I'm the organizer of the tournament. That's why I ask about the legality of the cards because this is my first time running a tournament and I want to stay with the official rules for the first time before I make my own banlist.
I'm participating in a Pauper tournament and was wondering about the legality of Gush in the format. It was originally printed as a common in Mercadian Masques.
I'm using Sidisi in a Ghave, Guru of Spores deck. The question is if I have Earthcraft out, can I tap Sidisi to untap a basic land before her exploit ability triggers? Or would the ability trigger and I could tap Sidisi while the ability is on the stack? Or would the ability trigger and resolve before I could tap her?
All is Dust
The best wipe this deck can ever hope for. While not only completing a flavor standpoint, this is a card that sees a lot of play in many different decks and won't do anything against us. In fact, it will just help us instead.
I more than often see a full-table-scoop if I resolve this spell at mid-to-late game. With the board position I gained combined with some of the lock pieces like Winter Orb. It's unlikely they'll get back from a deck with this much pressure and tempo.
Unfortunatly it's one of the, or THE only form of one-card wipe we can run to our advantage. Oblivion Stone and Nevinyrral's Disk would just set us back too much for our own good to be ever worth a cardspot in here. I doubt we'll see similar printings like these again in the near future, but we can always hope.
A card of note is: It that Betrays, all your base are belong to us.
Have you considered Ugin, the Spirit Dragon? I tried a friend's copy of him in my tribal myrs deck and it works wonders for anything colorless.
Yes I was thinking about All is Dust when I made this deck. I will add it to sideboard along with two more Expedition Map. I don't like Buried Ruin because I already have Myr Reservoir for recursion since most of the artifacts I want to recur are myrs.
I'm also planning on replacing Radiant Fountain with Ghost Quarter.
Myrs! Intro:
This is a Myr Tribal decklist designed for play in Modern/Casual formats. I’ve played this deck for a while and love it. It has some weak points, but can be upgraded into a competitive deck if you are willing to put in the money. This version of the deck costs $80.
Why you may want to play this deck
Play this deck if:
You love to beat the crap out of your enemies.
You hate Ugin’s –X.
You don’t have money but still want a semicompetitive deck.
You like big creatures.
You love lots of mana.
Why you may not want to play this deck
Don’t play this deck if:
Upgrades:
In terms of upgrading the deck, the two best cards to add would be Ugin, the Spirit Dragon and Karn Liberated for a control aspect. For more draw, Kozilek, Butcher of Truth is a solid option.
Thanks for taking a look! Any and all feedback is welcome.
Added 2 Expedition Map and 4 All is Dust to sideboard
Out: 4 Radiant Fountain
In: 4 Ghost Quarter
Hello all,
This is my first attempt at a Ghave, Guru of Spores commander deck. I've been playing Magic for quite a while now and though Ghave was a great replacement after my Anafenza the Foremost EDH did not perform as expected.
Ghave has a lot going for him in terms of combos. Just after adding him as commander to my Anafenza the Foremost, he quickly proved his worth with cards like Cathar's Crusade, Doubling Season, Parallel Lives. The comboablility is impressive, especially if you have a way to turn creatures into mana.
This deck has several wincons with Mikaeus or Ghave. Cards like Earthcraft and Ashnod’s Altar combo with any one of the token doubling enchantments such as Primal Vigor to get us infinite mana and/or tokens. From there, we either use Triskelion or Geralf’s Messenger and do infinite damage, use Altar of Dementia or Extractor Demon for infinite mill, or play Avacyn, allowing us to swing for lethal damage next turn.
Here I will discuss some of the key cards and their function in this deck.
Lands:
Krosan Verge: This land allows us to fix our colors and ramp at the same time. It grabs both our Overgrown Tomb and Temple Garden for two mana of any color. The cheap activation cost and benefits from this land make it an auto-include.
Urborg: This land makes Sheoldred unblockable and fixes our mana. In a tricolor deck, the fixing provided by Urborg is invaluable, and since it doesn’t enter tapped, there is no downside. The fixing afforded by this land with no drawback makes it an auto-include.
