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Unstable Q&A with Mark Rosewater
 
The Dos and Don'ts of Silver-Border Commander
 
Word of Command: Un-believable
  • posted a message on Generating Magic cards using deep, recurrent neural networks
    Here's some interesting numbers I've pulled with my sorting script. A few things are wonky (this network doesn't have the uncast formatting yet, but the dataset I got the real card numbers from did) but it's pretty cool. The cards of type 'other' are mostly enchantment creatures, tribal things, and of course 1996 World Champion, which the script isn't quite smart enough to understand yet.

    Distributions for all real cards: | Distributions for 5M sample at temp 0.5:
    				  |
    Special classes:		  | Special classes:
      multicards: 92		  |   multicards: 50
    Inclusive classes:		  | Inclusive classes:
      X cards: 739			  |   X cards: 560
      kicker cards: 116		  |   kicker cards: 348
      counter cards: 393		  |   counter cards: 1097
      uncast cards: 332		  |   uncast cards: 0
      choice cards: 167		  |   choice cards: 1346
      equipment: 194		  |   equipment: 133
      levelers: 25			  |   levelers: 4
      legendary: 640		  |   legendary: 323
    Exclusive classes:		  | Exclusive classes:
      planeswalkers: 57		  |   planeswalkers: 26
      lands: 503			  |   lands: 716
      instants: 1821		  |   instants: 4842
      sorceries: 1551		  |   sorceries: 4064
      enchantments: 1863		  |   enchantments: 3581
      noncreature artifacts: 1043	  |   noncreature artifacts: 2073
      creatures: 7579		  |   creatures: 19335
      other: 162			  |   other: 50
    By color:			  | By color:
      white: 2869			  |   white: 8359
      blue: 2853			  |   blue: 6628
      black: 2878			  |   black: 4834
      red: 2836			  |   red: 6262
      green: 2852			  |   green: 5134
      colorless nonland: 1472	  |   colorless nonland: 2885
      colorless land: 503		  |   colorless land: 714
      unknown color: 0		  |   unknown color: 20
    By number of colors:		  | By number of colors:
      zero colors: 1975		  |   zero colors: 3599
      one color: 11204		  |   one color: 30928
      two colors: 1163		  |   two colors: 133
      three colors: 211		  |   three colors: 6
      four colors: 5		  |   four colors: 0
      five colors: 21		  |   five colors: 1
      more colors?: 0		  |   more colors?: 0


    Recall that this was the big sampling at temperature 0.5. The network seems very reluctant to make rare things, especially two color cards, but also equipment, levelers, planeswalkers, etc. The color distributions are also kind of skewed - apparently white cards are twice as likely as black ones. After all, this is a descendant of the network that insisted blacks were creatures.

    I'll edit this post shortly to provide some highlights from the rarer classes. Btw, @Talcos, where's that suggestive seeding code at?



    Some of these classes are basically just aggregations of edge cases, so my unscrambling script doesn't do a very good job with them.

    Also, for anyone not familiar with my encoding technique, the long runs of ^^^^ are probably supposed to be numbers equal to the number of ^ in the run. Let's call it a feature.


    heloth spirit
    4W
    creature ~ spirit
    flying
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    1/4
    ~~~~~~~~~~~~~~~~
    time surrak
    6R
    enchantment
    whenever a creature dies, you may pay 1. if you do, put a 4/4 green beast creature token onto the battlefield.

    serra blast
    2R
    instant
    @ deals 2 damage to target creature or player.
    fuse
    ~~~~~~~~~~~~~~~~
    dragon
    4RR
    creature ~ dragon
    flying
    R: @ gets +1/+0 until end of turn.
    4/4

    kor landshaper
    2GG
    creature ~ centaur shaman
    when @ enters the battlefield, sacrifice it unless you return an untapped creature you control to its owner's hand.
    12, T: exile target creature you control.
    {^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^: you get an emblem with "at the beginning of each upkeep, if no spells were cast last turn, transform @.
    3/3
    ~~~~~~~~~~~~~~~~
    kiran, heart of wild
    3U
    legendary creature ~ human wizard
    whenever another creature enters the battlefield under your control, you may put a +1/+1 counter on @.
    2/3

    courier of the wurm
    5GG
    creature ~ wurm
    trample
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    7/7
    ~~~~~~~~~~~~~~~~
    the starn
    R
    instant
    @ deals 6 damage to target creature or player.

    foltic consume
    3G
    instant
    @ deals 2 damage to target creature or player.
    = return target creature to its owner's hand.
    fuse
    ~~~~~~~~~~~~~~~~
    spirit
    5RR
    sorcery
    destroy all artifacts, creatures, and/or lands. activate this ability only if seven or more cards are in your graveyard.

    restore invertive
    4R
    instant
    @ deals 3 damage to target creature or player.
    fuse
    ~~~~~~~~~~~~~~~~
    chaster
    4RR
    sorcery
    destroy target artifact.

    blood sentinel
    5RR
    creature ~ elemental
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    5/5
    ~~~~~~~~~~~~~~~~
    echo command
    8R
    sorcery
    @ deals 4 damage to target creature or player.

