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  • 1

    posted a message on Jeskai Control
    There's a danger in playing too many cantrips... combo decks play 8+ but they are cantripping into immediate wins... control decks dont have immediate wins and need card or tempo advantage... and cantrips are tempo negative...
    Posted in: Control
  • 1

    posted a message on Current Modern Banlist Discussion (9/26/2016 update - No changes!)
    I honestly think it currently is broken... or having 9 out of 11 t1 being aggro decks isnt proof enough...

    I never thought the format would get to a point we'd get to a sfm unban but we are getting there..
    Posted in: Modern Archives
  • 1

    posted a message on Current Modern Banlist Discussion (4/4/2016 - Eye of Ugin banned, Ancestral Vision/Sword of the Meek unbanned)
    Quote from gkourou »
    Quote from cfusionpm »
    Quote from Seymour_Asses »
    The burden of proof should be on the person making the argument for change, especially in a meta as healthy and diverse as the current one. Why try to fix something that's not broken?

    That's what I asked when they banned Twin after probably the most diverse year Modern has had in its history up to that point.


    The meta game right now is much more diverse. Thus, it was a good ban.


    i just want to say that since the twin ban... you also had the bloom ban which to me was the single biggest reason why the format is a lot slower.... then you also have the eye ban... and to a lesser extent the unbans...

    i'm pretty sure the format would be about the same if twin wasn't banned except that twin would still be t1... and the coco/chord decks would be where jeskai control is right now...
    Posted in: Modern Archives
  • 1

    posted a message on [Primer] Jeskai Control / UWR Control
    for #2 - i would say most lists hinge on how fast you want to win... there's basically slow, slower and glacial...

    a)resto/kiki - i happen to actually like this now since omens lines up well in this meta... and the combo finish is necessary to end the game because usually you'll be at low life while your opponent is probably in the high teens alot of times when you need to turn the corner... bonus for winning thru infinite life.. minus for weakness to bolt...

    b)thopters - lines up well against fair decks but there are still plenty of unfair decks that are problematic...

    c)gideon/ajani/colonnades - not a big fan of these since these can take forever to get there and all sorts of things can happen to blow up your chances of winning... i think colonnades are fine as a wincon but only if there are not the primary plan...
    Posted in: Modern Archives - Proven
  • 1

    posted a message on Current Modern Banlist Discussion (4/4/2016 - Eye of Ugin banned, Ancestral Vision/Sword of the Meek unbanned)
    Quote from bill_zagoudis »
    odd, i tested Geist as well (countersuit was 3x Mana Leak, 1x Remand, 2x Spell Snare the only MB answers) and i found it a nightmare MU, in fact on the draw whenever he cast a T2 foundry without 2/60 snare in hand i could as well concede on the spot, on the play i was a bit better but getting IoK into Foundry was disastrous as well...

    also with the combo assembled geist was utterly irrelevant along with my entire deck, even sweeping his board with Avacyn's transform didn;t help as he generated another 4 tokens immediately after it...

    post SB with 2x Stony Silence and 1x Wear//Tear things got slightly better but still not even, i'd say a 65-35 or even 70-30 MU thopter's favor


    i'm pretty sure our lists differ a good deal and i probably didn't play anything close to optimized lists but the decks that just jam the combo in a UW shell or uwr have not been good.... i didn't even see the combo for the most part.. clique is really good against it also... as is surgical extraction...

    anyone playing the thopter combo so far have been jamming it and relying on it to win on it's own... and that's probably a mistake... and even the UB tezz lists are ok but probably at best t2... you really only need to worry about thopter foundry and against ub ... tezz... and that's really it... the decks don't have another way to win so far and the combo doesn't drop often enough to be a problem... at least yet... and i think most thopter lists will need to include muddle the mixture because of that...

    the combo isn't twin... and they don't do anything.. literally nothing without each other... so that puts extra pressure on the other parts of the deck... and the control lists were weak as is....

    the chord decks are really good because they have tutor effects to make it really consistent and usually game winning on the spot... i'm pretty sure the thopter decks are going to need something similar or have an alternate gameplan that synergizes with the combo also....

    this is still way too early and it's powerful enough that i think something will emerge but i think most are not thinking about the deck right so far...
    Posted in: Modern Archives
  • 2

    posted a message on Current Modern Banlist Discussion (4/4/2016 - Eye of Ugin banned, Ancestral Vision/Sword of the Meek unbanned)
    AV has a very low likelihood of being broken.. waiting 4 turns is a real cost... lotus bloom you have to wait 3 and it ramps the hell out of you yet only one combo deck plays it... living end only gets cheated into play... the format would have to slow down a good deal in order for it to be as powerful as ppl think it is...

