My recommendation is as follows:
Ravager and Mox opal are equally important now, but I have run builds with only 2 or 3 ravagers over the years.
Both are key to the deck.
Inkmoth next then glimmervoid.
Adjust your sideboard so it only brings in two-ish colors of cards and run some fastland, damage lands or dual lands until you add the glimmervoids.
I would put spellskites on your list somewhere.
Whether you play him main or in the side he will be very helpful to you and you'll want at least 2.
It my credentials are useful I have played affinity since it was standard legal.
Hope this is helpful.
I find these super interesting.
It seems like the best decks start with taking generally good cards, so you can leave yourself open until everyone establishes an archetype. (i.e. dismember, path to exile, snapcaster, etc..)
Here is another one that is being conducted by members of wizard's staff: modernroto
I have been attacking for two since it was with Jackal pups and ironclaw orcs.
1) Is it always a good idea to drop Eidolon ASAP? Like say 1 drop Swiftspear on turn 1. On turn two, should I drop the Eidolon to put pressure on my opponent, or is it a better play to play 2 1cmc spells to my opponent's dome, and then swing with an enhanced Swiftspear?
Play Eidolon ASAP
2) If I have both Goblin Guide and Swiftspear in my opening hand, which is the better play? What if I have Guide/Swiftspear and a Grim Lavamancer? I want to drop the haste dude to deal damage quickly, but then again I want to drop Lavamancer so he'll lose summoning sickness next turn; I'll always have bolts and fetches, so he'll probably start doing damage right away.
Goblin Guide = best turn 1 play for us
3) Is it ever a good idea to side out any of our dudes? If so, which dudes and in which matchups?
I take out eidolon if my opponent plays a lot of important spells with higher converted mana cost, like against abzan i'd rather have more "cant gain life this turn cards". eidolon also not too impressive against scapeshift.
4) If I have a turn 1 Swiftspear, and the rest of my burn cards are instants - should I start dropping them during the 1st main phase of my second turn to buff the Swiftspear; or do I swing for only 1 with my Swiftspear on turn 2 so I can wait and see if they play any dudes I need to kill?
Buff swiftspear during main phase or during combat. you maximize your damage this way
replaying the turn while writing it down did not go so well
it started out like that, manmorphose into ritual, into ritual, into ascension, into manamorphose x2 for the counters.
then manamorphose, into card draw into rituals into card draw into past in flames.
so excited it was easy to skip details, sorry for that.
In my green decks when i have a tutor on the first turn (either sylvan or worldy) Rofellos is always the go to target because of the advantage that dropping him on turn 2 gives you.
the deck is fun, competative and challenging because of all the options you have. the best advice i can give you is make sure you play a land every turn because cycling can get very mana hungry.
Yes, it's usually a problem if I can't win through swinging. However, various wrath effects typically aren't much of a problem because I can just force everyone to pitch their hands with Myojin of Night's Reach when I reanimate.
FYI Myojin of Night's Reach only works gets the counter when played from your hand, so you can't nuke everyone's hand when he is reanimated
This is a verbal warning, please post more than just a few card names and a type of card in a color. Explain why you are suggesting those cards, or something. That goes for you too Amadi.
Ravager and Mox opal are equally important now, but I have run builds with only 2 or 3 ravagers over the years.
Both are key to the deck.
Inkmoth next then glimmervoid.
Adjust your sideboard so it only brings in two-ish colors of cards and run some fastland, damage lands or dual lands until you add the glimmervoids.
I would put spellskites on your list somewhere.
Whether you play him main or in the side he will be very helpful to you and you'll want at least 2.
It my credentials are useful I have played affinity since it was standard legal.
Hope this is helpful.
It seems like the best decks start with taking generally good cards, so you can leave yourself open until everyone establishes an archetype. (i.e. dismember, path to exile, snapcaster, etc..)
Here is another one that is being conducted by members of wizard's staff:
modernroto
1) Is it always a good idea to drop Eidolon ASAP? Like say 1 drop Swiftspear on turn 1. On turn two, should I drop the Eidolon to put pressure on my opponent, or is it a better play to play 2 1cmc spells to my opponent's dome, and then swing with an enhanced Swiftspear?
Play Eidolon ASAP
2) If I have both Goblin Guide and Swiftspear in my opening hand, which is the better play? What if I have Guide/Swiftspear and a Grim Lavamancer? I want to drop the haste dude to deal damage quickly, but then again I want to drop Lavamancer so he'll lose summoning sickness next turn; I'll always have bolts and fetches, so he'll probably start doing damage right away.
Goblin Guide = best turn 1 play for us
3) Is it ever a good idea to side out any of our dudes? If so, which dudes and in which matchups?
I take out eidolon if my opponent plays a lot of important spells with higher converted mana cost, like against abzan i'd rather have more "cant gain life this turn cards". eidolon also not too impressive against scapeshift.
4) If I have a turn 1 Swiftspear, and the rest of my burn cards are instants - should I start dropping them during the 1st main phase of my second turn to buff the Swiftspear; or do I swing for only 1 with my Swiftspear on turn 2 so I can wait and see if they play any dudes I need to kill?
Buff swiftspear during main phase or during combat. you maximize your damage this way
hope this helps!
2 wear / tear
2 skullcrack
2 searing blaze
3 smash to smithereens
2 ?
he did a deck tech
I love my wife.
Linky
it started out like that, manmorphose into ritual, into ritual, into ascension, into manamorphose x2 for the counters.
then manamorphose, into card draw into rituals into card draw into past in flames.
so excited it was easy to skip details, sorry for that.
metamorphose
metamorphose
ritual
ritual
ascension
metamorphose + copy
metamorphose + copy
probe + copy
sleight + copy
sleight + copy
serum visions + copy
serum visions + copy
ritual + copy
ritual + copy
past in flames
flash it all back
grapeshot
stacking your deck is always helpful
i use all 5 colors in mine, my general is Cromat because he can end the game in three swings
your forgetting 10 cycling lands
i used these lands and Life from the Loam to further abuse astral slide and lightning rift
the creatures with ETB that i use are
Wall of Blossoms
Carven Caryatid
cartographer
tilling treefolk
acidic slime
eternal witness
loxodon hierarch
masked admirers
all these critters either draw cards (to allow dredging back LfTL), or get cycle lands back from the graveyard
your also missing some good cyclers
decree of justice
renewed faith
clear
edge of autumn
lay waste
rapid decay
sicken
volcanic submersion
all these cards provide cheap cyclers with an ability that could be relevant
my build also has a bunch of tutors to find LfTL and your key enchantments like Astral Slide, Lightning Rift, Exploration and Seismic Assault or the best card in the deck, Fluctuator
the deck is fun, competative and challenging because of all the options you have. the best advice i can give you is make sure you play a land every turn because cycling can get very mana hungry.
FYI
Myojin of Night's Reach only works gets the counter when played from your hand, so you can't nuke everyone's hand when he is reanimated
http://forums.mtgsalvation.com/showpost.php?p=4343769&postcount=1
faith's fetters
oblivion ring
bounce in blue
This is a verbal warning, please post more than just a few card names and a type of card in a color. Explain why you are suggesting those cards, or something. That goes for you too Amadi.