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The World of Kamigawa
  • posted a message on October 21, 2017
    void_nothing netn10
    (you know, the result will be kinda predictable with 3 players only)


    Back on the Rocks XRR
    Socrery (M)
    Devoid (This card has no color.)
    Each player sacrifices X lands, then creates X land tokens named Wastes with "t: Add C to your mana pool".
    Posted in: Custom Card Contests and Games
  • posted a message on October 20, 2017
    netn10 Forestguy

    Gateless Agent UU
    Creature - Human Scout (R)
    Whenever Gateless Agent deals combat damage to a player, each player draws a card.
    "We don't need to hide anymore. Tomorrow we'll become heroes."
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread (ORGANIZER NEEDED FOR NOVEMBER)
    Someone enlighten me, how it possible to give a player more than 0 but less than 2 points in Main Challenge rubric?
    Posted in: Custom Card Contests and Games
  • posted a message on October 2017 MCC Round 2 — Mischief Night Branches
    Chestnut Parasitism BB
    Enchantment - Aura (U)
    Enchant creature
    Green creatures get -1/-1.
    Enchanted creature gets +1/+1 and has menace. If enchanted creature is a Treefolk, it gets +X/+X instead, where X is the number of green creatures on the battlefield.
    "So what if the forest is our home? It is awfully crowded."

    Design -
    (1,5/3) Appeal: Timmy is slightly excited but not so much, Johnny tries to ind a way to abuse it (but unfortunately this card's best friend Painter's Servant is banned in Commander), Spike is not interested.
    (2/3) Elegance: A lot of Treefolks are green, so -1/-1 and +X/+X at the same time is anything but elegant. Also, requires math.

    Development -
    (2,5/3) Viability: Green hate can be black and treefolks can be black/green, the only minor problem is massive effect on uncommon. Probably rare but not sure.
    (1,5/3) Balance: Situational like any other color-hate card. Underwhelming by its own. Can be nuts (oh, pun intended) in right condition but still not so much because any Aura is more than twice easier to remove than enchantment. Using this in the deck with green feels like a shooting your own leg.

    Creativity -
    (3/3) Uniqueness: Definitely unique.
    (2/3) Flavor: Chestnut blight is a thing but I didn't get the connection between the disease and flavor text.

    Polish -
    (3/3) Quality: No problems.
    (2/2) *Main Challenge: Yes.
    (2/2) Subchallenges: Yes.

    Total: 19,5/25
    *An entry with 0 points here is subject to disqualification.

    Wicked Willows 3BG
    Creature - Treefolk Horror (R)
    Reach, deathtouch
    BG: Target swamp or forest you control becomes a 2/2 black and green Treefolk Horror creature with haste, reach and deathtouch until end of turn. It's still a land.
    Their roots pervade the land like wooden worms.
    2/5

    Design -
    (2/3) Appeal: Timmy likes the opportunity to make a lot of pesky creatures but dislikes the opportunity to lose lands. Spike and Johnny both can see the value.
    (2,5/3) Elegance: All clear but haste and reach at the same time is a bit confusing.

    Development -
    (3/3) Viability: Green, black and rare - all right.
    (2,5/3) Balance: The power level is high but it requires two mana and an untapped land so it makes the cost like 3 mana virtually.

    Creativity -
    (1/3) Uniqueness: Too similar to Fendeep Summoner to say it's unique.
    (3/3) Flavor: Flavor is okay.

    Polish -
    (2/3) Quality: Swamp and Forest should be capitalized.
    (2/2) *Main Challenge: Yes.
    (1/2) Subchallenges: Your card is green.

    Total: 19/25
    *An entry with 0 points here is subject to disqualification.

    Lively Coppice
    Land - Forest (U)
    (T: Add G to your mana pool.)
    Lively Coppice enters the battlefield tapped.
    Forest land creatures you control get +1/+1.
    "Some parts of the land are more eager to uproot than others."
    -Nissa Revane


    Design -
    (1/3) Appeal: This card is Johnny fuel only.
    (3/3) Elegance: All clear.
    Development -
    (2,5/3) Viability: Well, the colorless land is correct but the effect is unique enough to be a rare as well.
    (2/3) Balance: Tapped Forest with a small green effect is okay but comborific only so I think this card is weaker than other forests with effects.

    Creativity -
    (2,5/3) Uniqueness: There is a bunch of cards that can grant something to land creatures but not limited to Forest lands so the uniqueness level is high.
    (3/3) Flavor: Perfect.

    Polish -
    (3/3) Quality: All good.
    (2/2) *Main Challenge: Yes.
    (2/2) Subchallenges: Yes.

