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  • posted a message on [MQ] May CCL: Signups
    Storied Blade 1
    Artifact - Equipment U
    Equipped creature gets +1/+1 and gets an additional +1/+1 for each name counter on Storied Blade.
    When equipped creature is put into a graveyard from the battlefield, put a name counter on Storied Blade and equip it to a creature you control. Otherwise, remove all name counters from Storied Blade.
    Equip 3
    Tempered to guard the clan, sharpened by the tales of the ancestors who wielded it."
    Posted in: Custom Card Contests and Games
  • posted a message on Black and Red Mana
    Rite of Flame and Braid of Fire are two more situational red cards that haven't been mentioned.
    Posted in: Magic General
  • posted a message on Magic 1999 Starter Tutorial VHS
    Does anyone else remember the hokey tutorial video that came with the Magic 1999 two player starter set? From what I remember, the video took place in the Magic 'R&D' lab and was hosted by some corny scientist dude forcing two guys strapped in chairs to learn magic and shocking them whenever they made a mistake. It also featured a horrible CG Vizzidrix.
    Sadly, I lost my copy of the VHS a few years ago and haven't been able to find it on youtube. Hopefully someone in the magic community still has a copy of this 'gem' and could graciously upload it for the lols.

    I just found it online Smile Enjoy
    http://www.youtube.com/watch?v=LP_ws2WrBwk
    http://www.youtube.com/watch?v=A8RnnnFvIJE&feature=related
    http://www.youtube.com/watch?v=ekTwz0-0JaQ&feature=related
    Posted in: Magic General
  • posted a message on Inevitable End
    It is intentionally not a permanent because I wanted the effect to be unsolvable after it is cast. Hence, cause an inevitable end.
    Posted in: Custom Card Creation
  • posted a message on Inevitable End
    Probably terrible; maybe broken.

    Inevitable End
    3WBR
    Sorcery
    At the beginning of each player's upkeep, that player sacrifices a permanent.
    At the beginning of each player's end step, if that player controls no permanents, then he or she looses the game.
    Posted in: Custom Card Creation
  • posted a message on pretty sure this is too good to print nowadays (instant card draw)
    Pickottie: In addition to the reasons you stated, this card also potentially digs much deeper than either of the cards you listed. This makes it potentially more valuable in the late game if you are sitting on a heap of mana, need a specific answer, and can't tutor for it. Mind you, that's a lot of ifs. Good design.

    Gruul Hydra seems good as is, but I really think it should have Bloodthirst.
    Posted in: Custom Card Creation
  • posted a message on Necropossesor, From the Abyss, and a couple of Leylines
    Necropossesor BB
    Creature — Spirit (R)
    When Necropossesor enters the battlefield, return target creature card from a graveyard to the battlefield under your control. Necropossesor is soulbound to that creature. (If Necropossesor or the permanent it is soulbound to would leave the battlefield, sacrifice both.)
    1/1
    From the Abyss 5UB
    Sorcery (R)
    Burnout—Exile all blue and black cards in your graveyard. Target player draws a card for each blue card exiled in this way and target player discards a card for each black card exiled in this way.
    Leyline of Oblivion 2BB
    Enchantment (R)
    If Leyline of Oblivion is in your opening hand, you may begin the game with it on the battlefield.
    Whenever a card is exiled, it’s owner looses 2 life.
    Leyline of Denial 2UU
    Enchantment (R)
    If Leyline of Denial is in your opening hand, you may begin the game with it on the battlefield.
    If a player casts a spell with the same name as a card in his or her graveyard, then counter that spell.
    Posted in: Custom Card Creation
  • posted a message on Out of the Blue, Titanic Sovereign, and others
    Out of the Blue XUU
    Instant (R)
    Delve (You may exile any number of cards in your graveyard as you cast this spell. It costs 1 less to cast for each card exiled this way.)
    You may choose up to X cards you own from outside the game, reveal those cards, and shuffle them into your library.
    Tectonic Fury3RR
    Instant (U)
    Burnout—Exile all red cards in your graveyard. Target creature gets +5/+0 until end of turn. For each red card exiled this way, that creature gets an additional +1/+0 until end of turn.
    Leyline of Denial 2UU
    Enchantment (R)
    If Leyline of Denial is in your opening hand, you may begin the game with it on the battlefield.
    If a player casts a spell with the same name as a card in his or her graveyard, then counter that spell.



    Germinate G
    Sorcery (C)
    When you cast or recover Germinate, you may put a 1/1 green Saproling creature token onto the battlefield.
    Recover 2G
    Titanic Sovereign 8GG
    Creature — Elemental Giant (MR)
    Shroud
    Titanic Sovereign is indestructible.
    At the beginning of your upkeep, if the total converted mana cost of creatures you control is 30 or greater, you win the game.
    5/8
    Twisted Fate UU
    Sorcery (U)
    Fateseal 2, then target opponent discards two cards and draws two cards.
    Posted in: Custom Card Creation
  • posted a message on custom block color/universal mechanics
    Quote from jokulmorder
    Don't want soldier but there isn't a better description


    You could use Mercenary or Minion.
    Posted in: Custom Card Creation
  • posted a message on Liar's Gamble
    Quote from mondu_the_fat
    Smuggler's cache -- too good with library peeking cards, tutors and fetchlands (scry, sensei's divining top, sylvan library, all fetchlands even terramorphic expanse). I'd pack 4 of these in practically any deck -- it's so good that decks that don't have peeking/tutors/fetches will now get at least fetchlands. I was going to suggest adding a shuffle clause, but it won't solve the interaction with tutors and fetchlands.


