- Solmancer
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Member for 17 years, 3 months, and 22 days
Last active Sat, Jan, 12 2019 00:34:55
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Ratinyourwalls posted a message on New Aurelia"You're powered up! Get in there."Posted in: The Rumor Mill -
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Jhyrryl posted a message on Great Designer Search 3Posted in: The Rumor Mill
The thing is that if you read through the legalese, WotC has no obligations with the contest and can do whatever they like. If they get halfway through and decide to drop the contest and outright hire some of the entrants they like, they can do that. If they don't want to hire anyone, they don't have to. They can let the contest go to its full conclusion, let some popular entrant with the fans win despite not being a good candidate as an employee, and still hire other people who "lost".Quote from Sheoldred »I love the GDS as a source of entertainment, but I hate it as a way of selecting interns. It seems both impractical and a tad unethical to choose employees based on an online pseudo-gameshow. This seems especially evident now, as they are transparently using it to build hype first and foremost. I wish that they would just make a tournament with a small cash prize, disentangling it from hiring and allowing it to occur more regularly.
But regardless of any possible outcomes as it pertains to employment, WotC gets to use any and all ideas that are legally submitted. If your idea gets used on a real card in the future, there's a record of it being your idea, which can have real value for a lot of people. -
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Jhyrryl posted a message on Dr. Julius JumblemorphMissed opportunity for using the infinity symbol in the card's type-line.Posted in: The Rumor Mill -
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Raptorchan posted a message on Goblin HaberdasherInnistrad mostly approves.Posted in: The Rumor Mill -
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Amphetadex posted a message on Mothership Spoilers Unstable 11-13Posted in: The Rumor Mill -
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Raptorchan posted a message on Treasure map picturePosted in: The Rumor MillQuote from MercurialMemory »Big Booty
Artifact
0
Sacrifice ~: Put 3 Treasure tokens onto the battlefield.
They thought, after nearly 30 years, that no one could ever find the Lotus again. They thought wrong.
Card name/effect. Probably.
That's a bit wrong, man, booty is supposed to be tapped. -
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CalvinSchwa posted a message on Three more vehiclesPosted in: The Rumor MillQuote from Scarap »The idea of hitting an enemy planeswalker with a train is ******* hilarious.
"So what's our plan of attack, planeswalker?"
"See that train? You and three of your 'buddies' are gonna drive at that guy over yonder."
Heh... I guess I could say I like your train of thought
Food for thought... I'll let y'all choo on that!
After all, I'm on track to fill my pun quota for the day here...
But hey -- hope nobody gets here steamed about it!
(Hey what's the crazy reason for putting this in the set? The loco-motive!)
Okay I'm done. -
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DJK3654 posted a message on No contraptions in KaladeshPosted in: The Rumor MillQuote from The Greendale Human Being »Wizards R&D:
Designer 1: Ok, Kaladesh is going to be a set rooted in artifacts with more of a steam punk vibe. Any ideas for themes we should pursue?
Designer 2: The players seems to be intrigued by Steamflogger Boss. Maybe now is the time to explore Riggers, Contraptions, or both?
Designer 1: Oooh, you're right! This could be the set to finally explore that!
Rosewater: You're absolutely right; the players have clearly expressed a fascination and desire there. However, I had another theme in mind: it's called *****ting on everyone's dreams and not doing the thing the players want in the obvious place to do it. No Contraptions. No Riggers.
Designer 2: But...
Designer 1: But...
Rosewater: MARKSTER ROSEWATER RUNS MAGICTOWN!
Yes, of course. Mark Rosewater clearly doesn't care enough about the players to force a mechanic originally intended to be a joke that he's one of the sole supporters in R&D of actually doing. Instead he's doing that terrible thing where he's using an idea for a mechanic he'd been holding onto for a long time and he thinks players will really like. Despicable.
Clearly the only appropriate response to this heinous act of not satisfying the expectations of a limited group of fans is riots. Get out ya pitchforks, guys! -
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Sliver Lord posted a message on Limited Resources Previews - A Cycle of Delirium (4 creature cards - WURG)Topplegeist and Tooth Collector cycle completed.Posted in: The Rumor Mill - To post a comment, please login or register a new account.
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Longer answer - The reason it's twice has to do with the fact that you're doing one action, which in this case is through manipulating the top two cards of your library. The number is telling you how big the action is; you do it all in one go, rather than do the top card of your library two times.
