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  • posted a message on Bloodghast's triggered ability and the graveyard
    Because it says "return it from the graveyard".

    This is the rule

    112.6j. An ability whose cost or effect specifies that it moves the object it's on out of a particular zone functions only in that zone, unless that ability's trigger condition, or a previous part of that ability's cost or effect, specifies that the object is put into that zone.

    Example: Necrosavant says "{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep." A player may activate this ability only if Necrosavant is in his or her graveyard.
    Posted in: Magic Rulings Archives
  • posted a message on Yore-Tiller and Annihilator
    You are right, the ruling is right on the autocard link.

    "Whenever this creature attacks" triggers only trigger if it is declared as an attacker. The Nephilim's trigger triggered at the appropriate time, after that goes on the stack and resolves, it is far past the time for an identical trigger on the returned creature to trigger.

    508.2a. Abilities that trigger on a creature attacking trigger only at the point the creature is declared as an attacker.

    2/1/2006: Putting an attacking creature onto the battlefield doesn't trigger "When this creature attacks" abilities. It also won't check attacking restrictions, costs, or requirements.
    Posted in: Magic Rulings Archives
  • posted a message on omnath question
    From the Worldwake FAQ

    "You can keep green mana in your mana pool indefinitely while Omnath is on the battlefield. That means if you add a green mana to your mana pool during one step or phase, you can spend it during a later step or phase, or even a later turn. Other types of mana will continue to empty from your mana pool as each step and phase ends."
    Posted in: Magic Rulings Archives
  • posted a message on Condemn question
    Yes it is possible. You have 2 opportunities, during the combat damage step when you get priority, which is after combat damage has been dealt. Also you can do it in the end of combat step, which is also after damage but still during the combat phase so the Titan is still an attacking creature.

    508.1j. Each chosen creature still controlled by the active player becomes an attacking creature. It remains an attacking creature until it's removed from combat or the combat phase ends, whichever comes first. See rule 506.4.
    Posted in: Magic Rulings Archives
  • posted a message on Cytoplast Manipulator and Cytoshape
    Quote from Kandjar
    I have Cytoplast Manipulator with its two counters on it in play and Protean Hydra in play.

    Here are three scenarios with questions:

    1 - A creature enter the battlefield under my opponent control, the graft ability triggers; I respond to the ability triggering by casting Cytoshape on the manipulator to make it becomes the Hydra.

    The graft ability will then resolve, the "hydra" manipulator loose its counter, and I assume, it will finish the turn with 3 counters on it (2 added by the Hydra ability); correct?

    2 - I capture creatures with the manipulator, what happen if I cast Cytoshape on him to make him a copy of the Hydra; technically it didn't leave play or did he?

    3 - My opponent has a creature with counter on it, what happen if I use the manipulator ability to capture it, and before the resolution of this ability, I cast Cytoshape on him to make him a copy of the hydra? Will the ability fizzle upon resolution?

    1. Yes, it will work as you described because Cytoshape lasts until the cleanup step whereas the Protean Hydra's ability triggers at the beginning of the end step, which is before that.

    2. It doesn't matter what form he is in, all that matters is that the object still remains on the battlefield under your control. Changing it to a Hydra will not lose your control of other creatures.

    3. No it won't fizzle, the ability is independent of the source once it goes on the stack. It will resolve even if its source is removed. With the Manipulator's ability, however, if he leaves the battlefield before the ability resolves, it will not change control at all.
    Posted in: Magic Rulings Archives
  • posted a message on Deck/Decklist Problem
    Let me preface the answer by saying that it's completely up to the head judge of the event on how to handle this.

    I wouldn't say that a decklist was illegal unless a card in it was illegal for that format or else the quantity of cards was illegal (ie over 4).

    If I were the head judge, I would probably speak to the player and verify their intention. Even so, it seems to indicate Ajani Vengeant and I would probably hold them to that. I would also instruct them on properly filling out a decklist. You can't honestly be that pressed for time that you can't write "engeant" on your decklist. It's not like you have to write it 4 times.

    If the list just said "Ajani" then it would be a game loss. If the list said "Ajani V", I would probably downgrade to a Warning since there is only one "Ajani V".

    From the MTG IPG 4.9 Tournament Error - Deck/Decklist Problem

    "Ambiguous or unclear names on a decklist may allow a player to manipulate the contents of his or her deck up until the point at which they are discovered. Use of a truncated name that is not unique may be downgraded to a Warning at the Head Judge’s discretion if he or she believes that the intended card is obvious and the potential for abuse minimal."
    Posted in: Magic Rulings Archives
  • posted a message on question about creature exiling
    The auras will remain on the battlefield until state based actions are checked, then they will be put into the graveyard.

    704.5n. If an Aura is attached to an illegal object or player, or is not attached to an object or player, that Aura is put into its owner's graveyard.
    Posted in: Magic Rulings Archives
  • posted a message on Radiate Question
    You get the copies no matter who controlled the original spell. If it is kicked, you get kicked copies.

