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The World of Mirrodin II: Darksteel and the Fifth Dawn
 
The Magic Market Index Amonkhet Set Review
 
The Magic Market Index for April 21, 2017
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    posted a message on Random Cube Card of the Day Thread - Ugin, the Spirit Dragon
    Strip Mine is great. An interesting case of an easy card to take P1P1, but is much harder to justify taking as highly in the next two boosters. A good card that always sees play and for a good reason. One of the best maindeckable, universally playable answers to problematic lands.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on Random Cube Card of the Day Thread - Ugin, the Spirit Dragon
    To me it is of the less replacable white three drops. Mass removals are a big weakness to white weenie decks, and this is probably the best proactive countermeasure that you have. Even just having a creature that is untouchable late game is good and I've killed my own Spiritkeeper at the end of my opponent's turn for clean kills before.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on Random Cube Card of the Day Thread - Ugin, the Spirit Dragon
    Serum Visions is great at least in large sizes. Very hard not to play this card when you are in blue. I am playing Ponder, Preordain, Brainstorm, Sleight of Hand, Opt and I am not opposed to add more or replace a few if they will ever again print cantrips that are good enough.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [[SCD]] Generator Servant
    It was too narrow for us. He is subpar when accelerating for noncreatures. In green, the color with the most impressive bodies to haste, green ramp was still more consistent and overall better. It also telegraphs "I am going to play an amazing creature soon" and once that creature gets answered by a removal spell, you get a negative 2-for-1.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [AKH][CUBE] Bloodrage Brawler
    FWIW, it was testing quite well so far. It is an unprecedented clock on a two drop.
    Posted in: Cube New Card Discussion
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    posted a message on Random Cube Card of the Day Thread - Ugin, the Spirit Dragon
    Duplicant is a matchup dependent card. Generally not something I am happy to accelerate into turn three. I'd like more expensive artifacts in the Myr Battlesphere/Wurmcoil Engine caliber, Daretti/Welder and every cheat strategy would really like a few more pieces to pay with.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on Random Cube Card of the Day Thread - Ugin, the Spirit Dragon
    A good tool or even bomb for control and midrange decks for all reasons mentioned. I do think the original is now only the second best Gideon, and not as powerful as he once was when creatures were weaker. Still a great card.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on This or That discussion.
    Mystic Snake. Never liked that card, keeping four mana up for a counter is tough.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on Random Cube Card of the Day Thread - Ugin, the Spirit Dragon
    Emrakul is probably the most broadly playable eldrazi titan, and she is generally as deadly as any of them. I'd consider playing her even without super ramp or reanimation present in cube, which is saying a lot.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [720][Powered][Conspiracy]Metamind's Cube
    Part 3 is up, about Exert, Embalm and Aftermath
    Posted in: Cube Lists
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    posted a message on [CUBE][CN2] Regal Behemoth
    I like Regal Behemoth more than Baloths and Vigor. Yes, I think 4 green 6 drops is too much for your cube size and would heavily consider cutting one.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on Random Cube Card of the Day Thread - Ugin, the Spirit Dragon
    Dragonslayer is a fine dork. The lifelink is relevant against aggro and the removal is great against midrange. Not the most powerful card, but does enough where you are otherwise weak, that I think there are several white two drops I'd cut before him. I'm running Thundermaw, Ojutai, Atarka and Silumgar.

