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    posted a message on Skred Red
    I'm a little late to the party, but congrats jasper!

    I've moved away from Double Dragon, it's just not good anymore. I also went back to Reckoners, and they just feel stronger. Maybe I'm making the wrong choice?
    EDIT: I'm starting to notice I'm getting lost with Skred's modular capabilities. Should I go back to Scourge and mainboard Ratchet Bomb and Gambit? Should I invest in GDD?
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    Team Modern tries to build decks with as few staples shared between decks as possible. Merfolk, Affinity, or Ad Naus will almost always show up on a given team because they play little to no shared staples. That doesn't mean you won't see decks like Jund, which are basically piles of staples, but you won't see them too often. Good luck out there!

    TCG States results came out. I'll post my observations and notes later when I have the time.
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    I may be alone on this, but I don't like P&K right now. I just don't think the parents are very good right now. I actually switched over to a Double Dragon build (Thunderbreak Regent and Stormbreath Dragon) and it's performed pretty well. If you want to grind, each build has their merits and it comes down to a matter of personal preference.
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    Indeed, spoiler season has been great for us! Can't get wait to get my fourth Moon, in a different edition than the other three of course, for maximum troll.

    I dropped a Stormbreath and a Thunderbreak for a second Chandra and a Batterskull. I'm starting to find that I need a Bskull these days, and Delver is picking up steam on the local scene so Chandra is fantastic. Any advice on how to beat Grixis Delver? I always get run over in at least one game per match and can't seem to squeeze two wins.
    Posted in: Developing Competitive (Modern)
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    posted a message on Your reasoning behind playing one of your favorite decks.
    I've always been a red mage at heart, despite trying to make blue work with me countless times. That said, I really don't know my playstyle, even after trying to diagnose it in the past. All I know is that I play red cards, I want to play awesome stuff, and I enjoy nonlinear strategies.

    After a year of trying desperately to make BW Tokens work (spoilers, it didn't), I started digging for new decks. I stumbled upon Skred Red in August and instantly fell in love. I was aware of the deck's presence before but forgot about it for a long time. As soon as I started playing it at FNM I just knew the deck had what it takes to win a GP. Lo and behold, it did just that!

    There are other reasons I love Skred. For starters, it attacks the format on an axis that very few -- if any at all -- decks can do, and that's use the nature of the format against itself. Entire manabases can fall apart to Blood Moon. Most white decks can't deal with Stormbreath Dragon, although now Blessed Alliance exists to get around protection. Eternal Scourge is a pain in the butt for control decks, and main board Relic of Progenitus is just silly with Scourge. Skred (the card) is incredibly funny in the lategame. 1 mana, deal 12 damage? Sure, why not! It can even hit players if you target your own Boros Reckoner! Koth of the Hammer is insanely fun to play with as well, and his ultimate is actually reachable in the format! What's not to love? Sweet cards, a unique strategy, and snow-covered lands, all wrapped into one package!
    Posted in: Modern
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    posted a message on Skred Red
    Sudden Shock helps your Ad Naus matchup a lot. The sideboard plan is basically board out everything that doesn't interact with your opponent's life total or disrupts them (such as Anger of the God) and bring in whatever you can that does dirupt/deal damage (Molten Rain, Rabblemaster, etc.). Shock is a burn spell: Angers do not. Board them in!
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    We generally call programs such as Cockatrice third-party programs. Mind if we see your list? I'm eager to see what you got!

    @cksboy15 No ramp??? Off with your head! To the salt mines with you! Infraction issued for breaking deck building rules (not really though)!

    In all seriousness, No-Ramp Skred is really fun. I played no ramp for a very long time, back when I was on 4 Reckoner, 4 Stormbreath, and 4 Koth as my threats. I slotted in Magma Jet for more early game removal, and it worked like a charm. Batterskull is always a fun inclusion and swings games around, but I had trouble drawing it when I needed it because we generally run 1. Maybe run Godo? I hear he's fun.
    Posted in: Developing Competitive (Modern)
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    posted a message on Bubble Hulk
    Can I see your list please? I want to gather as much information as possible to see what I can put together.
    Posted in: Developing Competitive (Modern)
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    posted a message on Bubble Hulk
    Hello all!
    As soon as I saw this archetype, I knew I had to try it. I copied Firefool's list as a start, which I've listed below.

    I've yet to start goldfishing, but I have a few questions.
    1) Which is the better win con -- Mogg Fanatic or Blood Cultist? Should I change this list to accommodate Mogg?
    2) What should I put in my sideboard? I just don't know what this deck needs in order to improve bad matchups.
    Any help is greatly appreciated!
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    I actually discussed Chandra's Phoenix here: https://soundcloud.com/camden-paolucci/skred-red-hidden-gems Pardon the poor quality, I had to do it all without editing. It's also the first card I discuss, so you don't have listen to my horrible voice for too long.
    My basic logic was if you need a recursive threat, it's going to get the job done. However, two important things to note are a) I believe this was recorded in October, so a lot has changed since then, including my familiarity with the deck and b) I myself was still not sold on Eternal Scourge, and a few were still testing it. Scourge is just the better card now, but I played Phoenix a few times and I was fine with it. If I did another one of these would you guys listen to it? I do really enjoy this kind of thing.
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    Quote from cksboy15 »
    We're glad to help! Here are my observations about the matchups you mentioned.

