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Oct 19, 2017Also an infinite loop with Phantasmal Image and a sac. outlet.Posted in: Commander (EDH)
Oct 17, 2017Posted in: Commander (EDH)
Ah, but is your opponent nice enough to put Reveillark and Karmic Guide in the same pile?
Probably not, but considering you got both in your yard, you get to combo off no matter which pile you choose. If one of the pieces is not yours, it wouldn't work anyway.
Oct 16, 2017SoldierofFortune posted a message on Do you choose to be a jerk if you have the chance?Posted in: Commander (EDH)Quote from Parax »I'm the guy that has played a winter orb on a opponent that played a tapped out pact of negation
Wait, what? I don't understand why this gets a lots of praise compared to shunned Master of Cruelties somebody out of the game. Does punishing playing the pact feels like "he brought that upon himself" or "he played a counterspell so he deserves to lose instantly"?
I view both as a legit plays, just don't understand the difference, why one should be considered a jerk move and the second not. Both ends in player knocked out of the game (while the Master one is even less brutal, the player gets to continue playing, and can still win with his 1 life).
Oct 14, 2017Get Sylvan Library, it really is worth the spot.Posted in: Commander (EDH)
Other than that, you have to realize the absence of raw card draw is one of the main weaknesses of the Naya color combination. That's why there are so few quality option regarding drawing extra cards.
One way to work around the problem is to fill up the emptiness of good draw with tutors. Use Eladamri's Call or Idyllic Tutor to get what you need rather than random stuff from the top.
There is alsoStrictly worse Shamanic Rev., which you should ran too.
Oct 14, 2017Posted in: Commander (EDH)
Bit OT, but I think Force would be fine in standard. The reason why it's so popular in legacy is because it's here to stop T1/T2 wins, which would be otherwise almost unbeatable without mana free counterspell. You need to be fast to stop that, and it comes at the cost of 2 for 1ing yourself most of the time. You wouldn't want to play Force of Will in a format where resources are more valuable then speed, having either 5-mana Cancel or a free mana counter that costs you an extra card.
Regarding today's card, it could take place in spellslinger lists, like Mizzix of the Izmagnus, where it would serve as a gravehate or recursion, although the price might be too high for the effect.
Oct 12, 2017Posted in: Commander (EDH)
Kemba, Kha Regent I ended up using Raksha Golden Cub instead. +2/+2 > lifelink
Ayli, Eternal Pilgrim I use it here. It can actually be a useful as her first activated ability to gain life.
Jor Kadeen, the Prevailer Mostly I don't have room.
Derevi, Master Tactician Okay, I use it here, but be forewarned: It's hard to cast and keep UU open for a counter.
Oloro, Ageless Ascetic Okay, but most of my creatures already have lifelink. The only exceptions are things like Soul's Attendant.
Rith, the Awakener The other deck where I use it. The lifegain isn't much, but it's there.
Uril, the Miststalker It's an enchantment that grants double strike. That's the only reason I considered it.
Ghave, Guru of Spores I tried it in a lot of token decks. It's just not that good when your creatures dying often can be a game-winner.
Narset, Enlightened Master The "logic" here was "I get to draw eight cards each attack step." Then I realized Fireshrieker and Grappling Hook did the same thing without that WWW weight, which ain't cheap in Jeskai (or Mardu, or Esper).
Saskia the Unyielding Never use it in four- or five-color. I always want to make it work. Meh, I might try it in Sidar Kondo of Jamuraa and Silas Renn, Seeker Adept.
Just fyi, Narset, Enlightened Master triggers on attack, not when she deals damage. Only effect double strike have on her is she deals 3 more damage.
Oct 1, 2017Posted in: Commander (EDH)Quote from Dunharrow »I would have assumed this was an Eldrazi by looking at the art.
Seems like it would be fun to abuse with Panharmonicon and blink shenanigans.
No updated oracle text. I feel like it should have though. Not sure how this interacts with Torpor Orb, sacrificing in response to the trigger, etc.
The way I see it, he has the same pair of abilites (that second refers to the first) like Fiend Hunter and such. When with Torpor Orb in play and leaving, nobody gets life because the loss referred by first ability never happened. Good with cards that help break the symmetry, like Wound Reflection. But yeah, too pricey and too much work for the effect I think.
Oct 1, 2017Last night I piloted Vial Smasher the Fierce/Ishai, Ojutai Dragonspeaker voltron/burn. Managed to land Ishai with Lightning Greaves in a four player game, and suprisingly it stuck, so two turns later it has 20+ counters on it.Posted in: Commander (EDH)
I suddenly realised I can oneshot two players at the same time despite them having flying blockers, planning on leaving the third player alive for a turn. Both players I want to end have tapped out lands, so I Blasphemous Act blockers away, swing to kill a nonblue player, then proceed to Demonic Tutor for a Time Warp, play it.... only to have it Misdirectioned by the player I wanted to kill next.
