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    posted a message on MTG needs a shake up.
    My question is, why do we need/want a fundamental change? What's going to be accomplished in that regard?

    Part of the glory of magic is how much they've been able to do with the basic fundamental tenets of the game. The fact that 25 years later, Magic is still the same game fundamentally as it was in Alpha is a testament to how much of a genius design the original game and rules were. Sure, there's been balance issues, and there's been power creep, but Magic is the same as its always been- draw cards, play lands, tap mana, cast spells. And that's a good thing.

    What good would a sixth color do? A sixth color would screw everything up, and upset the balance the color pie currently holds. (And for the record, the colorless-only spells instituted in Oath add up to a new color mechanically, since it requires mana fixing to do so)

    For a new format, well, we've had a few- Archenemy, planechase. A new 1 v 1 format called Frontier has been gaining traction, although whether it fully catches on remains to be seen. Or- you could make one yourself, like was done with commander. With 11,000 cards out there and counting, the possibilities are only limited by your own imagination.

    As far as new mechanics and mechanical support goes, while I do agree that it can be frustrating to not have enough of a mechanic you love (and I love me some Cascade), at the same time, if Wizards constantly threw out cards to support every single mechanic every year, things would be a mess. There's nothing wrong with having to wait a bit to see a mechanic again. Just makes it more special when it comes back.

    And for the record, I have a Depala EDH deck. Its hardly Tier 1- but it's sneaky powerful, especially in multiplayer when its really easy to get dismissed as a nonthreat- until that Start Your Engines shows up.


    Posted in: Magic General
  • 0

    posted a message on Well, how was YOUR box? (MM17 Edition)
    I went away for the weekend to a casino to watch the March Madness tournament. (I do this every year). Won $200 on the first slot machine I played.

    Of course, that meant I couldn't pick up my box pre-order until today.

    First five packs, meh (Although I'd always kinda wanted to build a Zur, the Enchanter EDH deck.

    Next pack, the rare is Olivia Voldaren. And behind that....

    FOIL TARMOGOYF

    I called my mom after that. Just had to tell someone. She has no idea what a Tarmogoyf is.

    Five packs later- Misty Rainforest. Seven packs after that- Arid Mesa

    Two packs later Blood Moon and the VERY NEXT PACK throws in a Damnation

    Final pack? LILIANA OF THE VEIL

    Also got like five Paths and three Visions.

    I'm over the moon right now. Easily the best box I've ever opened. Although I'm kinda scared too, this seems like too much good luck at once (although to be fair, I kept playing slots and gave back most of what I won).

    At least it makes up for my godawful Aether Revolt haul.

    Posted in: Magic General
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    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    I'm glad they had Yahenni die, instead of turning it into a monster "siphon-addict". That said, their final scene was amazing. I loved how Nissa realized the best final gift she could have given Yahenni was to tell them her secrets, about the multiverse, and make Yahenni realize that aether- the very thing it's made of, is what fuels it all, and that's what its going to be a part of.

    Also, this is the second death we've had from a first person POV in the last year, and its an excellent contrast between Avacyn's mournful, regretful lamentations and Yahenni's exultant embrace of finale.

    The final scene with Baral was great too. Chandra and Pia realized the perfect revenge for the man who ruined their family and haunted them for the past twelve years- crushing his little ego by making him realize he means nothing to them anymore.


    And onto Amonkhet- which is going to be not nearly the hellhole I think the Gatewatch are going to assume it is (at least on the surface). And they are going to get their ASSES kicked.

    Also, one final question- if Ajani's heading to Dominaria to find allies- is that where the next block is going to be? Because FINALLY YES PLEASE.
    Posted in: Magic Storyline
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    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    Quote from Pollaski »
    Let's just be honest.

    Wizards screwed up majorly by putting the climactic story of the block in the hands of James Wyatt.

    James Wyatt writes like old people f***.

    It was an underwhelming slog from plot checkpoint to plot checkpoint, bereft of any compelling emotion or even action. It was the same thing as Thalia's march to Thraben and fight with Brisela- except at least that wasn't the ultimate climax of the Shadows Over Innistrad block. This was. Sixteen stories of buildup for this underwhelming crap.

    Fortunately, I think now that we've got the bare bones of the plot, most of us can use our imaginations to view how this confrontation and climax would have gone in the hands of someone like L'Etoile, Beyer, or Kreines.

    Hopefully the closeout at least salvages it somewhat.


    Beyer and Kreines wouldn't be that much better. Doug is a good world builder (or so I'm told) but not a good writer. At all. The stories by Kreines in BFZ were abysmal, and while she has been steadily improving, her writing is still far from great quality. L'Etoile, on the other hand, is one of the best authors to ever touch Magic's story. I wish that we had more than two stories by him.



    I'm going to disagree heavily on Kreines. She did a fine job with the Nissa/Ob Nixilis fight. She single handedly turned Hal and Alena into fan favorites in "Under the Silver Moon". "Archmage of Goldnight" really made Arlinn shine. And "Breakthrough" was fanstastic as well.

    But yeah, L'Etoile is heads and shoulders above the rest. Not only does he do a fantastic job with the main characters and developing them, showing awesome attention to detail and continuity, but he even inserts extremely likeable secondary characters that make the story even more enjoyable (ShadowblaYde, Nashi)
    Posted in: Magic Storyline
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    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    Let's just be honest.

    Wizards screwed up majorly by putting the climactic story of the block in the hands of James Wyatt.

    James Wyatt writes like old people f***.

    It was an underwhelming slog from plot checkpoint to plot checkpoint, bereft of any compelling emotion or even action. It was the same thing as Thalia's march to Thraben and fight with Brisela- except at least that wasn't the ultimate climax of the Shadows Over Innistrad block. This was. Sixteen stories of buildup for this underwhelming crap.

    Fortunately, I think now that we've got the bare bones of the plot, most of us can use our imaginations to view how this confrontation and climax would have gone in the hands of someone like L'Etoile, Beyer, or Kreines.

