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Jul 18, 2017I haven't seen a good argument for a GSZ unban ever, but FoodChainGoblins is probably right. I think it would see play in Elves for sure, and it would create some new archetypes, such as the aforementioned GW Midrange deck. The card opens up a lot of possibilities, and that's what I want to see in an unban.Posted in: Modern
Jul 18, 2017The four Stormbreath is a counter-meta choice. By responding to the rise of white removal, you shut out the majority of the meta. I may also move to four Dragons; its high time they get into the red zone!Posted in: Developing Competitive (Modern)
Jul 18, 2017Effective immediately, we are placing a suspension on discussion of Splinter Twin for two months. This will be lifted on September 18th. Until then, discussion of Splinter Twin in State of the Meta (and not anywhere else) will be a one-time warning, with any other offense being an infraction. Our reasoning for this is below.Posted in: Modern
I'm sure many of you want an explanation for why we decided to temporarily ban the discussion of Splinter Twin in State of the Meta. It was not an easy decision to make -- for perspective's sake, everyone on the Modern moderation team disagreed on what actions we should take, if any at all, based upon our observations. Saying the issue is complex is an understatement. As such, I will attempt to explain our reasoning and show what was happening to State of the Meta from the perspective of those who run it. This decision is not up for debate. This is not the place to make arguments for or against our decision. This is a final decision, and if you have questions or concerns please PM us. I understand that this may be a comically large post for such a subject, but there is a lot of information to cover, and I hope that this gives insight into what we see as moderators.
We have kept a close eye on State of the Meta for a long time, almost since its inception. As the thread grew, we noticed Twin was a recurring topic, and that it seemed to cycle in and out of the spotlight. This was frustrating to some users, but it always faded away, albeit temporarily. More recently, the moderation team noticed there is a multitude of users who are weary of Splinter Twin discussion. We saw it in their posts, and even a few who reached out to us via the report system. It was clear to us that State of the Meta was not a healthy home for discussion of all things Modern. It seemed as though giving the ability to discuss most things Modern related paradoxically created a space were very little could be discussed. After much thought and time, we (the Modern moderation team) arrived at the conclusion that we must ban the discussion of Splinter Twin in order to make State of the Meta the thread it needs to be. The major facts and observations behind this decision are as follows:
A) Splinter Twin was banned 20 months ago, and there is nothing to suggest that will change. No matter what the reasoning behind the ban was, there are no hints that point to it coming off the ban list.
B) The discussion frequently circles in on itself and never advances the thread. This is the biggest problem with Splinter Twin in State of the Meta. The fact of the matter is that Twin discussion always repeats the same points, be it why it should not have been banned, to the claim of it being the last interactive deck in Modern, to it being a police deck, to how Twin could've stopped boogeymen of the format like Dredge and Death's Shadow, to how Eldrazi Winter would never have happened, to how no deck is safe from being banned because Twin is evidence, and on and on. The moderation team discovered that nothing was ever accomplished in these discussions, and often devolved into flaming and trolling. Furthermore, non-Twin discussion was frequently shot down due to a statement such as "Twin could've stopped X", "Twin fixes Y problem", or even an off the cuff remark about Twin. State of the Meta had problems advancing past Twin, and it seems to have boiled over at this time. Users clearly do not want every conversation to devolve into Splinter Twin, and time has shown that this is the case in State of the Meta.
Now I must clarify a few concerns that may arise. Firstly, this decision was not made to alienate any user or group of users. We try to be as objective and unbiased as humanly possible, and sometimes we need to take actions that we do not like making. Understand now that we, by no means, are attempting to remove specific users from State of the Meta. All users who play Modern deserve a chance to speak their mind here. That said, in order to be objective, we must levy this rule because Splinter Twin disrupts all other discussion in this thread, and the claim that "all discussion devolves into Twin" has been made numerous times, and upon investigation we found it to hold water in a less hyperbolic sense.
Secondly, we are not neutering Twin discussion in order to shake up State of the Meta. This decision came from the issues it caused, despite the efforts by many users to move forward. While we may be restricting what can and cannot be discussed, we believe this will stop the constant cycle of Splinter Twin derailing other topics, thereby opening up the thread for more discussion.
Lastly, Splinter Twin will return to State of the Meta as soon as any relevant information about the ban is released. This includes an unban and anything official from Wizard's of the Coast that specifically discusses the ban (i.e., an article about why they banned Twin would be grounds for lifting the suspension, but a tangential mention or topic such as "Twin was banned, so players built X deck" or "Here's what happened to control/combo decks after Twin got the axe" is not exactly what we're looking for). Please, leave it to us to lift the discussion ban. If you think anything is relevant information that should be considered to lift the suspension, please PM us, the Modern mods. Do not go and bring it up here without us lifting the suspension first. In other words, we will decide what warrants our decision to be reversed, and anything that could potentially be deemed as such should be brought to our attention in order to do what is best for State of the Meta.
