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  • posted a message on October 2017 MCC Round 1 — Cherry Bomb
    Kakei, Master of Mercy 1RR
    Legendary Creature - Human Rogue (R)
    1R, t: Kakei, Master of Mercy deals 2 damage to target creature that was dealt damage this turn.
    Whenever a creature you control fights, you may untap Kakei, Master of Mercy.
    "It would be cruel to let him live with such scars."
    3/3
    Posted in: Monthly Contests Archive
  • posted a message on MCC September Round 4 — The Shapers
    Round is closed. Let's judge.
    Posted in: Monthly Contests Archive
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    A friendly reminder to everyone that MCC Round 4 design deadline in 10~ hours.
    Posted in: Custom Card Contests and Games
  • posted a message on CCL September Top 3 (Finals): The Future is Now
    Sultai Quads 1BGU
    Enchantment (M)
    When Sultai Quads enters the battlefield, each player separates all permanents he or she controls to clusters (Whenever one or more permanents in a cluster leaves the cluster, its controller sacrifices all other permanents of this cluster). Each cluster formed this way should consist of four permanents if able.
    Posted in: Monthly Contests Archive
  • posted a message on CCL October, Early Signups/Round 1: Spot of Guising
    Rotting Lumberknot 3G
    Creature - Zombie Treefolk (R)
    Whenever Rotting Lumberknot blocks or becomes blocked by a creature, remove all counters from that crerature, then put that many +1/+1 counters on Rotting Lumberknot.
    Having sucked out everything from the ground, he went to look for more.
    4/4
    Posted in: Monthly Contests Archive
  • posted a message on MCC September Round 4 — The Shapers
    (This banner based on Kopala, Warden of Waves art by Wizards of the Coast)


    September MCC Round 4 (Final)

    “The Shapers”


    Ixalan. A whole world that waits to be discovered. Ancient ruins from the Sun Empire's heyday can now be found, overgrown and half-buried, in the depths of the jungle. Sacred springs infused with magical power well up from high mountainsides. Hidden coves hold pirate treasures stowed by captains long forgotten. Brave explorers from all four peoples uncover such sites as they scour Ixalan in search of the golden city.
    For centuries, the untamed jungles of Ixalan have hidden a coveted secret: Orazca, the city of gold. But no secret can remain undiscovered, and no treasure can be taken uncontested. Unfurl your sails, saddle up a dinosaur, and battle your rivals as you embark on a journey to claim the plane’s greatest fortune for yourself!

    Merfolks, the primal race of Ixalan continent, want to keep Orazca untouched by intruders or, in the worst case, claim its hidden power for themselves…



    Main challenge: Design a colored Merfolk creature card.

    Subchallenge 1: The card is nonwhite, nonblack, nonred.

    Subchallenge 2: Your card cares about Merfolk creature type OR/AND your card cares about +1/+1 counters.

    Main Challenge
    The card needs to be a creature. The card also needs to be colored. It should have Merfolk creature type. It also may have any other creature types if necessary.

    Subchallenge 1
    Your card should have monogreen, monoblue, or green-blue color identity. It should have one or more colored mana symbols in mana cost and may have any nonwhite, nonblack, nonred mana symbols in rules text if necessary.
    Subchallenge 2
    - If you chose Merfolk creature type, your card has Merfolk creature type printed in rules text (it can create Merfolk tokens or somehow interact with Merfolks). Examples are Kumena's Speaker and Vineshaper Mystic.
    - If you chose +1/+1 counters, it cares about +1/+1 counters (it can put them on itself/other creatures or grant something to a creatures with these counters on them.) Merfolk Branchwalker and Herald of Secret Streams are examples.
    - If you chose both, do both.

    Plase feel free to ask additional questions if you have any in the MCC Discussion thread.

    A friendly reminder bravelion83 left everyone a few months ago but it's still valid:

    Quote from bravelion83 »
    A reminder to everyone:

    In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.

    Also, you should format your text cards accordingly to the forum rules (see the "this formatting looks best" spoiler in the linked OP). Again, expect deductions in Quality otherwise.

