I am not sold on multiple Towers in the main yet, and Chandra has been a huge hep in most games.
The real issue I have been having is with the RGx Energy agro deck. Anyone else having the same problem? It is almost impossible to win and figuring out which threats to counter or kill is hard especially as the game drags on. The deck seems to have so much reach especially if the land a threat that pumps with +1 counters or protects itself. What is everyone's current sideboard and strategy against the RGx Energy Agro deck?
I like the deck you have and I have been working on a similar "energy ramp" type idea. Mine is slightly more combo but it plays like a traditional control deck with inevitability built in. Here is my current list minus the land base:
The idea is to keep the early threats off of the board with your burn and mass removal and countering everything that threatens to stop you from winning in a single shot once you are ready to kill your opponent. The deck plays similar to counter-burn or draw-go and most of the cards provide extra value. The real kills come from either a steady ping from Dynavolt Tower plus other "burn" type cards, a combination of Era of Innovation and Fateful Showdown chaining to build your hand up and hit the opponent for 7+ damage (considered/ing Mirror Pool to copy it for more combo fun), or just ticking up Chandra to her ultimate and win through playing any spell(s). The Marvel Works may be too cute but if you have enough energy built up you can chain Tower activations, Era sac's, another Marvel and possible activation, or Fateful showdown for a final kill - and all of that can happen on your opponents turn.....again though, it may be too cute.
It looks like you should be focused on countering the flickers and the walls. Past that, you should keep mana up for countering the torch, especially if they have 'lethal' showing. I would love to build that deck and test it though.
My delver list looks different from yours, focusing more on tempo and counter.
Garruk's bane, liliana's strapon
Artifact - equipment
CMC 3
Equip only to a planeswalker
equip: 6
Equipped planeswalker has +1: does nasty unspeakable things to target planeswalker. "I've seen corpses prettier than you! - Liliana Vess"
I'd assume he means the comic itself, not the site.
I hope so! The more I use the site the more I like it. I do have some suggestions for the creators though. I will have to email them. What are everyone else's thoughts on the usability of the site?
First I've ever seen it. I give it 2.5 out of 5 stars or an Elvish Ranger
You give the comic or the site a 2.5? I think the site is higher than a 2.5. The functionality is pretty good especially in draft. I wish I could sort the card in the deck building section though, similar to how MODO allows you to. CC, type, color etc...
Yeah the comics are pretty good for the most part. There are some that are much better than others but I am sure that goes with everything. I mean it isn't like WotC ever made a bad MtG set, right?........
Have you guys checked out the rest of that site? Draft simulator, deck builder etc?
I think that is part of what I like about it. It is dorky, they are doing pretty much what would happen in a real game of MTG, and the punch line is spot on! I get jokes!
I have been playing this deck for about a month now. Here is my list:
4 x Aether Hub
4 x Spirebluff Canal
4 x Wandering Fumarole
9 x Island
5 x Mountain
Creatures
4 x Torrential Gearhulk
Spells
4 x Galvanic Bombardment
4 x Anticipate
3 x Negate
2 x Revolutionary Rebuff
4 x Harnessed Lightning
4 x Void Shatter
1 x Dynavolt Tower
4 x Glimmer of Genius
1 x Summary Dismissal
1 x Chandra, Torch Of Defiance
1 x Jace, Unraveler of Secrets
1 x Confirm Suspicions
2 x Incendiary Flow
2 x Kozilek's Return
3 x Thing in the Ice // Awoken Horror
1 x Tears of Valakut
2 x Dragonmaster Outcast
1 x Weaver of Lightning
1 x Scatter to the Winds
1 x Negate
1 x Ceremonious Rejection
1 x Dynavolt Tower
I am not sold on multiple Towers in the main yet, and Chandra has been a huge hep in most games.
The real issue I have been having is with the RGx Energy agro deck. Anyone else having the same problem? It is almost impossible to win and figuring out which threats to counter or kill is hard especially as the game drags on. The deck seems to have so much reach especially if the land a threat that pumps with +1 counters or protects itself. What is everyone's current sideboard and strategy against the RGx Energy Agro deck?
I like the deck you have and I have been working on a similar "energy ramp" type idea. Mine is slightly more combo but it plays like a traditional control deck with inevitability built in. Here is my current list minus the land base:
2 Disappearing act
2 Negate
3 Dynavolt tower
2 Harnessed Lightning
3 fateful showdown
3 era of innovation
4 Attune with Aether
4 Galvanic Bombardment
3 Radiant Flames
2 Fall of the titans
3 Chandra Torch of Defiance
2 Aether Marvelworks
The idea is to keep the early threats off of the board with your burn and mass removal and countering everything that threatens to stop you from winning in a single shot once you are ready to kill your opponent. The deck plays similar to counter-burn or draw-go and most of the cards provide extra value. The real kills come from either a steady ping from Dynavolt Tower plus other "burn" type cards, a combination of Era of Innovation and Fateful Showdown chaining to build your hand up and hit the opponent for 7+ damage (considered/ing Mirror Pool to copy it for more combo fun), or just ticking up Chandra to her ultimate and win through playing any spell(s). The Marvel Works may be too cute but if you have enough energy built up you can chain Tower activations, Era sac's, another Marvel and possible activation, or Fateful showdown for a final kill - and all of that can happen on your opponents turn.....again though, it may be too cute.
Let me know your thoughts.
How fast have you seen the combo get online?
My delver list looks different from yours, focusing more on tempo and counter.
edit: nevermind. I just read Gift again....
BAHAHAHAHAHA!
I hope so! The more I use the site the more I like it. I do have some suggestions for the creators though. I will have to email them. What are everyone else's thoughts on the usability of the site?
You give the comic or the site a 2.5? I think the site is higher than a 2.5. The functionality is pretty good especially in draft. I wish I could sort the card in the deck building section though, similar to how MODO allows you to. CC, type, color etc...
Have you guys checked out the rest of that site? Draft simulator, deck builder etc?