Just played the Skred mirror. It seems to be in the Merfolk caliber of bonkers mirrors. Game 1 I stuck a Koth and rode to victory. Game 2 my opponent slamed Dragon's Claw on turn 2 and he went to town. After a massive grind and slogging through 3 walkers and a second Claw with a Batterskull that couldn't stay equipped for more than a turn, I managed to stick the clutch sideboard card -- Ensnaring Bridge. I sat on my Koth emblem and domed him for 7 and 8 for a few turns, turning his 37 life points to nothing.
I also wanted to bring up the rules change concerning Blood Moon. Now, the lands coming into play are Mountains before hitting the battlefield. This means a few things:
A) Shock lands now enter untapped under a Moon. Not a huge deal, but it could be relevant in GBx matchups.
B) Temples (such as Temple of Enlightenment) also enter untapped, and no longer get a scry trigger.
C) As far as I know, all other "comes into play tapped" lands come in untapped when Blood Moon is in play. Someone please correct me if I'm wrong.
D) You can't name a creature type with Cavern of Souls.
E) For those of us who found that Blood Mooning people in one format wasn't enough, Dark Depths now enters with 0 counters thanks to Moon, but thankfully won't make a 20/20.
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Sep 18, 2017I agree strongly. I'm pretty biased in the experience field because Skred does very well against those decks, but I watch other decks get rolled so often that it gets depressing. I don't like turning to bans, but rather innovation. Not that it gets us very far, because beating all the tier 1 decks isn't exactly viable in this format.Posted in: Modern
Sep 18, 2017Posted in: ModernQuote from idSurge »Suicide by Mod? Seems extreme.
Just walk away if the thread doesn't provide what you want.
Fact is, this thread is an outlet for venting steam. That's it. We do not shape policy. We do not present arguments based on fact (with 2 or 3 exceptions) and even people who are reasonable 99% of the time knee-jerk right off the deep end of someone dares to imply their pet deck is borderline too good.
TLDR: why so serious, the thread isn't.
Sorry for the double post, but I do want to address this. Understand that I am speaking for me, not the mod team, and while I will make reference to them, these are my observations, not a presentation of the moderator's views and opinions. Basically, I'm not speaking for them.
I will start by saying that the mod team does treat this thread as more serious than a vent for frustration. That's my fault. My understanding was the intention of the thread was to be a more serious discussion (and for a time, it arguably was), but the thread slowly shifted and I didn't exactly keep up with that. We started dishing out so many infractions that the amount of infractions we were giving out was absurd. We noticed that the issue came from Twin, and we decided to take action. Was it extreme? Absolutely, and perhaps it was mistake. While the Legacy subforum enjoyed success with a moratorium on discussion surrounding banning Brainstorm, what I failed to realize was that the community was universally sick of it. Here, there was a larger split of opinions on the topic, and that cost us dearly. I will say that we got significantly less reports out of this thread and we also gave out far less infractions (if possible, I want to compile the numbers for you to see, but it's pretty difficult given how the forum works). The intention wasn't to push away people who liked Twin. It's not a personal bias, or a hidden agenda of any kind. I don't ignore the reports concerning those I agree with. Similarly, I don't go out of my way to punish someone I disagree with if how the message is presented is fine. I like having different perspectives, and even if I disagree with them I at least respect their view. I also understand that this comes out of what I play. My pet deck is Skred Red -- a tier 3 deck at best, and my favorite card is Blood Moon, which is renowned for generating non-games. I also write budget Modern articles. Consequently, I appreciate diversity and interesting gameplay over absolute power level (I am well aware this sounds like a flat-out lie considering my love of Blood Moon, but I'm 100% serious).
StubbsMcAwesome described what I saw pretty well
The reason splinter twin talk was banned was because of the very scenario you mentioned: people re-routing every post, whether it was warranted or not, to splinter twin. No new ideas could be discussed in this thread for more than a page before someone shoehorned twin talk into the fray.
In hindsight, this ordeal feels like a delayed knee-jerk. The build up of the past few months of reports, on top of the amount of users asking us to do something about this thread, led to where we are now. I guess the real question is whether or not State of the Meta was better off without the moratorium?
I'm going to stop here because I realize I'm rambling a lot.
TLDR: Splinter Twin moratorium wasn't out of bias against user who like Twin, and this whole thing may have been a mistake.
Sep 18, 2017Posted in: ModernQuote from idSurge »Quote from BlueTronFTW »I guess I'm curious about what a good format is supposed to look like. I'd hate for a lock-down control or prison deck to dominate like miracles did in Legacy forever or hell workshop prison decks in Vintage. For a while Standard was a midrange grindfest, and I find battleship MtG totally boring. I like where we are at now. I know its subjective, but I'm curious as to what is missing?
