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Unstable Q&A with Mark Rosewater
 
The Dos and Don'ts of Silver-Border Commander
  • posted a message on Collaborative Create-A-Booster!
    On rich world of Gaata money is everything you need - and everything can be bought for a reasonable price, and deals and contracts are just as necessary as air or water. However, a great wealth is a goal as is for most Gaata folks - even the wild fauna (such as dragons) tend to collect riches and protect them. Though the resourses of Gaata are wastly different - of course, gold is only one of them and not even the most known one.


    Publicize COST (If you cast this spell for its publicize cost, exile it and whenever you cast an instant or sorcery spell while it's exiled,
    copy this card except for its publicize ability and you may cast the copy without paying its mana cost.)


    Kor Mercenary
    Token Creature - Kor Mercenary (S)
    First strike
    1/1

    Expertise Owl 1U
    Creature - Bird (C)
    Flying
    When Expertise Owl enters the battlefield, scry 2.
    Mark of her beak is the best fineness mark a noble metal can have.
    1/1

    Broadside Against Civilization 4G
    Sorcery (C)
    Destroy target noncreature permanent.
    Publicize 6GG (If you cast this spell for its publicize cost, exile it and whenever you cast an instant or sorcery spell while it's exiled,
    copy this card except for its publicize ability and you may cast the copy without paying its mana cost.)
    Common 3 of 9 (foil around):

    Malda-Kor Enforcer 1WW
    Creature - Kor Soldier (C)
    Whenever Malda-Kor Enforcer deals combat damage to a player, untap it.
    "There's never anything you could put your finger on, but... they know what they're doing, I'd say." - Vamar Oschic
    4/2

    Sirenic Persuader 2U
    Creature - Human Advisor (C)
    When Sirenic Persuader enters the battlefield, put a bribery counter on target creature.
    Creatures with bribery counters on them you don't control get -1/-0 for each bribery counter on them.
    1/4
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    On rich world of Gaata money is everything you need - and everything can be bought for a reasonable price, and deals and contracts are just as necessary as air or water. However, a great wealth is a goal as is for most Gaata folks - even the wild fauna (such as dragons) tend to collect riches and protect them. Though the resourses of Gaata are wastly different - of course, gold is only one of them and not even the most known one.



    Kor Mercenary
    Token Creature - Kor Mercenary (S)
    First strike
    1/1
    Common 1 of 9 (foil here):

    Expertise Owl 1U
    Creature - Bird (C)
    Flying
    When Expertise Owl enters the battlefield, scry 2.
    Mark of her beak is the best fineness mark a noble metal can have.
    1/1

    Cash-Handling Gnomes 3
    Artifact Creature - Gnome (C)
    Cash-Handling Gnomes enters the battlefield with a number of +1/+1 counter on it equal to the amount of mana produced by artifacts spent to cast it.
    2/2

    Lucky Purchase xU
    Instant (C)
    Look at the top X cards of your library. Put one of them into your hand and the rest onto the bottom of your library in a random order.
    "Could I see the rest?"
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    I just noticed your link to The Great Distortion set refers to nothing.

    What happens if powerful life magic one day overcomes death itself? What if the witness who was killed by Killers of Vahiel you hired only yesterday, gives evidence against you in court today? What if murder is not the ultimate answer anymore? How can the ancient assassin schools deal with it? It called Renovation, second set of Vahiel block and a completely new page of Vahiel history.

    On rich world of Gaata money is everything you need - and everything can be bought for a reasonable price, and deals and contracts are just as necessary as air or water. However, a great wealth is a goal as is for most Gaata folks - even the wild fauna (such as dragons) tend to collect riches and protect them. Though the resourses of Gaata are wastly different - of course, gold is only one of them and not even the most known one.