    Total: 21/25
    *An entry with 0 points here is subject to disqualification.

    Seedtiller Ash 3BB
    Creature - Treefolk (R)
    Whenever Seedtiller Ash or another Treefolk you control dies, you may return another target creature card with less toughness from your graveyard to your hand.
    “From your bark, generations shall sprout.”
    2/5

    Design -
    (2/3) Appeal: Timmy likes to play more creatures though the creature type and toughness are restrictions he dislikes, Johnny is extatic and Spike a bit less extatic thanks to restrictions and building around.
    (2,5/3) Elegance: "Less toughness" is kinda confusing.

    Development -
    (3/3) Viability: Black effect, appropriate rarity.
    (2,5/3) Balance: Surprisingly well balanced, Limited/Commander star, maybe Standard but not for Eternal formats for sure.

    Creativity -
    (2/3) Uniqueness: Return a creature from your graveyard to your hand is a very well known effect, but the toughness restriction adds some uniqueness.
    (3/3) Flavor: Yes, yes, yes. An embodiment of Lorwyn/Shadowmoor flavor.

    Polish -
    (2/3) Quality: "Less toughness" is not a thing, look at any card with "power less" or "toughness less" and see how it should be spicified.
    (2/2) *Main Challenge: Yes.
    (2/2) Subchallenges: Yes.
    Total: 21/25
    *An entry with 0 points here is subject to disqualification.


    Conntroll 19,5
    Vertain 19
    doomfish 21
    RickyRister 21

    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Three unlikely scoundrels form a Band of Thieves to steal a crystal of unimaginable power from a megalomaniac Empress. Vribb is a polymorphist who thinks he can save the world if he gets the crystal, Balir is a charismatic bandit who is in it for the cash, and Duri is a fugitive Moonfolk wind-dancer who wants to kill the Empress. We follow their unlikely, and ill-fated exploits as they infiltrate the Forbidden City.

    Dungeon lands (With a triggered ability that happens when a creature you control deals combat damage to a player)
    Tribute N As this creature enters the battlefield, an opponent of your choice may put N +1/+1 counters on it.)
    Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.)

    Elemental (R)
    Token Creature - Elemental (S)
    4/1

    Duri's Parasol 2U
    Creature - Construct Jellyfish (C)
    Flying
    1: Duri's Parasol gets -1/+1 until end of turn.
    A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
    2/1

    Damp Catacombs
    Land - Dungeon (C)
    Damp Catacombs enters the battlefield tapped.
    t: Add U to your mana pool.
    Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.

    Nose for Loot 3G
    Enchantment - Aura (C)
    Enchant creature you control
    Enchanted creature can't be blocked except by creatures with flying.
    Whenever enchanted creature deals combat damage to a player, draw a card.
    Whenever you sacrifice a Dungeon, put a +1/+1 counter on enchanted creature.

    Stinging Swarm 3B
    Creature - Scorpion (C)
    Deathtouch
    Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
    When Stinging Swarm enters the battlefield, if tribute wasn't paid, create two 1/1 black Scorpion creature tokens with deathtouch.
    1/1

    Hired Bannerman 1W
    Creature - Human Knight Mercenary (C)
    First strike
    Legendary creatures you control have first strike.
    "Ideals are expensive. My services mean you get to keep yours intact."
    1/2

    Scroll of Disappearance 1
    Arifact (C)
    2, t, Sacrifice Scroll of Disappearance: Exile target creature, then return that card to the battlefield under its owner's control.
    "In the name of gods, don't mistake it with Explosion scroll!" - Duri, wind-dancer extraordinaire

    Clement Woodtusk 3G
    Creature - Boar Warrior (C)
    Haste
    Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.)
    "You lot should be thankful you got caught up with us and not the Firetusks. Their sympathies are not quite as strong."
    2/2
    Common 8 of 10

    Tower Banshee 3B
    Creature - Spirit (C)
    Backlash (If a creature with backlash would assign enough combat damage to creatures it blocks to destroy them, you may have it assign the rest of its damage to attacking player).
    Higher scene, wider audience.
    4/2

    Empress's Dreamcarer 1W
    Creature - Faerie (C)
    Flying
    When Empress's Dreamcarer enters the battlefield, you gain life equal to the number of tapped creatures you control.
    She will be executed for unpleasant dreams of Empress.
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread (ORGANIZER NEEDED FOR NOVEMBER)
    Unfortunately, I need +9 hours after the judging deadline to actually post it. I am sorry but I will be unable to do it earlier.
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    Forums in general are declining. They're relics from 2000s.
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Three unlikely scoundrels form a Band of Thieves to steal a crystal of unimaginable power from a megalomaniac Empress. Vribb is a polymorphist who thinks he can save the world if he gets the crystal, Balir is a charismatic bandit who is in it for the cash, and Duri is a fugitive Moonfolk wind-dancer who wants to kill the Empress. We follow their unlikely, and ill-fated exploits as they infiltrate the Forbidden City.

