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  • posted a message on [Tempest Block] Swiss Tempest Block Draft
    1.2 Can't say I agree with this one - white is the weakest colour of the format and, unless you have some sort of a cunning plan or you're getting crazy singals, I can't say I recommend going there. Nurturing Licid is probably better - any kind of licid is awesome, but this one also has great ability.

    1.5 warhounds are rather strong, especially if you can get provoke in the second pack (and it usually wheels). dunno, considering that you have it and also the aftershock here, it just feels wrong to see rats picked here.

    1.6 tbh, after picking up two lancers you should've stayed white here with repentance - seems like it's flowing, so maybe during this draft it wasn't a bad idea.

    1.7 patchwork gromes, imo - keeps your options open and it's a great card(you're sticking too hard to capsize and reckless spite here).

    1.8 curse is horrbile - tons of other options here, depending on your previous picks. worst case scenario, you can always hate boil.

    1.9 I'm all for the raredraft in the swiss, but this particular time you're low on playables (in two colours) so you really should've cut something or even picked an ambiguous viper here.

    1.13 spinal graft (or even divine offering - you're really getting passed white) is much better. lots of free targeting in the format.

    2.1 no point for you to go red. especially not after the blade. serpent warrior is a good card in this format. cannibalize also isn't bad in conjunction with other removal (or, say, capsize).

    3.5 dauthi jackal - nausea wheels and it's a sideboard card. jackal is pretty strong.

    3.9 keeper of the mind - it's not that hard to abuse it, and mirozel is hard countered by some rather common and free abilities.
    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on [Theros] Draft # 1, looking for feedback
    1.1 ignore the haters, that's a fine pick.

    1.2 griptide is better simply because blue is the stronger (and strongest) color in ths.

    1.3 marauder is not that strong of a signal, I'd rather stay in color with either prescient chimera or savage surge.

    1.4 no indication of black being open, actually. it turned out to be, yes, but there were no strong signals up to this point. sedge scorpion is the card here - early trades go well with nemesis.

    1.8 baleful eidolon - GB suffers from a slow start so it's imperative to have some speedbumps in your deck.

    2.2 why so hate? really, scholar is not the card to hate here. besides, you have rescue from the underworld that can allow for some more or less decent BG self-mill strategies - you already have one nemesis, after all.

    2.4 ordeal. seems like you're grossly overvaluing whip - it's an unreliable removal for 5 mana. it's workable, but not that great.

    2.5 you're spending too picks on the hatedraft - relax, dude, this is no pro tour top-8. hatedraft is only efficient when the metagame calls for it, otherwise it just hurts you.

    2.8 prowler's helm isn't that bad in BG.
    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on [Theros] Swiss Draft #6 - Worst deck, Worst Draft
    1.1 This is a very arguable pick. Yeah, revenge is cool, but so is the Anger and, while you may not like it, it also can easily win you the game on its own. All decent mass sweepers are awesome in limited, you just need to know how to set them up. Also, one thing that speaks in favor of anger here is that you pass both tactics and voyage's end - yeah, you also pass a magma jet but it's not half as strong as a signal as those two.

    1.2 Actually, even if you put monetary aspect aside, thoughtseize is great in this format. Abundance of tricks means that people always keep some cards in their hands and the overall combo-feel of this format means that you can hurt them greatly by disrupting said combos. Like, today I've screwed an entire game for my opponent simply by discarding his Fabled Hero on my turn 2 - he had a great gameplan, but it was never meant to be. So no need to feel ashamed by picking it.

    1.3 If you don't like the ordeals in this format then, well, the only choice you have is to start liking them. They're a free win generator and you just can't skip past free wins.

    1.4 Mmm, what makes you think you're passing great green cards? Honestly, apart from nylea's emissary in 1.2, there wasn't any strong signals. And 1.2 isn't the time to read signals.

    1.5 Heart is so-so and intrusion is good, but somewhat luck-dependant. Considering how strong voyaging satyr is, it's not big mistake to pick him here.

    1.8 it's very strange to hear that the disciple is never making the cut in your decks, it seems like you're grossly underestimating him.

    2.1 Griptide. Normally, it's more or less of an even pick, but you have the charlatan and 2x griptide is just devastating in the late game.

    2.2 Wavecrash seems like a safer bet. I'm absolutely unimpressed with the artisan.

    2.6 nah, mogis is acceptable here - if you play aggressively enough, you don't need to make your whole board intimidating with him, even a couple of critters will do.

    2.8 boon is better, I think.

    2.9 I think sorrow is scarier for your naiads. or maybe even battlewise valor.

    2.10 aqueous form, mb? you don't have that much sorceries and instants.

    3.3 yeah, that's probably the biggest problem of this draft - you aren't too sure what kind of game plan you're aiming for.
    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on [Theros] 4322 #7 - an educated bet
    Quote from pierrebai

    ... and it goes on. Oh, and this is, what?, your 9th or 10th 3-0 in a row? You complain about packs when you win every single draft you join? I find it tiresome.


    Nah, I'm not posting everything here, obviously, only the more or less interesting stuff. Out of my last 25 drafts, I've won, like, a half, 0-1-ed 5-7 of them and rest falls somewhere in the middle.

    And your whining about my whining is, like... KK, whatever, dude. When a pack has nothing but cards that usually wheel it's a bad pack, no matter how positive do you want to be about it. No amounts of praise will help mediocre cards compete with the truly strong ones, and mtgo drafts are all about competition.

    And the high percentage of bad cards in my drafts are due to already stated reasons - I'm posting challenging ones, not stuff when I'm picking p7 phalanx leaders and p9 triton tactics and then it's simply a matter of avoiding getting mana-screwed.
    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on [Theros] 4322 #7 - an educated bet
    The draft:



    ------ THS ------

    Pack 1 pick 1:
    Fleetfeather Sandals
    Demolish
    Ephara's Warden
    Ray of Dissolution (FOIL)
    Two-Headed Cerberus
    --> Time to Feed
    Asphodel Wanderer
    Breaching Hippocamp
    Boon of Erebos
    Akroan Crusader
    Magma Jet
    Cutthroat Maneuver
    Decorated Griffin
    Titan of Eternal Fire
    Plains

    Ugly pack. Titan & magma jet are fine, but they're not enough reason to march into the worst color from the very first pick. So I'm picking time as it's the only decent non-red card here.

    Pack 1 pick 2:
    Lightning Strike
    Fleshmad Steed
    Cavalry Pegasus
    Nylea's Disciple
    Crackling Triton
    Portent of Betrayal
    Commune with the Gods
    Returned Phalanx
    Vaporkin
    Setessan Battle Priest
    --> Sea God's Revenge
    Magma Jet
    Witches' Eye
    Plains

    Not much of a choice here - revenge is grossly overshadowing other cards in the pack. Passing tons of red, but it's ok, I don't want to be red unless I'm wheeling broken cards for it.

    Pack 1 pick 3:
    --> Prescient Chimera
    Fleetfeather Sandals
    Ill-Tempered Cyclops
    Guardians of Meletis
    Battlewise Valor
    Satyr Hedonist
    Read the Bones
    Last Breath
    Deathbellow Raider
    Opaline Unicorn
    Karametra's Acolyte
    Flamecast Wheel
    Mountain

    Ugh. I'm no longer surprised, but packs like this seem to be pandemic in THS - I'm seeing them way too often. Well, sphinx is fine, it's just that you can get them much later than p1p3.

    Pack 1 pick 4:
    Gods Willing
    --> Nessian Courser
    March of the Returned
    Silent Artisan
    Unknown Shores (FOIL)
    Breaching Hippocamp
    Borderland Minotaur
    Scholar of Athreos
    Glare of Heresy
    Sentry of the Underworld
    Dark Betrayal
    Plains

    If this was 8-4, I would've seen gods willing as a definite white signal. However, this is 4322, so it kinda passed under my radar. Anyhow, there's only two decent cards here, gods & courser, and as I've already picked some decent UG cards and seen no good white in previous packs, I'm taking centaur here.

    Pack 1 pick 5:
    Sip of Hemlock
    --> Feral Invocation
    Fate Foretold
    Thassa's Bounty
    Lagonna-Band Elder
    Priest of Iroas
    Shredding Winds
    Boon of Erebos
    Gainsay
    Stoneshock Giant
    Swamp

    Not much of a choice here. It seems I'm repeating this a lot, but with packs so sorry as they are there can't be much choice. I guess red is flowing freely, but I'm not a huge fan of it (as you already can understand).

    Pack 1 pick 6:
    Viper's Kiss
    Lightning Strike
    Rage of Purphoros
    Feral Invocation
    Returned Centaur
    Hopeful Eidolon
    Fate Foretold
    Savage Surge
    --> Centaur Battlemaster
    Swamp

    Could've been mono-red here, lol. But then, battlemaster is also a card - he's somewhat matchup dependant, but he can produce some easy wins if you cook him right. He's especially good in UG as it gives him access to lots of evasion abilities. Another card to notice here is hopeful eidolon - another strong white signal. But I dunno, at this moment I was more or less content with the UG cards I was being passed so I wasn't thinking about a switch.

    Pack 1 pick 7:
    Pheres-Band Centaurs
    Nylea's Presence
    --> Minotaur Skullcleaver
    Benthic Giant
    Traveling Philosopher
    Wild Celebrants
    Silent Artisan
    Hunt the Hunter
    Forest

    But maybe I should've thought. Dunno. As you can see, I'm trying to hop on a red gravy train here, but it's probably too late to do so - passed too much of it already. Better pick would've been nylea's presence - we're cutting our color and it allows for some splash, keeping us open. Or, if we ready the white signal in time, maybe it's even traveling philosopher.


    Pack 1 pick 8:
    Pheres-Band Centaurs
    Guardians of Meletis
    Two-Headed Cerberus
    Annul
    Yoked Ox
    Akroan Crusader
    --> Arena Athlete
    Mountain

    Yeah, could've been easily in mono-red. But then, no dragon mantles being passed, and mono-r isn't so cool without lots of them.

    Pack 1 pick 9:
    Demolish
    Ephara's Warden
    Ray of Dissolution (FOIL)
    Asphodel Wanderer
    --> Breaching Hippocamp
    Akroan Crusader
    Plains

    Eh, don't like them, but, when it's possible, I'm trying to stay in UG.

    Pack 1 pick 10:
    Crackling Triton
    --> Portent of Betrayal
    Commune with the Gods
    Setessan Battle Priest
    Witches' Eye
    Plains

    Or maybe it's GR?

    Pack 1 pick 11:
    Fleetfeather Sandals
    --> Battlewise Valor
    Satyr Hedonist
    Last Breath
    Mountain

    This is when the sheer scale of white's openness became apparent to me. Mind you, these were the only white cards in this pack. But it's hard to say - is p4 that much of a white signal? Is p6 eidolon worth switching? Apart from those two, we hadn't had any reasons to go white. Well, whatever, I'm taking the better card here and we'll just keep that white option open in our mind.

    Pack 1 pick 12:
    Silent Artisan
    Unknown Shores (FOIL)
    --> Glare of Heresy
    Plains

    Pack 1 pick 13:
    Thassa's Bounty
    --> Priest of Iroas
    Swamp

    Pack 1 pick 14:
    --> Fate Foretold
    Swamp

    Pack 1 pick 15:
    --> Forest

    ------ THS ------

    Pack 2 pick 1:
    Fleetfeather Sandals
    Demolish
    Ephara's Warden
    Breaching Hippocamp
    Aqueous Form
    Spearpoint Oread
    Vulpine Goliath
    Yoked Ox
    Savage Surge
    Disciple of Phenax
    Horizon Scholar
    Anvilwrought Raptor
    Warriors' Lesson
    --> Artisan of Forms
    Plains

    Ugh, another one of these. I need some early drops and artisan is fine in UG, but, once again, I want to see something better than this in the packs I open. Much better.

    Pack 2 pick 2:
    Viper's Kiss
    Omenspeaker
    Voyaging Satyr
    Titan's Strength
    Baleful Eidolon
    Benthic Giant
    Annul
    Felhide Minotaur
    Borderland Minotaur
    Keepsake Gorgon
    Battlewise Hoplite
    Flamecast Wheel
    --> Boon Satyr
    Island

    Something like this, yeah. Sucks to pass 2 mana satyr, but 3 mana one is just broken - so much crazy stuff you can do with him. Easy slam.

    Pack 2 pick 3:
    Nessian Courser
    Lash of the Whip
    Chosen by Heliod
    Unknown Shores
    Aqueous Form
    Asphodel Wanderer
    Sedge Scorpion
    Scholar of Athreos
    --> Horizon Chimera
    Dauntless Onslaught
    Witches' Eye
    Gift of Immortality
    Island

    I really like this card and I'm solidly UG so I cheerfully slam it. Excellent creature - really flexible, helps you race (in some cases, it saves your life) and even trample is often relevant. Because, see, people sometimes forget that this creature has trample, which can be a very expensive mistake, especially if you have tricks in your hand.

    Pack 2 pick 4:
    Demolish
    Leafcrown Dryad
    Lagonna-Band Elder
    Pharika's Cure
    Rage of Purphoros
    Feral Invocation
    Opaline Unicorn
    Ray of Dissolution
    Tormented Hero
    --> Ordeal of Nylea
    Tymaret, the Murder King
    Forest

    Between ordeal & the dryad, I like ordeal more. It's all about risk vs reward - dryad is safer, but not as broken, ordeal is risky, but it can win you the game.

    Pack 2 pick 5:
    Demolish
    Portent of Betrayal
    Defend the Hearth
    Agent of Horizons
    Crackling Triton
    Opaline Unicorn
    --> Staunch-Hearted Warrior
    Dissolve
    Peak Eruption
    Shipwreck Singer
    Forest

    Agent is obviously good in UG, but, with the amount of enablers I already have, warrior seems better. It's hard to draft UG heroic because of the relative scarcity of said ability, but it's definitely workable.

    Pack 2 pick 6:
    Cavalry Pegasus
    Loathsome Catoblepas
    Nylea's Presence
    Defend the Hearth
    Leonin Snarecaster
    Priest of Iroas
    --> Staunch-Hearted Warrior
    Artisan's Sorrow
    Sentry of the Underworld
    Forest

    Even less choice here - I like to have a good sideboard, but no picking them above mainboard cards.

    Pack 2 pick 7:
    Loathsome Catoblepas
    March of the Returned
    Silent Artisan
    --> Titan's Strength
    Traveling Philosopher
    Yoked Ox
    Blood-Toll Harpy
    Peak Eruption
    Forest

    Umm, green? White? I'm feeding the red backup plan here, but, honestly, I've already too deep in UG to get out of there safely.

