote from noshadowkick »
    Lets stop debating semantics and get back to sharing testing results! Smile


    I've added the relevant party to my ignore list, so no worries there Smile
    You can do this without making an announcement. Again, this is no place for this kind of behavior.
    Posted in: Cube New Card Discussion
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    posted a message on [AER][CUBE] Fatal Push
    GFTT is the only piece of spot removal for creatures at the 1B slot that has stood the test of time for me.
    Posted in: Cube New Card Discussion
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    posted a message on Why are most of the quests now for matched versus battles
    I have gotten nothing but versus quests for nearly a week straight. I just don't enjoy the versus mode as much as solo/campaign. Really hope they cut most of this out going into AER.
    Posted in: Magic Duels
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    posted a message on [AER][CUBE] Release the Gremlins
    @pillar15: I totally overlooked the lack of "may" on Vandal! Definitely narrows the gap between these two a bit.

    @wtwlf: The crux of our disagreement seems to be our expectations on the likelihood of the floor versus the ceiling and I think this is very cube dependent, but in a cube like yours I think the expectation you have makes a lot of sense.
    Posted in: Cube New Card Discussion
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    posted a message on [AER][CUBE] Metallic Mimic
    This is definitely on my radar. Looking forward to hearing more anecdotal evidence on this one even if I'm not quite sold on testing it yet.
    Posted in: Cube New Card Discussion
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    posted a message on [CUBE] Aether Revolt: Includes and Testing
    Absolutely, I'm getting in some cubing with my playgroup tonight so I'm looking forward to seeing some of these in action! I'm even gonna test Ballista, hehe.

    Posted in: Cube New Card Discussion
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    posted a message on [CUBE] Aether Revolt: Includes and Testing
    Edit: Forgive the delayed response, I was working and that takes priority of course.

    @Salmo - I think you have taken the wrong connotation from most everything I said (attaching tone where it isn't as you put it) Not all agendas are bad in nature, and I made a point to say so in that thread ("harmless"). The agenda I was referring to was to make a more persuasive case for certain cards by way of ranking them higher. Lots of top 10 lists of various sorts do this to call attention to cards they believe will outperform the consensus or the reverse. Similar deals with "influence" and "bullish". There was no negative connotation intended when I wrote them. By its nature a ranking system exerts influence on the opinions of the reader and by "bullish" I mean he was persistently passionate about those cards in their respective threads. A couple people read "conspiracy" or "nefarious plot" into my words and that isn't what I was saying at all.

    Furthermore, Wtwlf is perfectly capable of speaking for himself and he has. Him and I are not arguing! (Except about the merits of Release the Gremlins, but that's the kind of debate we want!) He disagreed with my observation without being over-the-top and that's fine--we moved on. You've now felt the need to comment on this in two separate threads repeatedly and make very pointed personal attacks with thinly-veiled insinuations as to why I left and claims about my past behavior that don't match with reality. You've taken this whole thing so incredibly far out of proportion and I really just want you to leave me alone honestly. Your most recent comments elevated this from a clear case of misunderstanding to character attacks that don't belong in this forum.

    With that said, I have been ready to be past this since it needlessly began. Back to the great rapport I have and have most always had with the members of this forum.

    Cheers.





    Posted in: Cube New Card Discussion
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    posted a message on [CUBE] Aether Revolt: Includes and Testing
    I agree, lets move on. Really regretful that this became such a thing. Cheers.
    Posted in: Cube New Card Discussion
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    posted a message on [CUBE] Aether Revolt: Includes and Testing
    @Salmo. It doesnt fall on you to determine the merits of my contributions to these forums or to suggest I left previously because of shame/disgrace about my attitude which is not the case. If you have a problem with me, by all means block me. I get along great with almost every member here and your continued attack on my character simply because we disagree on ideas is absolutely flaming/trolling.
    Posted in: Cube New Card Discussion
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    posted a message on [CUBE] Aether Revolt: Includes and Testing
    My leaving a while back had nothing to do with any happenings in the cube forum and your comment is flaming/trolling. Just because we often disagreed did not make my behavior antagonistic, We also got along pretty well more often than not from what I recall but your response has really put an end to that as its very needlessly personal and aggressive.
    Posted in: Cube New Card Discussion
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    posted a message on Print This Wizards (so I can put it in my cube)

    Mystic Archivist 1UR
    Creature – Wizard (R)
    Prowess
    When Mystic Archivist enters the battlefield you may search your library for an instant or sorcery with a converted mana cost of 2 or less and put it into your hand. Shuffle your library afterwards.
    (2/2)

    Gavony Detective Agency
    Land (R)
    T: Add 1 to your mana pool.
    2, Tap a human you control, T: Investigate

    War Elemental 1RW
    Creature – Elemental Warrior (M)
    Haste, Vigilance, First Strike
    0: War Elemental gets +1/-1. Activate this ability only once each turn.
    0: War Elemental gets -1/+1. Activate this ability only once each turn.
    (2/3)

    Terra Infinitum XXG
    Sorcery (M)
    Lands you control are indestructible until end of turn.
    Untap X lands, and put X +1/+1 counters on them. They become 1/1 Green elemental creatures.
    Gain life equal to the amount of mana spent to cast Terra Infinitum.

