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Treasure Cruisin' with Azorius Titan
 
Commander 2017 Digest
  • 0

    posted a message on [Primer] RG Ponza / Modern Land Destruction
    Quote from the n00b king »


    I played a PPTQ two weeks ago and finished 4-2. My losses came to ETron (!!) and Fish. I beat: Death Shadow, ETron, Spirits, PillowFort.

    Pillowfort was the deck that made me want to have enchantment hate main going forward. Chameleon Colossus was lights out vs DS.


    Is Pillow Fort so prevalent that it would warrant MB enchantment hate? Honestly never knew it existed until reading your post, so I went and did some research; looks like a huge pain in the ass haha. If that deck is becoming popular then I'll have to shelve my Bogles for a while.
    Posted in: Developing Competitive (Modern)
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    posted a message on [Primer] RG Ponza / Modern Land Destruction
    Quote from djkefalas »
    Hi everybody!

    I've been reading this thread and have really been loving the amount of flexibility we have in this deck, but sometimes I've found myself a bit confused as to what should go where! I've found that I've had a lot of difficulty beating Death's Shadow (Jund) decks, which from what I've seen here I shouldn't be having THAT much difficulty with (lose almost every time q.q) and I can't quite put my finger on why and was wondering if my list should be changed at all, or if I'm just badly misplaying.





    Usually, I'll try SB in the Trinispheres, Magus, Relics, and maybe Finks, so maybe I'm just boarding poorly? The mainboard I love Huntmaster and I've never been terribly sad seeing it which is why I put two. If you have any suggestions I'd be happy to hear them! Going to play casually at a shop tonight so I'm hoping I have better luck today!

    Also, any thoughts on star of extinction (5rr, kill a land deal 20 to all creatures and planeswalkers) and lavaball trap? I feel like they could be kind of cool, but might be too high cost or situational and by the time we would get around to playing them, we should be focusing more on ending the game rather than blowing up lands!

    Thanks for any help and input!


    Slime, Thrun, Thragtusk, & Huntmaster aren't bad cards, but I'd suggest tinkering around in order to accommodate another copy of Stormbreath and another 1-2 of Inferno Titan. For instance, I usually run Thragtusk & Thrun out of the side (when I'm playing them), but it's definitely a meta call.
    Posted in: Developing Competitive (Modern)
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    posted a message on [Primer] G/W Auras (Bogle)
    I like your logic here and I'm going to make the move to 21 lands including Dryad Arbor. I usually go back/forth between 19-20 lands and I'm no stranger to mulling down to 5 at times. I've been considering the addition of another basic as a meta call (lots of Blood Moon popping up), so hopefully I can kill two birds w/ one mana and boost my consistency while I'm at it.
    Posted in: Developing Competitive (Modern)
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    posted a message on Burn
    Since when is it appropriate to ridicule someone for not joining you in playing your current pet deck build?

    This is that echo chamber seeking behavior I mentioned above, where people want to talk about unproven stuff (and that's fine) but they get angry/defensive when others don't share in their enthusiasm for it.


    Bogles is my pet deck; it's literally written in my signature.

    I don't give a ***** if you choose to "join me" or not; that's why I suggested you try it rather than blindly proclaiming it to be superior to Boros, Naya, etc. You're right that it's inappropriate to ridicule someone for not playing a particular archetype/variant. As it is also inappropriate to belittle someone for suggesting a variant that is currently being tested by both MTGO grinders & pros alike with surprising success. Maybe the variant gets foiled and RWg continues to show consistent results, further cementing its place in the meta; the worst that can happen is an actual discussion that doesn't involve 5 pages worth of comments which are all related to the best T1 play or another topic that has been beaten to death in this primer.
    Posted in: Tier 1 (Modern)
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    posted a message on Burn
    Quote from Joban8 »
    Side note if someone thinks Vexing Devil is budget they are sadly mistaken.