    Pack 2 pick 8:
    Scourgemark
    Satyr Hedonist
    Satyr Rambler
    Leonin Snarecaster
    Scholar of Athreos
    --> Hunt the Hunter
    Evangel of Heliod
    Plains

    Decent sideboard, but I really don't like where this is heading.

    Pack 2 pick 9:
    Fleetfeather Sandals
    Demolish
    Ephara's Warden
    --> Breaching Hippocamp
    Yoked Ox
    Anvilwrought Raptor
    Plains

    Yeah, we're officially in trouble - too much people in our colors, no chance for decent wheels, and we've picked only 6 card pack 2 and maybe 7 cards pack 1. We've got a huge deficit on our hands.

    Pack 2 pick 10:
    Viper's Kiss
    Benthic Giant
    Borderland Minotaur
    --> Battlewise Hoplite
    Flamecast Wheel
    Island

    Giant is a card, but no, even with all the troubles, I'd rather hape hoplite - it's too much to let someone pick a 12+ hoplite.

    Pack 2 pick 11:
    --> Chosen by Heliod
    Unknown Shores
    Asphodel Wanderer
    Witches' Eye
    Island

    Besides, maybe I can splash or even play white?

    Pack 2 pick 12:
    Demolish
    --> Lagonna-Band Elder
    Ray of Dissolution
    Forest

    Maybe...

    Pack 2 pick 13:
    Demolish
    --> Peak Eruption
    Forest

    Pack 2 pick 14:
    --> Defend the Hearth
    Forest

    Pack 2 pick 15:
    --> Forest

    ------ THS ------

    Pack 3 pick 1:
    Ill-Tempered Cyclops
    --> Leafcrown Dryad
    Chosen by Heliod
    Defend the Hearth
    Agent of Horizons
    Crackling Triton
    Spark Jolt
    Last Breath
    Triton Shorethief
    Traveler's Amulet
    Ordeal of Erebos
    Kragma Warcaller
    Coordinated Assault
    Agent of the Fates
    Mountain

    And it goes on. Dryad is fine, but nothing to wheel here and I'm passing a freaking agent. If I was doing better here, I'd hate it for sure, but nah, don't have that luxury at this point.

    Pack 3 pick 2:
    Dragon Mantle
    --> Nessian Asp
    Bronze Sable
    Returned Centaur
    Hopeful Eidolon
    Portent of Betrayal
    Observant Alseid
    Borderland Minotaur
    Sedge Scorpion
    Vanquish the Foul
    Karametra's Acolyte
    Dark Betrayal
    Firedrinker Satyr
    Island

    Asp is cool, but, once again, no hope for decent wheels here and, with the card deficit I have, I'm not having those 23 cards unless I'm tabling something good.

    Pack 3 pick 3:
    Sip of Hemlock
    Commune with the Gods
    Hopeful Eidolon
    Spark Jolt
    Returned Phalanx
    Coastline Chimera
    Shredding Winds
    Boulderfall
    Tormented Hero
    --> Horizon Scholar
    Flamespeaker Adept
    Prophet of Kruphix
    Swamp

    Not a big fan of Prophet. She requires extremely specific hands and decks to be powerful and I just don't believe they'll occur often enough to merit her presence. And without those hands, like, when you topdeck her with an empty hand, she's what? A 2/3 that gives your guys vigilance? Cool. I'd rather have a trusty scholar.

    Pack 3 pick 4:
    Gods Willing
    Nessian Courser
    March of the Returned
    --> Voyaging Satyr
    Wild Celebrants
    Benthic Giant
    Scourgemark (FOIL)
    Vaporkin
    Deathbellow Raider
    Prowler's Helm
    Favored Hoplite
    Plains

    Satyr over vaporkin - I have some expensive but good creatures here, I need some tempo.

    Pack 3 pick 5:
    Guardians of Meletis
    Traveling Philosopher
    Two-Headed Cerberus
    Aqueous Form
    Ray of Dissolution
    --> Wavecrash Triton
    Chronicler of Heroes
    Favored Hoplite
    Coordinated Assault
    Daxos of Meletis
    Mountain

    Really late Daxos, but he's not that surprising after p11 battlewise hoplite. And, well, in this pack, unlike in pack one, it's really obvious that white is flowing, but it's kinda late, isn't it? Well, I'm still not sure how heavy in white I will be, or, rather, I preferred to hope that I'll pull the clean UG somehow, so I took wavecrash here. After all, daxos is not that good if you can't drop him on turn 3 reliably.

    Pack 3 pick 6:
    Bronze Sable
    Messenger's Speed
    Mnemonic Wall
    Yoked Ox
    Annul
    Setessan Battle Priest
    Triton Shorethief
    --> Chronicler of Heroes
    Spellheart Chimera
    Mountain

    And here go my hopes of UG. KK, let's go bant - and I'm not even talking splash here because mere splash won't cut it, it seems.

    Pack 3 pick 7:
    Viper's Kiss
    Dragon Mantle
    Pheres-Band Centaurs (FOIL)
    Breaching Hippocamp
    Aqueous Form
    Spearpoint Oread
    Traveler's Amulet
    --> Dauntless Onslaught
    Island

    At least we're given some crazy bananas picks to compensate for our absent fixing - p7 dauntless onslaught, have you seen something like that before?

    Pack 3 pick 8:
    --> Battlewise Valor
    Lagonna-Band Elder
    Priest of Iroas
    Fade into Antiquity
    Returned Centaur
    Setessan Griffin
    Warriors' Lesson
    Plains

    Trick over elder - I've got plenty of heroic critters, now I need to enable them.

    Pack 3 pick 9:
    --> Chosen by Heliod
    Defend the Hearth
    Crackling Triton
    Spark Jolt
    Last Breath
    Triton Shorethief
    Mountain

    Moar enablers.

    Pack 3 pick 10:
    Bronze Sable
    Portent of Betrayal
    Borderland Minotaur
    --> Vanquish the Foul
    Dark Betrayal
    Island

    Won't mainboard it, but it's a good side.

    Pack 3 pick 11:
    Commune with the Gods
    Coastline Chimera
    --> Shredding Winds
    Boulderfall
    Swamp

    We've got enough 4 drops so we'll never need a chimera, therefore, let's improve our sideboard even further.

    Pack 3 pick 12:
    March of the Returned
    Wild Celebrants
    --> Prowler's Helm
    Plains

    Pack 3 pick 13:
    Traveling Philosopher
    --> Two-Headed Cerberus
    Mountain

    Despite going white, I'm still hating cerberus here - the point of philosopher is to come at the second turn, no later. Besides, even then he's not good without pegasi enablers.

    Pack 3 pick 14:
    --> Triton Shorethief
    Mountain

    Pack 3 pick 15:
    --> Island

    All in all, this is one of my sucky drafts, this time no puns included. Was trying to force blue too strong, I think, and it hurt me. Couldn't go red because, by the time the shallowness of UG became apparent, I've passed too much red. Never received a black signal and white one was so faint that it totally passed under my radar. Result is kinda disaster.

    The deck:





    Well, tbh, the deck is not that horrible - I mean, it is, but not really. It has some powerful cards and is quite synergistic, the only problem is the mana base - it's a freaking lottery. Still, in situations like these, it's the only way to go - sure, I'll lose some games due to my mana base, it's a given, but at least I'll have a real chance of winning those games when I'm given all my colors.


    Games:



    And match 1 is a definite proof of that. BG opp. KK, game 1 I mull to five, no islands, terrible hands, dead to rights, let's go next. Game 2 I'm given a decent UG hand with no trace of either plains or white cards. He opens up with a returned centaur (slow curve?), targeting me for some reason. Well, in another draft today (easy 3-0), my opp actually tried to deck me with these - 3x centaurs, Rescue from the Underworld, Whip of Erebos, he was dangerously close, but nah. It's a different story, though. So he mills me while I do a Staunch-hearted Warrior into Boon Satyr mega-punch. And while he plays Erebos's Emissary and Loathsome Catoblepas afterwards, he's forced to chump block Warrior (because if he didn't, I'd cast a feral invocation on him and dealt 12 lethal damage) and you don't win races by chump blocking with your fifth and sixth drop. And, well, that's the problem with honest two-colors when your pool is weak - you're forced to play with really, really bad cards that just aren't able to bring you back into race.

    Game 3 I'm finally lucky with mana and, after trading my leafcrown dryad for his baleful eidolon (really questionable trade on his part), I drop down a battlemaster (versus his recurring duo of returned centaur and erebos's emissary) and go mad with him. Ordeal of Nylea, attack for 7, drop a Wavecrash Triton was my sixth turn. Time to Feed battlemaster vs Pharika's Mender, 2x battlewise valor into wavecrash triton, tapping out remaining blockers, swing for lethal 15 damage was my seventh turn. Yeah, battlemaster is radical if you let him be.

    Match 2. GW opp. Game 1 I have a really slow UG hand while he has a first turn hopeful eidolon into third turn Spear of Heliod. Later on, lagonna-band elder and heliod's emissary follow, and while I try to do some staunch-hearted warrior + time to feed trickery to return into this game, it just doesn't give enough tempo versus both spear and emissary. Loss for me.

    Game 2 - forest-plains-island for me and even a third turn nessian courser. He responds with spear on his turn, no early drops for both of us. I follow up with a wavecrash triton, but miss my 4th land drop - guess it couldn't be too good. But then, he also misses on his 4th drop, so he sits on the spear. Well, what can I do? I drop fate foretold on my courser and trade him for another card & 3 damage, finding my fourth land in the process. He untaps and, topdecking his first forest, drops an Opaline Unicorn - weird choice for GW. My turn, I drop a voyaging satyr and ordeal of nylea on wavecrash buddy, locking the unicorn down and attacking for 2. Then, he makes a totally weird decision - instead of playing something, he chooses to sit on his spear. Cool, but I'm playing prescient chimera (while obviously not attacking) and you've wasted your turn. Next turn, he's finally casting heliod's emissary (leaving 3 mana open for the spear), but it's too late - dauntless assault in wavecrash & chimera, tap emissary. No, gods willing, he says. In responce, I cast battlewise valor in wavecrash, tap his emissary once more then swing for the lethal.

    Game 3 - GW hand for me, mono-white for opponent (though in the first two games I haven't seen him casting green cards at all). He opens up with lagonna-band elder, I curve chronicler of heroes into non-bestow leafcrown dryad (to block elder) + ordeal of nylea onto chronicler. Turn five, he trades his gods willing for my dryad, but I have boon satyr for my chronicler, making it 9/7. And opp has no fifth land so he can't answer it properly, though, at that point, little could've saved him. Well, he could've popped the chronicler, but I had tons of good stuff in my hand. Maybe he got screwed earlier? I dunno. Anyhow, he was misplaying in game 2 so it's probably his punishment that I get lucky here.

    Match 3 - a proper UG. well, I guess this guy stole all my cards, lol. Anyhow, game 1 I live the dream - battlewise hoplite, feral invocation (at the end of his turn though - I'm not risky enough to cast that into two open mana), Horizon Chimera, Leafcrown Dryad on chimera, race that.

    Game 2 he has a weird Vaporkin-> Aqueous Form opening (digging for lands?) whereas I do nothing until turn 4. It's staunch-hearted warrior + time to feed opening again for me. He, however, also doesn't to much 'til turn five, dropping agent of horizons, and I even somehow manage to eat his vaporkin - he has 2 mana open, but no voyage's end follows. Risky play on my part, but I'm stuck on 4 mana, got no islands and there weren't any other plays available. Afterwards, I go mad and even attack with my warrior, fully willing to trade with his agent, but he trades me the triton tactics instead. Cool, nice to get rid of that card so early. On his turn he once again does nothing and I topdeck my fifth land and drop Nessian Asp. And he's apparently flooded like hell (or has some blank cards in hand?), so while I continue to improve my board, he just makes agent unblockable. He brings me down to 8, but that's it.


    Now, I fully admit that I was lucky as hell during these games - or, rather, my opps were somewhat unlucky here. Still, it's not like I haven't lost because of my manabase and, most importantly, it's not about getting lucky, it's about having a chance to get lucky. Sure, I'm a filthy lucksack to get that Battlewise Hoplite into Feral Invocation opening, but if I stayed in UG and had, like, Benthic Giant or Breaching Hippocamp instead of the hoplite, where would I be? Sometimes, when things go bad for you, the only choice is to make an educated bet - stuff a 3-color deck with as much goodness as you can and hope your lands will forgive you.

    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on [Theros] 8-4 #1 - uneasy rider
    Quote from toodumbtopost
    because I have that little respect for GW.


    GW is really underrated here (almost as much as RW is overrated). It's an archetype with issues, true, but it's not like it has zero tools to overcome those issues. Besides, picking a lampad over Nemesis p1p2 is not something you do - what if we see zero white cards in the next pack and are forced into another color? Lampad is cute, but nemesis is bomby.

    Quote from bateleur

    Seriously, this draft was the strangest thing I've seen all format. So much nothing in all your packs, then a late Rider and then a preposterously later Rider. If this had been a Swiss draft the entire comment thread would be full of people saying "LOL! Swiss!". Rolleyes


    Truth to be told, people just don't play enough 8-4s here so they have rather mythical ideas about them. The skillgap between them and swiss is not that huge - it is present, but usually it's formulated in 1 or 2 skilled players around the table. And rest aren't that much different. So stuff like this happens on quite a regular basis there.
    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on [Theros] 8-4 #1 - uneasy rider
    The draft



    ------ THS ------

    Pack 1 pick 1:
    Gods Willing
    Nessian Courser
    March of the Returned
    Last Breath
    Scourgemark
    Griptide
    Satyr Hedonist
    Satyr Rambler
    Sedge Scorpion
    Felhide Minotaur
    Artisan's Sorrow
    Heliod's Emissary
    Nylea's Emissary
    --> Fabled Hero
    Forest

    Obvious slam. Sucks to pass two decent white cards here, but hero is hero, he's worth the risk.

    Pack 1 pick 2:
    Pharika's Mender (FOIL)
    Prescient Chimera
    Fleetfeather Sandals
    Thassa's Bounty
    Lost in a Labyrinth
    Agent of Horizons
    Fade into Antiquity
    Satyr Rambler
    Triton Shorethief
    Cavern Lampad
    --> Nemesis of Mortals
    Burnished Hart
    Spellheart Chimera
    Island

    Don't want to choose my second color that fast, but zero white cards in this pack - what can I do? Also, it's a horrible pack - Nemesis and a metric ton of fillery stuff.

