The only problem with my current deck is that I'm fairly open to attack I though about using Prid3's Etb red deck and splashing worldfire, journey to nowhere, and mana geyser into it replacing dualcaster mage and twinflame and putting in fanatic of mogis and upping the amount of inferno titan to 4 of where worldfire is basically a back up plan. But right now what I have is kind of a basic combo deck. If anyone has a better idea for a deck based on worldfire I'd love to hear it.
Also for anyone that wants to play treefolk in a removal heavy meta steely resolve is AMAZING not only are you protected but it forces your opponents to use removal on your other opponents so while your not building your board as much as some of your other opponents it usually doesn't matter since nobody can really mess with your plan (if you don't overextend into a wrath) and they're using all their removal on each other slowing each other down.
I agree with Velesese Thanks a bunch for all your help. Might I ask why you don't have any steely resolve or even a single lignify or any blighted woodland. Are you just using descendants' path to try to overwhelm their removal.
Thanks for the help guys I really appreciate it.
So I added in the sapling replacing reach of branches
Just as a side-question what would you guys run as a deck if you were running treefolk.
Well my thinking is that you draw less forests making dungrove elder worse but dauntless dourbark better but also getting more creatures. Also I don't know what I would drop for it.
The problem with a card like Battlewind Oak is that it's typically only relevant in games that you couldn't have possibly lost to begin with. After all, in order for that card to be relevant your opponents can't have removal, blockers or basically any interaction whatsoever and you also have be casting a land and/or 1-2 spells every turn. Now, riddle me this! What card isn't at least decent assuming that those conditions are met? Even Mudhole looks pretty good when your opponent don't have any relevant cards and you're drawing lands and casting multiple spells per circuit .
Now let's discuss where this card falls short. What happens if you need to block? Well, it's a crappy 1/3 for 3 with no relevant text. That sucks. What happens if you topdeck one of these later on? Well, now you have a worthless blocker who can be a slightly less worthless attacker but even then it's not like he beats past anything with a decently sized butt unless you still have cards in hand. What happens if he dies to removal? You trade 1-for-1 which, while not the end of the world, isn't exactly good either.
In that sense we both agree that the card is strong-if-not-stellar when everything is going according to plan but the second that you find yourself on the back foot it's basically worthless because it's only relevant A) on your turn and B) when you're playing at least 2 cards every turn. That's why you'll generally see people play cards that aren't so swingy because you're going to fall behind, you're going to eat removal, you're going to have weak draws, etc. and so it's nice to have cards that are still relevant on the other player's turns because, remember, this is multiplayer and so it's going to be "not your turn" significantly more often than it's going to be "your turn."
Ah I get what your saying. Thanks for explaining I'm still not very good at telling what makes a card "good" so riddle me this whats your thoughts on descendants' path it will make reach of branches and dungrove elder slightly worse but even it fails it throws a land on the bottom making drawing more consistent and Dauntless Dourbark more powerful. but it'll also probably take the place of a beater so might not be worth it. Also what about Heartwood storyteller seems useful since you get to draw when your opponent play a non-creature spell.
Is battlewand oak really that weak I can get him up to a 9/11 with leaf-crowned elder and playing a forest and a treefolk or a 5/7 with leaf-crowned elder and either a forest or a treefolk. Just asking for clarification is it because it doesn't stay big?
Could you elaborate on the low power ceiling. I'm not sure I understand what you mean.
Treefolk are an extremely weak tribe relative to what you could be playing multiplayer. A deck like this will always play Magic, you'll cast creatures, play spells, jam removal, etc. but you'll never boast an above-average win % (in fact it figures to be below-average) because you deck is filled with low-quality cards that don't scale well to compete against the increased number of players. Most of your cards generate marginal value (if any) which means that you'll struggle to beat heavy ramp/control/combo decks that'll fight on significantly more unfair axes.