    Stirring Wildwood is a great land, not much else to say about it.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [AER][CUBE] Baral, Cheif of Compliance
    Only decks that are interested in the 1/3 body should consider him.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on Random Cube Card of the Day Thread - Ugin, the Spirit Dragon
    Reflecting Pool is a card that always makes maindecks. It will never be a high pick though as it feeds off of already good mana bases and you cannot splash with it. Decks that play 3+ colors like it most, but those decks are less supported today in cubes than in the past. As I'm playing a large cube, I have the space for it and I do not foresee myself cutting it. Small cubes should not have the space.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on This or That discussion.
    I rank Sarcomancy in the middle - better than Cryptbreaker, Tormented Hero and Lacerator but worse than Diregraf Ghoul, Gnarled Scarhide and the recurring trio. In particular, I lose more life with Lacerator than Sarcomancy on average.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [720][Powered][Conspiracy]Metamind's Cube
    Part 2 is up, Cycling in Amonkhet
    Posted in: Cube Lists
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    posted a message on Random Cube Card of the Day Thread - Ugin, the Spirit Dragon
    Did not work in my cube. Not great in heavy green decks, and was too often a mana elf for twice the cost. Bloom Tender doesn't fix your mana. Actually, it rather requires great fixing to function - you want cards of 2-3 colors to be cast in the first three turns. Even in a deck tailored towards it with a nice spread of fixing lands and multicolored cheap cards (and that is hard in cube) the cards is unreliable. Sometimes you just draw permanents of one of your colors. Often cards you splash for are spells and not permanents in the first place. It also turned out to be easy to disrupt Bloom Tender's mana production, even unintentionally. Not only removals and bounce, but a counter to your only red permanent in hand can hurt, so will Thoughtseize. In boards where you have several permanents of several colors having that extra mana is often win more. I want my acceleration/fixing to help me get to that point, not be good after I'm already there.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on This or That discussion.
    Quote from Tactuz »
    Rank these Gruul lands:
    Karplusan Forest, Grove of the Burnwillows, Fire-Lit Thicket.
    I'm pretty sure Karplusan is #1, but what about Grove versus Thicket?

    Karplusan > Grove >> Fire-Lit Thicket, with Gruul decks here almost solely ramp (Im playing the first two cards). Being able to play a mana elf on turn 1 is crucial to the archetype. Like all filter lands, Thicket scales badly with more colors in your deck and doesn't allow you to split mana between phases and turns conveniently. Karplusan is much better for aggressive decks than Grove. Grove is slightly better than Karplusan in slow decks against aggro, but only then and not by as much as the other direction.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [AKH][CUBE] Inclusions and Testing

    Did you change your mind on the card? Or is it just a temporary cut for testing?
    Posted in: Cube New Card Discussion
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    posted a message on [AKH][CUBE] Inclusions and Testing
    I think Liliana is currently being overrated just because people are desperate for black 5 drops. She is worse than both Obs when she is accelerated into. Reignited is a control card, and a pretty good one at that, while still playable in midrange. Both Obs are better in superfriends decks. Liliana is just another midrange, dork-heavy affair or reanimator backup. Now, she certainly might be better than some of the Obs, but probably not by much. Liliana saturation is also a thing. She not the black Gideon Jura.
    Posted in: Cube New Card Discussion
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    posted a message on [Set (P)review] My top 20 Amonkhet cards for the cube!
    Interesting review. I disagree with you more than usual on this one.

    It’s 12+ damage even with only one other 2-power creature to attack with.

    Unfortunately Combat Celebrant doesn't untap himself. Probably needs reevaluation and likely doesn't make the top 20 cards from this set.

    The {+2} ability of Scry 2 is significantly better in pretty much every instance where the game doesn’t come down to a player decking. Which, is probably 19 games out of 20.

    Every draft where Ashiok is played I see people getting decked. In the control mirror, it is even a likely outcome if she is played early. I'd say it is closer to 15%-20% of the time (assuming control is 33% of the field).
    If she had a fixed cost of 1UG I'd say Ashiok is better. But that scalability is too much to compete with. I think Nissa is very likely the best Simic card. The guild needed this.

    That ability alone is great. 4cc Elspeth produces a 1/1, 6cc Elspeth produces 3 power ...2 power being produced off a plus ability for 5cc seems like we may have precedent for something powerful here.

    Garruk, Primal Hunter produces larger tokens for the plus ability, in a color that can ramp him quickly (and is still an endangered cube card). No precedent here. I think Liliana is overrated and is just another placeholder at that point of the curve.

