Not too bad imo. I might have to pick up a couple for edh.
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Feb 1, 2016Posted in: Commander (EDH)
I came here to say the exact same thing. Mistform Ultimus is ALL THE TRIBES and plays like a Voltron general to add some variety to your decks' gameplan. Alternatively, you can do Bant Knights with Rafiq, Azorius birds with Kangee and free up merfolk for mono blue.
Sadly, there aren't many options for Izzet other than wizards. You can try weirds but there's very few of them and some are kinda bad. You can also cheat a bit and do something like "pinger" or "looter" tribal, with Nin. Or Mizzix X-spell tribal.
For green, I 2nd (or 3rd) Druids led by Seton. It's surprisingly explosive and there's plenty of decent druids.
A tribe you're not using that has plenty of support is Vampires. You can make Orzhov with Vish Kal, or maybe Jeleva\Garza Zol instead of Thrax so you can make Golgari zombies, or even Olivia and make gruul goblins. Plenty of options.
You should also update the first post as things get suggested. If you're set about sultai oozes or golgari insects you should mention that.
Jan 21, 2016The answer to your first question is yes. Green and blue are the best EDH colors after all.Posted in: Commander (EDH)
Edric is probably a better dredge general than Ezuri, but both can work I suppose. I run Ezuri as a squirrel tokens\mass polymorph deck which is radically different, but I can give some advice. If you want some cards with good synergy, try multi-purpose cards like Awakening Zone, From Beyond and Trading Post. I love Acorn Catapult in my build, I put it in for flavor reasons but it has proved its worth multiple times.
Ezuri doesn't need a huge amount of build around to be worth it. If your opponents ignore it, it just grows stuff and snowballs quickly. If they focus him, you have other routes to victory. Think of it as a creature that gives incremental value and demands an answer, but you're not overly reliant on him to win the game.
I didn't see Body Double mentioned anywhere. Dirt cheap and works wonders in your deck.
Mirror-Mad Phantasm can be pretty explosive.
Vengevine is a great card but it's not as good in commander as it is in other formats. If you're on a budget, I'd spend those money elsewhere. It's amazing with Fauna Shaman though.
Worldly Tutor is about as cheap as it gets for "tier one" tutors, and it really pays off imo. Turn two Hermit Druids win games, fetching grave troll is key to your strategy and overall it's a good card at every stage of the game.
Don't forget self-mill cards like Splinterfright, Avenging Druid and Thoughtscour. Small repeatable effects like Codex Shredder add up pretty quickly (while messing with your opponent's tutors and sensei's top). You also want some ways to discard cards from your hand in order to reuse dredgers.
Other cards off the top of my head: Visions of Beyond, Windfall, Jace's Archivist, any looter (Bonded Fetch), anything with threshold (Krosan Restorer), anything with flashback (Tracker's Instinct), anything with delve (Treasure Cruise), Riftsweeper, Dragon Fangs.
Jan 20, 2016You can play Tainted Remedy without building around it much. You tutor for it against lifegain heavy decks, otherwise it's just a card that sits there and annoys people. Cruel Feeding and similar cards can make an opponent lose a bunch of life if you tainted remedy, but that's pretty much it.Posted in: Commander (EDH)
The pact is another story though. You probably want some sacrifice outlets (Claws of Gix?) or maybe something like Ugin's Construct, although both are admittedly kinda clunky. You can always win in three turns.
Jan 19, 2016If that's the meta, fill your decks with all the blue hate you can find. Blue Elemental Blast, Boil, Boiling Seas, Curse of Marit Lage, Tsunami, Choke, Vexing Shusher, Jaya, you name it. Then add cards that make people hate you, like Ruination, the moons, Stranglehold, Widespread Panic, Planar Chaos, Possibility Storm, things like that. Then Warp World because you can. Or run hidetsugu and kill the whole table (including yourself) with a damage doubler.Posted in: Commander (EDH)
When you have established that games aren't fun anymore, pull out the Hippo tribal deck you always wanted and roll with it.
On a more serious note, it's not easy to change a whole playgroup because you're not having fun. 75% decks allow for more casual games, but if you're the only one with a 75% deck at the table you're not going to enjoy yourself that much. If you're not the only one to feel this way, another idea could be to make a "league" with a points system. Each player can play whatever he likes, but the point system will reward more interactive gameplay and discourage extremely fast wins (<4 turns), infinite combos, excessive tutoring and extra turns. I think you can find some examples of EDH point-based leagues with a quick google search.