To put this in perspective, imagine if I played my Green deck that's full of cards like Burgeoning, Compost, Scavenging Ooze, Managorger Hydra, Lure of Prey, Forgotten Ancient, Lurking Predators, Sylvan Primordial, etc. in your games competing against your deck. Literally every card in my list is better than the counterparts in yours because all of my cards scale with the increased player count to create absurd long-run value. In that sense my deck has a significantly higher power-ceiling because for every additional player my cards become that much more powerful and relevant whereas yours only continue to fall more and more behind. That's a quick and dirty explanation of why this style of deck is generally considered to have a relatively low power-ceiling compared to builds that actually scale to compete with the increased number of players.
I get it now luckily we aren't that competitive for it to matter but I have a weird compulsion to make a thematic deck and then make it as good as I can. I know I'll reach a ceiling eventually but I would rather reach that ceiling rather than hover 2 feet from it. Don't know if I'm making much sense :/
Timber protector is easily the best treefolk in the deck, I recommend the full set. As Prid3 suggests, steely resolve protects your team from spot removal. Protector prevents them from being wrathed away.
I also recommend the lorax to ramp out those expensive trees.
I actually ran a descendants path for a while but it would shuffle a lot of my forests away making dungrove elder weaker and made reach of branches much weaker. I did like it mixed with leaf-crowned elder since I could run it first and if it was a land it would go to the bottom.
Why no mention of Spidersilk Armor? Defense buff and Reach?
with Doran, a couple of Belbe's Armor may be surprisingly useful.
I like the spidersilk armor as a sideboard card not sure about asceticism seems a little heavy on the mana especially if they have removal heavy hands.
Could you elaborate on the low power ceiling. I'm not sure I understand what you mean. Also I was heavily considering using a sakura-tribe elder but I find its only a good 2 drop if I have either a bosk banneret or a treefolk harbinger already out otherwise I have an empty field
So I was given a partial treefolk deck and a bunch of treefolk cards by a friend to pay me back for a favor; since I said I always wanted one (didn't know said friend was building one). Anyways I've never been particularly good at building green decks especially in our removal heavy meta (both spot removal and enchantments/creatures that make you sacrifice every turn). On a side note I pretty much have all the tree folk except for Doran, The Siege Tower and Heartwood Storyteller
Quick rundown of decks friends play (we play 4 way free for all and 2 headed giant):
basically use veteran brawler and taurean mauler as defenders and try to get sizzle and worldfire in the graveyard then cast spellweaver helix targeting sizzle and worldfire. Then when I cast sizzle spellweaver helix activates interrupting sizzle and casting worldfire. Worldfire resolves setting everyone to one then sizzle goes off to kill all my opponents
4 taurean mauler
4 faithless looting
4 pyretic ritual
4 desperate ritual
4 wild guess
4 spellweaver helix
4 sizzle
1 past in flames
4 reforge the soule
4 worldfire
The only problem with my current deck is that I'm fairly open to attack I though about using Prid3's Etb red deck and splashing worldfire, journey to nowhere, and mana geyser into it replacing dualcaster mage and twinflame and putting in fanatic of mogis and upping the amount of inferno titan to 4 of where worldfire is basically a back up plan. But right now what I have is kind of a basic combo deck. If anyone has a better idea for a deck based on worldfire I'd love to hear it.
My deck
4 seething song
4 mana geyser
4 oblivion ring
4 journey to nowhere
4 fanatic of mogis
4 hellfire mongrel
4 tormenting voice
4 faithless looting
15 mountain
5 plains
4 wind-scarred crag
Prid3's Etb with modifications
15 mountain
5 plains
4 wind-scarred crag
1x Flamekin Village
Creatures (21)
4x gibbering fiend
4x Dualcaster Mage
1x Feldon of the Third Path
3x Flametongue Kavu
1x Pia and Kiran Nalaar
2x Siege-Gang Commander
4x Inferno Titan
1x Sandstone Oracle
1x Molten Primordial
4x mana geyser
4x journey to nowhere
1x Mimic Vat
2x Ruination
1x Flameshadow Conjuring
1x Gratuitous Violence
1x Warstorm Surge
24x Forest
Creatures (27)
4x Treefolk Harbinger
4x Bosk Banneret
4x Dungrove Elder
4x Leaf-Crowned Elder
4x Dauntless Dourbark
1x Wickerbough Elder
2x Sapling of Colfenor
3x Timber Protector
1x Orchard Warden
4x Steely Resolve
4x Beast Within
1x Reach of Branches
Also for anyone that wants to play treefolk in a removal heavy meta steely resolve is AMAZING not only are you protected but it forces your opponents to use removal on your other opponents so while your not building your board as much as some of your other opponents it usually doesn't matter since nobody can really mess with your plan (if you don't overextend into a wrath) and they're using all their removal on each other slowing each other down.