    On Xerdum, magic and alchemy are one. The new Yovai clan has exploded in popularity, and dominated the other clans, promising a form of alchemical 'perfection' to its subjects. They clamor to drink from The Green Fountain, a mysterious, and potentially sinister artifact, as they other clans attempt to recover.
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    With Zumm increasingly unstable as the Worldpyre burns more and more metaphysical fuel, all-out war for rule over what's left seems inevitable. Only a truce between the Iarathi, the Ashenclad, and countless other groups could possibly lead to a solution - which Chandra has at the ready, arriving in the nick of time with an experimental, impossibly powerful spell she calls the Kindleblaze.


    -1/-1 counters
    Brash (You may have this creature enter the battlefield with a -1/-1 counter on it.)
    Battlegrace (Spells you cast while this creature is attacking or blocking cost 1 less.)

    Wild mana N (When this permanent enters the battlefield, add N mana in any combination of colors not spent to cast it to your mana pool.)
    Clash

    Spirit (B)
    Token Creature - Spirit (S)
    Whenever this creature attacks, defending player loses 1 life.
    1/1

    Ajani's Chant 3G
    Instant (C)
    Create a 2/2 white Cat creature token, then choose one -
    • Create a 1/1 green Elf creature token.
    • Remove all -1/-1 counters from target creature.

    Bloodcap 2B
    Creature - Goblin Vampire (C)
    Wild mana 1 (When this permanent enters the battlefield, add one mana of any color not spent to cast it to your mana pool.)
    Whenever you cast a spell, if a mana produced by Bloodcap was spent to cast it, target opponent loses 1 life and you gain 1 life.
    2/2

    Graven Flame XR
    Sorcery (C)
    Graven Flame deals X damage to target creature.
    Draw a card.
    "Have I still got it?... oh yeah, I still got it." - Chandra

    Ceratok Outrider 2W
    Creature - Human Knight (C)
    Vigilance
    When Ceratok Outrider enters the battlefield, clash with an opponent. If you didn't win, put a -1/-1 counter on Ceratok Outrider.
    Unexperienced outriders or scarred outriders. Nothing in between.
    3/3

    Cracked Sapphire 2
    Artifact (C)
    1, T: Add one mana of any color to your mana pool. If U was spent to activate this ability, each player draws a card, then discards a card.
    Consider the gem nearly shattered, and see Zumm's future.

    Rely on Luck 3U
    Instant (C)
    Shuffle your library, then draw two cards.
    Systematized knowledge requires a concept of a system that such a chaotic world as Zumm can't boast of.

    Blastinglamb R
    Creature - Elemental Sheep (C)
    Wild mana 1 (When this permanent enters the battlefield, add one mana of any color not spent to cast it to your mana pool.)
    "Step 1: Obtain tinder. Lots of it." - Chandra's Plan for the Kindleblaze
    1/1

    Grelferi Reclaimer 2G
    Creature - Human Shaman (C)
    t: Add G to your mana pool. If that mana is spent on a permanent spell, it gains wild mana 1. (Each instance of wild mana triggers separately.)
    1/4

    Traumatic Recall 1U
    Sorcery (C)
    Put target instant or sorcery card from your graveyard on top of your library, then clash with an opponent. If you win, draw a card.
    "Zummites don't easily forget their first burn-scars." - Ngrata Ou

    Melding Icebergs
    Land (C)
    t: Add C to your mana pool.
    t: Add W or U to your mana pool. Activate this ability only if you cast a spell this turn.

    Basalt Angel 4W
    Creature - Elemental Angel (U)
    Flying
    Wild mana 3 (When this permanent enters the battlefield, add three mana in any combination of colors not spent to cast it to your mana pool.)
    5: Target creature gets +1/+0 and gains indestructible until end of turn.
    3/2

    Havoc Prishpa 3RR
    Creature - Beast Horror (U)
    Trample, haste
    When Havoc Prishpa enters the battlefield, clash with an opponent.
    Whenever you win the clash, Havoc Prishpa gets +2/+2 until end of turn.
    3/3