    Vexing Devil is bad and a trap. You're giving your opponent a choice in how your deck functions and they will always pick the one they want. It doesn't have haste and is therefore a garbage topdeck. The idea that it's either a 4/3 or 4 damage for R is attractive, but that's what makes it a trap. Claim//Fame doesn't make the card better, and it's adding a dead card to your deck in hopes that you can reanimate something that matters.
    ]

    If claim//fame was only relevant to Vexing Devil then you'd absolutely be right. However, every creature we play is a valid target and it can essentially act as copies 5,6,7 of GG, Swift, & Eidolon. I was skeptical for the same reasons, but after playing with them for a handful of matches, I'm hooked. For the most part, our opponents have a finite amount of creature hate and claiming an Eidolon(s) to finish out a game is very satisfying. I cut down the amount of Devils to 3x because, although the interaction w/ claim//fame can lead straight to value town, I've actually won more games thanks to claiming a Pushed Eidolon or late-game Faming X attacker to get in for lethal when you've got an empty hand. If you have any Devils laying around and want to pay the $1.50 for 3x Claim//Fame, I'd suggest taking it for a spin for a few matches. It plays much better than it looks like it would on paper.


    Reanimating an Eidolon on turn 4 probably won't help you much in general. Reanimating a Guide on Turn 4 probably won't help you very much in general. The board is clogged by that point and a 2/2 probably won't be anything but a Fog by blocking once. Sometimes, it will end up taxing their removal, but that's probably the less frequent outcome and the more frequent outcome is you reanimate a blocker. Burn isn't a creature deck and I'm not about to drop burn spells to add Vexing Devil and Claim//Fame.


    Well, at least you're open-minded.
    Posted in: Tier 1 (Modern)
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    posted a message on Burn
    Side note if someone thinks Vexing Devil is budget they are sadly mistaken.


    Vexing Devil is bad and a trap. You're giving your opponent a choice in how your deck functions and they will always pick the one they want. It doesn't have haste and is therefore a garbage topdeck. The idea that it's either a 4/3 or 4 damage for R is attractive, but that's what makes it a trap. Claim//Fame doesn't make the card better, and it's adding a dead card to your deck in hopes that you can reanimate something that matters.
    ]

    If claim//fame was only relevant to Vexing Devil then you'd absolutely be right. However, every creature we play is a valid target and it can essentially act as copies 5,6,7 of GG, Swift, & Eidolon. I was skeptical for the same reasons, but after playing with them for a handful of matches, I'm hooked. For the most part, our opponents have a finite amount of creature hate and claiming an Eidolon(s) to finish out a game is very satisfying. I cut down the amount of Devils to 3x because, although the interaction w/ claim//fame can lead straight to value town, I've actually won more games thanks to claiming a Pushed Eidolon or late-game Faming X attacker to get in for lethal when you've got an empty hand. If you have any Devils laying around and want to pay the $1.50 for 3x Claim//Fame, I'd suggest taking it for a spin for a few matches. It plays much better than it looks like it would on paper.
    Posted in: Tier 1 (Modern)
  • 0

    posted a message on Burn
    Quote from khaosknight69 »
    Quote from Xplore1 »
    Quote from j192 »
    Claim/fame isn't a burn card. It makes our overall strategy worse.
    Are there times it works and has power? Sure.
    Are there times we draw it and needed any burn spell instead and cry? Yup.

    Devil is bad. Just because you found a reanimate card, it's still bad.



    Yes nobody have the different opinion must play same deck all time. any who have the new idea any who want 2 do something different shame on u. each burn have 2 be the same blah blah blah. watch video the man have lot of fun. he win 13 lose 3. good 4 any who want have fun







    You must be a little confused as to where you are. This isn't the "lets figure out what the most fun way to play a burn deck is" thread. This tier 1 competitive discussion thread is several years old and reflects the theorycrafting/work of thousands of burn players attempting to make Burn the best deck it can be.


