I'm a big fan of cardboard porn, and it seems silly to me that only the EDH forum has a thread dedicated to it. I prefer nice looking decks in competitive formats. Lets see if we can give those guys over at The Source a run for their money! Show me what you got!
I've seen him post recently. He still follows the deck to a degree at least.
2. I find E tron to be a pretty reasonable matchup. When I drop games it's usually to getting locked out by chalice, or an early thought knot taking a bridge. I don't much care for having surgical in the matchup, but do agree that pithing needle is quite important.
3. You're not really supposed to do ban list talk in this thread, but if, hypothetically speaking, you wanted a build without opal, simian spirit guide I think would do a passable impression (the ability to play lantern and a rock on turn 1 unconditionally is actually kind of appealing and would help offset not having a repeatable source.)
hi everyone
Kanister, nice job bro you are doing great on MTGO. I have a question for you, you might have said it already but I can't find where in the topic.
So 4 Mishra's Bauble hmmmm. I plaid the card in 2 but did not quite like it. But I might reconsider my thoughts. I would like you to give me some good arguments for me to play it.
Search my posts in this thread and you can find a longer one about Mishra's Baubles and why I play them. Use them on yourself to scry with mill rocks.
As long as you're taking questions I'd also be interested to hear why you go 3/4 on inquisition and thoughtseize.
I recently changed the numbers around because I got tilted when I lsot against something that costs more than 3 lol. But to be honest, nearly every 4+cmc card played in modern has to be dealt with in some way. I felt like I wanted to be able to discard Scapeshift, Primeval Titans, Collected Companies, Karns, Ad nauseams and Gifts Ungiven of the world often enough that I would like to draw a Thoughtseize by default, not Inquisition. This change sucks against Burn and Affinity and is pretty good against everything else, so you have to decide what you want to do.
I came to the same conclusion. However, with collective brutality, you have another way to tag expensive non-creatures (ad nauseam, storm pieces, scapeshift et al.) And a way to offset the lifeloss and some hedging vs burn. I'm a big advocate of 3/3/2 iok, ts, brutality. You still have some holes vs primeval titan and the occasional walker, but I've found it to be a good mix.
I win several games a tournament due to crucible. I beat a Jund player in the classic by ghost quartering all of his lands. I clinched a win vs boggles the last round the same way. It's also good for closing games quickly with inventors fair
I paired up with two local friends for this tournament, one on Legacy Elves, one on Standard Temur Delirium. I got to be the modern specialist. You can watch us get wrecked by some old hats on camera here.
I'd had a "fight" with lantern the previous weekend going 0-2/0-4 in a local PPTQ and tilting worse than I have in years (dropped after the second match) and went on a run to blow off steam. I was almost reluctant to play it but I still haven't found a more rewarding deck to pilot so I registered it and hoped we were over our spat.
I lost every dice roll of the day until the last round, when after remarking to my opponent that I had yet to win a dice roll, I rolled a 12. Lol.
Match 3
2-0
Grixis Shadow
On the Draw Game 1: I don't recall too many details of this game, but I somehow stick a bridge and protect it. Surgical on Kolaghan's Command may have been involved, but I don't remember too well. Game 2: I believe my opponent leads with a Serum Visions with a scry to top and bottom, leaving me with the choice between milling his scry and Thoughtseizeing him on turn 1. I opt for the discard spell and see Ceremonious Rejection, Stubborn Denial, Inquisition of Kozilek, and Gurmag Angler with some lands. After tanking for a bit i take the IoK, and try to figure out how I'm going to win this game. I manage to bait him into Ceremonious Rejection on either lantern or a mill rock the next turn (i'm not sure which) which in conjunction with a pair of welding jars and a mox opal threaten 4 mana for a Bridge through Stubborn denial on my subsequent turn. This entices him to tap out for the Angler to turn on ferocious, but i'm able to take advantage of his tap-down to stick my Ensnaring Bridge, which functionally ends the game on the spot with the help of the jars. IN: 3x Leyline of Sanctity, 2x Welding Jar, 1x Magus of the Moat, 2x Grafdigger's Cage OUT: 2x Abrupt Decay, 3x Pithing Needle, 2x Collective Brutality, 1x Forest?