    Pack 1 pick 3:
    Lagonna-Band Elder (FOIL)
    --> Gods Willing
    Nessian Courser
    March of the Returned
    Returned Phalanx
    Lagonna-Band Elder
    Lost in a Labyrinth
    Traveler's Amulet
    Boulderfall
    Artisan's Sorrow
    Mogis's Marauder
    Steam Augury
    Forest

    Another rather weak pack, but not without a treat for us - GW is all about huge beaters and, well, in this format, nothing promotes huge beaters as well as this card does. Also, GW suffers from the lack of tempo and, considering how expensive therosian removal is, Willing gives you opportunity for some rather big tempo swings.

    Pack 1 pick 4:
    Pheres-Band Centaurs
    Nylea's Presence
    Minotaur Skullcleaver
    Battlewise Valor
    Wild Celebrants
    Benthic Giant
    --> Time to Feed
    Felhide Minotaur
    Borderland Minotaur
    Ordeal of Erebos
    Dark Betrayal
    Mountain

    Now this one is a hard one. We have a rather strong signal in black - basically, fourth pick ordeal means that the color is open. However, we already have some pretty good stuff for GW and it doesn't look like it's being drained completely. Now, if this was 4322, I would've taken ordeal - but see, in Theros, main difference between 8-4 and 4322/swiss is that the packs are not nearly as deep in 8-4. In 4322, you can table ridiculous bombs, in 8-4, your deck is almost bound to get stuck with some filler, and maybe lots of it. So dabbling in secondary colors while passing good stuff in yours can be rather risky here - I decide to play safe for a moment. Besides, time to feed is excellent in GW - it has great synergy with your huge heroes and it also restores lost tempo. You're not winning with GW if you're not compensating for your inborn tempo deficit.

    Pack 1 pick 5:
    Last Breath (FOIL)
    Stymied Hopes
    Lost in a Labyrinth
    Rage of Purphoros
    Returned Centaur
    Akroan Crusader
    --> Savage Surge
    Hunt the Hunter
    Witches' Eye
    Steam Augury
    Plains
    Another truly horrible pack, ugh. Well, we're getting a decent trick from it so it's fine (last breath is also decent, but you can get them much later), but tricks are not as valuable in GW. They're needed, obviously, but there's so much of them that you have to really try to construct a GW deck without enough heroic enablers.


    Pack 1 pick 6:
    Prescient Chimera
    Demolish
    Crackling Triton
    --> Last Breath
    Scourgemark
    Boon of Erebos
    Setessan Griffin
    Artisan's Sorrow
    Mogis's Marauder
    Forest

    Horrible packs galore! Marauder makes me to regret passing that ordeal for a second, but then, I can't really say that black is overflowing and marauder isn't that great in BW - remember, we want to play hero. And, apart from him, this pack has no significant cards for any color - sphinx, maybe, but in this format you don't want to pick him early, however ridiculous that sounds. So I choose last breath over griffin - as I've said, gw has huge beats and a tempo problem. Now, beats here can be so huge that 4 life is not really a problem. Same can't be said with tempo and, however horrible last breat may seem, it can remove their early drop and that's great. In fact, it deals with lot of dangerous cards of the format - Voyaging Satyr, Keepsake Gorgon, Sedge Scorpion, Scholar of Athreos, Gray Merchant of Asphodel, enough of them. Griffin is fine in GW, but we don't need to many of them and we'll be definitely tabling them.

    Pack 1 pick 7:
    Dragon Mantle
    Bronze Sable
    Aqueous Form
    Silent Artisan
    --> Blood-Toll Harpy
    Setessan Battle Priest
    Witches' Eye
    Artisan of Forms
    Plains

    And suddenly, our colors run dry. But is it a matter of us refusing to heed that black signal or is it just a peculiarity? I mean, it's not like there's some great cards here - harpy is rather meh and artisan of forms is not half as good as he seems, at least in my experience. Anyhow, I'm picking the harpy hear - yeah, if we'll be tabling some crazy good black cards, we wouldn't mind against switching.

    Pack 1 pick 8:
    Loathsome Catoblepas
    March of the Returned
    Returned Centaur
    --> Portent of Betrayal
    Traveler's Amulet
    Boulderfall
    Swan Song
    Mountain

    Thing is, we don't. It's another empty pack, so we're hating portent - GW wins on the back of really really big dudes and we don't want them being stolen from us.

    Pack 1 pick 9:
    --> Last Breath
    Scourgemark
    Satyr Hedonist
    Satyr Rambler
    Felhide Minotaur
    Artisan's Sorrow
    Forest

    Second last breath is... Bad, but serviceable. At least we've got, like, 6 playable card for GW in pack 1 so we can continue to fight for it - doesn't look like there's an opportunity for the switch.

    Pack 1 pick 10:
    Fleetfeather Sandals
    --> Fade into Antiquity
    Satyr Rambler
    Triton Shorethief
    Spellheart Chimera
    Island

    Sandals can be workable in GW, but I'll prefer to cut the green card here, simply for the sake of signals.

    Pack 1 pick 11:
    March of the Returned
    Lost in a Labyrinth
    --> Traveler's Amulet
    Boulderfall
    Forest

    Pack 1 pick 12:
    Wild Celebrants
    --> Felhide Minotaur
    Dark Betrayal
    Mountain

    Pack 1 pick 13:
    --> Stymied Hopes
    Lost in a Labyrinth
    Plains

    Pack 1 pick 14:
    --> Scourgemark
    Forest

    Pack 1 pick 15:
    --> Plains

    ------ THS ------

    Pack 2 pick 1:
    Loathsome Catoblepas
    Omenspeaker
    March of the Returned
    --> Observant Alseid
    Scourgemark
    Coastline Chimera
    Rage of Purphoros
    Satyr Hedonist
    Voyage's End
    Setessan Battle Priest
    Rescue from the Underworld
    Purphoros's Emissary
    Cutthroat Maneuver
    Abhorrent Overlord
    Mountain

    A-a-and we open another pack that is horrible for us and makes us regret not going black. THough, tbh, if we went black it's not like our pool was significantly better than it is atm. Well, at least alseid fits our plan.

    Pack 2 pick 2:
    Ill-Tempered Cyclops
    Guardians of Meletis
    --> Battlewise Valor
    Titan's Strength
    Baleful Eidolon
    Benthic Giant
    Annul
    Traveling Philosopher
    Boon of Erebos
    Setessan Griffin
    Purphoros's Emissary
    Cutthroat Maneuver
    Satyr Piper
    Swamp

    Just great - blank-filled packs just don't bother to cease. Ugh... Totally expecting griffin to wheel and GW doesn't really need vanilla bears in this format, so let's take an early, early valor.

    Pack 2 pick 3:
    Cavalry Pegasus
    Loathsome Catoblepas
    Nylea's Presence
    Commune with the Gods
    --> Hopeful Eidolon
    Spark Jolt
    Returned Phalanx
    Coastline Chimera
    Savage Surge
    Disciple of Phenax
    Centaur Battlemaster
    Erebos's Emissary
    Swamp

    Now that's much better! As I've said, GW is about huge guys and compensating tempo loss and, well, coupled with huge guys, this eidolon is nearly unraceable. Not absolutely, but nearly. He's one of the cornerstones of this archetype, so we pick him over battlemaster - master is sweet, but replaceable. He's not the only huge guys in our colors, y'know.

    Pack 2 pick 4:
    Mnemonic Wall
    Viper's Kiss
    Commune with the Gods
    Returned Phalanx
    --> Lagonna-Band Elder
    Lost in a Labyrinth
    Pharika's Cure
    Shredding Winds
    Boulderfall
    Tormented Hero
    Swan Song
    Swamp

    The most horrible thing is that the guys near me also never bothered to read that black signal and it's totally flowing back. And yeah, now we see some really great cards being offered, but it's too late at this point. Now we have to stand and fight for our GW. At least we're getting workable cards - I like elders, they're a good defensive card and, once again, more often than not they'll give us a tiny bit of tempo. A tiny bit here, a small part there and, suddenly, you're winning the race. That's how GW survives 'til its huge drops.

    Pack 2 pick 5:
    Messenger's Speed
    --> Gods Willing
    Annul
    Traveling Philosopher
    Wild Celebrants
    Silent Artisan
    Time to Feed
    Glare of Heresy
    Flamespeaker Adept
    Temple of Mystery
    Plains

    Easy choice here - as I've said, tempo matters almost everything to us so cmc 1 card over cmc 3 card. Besides, you have to protect those bombs.

    Pack 2 pick 6:
    Stymied Hopes
    Nessian Courser
    Agent of Horizons
    Fade into Antiquity
    Satyr Rambler
    --> Staunch-Hearted Warrior
    Scholar of Athreos
    Hunt the Hunter
    Witches' Eye
    Plains

    However, this time it's cmc 4 warrior over cmc 3 courser because, well, surviving 'til bombs is only smart if you have said bombs. And warrior is too synergistic with our key cards to pass him by - you need at least one or two of 'em in GW.

    Pack 2 pick 7:
    Viper's Kiss
    Omenspeaker
    Fate Foretold
    Thassa's Bounty
    --> Lagonna-Band Elder
    Priest of Iroas
    Boulderfall
    Satyr Piper
    Plains

    Don't mind against the second one, but, of course, elder is something that I would prefer to table. I mean, with how scarce GW was at pack 1, I expected a real payback here, but no. Another thing is that black somehow stopped flowing - was it some kind of pack anomaly?

    Pack 2 pick 8:
    Demolish
    Gods Willing
    Rage of Purphoros
    Feral Invocation
    Returned Centaur
    --> Hopeful Eidolon
    Artisan's Sorrow
    Forest

    Yeah, this is what I expected pack 2 to be (and it should've been so, instead of tons of filler and black returning). Anyhow, we pick another eidolon - with mediocre card pool we're bound to be slow so we have to overcome this torpidity somehow.

    Pack 2 pick 9:
    Loathsome Catoblepas
    March of the Returned
    Scourgemark
    Coastline Chimera
    --> Satyr Hedonist
    Cutthroat Maneuver
    Mountain

    Nah, black is flowing, just in a very irregular manner. What the hell is wrong with these packs?

    Pack 2 pick 10:
    Guardians of Meletis
    Titan's Strength
    Boon of Erebos
    --> Setessan Griffin
    Satyr Piper
    Swamp

    At least something tabled.

    Pack 2 pick 11:
    Loathsome Catoblepas
    --> Nylea's Presence
    Commune with the Gods
    Spark Jolt
    Swamp

    Wanna have bunch of communes in case I pick up another Asp, but this draft is so bad that I might be forced to splash so gotta prepare for that.

    Pack 2 pick 12:
    --> Commune with the Gods
    Lost in a Labyrinth
    Boulderfall
    Swamp

    Well, now it's the time for communism.

    Pack 2 pick 13:
    Messenger's Speed
    --> Glare of Heresy
    Plains

    That's actually awesome - glare is a terrific sideboard card.

    Pack 2 pick 14:
    --> Witches' Eye
    Plains

    Pack 2 pick 15:
    --> Plains

    ------ THS ------

    Pack 3 pick 1:
    Cavalry Pegasus
    Loathsome Catoblepas
    Nylea's Presence
    Baleful Eidolon
    Traveling Philosopher
    Two-Headed Cerberus
    Aqueous Form
    Silent Artisan
    Akroan Crusader
    Savage Surge
    Stoneshock Giant
    --> Evangel of Heliod
    Flamecast Wheel
    Artisan of Forms
    Mountain

    This draft makes me want to bang my head on the wall. I mean, seriously, what kind of crap this is? How such relentless stream of filler is even possible? Ugh. I pick Evangel because I really need some creatures, especially big ones and he kinda qualifies.

    Pack 3 pick 2:
    March of the Returned (FOIL)
    Guardians of Meletis
    Battlewise Valor
    Blood-Toll Harpy
    Breaching Hippocamp
    Aqueous Form
    Spearpoint Oread
    Vulpine Goliath
    --> Sedge Scorpion
    Felhide Minotaur
    Akroan Hoplite
    Triton Tactics
    Sentry of the Underworld
    Swamp

    I'm not even surprised. At least we're getting scorpion here and he's a great speedbump - never forget about tempo concerns in this deck.

    Pack 3 pick 3:
    Pheres-Band Centaurs
    --> Divine Verdict
    Guardians of Meletis
    Unknown Shores
    Crackling Triton
    Portent of Betrayal
    Commune with the Gods
    Vaporkin
    Setessan Battle Priest
    Glare of Heresy
    Destructive Revelry
    Labyrinth Champion
    Mountain

    Not much of a choice here - I'm happy to have verdict, at least some way to deal with opposing heroics and monsters. Also note that, contrary to the first pack, black is kinda absent. Red flows, but we had few reasons to go boros pack 1.

    Pack 3 pick 4:
    Dragon Mantle
    Bronze Sable
    Annul
    --> Wingsteed Rider
    Wild Celebrants
    Two-Headed Cerberus
    Time to Feed
    Savage Surge
    Disciple of Phenax
    Anvilwrought Raptor
    Coordinated Assault
    Plains

    Finally, at least some kind of reprieve from this relentless stream of mediocrity. Easy rider over time since we are starved for creatures.

    Pack 3 pick 5:
    Divine Verdict
    Sip of Hemlock
    Yoked Ox
    Wild Celebrants
    Benthic Giant
    --> Time to Feed
    Sedge Scorpion
    Scholar of Athreos
    Horizon Chimera
    Coordinated Assault
    Island

    So it seems like some of the players who were white and green pack 1 switched into black during pack 2, that's my explanation (there was at least 3 black decks at the table and I haven't seen all of the replays). They switched, I persevered and, well, I'm not left without rewards. Now, this is an arguable pick - I really need the speed of scorpion, but I also want to squeeze out as much as humanely possible from my heroes (they are my main hope, basically) so I go greedy with time.

    Pack 3 pick 6:
    Stymied Hopes
    Defend the Hearth
    Crackling Triton
    Spark Jolt
    Last Breath
    --> Setessan Griffin
    Rescue from the Underworld
    Gainsay
    Arena Athlete
    Island

    Kinda early for him, but I'm fine with a second griffin. More is bad, but two are fine.

    Pack 3 pick 7:
    Demolish
    Fleshmad Steed
    Blood-Toll Harpy
    --> Wingsteed Rider
    Spearpoint Oread
    Opaline Unicorn
    Ray of Dissolution
    Anger of the Gods
    Forest

    Man, I wish red was signaled so strongly during pack 1. Well, whatever - I'm getting a huge reward in form of p7 rider here which actually makes my deck somewhat competitive so I won't complain.

    Pack 3 pick 8:
    Prescient Chimera
    Spark Jolt
    Returned Phalanx
    Coastline Chimera
    Defend the Hearth
    --> Vanquish the Foul
    Warriors' Lesson
    Island

    I prefer to keep this one in sideboard - it's a decent card, just not against every opponent. It's also really heavy and GW has enough heaviness as it is.