    sotm is something that i do worry about... and i only worry because it has the potential to push out an entire archetype... which are fair decks.. i sure hope that wizards actually tested this...
    Posted in: Modern Archives
  • 2

    posted a message on Current Modern Banlist Discussion (4/4/2016 - Eye of Ugin banned, Ancestral Vision/Sword of the Meek unbanned)
    Quote from from="bill_zagoudis » »

    actually the kind that's worse against creature decks, Jeskai Midrange with Geist + Avacyn (geist is a side out vs pod/coco etc normally), Avacyn is interesting but probably not the best option out there, if it wasn't for flash she'd probably be just bad

    it was not really an attempt to find the ultimate AV shell though, i was just testing new cards

    your UB idea sounds brutal against other midrange/control, but a bit soft to aggro, especially burn

    i suspect that AV will mostly end up in Jeskai draw-go, as this deck's stalling abilities are off the charts and AV's drawback is severly diminished, also traditional Jeskai does not have T1 plays, other than bolt/snare and AV allows it to utilise it's mana more efficiently, with no need to tap out



    i probably play a similar list to you but i actually just prefer serum over AV... it's a good t1 play but outside of that it is so brutal to draw... i tried 2 av and 2 serum and it's better but it doesn't feel optimal to me...

    i actually think some sort of rug tempo build might be the best shell for it since by the time it reloads it will close the game in a hurry...
    Posted in: Modern Archives
  • 1

    posted a message on Current Modern Banlist Discussion (4/4/2016 - Eye of Ugin banned, Ancestral Vision/Sword of the Meek unbanned)
    remand was really good in the twin shell but it's sort of not so great in other builds... gaining tempo is only so great if you can capitalize on it and the card you get is only good if that's getting you closer to a win... in other words.. remand is only as good as the cards around it...

    in post twin control builds... the getting to the win part is so much worse that you're better off trading with something like mana leak...
    Posted in: Modern Archives
  • 1

    posted a message on Current Modern Banlist Discussion (1/18/2016 update - Summer Bloom/Splinter Twin Banned)
    Quote from purklefluff »
    Quote from rcwraspy »
    Quote from SabresEdge »
    Quote from rcwraspy »
    Quote from gkourou »
    I just heard

    Eye Of Ugin & Mox Opal are the ones.

    Source is a known mtg fb group. They claim that today those 2 cards were not playable in beta rooms anymore.

    I am not the kind of person that would try to "leak" something wishing harm, just writing what is on right now.

    I remember me saying "let's all hope Twin being banned is false news" and it does ring a bell.


    Not banning BOTH Eldrazi lands is a huge mistake.


    Why? That's absurd, especially when wotc said they want the deck to still be playable.
    In fact they did not say that. Common myth.


    Aaron Forsythe (and by extension, Wizards) is definitely on record saying they still want the deck to be playable, via Twitter.

    try again next time, i guess.....


    there's a whole transcript of his interview... please go read it...
    Posted in: Modern Archives
  • 1

    posted a message on Current Modern Banlist Discussion (1/18/2016 update - Summer Bloom/Splinter Twin Banned)
    Quote from Kaiyla Han »
    They'll ban temple before they ban eye. Eye is legendary, useless in multiples, and as such the least likely to be touched. Been playing eldrazi for a few months, it isn't infallible. Temple banned makes a turn 3 tks possible, not turn 2. By far... less valuable as infect and grishoalbrand kills on turn 2.

    Been playing since alpha, wotc is far more conservative about bannings now than they were then. Of course they'd also unban when they banned.

    I'm still in the corner of unbanning everything, reprinting a real counterspell, wasteland, etc.... artifact lands? Stony Silence, hurkyl's recall at end of their turn, turn 3 fracturing gust, turn 2 shatterstorm... jitte? No big deal to handle. 12 post? While urzatron is slightly more difficult to assemble, 12 post is slower and with decent land destruction it's not a big deal.

    Instead of doing bans, they could get what works in legacy in modern. Torpor Orb stops eldrazi cold. Painter servant slows it down. Leyline protects from tks. Blood Moon can halt eldrazi long enough to win. Blood Moon hurts 12 post. Wrath effects work against creature based strategy builds. Hell, a good daze effect stops tks on turn 2. Pithing Needle and Stony Silence prevents a counterbalance lock.

    My drazi deck haz lost to scapeshift, infect, living end, grishoalbrand, elves, and more. Twin vs drazi is a coin flip. Turn 2 remand, turn 3 exarch, turn 4 win. Affinity dropping their hand on turn 1 and playing day's undoing is quite devastating, they almost always win from doing something like that. They refill their hand, have a major board presence, and screwed your entire hand. It's almost as nasty as a pair of hymn to tourachs on turn 1. Junk collected chord has many ways to beat drazi and other decks. While not as effective as pod, it has many favorable matches. My point is that there's answers everywhere but people continue to whine and cry for no real reason. They can't win? Adapt. Even my gw tron has a 50 50 match against eldrazi, of course, been playing tron since 12 post was banned. So I know how the deck runs and I adapt to the meta. It's quite easy to do after all.


    close the thread... this guy figured it out...
    Posted in: Modern Archives
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