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    posted a message on [MH1] Modern Horizons Discussion Thread
    I haven't seen anything that helps with graveyard strategies yet, like I thought Containment Priest was a pretty sure include in this set, but maybe there will still be something like it? There's about 2 white cards that seem somewhat worth playing so far.
    Posted in: Modern
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    posted a message on The State of Modern Thread (B&R 20/05/2019)
    Quote from cfusionpm »
    Quote from ktkenshinx »
    We can do better.

    So can WOTC.

    Remember when printed small Eldrazi, knowing about the manabase, because it would be cool and fun?
    Remember when they said Ancestral Vision would help grindy slow blue decks?
    Remember when they said Thopter Sword would help grindy slow blue decks?
    Remember when they said Jace would help grindy slow blue decks?
    Remember when they said Twin stifled blue diversity?
    Remember when they bombarded blue with specifically UW cards (stifling diversity) and it still wasn't good enough for sustained competitive relevance?
    Remember when they gave Dredge Cathartic Reunion and free 3/3s?
    Remember when they printed a free, uninteractable Lightning Helix for Dredge?
    Remember when they thought GGT was the problem with Dredge?
    Remember when they thought BBE was the problem with Jund?
    Remember when Jace and BBE came back and did nothing?
    Remember when Tron kept getting new toys to become more obnoxious all the time?
    Remember how they keep printing busted colorless cards for Tron/Prison?
    Remember how they let Phoenix dominate GPs at disturbing levels for months?
    Remember how green and red still have the best cantrips in Modern?
    Remember how they think any blue cantrip has to be worse than Serum Visions?
    Remember how they think Stoneforge Mystic is too good for Modern?
    Remember how they think Counterspell is too good for Modern?
    Remember when they printed that wacky new pump spell so Infect can T2 kill better?
    Remember how they view diversity from a name standpoint and not archetype?
    Remember how they hide and obfuscate information in order to create a false narrative of format health?
    Remember when they printed Iconic Masters, and it lacked any sort of Iconic cards?
    Remember when they printed a celebration of 25 years of Magic, and left out the most celebrated cards of Magic's history?
    Remember when they printed a Modern-focused set, filled with maybe half a dozen playable cards, and a ton of Commander and Limited chaff?
    Remember when they missed the mark entirely on what it takes to make a card playable in Modern?
    And then there's recent Standard...
    Remember when they printed ridiculous graveyard abuse cards with no way to fight it?
    Remember when they printed Energy, and no way to interact with it?
    Remember when no one in R&D noticed the Saheeli combo, spotted within 15 minutes of its spoiler?
    Remember when they printed fetchlands and fetchable duals with a tri-color themed set?
    Remember when they ignored all the other formats because they were too busy putting out the dumpster fire that was Standard?
    Remember how they continued to ignore Modern almost entirely to focus on the "new! better!" Ravnica Standard?

    There are likely many more instances, but these are just off the top of my head and I think you get the idea. You make the case that many of these things are isolated and specific events. This is true. But when taken on the whole, they indicate a pattern of incompetence, a lack of understanding of the format, and a specific desire to force their own narrative about what the format is by hiding data and telling us that our miserable experiences are just isolated small events.

    I read all of these and it's pretty funny. I still haven't seen 1 card even CLOSE to the power level of new Karn, Teferi and Narset in MH. Honestly I wouldn't even be playing a counterspell deck in modern right now even if it was released, but to think it's too good is insane. Resolved baby Teferi would still make all your counterspells useless. Little Narset would still make your Brainstorm be negative card draw. Karn would still, well, make you cry for having any sort of artifact based strategy. I was feeling pretty good with my U Tron list until recently, now I'm starting to consider other options. When Main deck cards are better at hating out decks than specific sideboard cards then I think that's a problem. I've been wanting to switch to Legacy for a long time anyway, so this is definitely pushing me even more in that direction.
    Posted in: Modern Archives
  • 2

    posted a message on The State of Modern Thread (B&R 20/05/2019)
    It looks like they are still scared to print a halfway decent or just regular old counterspell that everyone thought we were getting. Also no playable cantrips so far. I don't understand how new Karn, Teferi and Narset, 3 of the most feelsbad cards in recent history are totally fine, but a decent 1 mana cantrip or a regular counterspell without restrictions is ZOMG TOO MUCH POWER! I have played a couple hundred matches against (and with) these new walkers and personally I think they should all be unprinted. Karn is by far the worst, people are jamming him in every deck and it's working. Artifact based decks are ruined forever, you have about 1 turn to deal with him or you automatically lose the game. It's not like there's tons of easy ways to just instantly deal with a PW like there are creatures.