    Did you playtest Commit//Memory?
    Posted in: Articles, Podcasts, and Guides
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    posted a message on [720][Powered][Conspiracy]Metamind's Cube
    I've started reviewing Amonkhet, starting from the gods
    Posted in: Cube Lists
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    posted a message on [AKH][CUBE] Commit // Memory
    Quote from Gabrosin »
    Like, if you're gonna just compare it to JTMS/FoF/Cryptic, then sure. Those are the very best of the best. This might not have a spot in a 360 cube. I'm running at 720 so I can pick out 20-25 blue cards, out of 90, that I'd cut to put this in. I'm pretty sure it should make a 540 cut as well.

    If you manage to use Venser's leftover body to trade with another thing, then you've effectively achieved what this card already did, which is cost your opponent a card. Venser put the thing it bounced right back in their hand (unless you got to hit a token with it, of course, or caught a flashback spell or something). The card this stopped is effectively gone, as they have to draw it again, even if that's only a couple turns away. I agree that Venser can carry a Sword and swing for 2 into an empty board and all sorts of nice things, and there are decks that will want that. And he should remain in your cube, almost certainly. But there's also plenty of things he CAN'T do that this card does, easily.

    All of the negative things I feel about Imprisoned in the Moon, the things that left me frustrated when it didn't seem to be doing enough to help me win... this shares none of those drawbacks. Imprisoned is sorcery speed, this is instant. Imprisoned is susceptible to being removed, this isn't. Imprisoned gave them free ramp, this doesn't. Imprisoned can't hit artifacts or enchantments, this can. (And Imprisoned is still on my 720 list, at least for now.)

    You make a great case for the card. Out of curiosity, what are the cards you consider cutting for this in your cube? I also run 720, but I love Imprisoned in the Moon and struggle to find a cut. Maybe Baral's Expertise, but I'd like to give it a bit more testing time before dismissing it.
    Posted in: Cube New Card Discussion
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    posted a message on [AKH][CUBE] Bloodrage Brawler
    I think the emphasis on synergy is exaggerated. I'd play it in an aggro deck without synergy at all. Killing Wall of Omens and Courser of Kruphix in combat is big game. It is even a good blocker the turn you play it.

    Quote from wtwlf123 »
    Quote from Goodking »
    As you are fond of saying, it doesn't make you play bad Magic.


    But this can. If it's the only 2-drop in your hand, it can trash your curve if you wait to play it, and it can be an awful play if you're priced into pitching a business spell to play it.

    Why is it an awful play? I am maybe sacrificing something I'd be playing 2+ turns down the road for more power now. That is exactly the philosophy of aggro decks.
    ______________________________________________

    Is the discard a drawback? Sure. But it is roughly as relevant as Diregraf Ghoul's or Jackal Pup's drawbacks from my experience with Pale Rider of Trostad. I've included PRoT for the synergy, surprisingly it ended up being great just as an aggressive beater more often than as a discard enabler. I suspect most people here have little experience with PRoT, because his greatest weakness in my experience was not even mentioned (that is bounce and Flickerwisp, hurts more than removal). I can only recommend to try the two.
    Posted in: Cube New Card Discussion
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    posted a message on [AKH][CUBE] Bloodrage Brawler
    Quote from Salmo »
    I mean, to ignore the card disadvantage is a mistake. This could not be good enough for that reason, and there will be hands where you both cannot afford to pitch a land OR spell without it negatively effecting your plays. That's really bad. But man, a 4/3 for 1R...

    You can always play your other on curve plays and save it for later, when the 4/3 body is still likely relevant.
    Posted in: Cube New Card Discussion
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    posted a message on [AKH][CUBE] Bloodrage Brawler
    It is rare when I win with an exact maximal use for all my cards - either I won before casting all cards in my hand, or I went to topdeck mode and had more mana/useless bodies/creature buffs than I needed (plus this card is an above average topdeck itself for a two drop). Cards in hand then is an unused resource. I do not care about the card disadvantage if I aim to win before it will matter.
    Posted in: Cube New Card Discussion
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    posted a message on [AKH][CUBE] Hieroglyphic Illumination
    I like this card. It is unwise to compare this to four mana draw spells - that is just one half of this "split card". The problem with expensive draw is that for many matchups you just do not have the time to cast it, another major drawback is that you cannot use it to get to your fourth land. HI is a card you can jam with all your mass removals and planeswalkers and not worry about your curve being too heavy. It seems hard to cut it from decklists. It also has synergy even when cycled early with Snapcaster Mage, Torrential Gearhulk and Jace, Vryn's Prodigy.

