Sweet. That's a start. Playing around with that, I now notice that it's sorting cards in an order I didn't expect. Not sure what the criteria is.Quote from molster »the [deck] widget already works with the builder just do[deck]ID OF DECK[//deck]
- lyonhaert
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Dec 15, 2017lyonhaert posted a message on MTGSalvation's Deckbuilder is Here!Posted in: Articles
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Dec 15, 2017lyonhaert posted a message on MTGSalvation's Deckbuilder is Here!Well, since this is fresh and the comments are being read, I figured I'd post some initial thoughts here instead of the bugs forum.Posted in: Articles
- Making the Paste Deck option more up-front might save a lot of time for users. It was literally the last thing I saw because it's a small tab on the far right. Perhaps an initial modal question posed when building a new deck that asks the user to choose between building it manually vs pasting a list.
- Integration with deck threads would be awesome, because right now they'd have to be maintained separately. It feels like two implementations of the same feature (decklist and discussion), but I don't see people totally converting their decklist threads over to just this. Some possibilities there (and I tried to think of approaching from either direction):
- Being able to put the same widget in a post as what shows on the main page.
- A widget that serves as a replacement for the [deck] tag that shows the list of cards and such without having to click to a different screen. Possibly multiple widgets (or one with settings) for showing the different sections of the deckbuilder's information such as the descriptions. Maintaining a Primer in two places would be even more of a pain than they already are.
- Integration with the existing [deck] tag such as a new button in the upper right that allows a thread owner to convert the decklist in their OP to: A. create a new deck here if they haven't done so already and associates it with the thread; B. updates the thread-owner's associated deck if one already exists for that thread. Could also be associated to just a combination of userId+threadId per deck. Unfortunately, some selective parsing would be necessary for areas like the Commander decklist forums due to the strong convention of putting the cmc before the card name rather than the actual quantity.
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Pyroblast effects sound pretty good with that much blue around. So does a copy of Fork, Reverberate, or Dualcaster Mage, netting you "Copy Cat" (are there a lot of kicked Rite of Replication?). That also brings Mindclaw Shaman to mind.
Memory Jar, Mindslaver, Stranglehold, Gravity Sphere/Chaosphere, Planar Chaos, and/or Grip of Chaos may be useful. The chaotic effects from Gaka's build seemed to have foiling certain kinds of metas in mind.
Land hate without destroying them: Burning Earth, Manabarbs, Price of Glory, and - just because there's so much blue - Scald.
Stuff that's not hard:
Edit: If it's 90% blue, doesn't that seem a bit skewed? Like there's something incentivizing the lean towards blue?
That doesn't sound like a "fair" strategy you don't like, though. Just poor deckbuilding, which is certainly vexing.
If I'm making tokens and I want to keep most of them around for combat and sacrifice some when needed for effects and pumping the others, I personally prefer Cryptolith Rite over Rishkar as it enables both colors, is slightly harder to remove, and doesn't require my creatures to have +1/+1 counters on them.
There is also a slight drawback to Sage versus Joiner in that Sage won't produce any mana right away -- it has to have +1/+1 counters on it. Joiner doesn't, but its drawback is that it costs a mana more which competes with the other 3-drops in the list. And it's easy enough to trigger Evolve on Sage at least once.
So I launched into that because I don't view this as a mutually exclusive decision between Sage, Rite, and Rishkar. I don't view them all as the same role and I'd want to run Sage and the Rite. With things like Reyhan, Last of the Abzan and Death's Presence (if you run that) the Sage could produce tons of mana.
Not a token spell, but it's definitely a good pump spell option. Not sure it would replace Rouse the Mob for me (and certainly not Temur Battle Rage) but I like it. Not as much as Expertise. That one's busted.
Though I might still acquire a copy. For science.
There probably are not-so-oppressive ways to use it, such as in a deck without mana rocks (or just a couple of non-crazy ones like Marble Diamond) and without crazy activated abilities like Arcanis. Combined with some instant-speed combat tricks it could just be pseudo-Vigilance. But it also doesn't make a lot of sense to build a deck with such restrictions around a single card just in case you happen to get it on the field.
That could pretty much straight replace Traitorous Blood in my build. Heck, might even run them together, but I'm probably going to favor Expertise.
Edit: Apparently the code that generates the link when I preview my post is different than the code when the page normally renders, so here.
Edit: I do remember now he lost the first recurring creature to a well-timed Rakdos Charm from another player.
Poor threat assessment and incorrect sportsmanship for a casual format. I have one group I sometimes play with where most of the time it seems I'm the only one who won't attack somebody who doesn't have a defense up. They have a longer history with 1-on-1 kitchen table decks than they do with multiplayer EDH (and then a couple of them get most of their play time 1-on-1 against each other). It's been challenging trying to get the lightbulb to click that punishing the least threatening player isn't appropriate. Haven't quite found an explanation that clicks.
The Atraxa superfriends pilots aren't going to care for it.