    Let's not get carried away; I wouldn't consider redundant bickering regarding the merits of Wild Nacatl and/or Atarka's Command to be "theory crafting".
    Posted in: Tier 1 (Modern)
  • 0

    posted a message on Burn
    Quote from Doomfall19 »
    Quote from Joban8 »


    I broke out my Mardu Burn deck just to try it out and I'm loving it thus far. Haven't done any rigorous testing, but went 5-0 at FNM and really liked how smooth and intuitive it played. Both modes are relevant and apply to all of our creatures; Vexing Devil always gets a bad rap because it gives your opponent a choice, but having a choice doesn't matter when you're able to drop him onto the battlefield numerous times. If you're looking to play the paper version, I suggest buying your Devils now while they're still under $10.


    Sweet, thanks for the input! Would you happen to have a list and would not mind sharing?


    Sure thing; went another 5-0 tonight with the same list, so I'll upload that list along with a brief match report sometime this afternoon.

    Edit: Decklist
    Posted in: Tier 1 (Modern)
  • 0

    posted a message on [[Official]] Modern Prices Discussion
    Quote from AppleRobot »
    Any advice on what to do with a couple spare ballistas? Mardu vehicles hasn't completely fallen of the radar and is still a widely played deck in standard, but it's modern stock seems to be rising.


    I'd hold onto them for the time being. Last I checked, they were still going for under $10 on TCGplayer and you're correct in saying that the card is gaining traction in Modern. In addition to the various Tron lists that play it, it's starting to be adopted by various RG Ponza decks.
    Posted in: Modern
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    posted a message on [[Official]] Modern Prices Discussion
    Quote from whocansay »
    Quote from Sacrosanct »
    I recently started playing Magic again, and I'm looking to flesh out my online collection. So far I only really have the cards for Mono U Tron. Any tips on staples I should be picking up? Looking to grab cards that might be cheap right now but useful in the future. I'm mostly interested in playing Esper color decks, but that doesn't mean I don't have love for R/G.

    Also, any lands I should be picking up? Shocks, fetches, etc. that might be dropping in price?


    Do you want to end up with just a massive random collection of Modern staples or do you want to work towards building a specific archetype? I very much recommend the latter.


    This is solid advice. Focus on one or two archetypes and if you have some spending flexibility, I'd pick up land staples that are on the cheap. I started playing again about 4 years ago after not playing for 8-ish years and slowly picked up lands anytime I needed to get my TCGplayer cart to $25. Eventually I wound up with play sets of fetches, shocks, etc and it definitely saved me money in the long run. There are still some that I've never needed for a deck, but it's nice to know that I already have the manabase for a number of different archetypes that I may want to play in the future. Right now, the fetches are still at a nice price point and (most) shocks are still hovering around the $10 mark. Enemy fastlands are still in standard rotation, but will definitely see play once they rotate. Spire of Industry is still relatively cheap and sees Modern/Eternal play.
    Posted in: Modern
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    posted a message on Burn
    Quote from Doomfall19 »
    Has anyone tried a Rakdos with Vexing Devil + Claim//Fame combo? I have been really drawn to playing Burn because of that combo, and was wanting to hear opinions on whether or not it is competitive, or I should just straight up play Boros Burn. Thanks!


    I broke out my Mardu Burn deck just to try it out and I'm loving it thus far. Haven't done any rigorous testing, but went 5-0 at FNM and really liked how smooth and intuitive it played. Both modes are relevant and apply to all of our creatures; Vexing Devil always gets a bad rap because it gives your opponent a choice, but having a choice doesn't matter when you're able to drop him onto the battlefield numerous times. If you're looking to play the paper version, I suggest buying your Devils now while they're still under $10.
    Posted in: Tier 1 (Modern)
  • 0

    posted a message on [Primer] G/W Auras (Bogle)
    Quote from Quakedoom »
    I've had a look into this before but never made the leap... There's something to be said for TBR and cards like Madcap Skills and taste for mayhem (the latter as we ditch our hand pretty quickly)... and now there's the redshifted unstable mutation called consuming fervor so it might be worth revisiting... Although a purely RG build will likely be more vulnerable without a splash of white.