    Hopefully the closeout at least salvages it somewhat.
    Posted in: Magic Storyline
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    posted a message on Mechanized Bant
    Went with established archetypes the last two cycles (Naya Legendary & RW Vehicles) Kinda wanted to get back to coming up with my own brew, like i did for Cryptolith Token Ramp (which was fun as hell if not consistent)

    Anyways, main hope of the deck is to win with Mechanized Production on the clues using Tireless Trackers and Erdwal Illuminators. If the combo don't work, then swing em out in the air with Avacyn and Skysovereign- hopefully creating extra copies that either take out creatures or make beautiful indestructibility for attackers.



    Posted in: Deck Creation (Standard)
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    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    [quote from="5colors »" url="http://www.mtgsalvation.com/forums/magic-fundamentals/magic-storyline/753571-magic-story-kaladesh-aether-revolt-no-spoiler?comment=666"]@SultaiAscendancy

    Once again (how many times must I say this?), I'm not asking for main characters to die. As nice of a plot twist as it is when one dies (Venser, Elspeth), it doesn't appear to be something that creative has any interest in any more. They want consistency and brand recognition, and that requires a stable cast of alive characters (the Gatewatch).

    Your examples are very different from what I'm talking about in that they only mention one or two main characters per story. I'm not just talking about main characters, and I'm talking about a lot more than two. Even if you exclude the Gatewatch (for reasons stated above), all other planeswalkers (creative seems to not want to kill off any planeswalkers anymore), villains (who tend to lack the emotional weight associated with a hero's death), and characters without cards (extremely minor characters, as these tend to be, are also lacking in emotional weight), that still leaves dozens of characters within the past year and a half. The vast majority have been directly involved in some sort of conflict. Not a single one of them has been killed. Hell, few have even been injured. That extremely, ridiculously unlikely to happen.

    So one or two (or even five or six) main characters predictably surviving the conflict is forgivable. Dozens of side characters all coincidentally surviving the same (very lethal) conflict is not. Plot armor for a few (with practical reason) is acceptable, if a little uninteresting. Plot armor for every protagonist removes all sense of risk and unpredictability from the story. And that, in my opinion, is unacceptable.


    Every person on the elevator, and every person on the bus in Speed lived, minus Helen (who was a moron, and only purpose in the plot was to die). Exactly three named characters died in the movie- Helen, Harry (Jack's partner), and Dennis Hopper's villain.

    The only named characters to die in Independence Day were David's friend, the FIrst Lady, Professor Okin, and Russell Case. Only Case played any significant role in the plot.


    So no, its really not that different. Unless a character is there specifically to die for a poignant storyline moment (Lorthos in BFZ, Okin in ID4), if you've got a name, you tend to live while its the nameless that are killed en masse. Its been a popular fiction trope since the dawn of time, using slaughter of faceless people to set the mood and show peril, while keeping major, named characters alive with a few exceptions, both to avoid distracting the viewer from the plot with an emotional loss, and for the sake of using said characters again in sequels.

    Also should be pointed out that most of the "dozens" of characters you mention were actually left fairly ambiguous fatewise. Many fates were actually left unclear by nonmention, because once they served their purpose in the plot, they were removed from focus.

    Also should be pointed out that Kaladesh is actually quite different as well, in that neither side in the conflict is specifically out to kill the other side. There's been plenty of violence on both sides, but its also been clear that when the opportunity to subdue someone non-lethally has arisen, both sides, with a few exceptions (coughlilianacough) have shown more than happy to do that.
    Posted in: Magic Storyline
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    posted a message on Kaladesh block is now fully released, what do you feel about the set?
    From a mechanics standpoint

    Energy: I think energy was such a risky prospect- it really went outside the boundaries of what you expect to see in Magic. It worked spectacularily- both in fun factor, and in giving a whole new dimension of card synergy. (A+)

    Vehicles/Crew: Its almost equipment 2.0- it adds a more flavorful dimension to artifacts that makes sense, although I don't know if it'll be kept around like equipment was. They did an excellent job of making vehicles you'd actually want to crew, too, making it a very usable mechanic. And the thought of "crew chains"- ticking your Sky Skiff to crew your Fleetwheel Cruiser to crew Skysovereign, Consul Flagship is funny from a vizualization standpoint. (A)

    Fabricate: Versatile, but just wasn't as much fun as the other mechanics. (B-)

    Improvise: Still not entirely sure this doesn't end up being affinity 2.0. Throw in a Paradox Engine and this gets utterly disgusting. (B) But if it doesn't end up being broken, bump it up to A-. If it does, knock it to a D.

    Revolt: From a creativity standpoint, this has to be the best mechanic in the set. Its fun coming up with ways in situations to make revolt activate, and again, its worth making the effort (A)


    As far as Standard goes, it was fun when it was just Kaladesh, although the Copter banning killed a lot of it for me, especially when they just so nonchalantly tossed out two easily done two-card infinite combos with little more than a shrug. TOo early to give a true verdict, though.

    From an EDH standpoint, I'm loving it. Both sets had a lot of great offerings for EDH, both for adding to existing decks, and for new deck ideas. I'm working on a Depala deck right now, and while it's not going to win a Tier 1 tournament, I think its going to be a blast to play.
    Posted in: Magic General
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    posted a message on Has anyone else had absolutely zero luck getting Masterpieces?
    Yes, this is a vent thread.

    So Masterpiece cards are about 1 in every 144 boosters, from what I've read- or one in every four boxes. I got one box each at the release of each set (BFZ, OGW, KLD, AER). In addition, I got a bundle/fat pack for each set, plus god knows how many I've opened from random impulse buys, prize packs, drafts, prereleases, and what not. So yeah, there's a lot of foil wrappers in landfill because of me.

    Nothing. Zero. Nada. No expeditions, no inventions, absolutely nothing.

    I suppose my frustrations are magnified by the fact that the box I just opened was hilariously bad with how terrible it was (5 Quicksmith Rebels!). That and the fact that last night at FNM, the second place stack (which I just BARELY missed out on) had a Torrential Gearhulk master. Its like the multiverse is flat out taunting me with this luck.

