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  • posted a message on [Primer] UW Spirits/Flash
    Nah the deck is really dead. Copter was the only way to make the draw smoother and Reflector is what keep midrange creature like Kalitas at bay.

    And with Emrakul out of the format, Marvel will fall in popularity, so the deck loses one of its best match. GB Del, -while weakened- on other hand, will still be played, the deck can survive without Emrakul, it's still the king of the grind.
    Posted in: Standard Archives
  • posted a message on Dredge
    Well the deck will still work as a Tier 2-3, but that's all, it is the end of an era.
    Posted in: Combo
  • posted a message on Is Shadows over Innistrad standard a hit or miss?
    I do not believe the problem is SoI.

    The problem lies in CoCo and Secure the Waste.
    Posted in: Standard Archives
  • posted a message on Most underrated decks in Modern?
    RUGx Scapeshift.
    Posted in: Modern
  • posted a message on [Primer] Gx Tron
    No/
    Posted in: Big Mana
  • posted a message on Standard needs a 1 mana dork and a shock every 2 sets.
    Quote from pyro1934 »
    My Ur Fevered Visions control deck smashes on WW, and it does so using traditionally BAD cards, aka bounce.

    Like people said, adapt, this is a great standard, some people just dont want to look at the cards and figure out what to use.


    "My [insert random deck here] smashs the tier 1 guys." is a sentence that has no sense since you can't prove anything here or even prove that it's true.
    Posted in: Standard Archives
  • posted a message on Standard needs a 1 mana dork and a shock every 2 sets.
    WW is currently tier 1.



    And I don't see how the PT will change it.

    WW tier 1 is so sad, the powercreep is so bad that Anthem is playable.
    Posted in: Standard Archives
  • posted a message on How to beat WW Human
    Really, the deck is so annoying and has too much powerful cards. Did they really f*** up and made a format where WW is viable ?

    If you wish to use rough language, please just type it out and let the censor pick it up. Thanks. -- Lugger
    Posted in: Standard Archives
  • posted a message on Current Modern Banlist Discussion (4/4/2016 - Eye of Ugin banned, Ancestral Vision/Sword of the Meek unbanned)
    Guys crying about Blood Moon.



    Meanwhile some affinity players try to beat Stony Silence.
    Posted in: Modern Archives
  • posted a message on Current Modern Banlist Discussion (1/18/2016 update - Summer Bloom/Splinter Twin Banned)
    Eye must be banned because it's a land that can virtually product 12 mana turn one. Yes, if your hand is one eye and 4 mimic + 2 endless, you can put them all on the battlefield.

    More realisticly, this card will often gives 4 mana. This is far too much. As a friend stated, with Urborg, it's a Mishra Workshop.

    Temple is a fine card, as temple gave birth to the Processor deck, which will keep existing if Eye is banned, and won't be as oppresive as it was for Rock/X deck.

    Tron prey upon control because of Eye, as it made impossible to win a draw-go battle. Slamming Threat was a thing, but being able to tutor them and gain card advantage was too much.


    There is no reason on Earth to let Eye of Ugin open in Modern. Not a single good one. Not banning it will result in the simple death of the format.
    Posted in: Modern Archives
  • posted a message on 4 horsemen situations
    My answer to this is that we can't shortcut it, but we can still do the combo without a TE - Slow Play because the game state is changing and we're advancing our game plan by drawing cards and making our deck thinier.
    Posted in: Magic Rulings Archives
  • posted a message on 4 horsemen situations
    I do believe someone find the interaction between Gitrog Monster and Dakmore Salvage.
    Posted in: Magic Rulings Archives
  • posted a message on G/x Ramp
    Quote from Redirus91 »
    Quote from Nestalim »
    I have a lot of problem dealing with Mardu Green. Game 1 is easy as hell but after side, a single Transgress in Mind will put me out of the game and get clocked before doing anything.

    I don't find good sideboard tech, does you guys have some hints ?

    Edit : This might be a bit pushing, but anyone tested Nissa's revelation ?

    I haven't had that many reps against mardu Green. But my theoretical side door plan is +3 roast, + 3 conduit of ruin and then I take out four hedron crawlers and 2 rattleclaw Mystic


    So you're slowing yourself to control a bit more the game ? I don't know if Conduit of Ruin will work, does it for you ? It's not a deck that I fear in particular but it's the most played deck currently.
    Posted in: Standard Archives
  • posted a message on How to beat Eldrazi Ramp?
    Transgress the Mind is your best option.
    Posted in: Standard Archives
  • posted a message on G/x Ramp
    I have a lot of problem dealing with Mardu Green. Game 1 is easy as hell but after side, a single Transgress in Mind will put me out of the game and get clocked before doing anything.

    I don't find good sideboard tech, does you guys have some hints ?

    Edit : This might be a bit pushing, but anyone tested Nissa's revelation ?
    Posted in: Standard Archives
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