    706.2. When copying an object, the copy acquires the copiable values of the original object's characteristics and, for an object on the stack, choices made when casting or activating it (mode, targets, the value of X, whether it was kicked, how it will affect multiple targets, and so on).
    Posted in: Magic Rulings Archives
  • posted a message on deathtouch + multiple blockers
    Question 1: All of them.

    Question 2: All of them.

    In each case, the creature with deathtouch is allowed to assign 1 damage to all 3 creatures, since 1 damage is lethal.

    510.1c. A blocked creature assigns its combat damage to the creatures blocking it. If no creatures are currently blocking it (if, for example, they were destroyed or removed from combat), it assigns no combat damage. If exactly one creature is blocking it, it assigns all its combat damage to that creature. If two or more creatures are blocking it, it assigns its combat damage to those creatures according to the damage assignment order announced for it. This may allow the blocked creature to divide its combat damage. However, it can't assign combat damage to a creature that's blocking it unless each creature that precedes that blocking creature in its order is assigned lethal damage. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that's being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that's actually dealt. An amount of damage that's greater than a creature's lethal damage may be assigned to it.

    702.2b. Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage, regardless of that creature's toughness. See rules 510.1c-d.
    Posted in: Magic Rulings Archives
  • posted a message on Interception?
    Each object on the stack resolves separately. After each resolution, players get priority to play spells and abilities. If your opponent has some instant speed mill, they can definitely mill your carefully chosen creature card before your Call activation resolves.

    116.3b. The active player receives priority after a spell or ability (other than a mana ability) resolves.

    116.4. If all players pass in succession (that is, if all players pass without taking any actions in between passing), the spell or ability on top of the stack resolves or, if the stack is empty, the phase or step ends.
    Posted in: Magic Rulings Archives
  • posted a message on Two-Headed Giant
    Quote from HendrikHaese
    Quoted from the Magic Tournament Rules:
    8.5 Unified Deck Construction Rules
    Team Constructed tournaments use Unified Deck Construction rules: With the exception of cards with the basic supertype or cards with text that specifies otherwise, a team’s combined decks may not contain more than four of any individual card, based on its English card title. (For example, if one player is using four copies of Naturalize in a Team Constructed tournament, no other player on that team may have a Naturalize in his or her deck.) If a card is restricted in a particular format, no more than one of that card may be used by the team. No players may use cards that are banned in a particular format.
    Unified Deck Construction rules are only applied when all members of a team have decks of the same format.


    Ah my mistake, the Comp Rules talk about the 4 copies per deck limit so I hadn't gone farther than there. Gotta check em all!
    Posted in: Magic Rulings Archives
  • posted a message on Two-Headed Giant
    The 2HG rules say we can only have 4 copies of a card between us

    Where do the rules say that? I don't see it anywhere...
    Posted in: Magic Rulings Archives
  • posted a message on Leyline of Anticipation + Level up
    No, leveling up is an activated ability, not a spell.
    Posted in: Magic Rulings Archives
  • posted a message on Sacrificing after Declaring Blockers
    Your artifact creatures will deal no damage to the attacking creatures, but yes you can do this. Simply declare blockers, then activate your Thopter Foundry. The attacking creatures will still be considered blocked, but they will assign no damage (unless they have trample).
    Posted in: Magic Rulings Archives
  • posted a message on A question of targeting
    Quote from Daniel277
    So in another example.

    I cast lightning Bolt, followed by a second Lightning Bolt

    Would I have to declare what I was targeting as soon as I cast the card?

    Definitely. You would cast them one at a time, and I would recommend not revealing the second one until the first one resolves. That way you do not give your opponent too much information up front. It is perfectly fine to say "End of turn, Lightning Bolt you. Resolves? Ok, again at EOT, Lightning Bolt you."

    These spells including they're targets would then be placed on the stack and priority passed if I had no more spells to cast.

    My Opponent then responds with a counterspell and chooses a target for they're spell.

    Once priority has been passed by each player in succession the spells then resolve,
    The Counterspell first as it's on top of the stack preventing one of the Lightning Bolts from being cast and then the remaining Lightning Bolt is cast.


    Is this correct

    You're close. Each of the spells is cast as soon as the player completes the steps in casting a spell, the last of which is paying the (mana) costs. Once the spells begin resolving, they do so in last in, first out order. So yes, the opponent's Counterspell resolves first, it removes one of the Lightning Bolts from the stack. Then, the other Lightning Bolt resolves as normal.

    Here's an abbreviated list of the steps to successfully casting a spell.

    1. Announce the spell. Put it on the stack as the top object. It actually moves from your hand to the stack, which is a game zone.

    2. Make choices such as choosing modes, splicing, kicker, convoke, buyback, the value of X, etc.

    3. Choose legal target(s) for the spell.

    4. Divide damage (if necessary).

    5. Determine total cost of the spell.

    6. Activate mana abilities.

    7. Pay costs for the spell.

    It is now considered cast, any abilities which trigger upon a spell being cast do so now. Those go on the stack before any player gets priority.
    Posted in: Magic Rulings Archives
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