Quote from Lectrys »Why does the person on the regular-art Inventory Management card look like they're crying?
That is a late-game, high-level character and there are simply too many good weapons from which to choose.
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Quote from Lectrys »Why does the person on the regular-art Inventory Management card look like they're crying?
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Quote from Ryperior74 »
and if we get galactus I wonder if he'll be a 20/20+ creature
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Quote from Djau the Jackal »The most important thing is he wanted a Mythos for Great Britain, a culture and history for us.
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Quote from Gizlivadi »*snip*
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I think my main issue is similar to one already voiced: New Phyrexia and the glistening oil being too virulent. I can get behind Gin refining the oil to better potency, and can totally see the actual plane of NP being more concentrated than other worlds for the oil. Walkers getting so easily compleated like other beings from scratches/splashes/inhaling is where things get so meh. I would rather have walkers need either Gin or another high ranking Phyrexian to finish the process than just a walker succumbing to phyresis so quickly and easily. Gin *just* cracked the code to keeping the spark intact; we're supposed to believe he was able to perfect that method so quickly he could upload the process into just the oil alone? I am with others in being lost on as to how Creative can solve this potency in a believable manner.
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Today's main Teferi story was fantastic, def handling time travel well and providing us with a great Teferi and Urza scene.
As for the Epilogue
I def think Teferi ended up on Zhalfir at the end. His mind is cast thru time and unconsciously winds up on Zhalfir, kinda like Jace ending up on Ixalan after Bolas and Amonkhet. Teferi's body "fading" in the Temporal Anchor is prob actually phasing to catch up with his mind and spirit.
For Nissa's story, I liked her more than usual, she's far from tree-huggy in this one. She's downright dark at points and loved the "be the hand that moves" reference to keep her motivated. I def think we'll see her make hard decisions about compleated walkers; I don't think she'll show mercy thanks to Gaea's memories, but we shall see.
Over all, def excited to see more of the Phyrexian arc, and just how many of the assembled walkers will make it out alive.
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Of course they continue to give Green things it doesn't need. Is it "Green"? I mean sure, Green can make Clues and Food, and dabbled with Treasures, and it is the color of mana production, so sure this fits. But does Green need to get yet another great Treasure engine (glares at Old Gnawbones)??? I was highly suspicious when the Gruul Treasure cards were spoiled (the one that only costs RG with Treasure mana and the Treasure Dork that hurts you) along with Ziatora creating Treasures, but now they are going to be solidly in Green from here. This is so stupid. Not only does the mana stick around, but Treasure strats are only going to get better as Magic goes on, and these are artifact tokens, so this can be splashed in every deck that wants high artifact counts/token creation. This and Doubling Season is just stupid. This and Chatterfang, Squirrel General is just stupid. This is just a truly awful, yet sadly inevitable, development.
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I love Octavia soooo much, the art is great, the abilities are fun, and they're an Elemental Octopus! Plus, there are 8 8's on the card, the last one is tucked into the set count of 081. If the Ward reminder text was on the card, that'd feel more legit, but I'll take it.
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And as for Boros getting graveyard matters abilities, that's def not a bad thing. Boros has been forced into the redzone for far too long and it's great that they expand flavorfully into new design space. Boros just feels like the archeology colors, we've seen this trope with the WR cards in Zendikar: caring about exploring, excavating, finding artifacts, etc. It will feel weird since Boros has largely been one note, but these new designs fit within the scope of the colors and the flavor of the world.
Overall, I think it's good that Creative went with different strategies that still fit within each color pair with this set than just say WR attacks, BG graveyard, WB lifedrain, UG gets everything (jkjkjk), and UR is the only one to care about spells in a magical school world.
[Edits for spelling and clearing up points]
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Again, I understand that the set is to draft, my point is that I had hoped they would bend draft to Commander and still print/reprint cards for the format. Instead, Commander got bent for draft and their usual draft philosophy. That has resulted in the typical draft chaff, missed reprints at the uncommon and rare level, underpowered new legends, not near enough characters that needed cards getting them and bad designs for those that did get them (looking at you Glacian).
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I agree with you on most of your post, especially re the parts I left above. My personally view is that once they decided this set needed to be drafted, the set would only be okay bc they’d have filler for draft archetypes and underpowered cards to prevent feel bads. Had they just let things be designed for unexplored spaces and for characters needing cards, I think this set would have sold regardless of draft experience. There’s also the expectation that characters without cards or in need of another version would be here and just weren’t bc they didn’t fit draft signposts.
And you are right that the needed White upgrades were not here. Barely any new design space and little to no card advantage, monarch being the exception. Heck, Black and Blue got arguably the best White cards in Opposition Agent and HullBreacher, respectively.
While I am still looking forward to my box and building/adding to decks, I do agree that they played this extremely safe and really just need to drop “draft experience” from supplemental sets.
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