    Design -
    (X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
    (X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
    Development -
    (X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
    (X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
    Creativity -
    (X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
    (X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
    Polish -
    (X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
    (X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
    (X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
    Total: X/25
    *An entry with 0 points here is subject to disqualification.

    DEADLINES
    Design deadline: Sunday, October 1st 2017 23:59 EDT
    Judging deadline: Wednesday, October 4th 2017 23:59 EDT


    JUDGES
    Raptorchan
    ManyCookies
    void_nothing

    PLAYERS
    Vertain
    IcariiFA
    Sub_Silentio
    Posted in: Monthly Contests Archive
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    That's right.
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    The Exurbitan city builders of Bhoraya have finally realized their folly. The semi-real entity Urban has at last fully arisen into the world and, far from being grateful to the Exurbitans, is indiscriminately slaughtering them as well as the shamans of the Scattered Tribes in its relentless and crazed drive for "improvement," leading the monstrous living city and its many extensions to quash all things natural and any nostalgia for the past. Unthinkable measures must be taken by those who wish to survive the Urban Inferno.
    Poison counters
    Remedy X (To remedy X, remove X poison counters from an opponent.)
    Landcycling
    Probe N (Put the top N cards of your library into your graveyard, noting whether each is a land card or a nonland card.)
    CARDTYPE renewal N (When this creature enters the battlefield, you may put up to N CARDTYPE cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library this way.)
    Poison vengeance X (When this creature leaves the battlefield, target opponent gets X poison counters.)
    Improve (To improve a creature, destroy it, then its controller creates a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.)
    Equilibrium - Whenever a player gets or loses a counter, (effect)


    Spider
    Token Artifact Creature - Spider (S)
    Reach
    1/4

    Mangled Glasscrab 5
    Artifact Creature - Crab (C)
    When Mangled Glasscrab enters the battlefield, exile target enchantment or creature with converted mana cost 1 or less until Mangled Glasscrab leaves the battlefield.
    "Keep your last drops of idruta for your own throat, lest the clinking-things carry you off to the worst of fates." - Atch-nagnu of the Lash-Tribe
    4/1

    Fangarm Summoner 2U
    Creature - Human Shaman (C)
    When ~ enters the battlefield, create a 2/2 blue Horror creature token with flying.
    Thanks to Urban, imagination of Scattered Tribes' shamans became truly overactive.
    0/1

    Smokering Spurrer 3R
    Creature - Minotaur Construct (C)
    Menace
    Artifact creatures you control get +1/+0.
    The Exurbitans dub them the Half-Formed and the Scattered Tribes call them the Bloodless, but whatever they are, Urban's evangelists who retain their free will are ruthless tacticians.
    2/2

    Iron Recruitment 3R
    Sorcery (C)
    Create a 2/2 colorless Knight artifact creature token, then improve target creature (Destroy it, then its controller creates a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.)

    Arc-Tribe Outriders 4G
    Creature - Elf Scout (C)
    Trample
    Equilibrium - Whenever a player gets or loses a counter, untap Arc-Tribe Outriders.
    "There must be a place to hide yet left."
    4/3

    Cant-Tribe Repentant G
    Creature - Goat Shaman (C)
    2, Sacrifice ~: Destroy target enchantment.
    3, Sacrifice ~: Destroy target artifact.
    "It's not a war. It's a mistake. Our biggest mistake."
    1/1

    Stealth Wagon 3
    Artifact - Vehicle (C)
    Haste
    T: Target creature with power 2 or less can't be blocked this turn.
    Crew 2
    Urban's machines eventually united subtlety and blatancy in potent fashion.
    4/2

    Lischenwul Bull 1GG
    Creature - Ox (C)
    Each creature you control with a +1/+1 counter on it can't be blocked by creatures with power 2 or less.
    2GG: Improve Lischenwul Bull. (Destroy it, then create a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.)
    Lischenwul livestocks were improved first. The township surrendered after a month of famine.
    3/2

    Bathe in Idruta 3B
    Instant (C)
    Target gets a poison counter and loses 1 life. Put a +1/+1 counter on target creature and you gain 1 life.
    Forestcycling 2
    "It CAN kill the machines! It's just a matter of the concentration!" - Selthirm, apothecary of Final Expedition

    Healer's Tent
    Land (C)
    When Healer's Tent enters the battlefield, you may remove a counter from target permanent or player.
    T: Add C to your mana pool.
    "Screams are good. It must be working."

