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  • posted a message on Odds of a emrakul ban today?
    If I had to get money I would say she won't be banned. As much as she is a pain in the butt to face, she really doesn't have the format-warping, play-or-you-lose meta attached to her like cawblade used to back in the day.
    Posted in: Standard Archives
  • posted a message on Splinter twin in standard
    OK, I understand the Saheeli combo and the Virtuoso combo, but what's the third one you keep mentioning?
    Posted in: Standard Archives
  • posted a message on Worth building a Token EDH deck without green?
    I run a [[Zara, Hedron Grinder]] list. Spam tokens and then swing wide with buff spells.

    Of course, there's always the traditional [[Krenko, mob boss]] if you like Goblins or [[Marrow-gnawer]] if you like rats. Both are very viable commanders.

    EDIT: I can't figure out how to link cards, apparently. I'll leave you to look them up yourself while I figure out the linking.
    Posted in: Commander (EDH)
  • posted a message on Anti-Commander
    Yay! Eldrazi commanders are viable now!
    Posted in: Homebrew and Variant Formats
  • posted a message on Does the forums have a dedicated Frontier section?
    And, if not, where would people discuss it? I'm a fan of the format, and am always up for discussing brews and the format at large.
    Posted in: Community Discussion
  • posted a message on Tezzeret, Master of Metal
    I do like it. In certain decks, it becomes a tutor for the one artifact you're playing. Looks pretty fun to build around, too.
    Posted in: The Rumor Mill
  • posted a message on Boros Human Equipments
    I have an equipment brew that I've been testing. It loses the human tribal in favor of something along the lines of Ally tribal, actually. Stoneforge Acolyte and Stone Haven Outfitter both prove to be really useful. I still run Apprentice, as well as that Dwarf Artificer, too. In spite of having both artificer and ally subtribals, it actually holds together really well. especially when you tutor for that one-of Stoneforge Masterwork and equip it to your Kor Artificer Ally and then swing for 8.

    I should also stress the importance that Needle Spires has on the deck. Double Strike makes the lord effects even stronger. Late game, animate it, throw a bone saw on it, and you can swing for 6 damage, going up two for each Weapons Trainer and/or Stone Haven Outfitter you have on the field
    Posted in: Standard Archives
  • posted a message on Mill in Standard?
    I know there probably isn't much support for it in standard right now, but I'm curious: if you were to make a mill deck in standard, how would you do it?

    Some cards that look useful:
    [[Manic Scribe]]
    [[Minister of Inquiries]]
    [[Startled Awake]]
    [[Vessel of Paramnesia]]
    [[Fleeting Memories]]

    Additionally, a more unconventional route would be getting rid of threats from the library directly, such as Pick the Brain, Lost Legacy, and Invasive Surgery which doubles as mill as well as threat removal.

    My immediate thought is that most of the cards that support mill use either clues or energy, so I think the best option right now is to do it in UG. Again, it's probably not at all viable, but I was curious to see if we could come up with anything, as per a thought experiment.
    Posted in: Standard Archives
  • posted a message on A Mono Green Deck (That has a combo!)
    So, uh, what's the combo?

    I see a lot of synergy between splendid and a lot of your creatures and such, I'd that what you were referring to?
    Posted in: Standard Archives
  • posted a message on Virtuoso - Infinite Thopter Wombo Combo
    Quote from KillerCam251 »
    Messing around with the deck I've seen if you can't go infinite you usually have a healthy amount of thopters around usually 6-8. What about a 2-3 of of Stoneforge Masterwork? With 6 thopters out you're looking at 11 damage in one turn in the air.


    Killer brings up an interesting subject: Do you want to dedicate every card towards advancing the combo, or do you want to have backup plans? Stoneforge Masterwork seems like it could be quite useful in a deck like this if you end up in situations like Killer describes.

    Also, if you want to run Padeem and get the full power out of him, you need answers to big artifacts your OPPONENTS are running as well.
    Posted in: Standard Archives
  • posted a message on Land destruction back in Standard?
    Quote from Kaiyla Han »
    Should consider Crumble to Dust....


    Exactly this. 90% of the standard decks you will be facing will most likely be running more than one color, so the chance to not be able to use it is basically 0. Plus, it hits all of the lands in the library and yard, too, so they have a hard time drawing into stuff.

    Also, you're going to want to be very careful of Splendid Reclamation. It can and will hurt you if someone happens to be running one, like BG Delirium.
    Posted in: Standard Archives
  • posted a message on Mono Red Combo: Spirit Bomb
    Have you considered splashing for blue? It gives you access to three one-drop counter spells, one of which can hit those pesky helicopters. Additionally, it gives you access to slip through space, another utility cantrip for one mana.

    While I'm at it, you may also want to consider either bomat courier or stormchaser mage. The former grants card advantage, and the latter is a menacing beater should you not have the power to find your reservoir.
    Posted in: Standard Archives
  • posted a message on Virtuoso - Infinite Thopter Wombo Combo
    Aetherstorm Roc also has the same function as the module. Run it, because redundancy is nice.

    The following combinations can generate infinite thropters alongside a virtuoso:

    Aetherstorm Roc, Aetherstorm Roc, Aetherstorm Roc.
    Aetherstorm Roc, Aetherstorm Roc, Decoction Module.
    Aetherstorm Roc, Decoction Module, Decoction Module.
    Decoction Module, Decoction Module, Decoction Module.
    Panharmonicon, Aetherstorm Roc, Aetherstorm Roc.
    Panharmonicon, Aetherstorm Roc, Decoction Module.
    Panharmonicon, Decoction Module, Decoction Module.
    Panharmonicon, Panharmonicon, Aetherstorm Roc.
    Panharmonicon, Panharmonicon, Decoction Module.

    All of these give you combo in addition to Whirler Virtuoso, with three of them netting you positive energy. That being said, virtuoso is your weakest link. You need to find ways to ensure it doesn't get destroyed before you can combo, and a way to protect yourself from Lost Legacy is a necessity.

    Reckless Fireweaver isn't all that necessary unless your opponent is running something like Fumigate or Savage Alliance.
    Posted in: Standard Archives
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