    So yeah, mostly a vent thread, but at the same time, just curious if anyone else is getting royally boned in the Masterpiece department themselves.
    Posted in: Magic General
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    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    And the funny part is, Avacyn only died because of a Planeswalker. Which would be fine, if the story wasn't always about Planeswalkers. It's annoying to me when planes are mere backdrops or playgrounds for these "no longer godlike" characters who are godlike anyway, because yay, inconsistency. But why should Thassa, Avacyn, Progenitus, or any of these entities matter if even Eldrazi titanis didn't? Frankly, the killing of Ulamog and Kozilek truly set a precedent that these Neo-Walkers can truly accomplish anything Creative wants, even with minimal effort and preparation time and with no consequences. Only Emrakul's defeat was done in such a way that is respectable and alluring. But Ulamog and Kozilek's deaths, like everything about BFZ, compromises a lot of faith I have in Creative. Literally nothing is a threat. Planes and their overlords mean nothing to characters that should only be mages that can traverse worlds, but are instead taking out some very serious villains with ease from the get-go.

    There's nothing for these characters to fear, frankly. Or work towards or desire, or anything. They evidently can just show up on worlds, best its overlord legends and leave victorious. Okay. I miss the days when Beatrice or whatever her name was warned Jace not to tap into too much of Kamigawa's mana lest he provoke a Kami manifestation as Kamigawa's gods are hostile to foreign mages, and their wrath could spell the end of him. Or Bolas claiming that taking on 4 powerful Demons on Lilliana's behalf was a feat even for him. You know, actual reasons to fear and respect a plane's metaphysics. Not charging headstrong into challenging Avacyn or spitting jokes during a fight with a major deity ruling one of the vastest domains on an entire plane.

    The Blight We Were Born For truly made BFZ and the titans admirably mysterious, and this was ruined. You mean to tell me Baral is a greater threat than Kozilek, Butcher of Truth? If these Planeswalkers aren't going to have anything to look upon with awe, respect and even fear when entering worlds, then really this entire concept of a Multiverse is pointless.


    I think you're missing most subtext with all of this.

    Avacyn didn't die because of "a Planeswalker"- she died because of Sorin. Her creator. Who felt he had no other option- how come he couldn't fix her, or create another? Maybe because he had severe limitations to do anything but destroy- and thus leave Innistrad completely open?

    Killing the Eldrazi Titans was very much a right place, right people, right time scenario, and was made out to be. You needed a mage capable of channelling manalines like Nissa, and a fire mage like Chandra, and a world full of turbulent mana like Zendikar. Even then, it nearly failed, and came so close to destroying Zendikar in the process that Kiora panicked and nearly wrecked everything. And it nearly killed both Chandra and Nissa, and left them weak for several weeks. In short, it was almost as much luck as it was power. You can notice they tried the same thing on Innistrad- against only one Eldrazi titan, on a world not nearly as decimated as Zendikar was, and it failed miserably. As did any attempt to imprison her- they were too weak and Emrakul had to do it for herself.

    In addition, the Eldrazi were only conceived as invincible because no-one had ever even thought about drawing their "interplanar bodies" into a plane- mainly because no one had the knowledge that Ugin had until he told Jace- which he never would have done had he known about Chandra and Nissa, because he didn't want the Eldrazi actually killed.

    So in the end Jace came up with the plan, and Nissa and Chandra tag teamed to do it, but it was Ugin that did most of the figuring out for Jace, and it was Zendikar that had the mana for Nissa. Without either of those external forces helping, it would have been a disaster. And if it wasn't for Emrakul being all "yeah, okay, I'm done here", Innistrad would have been a disaster too.

    Now to Kaladesh- they haven't exactly "just shown up and bested its overlord legends". We're 16 stories into the block, and the Consulate isn't even close to falling. Chandra has spent the entire block getting her butt handed to her, and needing others to save her. They needed a six on one to hold any advantage over Tezzeret in the arena. SEVEN Planeswalkers (even five after Chandra and Nissa ran off) couldn't hold the aether hub. Seven planeswalkers couldn't figure out a way to bring down a 6/5 ship- Jace's illusions failed, and they needed a cunning fifteen year old skypirate to trigger a whale kamikaze attack to do so.

    In short, the Gatewatch is getting help and luck far more than they're just doing things on their own.

    So are Chandra and Gideon going to survive the Hope of Ghirapur mission? This is a no spoiler thread but... YES. My guess is Gideon, at the last second, embraces Chandra, shielding her with his indestructible body, and this leads to some sort of romance between the two. (Yes, its predictable, no I don't care- it'll still be fun to read if its written well) Are they really going to beat Tezzeret? Are they really going to bring down the Consulate? How much of a "victory" is actually going to happen here, and if there is any, what amount is actually attributed to the Gatewatch's contributions.
    Posted in: Magic Storyline
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    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    As far as main characters not dying... so?

    Did anyone ever think Jack and Annie were going to die in speed, despite the train barrelling towards the end of the track?

    Did anyone ever think Hiller and Levinson were going to die in Independence Day, despite being trapped in the mothership with a nuke about to go off?

    Did anyone think John McClane was ever going to die... ever?

    And all those scenes were intense and awesome, because the human psyche is willing to suspend disbelief,and enjoy the thrills of a rollercoaster ride, despite the knowledge deep down that at the end of the day, you're still pulling into the station safely.
    Posted in: Magic Storyline
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    posted a message on New format: Kingdom
    Quote from Funkenstein3D »
    My first thought is that it might be difficult to build multicolor decks since the best mana-fixing lands tend to be rare. This could lead to a glut of mono-color decks and a somewhat stale format (this is one of the things I disliked about pauper). That said, the format sounds like it could still be pretty fun and encourage some outside the box deck building.


    Except this format is going to naturally be a slower format, which makes it less of a penalty to play some of the cheaper duals, like the SOI ones.
    Posted in: Magic General
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    posted a message on MTG: Puzzle Quest
    Quote from Hotspur000 »
    Quote from magac »
    From Beyond reminds me of one of the biggest problem with SOI and EMN in Magic Puzzle Quest: unkillable blockers.

    Goes without saying that whoever designed Magic Puzzle Quest apparently never realized why in paper Magic, cards like Bloodghast and Gravecrawler specifically say "can't block". A near-unkillable creature that can block is already a potential headache in paper Magic (although usually for reasons outside combat); an unkillable creature in Puzzle Quest that can block is pretty much a recipe for disaster.


    Yeah, From Beyond is ridiculous. You pretty much have to run support removal or you're screwed.