    Uncommon 1 of 3

    Urban Evolution 3UG
    Sorcery (U)
    Draw three cards. You may play an additional land this turn.
    "If only people of Exurbitan remained the same." - Nesu Er, chronicler of Final Expedition

    Fuss in Filth 2G
    Sorcery (U)
    Choose three —
    • Target creature you control fights another target creature.
    • Improve target creature.
    • Create a 1/1 green Snake creature token with deathtouch.
    Optimize B (Choose effects in any order if you pay the optimize cost).

    Industrial Jihad R
    Instant (U)
    As an additional cost to cast ~, sacrifice X creatures.
    Destroy X target artifacts.
    "We come bearing gifts."
    Posted in: Custom Card Contests and Games
  • posted a message on CCL September Top 4: Rule of Many

    BluesEclipse
    Big, scary, devastating - like all bosses in Diablo are supposed to be. Monster in Commander, though it's extremely hard to say something about balance, but I am not sure about 20 damage to you. Will you sacrifice 20 permanents or will you recieve 20 damage to the face? Doesn't mean much but still.

    IcariiFA
    This is surprisingly well balanced, conditional enough and flavorful - all what I love the most. Effect evokes an Elvish Piper feeling (but for everyone) and I sure any Johnny player can make a use for it and Timmy just like me will be excited to drop big guys from the hand. Well done.

    void_nothing
    This card is so WHITE, my eyes are bleeding. Good job for sure. Especially I need to say, your will have much more advantage from additional creatures than from additional power. I guess it's what you planned.


    1) IcariiFA
    2) void_nothing
    3) BluesEclipse
    Posted in: Monthly Contests Archive
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Trilobyte 4UUUU
    Creature - Trilobite (R)
    Islandwalk
    You may sacrifice eight Trilobites rather than pay Trilobyte's mana cost.
    8/8
    Posted in: Custom Card Contests and Games
  • posted a message on CCL September Top 4: Rule of Many
    Tetris is a tetris.

    Far-Reaching Project BGU
    Legendary Enchantment (M)
    Play with the top four cards of your library revealed.
    You may cast any card revealed this way by paying additional X, where X is the number of that card from the top.
    Sidisi is used to thinking a few moves ahead.
    Posted in: Monthly Contests Archive
  • posted a message on MCC September Round 3 — Blood Fast
    Ornim the Feastmaster 3WB
    Legendary Creature - Vampire Cleric (M)
    Other creatures you control have lifelink.
    Other creatures you control have indestructible and can't block as long as your life total is the greatest.
    "Dinner is served. I made sure there's plenty."
    4/5

    Design -
    (2,5/3) Appeal: Timmy and Spike can see the value. A bit too straightforward but still appropriate for Johnny.
    (2/3) Elegance: "Indestructible and can't block as long as your life total is the greatest" is not really elegant.
    Development -
    (3/3) Viability: All abilities are white and black, sure. "Can't block" tied to bonus reminds me about good old black Threshold cards. Mythic of course.
    (2/3) Balance: Even for a mythic, I can't say it's not broken. Good thing - it doesn't grant any bonus to itself and works quite interesting with unability to block, so it becomes your weak spot and removal target number 0. Still pushed.
    Creativity -
    (2,5/3) Uniqueness: Can't remember anything like this. Can remember cards wth similar drawbacks like Razorjaw Oni.
    (3/3) Flavor: "Feast" is appropriate since Ixalan vampires have a "Feast of Blood" term.
    Polish -
    (2/3) Quality: According to Dethrone wording, it should be "most life", not "greatest". Can't find any card with "greatest life" wording.
    (2/2) *Main Challenge: Yes.
    (2/2) Subchallenges: Yes.
    Total: 21/25
    Bloodfang Crusader 1WW
    Creature - Vampire Knight (Rare)
    First strike
    1W, Pay 1 life for each Vampire creature you control: Vampire creatures you control gets +1/+1 until end of turn.
    "Those who doesn't hunger for conquer and thirst for glory deserves the famine of shame."
    2/2

