cathar's crusade would be a nice addition. I would cut a feel mana intensive cards like Gatekeeper of Malakir and original kalitas since this is a 3 color deck. Pain Magnification also feels not sinergetic, as the other cards don't care about discarding stuff.
Anointed Procession does give 2 tokens for 1 and Ashnod's Altar makes them help you cast edgar quicker. Eldrazi Monument is ease to feed if vampire tokens keep coming, maybe some wrath effects and vindicate-like effects would round the deck midrange plan by nuking quickier threats.
You could add some late finishers like sanguine bond/Cliffhaven Vampire + Exquisite Blood, and have access to better draw engines then Mentor of the Meek exploring black imo, but overall it looks solid.
As vehicles started to be previewed, one card that caught my attention is skysovereign, consul flagship. With propper set up it can be a 2-hit game ender. hypothetically, you can turn 1 falkenrath gorger (picked because of the power matters crew hability), turn 2 speedway fanatic (if opponent is open, swing for 4) turn 3 herald of kozilek (that lets us play skysovereign a turn earlier and a big butt to stop 3 or less power creats), turn 4 skysovereign, consul flagship dealing 3 damage +3 when you crew it with speedway fanatic and the gorger +6 by hiting with it (use the previous 3 damage to clear flying creats off the way). Already 20 damage if you didnt spend any of the +3 on opposing fliers.if you haven't finished by then and happen to have an Elder Deep-Fiend in your hand, simply cast it for 5 as you sacc speedway fanatic and tap your opponent's battlefield for a final hit of skysovereign + your other creats. Neat. Of course, needs testing and stuff, but herald of kozilek seems a more promissing lord over depala because turn acceleration.
falkenrath gorger and Galvanic Bombardment have sinergy with Tormenting Voice you will use to dig the combo. lupine prototype is absurdly strong and cheap, if you can't attack at least it crews basically anything. fleetwheel cruiser is the second best vehicle, and depala is, after all, a lord for vehicles. Amazing for commander, lame for standard she is legendary, though. Fun fact: Horribly Awry becomes a U counter that exiles after you play herald of kozilek, maybe opening room for it is worth trying. This is the first time a craft a red deck though, sorry if it doesn't match standard tiers, I stopped playing standard back in 2008, just did this as a quick brew exercise with a set I actually got excited about
Moved from Deck Creation. Until the full spoiler is officially released, please limit discussion of spoiled cards to Standard New Card Discussion -- hoser2
As images have surfaced from Kaladesh, a couple friends pointed out "Hey, no one knows the true plane Ashiok is from, is he an aetherborn from Kaladesh?"
At first I rejected, but paying more atention at his clothes and the Kaladesh's arts published today they look like quite a lot, the "black wind" thing-y, the clothes, skin tone, what do you guys think?
now and then it misses the 3rd/4th land drop, which is bad to CoCo quick, also, often the game only starts on t2, cause the deck is filled with 1 drops, but matching the correct mana type is not aways perfect. topplegeist kinds of slows an attack a turn (if you got Rattlechains just topplegeist before their attack), which compensates your mana delay sometimes
Also, one of huge reasons to splash green in spirits is Permeating Mass, that with Rattlechains becomes a spot removal (sorta) when blocks that leaves a creature behind (that does not matter, since you will be hitting flying anyways).
I hope that when CoCo rotates out 4/+ creatures start to see play in green again, so Niblis of Frost can get in this deck, it is really strong and sounds like fun. I think Anafenza is a tad too mana intense (since you want to cast it on turn 2) for a 3 color deck, never played her, though.
I made a rough draft of this deck focused on flashing and then blinking your etb creats to create some lock. Essence Flux is specially fine with ETB shenanigans and Spell Queller because of his wording,letting you exile 2 spells if you need and making it a 3/4 for a single extra mana
I mean, have both in play, cast a Brute Strength targeting one, it copies each and when a copy target the dragon it copies again, doing it indefinetly, or no?
You can soul separator a goldnight castigator then donate the 1/1 with the crap skill and keep the 4/9 body (not a great play, too many hoops, but this is a brainstorm of this spell potential. Pretty sure someone will come up with a better plan) This card, plus the general feeling of this and late collections are the same: not obvious raw power, but combo possibilities one must solve. I still miss some obvious powered cards this collection is clearly not delivering, though.
Just checking back. So much hopes,interestingly, some real close shots at mythic.
wish WotC actually reads this when or if EM2 is being designed and gives better commons, also, more playable than cool rares next set. All in all, I believe we got more than thought at first, but some let downs with the average cards.
It's more like: "Up, wet rat!" as in the direction, arriba can be used for that too
Anointed Procession does give 2 tokens for 1 and Ashnod's Altar makes them help you cast edgar quicker. Eldrazi Monument is ease to feed if vampire tokens keep coming, maybe some wrath effects and vindicate-like effects would round the deck midrange plan by nuking quickier threats.
You could add some late finishers like sanguine bond/Cliffhaven Vampire + Exquisite Blood, and have access to better draw engines then Mentor of the Meek exploring black imo, but overall it looks solid.
The aim is simple: draw cards, ramp and combo your way to victory
this deck was built around retreat to coralhelm + any land player (such as Sakura-Tribe Scout) plus a way to bounce lands back to hand so you can abuse it (Meloku, ravnica bouncelands and even Ghost Town can work). With any etb trigger, such as landfall stuff or Altar of the Brood you spit your combo on the table and do s.h.i.t. Winter orb, willbreaker, Stoic Angel, fatespinner, Glacial Chasm, Edric and counterspells are here to buy some time and stall your opponents (willing to add a static orb and an aura of silence later).