    Another thing that's terrible, though, that I noticed today is that when you have a buff support down, like Brawler's Plate, if it's buffing the spawn and you kill it, it counts those stats when it gives the mana. So for example, my opponent had spawned 2 spawn, then a Sigil of Valour gave it +3/+3, and a Brawler's Plate gave it +2/+2. So it read as a 7/7, but technically there were only 2 actual spawn there. But then when I cast Grip of Desolation on it, it gave my opponent 21 mana.


    The card does say "3x this creature's power" not just how many scions were made.

    I just got to the gold level, and my god, its now hard as hell. So much freaking removal- everything I play gets popped one way or another pretty much immediately. Its getting kind of frustrating.

    Posted in: Mobile Apps
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    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    What a gentleman Baan is. Sabotages Heart of Kiran and then "You might wanna land this thing... and get off". Any other being in the multiverse and that's a taunt. Here, its just Baan being Baan.
    Posted in: Magic Storyline
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    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    Quote from Mangod »
    Quote from OathboundOne »
    Mmmm, yeah. I can see it now:

    "I spent FIVE THOUSAND YEARS watching as the mere presence of the Eldrazi ravaged my plane and my people because YOU TOLD ME they couldn't be killed, AND IT WAS ALL A LIE!"


    To be fair, Nahiri and Sorin tried to kill the Eldrazi before; if two Oldwalkers couldn't do it... well, I'd probably be safe to assume they couldn't be killed. I don't think Ugin lied; he probably assumed it couldn't be done.

    However, while we're on the subject; using the Hedron Network to make Ulamog and Kozilek mortal and killable (which I consider to be a complete Deus Ex Machina, but still)... how did Nahiri not know it could do that? She BUILT the bloody things!


    Mark Zuckerberg didn't know Facebook would become the worldwide leader in social networking and marketing when he built it. He just wanted a site where friends could talk to each other.

    The point is- just because you invented/created it doesn't mean you're going to realize its full potential.
    Posted in: Magic Storyline
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    posted a message on Aether Revolt Prerelease Discussion & Over/Underperformers
    Had a lot of fun. Played GB energy/trample, went 3-1 and finished fourth, my best prerelease ever.

    Consulate Dreadnought was a rock star tonight. Was just an excellent defensive card that proved difficult to get around- and could go on a nasty attack spree when needed too.

    Aetherstream Leopard was another one that really did well for me. Combined it with Consulate Turret and Fabrication Module and things got out of control fast- especially the game I got in a Mobile Garrison and was able to double up on the Turret's activation. Rishkar, Peema Renegade (my promo) was really handy too- both to increase some stompiness, and for the occasional extra mana. Peema Outrider and Arborback Stomper were as solid as ever.

    From my opponents side, Sram's Expertise was annoying (especially with the Dreadnought on the board, but a well timed Release the Gremlins completely devastated me one game. Walking Ballista also proved to be a pain, and proved an excellent mana sink/control mechanism in a longer game.
    Posted in: Limited (Sealed, Draft)
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    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    It never specifically said she commanded the fleet, did it? Considering that the rest of her fleet was destroyed (including the Sun Charger- her mentor's ship), she could have very well been a captain within the fleet, but since she and her ship are the sole survivor, she thinks herself the head of that band, even if there's nothing else beyond her ship.

    Either way, she has a pet monkey, and if childhood taught me anything, its that being a thief with a pet monkey is a surefire insta-climb up the social ladder.
    Posted in: Magic Storyline
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    posted a message on MTG: Puzzle Quest
    Eldrazi Spawn are WAY overpowered in this game. From Beyond is one of the best cards out there.

    Although nothing makes me want to throw my phone like a Nissa's Renewal- that feeds into a second Nissa's Renewal- that feeds into a THIRD Nissa's renewal. Three times I've had an opponent go from less than five life to near perfect health with that crap.
    Posted in: Mobile Apps
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    posted a message on Has anyone had problems with the Mothership today?
    Every time I've gone to magic.wizards.com today, if I stayed on a page for more than a few seconds (like to read the story), it kicked me over to something that says "NPSU login page"

    Has anyone else been having this problem? Its not doing it on my phone, but it is on my PC.
    Posted in: Magic General
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    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    Quote from smashkicker »
    This story lost me when we found out that she is a fifteen year old with her own fleet of pirate ships. I mean seriously? I was willing to suspend my disbelief for a single ship but a whole fleet?


    Technically, there wasn't really a fleet anymore...
    Posted in: Magic Storyline
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    posted a message on positive depictions of heavier-set / fat / large people in mtg?
    Quote from cyberium_neo »
    Feldon of the Third Path

    There you go. :3


    Can't be that positive.

    Dude is clearly building a Realdoll in that picture.
    Posted in: Magic Storyline
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    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    Quote from OathboundOne »
    Well, today's story was alright, imo.

    There were a good deal of typos/errors the editors missed, and at places it was really excessively wordy (it also seemed to make liberal use of $10 words where $2 words would have sufficed, and not come across so awkwardly ("asymmetrically long" ... just say "uneven").

    Not particularly memorable, but also not terrible.


    It was alright. Kari's an interesting character.

    But digesting the physics of how the climax worked out made my head hurt.
    Posted in: Magic Storyline
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    posted a message on Help with Ghirapur Map?
    Isn't it also at or near the coast? The artbook mentions that the land that came to be Ghirapur was a coastal territory being warred over by many different principalities.
    Posted in: Magic Storyline
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    posted a message on What's your opinion on 'The Gatewatch'?
    Quote from Xul »
    Quote from Pollaski »

    The "well, it means plot armor" is a ridiculous argument- Jace, Gideon, Nissa, Chandra, and Liliana had plot armor before the Gatewatch, and they'd have continued to have plot armor without the Gatewatch. Wizards isn't going to kill off its most popular, marketable characters, Gatewatch or no.


    Urza, Gerard and the rest of the Weatherlight crew, probably the most marketable characters in the mtg history with stories that span book and books and blocks and blocks would really like to have a word with you about that''Wizards isn't going to kill off its most popular, marketable characters, Gatewatch or no.'' statement. I think that this is honestly one of the least informed statements that I have had a privilege of reading during my time here.


    Really? Can you point me to the Gerrard action figures and Sisay Funkopops? Where can I download the Video game that had Squee in it, or get the playmat with Urza on it?

    You're comparing the marketing of characters from nearly 20 years ago with today's magic marketing without making any realization that Wizards' strategies are about as similar then and now as the planes of Mirrodin and Lorwyn.