He then destroys my Greaves, takes my poor little birdy with Gilded Drake, bounces drake and smashes my face in with my own general on his next regular turn. Never died so hilariously... all I had to do was to kill the blue player first and I would probably won outright.
Next game, careful to not repeat the same mistake, I Price of Progressed them out at the same time.
Sep 23, 2017Posted in: Commander (EDH)Crusade/Bad Moon/Gauntlet of Might/Sunken City cycle, and green had two cards for this cycle, this and Juniper Order Advocate. Both are the worst of the cycle, this one for being legendary, and Advocate for not being playable in monogreen.
I would take 3/4 for five anytime in any format over anthem with stupid upkeep cost. I agree that advocate is a garbage.
Sep 23, 2017Posted in: Commander (EDH)Quote from Kangodo »Quote from Schreckstoff »Are you really annoyed a mono black player beat your mardu deck with a bad combo?
But he didn't beat me, he won the match. There's a difference between those two things.
The top definition of beating someone is to be better, but he wasn't. He just topdecked a combo-piece and "stole the win".
And actions like that is exactly what many people hate in combo.
It's like playing a game of chess, flipping the table and declare you are the winner.
"Oh, he won with a strategy I don't like, so he didn't win at all."
What a childish, toxic attitude. Even If I hated infinite comboes, I sit down with other people because I want to play with them, and respect what they want to play.
I feel so sorry for you if you get stressed so much over how the other player won.
Sep 18, 2017Bloodchief Ascension is my favorite. It is mainly known as a combopiece, but it's very underrated as a solo card. Once charged up, the incremental life swing over several turns can be huge.Posted in: Commander (EDH)
Sep 10, 2017SoldierofFortune posted a message on Infinite combos and strong synergies - now under new managementPosted in: Commander (EDH)Quote from TEREBUD »
Maybe you miss something lyonhaert . Second Wind is an aura which enchant King Macar, the Gold-Cursed, i don't need to untap Second Wind because it's on King Macar, the Gold-Cursed who became untapped due to Second Wind
I agree with Magnivore . It's not an infinte combo which make you win. It's more a great synergy
I still think you don't quite get how the card works. You might want to check gatherer for that.
Sep 9, 2017Yesterday I had a pretty epic game where I had one last turn to do something with an opponent. Spoiler alert, I did.Posted in: Commander (EDH)
Was playing four player FFA with Angry Omnath against Jenara, Asura of War angel tribal, Grenzo, Dungeon Warden and Surrak Dragonclaw.
Breaking point is deep in the late game when Surrak player casts Wave of Vitriol, effectively knocking Grenzo out because it leaves him with three basics in play, netting me (I had my general out) three extra tokens. He realises his mistake and scoops, as well as Grenzo player, leaving me and the last opponent piloting Jenara to duke it out.
Now comes the epic part. Both of us have sizeable hand, and after he Descend Upon the Sinfuls my board I don't feel that confident anymore. He gets the angel token and plays his general, leaving suspiciously two islands untapped. I know I have to do something, else I get killed in two turns from his fliers. I have twelve-ish lands and in this point have to bait it out. I cast Butcher of the Things, so I get to draw at least. I get my four and titan gets Counterspelled. What a surprise.
Next turn I get my face bashed in for a bunch, leaving me dead on the board in next attack. On the other hand, opponent is tapped out due to boosting Jenara so I get my last turn unhindered by countermagic. After draw I realise there is nothing in my hand that could help me other than going for the unknown. Wave for nine gets me (I had Cradle and Wood elves in play before that)
Kiki-Jiki, Mirror Breaker
Nykthos, Shrine to Nyx
and Greater Good
I copy Wood Elves with Jiki to get another land. I realise I need one more mana to be able to play Garruk Wildspeaker, so I have to +1 Arlinn on Caryatid to give it haste.
I Play OG Garruk, untap cradle and Nykthos- get twelve green mana from them. I sac Tracker to loot three, getting me the desired lands but having me to discard Fires of Yavimaya I need for the win. Now I play two red lands, Doubling Season+ Garruk, Primal Hunter, ulting him for thirty wurmies. Then I sac Caryatid with pod to fetch Eternal witness, gettin back Fires, cast and then swing with hasty token for lethal, spending all my mana.
I think I never cast that tight G. wave. Everything lined up perfectly.
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