This tournament was a three-round swiss with no top 8 cut, yet prizes were still awarded in 1st, 2nd, 3rd, and so on placings? That's ridiculous. A three-round swiss FNM tournament should have set prizes for different win/loss ratios, regardless of tiebreakers. Attempting to actually determine a first place winner out of a large number of players with only three rounds is absurd.
I don't think the described situation would count as having 'a large number of players'. It sounds like it was just a 9 or 11-player event.
As has been stated: even if altered, gold-boardered cards are not tournament-legal. What stops them is the thing that stops anyone from breaking any of the rules, with the added benifit of a near-garunteed DQ when you get caught.
That said, why the rules are the way they are is beyond the scope of this forum.
If you wish to discuss the reasons behind the rules, please direct your concerns to the Rules Theory and Templating forum on the mothership.
I thought about it right away but I feel like it's a bit too fragile. If I tap Pod to get a 4-drop, I don't want it to get bolted. It's a shame, because I'd totally run it if it was, say, 3/4, because i THINK it wins by itself: activate Pod - ability triggers - sac Ogre - both abilities go on stack - find Kiki and conscripts and win.
For real though...If wizards is actually designing for Modern like they say they are, they need to make less boltable creatures... /rant
Going to shoot this down because it doesn't work.
In order for him to trigger, he needs to be on the battlefield when the ability is considered activated. That only happens after costs are paid. So if you sac'd him to the pod, he won't be around at the appropriate time to trigger.
In-case you were asking about the 'can't be blocked by X' part of protection, it doesn't apply here since the creature has already been blocked.
Giving a creature any sort of ability that affects blocking after blockers have already been declared doesn't undo the block(s) that were made. This goes for anything from Flying to Intimidate and in this case, protection.
Just as there is no limit to the number of cards you can play from your hand, there is also no limit to the number of cards you can play per turn through Future sight's ability.
It is quite literal in what it does. You play with the top card of your library revealed and you may play the top card of your library.
If you play the top card, it stops being on top of your library and a new card is now revealed. Future Sight still says that you may play the top card of your library, so you can play that one too, if you are able to pay the costs (or haven't played a land, if it's a land).
Angus Mackenzie follows the path starting with white, then blue and green. Maybe it was like this before. The wheel starts at white going to the right. So if a card is not white but has blue and other colors, the card starts with the blue mana symbol followed by the next one nearest to the right and the next one.
Diamond Faerie is maybe the new way to do it, making the colors follow in order so they are all neighbours. GWU instead of the old way which would have benn WUG?
Legends was a loooong time ago. Many things have changed since then.
They've even moved around the symbols in the oracle text of those cards (Adun Oakenshield, and Chromium for example) and even corrected the order in reprints (Sol'kanar the Swamp King was RBU in Legends and UBR in Time Spiral).
Thanks but...The Mimeoplasmis GUB GUB, should it not be UBGUBG by the manawheel at least it is not shown as BUG BUG. This is a little confusing as Maelstrom Wanderer is URG URG correct by the mana wheel, where The Mimeoplasm the mana symbols is not given in the correct order by the wheel.
GUB still follows the colour wheel order, Blue comes between Green and Black when starting at Green and moving clockwise around the wheel.
The wedges follow a pattern in much the same way as the shards do, each wedge is defined by a single colour and it's enemy pair. The symbols are ordered such that the single colour comes first, followed by the pair in colour wheel order.
To see the pattern in action, simple look to the planar chaos dragons: Oros, the Avenger (WBR) Intet, the Dreamer (URG) Teneb, the Harvester (BGW) Numot, the Devastator (RWU) Vorosh, the Hunter (GUB)
Note that this is how the symbols are ordered on a card, you can type it however you want. When describing a deck, people usually use the most common colour(s) first. ie: Bg, or UWr.
I don't think the described situation would count as having 'a large number of players'. It sounds like it was just a 9 or 11-player event.
That said, why the rules are the way they are is beyond the scope of this forum.
If you wish to discuss the reasons behind the rules, please direct your concerns to the Rules Theory and Templating forum on the mothership.
Thread locked before it goes off-topic.
Going to shoot this down because it doesn't work.
In order for him to trigger, he needs to be on the battlefield when the ability is considered activated. That only happens after costs are paid. So if you sac'd him to the pod, he won't be around at the appropriate time to trigger.
Giving a creature any sort of ability that affects blocking after blockers have already been declared doesn't undo the block(s) that were made. This goes for anything from Flying to Intimidate and in this case, protection.
It is quite literal in what it does. You play with the top card of your library revealed and you may play the top card of your library.
If you play the top card, it stops being on top of your library and a new card is now revealed. Future Sight still says that you may play the top card of your library, so you can play that one too, if you are able to pay the costs (or haven't played a land, if it's a land).
Legends was a loooong time ago. Many things have changed since then.
They've even moved around the symbols in the oracle text of those cards (Adun Oakenshield, and Chromium for example) and even corrected the order in reprints (Sol'kanar the Swamp King was RBU in Legends and UBR in Time Spiral).
GUB still follows the colour wheel order, Blue comes between Green and Black when starting at Green and moving clockwise around the wheel.
The wedges follow a pattern in much the same way as the shards do, each wedge is defined by a single colour and it's enemy pair. The symbols are ordered such that the single colour comes first, followed by the pair in colour wheel order.
To see the pattern in action, simple look to the planar chaos dragons:
Oros, the Avenger (WBR)
Intet, the Dreamer (URG)
Teneb, the Harvester (BGW)
Numot, the Devastator (RWU)
Vorosh, the Hunter (GUB)
Note that this is how the symbols are ordered on a card, you can type it however you want. When describing a deck, people usually use the most common colour(s) first. ie: Bg, or UWr.