    I like it more than Curator because both halves are on theme effects for control decks, the majority of blue decks here.
    Posted in: Cube New Card Discussion
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    posted a message on [AKH][CUBE] By Force
    Quote from dschumm »
    I view this card like a fragile creature with protection from a color. It rarely does anything against most decks but then becomes beyond stupid in one match up. Don't get me wrong, I play cube to make cards beyond stupid but I want to do that with the synergy I build into my deck not just random hating. And there is already plenty of artifact hate around. I would rather play something like pillage. It is not that great but it can be decent against a bunch of threats and makes some main decks and comes in off the sideboard plenty without being a one sided shatterstorm.

    An artifact removal is a handy thing to have against many decks here.
    Posted in: Cube New Card Discussion
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    posted a message on [AKH][CUBE] Grasping Dunes
    The things I'd most like to kill with this, desert won't kill, such as Dark Confidant or mana elves. Still, how often would you both face a quality target and can afford to lose a land and tempo to kill it? Seems sideboard material at best, and not a great one either.
    Posted in: Cube New Card Discussion
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    posted a message on This or That discussion.
    Quote from MikePemulis »
    Rank white 5s: Angel of Invention, Archangel Avacyn, Baneslayer Angel, Cloudgoat Ranger, Reveillark . . . and Angel of Sanctions, if you feel you've got a good read on it.

    How many would you run at 450, with Sun Titan and Elesh Norn as the only bigger creatures in the color?

    IDK how many 5 drops you need at that size so I'll just rank, best to worst:

    Archangel Avacyn
    Baneslayer Angel
    Angel of Invention
    Reveillark
    Angel of Sanctions (could easily go up or down one card)
    Cloudgoat Ranger

    Quote from dojanovich »
    Hi!

    How would you rank these gruul Cards?

    Huntmaster of The fells
    Arlinn Kord
    Samut, voice of dissent

    Huntmaster > Arlinn in my experience of a year with Arlinn before she was cut. Samut is likely better than both.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on Random Cube Card of the Day Thread - Ugin, the Spirit Dragon
    Fine lands but vary in relative power level for two main reasons:
    1) They're obviously better in aggressive guilds like Rakdos than slower ones like Dimir.
    2) There are less good dual lands for the enemy guilds than allied ones.