    Angel of Retribution 7WW
    Creature – Angel (M)
    Flash
    Flying, Vigilance
    Angel of Retribution’s mana cost is reduced by 1 for each life you have lost this turn.
    Angel of Retribution can block an additional creature
    3/7
    Posted in: The Cube Forum
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    posted a message on [CUBE] Aether Revolt: Includes and Testing
    Quote from wtwlf123 »
    It's not that Ballista is pushing it out, because the cards don't compete against each other heads up. It's that Greaves time has been up for a while now, and this is a good a time as any to remove older unneded cards for something fresh and interesting.

    But don't listen to me, I probably have some kind of agenda against Lightning Greaves.


    I'm sorry you took my observation so personally. It was not my intent to offend. I call attention to how I believe you come upon your particular ranking order so that others who would use it as a guide for their own inclusions don't miss out on other great options because they're ranked particularly low. I've read all of these threads and I appreciate them a lot for what it's worth, but one trend hasn't escaped my notice and that is when you are very bullish on a card and the existing consensus on that card is luke-warm or worse, the placement in your rankings is much higher than what I think you could expect from a purely objective analysis. I can't know for certain what your thought process is, I'm going off how it appears based on a long history of reading your posts and interacting with you. (I was formerly on here as Hopefulhawkeye a long while ago).
    Posted in: Cube New Card Discussion
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    posted a message on [AER][CUBE] Release the Gremlins
    Calm down with your facepalms. LOL. I missed a comma when reading your statement (and apparently blew past the part where you stated it plays like Vandal the majority of the time) and read it as....

    "is occasionally a huge blowout when you clip 2+ targets and rarely ever performs worse than that ..."

    My bad.

    So you're actually saying it generally performs like Manic Vandal and we agree on that much. So basically I just think the floor is more common in cubes that don't support artifacts as heavily as you do.
    Posted in: Cube New Card Discussion
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    posted a message on [AER][CUBE] Release the Gremlins
    Quote from steve_man »
    The bar for Release the Gremlins to be superior than the existing option (Vandal) is 2 targets.


    Full disclosure: I would cube Manic Vandal first before considering Release the Gremlins. That being said, there are tradeoffs for being a sorcery / creature. Sure, I can't blink / recur Release the Gremlins, but Manic Vandal doesn't trigger Young Pyromancer / Monestary Mentor, can't be flashbacked by Snapcaster Mage / Jace VP, etc. Manic Vandal fits more in Survival of the Fittest / Recurring Nightmare shells where RtG supports Spells Matters shells. In my experience, creature based strategies really don't need much help in my cube but Spells Matters can always use a boost. There are plenty of scenarios where there's only one artifact to target that Gremlins will outperform Vandal.


    Absolutely. I didn't entirely flesh out what I meant when I stated...

    "So, if you expect to hit two artifacts with this regularly (unlikely) then give this a shot. Otherwise, its worse than Manic Vandal more often than not, even with the added flexibility. "

    The "more often than not" bit was a nod to the various cards/scenarios that Release the Gremlins will actually work better with as both you and Wtwlf noted previously.

    Posted in: Cube New Card Discussion
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    posted a message on [AER][CUBE] Release the Gremlins
    Quote from wtwlf123 »
    But, nobody is suggesting cutting Vandal for it... If it plays like Vandal the vast majority of the time, is occasionally a huge blowout when you clip 2+ targets, and rarely ever performs worse than that ...why wouldn't I want to run it? Like, the floor of not having a Gray Ogre option isn't that bad a floor if you never cast Vandal as an Ogre anyways. The floor almost doesn't exist, since I can't even recall it ever being an issue for Vandal even once. But the ceiling of hitting 2+ artifacts happens often enough to be relevant. And the rest of the time, it's a Manic Vandal! ...which is a proven commodity. This is nothing but a clear include to me.


    Sounds like you're suggesting that the average case scenario for this is going to be two targets. I just don't find that likely for most cubes, but time and testing (among others) will tell. You support quite the artifact package in your cube, so it is likely that the card will perform a little better for you. In many cubes (especially unpowered) Manic Vandal does end up being just a Grey Ogre sometimes. That is a floor I can deal with in order to have access to artifact removal, but a dead card isn't a floor that works for me. Maybe it is a floor you never expect to see because of the composition of your cube, but many cubes will experience this problem with this card. It's a clear pass for me.
    Posted in: Cube New Card Discussion
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    posted a message on [CUBE] Aether Revolt: Includes and Testing
    Count me among those that wont be cutting greaves for along while. Free equip is nuts and shroud provides great protection that has led to many a win. There may be a time when Greaves are outclassed, but Ballista isn't the card to kick it out, that's for certain.
    Posted in: Cube New Card Discussion
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    posted a message on [AER][CUBE] Release the Gremlins
    Correct, being cheaper isn't relevant in a situation with no targets (that's not what I said above). That is where the other thing I said comes in. The bar to clear for Smash to be good is 1 artifact target. The bar for Release the Gremlins to be superior than the existing option (Vandal) is 2 targets.
    Posted in: Cube New Card Discussion
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    posted a message on [AER][CUBE] Release the Gremlins
    Couldn't disagree more and I already outlined most of the reasons why but let me add that....

