Hello Gren08. I like you deck. I am also working on putting together a Sen Triplets Commander Deck and I would love it if you could take a look at it. It is a bit different than yours and thus you might also get some ideas from my decklist. You can find it here: Sen Triplets: Controlling the Game
As for yours decklist, I would highly consider adding in Leonin Abunas. Not much can deal your board when all your permanents are hexproof and have indestructible (via Darksteel Forge and Mycosynth Lattice).
I would also ditch All is dust. It becomes a pointless spell with Lattice in play. Instead, I would run something like Black Sun's Zenith, Merciless Eviction, or Cyclonic Rift. Those will still be useful when Lattice is in play and can still dodge indestructible like All is Dust can.
Hello all. I have been brewing up a Sen Triplets deck ever since the color rule change was announced for EDH. My goal was to great a deck that would be able to take control of the game state while still being able to win. Here is the decklist I am currently working with:
Armageddon - I do have a bunch of mana rocks. Could really screw my opponents, but is not nice to play and is frowned upon.
Well that is what I have so far.
Comments and Feedback would be greatly appreciated
I tried this deck out at FNM tonight. Here where the results and the take-aways:
Pod 1
In pod one, I was against a white aggro deck, a Narset, Enlightened Master deck, and a Scion of the Ur-Dragon deck. The Narset player was quickly hated out of the game and it ended up being a battle between the remaining three of us. I was able to control the game state and encourage the aggro and dragon deck to fight it out. I need proceeded to use the Time Sieve combo to win in the end.
Pod 2
In this pod, I was up against a GW token deck, a Thassa, God of the Sea control deck, and a Athreos, God of Passage deck. The token deck ended up getting mana screwed. I ended up playing Sen Triplets and continually targeted the Thassa player to prevent counter-spells. I was able to get Leonin abunas + Darksteel Forge + Mycosynth Lattice out. This made all my stuff mostly untouchable. I ended up eventually playing Thassa's Omniscience and then dumping my hand and beating with Blightsteel for the win.
Pod 3
In this pod, I was up against a The Mimeoplasm, Hanna, Ship's Navigator, and Aurelia, the Warleader deck. Unfortunately, the Hanna deck was able to get off to a great start and was able to lead a well timed winter orb. This got him ahead enough that I was never able to catch up. I lost the pod.
Hello rule gurus. I have a question on an interaction among a few cards. In one of my EDH deck, I have Daretti, Scrap Savant as my commander. In a recent game, I was able to ultimate him to get the emblem. The emblem states:
Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step.
In this deck, I have also have a Ugin, the Spirit Dragon and a Liquimetal Coating. My question is: if I use Liquimetal Coating to make Ugin an artifact, and then use Ugins second ability at -7 (use 7 for X), will I get Ugin back at my next end step as a result of Daretti's Emblem? This question could apply to more Planswalkers but I have Ugin in the deck and am thus using him as the example. Thanks!
Hello fellow MTGSalvation forum readers. I have been running a variant of the Sigarda Enchantress deck this thread is about and wanted to post my deck list in the hope of receiving some feedback on how to improve it. Without farther ado, here is the deck:
This deck also exists on Tappedout.net and there has been some significant discussion there. Here is a link for reference: Link to deck @ TappedOut.net
The sideboard is just a list of cards I have been considering.
This EDH deck's primary win condition is by playing Sigarda and buffing her with enchantments and going for 21 commander damage. Alternativly, this deck can win by hitting with big creatures like Akroma, Angel of Wrath and Avacyn, Angel of Hope, spawning an army of angels with Sigil of the Empty Throne, or beating face with a creature turned eldrazi with Eldrazi Conscription.
This deck also has a defensive enchantment shell as well using cards like Asceticism and City of Solitude.
Beyond this, the deck uses enchantresses like Argothian Enchantress and Mesa Enchantress as card draw engines. It can also use Skullclamp on the tokens to draw as well. The Eldrazi spawn are very useful for this effect as you can chain there sac effect to power skullclamps equip cost.
This deck also has the ability to generate a decent number of tokens. This allows the deck to still have a decent creature presence even through I am currently only running 13 creatures.