    Pack 3 pick 9:
    Cavalry Pegasus
    Loathsome Catoblepas
    Silent Artisan
    Akroan Crusader
    --> Savage Surge
    Flamecast Wheel
    Mountain

    Don't have enough humans for pegasus so I'll take another trick - I can support one more.

    Pack 3 pick 10:
    March of the Returned (FOIL)
    Guardians of Meletis
    --> Battlewise Valor
    Breaching Hippocamp
    Aqueous Form
    Swamp

    Well, if I knew this one would table, maybe I would've took the pegasus, but, well, with packs like these, chances were small.

    Pack 3 pick 11:
    Crackling Triton
    Portent of Betrayal
    Commune with the Gods
    --> Glare of Heresy
    Mountain

    Good. Two glares make for a nasty sideboard - now all I have to do is to encounter a white deck.

    Pack 3 pick 12:
    --> Bronze Sable
    Wild Celebrants
    Two-Headed Cerberus
    Plains

    Pack 3 pick 13:
    --> Yoked Ox
    Wild Celebrants
    Island

    Pack 3 pick 14:
    --> Defend the Hearth
    Island

    Pack 3 pick 15:
    --> Forest

    All in all, not the most pleasant draft in my life - horrible packs opened, questionable signals received, no money opened and a rather mediocre card pool. I guess I should've switched to either BW or WR, but going BW was kinda risky (although that risk would've definitely paid off) and openness of red got apparent only at pack 3, when it was too late.

    The deck:




    Yeah, I decide to go totally greedy here and to ignore random fillery 2/1 second drops - in this deck, it's not like they're gonna be able to either attack or block so what's their point? Yeah, we can lose to ultra-fast decks and, well, we can also loose to good late-game decks because this deck is rather meh but at least we have a strong mid-game capabilities and, well, it's better to be good at least at something (while being horrible at everything else) than being mediocre in all directions.


    Games:

    Match 1 - Boros, and a rather unfocused one. He has some pretty good cards, but he's absolutely lacking direction. He's not aggro, he's not midgame and, obviously, he's not control. So game 1 we're holding his board with scorpion and lagonna-band elder while swinging with a big Rider - he has no breaching spells so he has to endure. He tried to stop it with a Hundred-Handed One, but a well-placed Divine Verdict showed him the futility of such hopes.

    Game 2 we both mulligan. He has a WIngsteed Rider of his own under a Hopeful Eidolon of his own (i've made a stupid mistake here, blowing sided-in glare of herecy too early on an insignificant pegasus), and things seem good to him, only we have Nessian Asp and Staunch-Hearted Warrior, both under our eidolons. Tough to race that. I play carefully, and while he manages to eventually overcome warrior, the snake proves too much for him.

    Match 2 - UB opp. Now that's a bad, bad matchup for us, especially since I lost the dice. Game 1 we're both seriously flooded and the game goes rather long, allowing me to make some good tempo trades and thus shift the game in my favor. I can't give you any concrete exapmles because I haven't seen his hand (obviously), but it felt like he really misplayed some of his cards and could've won it. Well, tough luck.

    But no, tough luck for me in game 2 - I get a good start and almost take a grasp of the game, but after a certain point he draws nothing but answers and I'm getting flooded. And so my advance is stopped and, eventually, I'm defeated. The only thing is - he plays really slow. Like, he thinks a lot and he occasionally makes huge pauses in the game (real-life issues? multi-queue?), so by the end of this game he has little over five minutes worth of time. I make a huge mistake here, btw - I've conceded, whereas, by playing suicidally and without a hope for the win, I could've bled at least another minute from him. Dirty tactics, but hey, it's not like making your opponent wait and wait and wait can be called good-mannered.

    Game 3 I get the worst luck possible - mull to 6, decent starting hand, but mana-flood afterwards. And once again he draws nothing but answers - I saw his replays from round 1 and, well, his deck was fillery enough, seems like everyone had a rough draft here, but against me, he drew nothing but relevant cards. Still, careful plays and tempo trades in my favour made him waste a lot of time, so by the time my land flood got into terminal stage, he had, like, 40 seconds to win, and I had lots of life. Mind you, I'm out of shape so I wasn't even paying attention - it was a total surprise to me. If I bled him properly in game 2, we wouldn't even come that far. But nevermind - he's not fast enough to win under such pressure.

    Match 3 - split. I always split whenever is possible, especially after such daunting games - in the long run, the difference between splitting and playing is almost invisible, but it really saves some effort that I can spend elsewhere.

    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on THX 4322 #6 - Heliod's junk
    The draft:



    ------ THS ------

    Pack 1 pick 1:
    Nylea's Presence
    Minotaur Skullcleaver
    Nimbus Naiad
    Vulpine Goliath
    Yoked Ox
    Baleful Eidolon
    Annul
    --> Wingsteed Rider
    Traveler's Amulet
    Shredding Winds
    Mogis's Marauder
    Nylea's Emissary
    Favored Hoplite
    Pyxis of Pandemonium
    Forest

    Best card in the pack, one of the best commons in format. It's too easy to make a bomb out of it to pass it away.

    Pack 1 pick 2:
    Prescient Chimera
    Fleetfeather Sandals
    Ill-Tempered Cyclops
    Lost in a Labyrinth
    Pharika's Cure
    Rage of Purphoros
    Feral Invocation
    Returned Centaur
    Opaline Unicorn
    Ray of Dissolution
    Purphoros's Emissary
    Ordeal of Erebos
    --> Triton Fortune Hunter
    Island

    No white here, though, but lots of other yummy stuff. I puck up a strong blue heroic card because UW is probably the best heroic deck of them all. So let's stick with the best.

    Pack 1 pick 3:
    Minotaur Skullcleaver
    --> Favored Hoplite (FOIL)
    Nessian Asp
    Hopeful Eidolon
    Spark Jolt
    Returned Phalanx
    Coastline Chimera
    Ray of Dissolution
    Wavecrash Triton
    Mogis's Marauder
    Favored Hoplite
    Coordinated Assault
    Forest

    Good news - I'm getting passed a hoplite. Bad news - I'm passing tons of white stuff. Well, I'd rather have good packs 1 and 3 than pack 2, so I guess nothing can be done here. I also notice red flowing freely.

    Pack 1 pick 4:
    Demolish
    Leafcrown Dryad
    --> Gods Willing
    Last Breath
    Scourgemark
    Satyr Hedonist
    Satyr Rambler
    Triton Shorethief
    Magma Jet
    Rescue from the Underworld
    Satyr Piper
    Forest

    And blue isn't here to be seen. Well, there are good green and red options (backed up by appropriate signals), but I'll stay in white for a while.

    Pack 1 pick 5:
    March of the Returned
    Fleshmad Steed
    Wild Celebrants
    Two-Headed Cerberus
    Time to Feed
    Asphodel Wanderer
    Akroan Crusader
    Cavern Lampad
    --> Ordeal of Heliod
    Spellheart Chimera
    Forest

    At least I'm sure that white is totally mine (for the moment).

    Pack 1 pick 6:
    Nylea's Presence
    Minotaur Skullcleaver
    Traveling Philosopher
    Wild Celebrants
    Silent Artisan
    --> Time to Feed
    Blood-Toll Harpy
    Borderland Minotaur
    Shredding Winds
    Forest

    GW, perhaps? There's lots of red going around, but I'm afraid I've passed too much of it already, besides, I don't like boros that much.

    Pack 1 pick 7:
    Demolish
    --> Gods Willing
    Spark Jolt
    Coastline Chimera
    Cavern Lampad
    Sedge Scorpion
    Rescue from the Underworld
    Cutthroat Maneuver
    Forest

    I could've pressed for GW here, but once again, I'm biding my time, making the safest picks possible.

    Pack 1 pick 8:
    March of the Returned
    Benthic Giant
    Wild Celebrants
    Silent Artisan
    --> Gainsay
    Satyr Piper
    Decorated Griffin
    Plains

    Yuck, what a pack.

    Pack 1 pick 9:
    Nylea's Presence
    --> Minotaur Skullcleaver
    Yoked Ox
    Annul
    Shredding Winds
    Pyxis of Pandemonium
    Forest

    KK, no longer can I ignore red - the only red card in the pack tables? Now that's a signal.

    Pack 1 pick 10:
    Fleetfeather Sandals
    --> Ill-Tempered Cyclops
    Lost in a Labyrinth
    Returned Centaur
    Opaline Unicorn
    Island

    I love this guy. He goes late (usually), yet he packs quite a punch. That's the main advantage of red in this format - you get awesome stuff from the bargain bin.

    Pack 1 pick 11:
    Spark Jolt
    Coastline Chimera
    Ray of Dissolution
    --> Coordinated Assault
    Forest

    Not the latest assault I've seen, but still rather ridiculous. OK, we're boros.

    Pack 1 pick 12:
    Demolish
    --> Satyr Rambler
    Satyr Piper
    Forest

    Pack 1 pick 13:
    --> Wild Celebrants
    Spellheart Chimera
    Forest

    Pack 1 pick 14:
    --> Traveling Philosopher
    Forest

    Pack 1 pick 15:
    --> Demolish

    ------ THS ------

    Pack 2 pick 1:
    Fleetfeather Sandals
    Ill-Tempered Cyclops
    Guardians of Meletis
    Spearpoint Oread
    Vulpine Goliath
    Yoked Ox
    Baleful Eidolon
    Annul
    Boon of Erebos
    Setessan Griffin
    Kragma Warcaller
    Pharika's Mender
    Dauntless Onslaught
    --> Spear of Heliod
    Swamp

    Passing the onslaught is unfortunate, but spear is just way too strong, especially since we already have heliod's ordeal - lifegain is really synergistic with it.

    Pack 2 pick 2:
    --> Chosen by Heliod
    Pheres-Band Centaurs
    Nylea's Presence
    Priest of Iroas
    Fade into Antiquity
    Returned Centaur
    Griptide
    Commune with the Gods
    Deathbellow Raider
    Opaline Unicorn
    Peak Eruption
    Ordeal of Thassa
    Nylea's Emissary
    Mountain

    I've expected my second pack to be empty, but not that empty. TBH, I want deathbellow for my curve, but on a table like this I expect it to table.

    Pack 2 pick 3:
    Ill-Tempered Cyclops
    Guardians of Meletis
    Battlewise Valor
    Loathsome Catoblepas
    Silent Artisan
    --> Titan's Strength
    Traveling Philosopher
    Yoked Ox
    Cavern Lampad
    Sedge Scorpion
    Rescue from the Underworld
    Thassa's Emissary
    Swamp

    Well, maybe it's not all that bad. I don't like philosopher (even with the pegasus plan) and I expect to see cyclops later, so I'll take a decent pump spell. Strength over valor because strength is cheaper.

    Pack 2 pick 4:
    Nessian Courser
    --> Hopeful Eidolon
    Fate Foretold
    Portent of Betrayal
    Observant Alseid
    Defend the Hearth
    Traveler's Amulet
    Boulderfall
    Destructive Revelry
    Artisan's Sorrow
    Flamecast Wheel
    Forest

    Eidolon over alseid because of that spear synergy. Besides, in WR, we can have some rather big monsters so sometimes simply giving them lifelink wins you the race.

    Pack 2 pick 5:
    Sip of Hemlock
    Bronze Sable
    Messenger's Speed
    Breaching Hippocamp
    Vulpine Goliath
    Asphodel Wanderer
    Scholar of Athreos
    --> Centaur Battlemaster
    Sentry of the Underworld
    Dark Betrayal
    Island

    And here's the first empty pack - let's hate the battlemaster, we can't do much about him.

    Pack 2 pick 6:
    Stymied Hopes
    Leafcrown Dryad
    Yoked Ox
    Wild Celebrants
    Benthic Giant
    Opaline Unicorn
    Staunch-Hearted Warrior
    --> Vanquish the Foul
    Witches' Eye
    Swamp

    Ehh, what is the green doing here? It was more or less flowing pack one, why no one bothered to notice it? And I'm picking vanquish, but I see it as a rather sideboard-ish card. It's really, really slow against most decks.

    Pack 2 pick 7:
    Demolish
    Ephara's Warden
    Fleshmad Steed
    Unknown Shores
    Crackling Triton
    Commune with the Gods
    Wavecrash Triton
    --> Chronicler of Heroes
    Forest

    Don't want to play warden, so I'll hate an efficient early blocker. And I'm hating this over wavecrash to cut some white out of the process.

    Pack 2 pick 8:
    Loathsome Catoblepas
    Nylea's Presence
    Fleetfeather Sandals
    Breaching Hippocamp
    Yoked Ox
    --> Ray of Dissolution
    Prowler's Helm
    Mountain

    At least I need these for sideboarding purposes anyway.

    Pack 2 pick 9:
    Fleetfeather Sandals
    --> Ill-Tempered Cyclops
    Guardians of Meletis
    Yoked Ox
    Annul
    Setessan Griffin
    Swamp

    At least something good tabled.

    Pack 2 pick 10:
    Pheres-Band Centaurs
    Fade into Antiquity
    Returned Centaur
    Commune with the Gods
    --> Peak Eruption
    Mountain

    Wha-a-at? No priest of iroas? No deathbellow raider? On the table where there was p12 coordinated assault? Ri-i-ight. At least I'll hurt them if I'll meet them.

    Pack 2 pick 11:
    Loathsome Catoblepas
    Silent Artisan
    Yoked Ox
    --> Rescue from the Underworld
    Swamp

    Don't want to play ox here so hate.

    Pack 2 pick 12:
    Defend the Hearth
    Boulderfall
    --> Destructive Revelry
    Forest

    More hate - get away from our spear.

    Pack 2 pick 13:
    --> Bronze Sable
    Messenger's Speed
    Island

    Pack 2 pick 14:
    --> Witches' Eye
    Swamp

    Pack 2 pick 15:
    --> Forest

    ------ THS ------

    Pack 3 pick 1:
    Divine Verdict
    Guardians of Meletis
    Prescient Chimera
    Annul
    Titan's Strength
    Yoked Ox
    Voyaging Satyr
    Wild Celebrants
    Boulderfall
    Setessan Battle Priest
    --> Heliod's Emissary
    Arena Athlete
    Warriors' Lesson
    Reaper of the Wilds
    Mountain

    Could've been better, but RW has a problem with breaking through defenses and this kinda solves it. Fine enough for me.