At this point, I feel the need to clarify what quantifies as Splinter Twin discussion. Keep in mind that we will use discretion when evaluating a report: ultimately, we decide what is and is not crossing this boundary. Posts about the following are considered to be "discussing Splinter Twin"
A) Why the card was banned.
B) Why it should be unbanned/stay banned.
C) The problems Twin solved/created.
D) What Twin could have/could not have prevented.
E) What the deck was/was not
Again, we will use discretion when evaluating a post. We understand that this can create a grey area of the rules, something we strive to avoid, but it is the best way we can handle State of the Meta. Understand too that this does make Splinter Twin discussion in this thread, and I feel the need to stress this thread only, a warnable and infractable rules violation.
If there are any questions or concerns about this decision, please PM us. We are open to questions and will do our best to answer them. While we were not happy to make this decision, we hope it will make State of the Meta an overall better thread and better home for Modern discussion.
TLDR: We are removing Splinter Twin discussion in an effort to make State of the Meta open to other discussion, which Twin was consistently shooting down.
Jul 18, 2017Posted in: ModernWelcome to the State of Modern Thread!
Lately, Modern community members have expressed interest in talking holistically about the challenges and problems facing Modern. Whether or not Modern has "challenges" or "problems" is up for debate, but what is clear is that people want to talk about all of these issues in one unified setting.
As such, Modern staff are opening this thread as a replacement for the old "Banlist Discussion" thread and the "State of the Meta thread." You can use this thread to talk about any and all of these varied Modern issues and their intersection. This thread will be heavily moderated, so be sure to read the rules before posting; anyone who posts in this thread is assumed to have read and understood these rules.
- Bans, unbans, and all things related to the banlist and banlist policy
- Metagame health and diversity
- Reprint suggestions and reprint philosophy
- New cards and design philosophy
- Prices and Modern finance
- Archetype definitions
- Format health, successes, and challenges
- Anything that constructively relates to these different issues
Prohibited topics and behavior
- All MTGS forum rules and Modern subforum rules apply here.
- Rules spotlight: No flaming (insulting other users) or trolling (baiting other users into a hostile response). Posts must be civil and respectful.
- Rules spotlight: No spamming. Posts must be constructive, on-topic, and supported with evidence and argumentation.
- No format bashing. If you don't like Modern, that's fine, but constructively/respectfully explain why and be optimistic.
- Discussions around the card Splinter Twin are strictly prohibited.
- Similarly, do not use this thread to voice grievances, complaints, and personal gripes without constructive/respectful suggestions.
- If you see a user flaming, spamming, trolling, or breaking any other rule, report him/her instead of responding to it.
The mod team will strictly enforce these rules. Please make this a place where people are unafraid to post constructive thoughts.
Update from the 3/13/2017 B&R Announcement:
Next B&R Announcement:
April 24, 2017
Current DCI Modern Banned List
Here are some reasons that cards are banned in Modern:
- Some cards enable a top tier deck to consistently win on turn 3 or earlier. Because this violates the "turn 4" rule of the format, the following cards have been banned:
- Other cards have been banned because they make certain decks too consistent/reliable and thus stagnate the format. Here are some examples of these cards:
- Some cards, currently only one, are banned because they were just mistakes. This card is one of the most broken cards of all time and has been banned in almost every format where it was or is legal:
- There are also some cards that were banned for logistical reasons. These cards made tournaments last too long and were banned to make events run smoother. They were not necessarily banned for power reasons.
- Finally, one card is banned because it creates a problematic "battle of sideboards" in Modern.
The following are links to WotC's in-depth explanations as to why cards have or have not gotten banned since the beginning of the format:
March 2017 no changes
Gitaxian Probe and Golgari Grave-Troll are banned
Eye of Ugin banned, Ancestral Vision and Sword of the Meek unbanned
Summer Bloom and Splinter Twin banned.
Birthing Pod/Treasure Cruise/Dig Through Time banned, Golgari Grave-Troll unbanned
Bitterblossom/Nacatl unbanned. DRS banned
Addition of Second Sunrise
Addition of Bloodbraid Elf and Seething Song
Removal of Valakut, the Molten Pinnacle
3rd Banned List change with explanations
2nd Banned List change with explanations
1st Banned List change with explanations
Community Cup Announcement with the Initial Ban List.