    indestructible griffin
    3W
    creature ~ griffin
    flying
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    2/2
    ~~~~~~~~~~~~~~~~
    torch and sage
    1B
    creature ~ horror
    whenever a player casts a spell, @ gets +1/+1 until end of turn.
    2/1

    merchant spirit
    5W
    creature ~ spirit
    flying
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    4/4
    ~~~~~~~~~~~~~~~~
    knight of the the aboris
    4WW
    legendary creature ~ human soldier
    first strike
    whenever @ deals combat damage to a player, if @ is in your graveyard, you may return @ to your hand.
    4/4

    boris demon
    2W
    creature ~ wall
    defender
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    0/8
    ~~~~~~~~~~~~~~~~
    revenness assassin
    W
    creature ~ human cleric
    1W, T: tap target creature.
    1/1

    sphinx's invoker
    2U
    creature ~ human wizard
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    2/2
    ~~~~~~~~~~~~~~~~
    stalking shadow
    4G
    creature ~ spider
    reach
    if @ would be put into a graveyard from the battlefield, you may put a +1/+1 counter on @.
    3/4

    consuming visions
    1G
    instant
    target creature gets +1/+1 until end of turn.
    fuse
    ~~~~~~~~~~~~~~~~
    demonic
    3U
    enchantment
    when @ enters the battlefield, put two 1/1 white soldier creature tokens onto the battlefield.

    crag serpent
    4B
    creature ~ shapeshifter
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    3/3
    ~~~~~~~~~~~~~~~~
    warpand of the fallen
    3UU
    legendary creature ~ human wizard
    T: return target creature to its owner's hand.
    3/3

    sheltering stalker
    3B
    creature ~ horror
    @ can't block.
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    3/3
    ~~~~~~~~~~~~~~~~
    reach of vigil
    4B
    enchantment
    whenever a creature dies, you may pay 1. if you do, return target creature card from your graveyard to your hand.

    mercadian elemental
    5R
    creature ~ elemental
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    4/4
    ~~~~~~~~~~~~~~~~
    force of the temple
    2W
    creature ~ human soldier
    as long as @ is equipped, it has flying.
    2/2

    march of the strength
    4W
    instant
    put target creature on top of its owner's library.
    fuse
    ~~~~~~~~~~~~~~~~
    drake
    4W
    creature ~ spirit
    flying
    whenever @ attacks, it gets +4/+4 until end of turn.
    2/2

    devouring shield
    5B
    enchantment
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    ~~~~~~~~~~~~~~~~
    torch harvest
    2G
    enchantment ~ aura
    enchant creature
    enchanted creature has "16, T: target creature gets -2/-0 until end of turn."

    chandra's charge
    5R
    instant
    @ deals 4 damage to target creature or player.
    fuse
    ~~~~~~~~~~~~~~~~
    chimeric
    2B
    creature ~ human warrior
    whenever @ becomes blocked, defending player loses 2 life and you gain 1 life.
    2/2

    bear of death
    2R
    sorcery
    target creature gets +2/+2 until end of turn.
    fuse
    ~~~~~~~~~~~~~~~~
    call
    W
    instant
    search your library for a card named @, reveal it, and put it into your hand. then shuffle your library.

    marsh troll
    4W
    creature ~ wall
    defender
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    0/6
    ~~~~~~~~~~~~~~~~
    protective researcher
    1W
    creature ~ human knight
    flanking
    whenever @ becomes blocked, it gets +1/+1 until end of turn.
    2/2

    angelic scarecrow
    6
    artifact creature ~ construct
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    4/4
    ~~~~~~~~~~~~~~~~
    harmorize
    4U
    instant
    counter target spell unless its controller pays 1 for each card in your hand.

    distant discipline
    3B
    sorcery
    return target creature card from your graveyard to your hand.
    fuse
    ~~~~~~~~~~~~~~~~
    armor
    3UU
    instant
    draw two cards.

    serene charm
    2W
    instant
    target creature gets +2/+2 until end of turn.
    fuse
    ~~~~~~~~~~~~~~~~
    black snake
    3B
    creature ~ human rogue
    when @ enters the battlefield, you may return target creature card from your graveyard to your hand.
    3/2

    storm angel
    5RR
    creature ~ elemental
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    6/5
    ~~~~~~~~~~~~~~~~
    sorceress of the spirit archer
    2W
    creature ~ human soldier
    double strike
    when @ enters the battlefield, if tribute wasn't paid, @ deals 1 damage to each creature and each player.
    2/2

    creeping soldier
    3
    artifact creature ~ construct
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    2/2
    ~~~~~~~~~~~~~~~~
    mind elder
    3W
    creature ~ human soldier
    raid ~ when @ enters the battlefield, sacrifice it unless you return a non~lair land you control to its owner's hand.
    2/4

