Went 3-1 in the local tournament yesterday, very close to 4-0. Lost the first match, game 3 got sultai energy to 1 life couldn't find a way to finish him off before 2x Hostage Taker got him the win.
Beat a Fraying Sanity mill deck. Nasty.
Then beat a New Perspectives Approach Cycling brew.
Finally took down Esper Approach Control.
The deck is great, multiple times the Dreamstealer took 3-5 cards from their hand.
So after playing a variety of other decks over the last few months, I've decided to dust off this deck and try it out again. I've updated the original list with the changes I've made for Ixalan (not too different, we didn't lose much after rotation).
Got a tournament tonight at my LGS so we'll see how it goes.
Cool write up, good to see it's going well for you. Thing I found with the longtusk cub is if an electrostatic pummeler doesn't show up the cub gives you that second big pay off for all the energy you've accumulated. I've not played the deck for a couple of weeks, trying out a mono white sunmare deck, still have it built though. It's a really fun deck.
Played standard showdown and again finished with a 3-1 record losing to UR control and beating RG ramp, UR colossus & Ramunap Red. Made top 8 and lost to the RG ramp I'd earlier beaten after a mulligan to 5 and only seeing 3 lands in 8 turns.
Pretty pleased with deck, I'm not sure how to make it better. Had thoughts about splashing red to replace the larger than life with invigorated rampage, but not sure if making the mana tougher is worth it. It feels good as two colour.
After the release of HOD, I decided to brew something around Dreamstealer. It's the kind of card that jumps out at me. Had to be done.
Obviously any pump spell combined with menace is excellent, especially with the stealer. Currently any time you hear the words pump spell you usually hear the word Pummeler so I decided to combine the two.
Typical first few turns:
Turn 1 - Attune
Turn 2 - Servant or Siphoner (either of these will draw removal)
Turn 3 - Dreamstealer or Pummeler
Turn 4 - Pump spell to strip their hand or crush with Pummeler.
Either of the turn 4 plays is hard to compete with.
Played a 4 round tournament went 3-1 losing to a mono red deck, which was very close.
Sideboard is a work in progress, will update when I'm happy with it.
Going back to mirror mockery(a card I really want to brew with!) you can create a soft lock with sidisi's faithful on turn 2. Kind of fun :). The copy exploits itself to return whatever the opponent played on the previous turn. Add assault formation for damage also.
Beat a Fraying Sanity mill deck. Nasty.
Then beat a New Perspectives Approach Cycling brew.
Finally took down Esper Approach Control.
The deck is great, multiple times the Dreamstealer took 3-5 cards from their hand.
Got a tournament tonight at my LGS so we'll see how it goes.
Also made a couple of changes dropped 1 dreamstealer 1 aethersphere harvester and 1 Forest. Added 2 Rhonas the indomitable and 1 more longtusk cub. Rhonas has great synergy with the pummeler.
Played standard showdown and again finished with a 3-1 record losing to UR control and beating RG ramp, UR colossus & Ramunap Red. Made top 8 and lost to the RG ramp I'd earlier beaten after a mulligan to 5 and only seeing 3 lands in 8 turns.
Pretty pleased with deck, I'm not sure how to make it better. Had thoughts about splashing red to replace the larger than life with invigorated rampage, but not sure if making the mana tougher is worth it. It feels good as two colour.
dreamstealer pumped up straight up scares people.
5 Swamp
4 Blooming marsh
2 hashep oasis
4 Aether hub
4 Electrostatic pummeler
3 Dreamstealer
4 Servant of the conduit
4 Glint-sleeve siphoner
3 Longtusk cub
2 Bristling hydra
4 Larger than life
4 Blossoming defense
4 Attune with aether
4 fatal push
2 crash the ramparts
2 arguel's blood fast
2 vraska's contempt
2 lost legacy
2 Appetite for the unnatural
2 life goes on
3 duress
2 aethersphere harvester
Edit:Updated for Ixalan.
After the release of HOD, I decided to brew something around Dreamstealer. It's the kind of card that jumps out at me. Had to be done.
Obviously any pump spell combined with menace is excellent, especially with the stealer. Currently any time you hear the words pump spell you usually hear the word Pummeler so I decided to combine the two.
Typical first few turns:
Turn 1 - Attune
Turn 2 - Servant or Siphoner (either of these will draw removal)
Turn 3 - Dreamstealer or Pummeler
Turn 4 - Pump spell to strip their hand or crush with Pummeler.
Either of the turn 4 plays is hard to compete with.
Played a 4 round tournament went 3-1 losing to a mono red deck, which was very close.
Sideboard is a work in progress, will update when I'm happy with it.