    Yea, upon second thought, I have to agree that it is too good. How about slowing it down a little.

    Smuggler’s Stash 2
    Artifact (U)
    When Smuggler’s Stash enters the battlefield exile the top three cards of your library face down.
    t: Name a card. Reveal a random face down card exiled by Smuggler’s Stash. If its the named card, then you may put it into your hand.
    Posted in: Custom Card Creation
  • posted a message on Liar's Gamble
    Liar's Gamble BB
    Instant (R)
    Name two cards and choose an opponent. The chosen opponent chooses one of the named cards and searches your library for all cards with the chosen name and exiles them. Then search your library for the other named card, reveal it, and put it into your hand. Then shuffle your library.

    Smuggler’s Stash 2
    Artifact (U)
    When Smuggler’s Stash enters the battlefield exile the top three cards of your library face down.
    t: Name a card. Reveal a random face down card exiled by Smuggler’s Stash. If its the named card, then you may put it into your hand.

    Smuggler’s Stash 1
    Artifact (U)
    When Smuggler’s Stash enters the battlefield, cache 2. (Exile the top two cards of your library face down.)
    T: Name a card. Reveal a random card cached by Smuggler’s Stash. If its the named card, then you may put it into your hand.


    Leyline of Ruin 2RR
    Enchantment (R)
    If Leyline of Ruin is in your opening hand, you may begin the game with it on the battlefield.
    Whenever an artifact or nonbasic land becomes tapped, it deals 1 damage to it’s controller.
    Posted in: Custom Card Creation
  • posted a message on What I have for you today.
    Stalwart Guardian: Counters other than +1/+1 and -1/-1 have been largely phased out because they are clunky and can cause problems when there are multiple types of counters on a permanent. Having the creature put straight +1/+1 counters on itself wouldn't break it. The cards activated ability is red and not white. Id change it to only be usable on attacking and or blocking creatures.

    Blue putting -1/-1 counters onto something doesn't seem right outside of a block like shadowmoor. Blue shouldn't be able to easily remove a creature permanently once it hits the board. Id change the effect to either be -#/-0, "creature does not untap during its controllers next untap step", bounce, or somthing else that fits with blue.

    Korlash, Planeswalker: I like were you are going with this card; however, I have a few problems with it. Having a planeswalker that costs 5 with a loyalty of 1 looks silly, especially when said planeswalker is Korlash. I suggest raising his cost up to 6 and his loyalty to 5. I'd also lower the loyaty gained on his first ability to +1 because it is crazy good. I don't like his second ability because it is either too good or useless. Id replace it with something that makes Korlash feel more badass, like a repeatable Tendrils of Corruption. With the second ability gone, you can also lower the loyalty cost on his last ability a bit.
    Posted in: Custom Card Creation
  • posted a message on Smullger's Stash, Leyline of Ruin, + others
    Boiling Rage 1R
    Instant (U)
    Until end of turn, you may add RRR to your mana pool whenever damage from a source you control is prevented by a source an opponent controls.

    Smuggler’s Stash
    1
    Artifact (U)
    When Smuggler’s Stash enters the battlefield, cache 2. (Exile the top two cards of your library face down.)
    T: Name a card. Reveal a random card exiled by Smuggler’s Stash. If its the named card, then you may put it into your hand.

    Sapphire Drake UU
    Creature - Drake (U)
    Flying
    When Sapphire Drake leaves the battlefield, each player may draw a card.
    2/2

    Volatile Mistake
    1B
    Instant (U)
    Counter target creature spell. If a green or white spell is countered this way, then that spells controller loses 2 life. Otherwise, you lose 2 life.

    Leyline of Ruin
    2RR
    Enchantment (R)
    If Leyline of Ruin is in your opening hand, you may begin the game with it on the battlefield.
    Whenever an artifact or nonbasic land becomes tapped, it deals 1 damage to it’s controller.

    Leyline of Desintigration 2BB
    Enchantment (R)
    If Leyline of Desintigration is in your opening hand, you may begin the game with it on the battlefield.
    Whenever a permanent becomes the target of a spell or ability, destroy that permanent.
    Posted in: Custom Card Creation
  • posted a message on the tiniest of tiny legends.
    Should probably be "Legendary Creature - Insect." Protection from everything is not something that should be black. Infact, I can convincingly only see white as the only mono color that should ever get access to this ability, and probably not at this cost.
    Posted in: Custom Card Creation
  • posted a message on Some Cards
    Necromantic Therapy 1BB
    Sorcery
    Target opponent discards a card. If a creature was discarded in this way, then you may return it from the graveyard onto the battlefield under your control.

    Ætherskate :symru::sym2u::sym2r:
    Creature — Illusion
    Flash
    Flying
    When Ætherskate enters the battlefield, you may change the target of target spell or ability that targets only a single creature to Ætherskate.
    3/3

    Planar Frailty
    2RR
    Enchantment
    Whenever a player is dealt damage, that player sacrifices a permanent.
    Posted in: Custom Card Creation
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