    chandra's revel
    5B
    enchantment
    whenever a creature enters the battlefield under your control, put a # counter on @.
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    ~~~~~~~~~~~~~~~~
    hornet colossus
    3W
    creature ~ spirit
    when @ enters the battlefield, if you cast it from your hand, sacrifice a land.
    @ deals 4 damage to target creature or player.
    2/2

    serra angel
    4R
    creature ~ elemental
    whenever you cast a spirit or arcane spell, you may put a # counter on @.
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    3/3
    ~~~~~~~~~~~~~~~~
    sragon of the merchant
    2W
    creature ~ human soldier
    flying
    whenever @ attacks, it gets +1/+0 until end of turn.
    4: target creature gains flying until end of turn.
    2B: regenerate @.
    2/2

    shohering stack
    1W
    instant
    target creature gets +5/+5 until end of turn.
    fuse
    ~~~~~~~~~~~~~~~~
    nantuko
    2
    artifact
    3, T: target player loses 1 life and you gain 1 life.

    nature's champion
    3U
    enchantment ~ aura
    enchant creature
    enchanted creature gets +2/+2 and has flying.
    whenever equipped creature deals combat damage to a player, you may flip it.
    ~~~~~~~~~~~~~~~~
    goblin retribution
    8RR
    sorcery
    destroy target nonblack creature. it can't be regenerated.

    silver spike
    7B
    sorcery
    target player discards a card.
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    ~~~~~~~~~~~~~~~~
    trickery of serration
    1W
    enchantment
    countertype # time
    at the beginning of your upkeep, you may put a # counter on @.
    1, T, remove a # counter from @: put a 1/1 white spirit creature token with flying onto the battlefield.

    stronghold golem
    5
    artifact creature ~ golem
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    3/4
    ~~~~~~~~~~~~~~~~
    shieldmage angel
    4WW
    creature ~ angel
    flying
    whenever @ blocks or becomes blocked by a creature, destroy that creature at end of combat.
    5/5

    dreamstone shaman
    3U
    creature ~ human wizard
    whenever @ attacks, put a +1/+1 counter on it.
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    1/2
    ~~~~~~~~~~~~~~~~
    starfire dragon
    5RR
    creature ~ dragon
    flying
    whenever @ deals combat damage to a player, you may pay B. if you do, target creature gets -1/-1 until end of turn. activate this ability only once each turn.
    4/4

    sphere of light
    2G
    instant
    put a 1/1 green saproling creature token onto the battlefield for each card in your hand.
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    ~~~~~~~~~~~~~~~~
    warped sliver
    WW
    creature ~ sliver
    flying
    whenever @ attacks, you may sacrifice a creature. if you do, put a 1/1 green squirrel creature token onto the battlefield.
    2/2

    storm starm
    4R
    instant
    @ deals 6 damage to target creature or player.
    fuse
    ~~~~~~~~~~~~~~~~
    spect
    4R
    sorcery
    each player puts the top X cards of his or her library into his or her graveyard.

    skyshroud strike
    4W
    instant
    creatures you control get +1/+1 and gain trample until end of turn.
    fuse
    ~~~~~~~~~~~~~~~~
    tomb
    2R
    instant
    @ deals 2 damage to target creature or player.

    standarding grave
    3GG
    sorcery
    destroy target artifact.
    fuse
    ~~~~~~~~~~~~~~~~
    take
    4R
    sorcery
    destroy target creature with power 3 or less. if that creature is a snow land, it gets +2/+2 until end of turn.

    trained skirmisher
    2W
    creature ~ human soldier
    flying
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    2/1
    ~~~~~~~~~~~~~~~~
    starfing banneret
    3W
    creature ~ human soldier
    whenever @ becomes blocked, you may draw a card.
    2/3

    lightning harph
    1U
    creature ~ merfolk
    T: target creature gets +1/+1 until end of turn. if you control a swamp, you may put a # counter on @.
    2, T, remove X # counters from @: put a 3/3 green beast creature token onto the battlefield.
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    1/1
    ~~~~~~~~~~~~~~~~
    treefolk caress
    4W
    instant
    target creature gets +3/+3 until end of turn.
    = you gain 4 life.
    = exile target creature an opponent controls. that player may sacrifice a creature. if a player does, counter @.

    semorial firebrand
    3UU
    enchantment
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    ~~~~~~~~~~~~~~~~
    sandsteppe shaman
    2W
    creature ~ human wizard
    16, T: tap target creature with flying.
    2/2

    trinking body
    2G
    enchantment
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    ~~~~~~~~~~~~~~~~
    shadow of bane
    5BB
    enchantment
    creatures you control get +1/+1.
    whenever a creature you control deals combat damage to a player, that player exiles the top card of his or her library.
    1: regenerate @.

    shored serpent
    1G
    creature ~ spirit
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    1/1
    ~~~~~~~~~~~~~~~~
    krosan rain
    XBBB
    sorcery
    target opponent reveals his or her hand. you choose a nonland card from it. that player discards that card. if you control a goblin, draw a card.

