Roman Chariot 4
Artifact -- Vehicle (U)
When Roman Chariot enters the battlefield, create a 1/1 white Soldier creature token.
Crew 2 Soldiers can crew Roman Chariot
4/5
Mechanical Horse 1W
Artifact -- Vehicle (C)
First strike
Crew 2 Knights can crew Mechanical Horse
3/2
The lines in bold are supposed to mean that those creature types can crew the vehicles no matter their power. For example, you can tap a creature with power 2 or greater to crew Roman Chariot, or you can tap any Soldier to crew it. Is there any better way to word those abilities?
I suggested this mechanic in the thread below, and, long story short, it didn't play as well as you'd expect it to. All it did was grant an extra point of toughness during combat, and that isn't really that interesting. It's a good concept, but it's underpowered in play.
My votes went to multiplane, phyrexia, and -1/-1 counters. It could be some sort of showcase about how some planeswalkers go from plane to plane and (try to) stop phyrexia.
Sort of like the weatherlight, but modern design, and only glimpses of each plane, 7-ish planes in all.
Like, we could have a few cards from, uh, kamigawa or something, with the phyrexians on them, and the gatewatch (expanded to over 10 members by now) see them there, fight them and retreat to another plane, uh, a prison world or something, where the phyrexians are imprisoning the inhabitants of the plane. The PWs go somewhere else, the... water world, or vryn, or viking world, and ETC, and then at the end of the set they regroup and prepare to fight the phyrexians.
Mechanically, the -1/-1 counters (wither, not infect) would represent the phyrexians, along with artifact and dying matters. The gatewatch could have, uh, some sort of mechanic that represents resistiance and helping your creatures.
The expanded gatewatch could have koth, karn, undelspeth (undead elspeth), ugin, and whoever else blah blah blah.
The "keep Innistrad alive" crew are happy with this.
The "eldrazi have to be dangerous and prove it by destroying magics beloved plane or planeswalkers" crew is not.
The happy medium crew of "Emrakul has actually done a lot and caused a lot of death, and probably won't be utterly destroyed" are happy I think.
This is a win
I agree, this is the best possible scenario overall. I'm annoyed with no Jenrik art or information. If you're going to KILL HIM OFF can we at least get a portrait of the guy not dead and in stone plz? Kthx.
Why are you so concerned with a character who's only been mentioned in one card's flavor text and a couple stories when there are a lot more flavor text characters like Hal/Alena or in other blocks like Perisophia who have been more relevant/prevalent to a story and not received cards?
His death doesn't require art because he is just about as important as werewolf hunter X, or cultist X in the grand scheme of things.
Edit: I'm actually peeved we didn't get a Ludevic, Necroalchemist card.
I would change the ability on the first one to "up to three target artifacts," so it isn't sometimes useless, and my suggestion for the second one's name would be, "Juggler of Goblins."
Artifact -- Vehicle (U)
When Roman Chariot enters the battlefield, create a 1/1 white Soldier creature token.
Crew 2
Soldiers can crew Roman Chariot
4/5
Mechanical Horse 1W
Artifact -- Vehicle (C)
First strike
Crew 2
Knights can crew Mechanical Horse
3/2
The lines in bold are supposed to mean that those creature types can crew the vehicles no matter their power. For example, you can tap a creature with power 2 or greater to crew Roman Chariot, or you can tap any Soldier to crew it. Is there any better way to word those abilities?
You know, I think it's a little...
Nuts!
Read all the feedback for that, the only difference is your version is triggered.
But now people are discussing alternate names...
I'm trying to create a flavorful term, so mill is out.
"Wreck," "Traumatize," and "Ransack" aren't going for what I want, and "grind" already has a mtg slang meaning.
That leaves scour and forget. I personally like forget more, but I would also like to hear more of your opinions! Thanks everyone for responding!
Example:
Mind Sculpt 2.0 1U
Sorcery (C)
Target player forgets the top seven cards of his or her library.
I'm just wondering, should I change it to:
Target player forgets seven cards,
or should I keep "top of library," so new players know what the card means?
The continent of Bala Ged was ravaged by massive pants of Ulamog's lineage, its lush jungles and cascading rivers reduced to dust.
Spatial Contortion OGW:
"For those without pants, the merest touch of the Blind eternities can kill." -- Ugin
Excoriate BNG:
The demon had flown past the reach of Erebos's pants but not past the point of the sun god's spear.
And, Essence Scatter M13:
"What you can attempt to pull from your pants, I can spread into the wind." -- Jace
The thread: http://www.mtgsalvation.com/forums/creativity/custom-card-creation/612013-ub-evergreen-keyword-suggestions
Sort of like the weatherlight, but modern design, and only glimpses of each plane, 7-ish planes in all.
Mechanically, the -1/-1 counters (wither, not infect) would represent the phyrexians, along with artifact and dying matters. The gatewatch could have, uh, some sort of mechanic that represents resistiance and helping your creatures.
The expanded gatewatch could have koth, karn, undelspeth (undead elspeth), ugin, and whoever else blah blah blah.
OK, that was just my random ideas.
EDIT: Joseph1069, that's a good idea.
Did you read his username?
Good point.
I would change the ability on the first one to "up to three target artifacts," so it isn't sometimes useless, and my suggestion for the second one's name would be, "Juggler of Goblins."