    As for Teferi, he makes your entire control deck a near useless pile of trash for 3 mana. Totally less powerful than a regular counterspell Rolleyes Oh and he does other stuff too, but that barely even matters once you're screwed by his passive. Narset is worse in older formats, but still feels pretty damn bad in modern, especially coupled with Teferis in play.

    So far Modern Horizons is not exciting at all really, and nothing is close to the power level of these WAR walkers which are just completely the opposite of fun and interactive cards. Like I keep saying though, I can't wait to see some of these decks in large paper events very soon. I think it will be mostly Karn prison decks, UW and ultra fast combo/aggro, but there's not much room for anything in between right now.
    Posted in: Modern Archives
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    posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Quote from Medo »
    Does anyone know if there is a Mono-U Tron Discord? Or even a Tron Discord that might have a U-Tron discussion chat?

    I feel like it might be easier to have conversations about the deck in that format.

    If something like that doesn't exist. Maybe it should!

    This Tron discord has a U-Tron discussion
    https://discord.gg/cpd9r5
    Hope this link works, never tried inviting anyone
    Posted in: Control
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    posted a message on The State of Modern Thread (B&R 11/03/2019)
    Spell pierce and thoughtseize are good if you live to play your first land. Disrupting shoal is the best answer so you can not lose on turn 0. The griselform deck can still win through path, I won a game through a turn 1 dispel cause I had 2 pact's in hand. Bolt does nothing.
    Posted in: Modern Archives
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    posted a message on Mono-blue Tempo
    @magic geek Thanks for the info, I think I have been trying to way over sideboard. It's tough with so many playsets in the deck and many of them are very similar. I have been just taking out 1 or 2 of a lot of the creatures and end up not drawing enough to close out games. I just briefly looked at all the info a couple pages back, but I barely saw any mention of taking out most of the creatures. I have been taking out the Tricksters a lot for surge mares and counterspells, but it looks like most people never take those out. I guess the Mist-cloaked and maybe 1-2 Stormtamer are flexible? Still I think it's probably better to take out Dive Down before Stormtamer. I'm probably just overthinking everything being so used to modern.
    Posted in: Established (Standard)
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    posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    Thanks! It seems like Pyro is good against most decks... Surprised it doesn't show up in main more often. It always gets me when I'm not expecting it, but I've never actually played it myself. Apparently it's a big Legacy staple too, must be pretty good!
    Posted in: Control
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    posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    I'm considering giving the Kiki Combo version a try actually... I really do like this deck, but the breach/emrakuls can be a handful of dead cards a lot of times and are quite vulnerable to discard. I never tried Young Pyro in the side, but he seems like he would be good in the same matchups as Anger of the Gods, but I guess you still just bring them both in? I would love to have more of a clear sideboard strategy for this deck. I ended up taking out Remands a lot even though they would often be the card that won game 1 for me, even against Burn/Affinity/Humans etc. I think overall this deck seems better positioned than something like UW right now, but there's inconsistencies and inexperience that gave me some trouble.

    edit: @drunknmunkySF The madcap combo was great at times, but I'm not sure if I'd want it to be the game 1 win-con because of how vulnerable it is. I liked it better in game 2-3 because people generally side out spot removal since it can't target emrakul, you can even bank on white decks siding out paths most of the time. On the flipside, depending on your sideboard you can just go wide in games 2/3 I suppose. I really just stuck to the version that's been doing well online, but I would love to experiment more with some different variations. The main problem is my resources are limited at the moment. Also not of this world would be pretty sweet as a 1 or 2 of I'd say if the madcap combo is in your mainboard.
    Posted in: Control
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    posted a message on UW Control
    @dylanyad Storm is just our worst matchup, but not unwinnable at all. If they don't kill you on turn 3 (which they usually do at least 1 of 3 games) You just have to counter and disrupt everything you can and then hope they don't naturally draw all their grapeshots. A lot of storm hate in the sideboard is the way to go. Edit: Also aggro decks are generally our best matchups, if you can path a couple things and survive until you can verdict they usually can't recover.

    ^^Merfolk used to give me problems, but then started becoming a pretty easy match. The vials and islandwalk are definitely the worst things, merfolk is 1 deck that really makes me want to try a settle the wreckage which would also be good against the new humans deck, hate bears and coco decks.

    One of my funniest moments in magic happened yesterday, I killed an opponent who was still at 20 in 1 attack and I had a 12/11 snapcaster with annihilator 2, check this ridiculous screen shot that's now going into my sig Snapcaster of doom!
    Posted in: Control
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    posted a message on UW Control
    I would have never even thought of taking out a fetch for a field of ruin, but I have ran out of basics to fetch a bunch of times lately and end up drawing dead flooded strands in the late game. I think someone needs to run some math on an optimal mana base while running 4x fields.
    Posted in: Control
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