    Feasting Sanguiconda 5BB
    Creature - Snake Vampire (U)
    Wild mana 2
    Menace
    Whenever a creature enters the battlefield under your control, if mana produced by Feasting Sanguiconda was spent to cast it, sacrifice it and draw a number of cards equal to its power.
    The Moving Jungle readied itself for the Kindleblaze in its own, brutal ways.
    4/5

    Rare 1 of 1

    Ushguun Crucifier 4BB
    Creature - Demon (R)
    Flying, trample
    Put a -1/-1 counter on each other creature you control: Ushguun Crucifier gets +1/+1 until end of turn for each counter put this way. Activate this ability only once each turn.
    4/4

    Fiery Circle 2R
    Enchantment (R)
    Whenever a creature attacks you or a planeswalker you control, put a -1/-1 counter on that creature.
    "Burn fast. Burn bright." - Chandra Nalaar
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Devil's Advocate BR
    Creature - Imp Lawyer
    Noncreature spells you cast cost 1 less to cast for each permanent destroyed this turn.
    1/2
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    With Zumm increasingly unstable as the Worldpyre burns more and more metaphysical fuel, all-out war for rule over what's left seems inevitable. Only a truce between the Iarathi, the Ashenclad, and countless other groups could possibly lead to a solution - which Chandra has at the ready, arriving in the nick of time with an experimental, impossibly powerful spell she calls the Kindleblaze.


    -1/-1 counters
    Brash (You may have this creature enter the battlefield with a -1/-1 counter on it.)
    Battlegrace (Spells you cast while this creature is attacking or blocking cost 1 less.)

    Wild mana N (When this permanent enters the battlefield, add N mana in any combination of colors not spent to cast it to your mana pool.)
    Clash

    Spirit (B)
    Token Creature - Spirit (S)
    Whenever this creature attacks, defending player loses 1 life.
    1/1

    Ajani's Chant 3G
    Instant (C)
    Create a 2/2 white Cat creature token, then choose one -
    • Create a 1/1 green Elf creature token.
    • Remove all -1/-1 counters from target creature.

    Bloodcap 2B
    Creature - Goblin Vampire (C)
    Wild mana 1 (When this permanent enters the battlefield, add one mana of any color not spent to cast it to your mana pool.)
    Whenever you cast a spell, if a mana produced by Bloodcap was spent to cast it, target opponent loses 1 life and you gain 1 life.
    2/2

    Graven Flame XR
    Sorcery (C)
    Graven Flame deals X damage to target creature.
    Draw a card.
    "Have I still got it?... oh yeah, I still got it." - Chandra

    Ceratok Outrider 2W
    Creature - Human Knight (C)
    Vigilance
    When Ceratok Outrider enters the battlefield, clash with an opponent. If you didn't win, put a -1/-1 counter on Ceratok Outrider.
    Unexperienced outriders or scarred outriders. Nothing in between.
    3/3

    Cracked Sapphire 2
    Artifact (C)
    1, T: Add one mana of any color to your mana pool. If U was spent to activate this ability, each player draws a card, then discards a card.
    Consider the gem nearly shattered, and see Zumm's future.

    Rely on Luck 3U
    Instant (C)
    Shuffle your library, then draw two cards.
    Systematized knowledge requires a concept of a system that such a chaotic world as Zumm can't boast of.

    Blastinglamb R
    Creature - Elemental Sheep (C)
    Wild mana 1 (When this permanent enters the battlefield, add one mana of any color not spent to cast it to your mana pool.)
    "Step 1: Obtain tinder. Lots of it." - Chandra's Plan for the Kindleblaze
    1/1

    Grelferi Reclaimer 2G
    Creature - Human Shaman (C)
    t: Add G to your mana pool. If that mana is spent on a permanent spell, it gains wild mana 1. (Each instance of wild mana triggers separately.)
    1/4

    Traumatic Recall 1U
    Sorcery (C)
    Put target instant or sorcery card from your graveyard on top of your library, then clash with an opponent. If you win, draw a card.
    "Zummites don't easily forget their first burn-scars." - Ngrata Ou

    Melding Icebergs
    Land (C)
    t: Add C to your mana pool.
    t: Add W or U to your mana pool. Activate this ability only if you cast a spell this turn.