The planeswalkers in the deck also give the deck some additional utility as well. The emblem from Elspeth, Knight-Errant is great and nearly impossible to get rid of. Ajani, Mentor of Heroes allows me to buff by dudes as well as dig for answers.
Some of the main differences in my decklist compared to some of the over Sigarda Enchantress decks I have seen on this forum are:
My decks use of artifacts and willingness to use them. Granted, I am only running a few, but I still think Helm of the Gods and Skullclamp combined with tokens are too good to pass up.
Quarantine Field This card is AWESOME. It ends up being a multi-target Oblivion Ring. When I have ended up casting it, I am routinely hitting 5-7 permanents.
This decklist is also capable of producing tokens from Awakening Zone, From Beyond, Elspeth, Knight-Errant, and Sigil of the Empty Throne. The eldrazi tokens combo very nicely with Skullclamp. I can sacrifice a token to draw 2 cards and provide the 1 needed to equip skullclamp to the next token. This seems really good. In addition, the angels tokens provide a win-condition by giving me an army of 4/4 fliers.
I have been considering a few ideas on how to enhance this deck. One idea is to include Squirrel Nest and Earthcraft for infinite squirrel tokens. Having an infinite combo in the deck could help in some matchups. Another idea was adding Wheel of Sun and Moon.
This deck has already been through a couple of iterations. At the past two FNM's I was participating in, I had the following issues (with previous iterations of the deck list):
I am not sure I have enough protection for me. Other than Leyline of Sanctity, my opponents are relatively free to sling spells at my face. I was killed of in one of my FNM games via direct damage to me. I am curious if readers think this is a big problem or not.
I also had a rules question. Would someone care to chime in on if the tokens from Heliod, God of the Sun will trigger draws from my enchantresses?
Please share any comments and feedback you have regarding my deck. I am looking to improve it and make it the best it can be. Also feel free to check it out on TappedOut.net and read the discussion there.
As for yours decklist, I would highly consider adding in Leonin Abunas. Not much can deal your board when all your permanents are hexproof and have indestructible (via Darksteel Forge and Mycosynth Lattice).
I would also ditch All is dust. It becomes a pointless spell with Lattice in play. Instead, I would run something like Black Sun's Zenith, Merciless Eviction, or Cyclonic Rift. Those will still be useful when Lattice is in play and can still dodge indestructible like All is Dust can.
Hello all. I have been brewing up a Sen Triplets deck ever since the color rule change was announced for EDH. My goal was to great a deck that would be able to take control of the game state while still being able to win. Here is the decklist I am currently working with:
1x Sen Triplets
Lands
1x Academy Ruins
1x Ancient Den
1x Arcane Sanctum
1x Celestial Colonnade
1x Command Tower
1x Darkslick Shores
1x Darksteel Citadel
1x Drowned Catacomb
1x Fetid Heath
1x Flooded Strand
1x Glacial Fortress
1x Godless Shrine
1x Hallowed Fountain
7x Island
1x Isolated Chapel
1x Mystic Gate
1x Nimbus Maze
1x Plains
1x Polluted Delta
1x Reliquary Tower
1x Seachrome Coast
1x Seat of the Synod
1x Strip Mine
1x Sunken Ruins
2x Swamp
1x Temple of Deceit
1x Temple of Enlightenment
1x Temple of Silence
1x Tundra
1x Vault of Whispers
1x Watery Grave