    lantern of the dead
    2UU
    creature ~ shapeshifter
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    2/2
    ~~~~~~~~~~~~~~~~
    dragonspeaker mercenary
    3W
    creature ~ human soldier
    whenever @ blocks or becomes blocked by a creature, @ deals 1 damage to that creature's controller.
    2/4

    sullai, the dead golem
    5W
    legendary creature ~ human soldier
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    4/4
    ~~~~~~~~~~~~~~~~
    mindstone spirit
    3B
    creature ~ spirit
    when @ enters the battlefield, sacrifice it unless you return an untapped creature you control to its owner's hand.
    2/2

    cannonal goblin
    1R
    creature ~ goblin warrior
    haste
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    2/1
    ~~~~~~~~~~~~~~~~
    sword of spellbond
    2W
    creature ~ human soldier
    2W: @ gets +1/+0 until end of turn. activate this ability only if seven or more cards are in your graveyard.
    2/2

    soul drifters
    3U
    creature ~ shapeshifter
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    2/2
    ~~~~~~~~~~~~~~~~
    shambling market
    land
    T: add 1 to your mana pool.
    6, T: target creature gains protection from the color of your choice until end of turn.

    temple of infernal
    6UU
    creature ~ avatar
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    7/7
    ~~~~~~~~~~~~~~~~
    giant sanctuary
    2BB
    enchantment
    whenever a player casts a spell, that player draws a card.

    blood pride
    2U
    sorcery
    choose two ~
    = counter target spell unless its controller pays 2.
    fuse
    ~~~~~~~~~~~~~~~~
    trap
    12UU
    sorcery
    search target player's library for a card with the same name as that creature and put it onto the battlefield. then shuffle your library.

    disciple of sespire
    1U
    creature ~ human wizard
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    1/1
    ~~~~~~~~~~~~~~~~
    thought life
    2R
    enchantment ~ aura
    enchant creature
    enchanted creature can't be blocked by more than one creature.
    enchanted creature gets +2/+2 and has flying.

    balduvian blade
    2W
    enchantment
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    ~~~~~~~~~~~~~~~~
    treefolk merchant
    R
    creature ~ human shaman
    R, T: @ deals 1 damage to target creature or player.
    1/1

    blade of the moons
    4U
    instant
    counter target spell. if that spell is countered this way, flip it.
    ~~~~~~~~~~~~~~~~
    mind shambler
    1U
    creature ~ merfolk
    U, T: target creature gets +3/+3 until end of turn.
    1/1

    panorami specter
    4G
    creature ~ spider
    reach
    level 4~
    4/4
    flying
    whenever a player casts a spell, you may put a 1/1 white spirit creature token with flying onto the battlefield.
    3/4

    stone specter
    3B
    creature ~ spirit
    level up 2
    level 2~3
    2/10
    level 4~
    4/5
    as long as @ is in your graveyard and you control a creature with power 4 or greater, destroy target creature with toughness 2 or less.
    2/1

    razorscape warrior
    W
    creature ~ human soldier
    level up 3
    level 1~2
    1/2
    T: destroy target nonblack creature.
    1/1

    marauder of the master
    2W
    creature ~ human monk
    level up R
    level 1~2
    4/4
    level 4~
    6/6
    flying
    threshold ~ as long as seven or more cards are in your graveyard, @ gets +1/+1 and can't block.
    when @ is put into a graveyard from the battlefield, return @ to its owner's hand.
    2/3

    plated the saprazing
    5UU
    legendary enchantment creature ~ god
    indestructible
    as long as your devotion to white and white is less than seven, @ isn't a creature.
    T: add G to your mana pool.
    8/9

    |troll of protection: creature||treefolk|5/5|5G||

    grave the spirit angel
    3W
    enchantment creature ~ spirit
    flying
    3U: @ gains flying until end of turn.
    2/2

    glissa's master
    3GG
    enchantment creature ~ elemental
    whenever another creature enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
    5/4

    suntail avenger
    4G
    enchantment creature ~ cat
    whenever @ becomes blocked, it gets +4/+4 until end of turn.
    4/4

    |spite of protection: creature||illusion|0/4|2U|@ can't be blocked.|

    defense of markov
    3R
    enchantment creature ~ spirit
    haste
    5R: @ deals 1 damage to target creature or player.
    2/2

    |crown of protection: creature||insect|2/2|3G|flying
    when @ enters the battlefield, draw a card for each basic land type among lands you control.|

    dark the gargoyle
    6GG
    enchantment creature ~ golem
    trample
    when @ dies, draw a card.
    6/5

    |master of protection: red creature||elemental|8/8|9RR|when @ enters the battlefield, return target creature card from your graveyard to the battlefield.|

    hearth of emissary
    3U
    enchantment creature ~ spirit
    when @ enters the battlefield, draw a card.
    3/3

    goblin sanctuary
    6UU
    enchantment creature ~ spirit
    flying
    @ enters the battlefield with two +1/+1 counters on it.
    when @ enters the battlefield, if it was kicked, you may return target creature card from your graveyard to your hand.
    0/0

    stalking the angel
    2G
    enchantment creature ~ dryad
    whenever @ becomes blocked, you may put a 1/1 white soldier creature token onto the battlefield.
    2/2

