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  • posted a message on [Primer] Goblins
    Cut the piledrivers if they're in your list, add death shadows.
    Fatal push is a good addition especially with mogg fanatic and fetchs. Possible hand disruption in sb or even in the main. Maybe add some street wraths.
    Posted in: Aggro & Tempo
  • posted a message on Golgari Control
    To fetch the tombs and basics. This is just to see if a golgari deck could be competitive.
    Posted in: Deck Creation (Modern)
  • posted a message on Golgari Control
    I was attempting to create a redless Jund deck basically. Any and all critiques are welcome. This deck does not inclued a sideboard.

    4 Abrupt Decay
    4 Bloodstained Mire
    4 Blooming Marsh
    2 Courser of Kruphix
    4 Dark Confidant
    4 Fatal Push
    2 Forest
    1 Hissing Quagmire
    4 Inquisition of Kozilek
    2 Kalitas, Traitor of Ghet
    4 Liliana of the Veil
    2 Maelstrom Pulse
    2 Overgrown Tomb
    3 Scavenging Ooze
    1 Slaughter Pact
    3 Swamp
    4 Tarmogoyf
    2 Thoughtseize
    4 Verdant Catacombs
    4 Wooded Foothills

    Posted in: Deck Creation (Modern)
  • posted a message on Amonkhet speculations
    I think a cycle of common 0/1's that care about devotion would be cool. The red one could be 2 mana 0/1 that deals 1 damage to each opponent, but if your devotion to red is 5 or higher, deal 2 damage instead.
    Posted in: Speculation
  • posted a message on Merfolk
    Quote from rothgar13 »
    I don't like your sideboarding plan against WU Control at all, Nikachu_. Aether Vials are still live against them, because they let you deploy your troops at instant speed (plays around Verdict) and because they have too many counterspells to side out. Spreading Seas is basically useless - Celestial Colonnade isn't a serious concern until they have 6 lands or more, and that is not a contingency you should be all that worried about when you're on the beatdown plan (plus, a Lord lets you walk right past it). The Harbinger of the Tides is also still useful - its bounce isn't, but it's a body of the relevant type that can be cast with flash.


    Vial in harbinger bouncing colonnade?
    Edit: I can't read still. Colonnade has vigilance.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Thanks. Apparently I can't read. The decks were updated this month.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Basically your average meta. Some zoo, burn, infect, and affinity. I know there is also dredge, grixis control, abzan, and jund.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Hello everybody. I have been lurking for a few days and am wondering if anybody can point me towards a fairly "stock" list.
    Posted in: Aggro & Tempo
  • posted a message on The [Un]Official "Buy or Sell?" Thread!
    Is TKS a good pick up? I was thinking on getting a couple playsets.
    Posted in: Market Street Café
  • posted a message on [Primer] Goblins
    I only have 2, that was a typo by me. Thanks for the advice!
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Goblins
    I have a Gruul decklist I would like some advice On:
    9x fetches
    2x stomping grounds
    8 mountains
    4x foundry street denizen
    1x frenzied goblin
    8x bushwackers
    4x goblin grenade
    4x goblin guide
    4x legion loyalist
    4x lightning bolt
    1x mogg fanatic
    3x goblin piledriver
    3x mogg war marshal
    3x atarka's command
    3x goblin chieftan

    Sideboard:
    2x tormod's crypt
    3x dragon's claw
    2x forked bolt
    1x atarka's command
    4x destructive revelry
    2x goblin chieftan
    1x Goblin Piledriver
    Posted in: Aggro & Tempo
  • posted a message on [Primer] G/W Auras (Bogle)
    Hello everyone. I am currently building the deck and I have a question. How good is open the armory? It seems I would just want to run more auras. Having to spend an extra turn searching for one then having to pay it's cost seems bad. Of course it would be good if you needed to get a specific one, but not that good. I could be absolutely wrong, so please tell me.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Goblins
    Okay, thanks.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Goblins
    So, I was thinking about a R/G collected goblins deck. Instead of the bushwhackers, I would add coco, chieftain, and king. Any thoughts?
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Goblins
    I just got the rest of my deck an do agree skullcrack is hard to hold up. cavern of souls does not cast a sixth of your deck, and that can be a big deal. I don't know about the summons.
    Posted in: Aggro & Tempo
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