Match 4
0-2
GB Midrange
On the Draw Game 1: My opponent is a very experienced player with what I later learned to be 4 Abrupt Decay and 2 Maelstrom Pulse maindeck (more than Jund or Abzan). I keep a hand with two lanterns and a Bridge, and his turn 1 decision to discard a Lantern tells me he probably has an answer to the Bridge. He Abrupt Decay's my second lantern on turn two, and then sets about eating both with a Scavenging Ooze. I flounder on a third mana for a while, and when i finally stick my Bridge, he has another decay. He eats my Bridge with with his Scooze (turning off my ability to us my Academy Ruins) and attacks me with a few creatures, and then does the same with a Hissing Quagmirethe next turn to drop me to two (but tapping him out.) my only out is to try to hit a bridge in this window with 2 mill rocks, which I'm fortunate to do, but I'm unable to get the two cards out of my hand when I play it, allowing him to kill me with the Quagmire. Game 2: I mulligan a pair of do-nothing hands into to a pretty bad 5 (Thoughseize, Brutality, Bridge, Glimmervoid, Decay IIRC) and scry A Codex Shredder on top hoping that he doesn't have an Abrupt Decay. I pass the turn playing nothing, and get Duressed into Surgical Extractioned. After a couple of Abrupt Decay's that became Stone Rain's (my second land was also a glimmervoid into artifact that got destroyed) I get beaten to death with a Bloodghast. It was a disappointing series (and I didn't even get my pretty cards on camera!). IN: 3x Leyline of Sanctity, 2x Welding Jar, 1x Abrupt Decay OUT: 3x Surgical Extraction, 1x Mox Opal, 1x Ghoulcaller's Bell, 1x Infernal Tutor
I sideboarded it a lot like i do Jund, which involves cutting surgicals, but with the opportunity to tag a 4-of Abrupt Decay, i think keeping 2 in is probably correct. I would cut a Brutality and maybe another land instead.
Match 5
0-2
Counters Company
On the Draw Game 1: I don't recall the specifics. I think I established a soft lock but get beaten to death before i can find Bridge. A last-ditch Surgical shows a pretty stock list with Walking Ballista for the wincon and a singleton Qasali Pridemage in the main. Game 2: My turn 1 discard shows Kataki, War's Wage, and 2 Eternal Witness. I take the Kataki to give myself setup time, and by the time he gets it back and plays it, have 2 bridges, a lantern, and a Grafdigger's Cage. I let a bridge die on my upkeep only to find out that his single draw step between my turn 1 discard and turn 2 lantern was a Qasali Pridemage. I was a little annoyed. OUT: 3x Grafdigger's Cage, 2x Welding Jar IN: 3x Surgical Extraction, 1x Mox Opal, 1x Ghoulcaller's Bell
I think cutting Surgicals is incorrect against a deck with 4x Eternal witness because it makes it difficult to actually deny them of cards. I sideboarded the second match differently. This matchup was still 2 of my losses on the weekend so i'd welcome other perspectives on how to approach and sideboard it.
