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  • posted a message on Niv-Mizzet, Supreme, Lier, Disciple of the Drowned and adventure cards
    Was explaining to a poster on the Arena bug forum about why certain cards can be jump-started with Niv-Mizzet, Supreme while others can't. Was then rebuffed by someone else, saying, that both Niv and Lier should allow appropriate adventure cards to be cast via jump-start/flashback, even though they are not instant/sorcery cards in the graveyard and shouldn't get those abilities, as far as I see. Now I'm confused and need clarification (with relevant rules please, if possible). Is it possible to cast a dualcolored adventure from the graveyard via Niv-Mizzet's jump-start? Is is possible to flashback an adventure via Lier, Disciple of the Drowned?
    Posted in: Magic Rulings
  • posted a message on What does it mean for a creature to have base power -1?
    Yes, you get a negative value. The rule makes it clear, that life totals are excempt from the "treat as 0", so you don't treat the doubled negative life total as 0, you use the actual result for the new life total. So -10 life becomes -20 life.
    Posted in: Magic Rulings
  • posted a message on Manifest + "Leaves the battlefield"
    No. Leaves the battlefield triggers trigger based of the game state prior to the event. At which time the face down permanent didn't have that ability to trigger.

    Do not confuse that with "enters the graveyard from anywhere" abilities, though, which trigger after the event. So a manifested Emrakul, the Aeons Torn would get its shuffle trigger when it dies.
    Posted in: Magic Rulings
  • posted a message on An Elked Ulamog and its graveyard ability
    The key here is, that Ulamog, the Infinite Gyre does not have a "dies" trigger. It has an "enters the graveyard from anywhere" trigger. The difference being, that "dies" triggers trigger based on the game state prior to the event, while "enter the graveyard from anywhere" triggers are checked after the event. So the game looks at Ulamog as it is in the graveyard now, not at Ulamog as it last existed on the battlefield.
    Posted in: Magic Rulings
  • posted a message on Helvault + Mirage Mirror, potential for easy way to drop large permanents?
    No. All the cards have linked abilities, and thus can return only the cards specifically exiled with the first ability of the linked pair.

    607.1. An object may have two abilities printed on it such that one of them causes actions to be taken or
    objects or players to be affected and the other one directly refers to those actions, objects, or
    players. If so, these two abilities are linked: the second refers only to actions that were taken or
    objects or players that were affected by the first, and not by any other ability.

    607.2a If an object has an activated or triggered ability printed on it that instructs a player to exile
    one or more cards and an ability printed on it that refers either to “the exiled cards” or to cards
    “exiled with [this object],” these abilities are linked. The second ability refers only to cards in
    the exile zone that were put there as a result of an instruction to exile them in the first ability.
    Posted in: Magic Rulings
  • posted a message on Drivnod, Carnage Dominus/Teysa Karlov
    Blood Artist dying will cause three instances of all the dies triggers, Teysa and Drivnod each adding an additional instance of the original trigger. So 3 4/3 tapped demons, 3 cards drawn, 3 life drained. Plus the 2 cards drawn from the Village Rites
    Posted in: Magic Rulings
  • posted a message on Isshin, Two Heavens as One
    Actually, raid is just an ability word, it has no inherrent rules meaning. That's why it is in italics, non-rules text, like flavortext. It would also be quite convoluted to make an attack trigger a raid trigger, since you could just make it an atack trigger and save the text for the raid condition. Saving text is crucial on cards where there is only so much room.
    Posted in: Magic Rulings
  • posted a message on Teferi’s Veil and the encore ability
    Yes. Tokens no longer vanish when phasing out. This rule has been changed quite a while ago.