    Further, as user_938036 pointed out, the whole crew of the Weatherlight had quite a bit of plot armor right up until the end of the saga. Their entire story was about fighting Phyrexia- that was their sole goal and motivation through those books and blocks. When Yawgmoth died, they didn't need any of them anymore, save for Karn. Gerrard and Urza died, and the rest just disappeared. The Gatewatch doesn't have the same singular focus- they're a lot more open ended, and thus can be sustained for a lot longer.

    And maybe Wizards might have learned something from it- given that the Otarian stories, while decent in their own right, weren't nearly as popular.

    I would strongly recommend you think a bit more critically before taking a swipe like a condescending jackhole next time.
    Posted in: Magic Storyline
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    posted a message on Banlist change for 1/9/2017
    Guess I'll be playing FNM this week with tears in my eyes.

    One last go-round with THA CHOPPA. Frown


    (On a side-note, **** REFLECTOR MAGE HARD)
    Posted in: Modern Archives
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    posted a message on What's your opinion on 'The Gatewatch'?
    It really seems like the majority of complaints in this thread are complaints just for the sake of complaining, or the all self-important "they're not doing what *I* want, so its terrible" mentality.

    The "well, it means plot armor" is a ridiculous argument- Jace, Gideon, Nissa, Chandra, and Liliana had plot armor before the Gatewatch, and they'd have continued to have plot armor without the Gatewatch. Wizards isn't going to kill off its most popular, marketable characters, Gatewatch or no.

    "It makes every block the same" Really? If you can't sense the difference in tone between Zendikar, Innistrad, and Kaladesh, you're pretty much trying not to. In fact, having consistent characters across the block actually helps emphasize the difference, because you're seeing how the same person acts and thinks in differing situations.

    "Native characters!" Yahenni, Pia, Rashmi, Baan, and Baral have all been at the forefront of this story, moreso than Jace, and you could argue Liliana after the first couple of chapters, both who have been relegated to supporting roles this block (and Gideon was nonexistent until Aether Revolt). Oviya, Saheeli, Sram, Gonti, and Shadowblayde also have all had their moments. There's plenty of limelight to go around, and the stories, combined with the artbook and guide, have done a fantastic job of bringing the overall world to life.

    Posted in: Magic Storyline
  • 4

    posted a message on positive depictions of heavier-set / fat / large people in mtg?
    Of course most characters will be fit. There is a lot of conflict and demand to be on the move. Many are warriors or engaged in battle.

    This may seem harsh but I see no need to represent obesity in a positive light. It's unhealthy and a medical condition with serious consequences.


    As someone who's actually very overweight, I agree. Its not something you glamorize- and lets be honest, the vast majority of people don't want to see it glamorized. Fat people just aren't marketable.

    And its kinda hard to run around fighting eldrazi/vampires/Consulate forces when simply running up a couple flights of stairs leaves you out of breath. Anyone in that situation would either get fit fairly quickly due to all the activity, or end up dead because they're up against a quicker opponent they can't possibly keep up with.

    Posted in: Magic Storyline
  • 0

    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    Quote from SteamMage »
    I wonder if Baan is going to be a recurring character, if not full on antagonist. If so I have to think he may taverse the Multiverse warning other walkers of the Gatewatch's marvelous ability to destablize things.


    Perhaps- but Baan strikes me along the lines of Nahiri- outside of the context they were presented in, they probably wouldn't be villians at all.

    Like, now that Nahiri's done on Innistrad, she probably has zero motivation to completely screw up another world. Hell, I'm betting there's a good part of her that's wracked with guilt for what she did on Innistrad.
    Posted in: Magic Storyline
  • 0

    posted a message on Aether Revolt General Discussion (Spoilers Allowed Here)
    Quote from Kruphix7 »
    A couple questions about the make up of the consulate:

    1) How are consuls selected? Are they elected or are they appointed, and if appointed then by whom? The current consuls?
    2) How many consuls are there? To my knowledge only two (Kambal and Padeem) have been discussed but I'm assuming there are more. Has any of this been revealed somewhere?


    The artbook answers both.

    1. Ultimately, a vacant consul seat is filled by a vote of the other consuls. However, this is after an extensive process where citizens can nominate candidates, candidates are interviewed in a public forum, and also must perform a demonstration of some sort to show that they are competent in the area that they are going to be consul of.

    2. There are 11 consuls- harkening back to Ghirapur's founding, which was as a peace agreement to end a brutal war between 11 principalities (the principalities eventually became obsolete over the years). Each consul has total dominion over their specific domain (ie, aether allocation in the case of Kambahl), but all are officially equal when it comes to overall governance.
    Posted in: Magic Storyline
  • 1

    posted a message on positive depictions of heavier-set / fat / large people in mtg?
    Well, Planeswalking probably burns a LOT of calories.
    Posted in: Magic Storyline
  • 3

    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    The technical handling of the Chandra character was great. The problem is that type of character does not fit well with the "Gatewatch" idea of sending a team of heroes fighting against different monsters. Basically, she does not work as a team, is not smart enough to come up with viable lone-wolf ideas, and acts impulsively. A net negative long-term expected contribution. Was there really no other viable candidate as the red planeswalker?


    Its not like they had time to hold tryouts, dude. And remember- of the four originals, she was the most reluctant to join.

    From a storytelling standpoint, the Gatewatch would be dull as hell if everyone was a "yay team" kind of person. And keep in mind that Chandra's lone-wolfness generally comes from her own desires to prove herself- not to mention a sense of shame of being seen as weak by anyone (remember, she felt humiliated that Nissa was following her because she didnt want the elf to see her at an emotional low point). The fact of the matter is- despite all of Chandras shortcomings, she still cares very much for the rest of the gatewatch- especially Gideon and Nissa (and she just feels so awkward around nissa), she clearly hero-worships Liliana. The only one she's not explicitly buddies with is Jace, and the two have proven to tolerate each other well enough. And its obvious that the Gatewatch cares for her- they wouldn't be on Kaladesh if they didn't.

    Also keep in mind that when Chandra's not an emotional wreck, she's pretty effective. She was pretty valuable in keeping the eldrazi abominations away during the battle of Thraben, not to mention she worked with Nissa to kill two beings that were technically impossible to kill. So she's not exactly dead weight. Its just here, she doesn't have the luxury of detatchment that Gideon and Nissa have.
    Posted in: Magic Storyline
  • 5

    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    Did anyone else catch this gem?