    If you don't have a target at least Manic Vandal can still resolve as a Gray Ogre whereas this is a dead card. I think this is something every cube that isn't artifact-heavy should take into consideration.

    Smash to Smithereens is both cheaper at 1R and guarantees 3 damage if you have a target for it. Release the Gremlins doesn't guarantee any damage (though it is certainly possible the 2/2 will get through for some, but again this costs more.) Also, I recognize StS has the same problem of being a dead card without a target, but it only needs one to be great which isn't a high bar to clear, Gremlins needs 2 to be an improvement over Vandal in most cases.
    Posted in: Cube New Card Discussion
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    posted a message on [AER][CUBE] Release the Gremlins
    This card has a great ceiling and an untenable floor. If you have two artifacts you can hit with this then you have this card.

    4R
    Sorcery (R)
    Destroy two artifacts. Create two 2/2 red Gremlin creature tokens.

    This is value city and if this was how this card played everytime I would run it in a heartbeat. However, this is the floor of this card.

    XXR
    Sorcery (R)
    Sit in your hand and do nothing.

    Yeah. Nothing. This is the floor for this card assuming your opponent does not have an artifact to target with this (especially likely in unpowered) and that is unacceptable in cube.

    I will even grant that the average case scenario for this card is being able to destroy one artifact, which makes this effectively a Manic Vandal without the advantages that come from being a non-token (blinkable, can be replayed after a bounce effect, etc.).

    So, if you expect to hit two artifacts with this regularly (unlikely) then give this a shot. Otherwise, its worse than Manic Vandal more often than not, even with the added flexibility.

    I feel like this is a theme of this set....flexibility but with steep opportunity costs.



    Posted in: Cube New Card Discussion
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    posted a message on [Set (P)review] My top 20 Aether Revolt cards for the cube!
    Home now so I can respond a bit more thoughtfully.

    I actually noticed the statement about Ballista after my post and it just reinforced what I already feel about these rankings. Placement on these ranking threads is only objective in part, but also largely a matter of trying to persuade people that specific cards are better or worse than the existing consensus. There's nothing nefarious about this and I tried to stress that many times, but some people still felt the need to defend Wtwlf from a harmless observation like it was an assault on his honor or something. The OP does not agree with the observation either and that's fine, its just what I've seen over many of these threads and something I feel is worth pointing out when people factor this into their own cube decisions.

    Sorry if I was a bit testy in earlier exchanges. I saw words like crazy, insane, and conspiracy getting thrown out over several posts over such a small thing and I was a bit taken aback. That was the only bit of this I took all that seriously.

    @Steve_man (Forewarning, I'm awful about the coding to incorporate quotes in my post so bear with me)

    Quote from steve_man »

    If I'm playing Nissa, odds are its in a midrange / ramp deck that probably has a favorable matchup vs aggro. Being able to block for a turn and guarantee I curve into my backbreaking 4-drops is not a favorable position for aggro.


    Quote from steve_man »
    If you are playing green and having trouble getting to 4 mana you have bigger problems.


    I don't recall saying anything about having trouble getting to 4 mana so I dunno why you're bringing this up.


    The top quote is what I was responding to. You talked about Nissa making sure you curve into your four drops and I replied that getting to four mana isn't a problem for G/x decks. I'm not sure why you felt the need to reiterate my claim that Nissa being blinked "beats nothing". I was stating that I find it overwhelming, you were just being needlessly smart. Planeswalker ultimates are not a primary consideration, but as far as Nissa goes it is just one more strike worthy of mention. Finally, misquoted text is misquoted. Taking my sentence about duels and cube, splitting it in two, and responding to each part separately changes its meaning. I recognize the formats are different, but I can extrapolate that a card that is struggling in a dedicated constructed duels deck will have similar or worse problems within the more competitive cube environment. Not a perfect methodology by any means, but a reasonable way to make an educated guess.

