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Sep 12, 2017Solmancer posted a message on 9/12 Mothership - A rare we haven't seen yet? It's more likely than you think!Am I wrong in thinking the Crew is going to be an absurd bomb in Limited? 4/3 that gets their best blocker(s) out of the way and/or hits them with them?Posted in: The Rumor Mill
Sep 1, 2017This should help a little too:Posted in: The Rumor Mill
Source: Blogatog 8/30/2017Quote from Mark Rosewater @ Blogatog »mikluemp asked: Will there be more of c17 printed? My lgs and local walmart were sold out of the dragon deck on release day.
Yes, we are reprinting Commander 2017.
Apr 25, 2017Out of 35 (!) people, I ended up 7th, going 4/2 by the time the dust cleared 7 hours after deck building.Posted in: Limited (Sealed, Draft)
Prerelease Sealed DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Critters
1x Fan Bearer
1x Oashra Cultivator
1x Trueheart Duelist
1x Those Who Serve
2x Unwavering Initiate
1x Hooded Brawler
1x Rhonas the Indomitable
1x Sparring Mummy
2x Giant Spider
1x Winged Shepherd
1x Seraph of the Suns
1x Greater Sandwurm
2x Cartouche of Solidarity
1x Impeccable Timing
1x Forsake the Worldly
1x Synchronized Strike
1x Trial of Strength
1x Final Reward
1x Prepare // Fight (promo)
1x Start // Finish
1x Scattered Groves
1x Grasping Dunes
1x Evolving Wilds
My MVP had to be Prepare // Fight, with Cartouche-Trial synergy right behind it, as both halves of that card did so much work for me I don't even know where to start. I'm certainly not against it being rare (for Limited's sake) now. People also seemed to forget that just because I can gain two life off their Compulsory Rest doesn't mean I'm going to when my pacified 4-power creature is keeping Rhonas active. That alone saved my bacon a few times. I also really wanted Destined // Lead like Caranthir got, because I'm just picturing it with Rhonas.
I also played against TWO people who literally opened the Zombie tribal decks, complete with Liliana's Mastery, Wayward Servant, AND Lord of the Accursed each. The first just ran me over with zombies; the second just ran me over with Bontu, courtesy of Doomed Dissenter + Devoted Crop-Mate helping out.
In hindsight, I think I should've played Cradle of the Accursed over the Dunes, as the Dunes really didn't hit much from my perspective. I didn't have a way to maximize the sole -1/-1 counter, in short.
Other random stuff would be how awesome Unwavering Initiate with Cartouche was; vigilance felt extremely relevant in this set, for some reason, at least to me. Those Who Serve also was a very nice roadblock against some of the early aggressive drops like Exemplar of Strength. Greater Sandwurm was a very nice finisher to have as well, forcing them to use their more valuable/fatty critters (assuming no Gods) to prevent getting murdered.
Prize packs contained: Rags // Riches, Curator of Mysteries, and Honored Hydra, the last of which was a REAL PAIN IN THE ARSE to deal with in Limited.
Apr 12, 2017Posted in: The Rumor Mill
Except this card doesn't grant protection; it's strictly preventing damage and Phenax doesn't have anything to do with damage unless he's attacking you.Quote from 13055 »
Phenax couldn't mill you, but he gives other creatures the ability, as well, and those abilities have the source of the creature they're on, so Runed Halo didn't really help too much anyways.
Fun card, might be worth a consideration in an Enduring Ideals sideboard.
Apr 11, 2017Solmancer posted a message on Official MTG Facebook (APAC) Preview - Bontu the GlorifiedPosted in: The Rumor Mill
No, no it shouldn't, not in the color that can get things out of the way very easily. Every removal spell being "target opponent loses 4 life" in addition to its other effect(s)? NOPE.Quote from AnImAr_ »It should've been "unless a creature died this turn".
Apr 7, 2017Rampant speculation:Posted in: Speculation
I'm in agreement with @Urabrask on the conditions for white/black/green, but I'm going to say that Bontu will be something like "B, Sacrifice a nontoken creature: Draw a card/Scry 2." (one of those two abilities, not modal), because Embalm loves you. It also has synergy with these previewed black cards that care about things dying, so there you go.