    Basalt Angel 4W
    Creature - Elemental Angel (U)
    Flying
    Wild mana 3 (When this permanent enters the battlefield, add three mana in any combination of colors not spent to cast it to your mana pool.)
    5: Target creature gets +1/+0 and gains indestructible until end of turn.
    3/2
    Uncommon 2 of 3

    Havoc Prishpa 3RR
    Creature - Beast Horror (U)
    Trample, haste
    When Havoc Prishpa enters the battlefield, clash with an opponent.
    Whenever you win the clash, Havoc Prishpa gets +2/+2 until end of turn.
    3/3

    Mystic Prishpa BB
    Creature - Beast Horror (U)
    Spend only mana produced by permanents with wild mana to cast Mystic Prishpa.
    Feelings of Zumm folks can be deadly, sometimes literally.
    4/4
    Posted in: Custom Card Contests and Games
  • posted a message on Monster Mashing Miraculous Machine
    Bogardan Slayer 1(R/W)
    Creature - Human Warrior (R)
    Double strike
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on Your first Unstable experience
    Let's share.

    Thanks God, I was able to experience un-play at least once during my lifetime and I'm pleased. That was a nice night of fun yet competetive play.
    Good thing: I thought it will be a multiplayer like Unhinged but surprise - it was versus (which I approve and adore).
    Played WU aggro with 7 contraptions and lots of Riveting Riggers and Chipper Choppers as core beaters. Cards I played the most:
    Blurry Beeble - I happen to wear glasses and most of my opponents weren't so it went to be extremely good. So good so one of my opponents decided to waste GO TO JAIL to it.
    GO TO JAIL is a god tier removal for W - most creatures somehow were unable to break free for the rest of the game. Also killed my opponent's Hydradoodle when it was finaly freed from the jail.
    Everythingamajig with "X to become an X/X construct" mode helped me to kill 9/8 augmented multi-headed host by adding me enough mana through coin flip with instant speed.
    Adorable Kitten is just an OP (and adorable) card even without any augments.
    Clocknapper is 100% waifu tier character, nothing feels better than stealing your opponent's beginning phase and then drawing, untapping permanents and cranking contraptions during his/her turn instead of him/her (efficent but not the only possible way to use it). I am in love. You should try it.
    Graveyard Busybody is totally okay though I didn't have any cards for graveyard interactions.
    By Gnome Means was what I expected it to be - a little but heplful version of Ghave, Guru of Spores. And I really, really like Bablovia Gnomes. No Gnome token cards for me though.
    Playing Contraptions definetely added some spice but felt completely normal - I mean, normal for a black-bordered game.

    Cards my opponents played:
    One opponent used Spike, Tournament Grinder to fetch Smuggler's Copter. 200% Spike indeed.
    Another opponent used Rules Lawyer I was unable to remove and game ended with a draw with my opponent's life total being far below zero. That wasn't very funny.
    Entirely Normal Armchair was used clever against me when I dropped my dice under the table and was distracted. I applaused.
    Gimme Five was played by players from different games and surely added some fun.
    Chivalrous Chevalier was used... Well, of course to compliment me but in kinda straightforward way. Eh, whatever.
    Urza, Academy Headmaster was in my opponent's deck but wasn't played ever thanks to mana screw. No one said playing 5 colors is easy...

    Bad things: I thought an average difference between two six-sided dice results would be something like 3-4 points but it was always lower (Hard Hat Area and Boomflinger still worked well). Guess I am just not lucky enough.
    Foil full art tokens were ok but where all un-tokens go? I have no idea.
    Numbing Jellyfish artwork looks too similar to Crafty Octopus (I am not that type of person who pays close attention to details and card names while drafting but that's my own fault).
    Games lasted a bit too long (thanks to massive lifegain too) - we ended up with a draw twice due to timeout.