    tranquil dead
    WW
    enchantment creature ~ spirit
    whenever @ deals combat damage to a player, you may pay 9. if you do, put a +1/+1 counter on @.
    3/3

    karoda, the ending tethers
    6U
    legendary enchantment creature ~ god
    indestructible
    as long as your devotion to white is less than seven, @ isn't a creature.
    you control a swamp or a forest.
    T: add W or U to your mana pool.
    7/3

    sea castity
    1R
    enchantment creature ~ dwarf
    R: @ gets +1/+0 until end of turn.
    1/1

    stronghold skyshroud
    1R
    enchantment creature ~ spirit
    R: @ gets +1/+0 until end of turn.
    1/1

    reinforced serpent
    4W
    enchantment creature ~ spirit
    flash
    G: regenerate @.
    3/3

    |strangle of protection: creature||spirit|4/5|5UU|flying
    5: @ gets +1/+0 until end of turn.|

    undermine for chimera
    1G
    enchantment creature ~ mongoose
    whenever @ attacks, it gets +4/+4 until end of turn.
    1/1

    |commander of protection: red creature||spirit|2/2|4U|when @ enters the battlefield, target creature gets +2/+2 until end of turn.
    = target creature gets -2/-2 until end of turn.|

    strength of the bloodseeker
    2U
    enchantment creature ~ human wizard
    T: target creature gains first strike until end of turn.
    1/1

    scarecrow mastery
    3W
    enchantment creature ~ spirit
    sacrifice @: target player discards a card. activate this ability only during your upkeep.
    2/2

    |spirit of protection: enchantment||||5UU|at the beginning of your upkeep, put a # counter on @.
    6, T, sacrifice @: sacrifice a creature or player. untap that creature.|

    grave the diviner
    7
    tribal sorcery ~ eldrazi
    each player may search his or her library for up to two basic land cards, put them onto the battlefield tapped, then shuffles his or her library.

    |surge of protection: creature||insect|7/7|5GG|trample|

    soldevi the carrier
    1R
    enchantment creature ~ human barbarian
    haste
    whenever @ deals combat damage to a player, you may put a +1/+1 counter on each other creature you control.
    2/1

    |order of protection: creature||angel|3/3|3WW|flying
    when @ enters the battlefield, return target creature card from your graveyard to your hand.|

    think the sliver
    2W
    enchantment creature ~ human cleric
    T: prevent the next 1 damage that would be dealt to target creature or player this turn.
    2/2

    sandstorm scarred
    3U
    enchantment creature ~ spirit
    flying
    when @ enters the battlefield, you may search your library for a basic land card, put it onto the battlefield, then shuffle your library.
    3/3

    |strands of protection: creature||spirit|3/3|5B|at the beginning of your upkeep, you may pay 2. if you do, return @ to your hand.|

    sea of hallowed
    4G
    enchantment creature ~ cat warrior
    trample
    when @ enters the battlefield, you may search your library for a card named @, reveal it, and put it into your hand. if you do, shuffle your library.
    3/4

    valakus of the warden
    2W
    enchantment creature ~ spirit
    sacrifice a creature: @ gets +3/+3 until end of turn.
    2, sacrifice @: return target creature card from your graveyard to your hand.
    2/3

    enchantress of the dead
    2G
    enchantment creature ~ human druid
    when @ dies, you may draw a card.
    1/2

    battle of the sliver
    5G
    enchantment creature ~ beast
    whenever @ deals combat damage to a player, that player discards a card.
    15, T: put target nonland permanent on top of its owner's library.
    3, T: target creature gains flying until end of turn.
    5/5

    |ritual of protection: red creature||elemental|4/4|3BB|T: destroy target artifact.|

    |seer of protection: red creature||sphinx|8/8|8UU|flying
    6: @ deals 1 damage to target creature or player.|

    rakdos returned
    G
    enchantment creature ~ human wizard
    2G, T: target creature gets +1/+1 until end of turn.
    1/1

    goblin canary
    2W
    enchantment creature ~ spirit
    when @ enters the battlefield, return target creature card from your graveyard to your hand.
    whenever a player casts a spell, that player discards his or her hand.
    1/1

    |covenge of protection: creature||treefolk|7/7|6GG|trample
    when @ enters the battlefield, return target artifact card from your graveyard to your hand.|

    colossus of the caress
    3UU
    tribal sorcery ~ goblin
    countertype # time
    aura spells you cast cost 1 less to cast.
    when you control no islands, sacrifice @.
    4GG: monstrosity 3.
    3: target player discards a card at random.