    Design -
    (1,5/3) Appeal: Big but not impactful enough for Timmy, valuable but not enough for Spike and okay for Johnny.
    (2,5/3) Elegance: More or less, it requires some math but nothing special.
    Development -
    (3/3) Viability: Rare is correct, first strike is just fine and life payment in white is appropriate since Ixalan. Times surely change...
    (2/3) Balance: I can't see it being really constructed playable but commander and limited players can find a use for it. But need to say, it’s a sort of card that balanced itself.
    Creativity -
    (2,5/3) Uniqueness: massive pumps are not new but and depending payment definitely is.
    (3/3) Flavor: I really like how the vampire traits are combined with conquistador traits here.
    Polish -
    (1,5/3) Quality: "Get", not "gets". "Deserve" instead of "deserves" and probably "conquest" instead of "conquer".
    (2/2) *Main Challenge: Yes.
    (2/2) Subchallenges: Yes.
    Total: 20/25
    Bloodcrazed Rallier 2WB
    Creature - Vampire Knight (R)
    Whenever a creature you control attacks a player with greater life than you, that creature gets +1/+0 and gains first strike until end of turn.
    Pay 2 life: Target Vampire gains lifelink until end of turn.
    For a fasting vampire, there is no greater motivation than the urge to feed.
    3/3

    Design -
    (2/3) Appeal: Jonny knows what to do with it, Timmy and Spike are pleased too but less interested thanks to "greates life" restriction.
    (2/3) Elegance: Not easily understandable from the first glance activation of a first ability sometimes requires to activate a second ability first. Other than that, no serious problems.
    Development -
    (2,5/3) Viability: Black greed and life payment, white first strike and white/black lifelink. Can be rare or mythic as well, probably mythic because no tribal restriction.
    (2/3) Balance: Another card that balanced itself. Too conditional for serious constructed play but will be gladly accepted in limited and commander formats. Lifelink ability don't work very well with all of vampires (for example, power 1 is not enough in some cases).
    Creativity -
    (2,5/3) Uniqueness: Nice and unique qnough tweak of Dethrone.
    (2/3) Flavor: Name is okay and flavor text is boring. Roses are red and violets are blue, you know.
    Polish -
    (2/3) Quality: "greater life than you" is not correct, you should have been look to something like Linvala, the Preserver.
    (2/2) *Main Challenge: Yes.
    (2/2) Subchallenges: Yes.
    Total: 19/25
    Lord of Hunger 3WB
    Creature - Vampire (R)
    Flying
    Whenever a Vampire you control attacks, defending player loses 1 life and you gain 1 life.
    Vampires you control have haste as long as you have 10 or less life.
    "Feast, my children. Starvation is for the weak."
    4/4

    Design -
    (3/3) Appeal: Huge flyer is nothing to dislike for a Timmy and Spike and Johnny can find a use for it as usual.
    (3/3) Elegance: Two abilities but each of them is simple enough.
    Development -
    (2,5/3) Viability: Can be monoblack though the first ability can be white/black as well. Rarity is probably should be mythic because this creature is a bomb by itself even without any tribal support.
    (2,5/3) Balance: A primal example of limited bomb. 5 damage every turn may be even enough for some constructed play.
    Creativity -
    (1,5/3) Uniqueness: Both abilities can be seen on existing cards. First is a tribal Campaign of Vengeance and second is a tweak of Bloodghast.
    (1,5/3) Flavor: Plain name and doesn't fit the religious theme of ixalan vampires well. Also lack of second creature type seems like a missed opportunity. You probably know that all Ixalan (nontoken) vampires have some.
    Polish -
    (3/3) Quality: All perfect.
    (2/2) *Main Challenge: Yes.
    (2/2) Subchallenges: Yes.
    Total: 21/25