If retreat to coralhelm can't stick around for any reason, just landfall the hard way and kick butts with Rampaging Baloths/Avenger of Zendikar
1 Avenger of Zendikar
1 Birds of Paradise
1 Budoka Gardener
1 Clever Impersonator
1 Edric, Spymaster of Trest
1 Emeria Shepherd
1 Fatespinner
1 Fauna Shaman
1 Hedron Crab
1 Joiner Adept
1 Knight of the Reliquary
1 Kruphix, God of Horizons
1 Lotus Cobra
1 Meloku the Clouded Mirror
1 Mirror Entity
1 Oracle of Mul Daya
1 Oreskos Explorer
1 Patron of the Moon
1 Rampaging Baloths
1 Sakura-Tribe Scout
1 Seedborn Muse
1 Skyshroud Ranger
1 Soratami Cloudskater
1 Stoic Angel
1 Sun Titan
1 Sylvan Safekeeper
1 Titania, Protector of Argoth
1 Trinket Mage
1 Walking Atlas
1 Willbreaker
1 Jace, the Mind Sculptor
1 Altar of the Brood
1 Amulet of Vigor
1 Birthing Pod
1 Crucible of Worlds
1 Eldrazi Monument
1 Sol Ring
1 Winter Orb
1 Counterspell
1 Crop Rotation
1 Cyclonic Rift
1 Disdainful Stroke
1 Enlightened Tutor
1 Harrow
1 Mana Leak
1 Negate
1 Realms Uncharted
1 Swords to Plowshares
1 Kodama's Reach
1 Plea for Guidance
1 Tempt with Discovery
1 Aura Shards
1 Burgeoning
1 Exploration
1 Mind's Dilation
1 Mystic Remora
1 Retreat to Coralhelm
1 Sylvan Library
1 Trade Routes
1 Botanical Sanctum
1 Brushland
1 Canopy Vista
1 Command Tower
1 Dryad Arbor
7 Forest
1 Fortified Village
1 Ghost Town
1 Glacial Chasm
1 High Market
1 Hinterland Harbor
5 Island
1 Krosan Verge
1 Mistveil Plains
1 Plains
1 Port Town
1 Prairie Stream
1 Reliquary Tower
1 Riftstone Portal
1 Seaside Citadel
1 Selesnya Sanctuary
1 Simic Growth Chamber
1 Strip Mine
1 Sunpetal Grove
1 Thawing Glaciers
1 Treva's Ruins
1 Wooded Bastion
1 Yavimaya Coast
falkenrath gorger and Galvanic Bombardment have sinergy with Tormenting Voice you will use to dig the combo. lupine prototype is absurdly strong and cheap, if you can't attack at least it crews basically anything. fleetwheel cruiser is the second best vehicle, and depala is, after all, a lord for vehicles. Amazing for commander, lame for standard she is legendary, though. Fun fact: Horribly Awry becomes a U counter that exiles after you play herald of kozilek, maybe opening room for it is worth trying. This is the first time a craft a red deck though, sorry if it doesn't match standard tiers, I stopped playing standard back in 2008, just did this as a quick brew exercise with a set I actually got excited about
4 speedway fanatic
3 lupine prototype
3 herald of kozilek
2 depala, pilot exemplar
3 fleetwheel cruiser
4 skysovereign, consul flagship
1 Elder Deep-Fiend
3 Tormenting Voice
4 Galvanic Bombardment
3 saheeli rai
4 spirebluff canal
2 inventors' fair
3 inspiring vantage
2 Wandering Fumarole
8 mountain
5 island
maybe
Moved from Deck Creation. Until the full spoiler is officially released, please limit discussion of spoiled cards to Standard New Card Discussion -- hoser2
At first I rejected, but paying more atention at his clothes and the Kaladesh's arts published today they look like quite a lot, the "black wind" thing-y, the clothes, skin tone, what do you guys think?
I hope that when CoCo rotates out 4/+ creatures start to see play in green again, so Niblis of Frost can get in this deck, it is really strong and sounds like fun. I think Anafenza is a tad too mana intense (since you want to cast it on turn 2) for a 3 color deck, never played her, though.
I made a rough draft of this deck focused on flashing and then blinking your etb creats to create some lock. Essence Flux is specially fine with ETB shenanigans and Spell Queller because of his wording,letting you exile 2 spells if you need and making it a 3/4 for a single extra mana
4 Mausoleum Wanderer
3 Permeating Mass
3 Topplegeist
4 Rattlechains
2 Selfless Spirit
2 Duskwatch Recruiter
2 Nebelgast Herald
2 Reflector Mage
4 Spell Queller
Instants (10)
3 Essence Flux
3 Collected Company
3 Dromoka's Command
1 eerie interlude
2 Tamiyo, Field Researcher
Land (22)
3 Canopy Vista
2 Evolving Wilds
1 Forest
6 Island
2 Plains
2 Port Town
3 Prairie Stream
3 Yavimaya Coast
2 Clip Wings
1 Dromoka's Command
3 eerie interlude
3 Negate
2 Unsubstantiate
2 Reflector Mage
3 Ojutai's Command
I mean, have both in play, cast a Brute Strength targeting one, it copies each and when a copy target the dragon it copies again, doing it indefinetly, or no?
Creature- faerie Insect
Flying
Beetleback dancer has hexproof as long as it is not attacking
2/1
Next
Ouphe homunculus
Zombie faerie
Frog djinn
The white also seems to have a colorless cost before the W, maybe a 2W.
wish WotC actually reads this when or if EM2 is being designed and gives better commons, also, more playable than cool rares next set. All in all, I believe we got more than thought at first, but some let downs with the average cards.