    At his side, Baan stiffened.

    The girl hollered obscenities up at them, constellations of sparks spinning from her eyes in the downdraft.

    Baan yanked the megaphone to his mouth. "Those devices are certified for external use only. A malfunction could seriously injure one's sph—"

    She gestured up at him, emphatically.

    "I am only interested in the safety of all citizens," Baan said, huffily.



    Chandra, in her anger, screamed at Baral to shove something up their ass, and Baan took it literally.

    That's so ungodly amazing.
    Posted in: Magic Storyline
  • 0

    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    Quote from Mullerornis »
    Don't quote spoilers either


    No spoiler thread, dude...
    Posted in: Magic Storyline
  • 0

    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    Quote from VYAzelas »
    That story was a lot to take in. I got lost at a couple points from the sheer amount of words, the "internal thoughts vs words spoken" dynamic, and the multiple viewpoints but I liked the story overall. The shoutouts to Purifying Fire were cute. Baan had several moments that were great, especially against Baral. It'll be interesting to see if Baan realizes that he's on the "wrong" side.


    The funny thing is, if more of the Consulate were like Baan, then they wouldn't be the wrong side.

    But alas, when you have Tezzeret running things and ********s like Kambahl on the leadership team and Baral heading up the guard squadron, kinda more than evens out Baan's good-intentions.
    Posted in: Magic Storyline
  • 0

    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    I know, right?

    Its awesome they brought up the Purifying FIre, and even gave a bit of a wink to the changes in the story (Gideon chiding Chandra for not being completely honest about her backstory)
    Posted in: Magic Storyline
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    posted a message on What's your opinion on 'The Gatewatch'?
    Personally, I love it. Recurring characters, people you can get behind, and its not like it hasn't allowed other characters to take center stage as need be (Thalia, Sorin, and Nahiri in Innistrad; Pia, Dovin Baan, and Rashmi in Kaladesh).

    It was really clunky to start, but its really started to hit its stride. Furthermore, there's so much potential for further stories beyond what we've already gotten.

    1. Liliana explicitly joined the gatewatch to use them to combat her (literal) demons. Obviously this is going to come to a head sooner or later- and will likely fracture the group as a result.

    2. Ajani and Gideon have met- both have been overtly screwed over by gods and lost loved ones to their machinations. Return to Theros?

    3. Garruk's still out there. As is Vraska.

    4. You know we're not yet done with Nahiri- and I'm not entirely certain she'll be a villian outside the context of Innistrad.

    There's a lot of potential for some great stories ahead. Its not wrong to have a bit of familiarity from one block to the next though.
    Posted in: Magic Storyline
  • 1

    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    AHHHHHHAHAHAHA

    That is WAY more satisfying comeuppance for Baral than Chandra blowing him to pieces.

    Dovin Baan is awesome.
    Posted in: Magic Storyline
  • 1

    posted a message on Pollaski's 2016 Magic Advent Calendar
    And that's it everyone!

    Its been a fun five weeks opening a pack every single day. Some good stuff, but not enough value to really offset the cost- but it was still a blast. I look forward to doing it next year.

    Anyways, I hope you all have a very merry Christmas. May your homes be warm, your food plentiful, your family and friends loving. May your joy be unbound, your sorrows forgotten, and your love unrestrained. May your gifts be desirable, and may your cracks be foiled chase cards.

    MERRY CHRISTMAS!
    Posted in: Magic General
  • 0

    posted a message on LEGALIZING GOLD-BORDERED CARDS FOR ETERNAL FORMATS
    The only reason gold bordered cards are cheaper is because they're not legal to play with. Moment they become legal, they'll be just as "cheap" as their black bordered counterparts (with a VERY slight adjustment accounting for the increased availibility)
    Posted in: Magic General
  • 0

    posted a message on Pollaski's 2016 Magic Advent Calendar
    No idea why I always get sick the week before Christmas (and pretty much no other time), but here we go again.

    DECEMBER 20
    FIVE DAYS UNTIL CHRISTMAS
    CONSPIRACY #5


    Posted in: Magic General
  • 0

    posted a message on Pollaski's 2016 Magic Advent Calendar
    DECEMBER 17
    EIGHT DAYS UNTIL CHRISTMAS
    BATTLE FOR ZENDIKAR #5




    And with that, I actually have a playset of something- 4 Lavastep Raider in 5 BFZ packs.
    Posted in: Magic General
  • 0

    posted a message on Terrible Magic Jokes
    Post the best/worst here. I find they can actually be a form of psychological warfare if they're awful enough.

    Some of my faves-

    "Is that a Red/Blue deck?"
    "I dunno.... Izzet?"

    Its okay to beat up Dimir players because they're already black and blue.


    Jace was originally going to be a white card, but Wizards blue it.

    Inserting "scry" into various songs that have cry/fly/die in them. Personal faves being "Its my party and I'll scry if I want to", and "Live and Let Scry"

    Anyone else know any?
    Posted in: Magic General
  • 0

    posted a message on The real Magic ... of Photoshop
    I have no issue with this. The Mossad is by and large cool in my book, but I know they're controversial, and I can understand Wizards not wanting it to be in their promotional photos. Its really no different than editing out a corporate logo- and far better looking for a photoshop than simply blurring.
    Posted in: Magic General
  • 0

    posted a message on Voicing the Walkers: What voice do you imagine the planeswalkers having?
    There is only one man to voice Nicol Bolas, and that is Jeremy Irons. This is not up for debate.

    For Lilliana, what about Lena Heady? She gets the aloof alpha bitch down SO well...




    Posted in: Magic Storyline
  • 3

    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    Quote from RaltheMad »
    I agree with what you're saying Jay but at least in Agents he was a more well rounded character. In the begining of Kaladesh he seemed collected. He saw Liliana and barely blinked. He faced all of the gatewtch and ajani and Pia and never lost his composure. He did not even throw a tantrum afterwards with Baan.

    Yet now barely a few weeks later where he is apparently calling the shots over the consulate (he's head judge no longer, now its head consul) and everything seems to go to plan and jace and co are nowhere to be seen... He freaks out? I just dont get it.