    If we would get the enemy Talismans it would create big waves in my cube. I'd have to rethink a lot of the mana rocks, fixing lands, artifact hate and artifact support.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [SCD] Sensei's Divining Top
    I've cut it for time constrains a little while ago, luckily no one has asked for it to return yet. The match with top ended a good 15+ minutes later than the other matches too often, so I think its exclusion made for a better experience. Totally a group-dependent ting though. Top is good card in some decks, but perpetually overrated. Could make a comeback if a mechanic that it breaks will be printed, say more miracles or cards like Monastery Mentor.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [AKH][CUBE] Bloodrage Brawler
    Pale Rider of Trostad played well here too. Black has more graveyard synergies than red, but red has burn to assure the 4 power 2 drop is getting through. Easy include for me, and I can hardly see it disappoint.
    Posted in: Cube New Card Discussion
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    posted a message on [AKH][CUBE] Samut, Voice of Dissent
    Gruul decks here are mainly ramp, and the 4 mana curve issue is real. This will be getting its time in the sun in my cube. It passes the Vindicate test in two different ways, it has 4 toughness and it can play both offense and defense. It can kill planeswalkers by surprise. It even has uses with Natural Order/ Eureka. And who knows, one day the white ability might be used.
    Gruul decks generally prefer creatures to planeswalkers for synergy, with Green Sun's Zenith, Survival of the Fittest, Gaea's Cradle, Fauna Shaman, Natural Order etc. so I'll test this instead of Xenagos PW.
    Posted in: Cube New Card Discussion
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    posted a message on [AKH][CUBE] Vizier of Many Faces
    Cool card, but is unsplashable and suffers from all the typical clone problems. I'll not be testing this.
    Posted in: Cube New Card Discussion
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    posted a message on [AKH][CUBE] Plague Belcher
    I still have Mardu Strike Leader around, so I'll test this. The card is not great by cube standards, but the competition in black three drops is not high, and we really need some good 2B contenders.
    Posted in: Cube New Card Discussion
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    posted a message on [AKH][CUBE] By Force
    I think this card is strong and definitely gets there on power level. I play Release the Gremlins with expectation to hit 2+ artifacts a decent amount of the time, and that will answer 2 pieces far more quickly (especially relevant to red aggro decks that are not built to reach five mana). Also better than Shattering Spree and Vandalblast. A valid answer to an opening of land, mox, mana rock.
    But at which point is this too much of a hoser? It is better than Shatterstorm in this format...
    I do think it is fair to let artifact based decks deal with mass artifacts removal if they are of sufficient power, just like aggro decks might face Thragtusk. But this card still feels like it will be great only against one deck at the table and average everywhere else. I probably talked myself to test it and see the reaction of the playgroup
    Posted in: Cube New Card Discussion
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    posted a message on [AKH][CUBE] Rhonas the Indomitable
    Test worthy, but I am worried about doing nothing when you have no creatures. Feels like a vehicle/equipment hybrid.
    Posted in: Cube New Card Discussion
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    posted a message on [AKH][CUBE] Nissa, Steward of Elements
    Simic was the weakest guild. Nissa has troubles protecting herself but reminds to Dack Fayden at her 3 mana mode. She will never steal a sword, but being an instant win in some common scenarios might offset this. Loot 2 is much better than scry 2 of course, but besides Edric (which is one of the narrowest cards I run and can be a bit win more) she is of the few Simic gold cards that actually pull you towards drafting the guild. She easily seems splashworthy.
    Posted in: Cube New Card Discussion
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    posted a message on [AKH] Dissenter's Deliverance
    I like this more than Deglamer if you play the broken artifacts. Even in a powered cube there are enough times that a Naturalize is dead, and artifacts make up 80%+ percent of possible targets. Having an always maindeckable answer will do great for the metagame. One of the more exciting cards from the set for me. It is also noteworthy for being a green instant than can discard itself at will for Goyf and Emrakul. Viridian Shaman and company are very good, but limiting your artifact removal suit only to sorcery speed and 3+ mana is problematic.
    Posted in: Cube New Card Discussion
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    posted a message on [AKH][CUBE] Dread Wanderer
    Great card. For me, the question is between Vampire Lacerator and Tormented Hero. Hero is the closer analogy, but is human and perhaps slightly better than Lacerator. Choices, choices...
    Posted in: Cube New Card Discussion
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    posted a message on [AKH][CUBE] Lay Bare the Heart
    I've tested Transgress the Mind and it played poorly. I do not think this is better. I don't feel saturated with the effect at all, but two mana makes a huge difference over one.
    Posted in: Cube New Card Discussion
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    posted a message on This or That discussion.
    I think Alesha is the best of the three. Very playable in rakdos decks too, and even mono red or red/X if you lack a 3 drop or need a defensive body after sideboarding.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on Random Cube Card of the Day Thread - Ugin, the Spirit Dragon
    Reckoner has a difficult casting cost. Problem is, even in Boros or mono red decks, I'd prefer the majority of the mono-colored options over it. When it was released the competition was limp in red, now there are less and less reasons to run it by the set.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [AKH][CUBE] Curator of Mysteries
    I planned to play this over Dungeon Geists, but never thought smaller cubes would be interested. I believe it will be cycled more than 50% of the time, but that's still very fine. Low opportunity cost of running for a handy blocker or planeswalker killer or just something to win with once you've established control.
    Posted in: Cube New Card Discussion
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    posted a message on [AKH][CUBE] Never // Return
    Falls somewhere between Hero's Downfall and Ruinous Path. The question is whether I want three versions of the effect or it just straight up replaces Path.
    Posted in: Cube New Card Discussion
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    posted a message on [AKH] [CUBE] Vizier of the Menagerie
    Quote from Spike Rogue »
    4) Diminishing returns - after you have 4-5 creatures out, playing more becomes risky.