1x Akroma, Angel of Wrath
1x Blightsteel Colossus
1x Consecrated Sphinx
1x Erebos, God of the Dead
1x Etherium Sculptor
1x Leonin Abunas
1x Master Transmuter
1x Memnarch
1x Phyrexian Metamorph
1x Sharding Sphinx
1x Sharuum the Hegemon
1x Solemn Simulacrum
1x Thassa, God of the Sea
1x Thopter Assembly
1x Wurmcoil Engine
Artifacts
1x Chromatic Lantern
1x Coalition Relic
1x Crucible of Worlds
1x Darksteel Forge
1x Gilded Lotus
1x Lightning Greaves
1x Mimic Vat
1x Mycosynth Lattice
1x Nevinyrral's Disk
1x Scroll Rack
1x Sculpting Steel
1x Sensei's Divining Top
1x Sol Ring
1x Tangle Wire
1x Thought Vessel
1x Time Sieve
1x Trading Post
1x Unwinding Clock
1x Vedalken Orrery
1x Winter Orb
1x Celestial Dawn
1x Debtors' Knell
1x Ghostly Prison
1x Grave Pact
1x Leyline of the Void
1x Painful Quandary
1x Propaganda
1x Rhystic Study
1x Thopter Spy Network
Planeswalkers
1x Jace, the Mind Sculptor
1x Narset Transcendent
1x Tamiyo, the Moon Sage
1x Tezzeret, Agent of Bolas
Spells
1x Black Sun's Zenith
1x Counterspell
1x Cryptic Command
1x Cyclonic Rift
1x Demonic Tutor
1x Dissipate
1x Enlightened Tutor
1x Merciless Eviction
1x Render Silent
1x Sphinx's Revelation
1x Utter End
1x Vindicate
1x Wrath of God
Link to deck @ TappedOut.net
How the deck works
This deck uses a variety of both stax and control elements to gain control of the gamestate. These include:
I have included some really useful synergies into the deck, such as:
How do I win
This deck will primarily win via creature damage from its big hitters like Blightsteel Colossus, Akroma, Angel of Wrath, and Wurmcoil Engine
As a secondary win condition, it can use the ultimates of Tezzeret, Agent of Bolas and Jace, the Mind Sculptor
I am also considering the following:
Well that is what I have so far.
Comments and Feedback would be greatly appreciated
I tried this deck out at FNM tonight. Here where the results and the take-aways:
Pod 1
In pod one, I was against a white aggro deck, a Narset, Enlightened Master deck, and a Scion of the Ur-Dragon deck. The Narset player was quickly hated out of the game and it ended up being a battle between the remaining three of us. I was able to control the game state and encourage the aggro and dragon deck to fight it out. I need proceeded to use the Time Sieve combo to win in the end.
Pod 2
In this pod, I was up against a GW token deck, a Thassa, God of the Sea control deck, and a Athreos, God of Passage deck. The token deck ended up getting mana screwed. I ended up playing Sen Triplets and continually targeted the Thassa player to prevent counter-spells. I was able to get Leonin abunas + Darksteel Forge + Mycosynth Lattice out. This made all my stuff mostly untouchable. I ended up eventually playing Thassa's Omniscience and then dumping my hand and beating with Blightsteel for the win.
Pod 3
In this pod, I was up against a The Mimeoplasm, Hanna, Ship's Navigator, and Aurelia, the Warleader deck. Unfortunately, the Hanna deck was able to get off to a great start and was able to lead a well timed winter orb. This got him ahead enough that I was never able to catch up. I lost the pod.
In this deck, I have also have a Ugin, the Spirit Dragon and a Liquimetal Coating. My question is: if I use Liquimetal Coating to make Ugin an artifact, and then use Ugins second ability at -7 (use 7 for X), will I get Ugin back at my next end step as a result of Daretti's Emblem? This question could apply to more Planswalkers but I have Ugin in the deck and am thus using him as the example. Thanks!