    About the comparison to Rashmi, I think they have an overlap but Tezzeret has some sort of life draining abilities. Pia felt cold when he touched her with his arm and its an ability often depicted in his cards. Rashmi seems to be better on creating stuff (especially creatures) on the fly.

    Also that plane with purpe clouds has been mentioned before in Alara Unbroken. Sarkhan made his first walk there, where he first saw a live dragon.


    I think you're getting Rashmi (inventor) and Saheeli (planeswalker) confused.

    Anyways, here's the thing about Tezzeret. I never read agents of artifice (or Test of Metal), but for his Kaladesh appearances, every time we've seen him before, he's been in a position where he pretty much had to play nice. Yes, he was capturing Pia Nalaar, who was Public Enemy #1, but an abusive display like he gave Rashmi would have engendered sympathy for the renegades, which in turn would have jeopardized the inventor's fair. In the arena, he had to be a showman, keeping the crowds entertained (and the Gatewatch occupied) to allow the confiscation to commence with minimal interference. With Baan (who he was actually a total dick to), Tezzeret knows he needs Baan to believe that he's doing what's best for Kaladesh and the Consulate. Being outright abusive to him will force Baan to have second thoughts. With the inventors in the Inquirium, he no longer had to wear the mask- he could abuse them all he wanted without consequence, and so he did. I also suspect so much of this was simply to intimidate and drive Rashmi. Remember- he straight up told Baan the only invention that truly interested him was Rashmi's, and once he saw Rashmi was making actual progress, he removed all the other artificers immediately. His treatment of the other inventors was pretty much just a warning to Rashmi on the consequences of HER failure.

    Patience could also come into play- before and during the fair, he had no choice but to be patient, and let everything play out. After the Fair, he needed the transporter done as quickly as possible (and might even have a deadline set for him by Bolas, thus adding to the stress). Either way, I strongly suspect that if Baan saw what he was doing to the inventors, he'd be appalled- further evidence why Tezzeret wore a mask of politeness and calm around him.


    As far as the similarities between Tezzeret and Saheeli, I think they definitely have the same powers. But, like Gideon said, 'Walkers are more than just their powers. I think one of the more telling differences is that Saheeli's more creative than Tezzeret (hence the red- a color of creativity). You can see it in the quicksmithing contests- definitely a test of creativity- Saheeli's proven herself a gifted natural who defeats pretty much all her opponents by using simple quicksmithing methods. Tezzeret, in the same situation, more or less cheated and used his Planeswalker powers in order to beat Pia. Furthermore, Tezzeret's been stated, that while he's not very good at creation, he's very good at improving on someone else's work. That plays very well into black- the ability to take something of someone else and make it your own. You'll notice that when Rashmi was talking about her need to diminish the feedback with the transporter, it was Tezzeret who basically gave her the solution.

    In the same sense, I think you can draw a connection in powers between Tezzeret and Dovin Baan. Tezzeret's good at improving artifice- which means he can see its shortcomings. That's an ability Baan's very good at.
    Posted in: Magic Storyline
  • 0

    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    Quote from OathboundOne »
    Quote from Kruphix7 »
    I personally really liked this story, and thought Tezzeret acted pretty much the way he always has. I'm really looking forward to the Rashmi/Saheeli/Gatewatch other worlds explanation story. (Assuming we get one). I feel really bad for the inventors, think you've won the fair and are headed for prestige and then instead you get abused and worked to the bone before (likely) being killed. I'd still like to think some portions of the Consulate are legitimate and well meaning but it's really seeming like the Consulate is going to go full evil empire in AER.


    There was still the consul who Tezzeret threw out when she tried to point out the problems with diverting so much aether to the Spire.

    There are undeniably good people within the Consulate (for example we have no real evidence that Dovin Baan is a BAD bad guy, just.. easily manipulated and rather naive), it just seems that there are at least as many that are firmly in Tezzeret's pocket.


    Any government (or large scale organization, for that matter) is going to have its share of both decent people and deplorables. And most individuals on the lower levels are just people who have a job and are trying to do their jobs. Baan's a good example- he legitimately believes the role of the Consulate is to make citizens' lives better, and clearly doesn't have a flying clue what Tezzeret's motivations truly are (one could ask what even got it so everyone's put so much faith in Tezzeret, but that's another discussion).

    The functionary who got kicked out (and probably killed) was another one. She probably was a lower level official, and had a closer eye to the ground on what consequences Consulate policies actually had with the populace. It may be out of a genuine concern (ie, she takes her public official duties as serious as Baan does), or it might because she's realizing the population of Kaladesh is getting more and more pissed off by the second, and she'd rather they not go into an open revolt that is more than likely going to end terribly for her.
    Posted in: Magic Storyline
  • 0

    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    Quote from RaltheMad »
    Really disappointed with this one. Tezzeret acted like a five year old that had hia favourite toy taken away from him. This is the man who stole the consortium? This is the man who trained Jace and beat him?

    It seems to me Kreines just went overboard in trying to make him unlikeable and made him look stupid instead. She did the same thing with Nixilis back in BFZ.

    To be clear I am not saying he has redeeming qualities. He does not. He is a villain to the core, we all know that. But he is supposed to be someone smart. Threatening and degrading your bunch of precious geniuses is not going to get you anywhere. Throwing them out/ killing them when they finish a project is just stupid.

    *rant over


    Killing them's not. If you think they have no further use to you, and there's other people who could benefit from their information (like say six planeswalkers who just showed up to wreck your show a few weeks ago), why not silence it?

    I have a sneaking suspicion that the others who got dismissed all met similar fates.
    Posted in: Magic Storyline
  • 4

    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    Whoo, new story! And its a good one.

    Its almost kinda funny just how much of an abusive tool Tezzeret is, and I love how Rashmi's smart enough to realize what the implications of her invention actually are once she actually knows whats out there. My fave part's the ending, when Rashmi realizes that whatever Tezzeret is, her friend Saheeli is too, and the realization scaring the utter crap out of her.
    Posted in: Magic Storyline
  • 1

    posted a message on Pollaski's 2016 Magic Advent Calendar
    MONDAY DECEMBER 12
    THIRTEEN DAYS UNTIL CHRISTMAS
    KALADESH #6




    And that's it for the Kaladesh packs!

