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The Limited Archetypes of Ixalan
 
Treasure Cruisin' with Monored Burn
 
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  • posted a message on Random Cube Card of the Day Thread
    My philosophy is that creativity should come from the players and not the cube designer. We provide the canvas and they draw. I dislike being led down into archetypes as a drafter. Synergies are good and important, as they provide a moment of discovery and give variation, but they are not the main thing about the experience. There is a lot of depth to be had with the individual basic effects of and in my opinion that should be the bread and butter of cube - should I remove that creature, should I counter that spell, am I overextending, can I afford to cast that card given my mana base.
    As a result my cube prominently features two kinds of synergies. The first are "incidental" - both cards are good enough to see play at least some of the time without the synergy, but get much better when you have it. Those are lenticular cards - new drafters can just play them at face value, while the more invested will occasionally try and squeeze more out of them. Primeval Titan falls into this category, as can Honored Hydra. The second is build-around cards, that are a base for new types of decks but do not require you to play with a different subset of cards than you normally would.

    A flat power level, or complete balance, creates many problems. It makes games more sensitive to mana screws and floods, and it is harder to get a comeback. When everything is equal, the person that draws more gas wins. It will also ultimately make some decisions not as important, especially in regards to answers. I am not saying making a cube flatter than a powered cube is a bad decision. I do however think that a very flat powerlevel should not be the design goal.

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    Mind Twist is strong but I think it is generally overrated here (and strangely enough underrated in my playgroup). There is usually a small window in which Mind Twist is great and outside of that it is either weak or irrelevant. Too early, and the card does little to nothing. Too late and their hand is nearly empty. Optimally it should be cast for X=3/4 and deplete their hand, but against fast decks passing your fourth turn without affecting the board can be suicide. Against permission decks it is powerful but not special, it is just another expensive expensive spell they counter on sight. It is best against midrange decks, but again, unless you pair it with fast mana, your opponent has enough time to play before that so it doesn't feel unfair.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [AKH][CUBE] Censor
    It counters a fair amount of spells here. Usually I will be open with it on the second turn, and if nothing to counters pops up, I cycle. If drawn later, it varies between cycling on the spot (if I need to dig for something that can be cast only on sorcery speed) to holding onto it and cycling before my turn if it went unused.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [XLN][CUBE] Field of Ruin
    Dust Bowl played poorly for us. If this is worse than that card, I am not interested. But I think Field suits more decks, especially control. Another landfall trigger and shuffle will also be occasionally relevant.
    Posted in: Cube New Card Discussion
  • posted a message on [XLN][CUBE] Deathgorge Scavenger
    Against red decks it will often play like a Kitchen Finks without persist. Against decks that do not care about your life total or their graveyard, this is a vanilla 4/3 for 2G, but only offensively and only conditionally. I guess if you want to save space it is one card that hoses both reanimator and aggro, but it is not great at either role and not widely maindeckable.
    Posted in: Cube New Card Discussion
  • posted a message on [SCD] Burning-Tree Shaman
    I think Atarka is probably the best card in the guild for a cube that does not support green aggro.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][EMN] - Thalia's lancers
    I am glad people brought this up, the new interaction is the sort of thing that would take me as an individual a lot of time to realize. I'd test it over Angel of Sanctions probably. I'd not be opposed to try it over Reveillark either though.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [XLN][CUBE] Chart a Course
    The card I like the most so far out of this set.
    Posted in: Cube New Card Discussion
  • posted a message on [XLN][CUBE] Ripjaw Raptor
    This will make the cut at my 720 cube, but I do not think it is great. Being soft to all non-burn removals, and still being easy to block if you need to, will prevent this from being a great card.
    Posted in: Cube New Card Discussion
  • posted a message on [XLN][CUBE] Kinjalli's Sunwing
    It tested well for me so far. Not much to dislike, it is a high impact card in many matchups. I'd cut Sovereign first of the three possible iterations of the effect, despite the competition at the 3 drop slot in white.
    Posted in: Cube New Card Discussion
  • posted a message on [XLN][CUBE] Kitesail Freebooter
    A bit better than Mesmeric Fiend, but not be enough to consider adding it.
    Posted in: Cube New Card Discussion
  • posted a message on [XLN][CUBE] Wanted Scoundrels
    A very risky card. Almost a better Bloodrage Brawler, but in a color that has less use and support for a cheap undercosted beater. In many games this will have no drawback at all, whether you face bounce, exile removals or it simply survives. At the times where this enables your opponent to cast a titan two turns earlier, or gets them out of a color screw, this is one of the worst cards you could ever have. This will be tested, but I am not overly optimistic.
    Posted in: Cube New Card Discussion
  • posted a message on Random Cube Card of the Day Thread
    I avoided using metalworker for years for the fear that it needed a higher artifact density. Turns out this is false. Usually packing him + four mana rocks or so is enough. I've seen that combination been played in green ramp decks even, as it is so strong. The card is P1P1 material.

    I love metal, especially power metal, symphonic metal and progressive metal. I have even been to a metal festival a couple of years ago in Germany. Two recent albums that I have liked are Ayreon - the source and Epica - Beyond the Matrix.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [C17][CUBE] Fractured Identity
    Even if I decided there to be no multicolored cards in my cube I might make an exception for Verdict. It is just a needed effect. Terminus costs on average more than 5 in my experience. Also, it is not guaranteed you can set the miracle up in time. Consistency is pretty key for a card that you rely quite heavily on for survival.

    Fractured Identity was great here, and I agree it is the second best card in the guild. Getting your stolen target untapped was surprisingly relevant.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Random Cube Card of the Day Thread
    I really liked the art and flavor of Kaladesh, I think it is the best block wizards have printed by that measure.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Golbin Welder is usually a turn faster. Playing an artifact to sacrifice, or finding and discarding an artifact should cost mana. Adding 2R on top of that is usually not possible until the late game, while if you have an early Welder you can fire off immediately.
    It is also better against counters, which is a hard matchup. Less relevantly, it can also mess with your opponent.
    I think Welder is better, but I am interested in hearing out how Trash for Treasure performs for you if you try it.
    Posted in: Cube Card and Archetype Discussion
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