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Unstable Q&A with Mark Rosewater
 
The Dos and Don'ts of Silver-Border Commander
 
Word of Command: Un-believable
  • posted a message on U/W Control - aka. - Approach of the Second Sun 2.0
    Anybody have any thoughts about Axis of Immortality against Mono Red? It's pretty pricey at 6 mana, but seems like it would be pretty big game against them especially now that Rampaging Ferocidon is so rampant.

    EDIT: Nevermind, apparently ferodican stops this from working.
    Posted in: Proven (Standard)
  • posted a message on UW Control
    Quote from jayjayhooks »
    Quote from FitzRolf »
    I've been eyeing this deck for awhile as I've felt the lack of options when playing Modern and feel like I might as well jam Snapcasters. What would a good starting list look like? My metagame has a good variety but Tron is HUGE! That's what I'm worried about the most; I've been told Ux control decks in general don't do well against any Tron variants and they're littered through my local store.


    Ux has traditionally been bad against Tron variants, however our Eldrazi tron matchup is slightly favourable and our traditional Gx Tron match up is just all I ever want to face, very favorable. Blue tron is a bad match for us though.



    I find any of the Green based Tron decks to be pretty terrible matchups for us and Eldrazi Tron to be very favorable. Any reason why you think the G variants are good matchups? The problem with them is that their threats are more Planeswalker based in Karn and Ugin and they usually also intend on ramping out Ulamog. Our deck has very few ways to interact with resolved Planeswalkers, and all of our Paths/Verdicts are pretty close to dead in the matchup.

    Eldrazi Tron, on the other hand, is so creature based that our deck can just run them out of gas with Path to Exiles and Supreme Verdicts before locking them out of the game with Crytpic chains.
    Posted in: Tier 2 (Modern)
  • posted a message on UW Control
    UW got 11th at the Modern Open this weekend. Key takeaways from that list are 4 Field of Ruin, 1 Settle the Wreckage maindeck instead of 3rd Verdict, and a maindeck Disallow.


    Search for Azcanta has yet to do anything in tournament play. Surprised to see so many people here still high on it.
    Posted in: Tier 2 (Modern)
  • posted a message on UW Control
    Quote from jayjayhooks »
    Just played a couple games without Jura, I switched it for Trials #3. I was on 3 trials for a long time, and it was always good. I started switching it around in anticipation and for the walker rules change hype, but now I think I'll go back. Trials is just always good, in pretty much every match and drawing multiples isn't a huge deal breaker because it just buys you so much time to find a verdict, and with the Emblem, extra gideons is nice. I'm not sure I like going below 3 Gideons total because of the mirror match and burn though, so I think 3 should be good.


    Playing 3 Gideon of the Trials is almost assuredly incorrect. It's just too weak when you are behind and if you are on the draw vs any type of Noble Hierarch deck Gideon will just be an expensive fog. Gideon Jura is one of the best cards in the deck, and I don't see any reason why you wouldn't want to play it.
    Posted in: Tier 2 (Modern)
  • posted a message on UW Control
    Quote from mgoetze »
    Quote from Wittel »

    1) With the full 4 Field of Ruin I felt like I needed 1 more basic land, I'm gonna swap a Fortress for Plains number 3.

    Bennyhillz was always a proponent of 3 Plains anyway. Here's what my manabase looks like right now:

    4 Colonnade
    4 Field of Ruin
    5 Island
    3 Plains
    4 Flooded Strand
    2 Glacial Fortress
    1 Hallowed Fountain
    1 Prairie Stream

    Only 24 lands because I believe that's enough when running 2 Search for Azcanta. Prairie Stream is nice as a fetchable untapped dual leaving basics in my deck. If I were to add a 25th land it would be a 3rd Fortress.

    2) As everyone here, I'm not a 100% sure on Visions vs Opt. I'll let you know what feels better for me.

    I'm pretty sure about it, for this deck Serum Visions is right. I've played Jeskai Flash and Storm with Opt since it became legal and it's fine in those decks but not a consideration for me in UW.

    3) Last but not least, as I want to play a Unified Modern GP, I don't know if Grafdigger's Cage will be available to me (the Affinity player could use it). I guess I'll have to change my sideboard as I expect to face mostly ETron, Affinity, UW Control, Titanshift, Storm and Burn. Not sure if I listed all of them though, insights would be appreciated !

    I'm also going to be in Madrid, funnily enough with the opposite problem - my usual GY package in the sideboard is 2 RiP and 2 Surgical Extraction, but my Eldrazi Tron teammate needs the Surgicals so I'm going to have to play Cage instead. (Quite convenient that I don't need Ghost Quarter anymore, hehe.) I'm definitely looking to add 1 or 2 Ceremonious Rejection which I don't normally have in the board. I do NOT expect to play many UW mirror matches, it's incompatible with GDS, Storm and Ad Naus which I all expect to see more of.


    I think that is the correct manabase with the exception that I think Prairie Stream is worse than Irrigated Farmland or Mystic Gate, and I'd use 1 GQ if Crucible is in the side.