    This rule indicates, that tokens remain when phased out, should you want something more concrete.
    702.26d The phasing event doesn’t actually cause a permanent to change zones or control, even
    though it’s treated as though it’s not on the battlefield and not under its controller’s control
    while it’s phased out. Zone-change triggers don’t trigger when a permanent phases in or out.
    Tokens continue to exist on the battlefield while phased out. Counters and stickers remain on a
    permanent while it’s phased out. Effects that check a phased-in permanent’s history won’t treat
    the phasing event as having caused the permanent to leave or enter the battlefield or its
    controller’s control.
    Posted in: Magic Rulings
  • posted a message on Teferis protection
    Sure, unless things like Kutzil, Malamet Exemplar, or Myrel, Shield of Argive prevent you from doing so.
    Posted in: Magic Rulings
  • posted a message on Triggered abilities with "may" and "If you do"
    The later. "May" triggers always go on the stack wether you want to execute them or not. That choice is made on resolution.
    Posted in: Magic Rulings
  • posted a message on Sequence of stack. Triggers in Draw Step
    When the draw step begins, Howling Mine triggers, but that trigger has to wait until a player would receive priority to be put on the stack. Now, the active player draws a card from the turn based action, which triggers the opponent's Sheoldred. This trigger, too, has to wait a moment. Now state based actions are checked, nothing to clean up, so the active player would get priority. But there are two waiting triggers, which are put on the stack in APNAP order. So the next part depends on where in the turn order the controllers of the Mine and Sheoldred are. Beginning with the active player, all players put their waiting triggers on the stack. This results in either Sheoldred's life loss trigger or the Mine's card draw trigger to be on top. If one opponent controls both, that opponent gets to choose their order. No matter the order, though, the last opportunity for the active player to stay in the game is to remove Sheoldred BEFORE the Mine's trigger resolves. Because once it does and the player draws a card, Sheoldred triggers AGAIN, and getting rid of her after that will not stop the life loss, and thus not stop the game loss. So they can hope to draw into a solution with their draw turn based action, but not with the Mine, unless that solution can somehow stop a Sheoldred trigger from resolving, like a Stifle or Time Stop (removing her won't do at this point), or some instant life gain effect, or some other more obscure way to stay in the game.
    Posted in: Magic Rulings
  • posted a message on interesting question came up over the weekend at a chaos draft
    The color indicator sets the default colors for the permanent, which applies if the Lazotep Convert isn't copying anything. That default is overwritten by the copy effect. The green comes from copying the Blob, the black comes from the copy effect setting that color in addition. Thus your Blob is black green. The "its" in "in addition to its other colors" refers to the object the Convert is copying.
    Posted in: Magic Rulings
  • posted a message on interesting question came up over the weekend at a chaos draft
    Quote from chrisbek »

    What is the power and toughness of the Lazotep Convert after copying and becoming a consuming blob?

    It's a 4/4 due to the copy effect setting the power/toughness as an exception to the copy effect, and thus any characteristic defining ability for that exception is not copied (707.9d)
    What is the color of the Lazotep Convert?

    Black and green, because the (updated Oracle) copy effect specifies the color black is "in addition to its other colors".
    What is its creature type?

    Zombie Ooze. The zombie subtype is also "in addition to its other types".
    Posted in: Magic Rulings
  • posted a message on Interaction Chancellor of the Forge ETBeffect with orthion, Hero of Lavabrink 9 Mana tap and Akoum Battlesinger
    You'll make 5 token copies of the Chancelor. All of them trigger, then the legend rule makes you choose one of your 6 Chancelors to keep and the rest are put into the graveyard, thus not counted for the 5 triggers. After that, the triggers go on the stack, and when they resolve, they count the number of creatures you control at that moment. So yes, the later triggers will generate more tokens, because of the tokens created by the earlier triggers. Do note, that all players can interrupt this cascade by adding or removing creatures under your control.

    Your second question doesn't make any sense, since Akoum Battlesinger only cares about Allies entering the battlefield, not goblins. There are no triggers here.

    Edit:
    Oops, somehow I thought the Chancelors were legendary. My bad.
    Posted in: Magic Rulings
  • posted a message on Merchant Raiders
    Nothing says to untap the creatures. If the thing preventing them from untapping is gone, they will untap the next time they normally would, so in their controller's next untap step. Note, that untap effects can untap the creatures even with the Raiders on the field, because those only prevent untapping in the untap step.
    Posted in: Magic Rulings
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