Wow , I use to do this back in highschool. Its just a PITA to shuffle. But I agree , they do protect the cards. May I know are the cards really that high in value and toploaders are needed?
It's mostly because of the lack of care that my group has toward the cards. I'm overly cautious because of them.
I recently resleeved my cube in toploaders to increase their durability. The only problem is ensuring that they are shuffled properly. Does anyone have any tips on shuffling large numbers of cards in toploaders?
Game 2 - B Vampires: Malakir Bloodwitch is pretty annoying after she hits.
2-1
Game 3 - White Weenie: Once you make it to the late game, it's practically over.
2-0
Game 4 - Boss Naya: Stirring Wildwood with Behemoth Sledge is what did me in game one. No Path for me. Bloodbraid into Knight is also quite a pain.
0-2
TOP 8 VS Boss Naya: Another blowout. Game 2 was Manabarbs and I was without an O-Ring.
0-2 OUT
My playmat was recently attacked by a spilled beverage. I dabbed the hell out of it with paper towels (some slightly dampened with water) and it seems to have sustained minimal damage. I was just wondering if anyone knows of a safe way to get playmats clean.
A Marshal's Anthem that was kicked once has up to one target. If its controller actually chose a target (and why wouldn't he if he went through the trouble of kicking the spell), then Marshal's Anthem is a spell with a single target, so it can be Swerved.
I can't spell tonight. Thanks for the quick response.
Pilgrim's Eye is amazing. It fixes, searches out that extra land you need, and blocks flying threats. I had two in my sealed pool and they proved to be amazing.
I get myself a box at the release of every new set and I usually have drafts with a few friends until the box is all opened. I'm probably going to get a few boxes for Christmas so I may try a build your own Standard type of draft. (Ex. SoA, MRD, ZEN)
It's mostly because of the lack of care that my group has toward the cards. I'm overly cautious because of them.
3 Plains
2 Misty Rainforest
1 Marsh Flats
2 Sejiri Refuge
2 Glacial Fortress
4 Celestial Colonnade
4 Tectonic Edge
4 Halimar Depths
4 Treasure Hunt
4 Day of Judgment
2 Mind Spring
1 Martial Coup
1 Searing Wind
3 Essence Scatter
1 Cancel
4 Oblivion Ring
4 Everflowing Chalice
2 Jace, the Mind Sculptor
1 Elspeth, Knight-Errant
2 Sphinx of Jwar Isle
1 Baneslayer Angel
1 Iona, Shield of Emeria
3 Flashfreeze
3 Celestial Purge
3 Kor Firewalker
3 Negate
2 Wall of Denial
1 Mind Control
Game 1 - U/W ???: Up against a strange U/B deck with 4 Spreading Seas, Convincing Mirage, Æther Tradewinds" target="blank">Æther Tradewinds, and a bunch of vampires.
2-0
Game 2 - B Vampires: Malakir Bloodwitch is pretty annoying after she hits.
2-1
Game 3 - White Weenie: Once you make it to the late game, it's practically over.
2-0
Game 4 - Boss Naya: Stirring Wildwood with Behemoth Sledge is what did me in game one. No Path for me. Bloodbraid into Knight is also quite a pain.
0-2
TOP 8 VS Boss Naya: Another blowout. Game 2 was Manabarbs and I was without an O-Ring.
0-2 OUT
I can't spell tonight. Thanks for the quick response.