And here's another thing: we either get a format with a lot of viable decks or top tier control. Control decks are good when they can properly attack a meta, so you won't have good blue based control unless we get banned down to like six playable decks. That's just the reality.
I think this really depends on just what you call (or refuse to call) Control. HolyDiva hits on an important thing here that I've not seen articulated well previously.
Its one thing to have variety, its another to have the games between all this variety be interesting. Put another way, many decks can be interesting, but what if the games between these various decks are not?
Is that a good format?
I think this is something that needed to be said, but like you said has never been articulated well. Something that drove me away from many decks is that they look cool on paper, and on camera, but when I sit down to play the games are just so boring. To me, that's an issue that does come down to personal preference, but the format does take some of the blame for that. If the format is diverse but uninteresting, what good is it all?
Sep 18, 2017As of today, the Splinter Twin moratorium is over. We will try to get a new thread rolled out today, and we will also be keeping an eye on the the topic. If we fall back into the same issues, we will take more action.Posted in: Modern
Sep 17, 2017This sounds exactly like the Rock opponent I played against a few weeks back. Assuming you're in the US, what state are you in? Maybe we're secretly locals and never knew it lol. Truthfully, the salt is always worth it, and there is nothing more fun than smashing face with a Koth while the opponent can't do anything.Posted in: Developing Competitive (Modern)
Sep 16, 2017I now have the strong urge to build the slowest, grindiest version of Skred possible with the win con being to Shrine of Burning Rage someone for 20.Posted in: Developing Competitive (Modern)
Looking over the Ixalan spoilers, there isn't much else for us in this set. I guess the hasty trampling 5/5 is funny if you detest that lizards have wings. Maybe with the next set we can build Pirate Skred!
Sep 15, 2017Why would we want to play Cannons ovsr Chandra? She deals damage when we hit lands and can add mana, and kill creatures no problem. The land side of this doesn't matter because we play Blood Moon, and while being more resilient once we flip this it never changes back; we lose the card advantage this brings. I honestly think Chandra is the better card, and we also can't play lands with it.Posted in: Developing Competitive (Modern)
Sep 14, 2017Truthfully, it is tier 1. I was directing my point more towards the validity of one person saying something is tier 1 makes the deck tier 1. One person doesn't do it, but the deck has seen enough success that it is at least tier 1.5, closer to tier 1Posted in: Modern
Sep 14, 2017Let's keep in mind that, as far as what has been brought up in this thread, Caleb is the only person saying Opt makes Storm tier 1. As good of a player as he is, one person isn't much to go off of. That being said, Storm is good to have in the format. It gives players who want a linear combo strategy a deck to play. From what I remember, we haven't had one of those be successful since Amulet Bloom.Posted in: Modern
Sep 14, 2017Combo has a place in this format. There isn't a reason to ban combo into oblivion simply for existing. Plus, what do you ban from it? Gifts? Fringe decks get caught in the crossfire, which should be minimized at all costs. Rituals? That hurts the All-In Red decks (but to be transparent, I may be a bit biased in there -- Blood Moon is my favorite card...). The Storm payloads could conceivably be banned if we're looking to obliterate the deck, not nerf it. Baral or Electromancer? It nerfs the deck, but they'll still find a way.Posted in: Modern
There will always be top decks in any format. Banning a top tier deck only makes another deck take its place, or a few begin to rise rather than just one. Storm has never gotten a pass. In fact, it's probably been effect by more bans than any other deck in the format. Gifts Storm should be allowed to exist in Modern. As we've learned from Standard, always banning the top dog is detrimental to a format.
Sep 13, 2017I would argue that Path sees more play now due to GDS. Many of the decks that have seen a resurgence due to Death's Shadow play Path. Wurmcoil seems fine as a one of, but disregarding one of, if not the, format's best removal spells would be mistake.Posted in: Developing Competitive (Modern)
Sep 10, 2017My philosophy on Mind Stone is that while we can have excellent mana ramp, if you're running 23 lands you can still consistently land your four drops, and a lot of that bias came in to my sideboard plan. While the cycling is useful, I believe just playing another live draw over something that could potentially find my sideboard card to be better. There are plenty of matchups where I keep them in (namely control, where we want to hit the ground running), but other matchups (i.e, Burn), we don't want a free Destructive Revelry target on turn two. Heck, I usually take a net loss in artifact count post board just to deal with Revelry.Posted in: Developing Competitive (Modern)
Morcrux, that list is hot and spicy! How has it performed outside of being smooth? I found Sweltering Suns to be underwhelming, but I'm curious about what your analysis discovered.
