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  • posted a message on Baron Sengir Mono-Black Vampires
    Holy Vampire Necro Batman!!!
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Lin Sivvi, The Rebel Scum
    Endless Atlas and Isolated Watchtower seem like good cards for this deck.

    That being said, I would like to transition this deck away from Draw Go and into a more active deck. Darien seems like a natural commander (add painlands, remove rebels, add soldiers). A Skullclamp token flood deck would also be possible, but the playstyle would be similar to Rebels and probably weaker overall.

    This deck is pretty cool and interesting, Draw Go is not my preferred playstyle it seems. If Urzatron was realistic in EDH, it might have been the Pauper Urza's Rebellious Teenage Phase that I enjoyed awhile ago.

    Any other Commanders besides Darien that could make good use of the cards I acquired for this deck?

    Cheers
    Posted in: Multiplayer Commander Decklists
  • posted a message on Mono White Ramp Ideas
    Isolated Watchtower now falls in this category. Now we need a thread for Monowhite card draw.
    Posted in: Commander (EDH)
  • posted a message on Ramp cards that also draw cards
    I might need to put that into my Ur-Dragon deck which needs more than +1 mana per ramp card. At 3cmc, +3 lands for one card is really nice, right up there with Surveyor's Scope and Oath of Lieges (I play 10x Bounce lands so not that hard to turn on). The fixing is done with a gaggle of rainbow lands and a few rainbow ramps.
    Posted in: Commander (EDH)
  • posted a message on Ramp cards that also draw cards
    Bounty of the Luxa is an interesting option as well. It alternates between card draw and 3 mana ramp, but it is uncontrollable (by itself) and doesn't offer ramp until 2 turns later.

    If no other ramp is used this would be the progression:

    Turn 4: Play the card (it has no flood counters on it)
    Turn 5: Precombat main phase: Remove flood counters. There are none, so you remove none. The condition is met --> Put on a flood counter and draw a card.
    Turn 6: Precombat main phase: Remove flood counters. There is one, so you remove it. The condition is not met --> add 1GU to your manapool.
    Turn 7: [see Turn 5].
    Turn 8: [see Turn 6].
    Posted in: Commander (EDH)
  • posted a message on Ramp cards that also draw cards
    Quote from Forgotten One »
    Kodama's Reach and Cultivate are probably two of the best; they ramp your mana by one and put you up a card (not to mention fix your mana color-wise). There are plenty of 4CMC options that ramp you +2, and those are ramp plus card advantage. The card you "draw" is of course always a land so it isn't raw card advantage, but you can't have everything until you get to 5 mana.


    They are extremely powerful and efficient, I'd love even more variants for sure!
    Posted in: Commander (EDH)
  • posted a message on Is commander worth it on MOL
    Another factor is you probably want a real big screen. Playing a 4 player game on a laptop is rough. You want to play for stakes too, the casual rooms are a mess and just a waste of time (says someone who loves casual and Pauper but its a clusterf on MTGO). With stakes you are at least getting someone who is invested in the process.
    Posted in: Commander (EDH)
  • posted a message on Ramp cards that also draw cards


    That is a lot of functionality for sure.
    Posted in: Commander (EDH)
  • posted a message on Ramp cards that also draw cards


    Interesting card!
    Posted in: Commander (EDH)
  • posted a message on Ramp cards that also draw cards
    Quote from Lithl »
    Quote from teazia »
    we are *supposed* to run 10 sources of each.
    Says who? Even 8x8 deck philosophy doesn't say that.

    Quote from teazia »
    Magus of the Library Two very relevant abilities on a single creature. It's sire is one of the most powerful cards in all of Magic.
    As good as Magus of the Library can be, this is a gross overstatement if its quality.

    Quote from teazia »
    Ravnica Bounce lands- They read: Pay 1 to draw a land card; flip a coin to discard a card.
    Huh? You don't pay any mana for Ravnica Karoos (while the original Karoo cycle required bouncing an untapped land, the Ravnica Karoos let you bounce a tapped land, meaning you can use the land you're bouncing to pay for a spell as well as bounce it), and I don't understand what you're trying to imply with the coin flipping/discard part.

    Quote from teazia »
    Horn of Greed enjoy some draw with those extra lands you are playing, also symmetrical
    Not just "not technically hybrid", it has absolutely nothing to do with ramp.