    Pack 3 pick 2:
    Nessian Courser
    Minotaur Skullcleaver
    Breaching Hippocamp
    Silent Artisan
    Titan's Strength
    Traveling Philosopher
    Yoked Ox
    Felhide Minotaur
    Borderland Minotaur
    Battlewise Hoplite
    Cutthroat Maneuver
    Decorated Griffin
    --> Boon Satyr
    Island

    Nah, I'm not passing one of the most ridiculous rares of the format. Not for some fillery crap.

    Pack 3 pick 3:
    Messenger's Speed
    Mnemonic Wall
    Cavalry Pegasus
    Coastline Chimera
    Rage of Purphoros
    Satyr Hedonist
    Boulderfall
    Savage Surge
    --> Magma Jet
    Anvilwrought Raptor
    Ordeal of Nylea
    Reverent Hunter
    Swamp

    Jet is fine, but, to be honest, once again it doesn't seem like either white or red are open. Bad packs?

    Pack 3 pick 4:
    Battlewise Valor
    Loathsome Catoblepas
    Crackling Triton
    Portent of Betrayal
    Commune with the Gods
    Lagonna-Band Elder
    Triton Shorethief
    Traveler's Amulet
    Dissolve
    --> Flamespeaker Adept
    Swan Song
    Mountain

    I have a bunch of scry spells going on so she'll be good in my deck.

    Pack 3 pick 5:
    Messenger's Speed
    --> Gods Willing
    Fleetfeather Sandals
    Asphodel Wanderer
    Breaching Hippocamp
    Scholar of Athreos
    Triton Shorethief
    Burnished Hart
    Satyr Piper
    Steam Augury
    Island

    I dunno, is 3 gods willing too much? Or is it not? From my games I can say that it was quite enough. Besides, no other options here.

    Pack 3 pick 6:
    Pheres-Band Centaurs
    Defend the Hearth
    Agent of Horizons
    Crackling Triton
    --> Spark Jolt
    Traveler's Amulet
    Shredding Winds
    Chronicler of Heroes
    Artisan's Sorrow
    Swamp

    Umm, red and white are open, right? It's kinda playable with the adept, but still...

    Pack 3 pick 7:
    Mnemonic Wall
    --> Cavalry Pegasus
    Loathsome Catoblepas
    Priest of Iroas
    Thassa's Bounty
    Lost in a Labyrinth
    Agent of Horizons
    Disciple of Phenax
    Swamp

    At least something.

    Pack 3 pick 8:
    Mnemonic Wall
    Aqueous Form
    Asphodel Wanderer
    --> Two-Headed Cerberus
    Vulpine Goliath
    Wavecrash Triton
    Flamecast Wheel
    Island

    Our colors are not 100% dry, so I dunno. horrible packs? Weird printruns? Red is too shallow a color?

    Pack 3 pick 9:
    Guardians of Meletis
    Yoked Ox
    --> Wild Celebrants
    Boulderfall
    Setessan Battle Priest
    Warriors' Lesson
    Mountain

    Well, contrary to the first pack, someone took strength and the athlete here, meaning that red indeed became occupied. Well, I'm in dire need for some muscle atm so I'm happy to pick celebrants.

    Pack 3 pick 10:
    Silent Artisan
    Traveling Philosopher
    Yoked Ox
    --> Borderland Minotaur
    Decorated Griffin
    Island

    And I'm happy to pick minotaur over a bear - see, looking on our curve, it's obvious we just can't do any sort of weenie rush. So let's go midgame. We're in the wrong colors for it, but that's the only option here.

    Pack 3 pick 11:
    Messenger's Speed
    Satyr Hedonist
    Boulderfall
    --> Anvilwrought Raptor
    Swamp

    Pack 3 pick 12:
    Loathsome Catoblepas
    Commune with the Gods
    --> Traveler's Amulet
    Mountain

    Pack 3 pick 13:
    Triton Shorethief
    --> Satyr Piper
    Island

    Pack 3 pick 14:
    --> Defend the Hearth
    Swamp

    Pack 3 pick 15:
    --> Swamp


    Yeah, no Heliod here - just lots of his junk.

    The deck:



    Not quite what I hoped for, indeed. Probably due to red and white being two weakest colors in this format, so if someone starts to cut your stuff or if some scrappy packs are opened, they won't support all of you.


    Games:



    Match 1 - janky RB with a rather bad pilot. I had a rather land-flooded hand in game 1, but he got terribly greedy and, instead of killing my Wingsteed Rider asap with his Magma Jet, he allowed me to untap and waited before I cast a Chosen by Heliod on it. Like, he wanted to 2-for-1 me - good luck versus a triple Gods Willing. After that point, he was out of the race. Game 2 he got slightly screwed so it was even easier.

    Match 2 - hellish UGr with double Prognostic Sphinx, Arbor Colossus and at least two Voyaging Satyr. Never seen what he splashed red for, though. Anyhow, game 1 it's prognostic sphinx turn four for him - welcome to he permanent topdeck mode. We struggled for a while, but that was an uphill battle for me.

    Things go my way game 2 - once again, he has a fast sphinx, but I manage to build my Wingsteed Rider into a killing machine - Ordeal of Heliod counters, Hopeful Eidolon, Heliod's Emissary. And he's removal lite so he can't do much about it. By the time he scryed his arbor colossus, he was forced to chupmblock with it or die immediately - rider was, like, 11/11 or so.

    Game 3 - we have slow hands, he has another t5 sphinx(i'm already used to them), I have an Ill-tempered Cyclops with hopeful eidolon & ordeal counters, all under protection of spear of heliod. Things go well for me, but sphinx brings him relentless godlfishes, so spear gets dismantled and, while I put him down at 1 life, I can't go any further. I have some creatures, though, so, for a while, he also couldn't do a thing - it was too risky to do so. Game calms down for a while, but, as he thrown all his land away with his scrying, he has a huge advantage over me - soon, I see another prognostic and an arbor giant across the board. Things seem almost hopeless, but playing those sphinxes in the slow games has a drawback - he's almost out of time. So he's forced to attack with everything, leaving but 2 blockers at the base. I'm not dead, but I'm in the desperation mode - I feel like I can win here, I have some outs (both his blockers are green, so I had 3 outs in the 16 cards of my deck - hasty skullcleaver minotaur, third gods willing and a heliod's emissary), so on my upkeep I cast Titan's Strength at my eidolon (he's under 40 seconds so, even if I'm not topdecking, maybe I'll waste enough of his time - cheap tactics, but it's a cheap life we're living) I'm wasting his time. Scry - mountain. Down you go. Topdeck - hello there, mr. Emissary. What can I say - you need to know when to take a freefall and hope God will catch you.

    Match 3 - slow and bomby bg. With Reaper of the Wilds even. Hail... Oh, wait, this is the wrong draft. Well, it went rather simple here - first game I'm screved so he wins, second and third are rather easy for me. They were so easy that I barely remember them - dude lacked removal so I just assembled my monstrosities and went for the win. First time it was another huge rider, iirc, second time it was an ordealed Flamespeaker Adept Nanto Suicho Ken-ing though his 8/9 viper (magma jet is a tech).


    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on THX 4322 #5 - Hail, HYDRA!
    The draft:




    ------ THS ------

    Pack 1 pick 1:
    Battlewise Valor
    Nessian Asp
    Viper's Kiss
    Annul
    Titan's Strength
    Yoked Ox
    Voyaging Satyr
    Wild Celebrants
    Deathbellow Raider
    Savage Surge
    Battlewise Hoplite
    Warriors' Lesson
    Pharika's Mender
    --> Reaper of the Wilds
    Mountain

    I absolutely hate this pack. I'm not really keen on picking these multicolor rare bombs p1p1 as you can never guarantee you'll be passed at least one of their colors, but thing is, the only non-green decent card here is battlewise hoplite and it suffers from pretty much same problems. So I pick up the Reaper as the strongest card here, but, unless I'm given a pretty convincing reason to do so, I'm not fighting for green.

    Pack 1 pick 2:
    Divine Verdict
    Sip of Hemlock
    Bronze Sable
    --> Wingsteed Rider
    Island (FOIL)
    Breaching Hippocamp
    Vulpine Goliath
    Asphodel Wanderer
    Opaline Unicorn
    Ray of Dissolution
    Chronicler of Heroes
    Arena Athlete
    Warriors' Lesson
    Plains

    Well, no green here, and p1p2 sip of hemlock also doesn't sound reasonable. KK, let's take the strongest card of the pack again and see where it'll lead us.

    Pack 1 pick 3:
    Sip of Hemlock
    Stymied Hopes
    Ill-Tempered Cyclops
    Breaching Hippocamp
    Silent Artisan
    Traveling Philosopher
    Yoked Ox
    Boon of Erebos
    Setessan Griffin
    --> Coordinated Assault
    Spellheart Chimera
    Titan of Eternal Fire
    Island

    This time, it's nothing but red. Can't say that either assault or titan are signals 'cause they tend to go pretty late, but maybe they'll land us in the free color?

    Pack 1 pick 4:
    --> Nessian Asp
    Viper's Kiss
    Dragon Mantle
    Fate Foretold
    Portent of Betrayal
    Observant Alseid
    Defend the Hearth
    Felhide Minotaur
    Shredding Winds
    Vanquish the Foul
    Karametra's Acolyte
    Forest

    But no, suddenly, green is the free color. Well, not that I mind, but what about black, black interests us too?

    Pack 1 pick 5:
    Lash of the Whip
    Chosen by Heliod
    Lost in a Labyrinth
    Agent of Horizons
    Fade into Antiquity
    Satyr Rambler
    Setessan Battle Priest
    Rescue from the Underworld
    --> Shipwreck Singer
    Colossus of Akros
    Plains

    And black is also ripe for the taking. I make a stupid mistake here, though - I mean, staying open is nice and dandy, but we've got no reasons to go blue here. Should've picked either lash or rescue - they're roughly of the same power level.

    Pack 1 pick 6:
    Bronze Sable
    Ephara's Warden
    Feral Invocation
    Returned Centaur
    Fate Foretold
    Portent of Betrayal
    Sedge Scorpion
    --> Ordeal of Erebos
    Horizon Chimera
    Plains

    So we're lucky with the reaper. KK, let's follow with some ordeal madness - scorpion and feral are less of a signal than the ordeal.

    Pack 1 pick 7:
    Nessian Courser
    March of the Returned
    Traveling Philosopher
    Yoked Ox
    Blood-Toll Harpy
    Benthic Giant
    Scholar of Athreos
    --> Mogis's Marauder
    Forest

    Marauder is the most explosive one of these three, so I take him.

    Pack 1 pick 8:
    Cavalry Pegasus (FOIL)
    Chosen by Heliod
    Pheres-Band Centaurs
    Asphodel Wanderer
    --> Vulpine Goliath
    Felhide Minotaur
    Prowler's Helm
    Island

    Probably the best creature out of these four.

    Pack 1 pick 9:
    Viper's Kiss
    Annul
    Yoked Ox
    Wild Celebrants
    Warriors' Lesson
    --> Pharika's Mender
    Mountain

    Bring 'em on, baby.

    Pack 1 pick 10:
    Bronze Sable
    Island (FOIL)
    Asphodel Wanderer
    Ray of Dissolution
    --> Warriors' Lesson
    Plains

    So this was, like, sole green card of this pack and no one took it? Good. It's not that useful in the bg, but whatever.

    Pack 1 pick 11:
    --> Stymied Hopes
    Silent Artisan
    Yoked Ox
    Spellheart Chimera
    Island

    God, I hate these things.

    Pack 1 pick 12:
    Viper's Kiss
    --> Portent of Betrayal
    Defend the Hearth
    Forest

    And, while kiss is sideboardable, I don't want anyone touching my big snake.

    Pack 1 pick 13:
    --> Lost in a Labyrinth
    Setessan Battle Priest
    Plains

    Pack 1 pick 14:
    --> Bronze Sable
    Plains

    Pack 1 pick 15:
    --> Forest

    ------ THS ------

    Pack 2 pick 1:
    Demolish
    Ephara's Warden
    Fleshmad Steed
    Leonin Snarecaster
    Feral Invocation
    Fate Foretold
    Thassa's Bounty
    Lagonna-Band Elder
    Traveler's Amulet
    Boulderfall
    Nemesis of Mortals
    Burnished Hart
    Flamespeaker Adept
    --> Mistcutter Hydra
    Mountain

    KK, first pack was good, but now let's prepare for a sucky second one - we've passed way too much green and black cards. Tough choice between nemesis and hydra, but I guess the title of the thread made this pretty obvious. I like hydra better - you can cast it at 3-4 mana reliably (if things go badly for you), haste gives it crazy tempo and it's absolutely devastating versus blue, the best color of format. Especially if they're deeply in blue - then it's a walking gg, wp. Hail, HYDRA!

    Pack 2 pick 2:
    Nimbus Naiad
    Nylea's Disciple
    Lash of the Whip
    --> Baleful Eidolon
    Traveling Philosopher
    Two-Headed Cerberus
    Aqueous Form
    Silent Artisan
    Savage Surge
    Disciple of Phenax
    Akroan Hoplite
    Rescue from the Underworld
    Witches' Eye
    Forest

    The biggest problem of BG is it's lack of cheap removal and tempo, so it really needs either mana accel or some speed bumps to survive until that sweet, sweet late game.

    Pack 2 pick 3:
    Stymied Hopes
    Ill-Tempered Cyclops
    Leafcrown Dryad
    Yoked Ox
    --> Baleful Eidolon
    Annul
    Wingsteed Rider
    Wild Celebrants
    Voyage's End
    Staunch-Hearted Warrior
    Stoneshock Giant
    Erebos's Emissary
    Island

    Emissary is probably better, but what's the point of a great bestow card if you can't survive 'til you bestow it?

    Pack 2 pick 4:
    Nylea's Presence
    Fleetfeather Sandals
    Demolish
    Satyr Hedonist
    Satyr Rambler
    Leonin Snarecaster
    Feral Invocation
    --> Sedge Scorpion
    Scholar of Athreos
    Burnished Hart
    Ordeal of Nylea
    Mountain

    Hmm, this pack is much better than I thought it would be - everyone got too scared about bg? Good. And yeah, sedge vs ordeal because I won't have that many aggressive early drops and I still need defenses.

    Pack 2 pick 5:
    March of the Returned
    Fleshmad Steed
    Aqueous Form
    Silent Artisan
    Blood-Toll Harpy
    Borderland Minotaur
    Destructive Revelry
    Witches' Eye
    Insatiable Harpy
    --> Temple of Deceit
    Mountain

    Ticket, please. Otherwise - insatiable harpy.