3/13/2017 - 3/23/2017
12/8/2016 - 3/13/2017
9/28/2016 - 12/10/2016
7/18/2016 - 9/30/2016
4/4/2016 - 7/18/2016
1/16/2016 - 4/4/2016
7/13/2015 - 1/16/2016
1/19/2015 - 7/13/2015
7/14/2014 - 1/19/2015
2/9/2014 - 7/14/2014
1/20/2014 - 2/10/2014
6/23/2014 - 1/20/2014
4/22/2013 - 6/23/213
1/27/2013 - 4/22/13
9/20/2012 - 1/27/2013
7/19/2012 - 9/20/2012
Jul 18, 2017CavalryWolfPack posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)I am locking this thread while I roll out some changes to State of the Meta! We will have a new thread out shortly, so sit tight! --CavalryWolfPackPosted in: Modern Archives
EDIT: New thread is live. I understand there will be a lot of questions, and I've done my best to explain them there. You can find the new thread here. Please understand that these decisions are temporary, and I will unlock this thread after two months.
Jul 15, 2017I think we need to shift into prison pieces and move from there. Maybe our nut draw becomes Ensnaring Bridge into Koth emblem, and than unleash our cannonade from behind out Bridge? I also think it's time for Boros Reckoner to come back. Nice 7/7 Death's Shadow: hey, where's your life total?Posted in: Developing Competitive (Modern)
Jul 6, 2017I was already getting Chalices for Legacy anyway, so I guess I have even more reason to get them now!Posted in: Developing Competitive (Modern)
I think the bigger question is what we cut for these prison pieces. I think the dragons would go, but that's 2 slots at most. Maybe we drop Mindstone for SSG? I think this build would also want Hazoret as a way to cram damage through a Bridge.
Jul 2, 2017The dragon doesn't Sinkhole our lands. That said, I think Koth is just better, but I don't want to count out the dragon quite yet. I think it has potential, and while it forces us to be proactive, if we're turning the corner we're already trying to be proactive.Posted in: Developing Competitive (Modern)
Jun 22, 2017Posted in: Developing Competitive (Modern)
I couldn't help but stop by after the article went live, so I'll answer your questions.Quote from Vathlo »I was half hoping we could not pick it. I wonder if they contacted anyone from this thread when they made the article(s). And why don't they post a link to the thread for the budget decks they have been doing?
1) No, I did not contact anyone on this thread, although in hindsight it was rather arrogant of me not to. Producing content is a learning experience, and there's always room to improve! In the future, I will definitely try to work with others!
2) Being a budget deck builder and a mod has taught me that some threads are more open to budget discussion than others. Some decks, such as Stompy, are intrinsically budget -- the pieces to build the deck are all very cheap. Others, such as Norin Sisters, have a core comprised of rather expensive cards, and budget building sometimes requires altering that core. Furthermore, it's in our forum rules to keep budget discussion in the budget subforum. In order to not disrupt discussion, I leave primers out of the articles. However, if you want, I can post it in the comments of the article. Is that something this thread wants? Let me know!
3) Why wouldn't you nitpick the deck? It's how we learn to be better deck builders! As for some of the stranger choices, I'll explain those. The 19 land count was both due to me flooding out at 20 and a personal preference of being a little mana-light in Modern aggro decks. The three Treetop Village was also a concession to some flooding that occurs. It did generate some awkwardness with Dungrove Elder, but I found our creatures to be so over-the-curve that we could easily catch up from the tempo loss of having a land come into play tapped. Finally, the three drops were designed to give us some extra "oomph," and I found Leatherback Baloth to be slightly underwhelming. Dungrove Elder gets huge in the lategame, and is a fantastic topdeck. Groundbreaker originally got in the deck to humor a fellow mod who jokingly suggested it, but it turned out to be good! It gave us reach when we needed it, and was often what won the game through a board stall.
What do you guys think of the deck? I'm eager for feedback so I can continue to better myself and offer the best build available for our readers! Also don't forget that the article has a comments section -- it would be better to post suggestions for players new to the deck there so they don't get buried under other discussion on here.
Jun 16, 2017I think the biggest aspect you need to look at is how this is different or better than KikiChord. I do think the interaction with blinking a morph is cool, but that won't always win you the game. How has the deck played in testing?Posted in: Deck Creation (Modern)
Jun 11, 2017CavalryWolfPack posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)We've got a very busy week ahead of us, Moderners. In case you haven't seen, announcement week is coming. A couple of things to note.Posted in: Modern Archives
1) Tomorrow, we will find out about the changes to set design. This could impact how we get reprints, the power level of cards, and ultimately the future of cards entering Modern.
2) The ban list announcement has been moved forward a day and is now scheduled for Tuesday.
3) Wednesday is the traditional Announcement Day: new products, which means potential reprints.
4) Thursday brings Organized Play announcements. We don't know what this means, but it could impact what the formats of future Pro Tours and Grand Prix events will be.