Match 7
2-1
Death and Taxes
On the Draw Game 1: I struggle a little to find a 3rd mana and have a lot of colored utility cards in hand. I can't quite get hellbent before getting beaten to death under my Bridge (or getting dropped to 2 which would keep me from casting the Thoughtseize in my hand.) Game 2: My turn 1 Lantern shows a Stony Silence on top of her library. Every time. fortunately, my turn 2 Codex Shredder mills a dead card on my library to reveal an Abrupt Decay underneath. I'm able to stick a bridge and keep her off of Flickerwisp and that was that. Game 3: This was a slog. She finds a Stony Silence to shut down a Mox Opal after taxing me starting turn 2 with a Thalia, Guardian of Thraben. Fortunately, my deck is kind to me and gives me the 4th land to play Ensnaring Bridge with me at 5 life. Another bridge a few turns later makes her Flickerwisp "out" more difficult to assemble. The subsequent 20+ turns consist of me playing dead mill rocks, discarding a Flickerwisp and Restoration Angel (both with Thoughseize, which left me terrified of drawing the 3rd until i found fair), and playing Bridges 3 and 4 while she found another Stony Silence. Eventually i'm able to find a decay with the help of some Inventors' Fair shuffles on the back of Crucible of Worlds, and a few turns later a second one, which unlocked all of my mill rocks and let me mill her out in extra turns. IN: 1x Abrupt Decay, 1x Seal of Primordium, +2 Spellskite, 1x Seal of Primordium OUT: 3x Surgical Extraction, 1x Infernal Tutor, 1x Ghoulcaller's Bell
Match 8
2-0
Jeskai Kiki
On the Draw Game 1: This proves to be the usual close grindfest, but once i'm able to needle his Nahiri the Harbinger and fight over some instant-speed cantrips I'm able to lock him out. Game 2: Another Slog. I can't find a Pithing Needle for his Nahiri which starts exiling pieces of my soft lock. It takes forever for me to find a second piece through his card selection and counterspells, but I am able to stick a Bridge and exile his Kiki-Jiki, Mirror Breaker. He scoops with about 4 cards left in his library. I didn't really have a hard lock even then, but I think he would have struggled to kill me through my two bridges before he got decked. this was a nail-biter the whole time (I had a Grafdigger's Cage, but was terrified of a Nahiri ult for Engineered Explosives. Fortunately he either missed this line or didn't have it.) IN: 2x Grafdigger's Cage, 2x Spellskite, 1x Abrupt Decay, 1x Seal of Primordium, 2x Welding Jar IN: 3x Surgical Extraction, 1x Mox Opal, 1x Ensnaring Bridge, 1x Infernal Tutor, 1x Ghoulcaller's Bell, 1x Swamp
I'm not entirely sure this is what I did. I was fairly mentally fatigued and Stony Silence may not have been on my radar. It was close to this though.
Match 9
2-1
Counters Company
On the Play (finally!) Game 1: A fairly straighforward ordeal where I dicarded his one business card and locked him out. Fun fact: Devoted Druid plus Gavony Township do a pretty passable Noble Hierarch impression until you find a Ghost Quarter or Pithing Needle. Game 2: I land a bridge and start blind milling with a pair of Pyxis of Pandemonium, but refrain from using a Codex Shredder for fear of turning on Eternal Witness. Unfortunately, he finds a Qasali Pridemage before I find a Lantern of Insight. Game 2:Grafdigger's Cage turns off a spell-heavy hand and I'm able to keep him under a somewhat tenuous soft lock and a Bridge. In the later turns he's able to fight hard using those spells as shuffles to try to keep a Kataki, War's Wage in his library, but I have too many mill rocks at this point and the game ends despite his best efforts (even Kataki would not have been sufficient at this point.) OUT: 3x Grafdigger's Cage, 2x Welding Jar IN: 1x Ghoulcaller's Bell, 1x Infernal Tutor, 1x Mox Opal, 1x Surgical Extraction, 1x[c]Inquisition of Kozilek[c] (should probably be Crucible), still not sure.
How did you like having Magus of the Moat in your sideboard? Do you think there are other utility creatures (like Gaddock Teeg for example) you'd consider putting in your board now that you've played with the Magus?
I boarded in magus in one match and didn't see it. I'm not sold but will continue testing on MODO. Teeg seems like it would be good vs tron but redundant elsewhere (I already have plenty of hate for ad nauseam and storm. It's essentially the same as cage vs company, I suppose it stops chalice and karn out of eldrazi tron, but that is usually a solid matchup anyway.) So no, I haven't felt like I want teeg.
Thanks! I plan to write a tournament report this week. I went 7-2 in the team event (sadly, my team ended at 5-4), and 6-2 in the classic. Losses were to counters company x2, GB midrange, and affinity.