    Mono Green is a surprisingly difficult matchup! Their creatures come down larger than we can Skred them, and it usually feels like we're on the backfoot. If you can kill their threats, do it. I like running Roast to deal with early creatures that are too large for Skred, and maybe you'll like it if Mono Green is a deck you play against frequently.

    Bogles is a weird one. If we can kill their hexproof creatures with something like Anger of the Gods before they get too big, we're in good shape. Other than that, it's a race to get our threats outs before their Bogles become a problem. I like Ratchet Bomb here. Just set it to one and pop it when they get out of hand.

    Burn is a great matchup! It isn't so amazing that we always win, but it is incredibly in our favor. Kill all of their creatures, and you'll run them out of gas because the average Burn draw won't be able to kill you with just instants and sorceries: they need creatures. Sideboard cards like Dragon's Claw are insane, although they will eat a Destructive Revelry. Leave in your Blood Moons after sideboarding! Surprisngly, Blood Moon really hurts Burn, and it can lock them out of the game.


    I'll correct that last statement, Burn is a surprisingly decent matchup so long as they're not mono red.
    ^^^^ This is really important as well. If they are mono red, Dragon's Claw is pretty powerful.
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    We're glad to help! Here are my observations about the matchups you mentioned.

    Mono Green is a surprisingly difficult matchup! Their creatures come down larger than we can Skred them, and it usually feels like we're on the backfoot. If you can kill their threats, do it. I like running Roast to deal with early creatures that are too large for Skred, and maybe you'll like it if Mono Green is a deck you play against frequently.

    Bogles is a weird one. If we can kill their hexproof creatures with something like Anger of the Gods before they get too big, we're in good shape. Other than that, it's a race to get our threats outs before their Bogles become a problem. I like Ratchet Bomb here. Just set it to one and pop it when they get out of hand.

    Burn is a great matchup! It isn't so amazing that we always win, but it is incredibly in our favor. Kill all of their creatures, and you'll run them out of gas because the average Burn draw won't be able to kill you with just instants and sorceries: they need creatures. Sideboard cards like Dragon's Claw are insane, although they will eat a Destructive Revelry. Leave in your Blood Moons after sideboarding! Surprisngly, Blood Moon really hurts Burn, and it can lock them out of the game.
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    Despite the math and Rabblemaster being better, I'm fantasizing about drawing Lightning Berserker with 12 lands in play.

    Has anybody else noticed a stark lack of Fatal Pushes? I haven't seen them outside of playtest games on Cockatrice. Perhaps our Mountains are fine after all?
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    But what if we're forced to block or the Tron player has a large creature? Truthfully, against Ad Naus it's hard for Satyr to kill us, but against Esper it can easily. We have to assume a few things for Satyr to work.
    1) We have a removal spell in hand, specifically a Bolt and preferably Skred. Despite a total of 8 copies, there is no way to guarantee we have one of those in our hand
    2) The Esper player doesn't have counter magic/ doesn't have the mana available. Even if we have the removal spell, if the Esper player has counter magic up they can counter our removal spell. While there is no way to guarantee they have it, if they do we're in trouble.
    3) They don't have removal. In response to pump, they Path/Fatal Push and we took 2 damage for no reason.