    Cheers!
    Posted in: Articles, Podcasts, and Guides
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    posted a message on [Set (P)review] My top 20 Aether Revolt cards for the cube!
    Im laughing so hard right now. I cant even. At ease guys....
    Posted in: Articles, Podcasts, and Guides
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    posted a message on [Set (P)review] My top 20 Aether Revolt cards for the cube!
    Im on my phone so I just noticed this has been an ongoing discussion....good grief, its not that serious folks.
    Posted in: Articles, Podcasts, and Guides
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    posted a message on [Set (P)review] My top 20 Aether Revolt cards for the cube!
    1) His opinion carries a ton of weight in the cube community (and with good reason, but still). Im not saying he is out to gain something. Im saying the reviews are a bit prone to exaggeration to influence the consensus is all. 2)I said exactly that so what are we arguing about? 3) I have no idea why youre so defensive about this...im not insinuating anything. Just providing a heads up that these reviews sometimes have an agenda (a harmless one to be clear).
    Posted in: Articles, Podcasts, and Guides
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    posted a message on [Set (P)review] My top 20 Aether Revolt cards for the cube!
    If you are playing green and having trouble getting to 4 mana you have bigger problems. I don't think I would ever feel excited if my Restoration Angel or Flickerwisp target was a Nissa. Beats nothing I guess. I'll grant that it is a better top deck than other three drops late game, but again the walker side, not so great. Card advantage is great in green but that's the it of it. The second ability will make you a vanilla 4/4 (meh)that is legendary to boot so you can't make a second until the first one dies! The ultimate takes five turns after you hit seven lands to get to (good luck with that). Finally the loyalty starts so low that this dies easily. Even if you make the 4/4 it has 1 whole loyalty...Nissa doesn't even do work in Magic Duels, let alone cube.
    Posted in: Articles, Podcasts, and Guides
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    posted a message on [Set (P)review] My top 20 Aether Revolt cards for the cube!
    If I am playing Green I do not want to be playing something on turn 3 that trades with aggro 1CC drops and has no other useful effect until I drop my 7th land. Searching for a forest which goes into your hand is serviceable, it isn't cubeable. If Nissa put the forest onto the battlefield, searched for any land to put into your hand, or hell even any basic so it would at least help fix, I could see why people run it. Even the loyalty and ability costs on the flipwalker side are underwhelming.
    Posted in: Articles, Podcasts, and Guides
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    posted a message on [CUBE] Aether Revolt: Includes and Testing
    If Mystic Confluence is the standard by which we compare blue spells, most blue cards are going to fail that test. I feel like the or artifact part of Baral's Expertise goes largely forgotten. Way more often than not you are going to get a sizable tempo swing from this card. This would be unprintable as an instant.

    I don't buy into the threaten is primarily used in the late game argument. I've seen aggro decks play threaten to remove a blocker and punch through some additional damage before the opponent has a chance to play a second blocker. This puts the opponents life total low enough to be in reach of burn or just one guy getting through. Being able to threaten and cast removal or another dude at the same time is enough to push Kari Zev's expertise into medium cubes.
    Posted in: Cube New Card Discussion
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    posted a message on [Set (P)review] My top 20 Aether Revolt cards for the cube!
    While I always appreciate the analysis you include with these top 20's, I often see some bias to try to convince us that certain cards are much better or worse than they actually are. Everyone is entitled to their own opinion of course and those opinions will vary, but I see these rankings used as a means to influence opinion on certain cards and not an actual reflection on how impactful a card will be for cube in relation to others from the same set. That's your prerogative, I just think people should know this going in.

    Beyond the first card which I think we can almost universally agree upon, I can't agree with most (any) of these rankings.

    Walking Ballista, Release the Gremlins, and Yahenni's Expertise are way too high.
    Walking Ballista is extremely mana intensive. 2 mana for a Gut Shot? 4 mana for Forked Bolt/Shock? 6 mana for Arc Lightning? Yes, you do also get a vastly underpowered body and it isn't a small deal that you can just remove 1 or 2 counters and keep this around and eventually make it incrementally bigger (for a whopping 4) if you have tons of mana to burn. It's just bad resource management trying to make this guy work for you. I will say its stock vastly improves in powered cubes that have fast mana to dump into this guy, but even there I think you can get better value from most alternatives.
    Release the Gremlins really needed the words "up to" in the first clause to be playable. This card has the Smash to Smithereens problem. It's dead if I'm not facing down an artifact. If you are facing one artifact then it is identical to Manic Vandal. It only becomes superior if there is two targets.
    Yahenni's Expertise is a great card that doesn't merit such a high ranking only because it is outclassed. I think it is better than Languish, but Toxic Deluge and Damnation both beat this. How large does the cube need to be to need three 4CC wrath effects in black? Probably a 540 card at best as you rightly noted.

    Baral's Expertise, Kari Zev's Expertise, and Rishkar, Peema Renegade are all ranked FAR too low.
    Baral's Expertise is ridiculous. You talk about the situations where this is going to whiff and just act as an undo but honestly that is going to be incredibly rare given that this hits artifacts too! Much more rare than when you get improved value out of Release the Gremlins over existing options....that's for certain. Almost every color has incredible spells at the 4CC slot. White has Wraths/Geddon/Elspeth. Blue has control magic/FOF/JTMS. Black has Braids/Liliana/Damnation (Probably the least compelling options but still not bad). Red has Koth/Chandra/Burn/Several incredible 4CC drops (My favorite being Blistering Firecat). Green has Garruk/ A number of great midrange-guys....Point is, the ceiling is absurd as you noted, but the floor is less low (and common) than you think.
    Kari Zev's expertise is the best threaten effect non-creature we are ever going to get for cube. Sig it. Steal your guy and Boros Charm don't mind if I do. Threaten effects aren't just good for the late game, they can be surprisingly relevant in aggro strategies as well.
    Rishkar, Peema Renegade's floor is a 3/3 mana-elf which is serviceable and a lot better than certain options I see in some cubes "cough, Nissa, Vastwood Seer, cough". She does two things green wants very well giving her incredible flexibility. In big green decks she is a critical ramp card. In aggro, she is a decent pump spell attached to a good body. I don't find Rishkar to be incredible but I'm so ready to cut Troll Ascetic for this. In you cube, you could consider cutting the sex monkeys (Nissa would be my cut, but I know you're attached to her).

