611.3a A continuous effect generated by a static ability isn’t “locked in”; it applies at any given
moment to whatever its text indicates
611.3c Continuous effects that modify characteristics of permanents do so simultaneously with the
permanent entering the battlefield. They don’t wait until the permanent is on the battlefield and
then change it. Because such effects apply as the permanent enters the battlefield, they are
applied before determining whether the permanent will cause an ability to trigger when it enters
the battlefield.
And just to prevent discussion on wether having shroud is a characteristic:
109.3. An object’s characteristics are name, mana cost, color, color indicator, card type, subtype,
supertype, rules text, abilities, power, toughness, loyalty, defense, hand modifier, and life modifier.
Objects can have some or all of these characteristics. Any other information about an object isn’t a
characteristic. For example, characteristics don’t include whether a permanent is tapped, a spell’s
target, an object’s owner or controller, what an Aura enchants, and so on.
Protection does four specific things for the protected permanent or player, which you can remember by DEBT:
D amage from a source with the stated quality will be prevented (unless damage can't be prevented for some reason)
E nchanting/equipping/fortifying will not be possible (so no enchantment/equipment/fortification can get attached to it)
B locking the protected creature is not possible by creatures with the stated quality
T argeting is not possible by sources with the stated quality
Note, that protection is not a catch-all. Untargeted destruction like with Wrath of God, forced sacrifice like with Soul Shatter, negating damage prevention like with Questing Beast, etc. can still get around protection.
In order for your 9/9 to live, you have to put the deathtoucher first in its damage assignment order. That way, you can deal 5 (plus up to 4 more) damage in the first combat damage step to it, which will result in it being destroyed before it can strike in the second combat damage step.
Yes. The Prophet's ability will only trigger if it is on the battlefield when your upkeep begins, and you have to have the city's blessing. The blessing, once achieved, will stay for the rest of the game. But there is nothing inherently linked to it, it's just a marker, that you have achieved a certain game state in this particular game, to be referenced by spells and abilities.
Only if the attacker has trample or some other ability to allow for such a thing. Just removing the blockers won't do. If an attacker finds itself blocked with no creatures blocking it (anymore) it will simply assign and deal no combat damage.
509.1h An attacking creature with one or more creatures declared as blockers for it becomes a
blocked creature; one with no creatures declared as blockers for it becomes an unblocked
creature. This remains unchanged until the creature is removed from combat, an effect says that
it becomes blocked or unblocked, or the combat phase ends, whichever comes first. A creature
remains blocked even if all the creatures blocking it are removed from combat.
510.1c A blocked creature assigns its combat damage to the creatures blocking it. If no creatures are
currently blocking it (if, for example, they were destroyed or removed from combat), it assigns
no combat damage. If exactly one creature is blocking it, it assigns all its combat damage to that
creature. If two or more creatures are blocking it, it assigns its combat damage to those creatures
according to the damage assignment order announced for it. This may allow the blocked
creature to divide its combat damage. However, it can’t assign combat damage to a creature
that’s blocking it unless, when combat damage assignments are complete, each creature that
precedes that blocking creature in its order is assigned lethal damage. When checking for
assigned lethal damage, take into account damage already marked on the creature and damage
from other creatures that’s being assigned during the same combat damage step, but not any
abilities or effects that might change the amount of damage that’s actually dealt. An amount of
damage that’s greater than a creature’s lethal damage may be assigned to it.
That'S what we are here for, if it is a rules related question. But please make a new thread if it isn't directly related to what was asked and answered in this one. For non-rules questions try asking in the appropriate forum instead.
Protection helps against four specific things (DEBT): D amage to the object is prevented E nchanting/equipping is not possible B locking is not possible T argeting is not possible
Protection is taken into account constantly at every time. Whenever something tries to do one or more of the four things, protection applies and stops it. In regards to abilities, the game looks at the source to determine if protection applies.
So in your first scenario, your Angelic Curator will not be tapped by Abyssal Hunter due to having become an illegal target. And since the ability doesn't resolve, the damage prevention doesn't even matter.
In your second scenario, you cannot target the Curator with the Souleater's ability due to protection from artifacts. To do so, you have to FIRST turn the Souleater into a nonartifact. Afterwards you can target the Curator at your leisure.
You return Zada from your graveyard to your hand when Disentomb resolves. That's all. Zada's triggered ability can function on the battlefield, and since it doesn't dspecify otherwise, it ONLY functions while Zada is on the battlefield.
113.6. Abilities of an instant or sorcery spell usually function only while that object is on the stack. Abilities of all other objects usually function only while that object is on the battlefield. The
exceptions are as follows:
[...]