    Overall, 2 wins (2-1 and 1-draw) and 1 draw (1-1-draw). Would play again.
    PS. I almost forgot. One of players cosplayed MaRo and was surprisingly authentic.
    Posted in: Limited (Sealed, Draft)
  • posted a message on Collaborative Create-A-Booster!
    With Zumm increasingly unstable as the Worldpyre burns more and more metaphysical fuel, all-out war for rule over what's left seems inevitable. Only a truce between the Iarathi, the Ashenclad, and countless other groups could possibly lead to a solution - which Chandra has at the ready, arriving in the nick of time with an experimental, impossibly powerful spell she calls the Kindleblaze.


    -1/-1 counters
    Brash (You may have this creature enter the battlefield with a -1/-1 counter on it.)
    Battlegrace (Spells you cast while this creature is attacking or blocking cost 1 less.)

    Wild mana N (When this permanent enters the battlefield, add N mana in any combination of colors not spent to cast it to your mana pool.)
    Clash

    Spirit (B)
    Token Creature - Spirit (S)
    Whenever this creature attacks, defending player loses 1 life.
    1/1

    Ajani's Chant 3G
    Instant (C)
    Create a 2/2 white Cat creature token, then choose one -
    • Create a 1/1 green Elf creature token.
    • Remove all -1/-1 counters from target creature.

    Bloodcap 2B
    Creature - Goblin Vampire (C)
    Wild mana 1 (When this permanent enters the battlefield, add one mana of any color not spent to cast it to your mana pool.)
    Whenever you cast a spell, if a mana produced by Bloodcap was spent to cast it, target opponent loses 1 life and you gain 1 life.
    2/2

    Graven Flame XR
    Sorcery (C)
    Graven Flame deals X damage to target creature.
    Draw a card.
    "Have I still got it?... oh yeah, I still got it." - Chandra

    Ceratok Outrider 2W
    Creature - Human Knight (C)
    Vigilance
    When Ceratok Outrider enters the battlefield, clash with an opponent. If you didn't win, put a -1/-1 counter on Ceratok Outrider.
    Unexperienced outriders or scarred outriders. Nothing in between.
    3/3

    Cracked Sapphire 2
    Artifact (C)
    1, T: Add one mana of any color to your mana pool. If U was spent to activate this ability, each player draws a card, then discards a card.
    Consider the gem nearly shattered, and see Zumm's future.

    Rely on Luck 3U
    Instant (C)
    Shuffle your library, then draw two cards.
    Systematized knowledge requires a concept of a system that such a chaotic world as Zumm can't boast of.

    Blastinglamb R
    Creature - Elemental Sheep (C)
    Wild mana 1 (When this permanent enters the battlefield, add one mana of any color not spent to cast it to your mana pool.)
    "Step 1: Obtain tinder. Lots of it." - Chandra's Plan for the Kindleblaze
    1/1

    Grelferi Reclaimer 2G
    Creature - Human Shaman (C)
    t: Add G to your mana pool. If that mana is spent on a permanent spell, it gains wild mana 1. (Each instance of wild mana triggers separately.)
    1/4

    Traumatic Recall 1U
    Sorcery (C)
    Put target instant or sorcery card from your graveyard on top of your library, then clash with an opponent. If you win, draw a card.
    "Zummites don't easily forget their first burn-scars." - Ngrata Ou
    Common 10 of 10

    Smoldering Salamander B
    Creature - Salamander (C)
    3R: Smoldering Salamander gets +3/+0 until end of turn. Activate this ability only once each turn.
    Peat bogs of Ushguun tend to burn due to large amounts of flammable gas sometimes. So do their inhabitants.
    1/1