    Pack 2 pick 6:
    Fleetfeather Sandals
    Ill-Tempered Cyclops
    --> Blood-Toll Harpy
    Spearpoint Oread
    Breaching Hippocamp
    Vulpine Goliath
    Opaline Unicorn
    Destructive Revelry
    Gift of Immortality
    Island

    Don't think I need another goliath and I have to block those flyers somehow.

    Pack 2 pick 7:
    Guardians of Meletis
    Loathsome Catoblepas
    Peak Eruption (FOIL)
    Spark Jolt
    Returned Phalanx
    Borderland Minotaur
    Scholar of Athreos
    --> Tormented Hero
    Swamp

    More and more early game. And he isn't that useless late game for us - he's a great target for those baleful eidolons.

    Pack 2 pick 8:
    Dragon Mantle
    Asphodel Wanderer
    --> Wingsteed Rider
    Two-Headed Cerberus
    Vulpine Goliath
    Felhide Minotaur
    Warriors' Lesson
    Plains

    What the hell is going on here? No wingsteed rider tables on my watch, especially as it's one of the cards that bg is vulnerable to.

    Pack 2 pick 9:
    Demolish
    Ephara's Warden
    --> Fleshmad Steed
    Leonin Snarecaster
    Thassa's Bounty
    Boulderfall
    Mountain

    Pack 2 pick 10:
    Traveling Philosopher
    Silent Artisan
    --> Disciple of Phenax
    Rescue from the Underworld
    Witches' Eye
    Forest

    I really like discard in this format - proliferation of tricks means that people almost always have something remaining in their hands. I've yet to cast him as a vanilla 1/3. Also, same tricks-dependency means that knowing your opponents hand can be really, really, really awesome as you know exactly what to expect. Sucks to let another rescue go, but what can I do?

    Pack 2 pick 11:
    Yoked Ox
    Annul
    Wild Celebrants
    --> Erebos's Emissary
    Island

    Right.

    Pack 2 pick 12:
    Demolish
    --> Satyr Hedonist
    Leonin Snarecaster
    Mountain

    Pack 2 pick 13:
    --> Fleshmad Steed
    Witches' Eye
    Mountain

    Pack 2 pick 14:
    --> Fleetfeather Sandals
    Island

    Good. I'm extremely low on tricks and removal atm and you have to get that damage through somehow. Besides, it helps us block fliers.

    Pack 2 pick 15:
    --> Swamp

    ------ THS ------

    Pack 3 pick 1:
    Cavalry Pegasus
    Nylea's Disciple
    Stymied Hopes
    Nessian Courser
    Returned Centaur
    Griptide
    Commune with the Gods
    Hopeful Eidolon
    Mogis's Marauder (FOIL)
    Setessan Griffin
    Artisan's Sorrow
    Mogis's Marauder
    Arena Athlete
    --> Nylea, God of the Hunt
    Forest

    Judging by our green costs, here chances of actually running somewhere are minimal, but that's ok - we have tons of deathtouch and big bodies, and those two do wonders when sprinkled by trample. Pump is also not to be underestimated and, finally, she's worth enough money to merit a first pick.

    Pack 3 pick 2:
    Fleetfeather Sandals
    Ill-Tempered Cyclops
    Guardians of Meletis
    Battlewise Valor
    Loathsome Catoblepas
    --> Baleful Eidolon
    Traveling Philosopher
    Two-Headed Cerberus
    Vaporkin
    Deathbellow Raider
    Stoneshock Giant
    Glare of Heresy
    Dauntless Onslaught
    Swamp

    Tough choice, lol.

    Pack 3 pick 3:
    Mnemonic Wall
    Cavalry Pegasus
    Loathsome Catoblepas
    --> Voyaging Satyr
    Spearpoint Oread
    Unknown Shores
    Aqueous Form
    Asphodel Wanderer
    Boulderfall
    Dissolve
    Decorated Griffin
    Psychic Intrusion
    Swamp

    Tough choice 2.0

    Pack 3 pick 4:
    Gods Willing
    Prescient Chimera
    Yoked Ox
    --> Voyaging Satyr
    Wild Celebrants
    Benthic Giant
    Opaline Unicorn
    Ray of Dissolution
    Gainsay
    Pharika's Mender
    Nylea's Emissary
    Island

    Emissary and mender are extremely tempting, but, as I've said, bg needs tempo so that's what I'm giving it.

    Pack 3 pick 5:
    --> Lash of the Whip
    Chosen by Heliod
    Mnemonic Wall
    Viper's Kiss
    Spark Jolt
    Coastline Chimera
    Triton Shorethief
    Traveler's Amulet
    Horizon Scholar
    Sealock Monster
    Plains

    I'm getting decent card, but y'know, these packs are surprisingly shallow. Everyone opend a bg bomb and ran there at the third pack?

    Pack 3 pick 6:
    Nylea's Presence
    Nimbus Naiad
    Benthic Giant
    Unknown Shores
    Akroan Crusader
    --> Cavern Lampad
    Anvilwrought Raptor
    Flamecast Wheel
    Shipwreck Singer
    Mountain

    Lampad is pretty cool for me, but once again, it's not what you expect from the previous two packs.

    Pack 3 pick 7:
    --> Gods Willing
    Satyr Hedonist
    Last Breath
    Unknown Shores
    Wavecrash Triton
    Traveler's Amulet
    Peak Eruption
    Evangel of Heliod
    Mountain

    I'm not willing to pass this card.

    Pack 3 pick 8:
    Messenger's Speed
    Priest of Iroas
    Fade into Antiquity
    Commune with the Gods
    Ray of Dissolution
    Wavecrash Triton
    --> Hunt the Hunter
    Plains

    Should've took fade, probably - I don't have that much green critters to cast it reliably.

    Pack 3 pick 9:
    Cavalry Pegasus
    Stymied Hopes
    Returned Centaur
    Commune with the Gods
    Setessan Griffin
    --> Artisan's Sorrow
    Forest

    This pack was choke-full of both black and green so I've expected for an awesome tabling, but... At least this is workable.

    Pack 3 pick 10:
    Fleetfeather Sandals
    --> Loathsome Catoblepas
    Traveling Philosopher
    Two-Headed Cerberus
    Deathbellow Raider
    Swamp

    Should've hated cerberus.

    Pack 3 pick 11:
    Mnemonic Wall
    --> Loathsome Catoblepas
    Asphodel Wanderer
    Boulderfall
    Swamp

    And the wall.

    Pack 3 pick 12:
    Yoked Ox
    --> Wild Celebrants
    Gainsay
    Island

    Pack 3 pick 13:
    --> Coastline Chimera
    Triton Shorethief
    Plains

    Pack 3 pick 14:
    --> Benthic Giant
    Mountain

    Pack 3 pick 15:
    --> Mountain

    Well, that's one of the biggest dangers of 4322 - colors may shift suddenly and absolutely unpredictably. At least I've grabbed enough crazy picks before that happened.

    Oh, and also - hail, HYDRA!

    The deck:


    The games:


    Match 1 - boros opp. First game he gets mull into land screw, doesn't stand a chance against the nefarious might of the HYDRA. Hail, HYDRA! Second we both have slow hands, so it results in a stand off - I have a board full of my naturally huge guys + Nylea (heck, she was even animated, just so you understand what a stall that was), he had a lesser board but also with huge creatures as he was pumping and pumping and pumping his Phalanx Leader, and I, obviously, couldn't really attack into that crap as he had a hand full of tricks, and all went fine and dandy until I got my Mogis's Marauder and suddenly attacked for 33 unblockable damage or so. He played all of his tricks before my attacks, hoping that I misclick and skip the attack, and when that didn't help, he ragequit. And made my day by doing so - I dunno, it's so awesome when your opp ragequits.

    Now, yeah, sure, he was screwed in the first one, but second one? His fault for failing to break my early defenses (especially when I was missing my fifth mana for two turns, and that's with a hand choke full of 5 mana spells) and doing random stuff like wasting Portent of Betrayal on his leader to get 4 +1/+1 counters spread around. It wasn't even that lucky of topdeck - I have lampad, mogis and sandals, with 16 cards in my decks remaining, it's not surprising I've topdecked at least one of those.

    Match 2 - nice UW opp. Game 1 he gets screwed (yeah, some easy wins for me here), game 2 I rush him with various deathtouchers (no matter how cool Hundred-Handed One is in blocking, he sucks against deathtouchers) and Hydra. Hail, HYDRA!

    Match 3 - UG opp. More like UUg, even. Game 1 - we both mull to six, resulting in a rather slow game. I bait out his Sedge Scorpion in the process, then, as I hit my 7th mana, 6/6 hydra jumps on the table. He's at 12 life and he's really, really blue. Hail, HYDRA!

    Game 2 - time for me to get screwed. For quite a while, I'm sitting on 3 forests, I'm even forced to play Hydra as a 2/2, and play "early beats" with it and my own Sedge Scorpion. Still, his hand is kinda slow, so by the time I get my mana, I'm still on the offensive. I drop a couple of enchantments on my hydra and rush with it for the win. Hail, HYDRA!


    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on THX 4322 #4 - ultimate suckage
    1.4 it was 2.4 tix at that moment. you collect 6 of those, you get a free draft, basically. good enough in my book.

    1.5 there's zero point to pick asphodel wandered 1.5 - it's a horrible card (and let's draft some ordeal first to live that dream) that you can easy see pick 11+.

    2.2 there were strong signals that red was dry pack 1, going strike here would be suicidal.

    2.3 I'm already in two colors and revenge isn't that good for a defensive WB deck. so I bounce their guys, then what? It's not like I'll be able to do tons of damage in a short period of time.

    2.4 in 4322, 4th pick dauntless is almost always a huge signal.

    3.2 yeah, we need lampad because the archetype is totally about tapping your creatures.

    And the title of the thread is a rather obvious pun, it shouldn't be hard to understand, I think.
    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on Phyrre56 Theros Draft #17 -- And I'm Out
    No offense meant, but if you want to look at this draft from the point of some cosmic justice, then the results are absolutely deserved. it's really not a 3-0 deck. And it doesn't look much like 2-1. Let's look:

    1.1 It's a bad pick. Sure, lion is a bomb, but theros is not a multicolor format and, by taking it, you're absolutely banking your first pick on the chance that you'll get passed both green and white. That's a very cheeky strat, especially since you pass both voyaging satyr and a divine verdict. Verdict is fine, but satyr is a really strong green card passed. The valid pick here is either voyage or merchant - they're equally powerful so choose your favorite flavor. But even if you want to play an all-in with lion...

    1.2 You don't do this. You've made a commitment to lion, you've gotta honor it. Now, there are two good ways to do so - Akroan Horse (which is much better than it looks; and it's really good with two white main strategies - phalanx leader and wingsteed rider) or Ordeal of Thassa (so you go UG splash white). Oread is a mediocre card in the worst color and it doesn't deserve to be picked that high.

    1.5 Triton is a huge blue signal, btw. At this point, you should've really considered switching into said UGw.

    1.6 Definitely scorpion. First, you already have an ordeal - you want first drops for those sweet, sweet ordeal wipeouts. Second, in this format, early drops are rare (and mostly weak) while late drops are rather plentiful, so when you're choosing between expensive and a cheap card, almost always go for a cheap one. Besides, you're not surviving until goliath unless you kill their early aggression with scorpions.

    1.7 you're in gw - you have enough filler creatures so you will never have to play these. pick glare of heresy, you'll want to side it in and you don't want to see it used by your opponent. Other option here is dragon mantle as you've already taken the oread.

    2.3 divine verdict. pump spells are overabundant in this format, besides, you have no heroes and, at this stage, you're not that likely to gain lots of those. Not the broken ones, at the very least. And removal is scarce, so verdict is the pick here.

    2.7 battlewise valor, last breath or even triton tactics for the splash (blue is flowing freely so you have good chances of splashing for something powerful). 3rd griffin is awful - you never want to play with more than two.

    2.11 I'd hated the sip - seems like you have enough early drops.

    3.3 Ordeal. I love time to feed, but, looking at your pool, your creatures don't look big enough to guarantee reliable fighting. Also, you have chronicler of heros and you have to activate it somehow.

    And, well, after that you see that your blind dedication to lion has led you into overdrafted colors and there are no good cards for you there. Should've stayed flexible and went blue, probably.

    And, well, it's your right, but what's the point of quitting now, without learning from your mistakes? It just guarantees that during the next set you'll have same problems.
    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on THX 4322 #4 - ultimate suckage
    (so I was asked to show results of my suckier drafts - sure, here's one)

    The draft:



    ------ THS ------

    Pack 1 pick 1:
    Bronze Sable
    Ephara's Warden
    Sip of Hemlock
    Returned Centaur
    Hopeful Eidolon
    Fate Foretold
    Portent of Betrayal
    Observant Alseid
    Setessan Griffin
    Triton Shorethief
    Kragma Warcaller
    Dissolve
    Warriors' Lesson
    --> Shipbreaker Kraken
    Plains

    Truth to be told, I don't like Kraken that much. Or, well, I like him enough because 6/6 brick for six is rather acceptable in this format, but I don't really expect him to be something more than that - this isn't sealed, decks are much faster here and often you'll be dead long before you hit that eighth land. He's still a bomb, but he's not the "end of all" guy that he seems to be (same goes for Hythonia - from my experience, she's much more situational than she seems to be). Still, rest of the pack is rather weak - I don't feel like forcing minotaurs with first pick warcaller (you force minotaurs after you get, like, 9th pick warcaller) and hopeful eidolon is good, but not good enough to go white for him. So Kraken it is.

    Pack 1 pick 2:
    Gods Willing
    --> Gray Merchant of Asphodel
    Prescient Chimera
    Coastline Chimera
    Pharika's Cure
    Defend the Hearth
    Leonin Snarecaster
    Priest of Iroas
    Staunch-Hearted Warrior
    Borderland Minotaur
    Ordeal of Erebos
    Horizon Chimera
    Ordeal of Nylea
    Plains

    Now that's a pack with a tough choice. Ordeal offers us the usual potential ordeal madness and it's really synergistic with kraken. But merchant can be pretty radical too and he also helps our beastie, just in a different way - he (and the whole UB deck) can stall the game long enough for us to gather those 8 lands. I don't think there's a right pick here (one of the biggest fallacies of some players is thinking that there can only right pick in every pack - that's absolutely untrue; lot of stuff can and will depend on your personal preferrences and playstyle), so I go with a controllish pick because that's the style I prefer.