I agree with Velesese Thanks a bunch for all your help. Might I ask why you don't have any steely resolve or even a single lignify or any blighted woodland. Are you just using descendants' path to try to overwhelm their removal.
So I added in the sapling replacing reach of branches
Just as a side-question what would you guys run as a deck if you were running treefolk.
4x bosk banneret
4x dungrove elder
4x leaf-crowned elder
1x wickerbough elder
2x Dauntless Dourbark
3x Timber Protector
1x Orchard Warden
4x Beast Within
4x lignify
4x steely resolve
1x Sapling of Colfenor
20x forest
4x bosk banneret
4x dungrove elder
4x leaf-crowned elder
1x wickerbough elder
2x Dauntless Dourbark
3x Timber Protector
1x Orchard Warden
4x Beast Within
4x lignify
4x steely resolve
1x reach of branches
20x forest
Ah I get what your saying. Thanks for explaining I'm still not very good at telling what makes a card "good" so riddle me this whats your thoughts on descendants' path it will make reach of branches and dungrove elder slightly worse but even it fails it throws a land on the bottom making drawing more consistent and Dauntless Dourbark more powerful. but it'll also probably take the place of a beater so might not be worth it. Also what about Heartwood storyteller seems useful since you get to draw when your opponent play a non-creature spell.
I get it now luckily we aren't that competitive for it to matter but I have a weird compulsion to make a thematic deck and then make it as good as I can. I know I'll reach a ceiling eventually but I would rather reach that ceiling rather than hover 2 feet from it. Don't know if I'm making much sense :/
I like a lot of this but isn't this a little light on beaters. This only leaves 4 dungrove elder/2 dauntless dourbark would 3 leaf-crowned elder 3 dauntless dourbark maybe be a little more beaty.
I actually ran a descendants path for a while but it would shuffle a lot of my forests away making dungrove elder weaker and made reach of branches much weaker. I did like it mixed with leaf-crowned elder since I could run it first and if it was a land it would go to the bottom.
I like the spidersilk armor as a sideboard card not sure about asceticism seems a little heavy on the mana especially if they have removal heavy hands.
Could you elaborate on the low power ceiling. I'm not sure I understand what you mean. Also I was heavily considering using a sakura-tribe elder but I find its only a good 2 drop if I have either a bosk banneret or a treefolk harbinger already out otherwise I have an empty field
Quick rundown of decks friends play (we play 4 way free for all and 2 headed giant):
1. Demon deck w/ archfiend of depravity, Reaper from the Abyss, Desecration Demon.
2. B/W burn w/ tainted remedy and heal spells
3. Double-strike white knights w/spectra ward, knight exemplar.
4. B/W vampire deck w/cliffhaven vampire-like cards
5. G/W ramp angels w/ angel of serenity, Sigarda, Heron's Grace, Sigarda, Host of Herons, Avacyn, Angel of Hope and a decent amount of removal
6. Ramp Colorless Eldrazi w/ Ulamog, the Ceaseless Hunger, conduit of ruin
7. Green saprolings w/ Beastmaster Ascension
8. Aetherflux Reservoir Combo w/ Basically he Plays cards that make artifacts cheaper till they are free then bounces back Filigree familiar, and Prophetic Prism and draws and plays cards until he gets a ton of life and card advantage then lasers us with Aetherflux Reservoir
Sorry for the wall of text just trying to be thorough.
this is what I currently have
4x bosk banneret
4x dungrove elder
3x battlewand oak
2x leaf-crowned elder
1x wickerbough elder
2x Dauntless Dourbark
2x Timber Protector
1x Orchard Warden
4x Beast Within
4x lignify
4x vines of vastwood
1x reach of branhces