    Anyhow, thanks for the review. Happy cubing! =D

    Posted in: Articles, Podcasts, and Guides
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    posted a message on [CUBE] Aether Revolt: Includes and Testing
    I would say so. Especially if Zealous Conscripts is part of your cube as well. My preference is the expertise as I think it competes at a less crowded spot in red and can be tremendous value depending on the followup. I like the repeatable nature of Frenzied Fugue, but I think there are a lot of ways to deal with that too.

    Edit: I also just want to live the dream and cast Ancestral Vision off of the expertise.

    1RR
    Threaten and Draw 3? Don't mind if I do.
    Posted in: Cube New Card Discussion
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    posted a message on [CUBE] Aether Revolt: Includes and Testing
    My cuts for this set are so freaking easy! Wish every set was this easy to slot into my cube.

    Certain changes
    Baral, Chief of Compliance --> Wharf Infiltrator
    Kari Zev, Skyship Raider --> Plated Geopede
    Baral's Expertise --> Desertion
    Rishkar, Peema Renegade --> Troll Ascetic
    Probable Changes
    Skyship Plunderer --> Waterfront Bouncer
    Kari Zev's Expertise --> Exquisite Firecraft


    I really like Aethersphere Harvester but I don't want to introduce energy to the cube for 1 card. Not that energy is complicated, it isn't and Harvester utilizes the energy it creates so it is self-contained, but for the sake of simplicity and aesthetics I'd rather just pass. I can't find a cut for Sram's Expertise so it probably just won't be included. Happy to see that no mythics will make the cut from this set. My wallet is thankful. Biggest disappointment from Kaladesh is the lack of non-creature, non-vehicle artifacts from this set.
    Posted in: Cube New Card Discussion
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    posted a message on [AER] [CUBE] Skyship Plunderer
    Thanks, I had never heard of that. Very strange way to develop/test I think, but sure.
    Posted in: Cube New Card Discussion
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    posted a message on [AER] [CUBE] Skyship Plunderer
    Library of Congress is that land that taps for nothing, but you pay 1 every upkeep for Library of Congress until you die. Lol.

    I think you mean Library of Alexandria, beyond that, I have no idea what language you are speaking.
    Posted in: Cube New Card Discussion
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    posted a message on Kari Zev, her expertise, and her monkey
    Quote from ravnic »
    Another creature where menace makes zero sense flavor wise Rolleyes
    Also, in another thread someone just said he was happy, we don't get strictly better rares anymore, and now there's that expertise, well

    But it's pirates with undead monkeys, that's super awesome.


    How do you figure menace makes no sense flavorwise? She is a pirate FFS, a Skyship Raider no less. She also sicks a freaking monkey on you. If that isn't menacing I don't know what is.

    Also, the expertise is not strictly better. It costs 1RR a casting cost just a bit more prohibitive than Threaten/Act of Treason.
    Posted in: The Rumor Mill
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    posted a message on [CUBE] Aether Revolt: Includes and Testing
    This thread is for people to discuss their planned includes and cards they will test from Aether Revolt for cube. If your prefer to wait for the set to be spoiled to discuss this, then by all means do so. The thread is going up now for some early discussion on the over 50% of the set we now know about. Make sure you include the size and type of cube you have!

    Gotta say on Monday and Tuesday I was like wow this set is really, really, bad. Then Wednesday came and I was like, now we're talking! Anyway, I have a 450 unpowered cube...

    Includes
    Baral, Chief of Compliance
    Kari Zev, Skyship Raider
    Baral's Expertise

    Testing (in order of inclusion likelihood)
    Rishkar, Peema Renegade
    Skyship Plunderer
    Sram's Expertise
    Kari Zev's Expertise
    Aethersphere Harvester
    Heart of Kiran




    Posted in: Cube New Card Discussion
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    posted a message on [AER][CUBE] Kari Zev, Skyship Raider
    Yep, this is quite strong. Really beautiful and unique card too.
    Posted in: Cube New Card Discussion
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    posted a message on [AER][CUBE] Baral's Expertise
    Loved the idea of casting Ancestral Visions off of this! I'm cutting desertion for this. 5 mana counters telegraph themselves in a big way, but there are so many ridiculous lines of play for this.
    Posted in: Cube New Card Discussion
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    posted a message on [AER][CUBE] Gifted Aetherborn
    Hexmage has only gotten better with all of the +1/+1 counter making cards in addition to the increased saturation of planeswalkers. I'm not sure why so many have chosen to cut Hexmage as it still does a lot of work in my experience. Can't tell you how many times it has made a player hold back their PW.