I would be hesitant to play Doran due to his colored manna requirements. I have difficulty casting abrupt decay with all of our utility lands more often than I'd like. Doran seems likely to get stuck in hand fairly often, and I don't see an obvious problem that he fixes. If I want a win con, aether grid is easier to cast and has a wider range of applications
Yeah, sorcerous spyglass ups the curve but guarantees a hit and provides info on opponents hand. I don't think I would replace all my needles but maybe 1-2
Hi all, i'm going to be the modern seat for my team SCG Louisville next weekend and i'm wondering if anyone has experience playing our deck in a team environment?
I love this deck, but i'm hesitant to play it because i expect some number of opponents will just start convening with their teammates over every little play once i get the lock on (time wasting in a legal way), which doesn't sound like a recipe for success. Even with the ability to call a judge, i worry that the team environment opens up too many opportunities to eat the clock in a difficult to stop way. Thoughts? (fortunately, after having played lantern for just shy of 2 years now, I feel pretty comfortable picking up most modern decks on the fly since i know their quirks. So the opportunity cost of switching from my mainstay is low.)
2. I find E tron to be a pretty reasonable matchup. When I drop games it's usually to getting locked out by chalice, or an early thought knot taking a bridge. I don't much care for having surgical in the matchup, but do agree that pithing needle is quite important.
3. You're not really supposed to do ban list talk in this thread, but if, hypothetically speaking, you wanted a build without opal, simian spirit guide I think would do a passable impression (the ability to play lantern and a rock on turn 1 unconditionally is actually kind of appealing and would help offset not having a repeatable source.)
I came to the same conclusion. However, with collective brutality, you have another way to tag expensive non-creatures (ad nauseam, storm pieces, scapeshift et al.) And a way to offset the lifeloss and some hedging vs burn. I'm a big advocate of 3/3/2 iok, ts, brutality. You still have some holes vs primeval titan and the occasional walker, but I've found it to be a good mix.
7-2 at SCG Atlanta
I paired up with two local friends for this tournament, one on Legacy Elves, one on Standard Temur Delirium. I got to be the modern specialist. You can watch us get wrecked by some old hats on camera here.
4 Ensnaring Bridge
4 Lantern of Insight
4 Codex Shredder
2 Ghoulcaller's Bell
2 Pyxis of Pandemonium
Hand Control (8)
3 Thoughtseize
3 Inquisition of Kozilek
2 Collective Brutality
Utility (8)
2 Abrupt Decay
3 Pithing Needle
3 Surgical Extraction
4 Ancient Stirrings
1 Infernal Tutor
1 Crucible of Worlds
Mana Sources (22)
4 Mox Opal
4 Glimmervoid
4 Blooming Marsh
2 Spire of Industry
1 Swamp
1 Forest
2 Inventors' Fair
2 Academy Ruins
2 Ghost Quarter
2 Welding Jar
2 Spellskite
3 Leyline of Sanctity
3 Grafdigger's Cage
1 Lost Legacy
1 Abrupt Decay
1 Seal of Primodium
1 Quiet Disrepair
1 Magus of the Moat
I'd had a "fight" with lantern the previous weekend going 0-2/0-4 in a local PPTQ and tilting worse than I have in years (dropped after the second match) and went on a run to blow off steam. I was almost reluctant to play it but I still haven't found a more rewarding deck to pilot so I registered it and hoped we were over our spat.
I lost every dice roll of the day until the last round, when after remarking to my opponent that I had yet to win a dice roll, I rolled a 12. Lol.
Match 1
2-0
Esper Whir (w/ Gifts-Rites Package)
On the Draw
Game 1: I establish Lantern of Insight with some mill rocks and an Ensnaring Bridge. At some point I Surgical Extraction his Sword of the Meek's, turning off his ability to lock me with Time Sieve and it was elementary from there.
Game 2: My turn 1 Lantern of Insight is met with Ceremonious Rejection and an opposing Surgical Extraction, leaving me on the blind mill plan. I'm somewhat fortunate to mill several of his outs and am able to play Pithing Needle on both Engineered Explosives and Thopter Foundry (and later Time Sieve too). By the time he manages to assemble all three components (sword, foundry, sieve) his library is very small. I Thoughseize him off the top of my library, prompting a Hurkyll's Recall. I'm able to mill him/recast my rocks/mill him to end the game.