    Melding Icebergs
    Land (C)
    t: Add C to your mana pool.
    t: Add W or U to your mana pool. Activate this ability only if you cast a spell this turn.
    Posted in: Custom Card Contests and Games
  • posted a message on Urza Freaking Planeswalker
    "Create a 4/4 gold Dragon creature token with flying" ability is new though.
    Posted in: The Rumor Mill
  • posted a message on Rivals of Ixalan planeswalker deck cards
    Dang these names are trash. Angrath, Pirate Minotaur. Vraska, Cunning Gorgon. Vampire Champion. What's next? Nissa, Elf Planeswalker? Jace, Blue Mage? Liliana, Zombie Maker?
    Posted in: The Rumor Mill
  • posted a message on Collaborative Create-A-Booster!
    With Zumm increasingly unstable as the Worldpyre burns more and more metaphysical fuel, all-out war for rule over what's left seems inevitable. Only a truce between the Iarathi, the Ashenclad, and countless other groups could possibly lead to a solution - which Chandra has at the ready, arriving in the nick of time with an experimental, impossibly powerful spell she calls the Kindleblaze.


    -1/-1 counters
    Brash (You may have this creature enter the battlefield with a -1/-1 counter on it.)
    Battlegrace (Spells you cast while this creature is attacking or blocking cost 1 less.)

    Wild mana N (When this permanent enters the battlefield, add N mana in any combination of colors not spent to cast it to your mana pool.)
    Clash

    Spirit (B)
    Token Creature - Spirit (S)
    Whenever this creature attacks, defending player loses 1 life.
    1/1

    Ajani's Chant 3G
    Instant (C)
    Create a 2/2 white Cat creature token, then choose one -
    • Create a 1/1 green Elf creature token.
    • Remove all -1/-1 counters from target creature.

    Bloodcap 2B
    Creature - Goblin Vampire (C)
    Wild mana 1 (When this permanent enters the battlefield, add one mana of any color not spent to cast it to your mana pool.)
    Whenever you cast a spell, if a mana produced by Bloodcap was spent to cast it, target opponent loses 1 life and you gain 1 life.
    2/2

    Graven Flame XR
    Sorcery (C)
    Graven Flame deals X damage to target creature.
    Draw a card.
    "Have I still got it?... oh yeah, I still got it." - Chandra

    Ceratok Outrider 2W
    Creature - Human Knight (C)
    Vigilance
    When Ceratok Outrider enters the battlefield, clash with an opponent. If you didn't win, put a -1/-1 counter on Ceratok Outrider.
    Unexperienced outriders or scarred outriders. Nothing in between.
    3/3

    Cracked Sapphire 2
    Artifact (C)
    1, T: Add one mana of any color to your mana pool. If U was spent to activate this ability, each player draws a card, then discards a card.
    Consider the gem nearly shattered, and see Zumm's future.

    Rely on Luck 3U
    Instant (C)
    Shuffle your library, then draw two cards.
    Systematized knowledge requires a concept of a system that such a chaotic world as Zumm can't boast of.

    Blastinglamb R
    Creature - Elemental Sheep (C)
    Wild mana 1 (When this permanent enters the battlefield, add one mana of any color not spent to cast it to your mana pool.)
    "Step 1: Obtain tinder. Lots of it." - Chandra's Plan for the Kindleblaze
    1/1
    Common 8 of 10

    Glass Sands
    Land (C)
    t: Add C to your mana pool.
    t: Add G or W to your mana pool. Activate this ability only if you cast a spell this turn.

    Contradict 3UU
    Instant (C)
    Counter target spell.
    Draw a card.
    "Your beliefs are nothing if you aren't ready to die for them right here, right now." - Ngrata Ou

    Grelferi Reclaimer 2G
    Creature - Human Shaman (C)
    t: Add G to your mana pool. If that mana is spent on a permanent spell, it gains wild mana 1. (Each instance of wild mana triggers separately.)
    1/4
    Posted in: Custom Card Contests and Games
  • posted a message on Promos Revealed: Captain's Hook, Evolving Wilds & More
    Maybe something like - the more blessing, the better. Like:

    Holy Claimer 3W
    Creature - Vampire Cleric
    When Holy Claimer enters the battlefield, you got a City Blessing counter, then you gain life equal to the number of City Blessing counters you have.
    3/3

    Probably too similar to experience counters.

