I couldn't help but stop by after the article went live, so I'll answer your questions.Quote from Vathlo »I was half hoping we could not pick it. I wonder if they contacted anyone from this thread when they made the article(s). And why don't they post a link to the thread for the budget decks they have been doing?
1) No, I did not contact anyone on this thread, although in hindsight it was rather arrogant of me not to. Producing content is a learning experience, and there's always room to improve! In the future, I will definitely try to work with others!
2) Being a budget deck builder and a mod has taught me that some threads are more open to budget discussion than others. Some decks, such as Stompy, are intrinsically budget -- the pieces to build the deck are all very cheap. Others, such as Norin Sisters, have a core comprised of rather expensive cards, and budget building sometimes requires altering that core. Furthermore, it's in our forum rules to keep budget discussion in the budget subforum. In order to not disrupt discussion, I leave primers out of the articles. However, if you want, I can post it in the comments of the article. Is that something this thread wants? Let me know!
3) Why wouldn't you nitpick the deck? It's how we learn to be better deck builders! As for some of the stranger choices, I'll explain those. The 19 land count was both due to me flooding out at 20 and a personal preference of being a little mana-light in Modern aggro decks. The three Treetop Village was also a concession to some flooding that occurs. It did generate some awkwardness with Dungrove Elder, but I found our creatures to be so over-the-curve that we could easily catch up from the tempo loss of having a land come into play tapped. Finally, the three drops were designed to give us some extra "oomph," and I found Leatherback Baloth to be slightly underwhelming. Dungrove Elder gets huge in the lategame, and is a fantastic topdeck. Groundbreaker originally got in the deck to humor a fellow mod who jokingly suggested it, but it turned out to be good! It gave us reach when we needed it, and was often what won the game through a board stall.
What do you guys think of the deck? I'm eager for feedback so I can continue to better myself and offer the best build available for our readers! Also don't forget that the article has a comments section -- it would be better to post suggestions for players new to the deck there so they don't get buried under other discussion on here.