    Truth be told, we don't even need that much help against Esper. We are already incredibly favored in control matchups as is, and I wouldn't even board in Rabblemaster against control because we don't need it. Against Tron, things get way harder. If they have any of their creatures except for Spellskite, Satyr can't do anything against them. We can't even block because we still take the full damage! I've won with Rabblemaster because it simply takes over games, even though Rabblemaster also doesn't interact favorably with their creatures. It takes 5 turns with an unanswered Rabblemaster to win. This is a long time, but that number decreases easily with our other threats. Of course, this is assuming we have more threats and disruption in our hand, but the large difference here is we run more threats than instant speed removal, so it is safer to assume that we have threats in hand than to assume we have removal. I have beaten Tron and Ad Nauseum plenty of times with Rabblemaster to know that it is worth it. Truth be told, Rabblemaster is much better with SSG as a way to ramp out faster, but I've won with a Rabblemaster that was cast on turn 3 before, if followed by disruption and threats. Furthermore, aside from Esper, we are discussing bad matchups. No single card will win us these matchups (even Blood Moon isn't an instant win against Tron), but some cards make them easier. Will Rabblemaster always win you the game? No, but neither will Satyr. We have to figure out which is the better of the two.
    Additionally, let's not forget that we can always test Satyr. If you do try him out, let us know how it goes so we can properly analyze the card. Theory amd practice are two very different things, and unless we have both we cannot make a well informed decision.
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    The issue with Firedrinker is it hurts us. Sure it's a one drop, but it kills us in the process. Rabblemaster can take over games if left unanswered, something the Satyr can't do.
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    Congrats Jasper! I also enjoyed success today, taking down my LGS's Saturday event. I was technically 4-1, but the opponent I lost to gave me the win because he couldn't stay for the whole event, so I went 5-0 for first! It looks like we're picking up steam as an archetype, and I'm excited to see how far we can go.
    Posted in: Developing Competitive (Modern)
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    posted a message on What can GUW do to counter maverick cards?
    The easiest way in Modern is to find cards that destroy all artifacts, like Creeping Corrosion. For Modern, I'm assuming you are referring to Affinity, and in which case you can shut down most of the deck with Stony Silence, which allows you to race them easily due to all of their creatures being pretty terrible (Arcbound Ravage is a two mana 1/1, etc.). Legacy is not my area of expertise, but I'm sure someone else knows what you can do there.
    Posted in: Magic General
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    posted a message on State of Modern Thread: bans, format health, reprints, new cards, and more!
    This is a thread about Modern. While we are allowed to discuss other formats in this thread, please be sure that your post somehow relates back to Modern in order to prevent discussion from diluting. If you want to discuss Standard, there is a subforum for that. Any further talk of Standard here that is simply here for the purpose of discussing Standard and Standard alone will be infracted as spam.
    Posted in: Modern Archives
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    posted a message on Skred Red
    Bant Eldrazi gets way better if you run Roast. It's one of the few early game answers to Reality Smasher. Maybe Roast is just one if my pet cards, because it feels so good killing the big stuff early.

    Also, why are you running Sowing Salt and not Crumble to Dust? Isn't Dust just strictly better?
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    My experience with Grixis is we either crush them or get crushed: there is no middle ground. I really like Roast in this deck. It is the only way to kill large Goyfs on turn 2-3, and Bolt won't do it if the graveyard lacks instants (Fetch, Thoughtseize, take a noninstant nonsorcery, and now Bolt is useless against it). Relic can shrink it down, but Roast is still pretty solid. Good work out there! Is maindeck Molten Rain a meta choice or just some tech? How has Commune worked out for you?
    Posted in: Developing Competitive (Modern)
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    posted a message on Grishoalbrand / Griselbrand Reanimator
    I understand some of you are nervous about a potential ban after the recent SCG win. Please remember that banlist talk should be kept in the State of the Meta thread. On here, focus on making the deck better or stronger. We don't want to distract conversation from the deck, and while being afraid of a ban is related to this deck, this isn't the place for that debate. Carry on ladies and gents! - CavalryWolfPack
    Posted in: Tier 2 (Modern)
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    posted a message on Skred Red
    A lot of your decisions will be relative to your list. I played Jet and Reckoner together and loved it, but remember that P&K are much better with more artifacts.
    Posted in: Developing Competitive (Modern)
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    posted a message on Budget BW Tokens
    I didn't consider Procession and Expertise to be on parity when empty-handed, but when we're empty we aren't doing anything with our mana anyway. I think there is a build that plays more anthem in order to abuse Expertise. Maybe I'll have to pick up this deck again.
    Posted in: Budget (Modern)
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    posted a message on Budget BW Tokens
    I've been thinking about it too. It looks incredibly powerful, being able to jam potentially five tokens for four mana. Let's not forget that it is also situationally useful due tous needing cards in hand in order to make it work.
    Posted in: Budget (Modern)
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    posted a message on Skred Red
    Board out as many cards that don't interact with your opponent's life total as possible (such as Anger of the Gods, Skred, and other creature removal. Leave in Lightning Bolts because they hit your opponent's face, and keep your ramp to accelerate into threats), then bring in everything that does interact with your opponent's life total. Cards like Pyrite Spellbomb, Sudden Shock, and specifically for this matchup, Goblin Rabblemaster. I also like Shattering Spree in this matchup.
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    Yup, 4 of each dragon, 4 Koth, and 1 Chandra. My average curve is 2.73, so maybe I'm just unlucky?
    Posted in: Developing Competitive (Modern)
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    posted a message on New Aristocrats (Orzhov, Abzan, Mardu variants)
    Hello all! I've been looking into Aristocrats for a while, and came up with the following rough draft. Here's what I have.

    This is a VERY rough draft, the first 75 I came up with actually. I'm going to jam it on Cockatrice for a little bit and see how it does. Thoughts?
    Posted in: Deck Creation (Modern)
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    posted a message on Skred Red
    I'm starting to notice how clunky Double Dragon is. Is dropping down to 3 of each dragon like how another user suggested a good idea?
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    I would ve willing to contribute what little I have available.
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    Quote from yujipooji »
    This gets brought up a lot (so much so that I think adding a comparison of the two to the primer might be a good idea). It's a simple question with a very complicated answer. It's really a matter of an explosive early game vs. a formidable late game.