    Dungeon lands (With a triggered ability that happens when a creature you control deals combat damage to a player)
    Tribute N As this creature enters the battlefield, an opponent of your choice may put N +1/+1 counters on it.)

    Elemental (R)
    Token Creature - Elemental (S)
    4/1

    Duri's Parasol 2U
    Creature - Construct Jellyfish (C)
    Flying
    1: Duri's Parasol gets -1/+1 until end of turn.
    A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
    2/1

    Damp Catacombs
    Land - Dungeon (C)
    Damp Catacombs enters the battlefield tapped.
    t: Add U to your mana pool.
    Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.

    Nose for Loot 3G
    Enchantment - Aura (C)
    Enchant creature you control
    Enchanted creature can't be blocked except by creatures with flying.
    Whenever enchanted creature deals combat damage to a player, draw a card.
    Whenever you sacrifice a Dungeon, put a +1/+1 counter on enchanted creature.

    Stinging Swarm 3B
    Creature - Scorpion (C)
    Deathtouch
    Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
    When Stinging Swarm enters the battlefield, if tribute wasn't paid, create two 1/1 black Scorpion creature tokens with deathtouch.
    1/1

    Hired Bannerman 1W
    Creature - Human Knight Mercenary (C)
    First strike
    Legendary creatures you control have first strike.
    "Ideals are expensive. My services mean you get to keep yours intact."
    1/2
    Common 6 of 10

    Guillotine Trap 1
    Artifact - Trap (C)
    6, t, Sacrifice Guillotine Trap: Destroy target creature.
    You may cast Guillotine Trap without paying its mana cost as though it has flash during combat if a creature attacks you or a planeswalker you conrol.
    "Check the springs." - Fifty-Five Imperial Decree of the Day of Gilded Vines

    Scroll of Disappearance 1
    Arifact (C)
    2, t, Sacrifice Scroll of Disappearance: Exile target creature, then return that card to the battlefield under its owner's control.
    "In the name of gods, don't mistake it with Explosion scroll!" - Duri, wind-dancer extraordinaire
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Three unlikely scoundrels form a Band of Thieves to steal a crystal of unimaginable power from a megalomaniac Empress. Vribb is a polymorphist who thinks he can save the world if he gets the crystal, Balir is a charismatic bandit who is in it for the cash, and Duri is a fugitive Moonfolk wind-dancer who wants to kill the Empress. We follow their unlikely, and ill-fated exploits as they infiltrate the Forbidden City.

    Dungeon lands (With a triggered ability that happens when a creature you control deals combat damage to a player)

    Elemental (R)
    Token Creature - Elemental (S)
    4/1

    Duri's Parasol 2U
    Creature - Construct Jellyfish (C)
    Flying
    1: Duri's Parasol gets -1/+1 until end of turn.
    A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
    2/1

    Damp Catacombs
    Land - Dungeon (C)
    Damp Catacombs enters the battlefield tapped.
    t: Add U to your mana pool.
    Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.

    Nose for Loot 3G
    Enchantment - Aura (C)
    Enchant creature you control
    Enchanted creature can't be blocked except by creatures with flying.
    Whenever enchanted creature deals combat damage to a player, draw a card.
    Whenever you sacrifice a Dungeon, put a +1/+1 counter on enchanted creature.
    Common 4 of 10

    Labyrinth Chaser 2R
    Creature - Minotaur (C)
    Labyrinth Chaser has first strike as long as you control a Dungeon.
    "It's hard to believe that someone willingly lives here, but that's just how things are." - Vribb the Thousand-Skinned
    3/2

    Forbidden Town Cartographer 2G
    Creature - Boar Rogue (C)
    Whenever you sacrifice a Dungeon, you may pay 1. If you do, search your library for a Dungeon card and put it into your hand. Then shuffle your library.
    "Of course these maps have no practical purpose. Just a work of fine art."
    2/2

    Stinging Swarm 3B
    Creature - Scorpion (C)
    Deathtouch
    Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
    When Stinging Swarm enters the battlefield, if tribute wasn't paid, create two 1/1 black Scorpion creature tokens with deathtouch.
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Three unlikely scoundrels form a Band of Thieves to steal a crystal of unimaginable power from a megalomaniac Empress. Vribb is a polymorphist who thinks he can save the world if he gets the crystal, Balir is a charismatic bandit who is in it for the cash, and Duri is a fugitive Moonfolk wind-dancer who wants to kill the Empress. We follow their unlikely, and ill-fated exploits as they infiltrate the Forbidden City.