IN: 1x Ensnaring Bridge, 2x Collective Brutality, 1x Mox Opal
OUT: 2x Welding Jar, 1x Abrupt Decay, 1x Seal of Primordium
Match 2
2-0
Titanshift
On the Draw
Game 1: I keep a hand with lantern-mill rock-Inquisition, which reveals a Scapeshift and Primeval Titan. As the game progresses, my opponent does a good job of playing around my attempts to Surgical Extraction his two Primeval Titans out of his hand. Unfortunately, in the process a Stomping Ground ends up in his graveyard which meets said extraction. I count that he only has 6 or so mountains left in his deck at this point so I set about trying to mill them away. It's a drawn-out affair, but after some milling and Ghost Quarter activations, I manage to turn off Valakut, the Molten Pinnacle and Ensnaring Bridge turns off his other ways to win.
Game 2: I keep another lantern-based hand and strip a Beast Within with a discard spell leaving him with only primeval titan. A turn or so later, I Ghost Quarter into Surgical Extraction his Valakut, the Molten Pinnacle's, and the game is elementary from there.
IN: 3x Leyline of Sanctity, 1x Lost Legacy, 2x Spellskite, 2x Welding Jar
OUT: 2x Pithing Needle(i leave one in for planeswalker/Engineered Explosives shenanigans.), 2x Abrupt Decay, 1x Ghoulcaller's Bell, 1x Forest, 1x Mox Opal, 1x Infernal Tutor
Match 3
2-0
Grixis Shadow
On the Draw
Game 1: I don't recall too many details of this game, but I somehow stick a bridge and protect it. Surgical on Kolaghan's Command may have been involved, but I don't remember too well.
Game 2: I believe my opponent leads with a Serum Visions with a scry to top and bottom, leaving me with the choice between milling his scry and Thoughtseizeing him on turn 1. I opt for the discard spell and see Ceremonious Rejection, Stubborn Denial, Inquisition of Kozilek, and Gurmag Angler with some lands. After tanking for a bit i take the IoK, and try to figure out how I'm going to win this game. I manage to bait him into Ceremonious Rejection on either lantern or a mill rock the next turn (i'm not sure which) which in conjunction with a pair of welding jars and a mox opal threaten 4 mana for a Bridge through Stubborn denial on my subsequent turn. This entices him to tap out for the Angler to turn on ferocious, but i'm able to take advantage of his tap-down to stick my Ensnaring Bridge, which functionally ends the game on the spot with the help of the jars.
IN: 3x Leyline of Sanctity, 2x Welding Jar, 1x Magus of the Moat, 2x Grafdigger's Cage
OUT: 2x Abrupt Decay, 3x Pithing Needle, 2x Collective Brutality, 1x Forest?
Match 4
0-2
GB Midrange
On the Draw
Game 1: My opponent is a very experienced player with what I later learned to be 4 Abrupt Decay and 2 Maelstrom Pulse maindeck (more than Jund or Abzan). I keep a hand with two lanterns and a Bridge, and his turn 1 decision to discard a Lantern tells me he probably has an answer to the Bridge. He Abrupt Decay's my second lantern on turn two, and then sets about eating both with a Scavenging Ooze. I flounder on a third mana for a while, and when i finally stick my Bridge, he has another decay. He eats my Bridge with with his Scooze (turning off my ability to us my Academy Ruins) and attacks me with a few creatures, and then does the same with a Hissing Quagmirethe next turn to drop me to two (but tapping him out.) my only out is to try to hit a bridge in this window with 2 mill rocks, which I'm fortunate to do, but I'm unable to get the two cards out of my hand when I play it, allowing him to kill me with the Quagmire.