    I agree that there is too much BB in the black cube section though. Would be nice to see black become a more splashable color instead of forcing such a heavy color commitment as it does in most cubes currently. I'm gonna pass on this one.
    Posted in: Cube New Card Discussion
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    posted a message on [AER][CUBE] Aether Harvester
    I want to test this. it is one of those cards that doesn't have an obvious home among cube archetypes, but it has so many things right stat/ability wise. I just see this being very hard to deal with and with the lower crew I actually prefer this to Skysovereign.
    Posted in: Cube New Card Discussion
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    posted a message on [AER][CUBE] Walking Ballista
    Hangarback is great and I can admit I underestimated it early. It's possible I'll be wrong here as well, but I'm more confident that this creature just isn't that great.
    Posted in: Cube New Card Discussion
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    posted a message on [AER][CUBE] Glint-Sleeve Siphoner
    It's a pass for me at 450 unpowered. You need a dedicated energy theme, even a small one, to get enough consistent value from the card drawing ability to make this worth it. Otherwise it is just too slow.
    Posted in: Cube New Card Discussion
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    posted a message on [AER][CUBE] Hope of Ghirapur
    Hard pass. Neat card though.
    Posted in: Cube New Card Discussion
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    posted a message on [AER][CUBE] Baral, Cheif of Compliance
    Big fan of this guy, I think Wharf Infiltrator will be my cut as well. Once Smuggler's Copter came out, Infiltrator's stock plummeted.
    Posted in: Cube New Card Discussion
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    posted a message on [AER] [CUBE] Skyship Plunderer
    With all of the tempo 1U drops we have gotten in the last few sets I really want to retool my blue section to take out some less impactful control cards and swap them out for these guys.

    I'm thinking something like....Rattlechains (or Dimensional Infiltrator, can't decide) and Skyship Plunderer going in for Aether Adept and Waterfront Bouncer or Kira, Great Glass Spinner.
    Posted in: Cube New Card Discussion
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    posted a message on [AER][CUBE] Solemn Recruit
    I think this card belongs in large cubes actually, not sure exactly what size but as least 630 I'd guess.
    Posted in: Cube New Card Discussion
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    posted a message on [AER][CUBE] Walking Ballista
    Don't like Triskelion, don't like this.
    Posted in: Cube New Card Discussion
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    posted a message on [AER][CUBE] Rishkar's Expertise
    This is my least favorite expertise so far (Haven't seen the red one). Very board-state dependent and for six mana at sorcery speed, it better be disgusting....lol.

    Other 6 CC sorceries in my 450 unpowered cube (for reference)

    Catastrophe
    Upheaval
    Wildfire/Burning of Xinye
    and that's it....

    I could see someone trying this in Primal Command's place, but I think the flexibility of Command would still win out.
    Posted in: Cube New Card Discussion
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    posted a message on [EMN] Collective Brutality
    Never claimed I did test the card. Not going to either.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [AER][CUBE] Renegade Rallier
    Problem is the same as always. Selesnya is stacked. Maybe larger cubes will test this, but to make smaller lists it has to beat out Kitchen Finks, Voice of Resurgence, Mirari's Wake, or Dryad Militant.
    Posted in: Cube New Card Discussion
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    posted a message on [CUBE] Rishkar, Peema Renegade
    It's super early yet (62/184), yes I know, but so far this is the only card that I want to test so far. The card I'm most excited for is my credit card because it isn't going to buy much from this set....lol.
    Posted in: Cube New Card Discussion
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    posted a message on [EMN] Collective Brutality
    Not so much. Only the second ability is 1 for 1 provided it is capable of killing a creature. The first mode can whiff easily and Pharika's Cure isn't deciding many games. I'd slam dunk this in reanimator, but I wouldn't play it otherwise. There are better spells for reanimator Profane Command that also work decently outside of reanimator.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [AER] [CUBE] Greenwheel Liberator
    It might be that I don't have the regular duals so fetches are the strongest land cycle in my cube, but fetches are regularly in my decks. I think this would come down as a 4/3 frequently. Though frequently probably isn't enough to save this. As a vanilla it would have to be always or close to warrant a slot.
    Posted in: Cube New Card Discussion
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    posted a message on [EMN] Collective Brutality
    I think the abilities are pretty lackluster for the card disadvantage outside of a deck that really capitalizes on putting cards in your graveyard (e.g. reanimator/delve). Good card to be sure, but not something I would slot into my 450 unpowered.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [AER] [CUBE] Greenwheel Liberator
    I don't know about very unfavorably, though I do agree that Sylvan Advocate is better. If you have a fetch in your opening hand I think you want this. This is also a bit better in the mid-game prior to hitting six lands.
    Posted in: Cube New Card Discussion
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    posted a message on [AER] [CUBE] Greenwheel Liberator
    Greenwheel Liberator 1G
    Creature - Elf Warrior (R)
    Revolt- Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you control left the battlefield this turn.
    (2/1)

    Given how easy Revolt is to trigger (Sac, death, blink, fetch) this is going to be a 4/3 for 1G quite frequently which is pretty insane. Even if you don't land this on turn two it is incredible value later on. Also it's an Elf! Which gives it a bit of cube synergy.
    Posted in: Cube New Card Discussion
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    posted a message on [SCD] [AER][CUBE] Sram's Expertise
    If this is a full cycle, I am stoked to see what the Red/Blue ones are.