    Elemental (R)
    Token Creature - Elemental (S)
    4/1

    Duri's Parasol 2U
    Creature - Construct Jellyfish (C)
    Flying
    1: Duri's Parasol gets -1/+1 until end of turn.
    A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
    2/1
    Common 2 of 10

    Adventurer's Aid W
    Instant (C)
    You gain 3 life.
    Whenever a legendary creature enters the battlefield under your control, return Adventurer's Aid from your graveyerd to your hand.
    Always carry all needful things with you.

    Damp Catacombs
    Land - Dungeon (C)
    Damp Catacombs enters the battlefield tapped.
    t: Add U to your mana pool.
    Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    So... The world is unknown?

    Three unlikely scoundrels form a Band of Thieves to steal a crystal of unimaginable power from a megalomaniac Empress. Vribb is a polymorphist who thinks he can save the world if he gets the crystal, Balir is a charismatic bandit who is in it for the cash, and Duri is a fugitive Moonfolk wind-dancer who wants to kill the Empress. We follow their unlikely, and ill-fated exploits as they infiltrate the Forbidden City.

    Token 1 of 1

    Ooze (G)
    Token Creature - Ooze (S)
    When this creature dies, each opponent may put a +1/+1 counter on a creature he or she controls.
    1/1

    Treasure
    Token Artifact - Treasure (S)
    t, Sacrifice this artifact: Add one mana of any color to your mana pool.

    Elemental (R)
    Token Creature - Elemental (S)
    4/1
    Posted in: Custom Card Contests and Games
  • posted a message on CCL October, Early Signups/Round 2: Quick-Change Artistry
    picnic_bomber
    I think playability is questionable. And I remember that playing against monoblue deck based on Morph and similar effects was a huge pain in the ass.

    BrainPo
    Simple and playable. Not SO interesting and I remember similar cards from SOI, but I think I would gladly play it in Limited if I can. The powerlevel is high and the flavor is on place.

    Legend
    Can be a monster in late game but it's just not so good. I remember Endless One for comparison (it was a rare though) but mana ability makes it usable.

    Sheoldred
    A lot of abilities here but the powerlevel is still low. Maybe I think a bit too Timmy, but it doesn't make me want to play it immediately.

    mirrodin71
    Though the card may be okay I think the ability to transform from a planeswalker to a creature again is no-no. The spark ignition is too specific thing to do that.

    Hemlock
    I like the flavor and playability level but the card reminds me about Thopter Assembly. Good news - it makes much more sense flavor-wise.

    1) Hemlock
    2) BrainPo
    3) Legend
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread (ORGANIZER NEEDED FOR NOVEMBER)
    Quote from void_nothing »


    The dark irony of the name “Master of Mercy” for a mercy killer is appreciated. All in all this reminds me of a niche version of the infamous Goblin Sharpshooter. The fight trigger makes it seem more unique and legendary - were you thinking of Konjin when you made this card? Love the flavor text. Maybe I would have made this an Assassin rather than a Rogue just for the unique and cool factors. 23.5/25.

    Wow, virtual second place in my bracket. Not bad, not bad at all. Smile
    Yes, this guy is from Konjin where fighting is a thing for nongreen cards and the names are Japanese.
    I thought about Assassin creature type, but dropped it because some conservative judges may reduce the points for a red Assassin (there are only two known monored Assassins in the game and both of them are Goblins).
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    The Exurbitan city builders of Bhoraya have finally realized their folly. The semi-real entity Urban has at last fully arisen into the world and, far from being grateful to the Exurbitans, is indiscriminately slaughtering them as well as the shamans of the Scattered Tribes in its relentless and crazed drive for "improvement," leading the monstrous living city and its many extensions to quash all things natural and any nostalgia for the past. Unthinkable measures must be taken by those who wish to survive the Urban Inferno.
    Poison counters
    Remedy X (To remedy X, remove X poison counters from an opponent.)
    Landcycling
    Probe N (Put the top N cards of your library into your graveyard, noting whether each is a land card or a nonland card.)
    CARDTYPE renewal N (When this creature enters the battlefield, you may put up to N CARDTYPE cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library this way.)
    Poison vengeance X (When this creature leaves the battlefield, target opponent gets X poison counters.)
    Improve (To improve a creature, destroy it, then its controller creates a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.)
    Equilibrium - Whenever a player gets or loses a counter, (effect)