Sep 9, 2017Here's my list, from memory.Posted in: Developing Competitive (Modern)
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards 21x Snow-Covered Mountain
2x Scrying Sheets
3x Relic of Progenitus
4x Mind Stone
1x Ratchet Bomb
4x Koth of the Hammer
2x Chandra, Torch of Defiance
4x Lightning Bolt
3x Anger of the Gods
3x Blood Moon
2x Eternal Scourge
3x Pia and Kiran Nalaar
2x Stormbreath Dragon
2x Molten Rain
2x Goblin Rabblemaster
2x Sudden Shock (Why haven't I cut these? They don't do anything anymore.)
1x Shattering Spree
1x Vandalblast (Usually this is the second Spree. That may change when I cut Sudden Shock)
1x Pyrite Spellbomb
1x Grafdigger's Cage
2x Dragon's Claw
3x Ensnaring Bridge
Nobody sees the surprise Bridge coming. Note that it is miles better with Hazoret, but I simply don't own her right now. If you play her, she's great as a one of, but she takes a four drop slot -- do not play her in addition to the usually slew you play, but rather in place of one.
Sep 9, 2017The math to make it work is difficult. Assuming you were on the play and didn't cast anything prior to Search, you end your second turn with five cards in hand. Being on the draw puts you at six cards, and because it's an upkeep trigger, it could get you to five lands on turn four, which is significantly less relevant than four on turn three.Posted in: Modern
EDIT: I thought it said seven in hand, not graveyard (I can read, I swear!). Seven in the bin is much easier to accomplish, but still takes some doing. If you cast this on turn two, it demands a Thought Scour at some point to get you a land. It's a cool ability, but if you're dumping this many resources in the early game to get a land you've probably wasted the early game.
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Sep 15, 2017I did forget about the Satyr. However, anytime I've seen Satyr played, it's been atrocious. Getting damaged just for pumping your guy or having it Bolted is just terrible in my opinion. I think having a creature that will run itself into an opposing creature is so much better than a creature that deals tons of damage to you just for being in combat.Posted in: Articles
Aug 17, 2017Typically you see Reveillark in early versions of Kiki Chord or dedicated combo decks. There was an Esper Reveillark deck that was a fad for a few days. It was essentially doing the same thing as this deck, but with stuff like Fulminator Mage. I believe it ran stuff like Mulldrifter and Unburial Rites? Id have to dig up a list, but if you like Reveillard I would head in that direction.Posted in: Articles
As for it's inclusion here, it has two major downsides.
1) It cannot be returned with Sun Titan. One of the major strengths of this deck is its wide range of targets, and there are no real Titan whiffs outside of itself.
2) It already does something the deck can do with ease. It is no secret that we can generate obscene amounts of value already. Adding in Lark means we either cut Titan -- our win condition -- or another recurrable creature. It's basically diminishing returns; if we have too much recursion, we won't have enough targets for it. Tack on the fact that it cannot get Flickerwisp, and we run into problems. That said, you could always try it! You never know what may come out of trying the one card no one else will give a shot.
Jul 25, 2017Big thanks to Feyd for getting this one out! Commander is not my forte, and Daxos showed that while I know how to build a Commander deck, I clearly have a lot to learn. That said, I will be returning to Modern for the next article, but I will showcase different formats going forward!Posted in: Articles
Jul 14, 2017Contamination is pretty expensive, and without a mana rock to produce white we cannot keep it around. I guess with cards like Bitterblossom it works? I do agree though, Contamination is incredibly fun to play with if you enjoy locking everyone out of the game!Posted in: Articles
Jul 13, 2017I did neglect to discuss the issues with the deck, which is becoming a trend of mine lately that needs to be fixed. Those are all excellent suggestions! Part of the beauty of Commander (to ma at least) is the fact that there is always a card that is overlooked and an excellent addition. I'll keep your suggestions in mind for the future!Posted in: Articles
Jun 24, 2017I ended up trimming lands because I was flooding out a lot, but my own personal bias may have gotten in the way of deck building. Stompy is one of those decks with plenty of viable pieces, and sometimes players end up with odd iterations, such as mine which many users have pointed out in saying that I need more lands. This is fair, and an error on my part. I didn't like Baloth because of how removal heavy the format is -- everyone will kill an early 4/5, but many players will either bite the bullet on Groundbreaker or waste a removal spell on a creature that only lasts for a turn.Posted in: Articles
TLDR: I now have a mistake on the internet, due to thinking Groundbreaker was secretly more powerful than it appears because it is free damage or eats a removal spell that would otherwise be aimed at creature that actually sticks around for longer than a turn. Baloth is a card that I should have given more of a chance.
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