Jan 19, 2016Posted in: Commander (EDH)Quote from hyalapterouslemur »
Ahem, rebels aren't really iconic. There are iconic races and typical races. (And of course, each color is associated with certain classes.) The iconic races are angel, sphinx, demon, dragon, and hydra.
The term used by Marologists everywhere for something like rebels (a highly linear mechanic that only appears in a few sets) is 'parasitic'.
Moving on, though, the big problem I have with playing rebels in Commander is all that shuffling.
Thanks mr. stuck-up. I have no idea and care little about how Maro calls tribes, but I know English and iconic means
a : widely recognized and well-established
which Rebels sure are, at least for us players who've been around for some time. They were THE deck to beat at some point back then, so much that Lin Sivvi got banned. If you don't like them, don't play them.
Jan 17, 2016Posted in: Multiplayer Commander Decklists
Bound in Silence is already in the deck.
Crib Swap would be awesome but sadly all rebels have been errata'd to only fetch permanent cards.
Jan 17, 2016Foreword: I am slowly trying to build 15 commander decks, five monocolored decks and all 10 color pairs. Ayli is my 12th deck, so when I'm done building her I will have only Rakdos, Selesnya and monowhite left. I wasn't too impressed by Ayli, Eternal Pilgrim when she was first spoiled (which shows how bad I am at evaluating new cards), but after rereading the card a bunch of times I decided she could be "the one", since I've never been interested in any other Orzhov commander before. The mix of abilities is very interesting and being only two mana she's easy to cast and recast.Posted in: Multiplayer Commander Decklists
About the deck: I toyed a bit with the idea of building cleric tribal, but it didn't sound very appealing to me. Clerics are great but I wasn't sold. I did want to play an infinite life combo in the deck (Daru Spiritualist\Task Force with any 0 cost targeted ability and Ayli's 1st ability). Then I noticed that Task Force and Outrider en-Kor are both rebels, and rebels are easily fetched by other rebels, and having black let me play more interesting rebels and stuff like Conspiracy to tutor for ANY creature in my deck, then the deck kinda built itself.
It's a bit all over the place because there's lots of things that I want to do with it, but the general strategy is to assemble the combo, then win with Felidar Sovereign, Unspeakable Symbol, Serra Avatar, Vizkopa Guildmage or Sanguine Bond. If the main plan fails, I have other routes to victory:
- the beatdown plan, putting a bunch of rebels into play with Cathar's Crusade or the fetchable Mirror Entity and swing for a gazillion damage;
- sacrifice a Serra Avatar to Ayli with an active Sanguine Bond or Vizkopa Guildmage;
- make a huge beater with Cradle of Vitality or Unspeakable Symbol (+Children of Korlis) and protect it with greaves;
- grind out the opponent with a recurrable minion (Ramosian Revivalist, Reassembling Skeleton), a sac outlet and Dictate of Erebos or the butcher. Of course, if I have Ayli and 50 life or more this is much easier to accomplish.
There's a minor enchantment subtheme, but other than that the deck is pretty straightforward. Shred Memory is amazing because it can fetch both combo pieces, a win condition or a sweeper. Sometimes it can also hose graveyard strategies which is just icing on the cake. Angel of Glory's Rise is a card I want to test out since most rebels are humans.
The rest of the deck makes sure that I stay alive long enough to pull off any one of the above. It's far from perfect, which is why I ask the community for advice! Keep in mind that the deck is very budget (except for a few cards, like StP\Path\Sorin which I already had) so try to suggest cards that do not cost an arm and a leg.
Thanks in advance for any suggestion!
Jan 17, 2016You can go with something a bit less "conventional", like Tribal Looters led by Jace, Vryn's Prodigy. There's a surprisingly high amount of those, some untap effects, stuff like Circular Logic or flashback cards, and your typical monoU control cards. Plus you get to run Homicidal Brute.Posted in: Commander (EDH)
As for more "conventional" tribes, Rebels are an iconic tribe which hardly sees any play in commander. Druids can be very explosive, there are a lot of powerful Spirits (and they can be built in a lot of ways, from Iname as One to Brago, King Eternal to Karador and many more). Shapeshifters, Insects and Monks are fun too.
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