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Nov 16, 2016MTG Card Sort is a simple utility designed to take a text file of MTG cards (like a deck list) and sort them by various Criteria. MTG Card Sort is still under development, but it is ready for release as a rough alpha version. MTG Card Sort is open source and 100% free to use.Posted in: Third Party Products
MTG Card Sort is located on Github: MTG Card Sort Github.
If you are a software developer like me, feel free to add to MTG Card Sort and make it better.
Sep 7, 2016Kaladesh look like it may have some things of use to Wanderer.Posted in: Multiplayer Commander Decklists
Rashmi, Eternities Crafter: I could definitely see this being part of a wanderer list. It could allow us to cast additional ramp spells for free. With some of the top deck manipulation in wanderer, we can help ensure that it does trigger. At the bare minimum, it provides additional card advantage.
Panharmonicon: We do have quite a few cards with ETB effects. This card would let us abuse them even more
Sep 7, 2016Quote from Jostin123 »I dont know if im reading this right, but does this allow Sharuum itself to ge/ 2 things back from the grave? If so, ther÷ may be some merit to this here, as it would also boost salvaging station, and might flat out replace rings in the deck.
When Sharuum hits play, it is a permenant you control, just like Altar of the Brood and station... tbis is intetesting
Regarding Panharmonicon: I think that it may see a place in some variants of Sharuum, though maybe not in a traditional engine style build. Parnharmonicon is really geared around ETB effects, which Engine Sharuum is not really dedicated too. Sure it has some, but I don't think enough to truly take advantage of Parnharmonicon.
I am more interested in Aetherworks Marvel as part of Engine Sharuum. We do enough graveyard stuff and there are also plenty of board wipes in EDH to be able to get the energy required. Once you have it, it allows for some nice interaction with tutors as many of them put cards on top of your library. Even without tutors, it can also dig for the remaining combo piece we need and then cast it for free, allowing us to win right then and there. Thoughts?
May 5, 2016Posted in: Multiplayer Commander DecklistsQuote from futhead_camma1493 »Is even possible after mulligan change to pull off a t4 maelstrom consistently?! I found myself to be able to do that before the mulligan change and it was the strenght of the deck (t3 maelstrom occasionally happened and it was backbreaking). ... . I have other competitive decks built at the moment so i would like to make maelstrom enjoyable again. Suggestions?
In my experience with my version of Wanderer, I am able to ramp into a t4/t5 wanderer relatively often. The mulligan change did seem to require the addition of some more ramp in order to be able to hit those early Wanderers, but the deck is still pretty beastly. It is also a blast to play. I would rate it Wanderer as a tier 1.5 deck currently. While Wanderer may have some difficulties in a meta full of tier 1 decks, in a less developed/competitive meta, Wanderer really does shine.
May 1, 2016Hello All. I know have some time to go into some more details on my Wander List. For Reference, you can find the most up to date version at: Maelstrom Wanderer: Cascade To Win. I have also included it in this comment for convenience.Posted in: Multiplayer Commander Decklists
This take on Maelstrom Wanderer still utilized heavy ramp with the goal of playing Wanderer on Turn 4. It is a bit different in that it utilized a few different combo elements.
- Kiki-Jiki, Mirror Breaker/Splinter Twin + Deceiver Exarch/Zealous Conscripts: Infinite Tokens
- Misthollow Griffin + Food Chain: Infinite Mana -> Also Infinite Maelstrom Casts -> Cascade entire library
- Deadeye Navigator + Palinchron: Infinite Mana
- Master Biomancer + Glen Elendra Archmage: Infinite Negate for a U each.
There are other cards that are in the list for their strong synergies as well.
The other alternative way this deck wins is by just plain old smashing face.
I have also included a decent number of library manipulation cards in order to better control my Cascades as well as draws.
Apr 30, 2016Hello all. I played my Sharuum list at FNM and won. I wanted to pose a question to the group?Posted in: Multiplayer Commander Decklists
What do you search for if/when you cast Intuition?
In my game, I searched for Sculpting Steel, Metamorph, and a manarock. I was given the manarock by an opponent.
Apr 27, 2016Posted in: Multiplayer Commander DecklistsQuote from trancer99 »I am thinking about pulling some of the more aggressive parts ouf of my Wanderer list and replacing with more theft, since we are obviously going to move slower, it might just be easier to steal a game than come out swinging fast
That would be an option. Going that route would add a bit more of a control feel to the deck.
I am been testing a more of a ramp and smash face approach. The list I am working on is here: Maelstrom Wanderer: Cascade to Win. It is still a work in progress.
Apr 27, 2016I have been play-testing my Maelstrom Wanderer list (Still a Work in Progress). I still think that he is viable. He may have difficulties competing with the 'tier one' commanders but I believe that he is still an excellent commander in a meta that only has 'tier 2' commanders and below. I would hazard a guess that he is at least in the top 25 of the 630 potential commander choices that Gatherer lists. Just some food for thought.Posted in: Multiplayer Commander Decklists
Apr 25, 2016With the recent mention of the power of doomsday decks, I wanted to point out another aspect of those decks. While doomsday is a very powerful card, it also requires a LOT of skill to effectively use. Making the correct doomsday stack is one of the hardest things to do right in magic. This means that the Doomsday decks have a human factor involved in them if you were to analyze them in a broader scope.Posted in: Multiplayer Commander Decklists
This means that the potential power of these Doomsday decks is only fully realized by an expert and experienced pilot. Lesser pilots are more prone to making mistakes and and wrong doomsday stack for the current situation and game state. You can't just net-deck a doomsday deck and expert to perform the same as someone who is practiced in it.