    SSG is what you want if you value explosive early play. Turn 2 Blood Moon (or turn 1 if you're lucky) is very powerful against most decks. Additionally, it makes red mana, which is relevant if you play Boros Reckoner. You also get some fun tricks like tapping for a threat when you hace SSG and Skred/Bolt in hand. Plus, you can charge out an early Goblin Rabblemaster, possibly the best chance we have against all-in combo decks. However, it is a one-time effect: you cannot use mana from an SSG repeatedly like you can with Mindstone and you cannot cycle it late game. In other words, after the first few turns it is a 2/2 for 3. TLDR, SSG opens up busted early game plays at the cost of clunky hands and draws.

    Mindstone is where you want to be if you want late game power. Mind Stone is a mana source that we can use whenever we need it, and thus it smooths out our bad draws. Plus, it isn't quite dead in the late game because it can cycle, albeit for three mana. Mind Stone is also an artifact, so it synergizes with P&K. The downside to Stone is that it takes up our turn two slot, but we generally aren't doing too much on turn two anyways except for holding up removal. It can be awkward if we have a hand that has two lands and a Reckoner. Mind Stone is also a permanent that can be destroyed, and if our opponent knows what's in our hand (by way of a discard effect, for example), he/she can punish us by destroying a man source (this happens very rarely, and is an edge case scenario). TLDR, Mind Stone smooths out our bad hands and draws at the cost of giving our deck much more fair hands.

    In my case, I chose Mind Stone because I play P&K and SSG requires the right hand to be amazing, which is what you want with SSG. Otherwise, I found SSG to be very mediocre and ultimately not what I wanted to be doing. Our deck can fight on a fair axis much better than it can at an unfair axis. I think we're better off trying to use our deck's natural strengths than give it a shot at performing both fair and unfair plays on a mediocre level. Even with SSG in the deck, I still found I was better off fighting fair. Early Blood Moon is very good. If you are seeking to jam Blood Moon as early as possible and playing 4, SSG is a good choice if you want to take that route. If you find yourself needing to jam Goblin Rabblemaster out of the sideboard as soon as you possibly can, SSG is a great choice. Otherwise, I would stick with Mind Stone to start with, and then maybe try SSG.


    That's exactly the explanation I needed, thanks so much. I wasn't so sure what exactly we were losing by running SSG's but that makes sense now. So would some kind of compromise involving 4 moons, 3 SSG's and 3 mind stones be doable? You get the consistency and the occasional explosive hands, but my guess would be the main deck threat count would be too low.
    You really don't want both unless you're cutting removal or threats, and both of those are better than either drawing a Mind Stone or SSG late. I recommend only using one or the other.
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    Quote from treachtv »
    Depends on the number of Kolaghan's cmd in your meta but if it's high than batterskull. Otherwise Roast is ok but you have relics to combat goyf as well, and usually you can race them, unless they land more than one but in that case relic is still better than roast. Maybe move Volcanic Fallout to the side, you should be able to survive game 1 with 3 sweepers in the main.
    I ended up doing that, except removing Fallout entirely. I'm going to test how it plays now. Wish me luck!
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    I'm trying to convert into Double Dragon, but I'm having trouble making cuts. Here's what I have currently

    I'm thinking about the following cuts
    -3 P&K
    -1 Batterskull
    -1 Volcanic Fallout

    +2 Stormbreath Dragon
    +3 Thunderbreak Regent

    I'm having trouble finding the last cut. I would think it would be a Roast, but I really like Roast against Goyfs, and with Fatal Push coming into the format I'm expecting to see a resurgence of Jund at my local shop. I'm also debating moving the Batterskull to the sideboard because it has been very good, but I don't really know what purpose it fills. Thoughts?
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    This gets brought up a lot (so much so that I think adding a comparison of the two to the primer might be a good idea). It's a simple question with a very complicated answer. It's really a matter of an explosive early game vs. a formidable late game.

    SSG is what you want if you value explosive early play. Turn 2 Blood Moon (or turn 1 if you're lucky) is very powerful against most decks. Additionally, it makes red mana, which is relevant if you play Boros Reckoner. You also get some fun tricks like tapping for a threat when you hace SSG and Skred/Bolt in hand. Plus, you can charge out an early Goblin Rabblemaster, possibly the best chance we have against all-in combo decks. However, it is a one-time effect: you cannot use mana from an SSG repeatedly like you can with Mindstone and you cannot cycle it late game. In other words, after the first few turns it is a 2/2 for 3. TLDR, SSG opens up busted early game plays at the cost of clunky hands and draws.