    My fear is how aggressively it promotes over extension, and that without library manipulation, the card advantage is not great.


    Wait a minute, if you're playing creatures from off the top of your deck instead of your hand, how is that overextending? This lets you hold creatures in your hand while casting them from your deck that you wouldn't have otherwise had access to. Your opponent wraths your board away, and you should have gas in your hand that you wouldn't have had if you didn't have the Vizier.

    Assuming you always have sufficient gas in hand in addition to your already played four drop is a tall order. In situations where I fear mass removal it should at least sometimes be right to just draw the creature and have reserves instead of exposing it all out. With Oracle you do not have that issue.
    Posted in: Cube New Card Discussion
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    posted a message on Dragonlord Silumgar
    Quote from MikePemulis »
    Quote from Metamind »
    It is only really great against midrange decks, but blue has plenty of expensive cards that own that matchup. Against control, Silumgar has less targets and does not pass the Vindicate test. Against aggro, the creatures you steal are generally near useless for you and it plays bad defense the turn you play it (what you steal is usually tapped). Being bad on an empty board or against tokens are other issues. Plus, monocolored options are very strong at the six drop slot.


    I can see much of what you're saying here except for the last sentence. Blue has two strong creature finishers in Consecrated Sphinx and Aetherling, but black only has Grave Titan, and that's a hot card for lots of archetypes. Slide down a CMC to 5, and blue has Mulldrifter, which isn't a control finisher, and Meloku, which isn't very generically strong, while black has Shriekmaw, which isn't a control finisher, and Custodi Lich, which is better. The arrival of Liliana, Death's Majesty might help this.

    This is all moot anyway. I'm just taking the plunge and cutting the thing.

    I like Noxious Gearhulk and Torrential Gearhulk quite a bit. At a tier below there is Massacre Wurm, Tasigur and Sphinx of Jwar Isle that I also prefer to Silumgar.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [AKH] [CUBE] Vizier of the Menagerie
    A fine card, but not on Oracle levels of good for all the aforementioned reasons. In summary:

    1) No immediate value turn 4 unlike Oracle
    2) Even if you can cast this + a mana elf turn 6, this is hardly passing the Vindicate test. Oracle usually does.
    3) Much harder to play 16 creatures in a deck than 16 lands (non-mox). The card is narrower.
    4) Diminishing returns - after you have 4-5 creatures out, playing more becomes risky. With Oracle you do not have that, the more lands the better
    5) Benefits less from shuffle effects, as it is much harder to cast 2+ creatures a turn (especially as most shuffle effects cost mana themselves)
    Posted in: Cube New Card Discussion
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    posted a message on Random Cube Card of the Day Thread - Ugin, the Spirit Dragon
    I run 16 red two drops, so no matter what there will be huge power gaps between the best and worst there. I think cracking the red two drop slot is not hard compared to other slots in the cube, but what I'd really want is just more great red one drops instead.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on Dragonlord Silumgar
    I rank them as

    Strix
    Ashiok
    ______
    Tezzeret
    Silumgar
    .
    .
    .
    Psychatog



    I don't really like Silmugar. It is only really great against midrange decks, but blue has plenty of expensive cards that own that matchup. Against control, Silumgar has less targets and does not pass the Vindicate test. Against aggro, the creatures you steal are generally near useless for you and it plays bad defense the turn you play it (what you steal is usually tapped). Being bad on an empty board or against tokens are other issues. Plus, monocolored options are very strong at the six drop slot.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [[MCD]] Blue Finishers
    I have been playing both for years, and Jwar Isle is better than Frost Titan in my experience. It can simply reliably win games, while Frost Titan is quite easy to answer. If you play control decks light on finishers (and usually heavy on counters) regularly, the answer is clear in my opinion. Keiga is a level below both, it requires specific matchups to shine (granted, in some cubes midrange decks can be much more common and removal that exiles rarer).
    Posted in: Cube Card and Archetype Discussion
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    posted a message on Random Cube Card of the Day Thread - Ugin, the Spirit Dragon
    Cheap burn spells are good, but losing control of the timing defeats the purpose. I've rarely seen it suspended, and at the other front the card is bad.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [AKH] [CUBE] Liliana, Death's Majesty
    Quote from Goodking »
    If you are behind you probably have a reasonable target in the graveyard off the bat, either one you discarded knowingly or which died naturally in the course of getting behind in the game - making this a Zombify that leaves a strong Planeswalker behind for B extra. Not the worst scenario at all. I will be slamming this into any deck that isn't aggro.