Homeward Path: This land taps to return all creatures to their owner’s control. My playgroup has several red players who like to use cards such as Mass Mutiny or Mob Rule so I like this ability to protect me from those kinds of cards. In another meta with less red, however, this card can be cut for Godless Shrine.
Removal/Protection:
Vraska the Unseen: It has recurrable removal that probably won’t be targeted because of its +1 ability. Definitely an auto-include.
Beast Within: 3 mana to remove any permanent, instant speed. Even though the opponent gets a 3/3 beast, the speed and versatility of this card make it an auto-include.
Dictate of Erebos: I wasn’t sure whether to run this card or Grave Pact. This card may cost 1 more mana, but it only costs 2 black versus 3 for Grave Pact and it has flash. This card with Ghave allows us to wipe board by making and sacing tokens repeatedly. It has no target, allowing removal of hexproof and it makes all of your opponents sac, not just 1. Because of their great interactions with our general, Dictate of Erebos or Grave Pact are necessary to this deck.
Draw/Tutor:
Jarad’s Orders: This card lets us tutor twice for 4 mana, allowing us to grab one of our combo pieces and dump Extractor Demon in grave. We can unearth Extractor Demon once we combo out, allowing us an instant win by milling everyone to death. Jarad’s Orders can be omitted if you don’t want to run Extractor Demon.
Liliana Vess: There isn’t much planeswalker hate in my group, and Ghave pumps out tokens easily enough to keep Liliana safe while we tutor for whatever we need to combo out and win. If you play in a group with more hate, you might want to switch her out for Increasing Ambition or a similar tutor.
Genesis Hydra: This card allows us to grab whatever we need and dump it directly onto the battlefield, and since its effect triggers when the hydra is cast, the effect and whatever it fetches can’t be countered. The value of this card for its mana cost makes it an auto-include.
Wincons:
Avacyn, Angel of Hope: This is great protection from wraths, which my group uses a lot, and will almost certainly be played once you combo out if you don’t win on the same turn. I like the protection this card affords, but you can replace it with a card like Altar of the Brood if you want a stronger wincon.
Mycoloth: This card synergizes amazingly with Ghave, and is a great backup plan in case we can’t combo fast enough. This card is an auto-include for any Ghave deck.
Twighlight Shepard: With our combo, we can return anything that dies to our hand, and gives us insane card advantage. I personally like this card, but it can be replaced.
Combo Pieces:
Mikaeus, the Unhallowed: He combos with our persist creatures and Triskelion on his own. With a sac outlet, he combos with Geralf’s Messenger and since he is a creature, we can grab him with Worldly Tutor, Jarad’s Orders, and Eladamri’s Call His great comboablility makes him an auto-include in this deck.
Ashnod’s Altar: By turning creatures into mana, it allows us to combo with Ghave and either a token doubler or Cathar’s Crusade. In this deck, it is an auto-include.
Ramp:
Freyalise, Llanowar’s Fury: This card makes 1/1s that tap for a green and can destroy artifacts and enchantments. It’s versatility makes it an auto-include in this deck.
Omnath, Locus of Mana: This card is great for storing mana, but in a tricolored deck it can be switched out. I personally like to use it because my manabase has a lot of green in it, but others may not like it as much.
Thank you for taking a look at this deck, any feedback is welcome.
Have you considered Ugin, the Spirit Dragon? I tried a friend's copy of him in my tribal myrs deck and it works wonders for anything colorless.
I'm also planning on replacing Radiant Fountain with Ghost Quarter.
I'm new to MTG salvation and am looking to give and receive critique. Feel free to PM me any decklist if you want some help!
Intro:
This is a Myr Tribal decklist designed for play in Modern/Casual formats. I’ve played this deck for a while and love it. It has some weak points, but can be upgraded into a competitive deck if you are willing to put in the money. This version of the deck costs $80.