1 Argothian Enchantress
1 Eidolon of Countless Battles
1 Eternal Witness
1 Hushwing Gryff
1 Mesa Enchantress
1 Verduran Enchantress
1 Academy Recto
1 Eidolon of Blossoms
1 Nylea, God of the Hunt
1 Sun Titan
1 Akroma, Angel of Wrath
1 Avacyn, Angel of Hope
1 Iona, Shield of Emeria
Enchantments
1 Ethereal Armor
1 Hyena Umbra
1 Mirri's Guile
1 Rancor
1 Utopia Sprawl
1 Daybreak Coronet
1 Flickerform
1 Quarantine Field
1 Spirit Mantle
1 Sterling Grove
1 Sylvan Library
1 Ancestral Mask
1 Armadillo Cloak
1 Aura Shards
1 Aura of Silence
1 Awakening Zone
1 Battle Mastery
1 City of Solitude
1 Enchantress's Presence
1 Ghostly Prison
1 Oblivion Ring
1 Shield of the Oversoul
1 Unflinching Courage
1 From Beyond
1 Leyline of Sanctity
1 Asceticism
1 Mirari's Wake
1 Privileged Position
1 Sigil of the Empty Throne
1 Eldrazi Conscription
1 Enlightened Tutor
1 Swords to Plowshares
1 Worldly Tutor
1 Eladamri's Call
1 Beast Within
1 Cultivate
1 Idyllic Tutor
1 Kodama's Reach
1 Replenish
1 Creeping Renaissance
1 Three Dreams
1 Winds of Rath
1 Austere Command
Artifacts
1 Helm of the Gods
1 Skullclamp
1 Sol Ring
1 Torpor Orb
1 Bow of Nylea
Planeswalkers
1 Elspeth, Knight-Errant
1 Ajani, Mentor of Heroes
Lands
1 Canopy Vista
1 Cavern of Souls
1 Command Tower
1 Dust Bowl
7 Forest
1 Ghost Quarter
1 Mistveil Plains
1 Nykthos, Shrine to Nyx
12 Plains
1 Reliquary Tower
1 Riftstone Portal
1 Serra's Sanctum
1 Stirring Wildwood
1 Strip Mine
1 Sunpetal Grove
1 Temple Garden
1 Temple of Plenty
1 Windswept Heath
1 Wooded Bastion
1 Angelic Destiny
1 Archangel of Thune
1 Archangel of Tithes
1 Armageddon
1 Baneslayer Angel
1 Bear Umbra
1 Concerted Effort
1 Creeping Renaissance
1 Darksteel Mutation
1 Dueling Grounds
1 Earthcraft
1 Exploration
1 Femeref Enchantress
1 Fertile Ground
1 Heliod, God of the Sun
1 Karmic Guide
1 Kor Spiritdancer
1 Magus of the Moat
1 Mobilization
1 Nomad Mythmaker
1 Null Rod
1 Retether
1 Ring of Three Wishes
1 Second Sunrise
1 Selesnya Signet
1 Sensei's Divining Top
1 Sphere of Safety
1 Squirrel Nest
1 Stony Silence
1 Ugin, the Spirit Dragon
This deck also exists on Tappedout.net and there has been some significant discussion there. Here is a link for reference:
Link to deck @ TappedOut.net
The sideboard is just a list of cards I have been considering.
This EDH deck's primary win condition is by playing Sigarda and buffing her with enchantments and going for 21 commander damage. Alternativly, this deck can win by hitting with big creatures like Akroma, Angel of Wrath and Avacyn, Angel of Hope, spawning an army of angels with Sigil of the Empty Throne, or beating face with a creature turned eldrazi with Eldrazi Conscription.
This deck also has a defensive enchantment shell as well using cards like Asceticism and City of Solitude.
Beyond this, the deck uses enchantresses like Argothian Enchantress and Mesa Enchantress as card draw engines. It can also use Skullclamp on the tokens to draw as well. The Eldrazi spawn are very useful for this effect as you can chain there sac effect to power skullclamps equip cost.
This deck also has the ability to generate a decent number of tokens. This allows the deck to still have a decent creature presence even through I am currently only running 13 creatures.
The planeswalkers in the deck also give the deck some additional utility as well. The emblem from Elspeth, Knight-Errant is great and nearly impossible to get rid of. Ajani, Mentor of Heroes allows me to buff by dudes as well as dig for answers.
Some of the main differences in my decklist compared to some of the over Sigarda Enchantress decks I have seen on this forum are:
I have been considering a few ideas on how to enhance this deck. One idea is to include Squirrel Nest and Earthcraft for infinite squirrel tokens. Having an infinite combo in the deck could help in some matchups. Another idea was adding Wheel of Sun and Moon.
This deck has already been through a couple of iterations. At the past two FNM's I was participating in, I had the following issues (with previous iterations of the deck list):
I also had a rules question. Would someone care to chime in on if the tokens from Heliod, God of the Sun will trigger draws from my enchantresses?
Please share any comments and feedback you have regarding my deck. I am looking to improve it and make it the best it can be. Also feel free to check it out on TappedOut.net and read the discussion there.
Thanks!!!