    Blue: Counter spell, free 3 CC spell?
    Red: 3-4 to target creature or player and free 3 CC spell?
    Posted in: Cube New Card Discussion
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    posted a message on [AER][CUBE] Fatal Push
    Fantastic removal. I still think Go For the Throat is my favorite spot removal that only hits creatures though.
    Posted in: Cube New Card Discussion
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    posted a message on Random MTGO Legacy Cube Card of the Day Thread - Recruiter of the Guard
    It won't be a popular opinion, but I find Wildfire/BOX decks to be wildly overrated. Relying on one card with an impact that is very situational depending on the board-state does not a winning strategy make. That doesn't mean this card won't win games and yes, I do think they both warrant slots in cube for the time-being, but they are consistently way overrated here.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on The PucaTrade Thread
    I'm getting about 1-2 sends a month after way too much effort. Sometimes the very crappy side of me flirts with the idea of setting up a reciprocal trade I have no intent of reciprocating upon just to get out. They get the points and Puca doesn't enforce these types of trades anyhow. To be clear, I am not doing that. It just sounds appealing sometimes, particularly after a couple hours of trying to get trades on discord only to end the day with the same 15K in points I started with.
    Posted in: Market Street Café
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    posted a message on Oppressive Cards for Unpowered Cube
    Outside of fast mana the only thing I am consistently deadset against is the swords cycle. I'm okay with Jitte as one very powerful card and not a whole cycle of colorless cards that shuts off an opponent's deck in part if not in total. The only other card I adjust for is Tinker. I intentionally leave out Inkwell Leviathan/Sundering Titan to keep Tinker from being too strong.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on 2017 Wishlist to fill glaring holes in cube
    A White 1-drop to replace Steppe Lynx that is better than Expedition Envoy. White is so well-rounded so it doesn't need much.

    Several Blue 2/3 drop creatures. Need replacements for Stratus Dancer, Wharf Infiltrator, Aether Adept, and Kira, Great Glass Spinner all of which are serviceable but not amazing. Also a better non-Jace mono-blue planeswalker than Tamiyo or Tezzeret, the Seeker. Blue is filled with great spells but until you get to the midrange/late-game control creatures, the options aren't amazing. Not that blue is lacking in terms of overall power level, but I'd like to see a more well-rounded blue section.

    A cube-worthy black 5-drop. Black is tight overall so I don't have too many complaints here, but the 5-drop slot is anemic. My only other ask in black would be a little bit more splashability in future black cube cards. BB is present in the mana costs of so many black cube staples. It would be nice for people to be able to play black without having to commit to a heavy black mana base.

    In red I'd like some improved 1 and 2 drops. Particularly I'd like to replace Goblin Glory-Chaser and Plated Geopede over the next year. Really liking the improved flexibility of burn spells such as Collective Defiance. Wouldn't mind seeing something else in that vein though with different abilities to replace Exquisite Firecraft. Perhaps something like....

    Distracting Flare R
    Sorcery (U)
    Choose one--
    -Distracting Flare deals 1 damage to target creature or player.
    - Target creature can't block until end of turn
    - Exile the top card of your library. You may play that card as though it were in your hand until end of turn.

    Also, would like them to push Non-basic land hate a little harder. Maybe a creature that destroys an artifact or a non-basic land when it ETB.

    In Green would like to see them print a strictly better (or close enough) Wickerbough Elder. Reclamation Sage was a step in the right direction. Would like to see one more efficient answer to artifacts/enchantments at the 3 or 4-drop slot.

    As far as guilds go, I'm pretty peachy. EXCEPT DIMIR. Good lord Dimir is awful. I like Ashiok and Baleful Strix and that's it. Tezzeret, Agent of Bolas is about on par with Ashiok, but I run 1 PW per guild. Shadowmage Infiltrator is just too weak anymore for a 3 drop guild card. Especially now that Smuggler's Copter exists showing just how disgusting looters can be.

    Could use several great artifacts. Still a few serviceable duds in those slots. (Precursor Golem, Chromatic Lantern, Icy Manipulator). We got Copter and Cruiser from Kaladesh and the unexpectedly great Crystalline Crawler from C16. Hopefully Aether Revolt can give me a couple more good artifacts.

    Last, but not least I want to figure out what to replace my checklands or my signets with in my cube. I have more fixing then I think I need and so I need to make a change with at least one of these cycles next year.



    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE] Collective Defiance
    Collective Defiance has been exceptional in my experience. Exquisite Firecraft on the other hand is on its way out.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on Ambush - A Chance Mechanic
    I'm a big fan of chance mechanics so long as the risk/reward is decently balanced. In Ambush, I've created a mechanic that allows for an alternative reduced casting cost if a card is selected and revealed at random from your hand.

    Ambush
    - Free to attempt. Cost is only paid if successful.
    - You may attempt to ambush once per turn per named card. (Cannot attempt multiple instances of Ambush for cards with the same name even if you have multiple copies in hand, but if you activate a card’s ambush ability any copy of that card in your hand that is revealed will result in a successful ambush.
    - To ambush you must have a number of cards in hand equal to or less than the number indicated after ambush. If you do, name a card, put your hand face down and reveal a card at random, if the revealed card is the names card you may cast it for its alternate ambush cost.
    -Ambush chances improve as hand size is reduced rewarding a typically disadvantageous position.