    the mentor warden
    4GG
    enchantment creature ~ elemental
    trample
    whenever an opponent casts a spell, that player may pay GG. if you do, return @ from your graveyard to the battlefield.
    6/6

    take the flood
    4B
    legendary enchantment creature ~ god
    indestructible
    as long as your devotion to black and red is less than seven, @ isn't a creature.
    you control a plains or a blue permanent.
    when @ leaves the battlefield, return the exiled card to the battlefield under its owner's control.
    6/5

    thunderscape aura
    2U
    enchantment creature ~ merfolk
    1U: @ gains flying until end of turn.
    1/3

    relentless spider
    5R
    enchantment creature ~ spirit
    @ can't block.
    2W: @ gains flying until end of turn.
    3B: regenerate @.
    4/4

    |knight of protection: the new the creature spells this turn.|

    marku for aura
    1R
    enchantment creature ~ human warrior
    haste
    whenever @ deals combat damage to a player, that player reveals his or her hand. you choose a nonland card from it. that player discards that card.
    2/2

    dark emissary
    6RR
    enchantment creature ~ elemental
    whenever another creature enters the battlefield under your control, you may pay 2. if you do, put a 1/1 green saproling creature token onto the battlefield.
    6/6

    genju of the spear of the mana
    4W
    enchantment creature ~ spirit
    whenever @ deals damage to a player, exile the top three cards of your library. if it's a land card, put it onto the battlefield. if you don't, if @ is untapped, its controller loses 2 life.
    2/2

    |breath of protection: creature||insect|0/1|4|flying
    T: @ deals 1 damage to target creature or player.|

    |troll of protection: creature||treefolk|5/5|5G||

    |spite of protection: creature||illusion|0/4|2U|@ can't be blocked.|

    |crown of protection: creature||insect|2/2|3G|flying
    when @ enters the battlefield, draw a card for each basic land type among lands you control.|

    |patron of the blood construct||planeswalker|4|sage||{^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^: you get an emblem with "whenever a creature dies, put a +1/+1 counter on enchanted creature.|

    |master of protection: red creature||elemental|8/8|9RR|when @ enters the battlefield, return target creature card from your graveyard to the battlefield.|

    |stone grove||land|||||T: add 1 to your mana pool.
    T: add B or R to your mana pool.
    {1}BB: @ becomes a 3/2 white and black and blue wall|0/6|2W|defender
    flying
    whenever @ deals combat damage to a player, that player reveals his or her hand. you choose a nonland card from it. that player discards that card.|

    |titania landlens||artifact creature||construct|0/146:|@ enters the battlefield with two +1/+1 counters on it.
    2, put a 1/1 green saproling creature token onto the battlefield for each # counter on it.
    4, T: put a # counter on @.
    2, T, remove X # counters from @: destroy target creature with power 3 or less.|

    |harpoon blades||land|||||@ enters the battlefield tapped.
    T: add U to your mana pool.
    T: target land becomes a 2/2 blue and black zombie wizard|2/2|2U|when @ enters the battlefield, you may destroy target nonblack creature that player controls.|

    |strangle of protection: creature||spirit|4/5|5UU|flying
    5: @ gets +1/+0 until end of turn.|

    |commander of protection: red creature||spirit|2/2|4U|when @ enters the battlefield, target creature gets +2/+2 until end of turn.
    = target creature gets -2/-2 until end of turn.|

    |spirit of protection: enchantment||||5UU|at the beginning of your upkeep, put a # counter on @.
    6, T, sacrifice @: sacrifice a creature or player. untap that creature.|

    |surge of protection: creature||insect|7/7|5GG|trample|

    |order of protection: creature||angel|3/3|3WW|flying
    when @ enters the battlefield, return target creature card from your graveyard to your hand.|

    |strands of protection: creature||spirit|3/3|5B|at the beginning of your upkeep, you may pay 2. if you do, return @ to your hand.|

    |curse of protection: permanent||that||creature||angel|5/5|4WW|flying
    when @ enters the battlefield, target creature gets +1/+1 until end of turn.|

    |ritual of protection: red creature||elemental|4/4|3BB|T: destroy target artifact.|

    |seer of protection: red creature||sphinx|8/8|8UU|flying
    6: @ deals 1 damage to target creature or player.|

    |covenge of protection: creature||treefolk|7/7|6GG|trample
    when @ enters the battlefield, return target artifact card from your graveyard to your hand.|

    |knight of protection: the new the creature spells this turn.|

    |breath of protection: creature||insect|0/1|4|flying
    T: @ deals 1 damage to target creature or player.|

    serra angel
    3BRG
    creature ~ elemental
    whenever @ or another ally enters the battlefield under your control, you may put a +1/+1 counter on @.
    5/5

    harvest the overlord
    WUB
    legendary creature ~ human wizard
    2B, T: target creature gets +2/+0 until end of turn.
    6G: put a +1/+1 counter on target creature.
    2/2

    mardu archers
    1RGW
    creature ~ elf shaman
    when @ enters the battlefield, each player discards his or her hand, then draws two cards.
    3/3

    flowstone dragon
    3BRG
    creature ~ dragon
    flying
    whenever @ deals combat damage to a player, you may put a token that's a copy of that creature onto the battlefield.
    5/5

    rouge hellkite
    3BRG
    creature ~ dragon
    flying, protection from black
    whenever @ deals combat damage to a player, that player discards a card.
    5/5

    carasive demon
    3WBR
    creature ~ dragon
    flying
    whenever a creature dealt damage by @ this turn dies, put a +1/+1 counter on @.
    5/4

    angelic champion
    WUBRG
    creature ~ avatar
    @ can't block.
    channel ~ 7G, discard @: target attacking creature gets +7/+7 until end of turn.
    7/7