    Mindstone is where you want to be if you want late game power. Mind Stone is a mana source that we can use whenever we need it, and thus it smooths out our bad draws. Plus, it isn't quite dead in the late game because it can cycle, albeit for three mana. Mind Stone is also an artifact, so it synergizes with P&K. The downside to Stone is that it takes up our turn two slot, but we generally aren't doing too much on turn two anyways except for holding up removal. It can be awkward if we have a hand that has two lands and a Reckoner. Mind Stone is also a permanent that can be destroyed, and if our opponent knows what's in our hand (by way of a discard effect, for example), he/she can punish us by destroying a man source (this happens very rarely, and is an edge case scenario). TLDR, Mind Stone smooths out our bad hands and draws at the cost of giving our deck much more fair hands.

    In my case, I chose Mind Stone because I play P&K and SSG requires the right hand to be amazing, which is what you want with SSG. Otherwise, I found SSG to be very mediocre and ultimately not what I wanted to be doing. Our deck can fight on a fair axis much better than it can at an unfair axis. I think we're better off trying to use our deck's natural strengths than give it a shot at performing both fair and unfair plays on a mediocre level. Even with SSG in the deck, I still found I was better off fighting fair. Early Blood Moon is very good. If you are seeking to jam Blood Moon as early as possible and playing 4, SSG is a good choice if you want to take that route. If you find yourself needing to jam Goblin Rabblemaster out of the sideboard as soon as you possibly can, SSG is a great choice. Otherwise, I would stick with Mind Stone to start with, and then maybe try SSG.
    Posted in: Developing Competitive (Modern)
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    posted a message on Collected Company Elves
    Remember that everyone is here for the same reason: to make this archetype better as a whole. Criticism, collaboration, debate, and trying new ideas all go hand in hand to form productivity. This is a welcome place for said activities. However, personal attacks and arguing about the same topic for several weeks until the point where it becomes toxic will not be tolerated, and are not tolerated anywhere on this forum. Do not let your differences prohibit productivity. Rather, channel your differences in order to be productive. It is okay to disagree with someone. It is not okay to use that disagreement as a stumbling block for the thread. Everyone, please keep this in mind in this new thread.
    Posted in: Tier 2 (Modern)
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    posted a message on Skred Red
    Not very. I run 2 Sheets and 3 Moons and get by just fine. I sometimes wish I would draw Moon more often, but the card isn't amazing in the current format.
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    I think once you remove Skred from the deck it stops being what this primer is about. However, it looks like a lot of fun. I might slot in my snow-covered mountains and give it a whirl. With a little bit of tuning, it could be considered a small off branch of Skred.
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    Quote from okoSheep »
    Let's be honest here, the list mackie was using IS adonis's list. There is like a 3 card difference, and that's entirely because the list was a few months out of date. (eg. theres no reason for adonis to have pyromaster or volcanic when ToD and anger are nearly strictly better)

    If you REALLY want to beat tron, I'd all-in with simians + rabblemasters on the side, or even the main.

    My standard for this deck used to be 3-1 (in the prize pool) every fnm, but lately I've been going 2-2. I'm also using adonis varient list, but I think it's time to change it up. Maybe start over from scratch, because things aren't working anymore. I think its time to bring back Reckoners. Volcanic fallout + reckoner is underrated, maybe we can go back to it since dredge got hit pretty hard.

    I'll also be trying doubled dragons again with Dragon Tempest. I think we need to shove harder in this meta instead of being grindy. We did well because we had a sweetspot between being aggressive/grindy, if we can readjust we will probably be fine again.
    I've been thinking the same thing. If there wasn't so much UW Control in my meta, I would play Reckoner. I'm definitely going to try Double Dragon, probably tonight. However, let's not forget we still have another week before the bans go into effect. It would be wise to playtest with the recent bans, but I would try to figure out what's going to be popular.

    What do we drop for Thunderbreaks? P&K?
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    I considered it pretty bad because I kept getting wrecked by Affinity, what should be a decent matchup. Mill was annoying, and then getting paired against Ad Naus sucked. Maybe I was on hard tilt mode or something, but that Affinity deck always had what it needed. Normally I consider 2/2 fine, but that was different to me for some reason. Truthfully, it's a game and I should lighten up lol.
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    Is it possible that as increase in GBx decks means we switch back to Double Dragon? P&K are already pretty good against them, but hurting their removal seems pretty good.
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    Wait, you guys quit playing five drops? I missed the memo than: I've been playing 2 Stormbreath and 1 Batterskull mainboard for quite some time! I do really want to test GDD, it seems so good if Jund picks up steam.
    Posted in: Developing Competitive (Modern)
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    posted a message on "What Deck Should I Play" thread
    I need some serious help. I really like playing control (I may play it wrong most of the time, I may even be really bad, but I still love it) and I really want to play control in Modern. My collection is very narrow staples wise. 4x Windswept Heath, 3x Godless Shrine, 3x Path to Exile, 3x Blood moon, a Batterskull, and some misc. hand attack. I currently play Skred and love it, but the recent bans have me wondering about what else the format has to offer. I honestly do not have a lot of money, s this will be a slow project. I love playing blood Moon, but I'm willing to expand into more traditional control decks. I do really enjoy nontraditional control as well. So far, these are my considerations
    Sun and Moon
    U(W) Tron
    Blue Moon
    Esper Draw-Go (including Mystical Teachings variants)
    MartyrProc

