Quote from Xenocyde3000 »Thanks petercal, but is there a larger resolution file? This PSD is really low res Maybe Willows has an HQ version?
Haven't seen one myself. However, it isn't that hard to upscale it. There are existing templates with hires elements that can be edited into an upscaled template.
I started doing so, but can across a part I didn't like about this template. Namely, the top left and bottom left corners of the art are cut off oddly by the mismatched (to the width of the left black sidebar) fade-to-black gradient. So I'm developing my own full-art miminalist frame based on OspreyDawn's work instead of upscaling it.
I complete enough to be able to render some creatures, just in time to apply to the Commander 2016 release. I did the five rare enemy-colored partner commanders and retrofitted the partner ability on another five existing allied-colored legends to round out the ten color pairs.
Here are the five C16 rare enemy-colored partner commanders (fixed the existing landscape art to portrait):
I chose five weaker existing allied-colored legends to follow the existing C16 partner commander CMC cost patterns (a 5CMC mythic partner has a 3CMC rare in the same color pair; a 4CMC mythic partner has a 2CMC rare in the same color pair) and on the basis of lesser likelihood of brokenness (chose a weaker card when available to apply partner mechanic).
I'm working on the ten mythics partners next with the same frame. Eventually, I'll get other card types in the same frame as well.
EDIT 1: Fixed some errors. Changed some fonts to better match existing MtG style.
EDIT 2: Fixed more missed errors.
EDIT 3: The mythic partner commanders from C16 are up. Check here.
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Thanks for pointing that out. I stand corrected
As a side note, this rule seems to be one reason why Wizards brought the ban-hammer down on one of the Eggs decks that was prevalent in Modern a while back. The combo their was not deterministic and thus had do be done manually and not with a shortcut.
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Overview
This deck aims to combine stax & control elements with the combo capabilities of Sharuum. It can win via Sharuum Combo, Infinite Turns, Infinite mana combos, or beatdown from Wurmcoil Engine or Blightsteel Colossus
1x Academy Ruins
1x Ancient Den
1x Arcane Lighthouse
1x Arcane Sanctum
1x Celestial Colonnade
1x Command Tower
1x Darksteel Citadel
1x Darkslick Shores
1x Drowned Catacomb
1x Fetid Heath
1x Flooded Strand
1x Glacial Fortress
1x Godless Shrine
1x Hallowed Fountain
6x Island
1x Isolated Chapel
1x Maze of Ith
1x Mystic Gate
2x Plains
1x Polluted Delta
1x Reliquary Tower
1x Seachrome Coast
1x Seat of the Synod
1x Strip Mine
1x Sunken Ruins
2x Swamp
1x Temple of Deceit
1x Temple of Enlightenment
1x Tundra
1x Vault of Whispers
1x Watery Grave
1x Blightsteel Colossus
1x Consecrated Sphinx
1x Leonin Abunas
1x Master Transmuter
1x Phyrexian Metamorph
1x Solemn Simulacrum
1x Thassa, God of the Sea
1x Thopter Assembly
1x Wurmcoil Engine
Artifacts
1x Basalt Monolith
1x Chromatic Lantern
1x Coalition Relic
1x Crucible of Worlds
1x Darksteel Forge
1x Dispeller's Capsule
1x Executioner's Capsule
1x Gilded Lotus
1x Lightning Greaves
1x Mimic Vat
1x Mycosynth Lattice
1x Nevinyrral's Disk
1x Rings of Brighthearth
1x Salvaging Station
1x Scroll Rack
1x Sculpting Steel
1x Sensei's Divining Top
1x Sol Ring
1x Sword of the Meek
1x Tangle Wire
1x Thopter Foundry
1x Thought Vessel
1x Time Sieve
1x Tormod's Crypt
1x Trading Post
1x Vedalken Orrery
1x Winter Orb
1x Debtors' Knell
1x Ghostly Prison
1x Grave Pact
1x Leyline of the Void
1x Propaganda
1x Rhystic Study
Planeswalkers
1x Jace, the Mind Sculptor
1x Karn Liberated
1x Tezzeret the Seeker
1x Tezzeret, Agent of Bolas
Spells
1x Bitter Ordeal
1x Black Sun's Zenith
1x Counterspell
1x Cyclonic Rift
1x Demonic Tutor
1x Dissipate
1x Enlightened Tutor
1x Exsanguinate
1x Merciless Eviction
1x Spell Crumple
1x Sphinx's Revelation
1x Utter End
1x Vindicate
1x Void Shatter
1x Wrath of God
Link to deck @ TappedOut.net
Please provide feedback on how to improve this deck
Gameplan and Strategy
Early game
In the first couple of turns, the deck focusing on ramping up by playing its mana rocks and setting up the initial stax elements. This will help the deck leap-frog over its opponents as well as providing a buffer against early aggressive decks.
Mid Game
Once the first few turns are past, the deck would like to play one of its board wipes to reset opponents board states. This ideally leaves this deck in an advantages position. The deck then works on getting all the combo pieces in place and controlling the game.
Late Game
In the late game, the deck relies on its secondary combos and or beatdown to win. It can also steadily increase the stax elements till the game becomes completely locked up.
Combos!
The deck utilizes the following combos:
Card Choice Details