    Oh, and how could I forget!!!


    galden of the fallen
    3GG
    planeswalker ~ ussa
    +1: put a 1/1 green saproling creature token onto the battlefield.
    = destroy target green or blue creature.
    (3)

    triton the firemaster
    3RR
    planeswalker ~ kavu
    +1: target creature gains flying until end of turn.
    (3)

    |patron of the blood construct||planeswalker|4|sage||{^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^: you get an emblem with "whenever a creature dies, put a +1/+1 counter on enchanted creature.|

    patron of the mind
    3GG
    planeswalker ~ talaki
    +1: target creature gains flying until end of turn.
    (3)

    tarigal thrasher
    4GG
    planeswalker ~ ninsance
    +1: target player chooses a creature type. target player loses 2 life and you gain 1 life.
    (4)

    stand the nightstalker
    5GG
    planeswalker ~ garruk
    +1: target creature gains flying until end of turn.
    (5)

    krumar of the tarnist
    4UU
    planeswalker ~ narkhan
    +1: draw a card, then discard a card.
    if a card would be put into your graveyard from the battlefield, return @ to its owner's hand.
    1U, T: add U to your mana pool.
    (5)

    mercy the reaver
    4UU
    planeswalker ~ sarkhan
    +1: target attacking creature gets +1/+1 until end of turn.
    (4)

    empty the reveler
    2BB
    planeswalker ~ nimilis
    +1: @ deals 1 damage to target creature or player.
    (3)

    garruk, the flame hellkite
    4GG
    planeswalker ~ garruk
    +1: put a 2/2 green beast creature token onto the battlefield.
    -7: put the top two cards of your library into your graveyard.
    flashback 4B
    (3)

    talon of the black dragon
    3BB
    planeswalker ~ sorin
    +1: until end of turn, whenever a player casts a spell, that player adds GG to his or her mana pool .
    (4)

    orcish the swarmcate
    2U
    planeswalker ~ sarkhan
    +1: choose one ~
    = destroy target nonblack creature. it can't be regenerated. you gain life equal to the damage dealt to you this turn.
    (4)

    gallows the spirit drake
    2BB
    planeswalker ~ sarkhan
    +1: discard any number of cards with converted mana cost X or less. if @ was kicked, it deals 6 damage to target creature or player.
    (4)

    arching the sliver
    3GG
    planeswalker ~ chandra
    +1: draw a card, then discard a card.
    (3)

    noxious of the reaper
    5WW
    planeswalker ~ goblin
    +1: put a +1/+1 counter on target creature.
    (3)

    nebaro, the shapeshifter
    4GG
    planeswalker ~ garruk
    +1: put a 1/1 green saproling creature token onto the battlefield.
    sacrifice a creature: regenerate @.
    (5)

    luminous the reaper
    4BG
    planeswalker ~ narkhan
    +1: target player sacrifices a creature.
    (4)

    patron of the master
    3WW
    planeswalker ~ goblin
    +1: destroy target artifact or enchantment.
    (3)

    meleri, the nave of protection: the third
    3G
    planeswalker ~ sarkhan
    +1: until your next turn, target creature gains flying until end of turn.
    (4)

    shaman of the the resolve
    3BB
    planeswalker ~ salkar
    +2: draw a card, then discard a card.
    (4)

    patron of the champion
    4UU
    planeswalker ~ giance
    +1: draw a card, then discard a card.
    (3)

    kobolds of the battle rain
    3GG
    planeswalker ~ ajani
    +1: target player reveals his or her hand. you choose a nonland card from it. that player discards that card.
    (3)

    patron of the heart lightning
    4RR
    planeswalker ~ garruk
    +1: search your library for a card and put that card into your hand. then shuffle your library.
    (3)

    magma the merchant
    2R
    planeswalker ~ kavu
    +1: target creature gets +3/+0 until end of turn.
    (3)

    thicket the bloodseaker
    3RR
    planeswalker ~ garruk
    +1: @ deals 1 damage to target creature or player.
    (3)

    dark the stalker
    3GG
    planeswalker ~ garruk
    +1: until your next turn, target creature gains flying until end of turn.
    (3)

    EDIT: that name though

    meleri, the nave of protection: the third
    3G
    planeswalker ~ sarkhan
    +1: until your next turn, target creature gains flying until end of turn.
    (4)
    Posted in: Custom Card Creation
  • posted a message on Generating Magic cards using deep, recurrent neural networks
    Alright, if you want to see my files here's a google drive link. That's where I'll be posting my neural net checkpoints of interest and raw output dumps.

    I'll be back later with any interesting tidbits and highlights I can find.