    Looking at the list, a lot of these decks have slight prison elements, so maybe that's something I enjoy without really noticing it? This is only for FNM (albeit one that is exclusively tier one decks), so I'm perfectly fine with any of them!
    Posted in: Modern
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    posted a message on Skred Red
    Quote from food dog »
    i'm scared to be honest. i know that GW tron has been quietly picking up steam, and with planar bridge coming out it'll see a resurgence not seen since ugin. as well, fatal push is the best removal in the format for boros reckoner, so i'm scared of that too. infect and dredge were favored matchups for us, and whatever is coming to fill the void left by salty players throwing those decks away has me shook

    Exactly where I am at. Infect and Dredge got worse, this is true. The hidden price of this is that they will see less play. Now whatever becomes the next big decks, along with Fatal Push, which kills our Koth mountains, is honestly terrifying. I'm debating how playable this deck is now. In other words, we have less good matchups now. We have to reverse-metagame this ban list update and see where we stand that way.
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    Quote from okoSheep »
    Losing mountains to fatal push sounds kinda depressing
    Ever had them Condemmed? That is legitimately one of the worst feelings in the world.

    Been to a few small tourneys, and I did alright. 3-2 on Friday, and an abyssmal 1-3 on Saturday. Would've been 2-2, but my opponent top decked Scapeshift at the last possible secomd (they were fantastic games though!). Batterskull has earned its spot, but I'm missing having a second Chandra. I might cut my Roasts for more flexibility. Thoughts?
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    Sudden Shock is great against Infect, Affinity, and I bring it in against Merfolk to prevent them from flashing lords in combat and to pick off lone lords without the threat of a counter spell. Maybe not the correct card against them, but it works.
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    Well, went 2-1 today, losing a close game one against Dredge and the getting land screwed game 2, losing the match. Round 2 was against Naya Burn, which I got in three games. Nothing too special here. Round 3 was against the Saffron Olive UR Metallurgic Summonings deck, and I got that in 3 games as well. I made a few small changes to my list. I cut a Stormbreath for another land and cut a Chandra for a BSkull. Batterskull was only a win-more in the single game I got to cast it, but I'll keep testing it. Overall, very please with where I'm at, but I learned I need thr Graffdigger's Cages against Dredge. You can never have too much hate against Dredge.
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    Mana has been an issue but when I tried 23 I felt flooded all the time. I'll try it again, along with a BSkull. Cage was for decks that searched things out, not necessarily grave hate, but I'm cutting it now given that is a SUPER niche role.
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    Quote from food dog »
    what are you usually losing to, besides the easy answer of "everything"? how has chandra performed for you? is playing so much removal necessary for your meta? have you thought about lowering your curve by cutting a stormbreath dragon? maybe play more scrying sheets for consistency? how have the pieces in your sideboard performed with respect to the matchups you bring them in against? i'd personally like to know the answer, but at the very least ask yourself these and see if you can't come up with a list of actual problems you've been having. if it's nothing like that, then i know what you mean- lately i've been having starting hands with either 1 or 5 lands, no in between. feels like i'm cursed, and that does make it hard to analyze gameplay decisions. if possible though, put it up on the chalkboard.
    Honestly, my meta is so diverse it is hard to say what exactly I'm losing to. Affinity comes to mind, but that's only one or two players, or not even every event. The removal has been great -- gotta have Roasts as a cheap way to deal with early Goyfs -- and I don't think that is the problem. Chandra has been great, and wins matchups by herself. My sideboard feels fine, and all of the cards have done their jobs. I might try a Batterskull or a Goblin Dark-Dwellers (been thinking about that card a lot lately).
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    Hmmm seems slow. Do we really need the basic to slam our five drops? We usually can cook off at four, and the card draw isn't really all that important at the mana cost. Plus, it's another four drop, and on top of Koth, Chandra, and her parents, that slot is more than filled.

    I'm beginning to have issues with my list. I just can't seem to win anymore. My hands are clunky, my opponents always seem to be running way better than me, and I'm honestly questioning my skill as a player. Here's my list, perhaps I've made a deck building error.