Why you may want to play this deck
Play this deck if:
Why you may not want to play this deck
Don’t play this deck if:
The deck:
4 Urza’s Tower
4 Urza’s Mine
4 Urza’s Power Plant
4 Darksteel Citadel
4 Ghost Quarter
Artifacts:
4 Myr Turbine
4 Myr Reservoir
4 Myr Matrix
4 Endless Chalice
4 Door of Destinies
2 Myr Incubator
2 Expedition Map
4 Myr Battlesphere
4 Palladium Myr
4 Myr Galvanizer
4 Coretapper
4 Not of this World
2 Darksteel Forge
2 Expedition Map
4 All is Dust
4 Tormod's Crypt
Upgrades:
In terms of upgrading the deck, the two best cards to add would be Ugin, the Spirit Dragon and Karn Liberated for a control aspect. For more draw, Kozilek, Butcher of Truth is a solid option.
Thanks for taking a look! Any and all feedback is welcome.
Added 2 Expedition Map and 4 All is Dust to sideboard
Out: 4 Radiant Fountain
In: 4 Ghost Quarter
This is my first attempt at a Ghave, Guru of Spores commander deck. I've been playing Magic for quite a while now and though Ghave was a great replacement after my Anafenza the Foremost EDH did not perform as expected.
Ghave has a lot going for him in terms of combos. Just after adding him as commander to my Anafenza the Foremost, he quickly proved his worth with cards like Cathar's Crusade, Doubling Season, Parallel Lives. The comboablility is impressive, especially if you have a way to turn creatures into mana.
1 Ghave, Guru of Spores
Lands
7 Forest
6 Plains
6 Swamp
1 Llanowar Wastes
1 Myriad Landscape
1 Homeward Path
1 Temple Garden
1 Tainted Wood
1 Reliquary Tower
1 Canopy Vista
1 Scoured Barrens
1 Jungle Hollow
1 Urborg, Tomb of Yawgmoth
1 Overgrown Tomb
1 Blossoming Sands
1 Temple of Plenty
1 Terramorphic Expanse
1 Orzhov Guildgate
1 Krosan Verge
1 Razorverge Thicket
1 Selesnya Guildgate
1 Command Tower
1 Selesnya Sanctuary
1 Golgari Guildgate
Removal/Protection
1 Swords to Plowshares
1 In Garruk’s Wake
1 Beast Within
1 Vraska the Unseen
1 Aura Shards
1 Dictate of Erebos
1 Dromoka’s Command
1 Hero’s Downfall
1 Putrefy
1 Jarad's Orders
1 Eladamri’s Call
1 Underworld Connections
1 Liliana Vess
1 Skullclamp
1 Ob Nixilis Reignited
1 Worldly Tutor
1 Diabolic Revelation
1 Ajani, Mentor of Heroes
1 Fecundity
1 Genesis Hydra
1 Diabolic Tutor
1 Erebos, God of the Dead
1 Beseech the Queen
1 Sidisi, Undead Visier
1 Sterling Grove
Wincons
1 Extractor Demon
1 Avacyn, Angel of Hope
1 Sheoldred, Whispering One
1 Darksteel Colossus
1 Kozilek, Butcher of Truth
1 Mycoloth
1 Primordial Hydra
1 Enduring Scalelord
1 Twighlight Shepard
1 Puppeteer Clique
1 Triskelion
1 Altar of Dementia
1 Abzan Battle Priest
1 Elspeth, Sun’s Champion
1 Geralf’s Messenger
1 Ashnod's Altar
1 Earthcraft
1 Utopia Mycon
1 Mikaeus, the Unhallowed
1 Corpsejack Menace
1 Hardened Scales
1 Primal Vigor
1 Parallel Lives
1 Cathar’s Crusade
Ramp
1 Kodoma’s Reach
1 Omnath, Locus of Mana
1 Sol Ring
1 Skyshroud Claim
1 Ranger’s Path
1 Search for Tomorrow
1 Freyalise, Llanowar’s Fury
1 Explosive Vegetation
1 Cultivate
This deck has several wincons with Mikaeus or Ghave. Cards like Earthcraft and Ashnod’s Altar combo with any one of the token doubling enchantments such as Primal Vigor to get us infinite mana and/or tokens. From there, we either use Triskelion or Geralf’s Messenger and do infinite damage, use Altar of Dementia or Extractor Demon for infinite mill, or play Avacyn, allowing us to swing for lethal damage next turn.