    Pack 1 pick 3:
    Nylea's Presence
    Fate Foretold (FOIL)
    Demolish
    Spearpoint Oread
    Breaching Hippocamp
    Vulpine Goliath
    Asphodel Wanderer
    Staunch-Hearted Warrior
    Boon of Erebos
    --> Magma Jet
    Cutthroat Maneuver
    Satyr Piper
    Swamp

    And what follows is another horrible pack. I don't mind against maneuver or boon or even fates, but definitely not as a 3rd pick. The only cards that's worth a 3rd pick here is Magma Jet (and even that, barely) so that's what we'll take - red is the most underdrafted color in theros so I like to keep it as my back-up plan. If one of your colors is suddenly closed, most of the times, you will be able to catch up with red.

    Pack 1 pick 4:
    Chosen by Heliod
    Mnemonic Wall
    Viper's Kiss
    Read the Bones
    Last Breath
    Unknown Shores
    Crackling Triton
    Disciple of Phenax
    Dissolve
    Peak Eruption
    --> Temple of Triumph
    Island

    To quote the great Al Pacino character, when in doubt... KK, let's not quote that. But what I mean is - since I've got absolutely no Idea which colors I'm drafting and signals are anything but clear at this point, I'm picking money. And, if I end up with a lousy faildeck in the wrong colors, at least I'll be able to splash something good.

    Pack 1 pick 5:
    Pheres-Band Centaurs
    --> Divine Verdict
    Time to Feed
    Asphodel Wanderer
    Breaching Hippocamp
    Silent Artisan
    Titan's Strength
    Ray of Dissolution
    Battlewise Hoplite
    Prowler's Helm
    Swamp

    5 picks - 4 different colors, way to go! The choice here is between time to feed, hoplite and verdict. Hoplite seems risky with our muddled colros, time to feed is dangerous because we've passed some good green, so let's take the verdict. Maybe we'll construct a removal-heavy UW or BW deck and I really love removal-heavy decks in this format.

    Pack 1 pick 6:
    Nylea's Disciple
    Stymied Hopes
    Unknown Shores
    Portent of Betrayal
    Commune with the Gods
    Returned Phalanx
    Scholar of Athreos
    --> Disciple of Phenax
    Sentry of the Underworld
    Forest

    Sentry is tempting, but he's not a signal, there's no more signals for white and I really want to play that Gray Merchant. Let's try to finalize ourselves in black and choose the second color later.

    Pack 1 pick 7:
    Nylea's Disciple
    Messenger's Speed
    --> Baleful Eidolon
    Benthic Giant
    Annul
    Vaporkin
    Felhide Minotaur
    Witches' Eye
    Forest

    Late eidolon and vaporkin. Eidolon seems like a safer bet so I take him - as I've said, I'm finalizing myself in black.

    Pack 1 pick 8:
    Agent of Horizons (FOIL)
    --> Fleshmad Steed
    Benthic Giant
    Annul
    Traveling Philosopher
    Wild Celebrants
    Anvilwrought Raptor
    Mountain

    Really don't want to play anything from this pack, so let's take the only black card.

    Pack 1 pick 9:
    Bronze Sable
    Ephara's Warden
    Returned Centaur
    --> Fate Foretold
    Triton Shorethief
    Warriors' Lesson
    Plains

    Keeping the UB option open - fate is kinda fillery, but it's pretty much required if you want to run a wavecrasher triton or two.

    Pack 1 pick 10:
    Coastline Chimera
    --> Pharika's Cure
    Defend the Hearth
    Priest of Iroas
    Ordeal of Nylea
    Plains

    Finally, some positive signal! Slamming the cure, but what's amazing here is this late, late ordeal - from the previous packs, could you really say that green is this open? Well, there was a time to feed - nylea's disciple - nylea's disciple chain and maybe I'm undervaluing disciples a little... but there were no voyaging satyrs, for example, or early game drops, and without those disciples are rather crappy. So I'm not sure if going green is legit option here.

    Pack 1 pick 11:
    Nylea's Presence
    Demolish
    --> Breaching Hippocamp
    Satyr Piper
    Swamp

    UB? Hippo can do wonders against bad players, but then, pretty much everything can.

    Pack 1 pick 12:
    --> Viper's Kiss
    Unknown Shores
    Peak Eruption
    Island

    Pack 1 pick 13:
    Silent Artisan
    --> Ray of Dissolution
    Swamp

    I love to hate disenchants whenever I'm able - you really don't want your baleful eidolon to catch one of this, especially when in bestowed form and after blocks.

    Pack 1 pick 14:
    --> Commune with the Gods
    Forest

    Pack 1 pick 15:
    --> Forest

    ------ THS ------

    Pack 2 pick 1:
    Nylea's Disciple
    Lash of the Whip
    Messenger's Speed
    Gods Willing
    Gray Merchant of Asphodel
    Wingsteed Rider
    Two-Headed Cerberus
    Vulpine Goliath
    Traveler's Amulet
    Shredding Winds
    Ordeal of Erebos
    Horizon Chimera
    Thassa's Emissary
    --> Purphoros, God of the Forge
    Plains

    And so, after a sucky first pack, I open money in the second one. Money and tons of the card my deck needs. Ouch. Still, it's not a 8-4 so passing tix doesn't sound like a winning proposition to me. Not to mention that, with black being the only fixated color of ours, we can still go BR. Now, if this was 8-4, then second merchant would've been a perfect choice (it's a snowball type of card so getting as much as possible is necessary), but we're rocking the 4322 way.

    Pack 2 pick 2:
    Lightning Strike
    Pheres-Band Centaurs
    --> Divine Verdict
    Spearpoint Oread
    Breaching Hippocamp
    Vulpine Goliath
    Asphodel Wanderer
    Voyaging Satyr
    Opaline Unicorn
    Ray of Dissolution
    Glare of Heresy
    Ordeal of Nylea
    Prowler's Helm
    Swamp

    And so the opportunity to go red arises... But I rewatch my picks from pack 1 and understand that no amount of red was going around late, meaning it's too risky to do so. No good blue or black here, so let's go with our third option - white. Seems like we can do well with BW at this point.

    Pack 2 pick 3:
    Chosen by Heliod
    Mnemonic Wall
    Viper's Kiss
    Lagonna-Band Elder
    Lost in a Labyrinth
    --> Pharika's Cure
    Rage of Purphoros
    Savage Surge
    Opaline Unicorn
    Sea God's Revenge
    Tormented Hero
    Evangel of Heliod
    Island

    Revenge is tempting, but point is, are we blue? We don't know so we take weaker, but 100% useful Pharika's Cure. One has to now when to be greedy and when to let it go.

    Pack 2 pick 4:
    Chosen by Heliod
    Pheres-Band Centaurs
    Nylea's Presence
    Defend the Hearth
    Agent of Horizons
    Crackling Triton
    Spark Jolt
    Last Breath
    Cavern Lampad
    Hunt the Hunter
    --> Dauntless Onslaught
    Swamp

    KK, black-white we are. Dunno about next pack, but during this we're certainly in for a treat.

    Pack 2 pick 5:
    Cavalry Pegasus
    Nylea's Disciple
    Stymied Hopes
    Returned Centaur
    Commune with the Gods
    Spark Jolt
    Setessan Griffin
    Centaur Battlemaster
    --> Keepsake Gorgon
    Witches' Eye
    Forest

    Well, I've expected white treats, but I won't mind against black ones either. p5 Gorgon is almost too good to be true.

    Pack 2 pick 6:
    Leafcrown Dryad
    --> Chosen by Heliod
    Pheres-Band Centaurs
    Nylea's Presence
    Agent of Horizons
    Crackling Triton
    Spark Jolt
    Destructive Revelry
    Evangel of Heliod
    Swamp

    Charity time is over, it seems. Doesn't look like I'm having enough white to use evangel efficiently, so let's take the trusty chosen - at its worse, it cycles. It's also rather good with baleful eidolons.

    Pack 2 pick 7:
    Loathsome Catoblepas
    Fate Foretold
    Thassa's Bounty
    --> Lagonna-Band Elder
    Priest of Iroas
    Fade into Antiquity
    Triton Shorethief
    Pharika's Mender
    Swamp

    At least something. It's not that bad in defensive BW strat - trades with lots of attacking creatures and we're all about stalling the game so 3 life are rather important.

    Pack 2 pick 8:
    Mnemonic Wall
    Viper's Kiss
    Lost in a Labyrinth
    Fade into Antiquity
    Satyr Rambler
    --> Scholar of Athreos
    Felhide Minotaur
    Island

    Good, pointless to go BW without at least a pair of them. They're the reason you stall the game, after all. They're still not a high pick, but they are gamebreaking in the properly built archetype.

    Pack 2 pick 9:
    --> Lash of the Whip
    Messenger's Speed
    Two-Headed Cerberus
    Vulpine Goliath
    Traveler's Amulet
    Shredding Winds
    Plains

    Considering how tightly-packed this booster was, not much surprise in seeing the Lash circle. I don't like it that much, but I'll still take it - I want as much removal as possible.

    Pack 2 pick 10:
    Pheres-Band Centaurs
    Vulpine Goliath
    Asphodel Wanderer
    Ray of Dissolution
    --> Glare of Heresy
    Swamp

    excellent sideboard card, never hurts to have these.

    Pack 2 pick 11:
    Chosen by Heliod
    --> Lagonna-Band Elder
    Lost in a Labyrinth
    Evangel of Heliod
    Island

    once again, evangel is for white-centric deck so we'll just take another elder.

    Pack 2 pick 12:
    Defend the Hearth
    --> Agent of Horizons
    Hunt the Hunter
    Swamp

    gotta hate what I can't block.

    Pack 2 pick 13:
    Commune with the Gods
    --> Witches' Eye
    Forest

    Pack 2 pick 14:
    Pheres-Band Centaurs
    --> Swamp


    Pack 2 pick 15:
    --> Swamp

    ------ THS ------

    Pack 3 pick 1:
    Gods Willing
    --> Gray Merchant of Asphodel
    Prescient Chimera
    Priest of Iroas
    Fade into Antiquity
    Returned Centaur
    Griptide
    Messenger's Speed (FOIL)
    Ray of Dissolution
    Vaporkin
    Karametra's Acolyte
    Phalanx Leader
    Insatiable Harpy
    Steam Augury
    Plains

    Harpy is cool & stuff, but she has to survive and get through the blockers to deal that damage and, at the moment, our deck has almost nothing to help her do so. I'll rather pick the reliable merchant. And, well, phalanx is awesome, but we also have almost nothing to support him.

    Pack 3 pick 2:
    --> Divine Verdict
    Sip of Hemlock
    Bronze Sable
    Messenger's Speed
    Spearpoint Oread
    Unknown Shores
    Aqueous Form
    Asphodel Wanderer
    Wavecrash Triton
    Cavern Lampad
    Chronicler of Heroes
    Warriors' Lesson
    Labyrinth Champion
    Plains

    Not much choice here - let's play kill 'em all style of deck. Verdict over sip because 4 mana removal is better than a 6 mana one. And I expect either sip or lampad to circle.

    Pack 3 pick 3:
    Nylea's Disciple
    Messenger's Speed
    Yoked Ox
    Wild Celebrants
    Benthic Giant
    Time to Feed
    Savage Surge
    --> Opaline Unicorn
    Kragma Warcaller
    Witches' Eye
    Triton Tactics
    Psychic Intrusion
    Forest

    Rats. A perfectly empty pack for our already scrappy card pool. That's a serious hit below the waist. Well, I pick unicorn as there are zero other options her and it, at least, allows us to splash something (if we want to run him, that is).

    Pack 3 pick 4:
    Viper's Kiss
    Dragon Mantle
    Omenspeaker
    --> Gray Merchant of Asphodel
    Blood-Toll Harpy
    Benthic Giant
    Opaline Unicorn
    Ray of Dissolution
    Tormented Hero
    Horizon Scholar
    Triton Fortune Hunter
    Forest

    Now that's much better! I click on it with a trembling hand, but what's amazing here is this deluge of quality blue cards - really, pack 1 the only decent thing we saw was pick 7 vaporkin (which isn't a big deal anyways). And now it's blue galore - someone changed their plans during the second pack? Eh, these tables are utterly chaotic.

    Pack 3 pick 5:
    Mnemonic Wall
    Cavalry Pegasus
    --> Traveler's Amulet (FOIL)
    Titan's Strength
    Traveling Philosopher
    Yoked Ox
    Benthic Giant
    Setessan Battle Priest
    Anvilwrought Raptor
    Decorated Griffin
    Swamp

    And another empty pack. Well, there's, like, tons of white here, only we want none of that. Let's take the amulet - at this point, we're bound to splash for something.

    Pack 3 pick 6:
    Battlewise Valor
    Yoked Ox
    --> Baleful Eidolon
    Annul
    Wild Celebrants
    Staunch-Hearted Warrior
    Battlewise Hoplite
    Gainsay
    Spellheart Chimera
    Mountain

    At least something goes our way. Eidolon over valor as we're in dire need of early defenders.

    Pack 3 pick 7:
    Nylea's Presence
    Fleetfeather Sandals
    Demolish
    Vulpine Goliath
    Annul
    --> Scholar of Athreos
    Magma Jet
    Satyr Piper
    Swamp

    Ouch. I'm splashing red, obviously, as I have the temple already, and I really wanna this magma jet... But the second Scholar is crucial. There's no other ways of putting it - you either have them or you lose with this kind of deck.

    Pack 3 pick 8:
    Ephara's Warden
    --> Sip of Hemlock
    Stymied Hopes
    Ill-Tempered Cyclops
    Commune with the Gods
    Lagonna-Band Elder
    Ray of Dissolution
    Island

    Don't have enough enchantments to support 3x elders properly (and I really don't need that much 3/2 bodies for 3, this deck is not about tapping creatures to attack), so more removal for me. Stall the game until their small guys are useless, kill all of their bombs, drain them dry for the victory - that's our plan.

    Pack 3 pick 9:
    Priest of Iroas
    Fade into Antiquity
    Messenger's Speed (FOIL)
    Ray of Dissolution
    Vaporkin
    --> Steam Augury
    Plains

    I don't have much faith in it so I make this stupid raredraft - should've taken the ray.

    Pack 3 pick 10:
    Bronze Sable
    Messenger's Speed
    Unknown Shores
    Asphodel Wanderer
    --> Cavern Lampad
    Plains

    We're not about attacking, but we still need fillers and lampad isn't that bad in our deck - we drain them low and then finish with one or two intimidating swipes.

    Pack 3 pick 11:
    Messenger's Speed
    --> Yoked Ox
    Wild Celebrants
    Witches' Eye
    Forest

    Don't think I need him - I'm already well-protected from early assaults, and oxen aren't that great without ordeals.

    Pack 3 pick 12:
    Benthic Giant
    --> Ray of Dissolution
    Horizon Scholar
    Forest

    Thankfully, fellow drafters forgave my stupidity and gave me a second ray. Still, look at how bloody gaping open the blue is - was there a single indication of this pack 1?