    Consuming Fervor is interesting; could make Solemnity viable out of the side. A pure Gruul build isn't something I ever considered, because cutting white would fundamentally change the way our deck works. Aside from great SB options, white gives us our two best auras in Daybreak Coronet & Ethereal Armor. In the current meta, Bolt is outclassed by PtE and Push in regards to creature removal, so PtE is still a necessity. A play set of those three cards alone make it so that just a splash of white wouldn't be enough for the deck to function properly. A pure Boros build would take away 8 of our hexproof critters (or more if running Silhana). If we were to add red then I think GWr or full blown Naya is the way to go. I'm currently in the GWr camp with my brew, but Naya certainly intrigues me; we're already prone to aggressive mulligans, so adding the variable of mana inconsistency would almost definitely exacerbate the issue. On one hand, I've considered some combination of rainbow lands to shore up the mana base while running more lifelink-granting auras to compensate for the life loss. On the other hand, it may be possible to get away with running 4x TBR by adding a single Stomping Ground. The latter was the direction I had in mind at the start, but now I'm really intrigued by consuming fervor when I consider the possibility of T3 wins.

    I think I'm going to play around with 4x Fervors in addition to the 4x TBRs and tinker around with the mana base in order to make it work with as little consistency issues as possible. Filter lands would do the trick, but not something we want to see in an opening hand. Suggestions?
    Posted in: Developing Competitive (Modern)
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    posted a message on [Primer] G/W Auras (Bogle)
    Quote from Amok22 »
    A while ago I posted a list from a tournament I took part in. Guy got 1st place with UWR Bogles. He played 8 fetchlands, one Stomping Ground and four Temur Battle Rages. I don't think there is a need for any number of rainbow lands since you are splashing only for 4-8 cards (if you really want to add bolts also). If talking about TBR Ajani Caller of the Pride appears in some of the lists. I tested it few times and he is not that bad.


    Awesome, I think I recall you posting that list. I'll definitely have to look back through the Primer while I'm putting it together. I agree with you on the rainbow lands; I think a single Stomping Ground would suffice if I end up running only 4x TBR, but I worry about land destruction if I end up running Bolt or anything else that requires red. Red gives us some nice SB tech, so that's another thing I've been mulling over. I may forego the Bolts and instead include some number of Destructive Revelry and/or Boros Charm in the SB.
    Posted in: Developing Competitive (Modern)
  • 0

    posted a message on [[Official]] Modern Prices Discussion
    Quote from The Fluff »
    Quote from Joban8 »
    Quote from The Fluff »
    Price question. Is now a good time to sell Scalding Tarn? The price has risen above 50 dollars again, and there seem to be a demand for it with the Grixis Shadow decks. Or should I wait for it to go a bit higher?



    No, keep it/them. Even if WotC mysteriously stumbles upon more MM17 product to allocate, the demand for Tarns will continue to exist and increase over time. I also think it's highly unlikely that another "wave" of MM17 (ala EMA) gets distributed because it's either still being distributed or the entire supply has already been dispersed; it has been nearly 5 months since release and you can still get a box for ~$182 w/ 2 day Prime shipping.

    Also, assuming you're quoting SCG prices, the price hasn't "risen above $50". Rather, the price has been set over $50 in order to see if people will bite. Just like when you asked about Goyf, you can find Tarns for $10 less than that on TCGplayer and even cheaper on eBay. On single individual seller's (i.e. SCG/CF) prices often aren't indicators of real market supply/demand; they're indicators of said seller testing the waters and gauging what buyers are willing to pay. TCGplayer/eBay/any conglomerate of sellers is always a better gauge for supply/demand. SCG will gladly buy your Tarns for $30 and sell them for $70 in a few months.


    Ok, thanks for the reply. I guess will keep the tarns for a little longer. Have four of them, all in good condition. I did notice in local mtg facebook groups that almost no one is selling tarns.

    And yes, I buy almost exclusively from SCG - the goyf I bought from them has arrived the other day, tempting to buy another one... but will wait since the price might drop a bit more.. And in my experience, prices aren't always cheaper at TCGplayer... the Thought-Knot Seers that I bought from SCG are the same price as those sold at TCG.