    In control decks I will likely not have a good target in the graveyard. It needs a high density of relatively expensive creatures (3+ mana?) to be worth it. I think it will just be yet another midrange black five drop planeswalker. I really wanted a planeswalker for black control, but perhaps my expectations were too high. If she could ultimate upon entry we would be looking at the black Elspeth, Sun's Champion. She is not black's answer to Chandra, Torch of Defiance.
    Posted in: Cube New Card Discussion
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    posted a message on This or That discussion.
    Liliana >> Strike Leader for us. Leader almost never survives combat. It is generally deemed here as a bad 2-for-1. Kind of like Kitchen Finks with no hybrid mana cost, no lifegain, no Persist on defense or against removals and no combos. Liliana can dominate games, is better on the defense and is by far the most interesting card of the two.

    Ash Barrens >> Westvale Abbey
    Fixing is universally good, while not every deck can afford to have a colorless land. Abbey did not flip here during the last few months.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [AKH][CUBE] Soul-Scar Mage
    I'd also likely test it instead of Goblin Glory Chaser. The card seems weak in general aggro, especially of the two colors variety, and Swiftspear has only been fine here so far.
    Posted in: Cube New Card Discussion
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    posted a message on [AKH][CUBE] Glory-Bound Initiate
    I say seeker. Connecting as a 2/2 is not easy and the battlecry trigger is very relevant in alpha strikes
    Posted in: Cube New Card Discussion
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    posted a message on Random Cube Card of the Day Thread - Ugin, the Spirit Dragon
    She is a good card, and black's three drops are not as deep as white's or red's (and not as powerful as blue's), but I think we will start seeing people cut her due to Liliana saturation soon.

    I run (roughly in descending order of powerlevel):
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [AKH] [CUBE] Liliana, Death's Majesty
    I am not as hot on her. She seems bad when you are behind - which you should be, considering it is a black five drop. Sure, she has 6 starting loyalty, but a 2/2 is a bad blocker. She is also very slow to win the game, if she can close it at all. Control decks have few targets for her to reanimate. How often will she be better than two 5/5 flying demons in the first three turns?
    Posted in: Cube New Card Discussion
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    posted a message on [AKH][CUBE] Manglehorn
    Geist or Yasova and Rishkar
    Posted in: Cube New Card Discussion
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    posted a message on [AKH][CUBE] Manglehorn
    Always nice to get upgrades on playable cube cards
    Posted in: Cube New Card Discussion
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    posted a message on [AKH][CUBE] Glory-Bound Initiate
    This is similar to Seeker of the Way, but better in many aggro decks. A 4/4 is meaty enough that it can attack every other turn even against midrange.
    Posted in: Cube New Card Discussion
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    posted a message on [AKH][CUBE] Gideon of the Trials
    I agree, the emblem is the least powerful ability and is usually more flashy than useful. But more abilities are always good. White had a whole in the cheap planeswalker department which is now filled.
    Posted in: Cube New Card Discussion
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    posted a message on Random Cube Card of the Day Thread - Ugin, the Spirit Dragon
    A powerful card in a shallow guild. Screws up many decks. Prevents artifacts and enchantments from being played when it is on the table.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [AKH][CUBE] Gideon of the Trials
    I see this more as a control card, where it lands early, giving a lot of breathing room with +1 or emblem, survives your mass removal then attacks for four when you control the game. I can see this being better than Gideon Jura, and I'd make that swap for testing.
    Posted in: Cube New Card Discussion
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    posted a message on [AKH][CUBE] Hazoret the Fervent
    Quote from B8R »


    You will hit your 4th land drop in a 16 land deck 64.02% of the time on the play and 73.93% of the time on the draw with a 7 card hand. Whether or not those percentages count as "not that likely" is up to you.