    Pack 3 pick 13:
    Mnemonic Wall
    --> Yoked Ox
    Swamp

    Should've hated the wall.

    Pack 3 pick 14:
    --> Spellheart Chimera
    Mountain

    Pack 3 pick 15:
    --> Swamp


    The deck:


    Sucky draft leads to sucky deck, obviously.



    Of course, the big question here is Purphoros. Like, ours deck is not aggressive and he's never becoming a creature, obviously, so is there point? Well, I've looked at my creatures and saw that our chances of tapping them are not very likely, meaning that we'll have to drain them dry with merchants and scholars. And, well, Purphoros acting as a plain Lava Axe goes rather well with that plan, besides, his pumping ability may scare off some attacks, allowing us for much better trades than usually possible. And, since I literally had no non-filler cards, what choice did I have? Maindeck ray of Dissolution and that's it. So I went on with "big risk - big reward" option. When your deck is below average, sometimes you have to bet on unstable, but explosive combinations.


    The games:

    That was the toughest draft of my life. Literally. I was so tired after it that I couldn't do anything for the rest of the day. If I knew it would be so horrible, I would've dropped early, I think, but I got enthralled in the process so that never came to my mind as an option.

    Match 1 - BR minotaurs. Lots of Kragma Warcallers (3, at the very least), but otherwise slow and kinda fillery. My first game is won by a very clever decision to delay casting my Disciple of Phenax for a while - I can land him on a 4th turn, but instead, I divine verdict his Two-Headed Cerberus, drop Keepsake Gorgon on my fifth turn and only then comes the disciple, looking at his entire hand and hitting warcaller. He thoughtseizes my gray merchant in return, but after that it all turns into a great stalemate and, as we already have scholar on board, stalemate is absolutely in our favor.

    Game 2 - he has ridiculous start, we have a horrible hand so, with his 2 warcallers on turn 6, he pretty much devastates us.

    Game 3 - tbh, either he had horrible card poll or he sideboarded improperly, but he started it with an asphodel wanderer, a cards that's extremely useful against a deck that almost never attacks. We trade some cheap creatures and removals, but then I get stuck on 5 mana - and my hand is keepsake gorgon, gray merchant of asphodel, lash of the whip and sip of hemlock. My board is Lagonna-Band Elder under Chosen of Heliod + a clutch Cavern Lampad (had to spend that mana somewhere), his is Asphodel Wanderer, Akroan Crusader and a Spearpoint Oread under Ordeal of Purphoros. As you can see, I need to lash that oread fast, but that darn fifth land... Then he makes a huge mistake by thoughtseizing our gray merchant - we're at 20, btw, so he's much less important than whip. And he does nothing more for the turn. Of course, instead of land we topdeck another merchant - pass turn. He untaps and drops a Warcaller, but, for some reasons, refrains from attacking. He knows our hand - does he think we're lucky enough to topdeck a Divine Verdict? Then, at last, we topdeck the fifth land, but now we can't spend the lash on the oread - he drops Fanatic of Mogis and in responce we kill the warcaller. Thankfully, we keep topdecking lands, so we drop the gorgon, sip of hemlock the oread and he just keeps dropping Felhide Minotaurs, which, without warcaller, are nothing. I have 7 lands, but I'm rather cautious about gorgon trigger - I need to save it for something decent, i.e. warcaller. I also topdeck another merchant, so suddenly I'm at 29 and he's at 4. No options of getting those final points through, yet. Then I topdecked purphoros, but no creatures, and then he had a merchant of his own, getting back to 10. And then it went like "drop a warcaller - I kill it, drop a dangerous bomb - I kill it" until turn 25 of the game, where I finally topdecked my scholar. With 16 lands (I was flooded horribly - 16 lands with 8 cards in the deck remaining - he had 13 lands and 1 card in hand) , that was more than enough to drain my opp down.

    I thought that was a grueling game, boy, I was wrong...

    Match 2 - RB. This time, no minotaurs, just good stuff - Agent of Fates, Labyrynth Champion (arguably, he hadn't had enough stuff to support both), Whip of Erebos, Hammer of Purphoros, Keepsake Gorgon... Dude wasn't screwing around.

    Game 1 - I got beat into sumbission by the whip. You know how it goes - you trade early removal and blockers, then whip goes online and all the life you drained with merchants is vanished and you're getting dealt damage outta nowhere and opp has, like, infinite hps. Good luck racing that.

    Game 2 - I make a huge mistake and, disappointed with the result of the first, forget to side in my Ray of Dissolution. Like, I forget they exist. Oh, crap. Early game favors me - my Scholar of Athreos holds off his Tormented Hero and Bronze Sable (i guess RB was real shallow around the table so he was forced to run some filler), he tries to bluff me into not blocking and I get his sable for free. Then we exchange removal and creatures until, his turn 10, he slams down the whip. With a graveyard full of 5/4 and 4/3 bodies. Is that GG? Well, I have a Scholar of Athreos + Cavern Lampad(I hoped to race, lol) and a Scholar of Athreos+ Chosen by Heliod gestalts and 7 lands, so let's see how that whip will fare against a 3/6 and 1/6 blockers that'll drain our lives back. Unfortunately, 1/6 disciple was burned away rather quickly (Lightning Strike finished it off), but at least it taught me that I must be very careful with the remaining one. I also topdecked a clutch Pharika's Cure versus his Labyrinth's Champion+Dragon Mantle combo. So the next time he raised a critter from the dead, I didn't blocked - I just burned the champion and, eot, drained him with my remaining mana. We're both flooded - turn 13 I have 9 lands, he has 10. I'm at 18. And see, the wonder of scholar (in comparison to whip) that, while whip drains us faster, it's bound to run out of the targets sooner or later whereas our scholar can suck all night long. And that's how it went - we topdecked more and more lands, and my refusal to block with disciple made him desperate and so he used his Titan's Strength as a simple "deal 3, gain 3" spell. I was at 7, but he had an empty grave (and 26 life, lol) - big mistake. The standoff continues. He draws his hammer but, before he's able to overcome us with his army of golems, we finish him with a Purphoros+Gray Merchant sudden death combo (sprinkled with tons of scholar activations, obviously). Yet that wasn't a true test of our mettle.

    Game 3 was. I hope you'll excuse me, but I just don't have the strength of will to recall the sheer horror of it. Suffice to say it ended with me having 4 cards in my deck remaining - opponent had empty board, 3 cards in his deck, 2 cards, and all those cards were lands. We had to deal with every single card in his deck to win, and, since we've drawn 16 of our lands rather early, all this was done while he had an absolute upper hand. Like, I was hanging by the skin of my teeth for the entire duration of the game, barely finding the answers for his threats, grimly watching how his bronze sable gnaws me to death while I can do nothing about it, drawing lands after lands after lands... I guess the only thing that went right for me here was drawing my two ray of dissolutions (I've sided them in - not stepping on the same rakes twice) right on time when he dropped his whip and hammer. Even so, that was a mistake on his part - seeing the direction the game at that point, he should've waited until he could've activated them immediately. But, well, not many players are actually knowledgeable about ultra-stall, extremely-late game plans - I've got my experience while playing Urza, Masques and Mirage drafts, there it's a relatively common occurrence. Anyhow, he should've got me with his whip if knew what's he's doing - even with his mistakes, I was at 1 life at one point of the game, so that's what he was missing. He spared me another time - I had 12 lands on the table, 2 lands in hand and his attack should've been devastating. Yet he was afraid - he just couldn't have believed I have nothing but lands. After that, I was forced to feed his Wild Celebrants my Gray Merchant just to survive, but, finally, I got some form of reprieve via Keepsake Gorgon. It killed the 5/4, then he traded his bronze sable (the same from before - it lived for, like, 15 turns) and a dragon's mantle for me. I'm at 3, he's at 9. His last hopes were tormented hero and spearpoint oread (separately), but pharika's cure and gray merchant dealt with them. GG time.

    Mach 3 - GW. Lots of heroic, lots of devotion, Boon Satyr, Strong deck, but also one of my best matchups. Game 1 is easy for us - 2 x baleful eidolon, other removal and no amount of his creatures and bestows are able to get through our defenses. He tried, but every single trick of his were punished by us, and in an extremely unfavorable manner for him. We got flooded once again, but I had a keepsake gorgon and his 2/2 & 3/2 filler remnants just couldn't do anything about her, so she slowly slapped my opp to his death (while being 2/5 - I saved her monstrous for something huge).

    Game 2 he showed us an early fleecemane lion and, well, that's a card we can't deal with. I tried to build a sufficiently big scholar to block it indefinitely, but his bestows were larger and more numerous so I failed, obviously.

    Game 3 was like game 1, only I had Rays of Dissolution and Glare of Heresy sided in. And I wasn't flooded or screwed, so I just eradicated everything that he had for the win. Finally, an easy game.


    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on Phyrre56 Theros Draft #16
    1.6 nylea's disciple. 1 agent of horizons & an omenspeaker isn't a reason strong enough to go blue, whereas disciple is a safe pick that can really help you win races.

    2.1 You're overvaluing daxos and, anyhow, you're already green and double-spash is just something that you shouldn't really do. TBH, you should've picked hopeful eidolon and went GW at that point - eidolon is huge with green fatties.

    2.5 once again, eidolon. eidolon + either colossus or nemesis is extremely stupid, and if you add a time to feed in the mix...

    2.7 sandals. if you're heavy in green, it really pays to have at least one. if not maindeck, then for sideboard purposes.

    2.9 warden. it's really great sideboard against the BW matchup, for example. your doublesplash costs you too much.

    2.10 last breath. at this point, you really can't hope to proc chronicler reliably. And breath has its place - you think it's jank, then you remove a Keepsake Gorgon with it and suddenly, junk it is not.

    2.11 kk, if 2.10 last breath was arguable, here it is definite. you don't have enough humans at this point and there are no guarantees you'll get them.

    3.3 time to feed. anthousa is pretty much a vanilla 4/5, her ability is really, really hard to proc decently. and your deck is really removal-lite.

    3.4 at this point, I would've seriously considered gods willing. emissary is probably better, but have all sorts of ridiculous bombs already and no means of protecting them.

    3.6 if you go blue, go big - take griptide. you don't need a second amulet.

    3.7 you don't need chimera either.

    3.9 savage surge - once again, zero tricks.

    3.11 aqueous form, mb - you need to slip past those defenses.


    All in all, the problem of your deck is that it has zero interactivity - you have 1 removal spell and zero tricks. That's really unforgivable in this format (or in any format, really). You also have lack reliable 2nd and third drops - leafcrown dryads aren't really 2nd drop, daxos won't come on the third, reverent isn't good on the third turn, chronicler is average, agent won't have evasion on fourth one (unless you don't play anything)... Basically, it's all about being slow and not being able to recover tempo. You also were really unlucky with mana accel - not even a single voyaging satyr passing by.
    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on THX 4322 #1 - Easy Rider
    Quote from bateleur
    to post your three worst results than your three best.


    That's arguable. Nowadays, my worst results come from two directions:

    1. Screw/flood/whatever in the first round. In a single elimination event, you can't even talk about your deck performance after that because you're left with zero experience of it actually performing anything.

    2. Drafting tables that make me question the other players' sanity. Like, today, my first booster is a choice between Spear of Heliod and Keepsake Gorgon. Spear seems like a better card, besides, there are two other black cards in the pack and white is really shallow here. And everything else is mediocre. So I pass the gorgon (she's definite p1p2 for the next player), I pass the black, gathering UW (I was signalled into white with dauntless assault p3 and into blue with voyage's end p5), but then, suddenly, both white and blue run dry and, most bafflingly, what do I see p2p2? Agent of Masks. Agent of freaking masks. Yeah. SUch players either give you monstrosity or, with their constant randompicks, disrupt the table to the point that everyone has a crappy deck and it's all about lucky draws.

    Now, it's not like I don't lose because of the skill... But those games usually involve really tricky decisions and I'm usually tired as hell when I lose that way (protip: don't draft if you're tired; go swiss, at the very least). Like yesterday, forgetting that not only I can Divine Verdict my own Sentry of the Underworld, I can regen it as well (opp had a Prognostic SPhinx+Celestial Archon+Hopeful Eidolon voltron).

    Besides, not to sound as braggart (though I know I will), but I'm posting these here more to show a thing or two to other people and less to gather feedback.
    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on THX 4322 #1 - Easy Rider
    Quote from pierrebai
    p1p1: the safer pick financially is to pick the best card, onslaught.


    That's a fallacy. Caryatid is a good card and it was tix right now, right there. Now, for the assault to pay off a number of factors must come true:

    1. You're getting passed white - if somehow white is not your color (and you can't know your colors p1p1), assault is as good as a basic plains to you.

    2. You actually cast it during your games. Let's not forget that, for whatever card you pick, there's a chance that you won't draw it even once or you won't draw it when relevant.

    3. You're not getting screwed/flooded to death in the first round. And mind you, magic is random so that's a rather considerable possibility.

    4. You're not getting paired with your worst match up. Yesterday, I went 1-1 with a janky BW deck. Real janky. My first round opp was boros and he was god-tier boros - he had perfect curve, burn, assaults & other good pumps, chained to the rocks, anax and cymede, everything. Yet my janky BW deck literally specialized on protecting itself from a deck like his and killing his low curve creeps, so I won him 2-1. Screw in the first game, but I controlled second and third game so hard that I never went under 18 hps - that's against a crazy aggro deck, mind you.

    5. Your opponent isn't living in a magical christmasland. So today I lost with a fine boros against t4 Prognostic Sphinx into endless topdecks game 1, t5 Prognostic Sphinx into endless topdecks game 2. And I had extremely mediocre hands without bombs, obviously. Or I've just killed my opp with a good old Favored Hoplite, Ordeal of Thassa, Triton Tactics 1-2-3 combo.

    TL;DR - sureproof cash often is sureproof cash, possibility of cash is just that, possibility.

    Quote from bateleur
    Which is a shame in a way. I love your writeups - lots of interesting detail - but all three of your drafts look like 3-0s, which are the least interesting in terms of opportunities to analyze the draft itself.


    Well, I kinda have a lot on my hands and, no offense meant, but sally isn't the most convenient forum to post the draft recaps on. Like, I understand that it's first and foremost workplace friendly and therefore there's no pics and stuff, but one russian forum I hang around has a real neat script for this, which allows to present draft logs either as text or images. And importing your deck manually is also kinda bogus.

    As for the 3-0 - well, the only really stupid here is the Xenagos one, other twos you can't say they were easy picks or whatever. Plenty of room for though there, I think.
    Posted in: Sealed Pool & Draftcap Discussion
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