    Vertain 21 netn10 20
    RickyRister 19 IcariiFA 21
    Posted in: Monthly Contests Archive
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    I guess you missed M, N, O, P, Q here.
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Fixed Horse to Knight due to my previous change.
    (a bit of explanation for Clash of Notions: it doesn't work with fighting, blocked or blocking creatures well, of course, but it encourages you to play first/double strike, lifelink and it sure works with unblocked creatures and direct damage from creatures. Maybe a bit too tricky for a common, but I can easily see it as one of those weird Future Sight cards)

    The Exurbitan city builders of Bhoraya have finally realized their folly. The semi-real entity Urban has at last fully arisen into the world and, far from being grateful to the Exurbitans, is indiscriminately slaughtering them as well as the shamans of the Scattered Tribes in its relentless and crazed drive for "improvement," leading the monstrous living city and its many extensions to quash all things natural and any nostalgia for the past. Unthinkable measures must be taken by those who wish to survive the Urban Inferno.
    Poison counters
    Remedy X (To remedy X, remove X poison counters from an opponent.)
    Landcycling
    Probe N (Put the top N cards of your library into your graveyard, noting whether each is a land card or a nonland card.)
    CARDTYPE renewal N (When this creature enters the battlefield, you may put up to N CARDTYPE cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library this way.)
    Poison vengeance X (When this creature leaves the battlefield, target opponent gets X poison counters.)
    Improve (To improve a creature, destroy it, then its controller creates a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.)
    Equilibrium - Whenever a player gets or loses a counter, (effect)


    Spider
    Token Artifact Creature - Spider (S)
    Reach
    1/4

    Mangled Glasscrab 5
    Artifact Creature - Crab (C)
    When Mangled Glasscrab enters the battlefield, exile target enchantment or creature with converted mana cost 1 or less until Mangled Glasscrab leaves the battlefield.
    "Keep your last drops of idruta for your own throat, lest the clinking-things carry you off to the worst of fates." - Atch-nagnu of the Lash-Tribe
    4/1

    Fangarm Summoner 2U
    Creature - Human Shaman (C)
    When ~ enters the battlefield, create a 2/2 blue Horror creature token with flying.
    Thanks to Urban, imagination of Scattered Tribes' shamans became truly overactive.
    0/1

    Smokering Spurrer 3R
    Creature - Minotaur Construct (C)
    Menace
    Artifact creatures you control get +1/+0.
    The Exurbitans dub them the Half-Formed and the Scattered Tribes call them the Bloodless, but whatever they are, Urban's evangelists who retain their free will are ruthless tacticians.
    2/2

    Iron Recruitment 3R
    Sorcery (C)
    Create a 2/2 colorless Knight artifact creature token, then improve target creature (Destroy it, then its controller creates a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.)

    Arc-Tribe Outriders 4G
    Creature - Elf Scout (C)
    Trample
    Equilibrium - Whenever a player gets or loses a counter, untap Arc-Tribe Outriders.
    "There must be a place to hide yet left."
    4/3

    Cant-Tribe Repentant G
    Creature - Goat Shaman (C)
    2, Sacrifice ~: Destroy target enchantment.
    3, Sacrifice ~: Destroy target artifact.
    "It's not a war. It's a mistake. Our biggest mistake."
    1/1

    Stealth Wagon 3
    Artifact - Vehicle (C)
    Haste
    T: Target creature with power 2 or less can't be blocked this turn.
    Crew 2
    Urban's machines eventually united subtlety and blatancy in potent fashion.
    4/2
    Common 8 of 10

    Lischenwul Bull 1GG
    Creature - Ox (C)
    Each creature you control with a +1/+1 counter on it can't be blocked by creatures with power 2 or less.
    2GG: Improve Lischenwul Bull. (Destroy it, then create a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.)
    Lischenwul livestocks were improved first. The township surrendered after a month of famine.
    3/2

    Blitzmetal Punisher 4
    Creature - Construct Warrior (C)
    Flash
    When ~ enters the battlefield, put a +1/+1 counter on another target artifact creature you control.
    Urban's own will made progress unstoppable and, of course, totally uncontrolled by Exurbitans.
    3/2

    Clash of Notions W
    Instant (C)
    All creatures get +1/+1 until end of turn.
    Everyone was right. No one wanted to concede.
    Posted in: Custom Card Contests and Games
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