I just wanted to point this out and make sure we do not forget about this factor. Magic decks don't play them selves. If we include the person behind the spells, we may be able to perform a more holistic and generalized analysis of a decks power level and the current meta.
Apr 25, 2016Hello All! I am in the process of building a Maelstrom Wanderer deck. Ideally, it should do well in my Meta, as nobody plays doomsday decks (The folks who could say they hate coming up with doomsday stacks) and nobody plays any heavy stax(You will get smacked if you do ). These means my meta is more ripe for a deck like the Wanderer.Posted in: Multiplayer Commander Decklists
Ambivalentduck, I would be interested in seeing your current deck-list. The one I saw was Pre-rule change.
I hope to soon be cascading into victory.
Apr 24, 2016I took my decklist to FNM this past Friday and I noticed that having a backup combo is important. In my second pod, I was targeted with a lot of Sharuum combo hate. I won the game by going infinite with Thropter-Sword.Posted in: Multiplayer Commander Decklists
This indicates that as we work on optimizing Sharuum, we need to not make it so singular that it becomes easily hated out. If we can keep a bit of diversity in our win conditions, our deck will be able to maintain some resiliency.
Apr 21, 2016Posted in: Multiplayer Commander DecklistsQuote from ajacobik »Quote from Welgo »
[quote from="Frank_Glascock »" url="http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/217067-sharuum-everyones-favorite-kitty?comment=1599"] Ajacobik, I have two questions. Did you try an all out fast combo version of Sharuum that eliminates secondary win cons in favor of playing more counters and removal? Or another way to put it, are Welgo and I just wasting our time? This is the primary reason I am interested in your list. I do not want to try to create a list which you have already play tested and drawn conclusions.
Secondly, how would you rate the top end decks one to five (Druid, Zur Doomsday, Boonweaver, Derevi, High Tide, Teferi, Jeleva Storm ect)?
I have played most variations of the deck (engine, eggs, reanimator, you name it) at some point in the last five years, though I didn't experiment much with the fast combo version until about a year ago. I ended up with a list similar to Welgo's and it performed very well against most decks, but I kept struggling to set up Gravestorm against prepared tables, and often didn't set it up fast enough against streamlined combo decks because of the limitation of having to resolve a 6CC creature to attempt to win. I will say that you aren't wasting your time with the deck at all if you enjoy playing it, and it's still a very good deck. It's just not quite at the same level as some of the other decks in the format at the moment.
As for decisively ranking the top decks, that's nearly impossible in a format where every game sees four different decks seated at a table, and the interactions between those decks varies wildly depending on their chemistry and the individual who built the decks--many EDH games at high-end tables are determined simply by turn order. However, I'll say I think Doomsday Zur is currently the best positioned deck and, really, that's the deck we're trying to compete with--it's a fast combo deck in Esper colors that relies on sticking a creature and jumping it through some hoops to win on the spot.
Hello ajacobik. Can you link to examples of these other top end decks mentioned here? You seem to have experience running against them. Seeing some example decklist can help all of us undertand how they work, even if we have not been seeing these decks in our local meta (Myself: I mainly play at my local FNM and see a wide range of decks, from amateur to competitive). As Sun Tzu stated, 'It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles'. We will then be able to develop strategy of how me may be able to counteract these other top decks and our optimal response.
Apr 21, 2016Posted in: Multiplayer Commander DecklistsQuote from Stefouch »Quote from TeraInferno »
If your hitting Alter an infinite number of times, it can still deal with Eldrazi. Yes they can reshuffle their graveyard back into the library when theymill one, but you are able to then repeat and keep milling them. Eventually, no matter how many times the reshuffle, the probability that the last X cards in their library are only the eldrazi titans will occur. Even if the odds of this happening on any one reshuffle are very small, by repeating that reshuffle an infinite number of times, you are guaranteed to force this scenario to occur.
Yes, you will not be able to kill them the turn you combo, but you will heavily limit their library and put them on a X turn clock where X was the number of titans they where running. If they had just one, then they have one turn where they may be able to try something with an empty library. We are also playing Esper, so we should be able to respond to whatever they attempt to do. Even with that turn, it is still likley checkmate and we will win.
Taking shortcut like this is not allowed in Magic the Gathering.
Yes, the probability is less than 1 chance out of 99 that the Eldrazi titan will be shuffled on the bottom of the library. But you don't know when this event will occur and how much shuffing time it will need.
The R&D clearly stated that the outcome of a game of Magic should be decided by cards being played and not by a conjecture that requires a degree in Mathematics.
Read this paragraph to know more : http://blogs.magicjudges.org/articles/2012/12/25/slow-play/#loops
"What is not acceptable is to give a desired outcome where you can’t give a count of how many iterations it will take to get to that end result. Saying “mill until you have one Emrakul left in your deck” is an example of an unacceptable shortcut. While this is theoretically possible to achieve, you cannot determine beforehand how many times it will take to get to that end point."
Thanks for pointing that out. I stand corrected
As a side note, this rule seems to be one reason why Wizards brought the ban-hammer down on one of the Eggs decks that was prevalent in Modern a while back. The combo their was not deterministic and thus had do be done manually and not with a shortcut.
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