With that said, if a card comes out that says, "Surveil #, then surveil #", then that would get you two counters because you're doing two different surveil actions.
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I dunno about anyone else, but a 9/3 legendary vanilla was not something I thought would be on the menu. Its power stat is crazy for 5 mana.
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The second point (being triggered) has been on my mind from since prowess was announced it was going evergreen. This made me think back to when lifelink and deathtouch were both keyworded, which was back in Future Sight. If you look at the original printed versions of Daybreak Coronet* and Thornweald Archer*, you can see that lifelink and deathtouch also made their debut as triggers. Deathtouch in particular went through several modifications (see Acidic Slime's reminder text in M10, for example), before it finally got cleaned up to today's wording and functionality. More importantly, both keywords went from triggered to static abilities in the M10 update. So here I am, making the following proposal about prowess potentially doing the same. I wouldn't say I have a Holy Grail solution, but I do think I have a conversation starting point.
Fight Analyst (Common)
UR
Creature - Human Warrior
2/1
Prowess (This creature gets +1/+1 if you casted a noncreature spell this turn. Instances of prowess are cumulative.)
There were two major goals here:
- Find a way to make it static.
- Preserve most of the functionality.
One of the roles of an evergreen mechanic is that it should be fairly simple and straightforward, without adding complexity to the board. Prowess is going to create complexity by definition of its existence, but the complexity can be reduced somewhat by limiting how much it can happen. Changing it to an on/off mechanic goes a long way towards that.
Why is it any spell, and not just noncreature? For the sake of simplicity.It's very easy to remember if you casted a (EDIT) noncreature (/EDIT) spell or not.While most people will remember if they casted a noncreature spell or not in a given turn, I felt that if it keyed off of any spell, that increases the gameplay and deckbuilding opportunities with it.So with that said, here's some random stuff that involves this hypothetical change:
Pinnacle Mage (Mythic)
4U
Creature - Vedalken Wizard
2/3
Flying
Pinnacle Mage gets +1/+1 for each spell you cast this turn.
Spells you cast cost 1 less to cast.
Whenever you cast a spell, if it's the third spell you cast this turn, draw three cards.
Rem Karolus, Inquisitor (Mythic)
WW
Legendary Creature - Human Soldier
2/2
First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies
Whenever a creature blocks or is blocked by Rem Karolus, Inquisitor, you may pay 3W. If you do, transform Rem Karolus.
///
Rem Karolus, Slayer
(white)
Legendary Creature - Human Soldier
3/3
First strike, vigilance, prowess
Protection from Vampires, from Werewolves, and from Zombies
When this creature transforms into Rem Karolus, Slayer, you may destroy target Vampire, Werewolf, or Zombie.
Harvest the Fruit (Rare)
1U
Sorcery
Each creature you control gains prowess until end of turn. (Instances of prowess are cumulative.)
Glimpse of Potential (Uncommon)
2U
Enchantment - Aura
Enchant creature
When Glimpse of Potential enters the battlefield, draw a card.
2U: Enchanted creature gains prowess until end of turn.
Blind Pugilist (Common)
3R
Creature - Human Monk
3/2
Prowess (This creature gets +1/+1 if you casted a noncreature spell this turn.)
* For cards outside of Future Sight, see Knight of Meadowgrain/Windwright Mage (lifelink) and Lace with Moonglove or Vectis Silencers (deathtouch) in Gatherer for the Lorwyn and Shards of Alara printings.
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That said, @Black Temple Guardian: #4-6 were: red-green, uncommon (rare was likely the other accepted answer due to the deathtouch typo), and "changing haste for double strike". The reasons being, in short: red-green is the best overlap (particularly with the +1/+1 added), it's mostly keyword soup pulling it into uncommon (rare due to how deathtouch and trample interact), and taking haste off of there completely kills it as a Threaten variant so it's the least likely change to be made.
On the plus side, I'll be posting a big pile of stuff that was brainstorming towards what the Design Test / Trial 3 would have been. Part of it was me coming up with reasonably-printable mechanics for a hypothetical Ravnica 3. That was a self-given exercise just for lols, but it's also how I came to one of my essay answers.
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Source: http://markrosewater.tumblr.com/post/169791508013/if-you-didnt-get-your-gds3-letter
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This guy!
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As @AnImar_ said, that red combat trick is going to get stuff done at Prerelease. Yowza at double striking Pirates in the common slot.