Here I will discuss some of the key cards and their function in this deck.
Lands:
Krosan Verge: This land allows us to fix our colors and ramp at the same time. It grabs both our Overgrown Tomb and Temple Garden for two mana of any color. The cheap activation cost and benefits from this land make it an auto-include.
Urborg: This land makes Sheoldred unblockable and fixes our mana. In a tricolor deck, the fixing provided by Urborg is invaluable, and since it doesn’t enter tapped, there is no downside. The fixing afforded by this land with no drawback makes it an auto-include.
Homeward Path: This land taps to return all creatures to their owner’s control. My playgroup has several red players who like to use cards such as Mass Mutiny or Mob Rule so I like this ability to protect me from those kinds of cards. In another meta with less red, however, this card can be cut for Godless Shrine.
Removal/Protection:
Vraska the Unseen: It has recurrable removal that probably won’t be targeted because of its +1 ability. Definitely an auto-include.
Beast Within: 3 mana to remove any permanent, instant speed. Even though the opponent gets a 3/3 beast, the speed and versatility of this card make it an auto-include.
Dictate of Erebos: I wasn’t sure whether to run this card or Grave Pact. This card may cost 1 more mana, but it only costs 2 black versus 3 for Grave Pact and it has flash. This card with Ghave allows us to wipe board by making and sacing tokens repeatedly. It has no target, allowing removal of hexproof and it makes all of your opponents sac, not just 1. Because of their great interactions with our general, Dictate of Erebos or Grave Pact are necessary to this deck.
Draw/Tutor:
Jarad’s Orders: This card lets us tutor twice for 4 mana, allowing us to grab one of our combo pieces and dump Extractor Demon in grave. We can unearth Extractor Demon once we combo out, allowing us an instant win by milling everyone to death. Jarad’s Orders can be omitted if you don’t want to run Extractor Demon.
Liliana Vess: There isn’t much planeswalker hate in my group, and Ghave pumps out tokens easily enough to keep Liliana safe while we tutor for whatever we need to combo out and win. If you play in a group with more hate, you might want to switch her out for Increasing Ambition or a similar tutor.
Genesis Hydra: This card allows us to grab whatever we need and dump it directly onto the battlefield, and since its effect triggers when the hydra is cast, the effect and whatever it fetches can’t be countered. The value of this card for its mana cost makes it an auto-include.
Wincons:
Avacyn, Angel of Hope: This is great protection from wraths, which my group uses a lot, and will almost certainly be played once you combo out if you don’t win on the same turn. I like the protection this card affords, but you can replace it with a card like Altar of the Brood if you want a stronger wincon.
Mycoloth: This card synergizes amazingly with Ghave, and is a great backup plan in case we can’t combo fast enough. This card is an auto-include for any Ghave deck.
Twighlight Shepard: With our combo, we can return anything that dies to our hand, and gives us insane card advantage. I personally like this card, but it can be replaced.
Combo Pieces:
Mikaeus, the Unhallowed: He combos with our persist creatures and Triskelion on his own. With a sac outlet, he combos with Geralf’s Messenger and since he is a creature, we can grab him with Worldly Tutor, Jarad’s Orders, and Eladamri’s Call His great comboablility makes him an auto-include in this deck.
Ashnod’s Altar: By turning creatures into mana, it allows us to combo with Ghave and either a token doubler or Cathar’s Crusade. In this deck, it is an auto-include.
Ramp:
Freyalise, Llanowar’s Fury: This card makes 1/1s that tap for a green and can destroy artifacts and enchantments. It’s versatility makes it an auto-include in this deck.
Omnath, Locus of Mana: This card is great for storing mana, but in a tricolored deck it can be switched out. I personally like to use it because my manabase has a lot of green in it, but others may not like it as much.
Thank you for taking a look at this deck, any feedback is welcome.