    Right, but TKS is ~ $6 while Goyfs are ~$66. A 5% price deviation for TKS is a paltry +/- $0.30 while Goyf would be +/- $3.30. 5% is just an arbitrary number I used for an example, but the point is higher value cards have more room to fluctuate in price and a lot of that is due to free-market pricing & competition. Not trying to single out SCG; the same thing applies to any large vendor or seller's site, especially if they buylist cards for store credit. It's really just Economics 101: competition benefits the consumer. Regardless, it never hurts to shop around if you're planning on making a large purchase. In regards to picking up another Goyf, I'd hold off and wait it out; I sold a play set when they hit the $80 mark and I'll most likely buy back in when/if they end up in the $50-$60 range. However, I'm currently not playing any decks that require Goyf and don't have any plans to at the moment. If you need them to play, it's not a bad time to buy in considering they're nearly 50% cheaper than they were this time last year. Looking at the price trends for both the MM & MM15 versions between '13 to March of this year when MM17 released, both versions saw a slow/steady decline in-between printings. Take that for what it's worth, but it has been a while since Goyf could be had for this cheap, so it's hard to imagine it dropping below $50. It might even work out in your favor if you decide to continue picking them up one at a time; that way you wouldn't be going all in at $X when they dip down to $Y a few weeks later.
    Posted in: Modern
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    posted a message on [Primer] G/W Auras (Bogle)
    Awesome! Great results for the first time piloting the deck, let alone one that's incomplete. Looking forward to seeing the list.

    I brought out Bogles at FNM for the first time in a while and ended up doing fairly well in a very competitive pool. Went 3-2 over 5 rounds with 35-40 total players and an aggregate opponent win percentage of ~65%.

    Round 1: Scapeshift (2-0)
    Round 2: Boros Burn (2-1)
    Round 3: RG Ponza (0-2)
    Round 4: D&T (0-2)
    Round 5: UB Faeries (2-0)

    I can break down each matchup if anyone is interested, but this primer has been fairly dead as of late. I was hoping to go up against Death Shadow as I haven't gotten enough matches in against it to determine how well we matchup. Overall, I still think we can compete in the current meta and have favorable matchups against a number of T1 decks; a large part of this is due to our low representation in the meta and decks simply not packing much hate cards. As a Ponza player myself, I was prepared for the matchup, but simply couldn't overcome Blood Moon; he dropped it T2 the first game and in game 2 I was able to fetch my basics, but they were promptly destroyed with Stone Rains. I may have had a chance to win game 2 if my list ran more basics, but currently I only run two and i'm considering bumping it up to a third. D&T is also a deck I'm familiar with (Legacy version anyway), but early Thalias and mana screw were enough to shut me down. Here's my current list:



    I really like Dissenter's Deliverance and would probably run upwards of 3 if it also destroyed enchantments. I've been going back and forth on the number of MB Leylines and settled on one for now; it sucks drawing multiples and sucks even more when it's a matchup where it's a dead card. I used to run 2x Stony, but the number of Affinity players have dropped in my meta and replaced one with an extra Suppression Field. Still need way more testing, but Cartouche really shined for me and saved multiple Bogles from Lily & Blessed Alliance; I upped the count to 2x and no longer run a second Dryad Arbor in the side. I'm gonna be starting my second year of med school in the next few weeks, so my free time will take a considerable hit, but I'm still planning on brewing a list that splashes red for Temur Battle Rage & Lightning Bolt. TBR is the main reason I want to splash, but I feel like any deck splashing red should include Bolts. Not sure how I'm going to make it work yet, but I'll be buying a PC soon in order to play MTGO and get in more testing due to my limited schedule and the fact that WoTC refuses to develop an infrastructure that's Mac-compatible. So far I'm thinking about some combination of: Utopia Sprawl, Trace of Abundance, Gemstone Mine, Mana Confluence, Stomping Ground, a 4th Temple Garden, etc. I'm definitely open to ideas/suggestions; I've been wanting to brew this up for a while, so I'll be sure to update with a final list and test results.
    Posted in: Developing Competitive (Modern)
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