Game 2: I mulligan a pair of do-nothing hands into to a pretty bad 5 (Thoughseize, Brutality, Bridge, Glimmervoid, Decay IIRC) and scry A Codex Shredder on top hoping that he doesn't have an Abrupt Decay. I pass the turn playing nothing, and get Duressed into Surgical Extractioned. After a couple of Abrupt Decay's that became Stone Rain's (my second land was also a glimmervoid into artifact that got destroyed) I get beaten to death with a Bloodghast. It was a disappointing series (and I didn't even get my pretty cards on camera!).
IN: 3x Leyline of Sanctity, 2x Welding Jar, 1x Abrupt Decay
OUT: 3x Surgical Extraction, 1x Mox Opal, 1x Ghoulcaller's Bell, 1x Infernal Tutor
I sideboarded it a lot like i do Jund, which involves cutting surgicals, but with the opportunity to tag a 4-of Abrupt Decay, i think keeping 2 in is probably correct. I would cut a Brutality and maybe another land instead.
Match 5
0-2
Counters Company
On the Draw
Game 1: I don't recall the specifics. I think I established a soft lock but get beaten to death before i can find Bridge. A last-ditch Surgical shows a pretty stock list with Walking Ballista for the wincon and a singleton Qasali Pridemage in the main.
Game 2: My turn 1 discard shows Kataki, War's Wage, and 2 Eternal Witness. I take the Kataki to give myself setup time, and by the time he gets it back and plays it, have 2 bridges, a lantern, and a Grafdigger's Cage. I let a bridge die on my upkeep only to find out that his single draw step between my turn 1 discard and turn 2 lantern was a Qasali Pridemage. I was a little annoyed.
OUT: 3x Grafdigger's Cage, 2x Welding Jar
IN: 3x Surgical Extraction, 1x Mox Opal, 1x Ghoulcaller's Bell
I think cutting Surgicals is incorrect against a deck with 4x Eternal witness because it makes it difficult to actually deny them of cards. I sideboarded the second match differently. This matchup was still 2 of my losses on the weekend so i'd welcome other perspectives on how to approach and sideboard it.
Match 6
2-0
Jund
On the Draw
Game 1: My turn 1 Thoughtseize shows a pair of Bob's, an Abrupt Decay, Kolaghan's Command, and a Liliana of the Veil. Fortunately, he doesn't commit the second Bob until fairly late in the game, which gave me the breathing room to control his draw steps and find a dicard spell for his Decay and a Pithing Needle for his Liliana. He scoops a tad early (i only had two rocks at the time) but he was pretty low on outs (i may have tagged the Kommand with a Surgical, not sure.)
Game 2: I keep a 1-lander with Leyline of Sanctity, some random artifacts, an Ancient Stirrings, discard spell and a Blooming Marsh. I tag his only relevant spell with the discard and am able to lock him out in fairly short order when a land off the top lets me look for business instead of mana with my Ancient Stirrings.
OUT: 3x Leyline of Sanctity, 2x Welding Jar, 1x Grafdigger's Cage, 1x Abrupt Decay
IN: 3x Surgical Extraction, 1x Mox Opal, 1x Ghoulcaller's Bell, 1x Collective Brutality, 1x Swamp
Match 7
2-1
Death and Taxes
On the Draw
Game 1: I struggle a little to find a 3rd mana and have a lot of colored utility cards in hand. I can't quite get hellbent before getting beaten to death under my Bridge (or getting dropped to 2 which would keep me from casting the Thoughtseize in my hand.)
Game 2: My turn 1 Lantern shows a Stony Silence on top of her library. Every time. fortunately, my turn 2 Codex Shredder mills a dead card on my library to reveal an Abrupt Decay underneath. I'm able to stick a bridge and keep her off of Flickerwisp and that was that.
Game 3: This was a slog. She finds a Stony Silence to shut down a Mox Opal after taxing me starting turn 2 with a Thalia, Guardian of Thraben. Fortunately, my deck is kind to me and gives me the 4th land to play Ensnaring Bridge with me at 5 life. Another bridge a few turns later makes her Flickerwisp "out" more difficult to assemble. The subsequent 20+ turns consist of me playing dead mill rocks, discarding a Flickerwisp and Restoration Angel (both with Thoughseize, which left me terrified of drawing the 3rd until i found fair), and playing Bridges 3 and 4 while she found another Stony Silence. Eventually i'm able to find a decay with the help of some Inventors' Fair shuffles on the back of Crucible of Worlds, and a few turns later a second one, which unlocked all of my mill rocks and let me mill her out in extra turns.