    Motivational Captain 3WW
    Creature – Human Soldier (C)
    1WW Ambush 4 (If you have 4 or less cards in your hand, you may reveal a card at random from your hand, if the revealed card is Motivational Captain you may cast Motivational Captain for its ambush cost.)
    (3/4)

    Ambush at common would generally feature vanilla creatures with slightly enhanced p/t to cost ratios in relation to the ambush cost.

    Combustion Elemental 1RR
    Creature –Elemental (U)
    R Ambush 6 (If you have 6 or less cards in your hand, you may reveal a card at random from your hand, if the revealed card is Combustion Elemental you may cast Combustion Elemental for its ambush cost.)
    Haste
    (3/2)

    Ambush 6 is a double-edged sword in that you are able to attempt to Ambush this card out early, but the odds of revealing it are reduced. Running multiples of this card ups the chance that you will be able to take advantage of the cost reduction for an aggressive opening.

    Spawn of Kolaghan 3RB
    Creature – Dragon (R)
    1RB Ambush 3 (If you have 3 or less cards in your hand you may reveal a card at random from your hand, if the revealed card is Spawn of Kolaghan you may cast Spawn of Kolaghan for its ambush cost.)
    Flying, Haste
    (4/3)

    This is a multicolored ambush Volcanic Dragon variant. At rare the p/t to cost ratios are pronounced, but you still need some luck and a reduced hand size.

    Thundercrack Dragon 4RR
    Creature- Dragon Elemental (M)
    2RR Ambush 4
    Flash, Flying, Trample
    When the thunder sounds before you see lightning, a Thundercrack Dragon is upon you.
    (5/5)

    Flash adds a powerful twist to the mechanic in that you can attempt to ambush this guy in (still only once) on either your turn or your opponents for twice the cost reduction potential and some potential combat hijinx.

    Mechanic still needs a lot of tweaking, but how do you like it so far? Smile Constructive responses please!
    Posted in: Custom Card Creation
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    posted a message on Print This Wizards (so I can put it in my cube)
    Yay! Utility!

    Devourer of the Unnatural 3G
    Creature – Beast (R)
    Trample
    When Devourer of the Unnatural enters the battlefield or attacks you may destroy target artifact or enchantment. If you do, put a +1/+1 counter on Devourer of the Unnatural.
    (3/2)
    Posted in: The Cube Forum
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    posted a message on [AER][CUBE] Tezzeret the Schemer
    Er....the art is nice.
    Posted in: Cube New Card Discussion
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    posted a message on Print This Wizards (so I can put it in my cube)
    Scarring Oracle R
    Creature – Human Wizard (R)
    tap symbol : Scarring Oracle deals 1 damage to target player. Exile the top card of your library. Until end of turn you may cast a card exiled this way as though it was in your hand.
    (1/2)

    Mage’s Mount 1R
    Creature – Elemental Horse (U)
    Prowess, Prowess
    When Mage’s Mount attacks, if you’ve cast two or more instants and sorceries this turn, target creature cannot block until end of turn.
    (0/1)

    Masochistic Tactician R
    Creature – Orc Warrior (R)
    First Strike
    Whenever you would draw a card, reveal that card. Deal damage equal to its converted mana cost to Masterful Masochist.
    0: Masochistic Tactician’s controller draws a card. Only an opponent may activate this ability once per turn.
    (2/3)

    Manaborn Mystic 1G
    Creature – Elf Shaman(R)
    tap symbol :Add G to your mana pool. Put a +1/+1 counter on Manaborn Mystic.
    Remove any number of +1/+1 counters from Manaborn Mystic, tap symbol :Add one mana of any color to your mana pool for each counter removed this way.
    (2/1)

    Deepwood Botanist GG
    Creature – Human Shaman (M)
    During your end step create a 0/1 green plant token.
    Tap three plants: create a 0/1 green plant token.
    Sacrifice a plant: Gain 2 life or put a +1/+1 counter on target creature you control
    Sacrifice three plants: Return a card from you graveyard to your hand.
    (1/2)
    Posted in: The Cube Forum
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    posted a message on [CUBE][C16] Commander 2016: Includes and Testing Results
    Crystalline Crawler did insane things over multiple games in my cube this last week. Even if you only have two colors going into casting it, this is still going to ramp you by three of any color the next turn and live to ramp you again if needed. Crystalline Crawler allowed me to get really greedy with my mana base and was a constant annoyance for my opponent as a large blocker or instant speed mana producer for removal, or ramp guy....I mean just so much flexibility. Unpowered cubes 450 up should run this without question and after my testing, it might even deserve a slot in 360 cubes.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [EMN] Liliana, the Last Hope
    Finally getting this card sent to me and I will officially have 3 walkers per color. Only one I'm really disappointed in is Tezzeret the Seeker.

    Anyway, between the comments here and my own experiences in Magic Duels, I've come to see how clutch LTLH is and can't wait to put it in my 450 unpowered. Unfortunately the only card on the chopping block in black is Nezumi Graverobber which I know a lot of people like quite a bit, myself included.
    Posted in: Cube Card and Archetype Discussion
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