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  • posted a message on Some Werewolves
    I like some of the design space here.

    I've actually made some werewolf cards myself and will post them up later.
    Posted in: Custom Card Creation
  • posted a message on [INN] Narcomoeba Back?
    Flavor text is just Flavor text. If Narcomoeba didn't have flavor text, this wouldn't even be an argument. They created it, they can ignore it.

    That said, I think it's possible for this guy to be in INN, much like any card could be. This guy just sounds like he has an increased chance.
    Posted in: Speculation
  • posted a message on Mill equipment
    I like it, might want to limit it to casting 1 spell a turn though. Or possibly non-land, non-creatures.

    Did you mean to say "attacks" or when defending player takes damage?

    I could see this be hilarious with some morph cards like Scornful Egotist

    Equip for 0, morph, swing.
    Posted in: Custom Card Creation
  • posted a message on [M12] Jace, Memory Adept
    A lot of people don't like Mill, I understand that, but I think he has potential to be bonkers.

    If you're running this guy, you're probably running dedicated mill (which we've seen a lot of cards do so far for M12)

    When you play him, I doubt it's going to be your first Mill spell of the game, he might even be a finisher. (I always prefer playing Traumatize before playing my Glimpse)

    And, just like damage, not "getting there" is the same for Mill, if you don't do 20 damage, it doesn't matter how much you did do.

    I like how he's not an "Auto-include" in every blue deck. I think that's how planeswalkers should be designed. He has a purpose, he'll find that purpose, and he'll be used for that purpose.
    Posted in: The Rumor Mill
  • posted a message on Planeswalker signature landcycle
    Unlike others, I think Venser's is the most broken.

    It should come into play tapped, and probably only return creatures. Repeatable permanent bounce is pretty bonkers broken.

    Garruk's Lair (as 1T, add GG) is just color fixing, which makes it pretty weak compared to the others. You're still tapping two lands and only getting 2 mana.

    Karn's Prison, I also think should come into play tapped, 3 mana on turn 1 can be nuts. Potential 5 mana on turn 2 if playing any other mana accel.

    I like Liliana's Den, makes for a good discard/madness outlet, and isn't terribly broken in that regard.

    Elspeth's could probably be abusable as what said above. Soldiers are pretty cheap and it could be combo-able I'm just not seeing it atm.
    Posted in: Custom Card Creation
  • posted a message on Colorless Commander: Broken?
    Tutoring up a like Eldrazi Conscription could make for a very, very short game.

    At least you can't enchant him with it. Removing the built in whisper silk cloak would at least make him killable, an unblockable/untargetable General still makes for a short game.

    You're aware if a general does 21 damage to an opponent, they lose the game?

    So fetching any sort of global pump spell (Eldrazi Monument, Door of Destinies,Might Stone to name a few.) means someone is on a 4 turn clock.
    Posted in: Custom Card Creation
  • posted a message on Serpentine Hydra; Slith Mechanic
    Maybe something easier to read and keep track of.


    Serpentine Hydra 4GG
    Creature - Hydra
    ~ Comes into play with 4 +1/+1 counters on it.

    Thrive

    Whenever ~ is dealt damage, prevent that damage and put that many 1/1 green Snake creature tokens onto the battlefield. Remove a +1/+1 counter for each damage prevented this way.

    Other snakes you control get +X/+X where X is equal to the number of +1/+1 counters on ~.

    [0/0]


    A bit wordier, but a bit easier to keep track of.
    Posted in: Custom Card Creation
  • posted a message on [COMM] Ghave, Guru of Spores
    Fungal Behemoth doesn't have any qualms with this guy.

    I like him. My Doran deck is mostly a treefolk/Fungus deck anyway, now I can just clear cut the Trees and work with the mushrooms.
    Posted in: The Rumor Mill
  • posted a message on Mill vs Colossus, Tournament Shortcuts
    How many times would you be expecting to shuffle it in? Chances are, large portions of cards will be milled before the colossus shows up again. When the deck gets thinner, he'll show up more frequently, but the shuffling would be taking much less amount of time to do.

    Playing it out wouldn't take as much time as you might think it would.
    Posted in: Magic Rulings Archives
  • posted a message on Surgically extracting yourself. Madness or brilliance?
    Not that this gives the deck idea any merit, but running some Red Sun and Black Sun zeniths (reshuffling them)

    Keeping the board clear of creatures, and burning your opponents face every turn doesn't seem like a BAD thing. And suddenly those land draws aren't the end of the world, they just charge up your X spells.
    Posted in: Standard Archives
  • posted a message on Work that Name
    Collateral Damage :1mana::symr::symr::symr:
    Sorcery
    Destroy target land. It's controller takes 3 damage unless he or she sacrifices an artifact.

    Next: Ambitious Hedge-Mage
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Callous Thief :3mana::symr:
    Creature - Goblin Rogue (2/1)
    Whenever ~ deals combat damage to a player, you may pay :2mana:, if you do you, may cast an artifact card from defending players graveyard without paying it's mana cost.
    Posted in: Custom Card Contests and Games
  • posted a message on Phyrexian Metamorph
    I love this card and the art.

    Can't wait to be running 8 Tumble Magnets on the board! Or Contagion Clasp, or Engine, or Wurmcoil, or any black creature to remove any black spot removal.

    This guy is just so versatile, I'm not usually a fan of Clones, but the additional of artifact on it makes me think of silly ways to use him.
    Posted in: New Card Discussion
  • posted a message on New Giant Growth: Awesome or Super-awesome?
    I, for one, am excited for this card, and like it very much. Gives you that extra boost of All-in-infect when you don't have that final green mana to push through for the win.

    But, as far as bluffing your opponent, I don't think it'll make much difference.

    Assume they have 1 green up, and palming a Giant Growth, how often do you consider that they're holding a giant growth? Maybe it's just me, but that's usually a risk I take regardless of the board state. Would rather them use it early game then late game.

    My point is, I don't think too many people will consider it during combat, unless your opponent played 5 of them the previous game.

    In constructed, your opponent will know what you're doing by turn 2 with a card like this in it.
    Posted in: New Card Discussion
  • posted a message on YMTC 11: Salvation card - Minimal Effort
    Quote from Kemonomimi
    How would this interact with cards like Devouring greed or Devastating Summons?


    No spirits were sacrificed, so it would deal 0 damage.

    Devastating summons would read: As an additional cost to cast Devastating Summons, pay 1.

    Put two 1/1 creatures onto the battlefield.
    Posted in: Card of the Month
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