Feb 22, 2017Solmancer posted a message on Gideon, Martial Paragon & Liliana, Death's Manipulator (not full)Well, if Lili is accurate, I think we can go for Mummy tribal with Wither returning. No reason for -1/-1 counters without something like Persist or Wither.Posted in: The Rumor Mill
Sep 24, 2016Going to chime in on a more general subject, but first I'll say that I, too, found it weird that this is an uncommon. Now that we know the whole set, though, I did a little digging and noticed some interesting choices that were made (for Limited?) in regards to the tokens:Posted in: Limited (Sealed, Draft)
- Fabricate: No card with Fabricate 2+ is common. In Kaladesh, all the commons with Fabricate are Fabricate 1, without exception. I presume this has to do with the quantity of token generation, in addition to ensuring Gearseeker Serpent didn't go Myr Enforcer levels on us.
- Any cards that create flying and/or multiple tokens are uncommon.
Given the union of these two things, it's clear they did not want a lot of token production at common. I assume that was to avoid dragging out the game with Servos and Thopters chumping left and right.
So in short, this card may be a "2/5" for 5 at uncommon, but keep in mind two things:
- They're flying tokens.
- W/U have more than one way to bounce and flicker creatures, which I think is another major reason this got pulled to uncommon. Flying and similar evasion is a premium in this set, due to the Fabricate 2+ cards potentially clogging up the board with Servos.
Sep 14, 2016Posted in: The Rumor Mill
First thing that came to mind:Quote from Morphling »Wearing a cape and a propeller-backpack at the same time seems like a really bad idea.
That said, I don't get the stats on the Aviator at all. "2/5" flying for 5 at uncommon? I feel like there's something missing here.
Sep 14, 2016Clearly FF14 has made me okay with the concept of flying whales, and these cards do nothing to change that sentiment. That Leviathan is craycray.Posted in: The Rumor Mill
And clearly I need to stop posting on message boards after 11pm if I forgot I already posted in this thread, if unrelated to the topic.
Sep 13, 2016Posted in: The Rumor Mill
To answer the eyesore complaint:Quote from TheOnlyOne652089 »Quote from MazerPriest »Anybody else annoyed at the energy icons? I mean, they're kind of pain in the ass to count when they're all bunched up in a line. Why not got with "pay eight energy" and just leave off the who symbol thing? They're not saving card space when it takes a whole line to show the symbols anyway.
They got all the shiny symbols, and they push whatever idea they have.
Its a bad idea and its blatanly obvisious to anyone that anything like 5+ energy counter symbols is a pain for the eye.
However, it might just be another "lesson" they have to learn, Maro probably already wrote his article about that for Kaladesh.
An "un-card" for the energy symbol overkill would be one that has so many energy counters (literally over 9000) that you cannot read anything on the card at all.
The PAX panel's general answer was: to make it stand out so that you didn't simply pass on the card particularly if you were going to do the Energy Deck in Draft/Sealed. They figured it wasn't ideal, but - and this is me talking now - the insinuation here that it's some kind of 'vendetta' and/or to push Energy is patently absurd. It's like saying that they shouldn't use the Oxford Comma in rules text because it's superfluous.
There's also this response RE: words/numbers versus symbols, from Blogatog:
Quote from Mark Rosewater"s Tumblrorganizedhysteria asked: Cards with big energy costs tough to read. I find that counting objects like that becomes annoying when it's more than three or so. Is part of the visual appeal that you see the symbol a lot of times? Was using numbers ever considered?
Numbers were tried. Interestingly, playtests showed that having more symbols made it easier to note when things required more energy. I admit that separating larger numbers is trickier.
Sep 11, 2016Posted in: New Card Discussion
We are in agreement about two things:Quote from muchsarcasm »Quote from Solmancer »I finally found what I've been looking for in the Comp Rules, which I think should reinforce the point I'm making.
Quote from Comp Rules #117 - Costs »117.3. A player can’t pay a cost unless he or she has the necessary resources to pay it fully. For example, a player with only 1 life can’t pay a cost of 2 life, and a permanent that’s already tapped can’t be tapped to pay a cost. See rule 202, “Mana Cost and Color,” and rule 602, “Activating Activated Abilities.”
Ahhh, you are absolutely right. Sorry about that! I had perused the comprehensive rules for some general rule like that but didn't find it. I stand corrected (although I still wish they'd just add "untapped" to reminder text for Crew and Convoke like they do for Conspire). Thanks!
1) 'untapped' in the reminder text (or the cost) avoids confusion like this
2) It was a PITA to find that specific rule. I kept looking for it under activated abilities. Even still, they use that as an EXAMPLE and not a rule in and of itself.
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