    If we take mulligans into account it should drop further (reasonable assumptions are that any 5+ land hand is a mulligan in red aggro and every 1- land hand too. But, I'm also more likely to mulligan a 4 land hand than a 2-3 land hand, which is hard to quantify).
    Posted in: Cube New Card Discussion
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    posted a message on [AKH][CUBE] Hazoret the Fervent
    Quote from ELPsteel »
    [quote from="Metamind »" url="http://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-card-and-archetype/cube-new-card-discussion/773735-akh-cube-hazoret-the-fervent?comment=46"]
    Red aggro wants to cast its 4 drops on turn 4. This card does literal nothing on turn 4, and at best sets up for 3 mana 2 damage on turn 5. Not impressive at all.

    I usually play aggro decks with 16 lands, so getting to four lands on turn four is not that likely nor that desirable either. The fact that I am playing 1-3 four drops makes this even less likely. I am happy landing my other business spells. An exception can be made if I hold back creatures in fears of overextending, but then playing Hazoret itself is a good play.
    Posted in: Cube New Card Discussion
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    posted a message on Random Cube Card of the Day Thread - Ugin, the Spirit Dragon
    Necropotence is limited to very heavy black decks, and is a risky/dead card against aggro. This compounded to too much narrowness to accept.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on This or That discussion.
    I think Thirst is a lot better than the other two. In the common I'd say Compulsive is better, but it is really not a card to write about so can easily be replaced by Frantic if you have reason to think it will perform better.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [AKH][CUBE] Cast Out
    I'll definitely test this. Cycling is interesting on this card - it is cheap, but the card is one of the broadest, less-dead effects there are and is a risk to bin. I like it more than some of the O-Ring variants, but it is not as good as Banishing Light.
    Posted in: Cube New Card Discussion
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    posted a message on [AKH][CUBE] Exemplar of Strength
    I disagree Vinelasher Kudzu is playable in large cubes (although you didn't specify the size), but this is likely better. Mostly because it will be better when drawn late and the lifegain is also relevant.
    Posted in: Cube New Card Discussion
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    posted a message on [AKH][CUBE] Channeler Initiate
    This is still a bad topdeck on an empty board of after a wrath. If you have a disposable creature, it is a better topdeck than most mana dorks, but still not great. As the base of a 2cc 0/1 mana creature is low, I have trouble seeing this fit into cubes. At least it fixes. Sylvan Caryatid this is not.
    Posted in: Cube New Card Discussion
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    posted a message on [AKH][CUBE] Hazoret the Fervent
    I think people seriously overestimate the need to build around this. I'd even say, that if it turns out you need to build around it, it will not be cubeable. Luckily, getting to one card hands in aggro is quite trivial, and a 5/4 haste indestructible that gives infinite reach is a big deal. What would control decks do once you have this on the table? They have not really stabilized until it is gone, and it is hard to remove.

    I like this more than Purphoros. Purphoros very often does nothing the turn you cast it. You can build around it to impressive results, but it is not an aggro card. In red aggro decks, you will not topdeck a creature even every other turn. I have not seen Purphoros animated in cube yet.
    Posted in: Cube New Card Discussion
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    posted a message on Random Cube Card of the Day Thread - Ugin, the Spirit Dragon
    Chrome Mox is a great card that a lot of players do not know how to use or fear doing so, so it goes far later here than it should.


    I'm using Firefox
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [AKH][CUBE] Hazoret the Fervent
    This seems perfectly fine as an aggro curve topper to me. It will be the last spell I play, and a 5/4 indestructible haste is serious game. A great topdeck. Animating him is much easier than traditional hellbent. It also provides ample reach and planeswalker control and is even splashable. As a general discard outlet though, I think it is too slow and expensive.
    Posted in: Cube New Card Discussion
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