    Various Commander Outlets preach that the general rule of thumb (*supposed*) is 10 ramp, 10 draw. It may be incorrect, but that is a common though out there. Many Magic the Gathering players ask...

    Library of Alexandria one of the most powerful cards in Mtg. You are right, should say sired by, not sire of!

    Rav Karoos- Think of it this way, you can tap the land you bounce, so that is mana neutral. However, the Karoos cost you one mana as they come in tapped, but they "draw" you a land card (the bounced land). So the draw is equivalent to costing one mana. If you have 7 cards in hand when you bounce the land, you will need to discard at end of turn.

    Sorry that some of my text was either misleading or unclear.



    Posted in: Commander (EDH)
  • posted a message on Ramp cards that also draw cards
    Yes these are slightly less efficient, but there are a few that are still efficient enough. Plus one need not go whole hog all in Wink .
    Posted in: Commander (EDH)
  • posted a message on Ramp cards that also draw cards
    Ramp and card draw are two important functions in EDH, we are *supposed* to run 10 sources of each. But if there are enough cards that can do double duty these twenty slots could produce 15 of each (albeit 10 hybrid slightly less efficiently) with the 5 other slots being able to be of the more efficient variety. Or go hog wild and have 20 hybrid cards?

    I looked around but didn't find a list of such cards. My post on another popular EDH forum has given the below, but that forum buries stuff too quickly, so I'd like to put up a long tail list here. Ramp cards that draw lands are also great, but a slightly different animal.

    Hybrid Ramp/Draw Cards:

    Weirding Wood only slight less efficient that its 2 cmc brother Fertile Ground
    Mind Stone and it's older siblings Hedron Archive and Dreamstone Hedron
    The Banners- not great but still pack quite a bit of utility
    The Cluestones- see above
    Commander's Sphere better than the Banners and Keystones
    Zendikar Resurgent and its lizard cousin Regal Behemoth- budget doublers and card draw.
    Explore and it's [meatier] cousin Urban Evolution let the good times roll.
    Rites of Flourishing Howling Mine and Exploration but symmetrical.
    Solemn Simulacrum Le sad robot
    Shefet Monitor Rampant Growth version of Krosan Tusker. Why not run both? Worst case is you get a fattie out of the deal.
    Beneath the Sands Modal rather than hybrid.
    Magus of the Library Two very relevant abilities on a single creature. It is sired [by] one of the most powerful cards in all of Magic.
    Selvala, Explorer Returned and Selvala, Heart of the Wilds

    Honorable Mentions that are not technically hybrid cards:

    Thawing Glaciers Rampant growth on a land which doesn't require much build around
    Maze's End More expensive that Thawing Glaciers, can produce mana, but requires build around
    Ravnica Bounce lands- They read: Pay 1 to draw a land card; flip a coin to discard a card. Benefit from build around, but not necessary.
    Yavimaya Elder slower and more expensive Ancestral Recall
    Tireless Tracker enjoy some more clues
    Horn of Greed enjoy some draw with those extra lands you are playing, also symmetrical

    The above list is 25+, so there are some tools to thus play around. Has anyone used such a deck building strategy before? How did it perform? Extra fun?

    Any further ideas/cards welcome!
    Posted in: Commander (EDH)
  • posted a message on Budget Lands for 5 Color EDH
    I expect you also have Trinket Mage and Amulet of Vigor to speed things up? It seems like a fun way to craft a manabase, but also a touch slow? Got a list? I'd be curious to see if it could work with The Ur-Dragon.

    I could also see tag teaming Maze and Thawing with uptappers and explore effects being a nasty combo. Could a stable manabase be such crafted?
    Posted in: Commander (EDH)
  • posted a message on What's the point in Bolas creating the Eternals?
    TBH, I'd just like to see Richard Garfield get a chance to close the book on Dominaria and get a chance to embiggin his (?) D&D baddie elder dragon into a massive foil that again wrecks the universe. Maybe that is just me.

    Edit: Legends was not a Garfield set: https://magic.wizards.com/en/articles/archive/feature/history-legends-2002-12-24
    Posted in: Magic Storyline
  • posted a message on Old Phyrexia Questions
    There is also the unknown Phyrexian plane that Elspeth came from.
    Posted in: Magic Storyline
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