    I'm 100% against Opt in the deck. It's just way too important to find gas in this deck and Opt does a pretty poor job of it.
    Posted in: Tier 2 (Modern)
  • posted a message on U/W Control - aka. - Approach of the Second Sun 2.0
    Hour of Revelation is way too slow. It is probably good against Tokens, but not good enough to be maindeckable and not close to being good in the Mardu matchup. I think Slash of Talons is the best bet against the deck, but even that only buys you a little time if you have to use it on Scrapheap Scrounger.

    My main concern is that Authority of the Consuls has been underwhelming in the match up. It feels like since you have less spot removal that the card isn't nearly as good at buying time as it used to be.
    Posted in: Proven (Standard)
  • posted a message on U/W Control - aka. - Approach of the Second Sun 2.0
    I've been struggling against the new Mardu Vehicles deck that essentially is the same deck but runs Bomat Courier instead of Thraben Inspector. Nothing I bring in seems to slow them down enough for me to win. Any suggestions?
    Posted in: Proven (Standard)
  • posted a message on [Compiled] Upcoming Promo Information
    I was watching a random video of a cube opening and saw someone pull a Bristling Hydra big box promo. Never seen this one before.

    Posted in: The Rumor Mill
  • posted a message on Has Wal-Mart dropped the price of Ixalan packs?
    I noticed the same thing on Friday and asked the CSM on duty about it. She said that all MTG Boosters in all Wal-Marts are currently on rollback and are $3.33. She said it usually takes a bit to update the pricing tags, but the 3.33 price is correct. I went ahead and bought 10 boosters. Pulled a Search for Azcanta, and the new Vraska.
    Posted in: Magic General
  • posted a message on UW Control
    Interesting 5-0 today that leans a lot more on Sphinx's Revelation. He cut all the situational 2 mana counters to load up on more on Wall of Omens and Snapcaster and a single Blessed Alliance and leans a lot on Sphinx's Revelation to gas him back up after playing defense in the early game.

    Oh, wow. Just noticed that those are 2 Ally of Zendikar and not Of the Trials.

    Posted in: Tier 2 (Modern)
  • posted a message on UW Control
    Went 2-1 at a local modern event yesterday with the following list.



    I beat Eldrazi Tron 2-0, Slivers 2-0, and lost 0-2 to Burn.

    Field of Ruin was great all night. Really like how you can just fire it off pretty liberally without having to choke yourself on mana. The fixing it provides is actually pretty nice as well. Looking back, I think if you are going to play a Crucible of Worlds in the sidedeck you should probably split it 2/2 with Ghost Quarter.

    Opt continues to be unimpressive. I'm just going to cut it and play 4 Serum Visions. Opt just doesn't see enough cards and the instant speed in this deck isn't worth the lack of filtering it gives.

    I do think I'm going to put Wall of Omens back in the deck. Likely cutting Clique and Snapcaster/Shadow of Doubt. It felt really bad to be so weak to my opponent's Goblin Guides.

    Has anybody played around with 2 Gideon Jura in the main? It always feels like a total house when I cast it and I think going up to 2 copies may be great with the change in the rule.

    I'm also considering tinkering around with Glimmer of Genius instead of Sphinx's Revelation. The life gain from revelation is great, but it is very slow and the average Revelation is typically for 3 cards. Glimmer may actually be better more often.
    Posted in: Tier 2 (Modern)
  • posted a message on UW Control
    I agree that 2 Rest in Peace belong in the sideboard. It's just easily the most powerful card against Dredge and other GY based strategies. It's also fairly good against Abzan.
    Posted in: Tier 2 (Modern)
  • posted a message on UW Control
    I've played a bit more with Search for Azcanta and the more I use it the more it feels like a worse Ancestral Vision to me.
    Posted in: Tier 2 (Modern)
  • posted a message on UW Control
    Quote from jayjayhooks »
    I agree with DuanraD - I can't see playing this deck without at least a pair of Wall of Omens (I prefer 3). I can't remember who said it, but someone basically called it Doomblade + Draw a card in the matchups where it matters. Even against Shadow/Eldrazi/huge creature decks, chump blocking on a critical turn to set up a walker and a sweeper is just back breaking for the opponent. I also don't think Snapcaster is very good past the 2nd copy - I have been messing around with a 3rd copy because of Opt, but now that I've gotten a lot of games in with that configuration I'm pretty sure going back to 2 Snaps is correct. My Opt/Serum split reflects that at 3Opt 2Serum currently.


    The list I was playing is very similar to the list Raymond Perez won the last SCG Modern Classic with. I find Wall of Omens to just be an unnecessary 2 drop in a deck with a lot of 2 drops. I played a lot of games with the card and was frequently boarding it out for more action. Now with trying Search for Azcanta you have a lot of cards competing for your turn 2 play.

    I think playing less than 3 Snapcaster Mage is definitely a mistake. It's one of the strongest cards in a deck that durdles quite a bit. Raymond ran 3 Snap and 1 Clique. I cut the Clique for Snapcaster #4 to really try to take advantage of Opt being an instant. If I could go back I'd play the Clique instead.
    Posted in: Tier 2 (Modern)
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