    Perhaps I'm sideboarding wrong? I really don't know. Someone please help!
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    Got my head kicked in, 2-2 at a local tourney, losing to UB Mill and Affinity and winning against Ad Nauseum and the dreaded player known as "The Bye." Overall glad it happened, I learned a lot. For example, wrath Affinity as soon as possible instead of saying a t3 Mind Stone is fine. Thoughtseize is a card, people! Ah well, back to the drawing board. I might go up to 3 Eternal Scourge in order to not be totally dead on the ground when I run out of removal.
    Posted in: Developing Competitive (Modern)
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    posted a message on Strangest Modern decks you've ever played against
    I played against a little girl -- maybe 9 if that -- in an FNM once. Very nice girl who came with her whole family, who were also very nice. I turn one Inquisition of Kozilek and she reveals 2 Emrakuls and a bunch of huge Eldrazi. I 2-0 her and we keep playing for fun. She eventually curb stomps me. Turns out her deck is a blue-green turbo eldrazi deck built around jamming as many 7 drops and higher as possible. It was a sweet deck, and imagine my surprise when I say "IoK -- OH SWEET JESUS"
    Posted in: Modern
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    posted a message on Skred Red
    What's the optimal number of 3 drop creatures for this deck? I feel like 2 is not enough, but I have no idea what I should cut for a third. I'm thinking I should take out Volcanic Fallout because it never really feels like it does enough. Thoughts?
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    Looks like we're all in the brewery! I'm sticking with my list for now, but I'm thinking about Skred Ponza with Crucible of Worlds and Mouth of Ronom, and other evil things, but that's more inline with Free Win Red.

    I got stomped by BR Eldrazi yesterday while playtesting. The guy was prepared for Blood Moon, even had basic Wastes for it. Considering it was online, he wasn't prepared for me specifically, but was rather hedging against Blood Moon as a hate card. He then Batterskulled me out of the game. That is probably the most difficult card for this deck to deal with. I'm beginning to agree that Crumble to Dust is too slow, so I might try Molten Rain instead. Thoughts?
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    I could see an argument for the fourth Moon. If I were to get another, I would make sure it is totally different from the rest. For example, I have 9th Edition Moons, so I would get a Chronicles Moon for the troll factor. Maybe heavily played. They'll never know what hit them.
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    Went out to small tourney this afternoon and took down the whole event. Here's my list.

    Here's my matchups
    Naya Kiki Chord/Evolution 2-1
    Infect 2-0
    UW Control 2-0
    Naya Bushwhacker 2-1

    I'm finally warming up to Mind Stone and P&K. I think I'll stick with them for now.
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    Congrats evilford!

    I haven't been able to go to FNM in a while, but I'm hoping I can go this week.
    Posted in: Developing Competitive (Modern)
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    posted a message on Vampiric Rites, anyone?
    This discussion has already been had and has been inactive for several months. If you wish to further discuss Vampiric Rites, you are always free to start a new thread

    Thread Locked.
    Posted in: Modern
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    posted a message on Budget Zoo
    Moved to budget
    Posted in: Budget (Modern)
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    posted a message on CavalryWolfPack and amalek0 Join the Mod Team!
    I too am glad to help keep this sub up running. Thanks for the opportunity mods!
    Posted in: Modern
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    posted a message on Getting Started in Legacy and Legacy Budget Primer v5
    You really out did yourself here! I've already fallen in love with UW Thopters! Any sideboard suggestions for that deck? On a side note, A Tribe Called Quest's link to MTGGoldfish takes us to the BG Midrange page, not A Tribe Called Quest's.
    Posted in: Legacy (Type 1.5)
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    posted a message on Skred Red
    Quote from cksboy15 »
    Because of the nature of mono red we have to be threat heavy since we dont have the options other colors do. That's why I only really run card selections spells in bid skred lists and even then it's no more than a 1 or 2 of.
    I agree with this philosophy wholeheartedly. There's no sense in running card draw/filtration if we could run more threats. Blue control wants draw because it could find them whatever they need, like counters and removal. We run critical masses of removal and threats to get the job done.
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    Honestly, I don't think we need all that much in the way of card draw since our card quality is so high. Chandra (both versions) act like card advantage engines, and we don't even need those to win.
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    I would prefer Reckoner in this meta nowadays. Unless Jund and other removal heavy decks are king of the hill, Scourge is just annoying and doesn't do the job as well Reckoner.
    Posted in: Developing Competitive (Modern)
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    posted a message on Boros Humans
    I was speaking purely from a "here's another good list" perspective. I don't play humans, although I've considered it.
    Posted in: Budget (Modern)
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    posted a message on Moder budget Elves
    For sideboarding with this deck, there's three main things you want
    1: Artifact hate
    2: Graveyard hate
    3: Ways to deal with big creatures like Tarmogoyf and Tasigur, the Golden Fang.
    That being said, your list is VERY solid. What I recommend doing is just testing the deck. Play against as many of the more popular Modern decks in your local metagame and build your sideboard to beat those decks. Of course, this is all reliant on if you play in events like FNM. Where are you planning to play this deck?
    Posted in: Budget (Modern)
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    posted a message on Boros Humans
    I strongly recommemd you check out the Boros Humans list by Corbin Hosler on TCGplayer. The list is a little different, using Soul Warden and Soul Attendant to get into the late game while swarming the board with tokens. It's a real riot to play.