The reason I am posting this here is I understand that some of you may be nervous about these announcements and what they could possibly mean for Modern. Maybe some are nervous about Thursday and whether or not Modern gets less major events. Perhaps the set changes worry you and what the quality of cards and reprints we will get in the future. Ban list updates are also never pleasant for any Modern player. No matter what concerns you, understand that State of the Meta is meant to be a home for productive discussion. In the coming week, remember that your posts must reflect this purpose, and that emotions will run high. There are users who may be nervous or even scared of what this week will bring, so please keep in mind that if your post is not being productive, is not polite, or is attempting to provoke users who have been affected by a change, you need to rethink what you are posting and why. Remember, we all want what we believe is best for Modern -- this week may bring about something that some people see as a step in the wrong direction, and the right direction for others. We've got a lot of uncertainty ahead of us, and while some are comfortable with that, others may not. Please try to understand another user's perspective; that alone will make this week a lot easier for this thread.
Carry on Moderners! --CavalryWolfPack
P.S. This post is not being made out of the current state of the thread. It is not a group warning -- it is a general PSA about what the state of this thread could be in the near future.
Jun 6, 2017I don't feel like it's bad either, and I don't want to discount operator error here -- despite my best efforts, I am not the best Magic player in the world. I feel like I lose to, well, everything. Maybe I'm rusty, or maybe I need a break from the deck (I can't imagine that helping much), but I am willing to change my deck to be the best for my metagame. If that means I need to use Emrakul, the Promised End because all of my games go long, so be it.Posted in: Developing Competitive (Modern)
...am I the only one who has the sudden urge to play this card now? We have a lot of card types, and while it wouldn't be super cheap, it would be fun to channel Koth mana into a Emrakul.
Jun 6, 2017I'm struggling to stay competitive with this deck. I feel like I always flood out and lose due to being too slow. Here's my list, because I desperately need help!Posted in: Developing Competitive (Modern)
Again, I seriously don't know what I'm doing wrong. I just can't seem to win anymore.
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Jul 14, 2017Contamination is pretty expensive, and without a mana rock to produce white we cannot keep it around. I guess with cards like Bitterblossom it works? I do agree though, Contamination is incredibly fun to play with if you enjoy locking everyone out of the game!Posted in: Articles
Jul 13, 2017I did neglect to discuss the issues with the deck, which is becoming a trend of mine lately that needs to be fixed. Those are all excellent suggestions! Part of the beauty of Commander (to ma at least) is the fact that there is always a card that is overlooked and an excellent addition. I'll keep your suggestions in mind for the future!Posted in: Articles
Jun 24, 2017I ended up trimming lands because I was flooding out a lot, but my own personal bias may have gotten in the way of deck building. Stompy is one of those decks with plenty of viable pieces, and sometimes players end up with odd iterations, such as mine which many users have pointed out in saying that I need more lands. This is fair, and an error on my part. I didn't like Baloth because of how removal heavy the format is -- everyone will kill an early 4/5, but many players will either bite the bullet on Groundbreaker or waste a removal spell on a creature that only lasts for a turn.Posted in: Articles
TLDR: I now have a mistake on the internet, due to thinking Groundbreaker was secretly more powerful than it appears because it is free damage or eats a removal spell that would otherwise be aimed at creature that actually sticks around for longer than a turn. Baloth is a card that I should have given more of a chance.
Jun 22, 2017Everytime I cast Baloth, it felt underwhelming. It just wasn't doing enough. I took on Groundbreaker for to give us reach, and it does its job handily.Posted in: Articles
The manabase is flexible, but I built it out of personal preference. Mana light is more my style for aggro decks
Jun 16, 2017Oh wow, Ninth Bridge Patrol seems really good! I honestly can't believe I didn't consider that card. I would definitely give it a shot. As for Hidden Stockpile, adding black is difficult, and what definitely require shocks and fetches for consistency's sake. I think it's doable, but the trick is getting the manabase to fit under budget. If you don't need a budget option, I would go all out for shocks and fetches. Otherwise, you will get color screwed.Posted in: Articles
The deck struggles against combo, and sometimes has issues racing those decks. It's an inherent problem of the deck, and may require a dedicated sideboard plan -- it's a facet of the deck that made it fall out of favor.
Jun 15, 2017Copter seems like a very good fit in this deck. Plus, it's very cheap! Lightning Berserker seems a little too niche to me, but I believe there is a strong case for including it nonetheless. Lieutenant is a card that you really want in a dedicated Humans strategy. I recommend seeing Corbin Hosler's Boros Humans deck if Lieutenant is something you're interested in. Militia Captain is tricky because it requires you to have creatures. This is not a problem, but on an empty board it's just a bear. Maybe try it as a singleton? As for Return to the Ranks, it could be good, but never a playset. I would maybe try one or two copies. The problem I came across with Norin is how large the core is -- there isn't much wiggle room to try new things. You either play some singletons or change the core of your deck, which is already very difficult. Don't let that stop you though! There is always merit to trying something new.Posted in: Articles
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