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  • 2

    posted a message on Roc Charger & Haazda Marshal & Gird For Battle
    Quote from Watchwolf »
    Isn't this kind of card usually common?
    It probably got bumped up because it makes mentor a bit more insufferable.
    Posted in: The Rumor Mill
  • 3

    posted a message on Knight of Autumn
    I'm calling it Charming Knight, myself, for obvious (rules text) reasons.
    Posted in: The Rumor Mill
  • 1

    posted a message on Doom Whisperer and more Cool stuff inc previews
    Do you get 2 counters from Thoughtbound Phantasm if you surveil 2 or do you have to play surveil spells twice in order for it to work?
    Short answer - play surveil spells twice.

    Longer answer - The reason it's twice has to do with the fact that you're doing one action, which in this case is through manipulating the top two cards of your library. The number is telling you how big the action is; you do it all in one go, rather than do the top card of your library two times.

    With that said, if a card comes out that says, "Surveil #, then surveil #", then that would get you two counters because you're doing two different surveil actions.
    Posted in: The Rumor Mill
  • 2

    posted a message on Yargle, Glutton of Urborg
    And coming in from left field, The Gitrog Geist!

    I dunno about anyone else, but a 9/3 legendary vanilla was not something I thought would be on the menu. Its power stat is crazy for 5 mana.
    Posted in: The Rumor Mill
  • 5

    posted a message on History of Benalia and Fall of the Thran images
    Saga rarities are really messing with my intuition. I didn't think History of Benalia would be mythic ever, even though it's "4/4" for three and "8/6" (or more) for three on one turn. Fall of the Thran seemed more mythic to me due to the Armageddon effect.
    Posted in: The Rumor Mill
  • 1

    posted a message on Brainstorm -- Prowess v2.0
    This thread came about partly because of this excerpt from this week's Making Magic, with the relevant points in bold:

    My actual answer, though, is prowess. While I'm a huge fan of the mechanic, it's been causing us all sorts of headaches. The biggest issue is not an obvious problem: we've found that it meshes poorly with certain set themes. Numerous teams have chosen to leave it out of sets because of this. The mechanic also adds a lot to board complexity, forcing us to be more careful with how often we use it at common. (Having a common creature—one without square stats—that changes its own stats gets red-flagged, for example.) It's the only evergreen mechanic that stacks, which can cause problems with certain designs. It's also the only evergreen mechanic that's triggered, which causes a different set of problems. It's fun and flavorful, it plays well, and it gives us a blue-red overlap, but it comes with a real cost.
    The second point (being triggered) has been on my mind from since prowess was announced it was going evergreen. This made me think back to when lifelink and deathtouch were both keyworded, which was back in Future Sight. If you look at the original printed versions of Daybreak Coronet* and Thornweald Archer*, you can see that lifelink and deathtouch also made their debut as triggers. Deathtouch in particular went through several modifications (see Acidic Slime's reminder text in M10, for example), before it finally got cleaned up to today's wording and functionality. More importantly, both keywords went from triggered to static abilities in the M10 update. So here I am, making the following proposal about prowess potentially doing the same. I wouldn't say I have a Holy Grail solution, but I do think I have a conversation starting point.

    Fight Analyst (Common)
    UR
    Creature - Human Warrior
    2/1
    Prowess (This creature gets +1/+1 if you casted a noncreature spell this turn. Instances of prowess are cumulative.)

    There were two major goals here:
    - Find a way to make it static.
    - Preserve most of the functionality.

    One of the roles of an evergreen mechanic is that it should be fairly simple and straightforward, without adding complexity to the board. Prowess is going to create complexity by definition of its existence, but the complexity can be reduced somewhat by limiting how much it can happen. Changing it to an on/off mechanic goes a long way towards that. Why is it any spell, and not just noncreature? For the sake of simplicity. It's very easy to remember if you casted a (EDIT) noncreature (/EDIT) spell or not. While most people will remember if they casted a noncreature spell or not in a given turn, I felt that if it keyed off of any spell, that increases the gameplay and deckbuilding opportunities with it.