    As for your list, it looks solid. If you could give me some testing results, could I snag your list for a primer about getting into Modern on a budget? I'll give you credit for the deck, of course.
    Posted in: Budget (Modern)
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    posted a message on Skred Red
    Play the deck like you would any other control deck. It's not entirely correct to do so with this deck, but it really helps a newbie get a hang of the deck.
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    Flamecaller has a stronger end game than Sarkhan. She can come down, wrath a board of small creatures, and than start jamming for 6 every turn. Sarkhan will come down, kill a guy, and then start swinging for 4. I would play Chandra over Sarkhan, but keep in mind that it really is a meta consideration and you really need a reason to play either.
    Posted in: Developing Competitive (Modern)
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    posted a message on B/W Enchantment Deck
    If you really like enchantments, I would actually try playing an Enchantress strategy. It is deck built to control the game with enchantments, like your current list, but plays a much harder control game. Ghostly Prison and Sphere of Safety are all stars, and you get to win with the biggest, baddest enchantments around, like Sigil of the Empty Throne and Starfield of Nyx. Usually Enchantress is green-white, but I'm sure black-white is doable.
    Posted in: Budget (Modern)
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    posted a message on My WIP Jund Deck, need help
    I think you may be trying to go too big for Modern. You're running 20 lands and want to cast a seven drop the is only really good with lots of lands. I would actually just straight copy the list WizardNM posted and start with it, then tinker the deck to suite your meta.
    Posted in: Budget (Modern)
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    posted a message on Skred Red
    That's a very interesting list you got there. I do love the wonderous synergy between your 5 boardwipes and Hangerback Walker. That value is real!

    I'm currently in the awkward spot of wanting an additional finisher. I feel like 4 Koth + 2 Stormbreath isn't enough, and the parents are rarely a finisher. I'l probably go back to 22 lands + 4 Mind Stones and us the free slot of a third Stormbreath.
    Posted in: Developing Competitive (Modern)
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    posted a message on Want to be a Mod of Modern? We're Looking for Another!
    Is there additional criteria not listed that you generally look for, i.e. age, past experience, where they are most active, etc.?
    Posted in: Modern Archives
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    posted a message on Budget BW Tokens
    I really like Thraben here. Every time I think I'm quitting this deck you guys keep pulling me back in!
    Posted in: Budget (Modern)
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    posted a message on Skred Red
    Quote from okoSheep »
    I can list the not-so-obvious pros and cons with Reckoner/Scourge.

    Reckoner can be sometimes end up being a 4drop if scrying sheets end up being our 3rd land. You can fix it by playing less sheets, but then again, sheets are pretty powerful. He also makes our other sweepers like Fallout much stronger, being able to deal up to 7 first strike damage during combat. Or just turning fallout/pyroclasm into 4/2 points more of reach. However, he dies to bolt, and is pretty bad at offense. He is often times reduced to an "unblockable" 3/3 during actual gameplay because taking 3 damage is usually way better than letting him do his combat tricks and kill the whole board. If he had vigilance instead of first strike, or if he can survive bolt, he would be pretty busted. Reckoner takes path like a champ and ramps, because we're a 4/5 cmc deck

    Scourge is good at doing whatever scourge does. Him being colorless lets us run up 3-4 scrying sheets without having to worry. He blocks etched champions and proRed cratures for days, and is a very persistant body, making our equipments slightly better. Slight downside is that if he does get pathed, we don't get a land. Scourge also sucks in multiples, you probably don't want more than 1-2 in most lists. It's easy to forget that we're still paying 3 mana for a vanilla 3/3 body at the end day

    I would definitely add something like this to the primer. It's important to distinguish the two, but I feel like you missed one thing in your comparison: the choice is more of a meta call. If there's a lot of aggro, I like Reckoner more because he can just two-for-one the opponent. Against midrange and control, Scourge is definitely the appropriate choice. It's a nit picky thing, but it's worth mentioning.
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    Thank you both! I'm currently testing your suggestions!
    Posted in: Developing Competitive (Modern)
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    posted a message on Skred Red
    @okosheep You missed Eternal Scourge in the threats list. I think he (she?... it? Thing??!?!?) has proven worthy enough to be included.

    Guys, here's my list. I definitely want some suggestions on what to change up.

    My biggest issue has been mana, so I cut one of my beloved Magma Jets for an extra mountain. I haven't tested this exact 75, but it's just an extra land so it shouldn't be too big of a deal. So far my meta is much more aggressive, but still pretty diverse. I'm looking to try P&K again, but I have no idea what to cut. What matchups do they shine in? Are they woeth running if those decks aren't in my local meta? The biggest problem is Ad Nauseam. Maybe I'll pack a dinner next FNM in case I get paired against it...
    Posted in: Developing Competitive (Modern)
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