Was explaining to a poster on the Arena bug forum about why certain cards can be jump-started with Niv-Mizzet, Supreme while others can't. Was then rebuffed by someone else, saying, that both Niv and Lier should allow appropriate adventure cards to be cast via jump-start/flashback, even though they are not instant/sorcery cards in the graveyard and shouldn't get those abilities, as far as I see. Now I'm confused and need clarification (with relevant rules please, if possible). Is it possible to cast a dualcolored adventure from the graveyard via Niv-Mizzet's jump-start? Is is possible to flashback an adventure via Lier, Disciple of the Drowned?
Yes, you get a negative value. The rule makes it clear, that life totals are excempt from the "treat as 0", so you don't treat the doubled negative life total as 0, you use the actual result for the new life total. So -10 life becomes -20 life.
No. Leaves the battlefield triggers trigger based of the game state prior to the event. At which time the face down permanent didn't have that ability to trigger.
Do not confuse that with "enters the graveyard from anywhere" abilities, though, which trigger after the event. So a manifested Emrakul, the Aeons Torn would get its shuffle trigger when it dies.
The key here is, that Ulamog, the Infinite Gyre does not have a "dies" trigger. It has an "enters the graveyard from anywhere" trigger. The difference being, that "dies" triggers trigger based on the game state prior to the event, while "enter the graveyard from anywhere" triggers are checked after the event. So the game looks at Ulamog as it is in the graveyard now, not at Ulamog as it last existed on the battlefield.
No. All the cards have linked abilities, and thus can return only the cards specifically exiled with the first ability of the linked pair.
607.1. An object may have two abilities printed on it such that one of them causes actions to be taken or
objects or players to be affected and the other one directly refers to those actions, objects, or
players. If so, these two abilities are linked: the second refers only to actions that were taken or
objects or players that were affected by the first, and not by any other ability.
607.2a If an object has an activated or triggered ability printed on it that instructs a player to exile
one or more cards and an ability printed on it that refers either to “the exiled cards” or to cards
“exiled with [this object],” these abilities are linked. The second ability refers only to cards in
the exile zone that were put there as a result of an instruction to exile them in the first ability.
Blood Artist dying will cause three instances of all the dies triggers, Teysa and Drivnod each adding an additional instance of the original trigger. So 3 4/3 tapped demons, 3 cards drawn, 3 life drained. Plus the 2 cards drawn from the Village Rites
And just to prevent discussion on wether having shroud is a characteristic:
D amage from a source with the stated quality will be prevented (unless damage can't be prevented for some reason)
E nchanting/equipping/fortifying will not be possible (so no enchantment/equipment/fortification can get attached to it)
B locking the protected creature is not possible by creatures with the stated quality
T argeting is not possible by sources with the stated quality
Note, that protection is not a catch-all. Untargeted destruction like with Wrath of God, forced sacrifice like with Soul Shatter, negating damage prevention like with Questing Beast, etc. can still get around protection.
Well, while not a keyworded mechanic, Urabrask the Hidden is the (current) solution for such a mechanic.
509.1h An attacking creature with one or more creatures declared as blockers for it becomes a
blocked creature; one with no creatures declared as blockers for it becomes an unblocked
creature. This remains unchanged until the creature is removed from combat, an effect says that
it becomes blocked or unblocked, or the combat phase ends, whichever comes first. A creature
remains blocked even if all the creatures blocking it are removed from combat.
510.1c A blocked creature assigns its combat damage to the creatures blocking it. If no creatures are
currently blocking it (if, for example, they were destroyed or removed from combat), it assigns
no combat damage. If exactly one creature is blocking it, it assigns all its combat damage to that
creature. If two or more creatures are blocking it, it assigns its combat damage to those creatures
according to the damage assignment order announced for it. This may allow the blocked
creature to divide its combat damage. However, it can’t assign combat damage to a creature
that’s blocking it unless, when combat damage assignments are complete, each creature that
precedes that blocking creature in its order is assigned lethal damage. When checking for
assigned lethal damage, take into account damage already marked on the creature and damage
from other creatures that’s being assigned during the same combat damage step, but not any
abilities or effects that might change the amount of damage that’s actually dealt. An amount of
damage that’s greater than a creature’s lethal damage may be assigned to it.
D amage to the object is prevented
E nchanting/equipping is not possible
B locking is not possible
T argeting is not possible
Protection is taken into account constantly at every time. Whenever something tries to do one or more of the four things, protection applies and stops it. In regards to abilities, the game looks at the source to determine if protection applies.
So in your first scenario, your Angelic Curator will not be tapped by Abyssal Hunter due to having become an illegal target. And since the ability doesn't resolve, the damage prevention doesn't even matter.
In your second scenario, you cannot target the Curator with the Souleater's ability due to protection from artifacts. To do so, you have to FIRST turn the Souleater into a nonartifact. Afterwards you can target the Curator at your leisure.
None of the exceptions apply.
Do not confuse that with "enters the graveyard from anywhere" abilities, though, which trigger after the event. So a manifested Emrakul, the Aeons Torn would get its shuffle trigger when it dies.