    Here's what I have remaining

    2 Battle for Zendikar
    3 Oath of the Gatewatch
    3 Shadows over Innistrad
    2 Eldritch Moon
    3 Conspiracy
    Posted in: Magic General
  • 0

    posted a message on Pollaski's 2016 Magic Advent Calendar
    Quote from RxPhantom »
    I know it's not worth a lot, but I have a soft spot for Stunt Double! I hope you don't have too many BFZ packs.


    I have six of each set.

    Anyways... last night was my third Friday Night Magic win. Considering my dad's had to go to the hospital right after my first two wins, lets hope that was a coincidence and not a curse >_>

    SATURDAY DECEMBER 10
    FIFTEEN DAYS UNTIL CHRISTMAS
    OATH OF THE GATEWATCH #3


    Posted in: Magic General
  • 0

    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    Quote from RedGauntlet »
    Chandra acts way too childish alot of the times, is kinda weird and akward.


    So do a lot of 23 year olds I know. Especially ones that are realizing that they're kinda in over their head.

    As far as the Purifying Fire goes, I think the only thing that really is noncanon is Chandra's backstory.
    Posted in: Magic Storyline
  • 1

    posted a message on Aether Revolt General Discussion (Spoilers Allowed Here)
    Quote from user_938036 »
    The main problem is they have repeatedly said they have no intention of allowing nonplaneswalkers the ability to planeswalk. Because it kind of defeats the purpose of being a planeswalker. This portal has the very significant drawback of destroying organic matter that passes through, and while Tezzeret is obviously building a portal to use for something, he is building a PORTAL not a device that would allow a ship to planeswalk but a stable single portal.


    Wizards have changed their minds before or have mislead through intentional deception.

    Rashimi developed something that would allow non-Planeswalkers to planeswalk. While the first iteration did not allow organic matter to planeswalk doesn't mean Rashimi can't figure that out (for plot purposes). If Wizards creative doesn't want to non-Planeswalker to planeswalk, that doesn't stop the bad guys from transporting inorganic matter like robots (robot invasion of another plane, for example).


    Phyrexians close enough?

    I still think Phyrexia comes into play in this sooner or later. Bolas sent Tezzeret there for a reason. Immediately after he sends him to Kaladesh- for a reason. Now Tezzeret's back in play, Bolas is coming back into play this set or the next (I love the idea of there not being a Bolas card in this set, meaning Dark Intimation's true value will have to wait).

    I'm looking more forward to the Chandra/Baral fight right now, personally.
    Posted in: Magic Storyline
  • 0

    posted a message on Haven't played since 1997... are my old cards any good?
    Real Magic Players play Homelands Block Constructed.
    Posted in: Magic General
  • 0

    posted a message on Haven't played since 1997... are my old cards any good?
    All you need to know about the power "creep" (more like surge) of creatures is by looking at these two cards

    Colossus of Sardia
    Ulamog, the Ceaseless Hunger

    Yeah...

    As far as for Standard, everyones pretty much told you everything already. I find Standard to be fun, three of the five sets right now are really good (and the other two aren't quite as bad as people say they are). But EDH is a really fun format, and all your cards are legal for it (save for the banned list, which includes Moxen/Lotus, etc)

    And I agree wholeheartedly you shouldn't do anythiing with yoru cards until you see the values now, because they're nothing like they were in 1997. Those $20 dual lands are now $300 dual lands. But at the same time, many cards have had their value die. Shivan Dragon used to be an awesome $20 rare... now its a crap rare that's sold with the starter sets. On the flipside, you can get $2-3 for a Lightning Bolt, a common you probably have a zillion of.
    Posted in: Magic General
  • 1

    posted a message on Aether Revolt General Discussion (Spoilers Allowed Here)
    Quote from Ajduk »
    Hopefully we are going to get part 2 today

    here: http://magic.wizards.com/en/articles/archive/magic-story/quiet-moments-2016-12-07

    So, Tezzeret steals all the inventions, weeks pass and people are fine with that?


    Why not? We had to be :).

    And its not a matter of people being fine with it- its a matter of being in a position to do something about it. Rebellion for the sake of rebellion is ineffective, and in this particular climate, a great way to get yourself killed (remember what was going to happen to the caterer last week until Yahenni stepped in?). The mass confiscation caught everyone off guard, even the rebels. There was simply no way anyone could have reacted to that in any sort of timely matter. Add in the fact that the Gatewatch couldn't figure out Tezzeret's exact location... that they are seemingly organized enough after a couple weeks is pretty remarkable even of itself. I've never led an open revolt against a government before, but I'm fairly certain it requires considerable logistics to be any sort of effective.

    Anyways, I liked the story. It was good to get a perspective on Gideon- being a white Heiromancer, I kinda always figured that he'd probably be the uneasiest going up against the Consulate, and most likely to sympathize with their authoritarianism. It was kinda cool to see a bit of that internal conflict play out.
    Posted in: Magic Storyline
  • 0

    posted a message on Pollaski's 2016 Magic Advent Calendar
    Today marks the halfway point! 18 down, 18 to go!

    And a happy Pearl Harbor remembrance day, everyone.

    WEDNESDAY DECEMBER 7
    18 DAYS UNTIL CHRISTMAS
    KALADESH #5


    Posted in: Magic General
  • 0

    posted a message on Pollaski's 2016 Magic Advent Calendar
    Its still fun to do, even without the good pulls. I'm glad you guys enjoy following along, too.

    And it helps mark the time to Christmas... I'm actually getting close to the halfway mark too >_>

    Doing it a bit late tonight... work came early today.


    MONDAY DECEMBER 5
    20 DAYS UNTIL CHRISTMAS
    CONSPIRACY #1


    Finally, a Conspiracy pack!

    Apologies to anyone who's triggered because I'm not drafting this like God intended us to do.




    Whoo! Can't lose with that one!

    Posted in: Magic General
  • 0

    posted a message on Pollaski's 2016 Magic Advent Calendar
    For once, not raining. Huskies Pac-12 Champions. Lights. Magic cards. Saturday. Good day.


    SATURDAY DECEMBER 3, 2016
    22 DAYS UNTIL CHRISTMAS
    BATTLE FOR ZENDIKAR #2



    Posted in: Magic General
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