    Spider
    Token Artifact Creature - Spider (S)
    Reach
    1/4

    Mangled Glasscrab 5
    Artifact Creature - Crab (C)
    When Mangled Glasscrab enters the battlefield, exile target enchantment or creature with converted mana cost 1 or less until Mangled Glasscrab leaves the battlefield.
    "Keep your last drops of idruta for your own throat, lest the clinking-things carry you off to the worst of fates." - Atch-nagnu of the Lash-Tribe
    4/1

    Fangarm Summoner 2U
    Creature - Human Shaman (C)
    When ~ enters the battlefield, create a 2/2 blue Horror creature token with flying.
    Thanks to Urban, imagination of Scattered Tribes' shamans became truly overactive.
    0/1

    Smokering Spurrer 3R
    Creature - Minotaur Construct (C)
    Menace
    Artifact creatures you control get +1/+0.
    The Exurbitans dub them the Half-Formed and the Scattered Tribes call them the Bloodless, but whatever they are, Urban's evangelists who retain their free will are ruthless tacticians.
    2/2

    Iron Recruitment 3R
    Sorcery (C)
    Create a 2/2 colorless Knight artifact creature token, then improve target creature (Destroy it, then its controller creates a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.)

    Arc-Tribe Outriders 4G
    Creature - Elf Scout (C)
    Trample
    Equilibrium - Whenever a player gets or loses a counter, untap Arc-Tribe Outriders.
    "There must be a place to hide yet left."
    4/3

    Cant-Tribe Repentant G
    Creature - Goat Shaman (C)
    2, Sacrifice ~: Destroy target enchantment.
    3, Sacrifice ~: Destroy target artifact.
    "It's not a war. It's a mistake. Our biggest mistake."
    1/1

    Stealth Wagon 3
    Artifact - Vehicle (C)
    Haste
    T: Target creature with power 2 or less can't be blocked this turn.
    Crew 2
    Urban's machines eventually united subtlety and blatancy in potent fashion.
    4/2

    Lischenwul Bull 1GG
    Creature - Ox (C)
    Each creature you control with a +1/+1 counter on it can't be blocked by creatures with power 2 or less.
    2GG: Improve Lischenwul Bull. (Destroy it, then create a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.)
    Lischenwul livestocks were improved first. The township surrendered after a month of famine.
    3/2

    Bathe in Idruta 3B
    Instant (C)
    Target gets a poison counter and loses 1 life. Put a +1/+1 counter on target creature and you gain 1 life.
    Forestcycling 2
    "It CAN kill the machines! It's just a matter of the concentration!" - Selthirm, apothecary of Final Expedition

    Healer's Tent
    Land (C)
    When Healer's Tent enters the battlefield, you may remove a counter from target permanent or player.
    T: Add C to your mana pool.
    "Screams are good. It must be working."

    Urban Evolution 3UG
    Sorcery (U)
    Draw three cards. You may play an additional land this turn.
    "If only people of Exurbitan remained the same." - Nesu Er, chronicler of Final Expedition


    Will of Urban 3WW
    Creature - Avatar (U)
    First strike
    Whenever Will of Urban or another creature you control is improved, creatures you control get +1/+1 until end of turn.
    Mountaincycling 2
    Bhoraya's wilds were once patrolled by the so-called Twenty Early Ones, beings connected to the primal poison idruta. With Urban's arrival, many of them went astray.
    3/4

    Reel-Tribe Joyriders 2RR
    Creature - Viashino Rogue (U)
    R, T: Gain control of target Vehicle until end of turn. That Vehicle becomes an artifact creature until end of turn.
    Poison vengeance 1
    3/2
    Rare 1 of 1

    Animal Panic 2GGG
    Sorcery (R)
    Create a 3/3 green Cat creature token with "When this creature enters the battlefield, create a 2/2 green Elk creature token with "When this creature enters the battlefield, create a 1/1 green Squirrel creature token".
    "There is a lot of untouched jungles yet on Bhoraya... I guess." - Akahi, Cant-Tribe mourner

    Thwarghel, Rolling Suburb 5
    Legendary Artifact - Vehicle (R)
    Trample
    Whenever ~ becomes an artifact creature, each other Vehicle you control becomes an artifact creature until end of turn.
    Crew 5
    "And then Exurbitan city came to us." - Ozu Feven's diary, last note
    8/8
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread (ORGANIZER NEEDED FOR NOVEMBER)
    My job for Round 1 is done.
    PS. Wow, 10.000 posts.
    Posted in: Custom Card Contests and Games
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