IN: 1x Abrupt Decay, 1x Seal of Primordium, +2 Spellskite, 1x Seal of Primordium
OUT: 3x Surgical Extraction, 1x Infernal Tutor, 1x Ghoulcaller's Bell
Match 8
2-0
Jeskai Kiki
On the Draw
Game 1: This proves to be the usual close grindfest, but once i'm able to needle his Nahiri the Harbinger and fight over some instant-speed cantrips I'm able to lock him out.
Game 2: Another Slog. I can't find a Pithing Needle for his Nahiri which starts exiling pieces of my soft lock. It takes forever for me to find a second piece through his card selection and counterspells, but I am able to stick a Bridge and exile his Kiki-Jiki, Mirror Breaker. He scoops with about 4 cards left in his library. I didn't really have a hard lock even then, but I think he would have struggled to kill me through my two bridges before he got decked. this was a nail-biter the whole time (I had a Grafdigger's Cage, but was terrified of a Nahiri ult for Engineered Explosives. Fortunately he either missed this line or didn't have it.)
IN: 2x Grafdigger's Cage, 2x Spellskite, 1x Abrupt Decay, 1x Seal of Primordium, 2x Welding Jar
IN: 3x Surgical Extraction, 1x Mox Opal, 1x Ensnaring Bridge, 1x Infernal Tutor, 1x Ghoulcaller's Bell, 1x Swamp
I'm not entirely sure this is what I did. I was fairly mentally fatigued and Stony Silence may not have been on my radar. It was close to this though.
Match 9
2-1
Counters Company
On the Play (finally!)
Game 1: A fairly straighforward ordeal where I dicarded his one business card and locked him out. Fun fact: Devoted Druid plus Gavony Township do a pretty passable Noble Hierarch impression until you find a Ghost Quarter or Pithing Needle.
Game 2: I land a bridge and start blind milling with a pair of Pyxis of Pandemonium, but refrain from using a Codex Shredder for fear of turning on Eternal Witness. Unfortunately, he finds a Qasali Pridemage before I find a Lantern of Insight.
Game 2: Grafdigger's Cage turns off a spell-heavy hand and I'm able to keep him under a somewhat tenuous soft lock and a Bridge. In the later turns he's able to fight hard using those spells as shuffles to try to keep a Kataki, War's Wage in his library, but I have too many mill rocks at this point and the game ends despite his best efforts (even Kataki would not have been sufficient at this point.)
OUT: 3x Grafdigger's Cage, 2x Welding Jar
IN: 1x Ghoulcaller's Bell, 1x Infernal Tutor, 1x Mox Opal, 1x Surgical Extraction, 1x[c]Inquisition of Kozilek[c] (should probably be Crucible), still not sure.
I boarded in magus in one match and didn't see it. I'm not sold but will continue testing on MODO. Teeg seems like it would be good vs tron but redundant elsewhere (I already have plenty of hate for ad nauseam and storm. It's essentially the same as cage vs company, I suppose it stops chalice and karn out of eldrazi tron, but that is usually a solid matchup anyway.) So no, I haven't felt like I want teeg.
This.
edit: video will be uploaded in about 30 minutes at https://youtu.be/s5grCAUf5L0
I love this deck, but i'm hesitant to play it because i expect some number of opponents will just start convening with their teammates over every little play once i get the lock on (time wasting in a legal way), which doesn't sound like a recipe for success. Even with the ability to call a judge, i worry that the team environment opens up too many opportunities to eat the clock in a difficult to stop way. Thoughts? (fortunately, after having played lantern for just shy of 2 years now, I feel pretty comfortable picking up most modern decks on the fly since i know their quirks. So the opportunity cost of switching from my mainstay is low.)
https://www.twitch.tv/tengo_hambre
https://www.twitch.tv/tengo_hambre