    So with that said, here's some random stuff that involves this hypothetical change:

    Pinnacle Mage (Mythic)
    4U
    Creature - Vedalken Wizard
    2/3
    Flying
    Pinnacle Mage gets +1/+1 for each spell you cast this turn.
    Spells you cast cost 1 less to cast.
    Whenever you cast a spell, if it's the third spell you cast this turn, draw three cards.


    Rem Karolus, Inquisitor (Mythic)
    WW
    Legendary Creature - Human Soldier
    2/2
    First strike, vigilance
    Protection from Vampires, from Werewolves, and from Zombies
    Whenever a creature blocks or is blocked by Rem Karolus, Inquisitor, you may pay 3W. If you do, transform Rem Karolus.

    ///

    Rem Karolus, Slayer
    (white)
    Legendary Creature - Human Soldier
    3/3
    First strike, vigilance, prowess
    Protection from Vampires, from Werewolves, and from Zombies
    When this creature transforms into Rem Karolus, Slayer, you may destroy target Vampire, Werewolf, or Zombie.

    Harvest the Fruit (Rare)
    1U
    Sorcery
    Each creature you control gains prowess until end of turn. (Instances of prowess are cumulative.)


    Glimpse of Potential (Uncommon)
    2U
    Enchantment - Aura
    Enchant creature
    When Glimpse of Potential enters the battlefield, draw a card.
    2U: Enchanted creature gains prowess until end of turn.


    Blind Pugilist (Common)
    3R
    Creature - Human Monk
    3/2
    Prowess (This creature gets +1/+1 if you casted a noncreature spell this turn.)


    * For cards outside of Future Sight, see Knight of Meadowgrain/Windwright Mage (lifelink) and Lace with Moonglove or Vectis Silencers (deathtouch) in Gatherer for the Lorwyn and Shards of Alara printings.
    Posted in: Custom Card Creation
  • 1

    posted a message on The Great Designer Search 3
    Yeah, I got cut too because I was overthinking a number of them, and in the wrong way. I think my final score was around 68?, based on the comparison answers for those who passed.

    That said, @Black Temple Guardian: #4-6 were: red-green, uncommon (rare was likely the other accepted answer due to the deathtouch typo), and "changing haste for double strike". The reasons being, in short: red-green is the best overlap (particularly with the +1/+1 added), it's mostly keyword soup pulling it into uncommon (rare due to how deathtouch and trample interact), and taking haste off of there completely kills it as a Threaten variant so it's the least likely change to be made.

    On the plus side, I'll be posting a big pile of stuff that was brainstorming towards what the Design Test / Trial 3 would have been. Part of it was me coming up with reasonably-printable mechanics for a hypothetical Ravnica 3. That was a self-given exercise just for lols, but it's also how I came to one of my essay answers.
    Posted in: Custom Card Creation
  • 1

    posted a message on The Great Designer Search 3
    Quote from leashedfreak »
    Have they sent out the essay questions yet? I signed up for this, but I haven't seen anything yet.
    Read this, and cross your fingers:
    Quote from Mark Rosewater »
    Here’s what we’re going to do. If you were supposed to get a letter for the third Great Designer Search, and did not (including signing up in the first 24-hours and not re-signing up), please send me an email through the link of any of my “Making Magic” articles. Label the email “I Didn’t Get My GDS3 Letter”. Make sure to include the email address you signed up with. Please send me the letter sometime today (Tuesday, January 16).
    Source: http://markrosewater.tumblr.com/post/169791508013/if-you-didnt-get-your-gds3-letter
    Posted in: Custom Card Creation
  • 1

    posted a message on The Great Designer Search 3
    *thumb jabs sternum*

    This guy!
    Posted in: Custom Card Creation
  • 1

    posted a message on 4 Pirates cards from Player.One
    Quote from Raptorchan »
    Dinosaurtouch?
    "Indigestion" would be my keyword name choice. Grin

    As @AnImar_ said, that red combat trick is going to get stuff done at Prerelease. Yowza at double striking Pirates in the common slot.
    Posted in: The Rumor Mill
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