    (I made a similar mechanic called "practice counters" once though the counters were placed on permanents.)
    Posted in: The Rumor Mill
  • posted a message on November 2017 MCC Round 4 — The Presence

    Kovan’s Mastery 2U
    Legendary Enchantment (M)
    When Kovan’s Mastery enters the battlefield, create a legendary artifact token named Kovan’s Tome with “Artifact spells you cast cost 1 less to cast.”
    Tap an untapped artifact you control: Add C to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
    “When I find myself stuck, I always turn to master Kovan’s books. They are the best source of inspiration.”
    —Neskan, young artificer


    Design -
    (2/3) Appeal: Quite specific mana ramp to color Timmy impressed. Other two can use it for sure.
    (2,5/3) Elegance: Wordy but clear.

    Development -
    (3/3) Viability: Two legendary permanents in one card is mythic indeed. Artifact mana ramp is pretty blue.
    (2,5/3) Balance: I guess this is fairly balanced but still specific so I can't call it a panacea.

    Creativity -
    (2/3) Uniqueness: Sort of Chief Engineer + Etherium Sculptor in a form of two legendary noncreature permanents. Still unique but not SO much.
    (3/3) Flavor: I got it.

    Polish -
    (3/3) Quality: No problems.
    (2/2) *Main Challenge: Yes.
    (2/2) Subchallenges: Yes.

    Total: 22/25
    *An entry with 0 points here is subject to disqualification.


    Memories of Andari WU
    Legendary Enchantment (M)
    3WU, Exile a creature card from your graveyard: Create a legendary white Spirit creature token that's a copy of the exiled card, except its name is Captain Andari, and it's legendary in addition to its other types.
    After his death, legends of Captain Andari grew until it seemed as though he were capable of almost any feat.

    Design -
    (2/3) Appeal: Expensive for Timmy, valuable for Spike, extremely comborific for Johnny.
    (3/3) Elegance: All clear but see Quality section.

    Development -
    (2/3) Viability: Copying is blue but Seanse proves this card can be monowhite as well. Same for rarity.
    (2/3) Balance: Depends of card you use to exile. Still can't see play in eternal formats I guess.

    Creativity -
    (2/3) Uniqueness: Seanse exists, but legendary tweak/restriction adds some.
    (2,5/3) Flavor: This feels like some sort of evil possession, not hallowed spiritism. Maybe black?...

    Polish -
    (2,5/3) Quality: Legendary mentioned twice.
    (2/2) *Main Challenge: Yes.
    (2/2) Subchallenges: Yes.

    Total: 20/25
    *An entry with 0 points here is subject to disqualification.

    Unifying Metasigil 3GW
    Legendary Enchantment {R}
    When Unifying Metasigil enters the battlefield, create a legendary 4/4 green and white Angel creature token with flying, vigilance, and exalted named Dailana, Asura of Unity.
    If you or a permanent you control would be dealt damage, instead you may divide that damage as you choose among you and any number of permanents with exalted you control.

    Design -
    (2,5/3) Appeal: Not groundbreaking but appropriate for Timmy, good for Johnny and Spike.
    (1/3) Elegance: Kinda messy. And redirecting damage to Cathedral of War? Judge!!

    Development -
    (2/3) Viability: Mythic no less, also nothing green about this card. Even blue would be more appropriate (and fits your legand's color identity too).
    (2/3) Balance: Usable but requires building around. Can't affect eternal formats at all.

    Creativity -
    (2,5/3) Uniqueness: Reminds me of something from Bant but I'm not quite sure what exactly.
    (3/3) Flavor: I reduced points in Viability section so nothing more.

    Polish -
    (3/3) Quality: All good.
    (2/2) *Main Challenge: Yes.
    (2/2) Subchallenges: Yes.

    Total: 20/25
    *An entry with 0 points here is subject to disqualification.
    Posted in: Custom Card Contests and Games
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