    Oh, and uncast it is then, unless there are any better suggestions. Maybe the network will even notice that things that can be cast can also be uncast - probably too high of order of an effect to observe, but one can hope.
    Posted in: Custom Card Creation
  • posted a message on Generating Magic cards using deep, recurrent neural networks
    I'm currently generating more data from my existing networks, since I haven't been inspired to train anything new yet. I'm about 40% of the way through generating two 5MB dumps at temperatures 0.5 and 0.8. I have 1MB dumps at each of those temperatures and at 0.3 ready for analysis. I can automatically format and post any amount of that data on the forum, if there's demand for it. Are there any limitations to the amount of text I can post at once? (of course it would be nicely organized in nested spoilers).

    A few observations:

    First, low temperature seems to interact very badly with my unary encoding. If the temperature is too low, the network will occasionally decide to spit out extremely large numbers. They're so large that it seems to forget what it was doing before it started creating the number - this is the only instance where I've seen it fail to put the closing } on my mana cost format. At temperature 3, it generated at least one number that was many thousands of characters long, so long it gives emacs trouble when I try to load up the file.

    Second, the idea of separate X encodings is interesting. This crossed my mind a while ago, though I decided against implementing it. The issue is that the different uses of X are still somewhat similar, so I'm not sure how to do the cost benefit analysis of making things more distinct vs. splitting up an already smallish pool of cards. 300 is not a lot of cards in a pool of 15,000.

    I think you might be able to get a bigger benefit removing the ambiguity of the word 'counter,' as in 'counter target spell' vs 'charge counter' or '+1/+1 counter.' I want to hack up my formatting script a little more and implement this tonight, so hopefully I can start training a new network to see if it does anything once my data dumps finish.

    PS: Any recommendations for a word to replace 'counter' with? I was thinking of calling it either 'uncast' target spell, or 'cancel' target spell.
    Posted in: Custom Card Creation
  • posted a message on Generating Magic cards using deep, recurrent neural networks
    Quote from AlukSky »
    The NN would probably have an easier time learning X cards if you used a specific token that appeared only for the X value, wouldn't it?


    Indeed, and unless I'm mistaken, I am already doing this, because the text is all lowercase. The only uppercase letters are for mana symbols and occurrences of X, which looks the same inside and outside of mana symbols (though to be consistent with other mana symbols, X in a mana symbol is actually written XX).
    Posted in: Custom Card Creation
  • posted a message on Generating Magic cards using deep, recurrent neural networks
    Ok, I've been generating a whole ton of output to examine my latest network. Working on automated scripts to sort it and make looking through it easier. Here's an attempt at automatically processing some 40k dumps.

    It's late, so I'm just going to post this without taking more than a cursory glance at it. Enjoy.



    kitsune cavern
    land
    T: add 1 to your mana pool.
    1U, T: put a 1/1 white spirit creature token with flying onto the battlefield.

    ancient lighthand
    land
    T: add 1 to your mana pool.
    1, T: add G, G, or W to your mana pool.

    selesnya cliffs
    land
    @ enters the battlefield tapped.
    T: add U to your mana pool.
    T, sacrifice @: add GG to your mana pool. spend this mana only to cast a spirit or arcane spell. if that land was a snow land, @ deals 1 damage to you.

    mind mangod
    land
    countertype # charge
    @ enters the battlefield tapped.
    T: add W or U to your mana pool.

    akki strolghold
    land
    T: add 1 to your mana pool.
    5, T: add R to your mana pool.

    crusher flame
    land
    @ enters the battlefield tapped.
    T: add W or U to your mana pool.
    BB, T, sacrifice @: destroy target artifact.



    2G
    charm of the dead
    enchantment - aura
    enchant creature
    enchanted creature gets +1/+3.
    at the beginning of your upkeep, remove a # counter from @.
    when enchanted creature dies, return that card to the battlefield under your control.
    8, T: target creature gets +2/+2 until end of turn.

    3R
    summoning borders
    enchantment
    whenever you cast a blue spell, you may put a # counter on @.
    T, remove a # counter from @: add one mana of any color to your mana pool.

    mind mangod
    land
    countertype # charge
    @ enters the battlefield tapped.
    T: add W or U to your mana pool.

    2U
    chalice of stone
    creature - human wizard
    countertype # time
    T: put a # counter on @.
    2, T, remove a # counter from @: put a 1/1 green saproling creature token onto the battlefield.
    2/2

    5W
    spectral infestation
    enchantment
    countertype # exalcy
    @ enters the battlefield with a # counter on it.
    at the beginning of your upkeep, target opponent sacrifices a creature.

    3
    shaman's pouncer
    artifact
    5, T: target player gets a # counter.

    2U
    lightning glade
    instant
    counter target spell unless its controller pays X. if you control a plains, you may put a # counter on @.
    T: put a 1/1 green saproling creature token onto the battlefield.

    3GG
    thran spider
    creature - spider
    reach
    whenever @ deals combat damage to a player, you may search your library for an aura card, reveal it, then shuffle your library and put that card on top of it.
    [mana]^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^: remove any number of # counters from target creature. if that card is a creature card, put it onto the battlefield. if you don't, put it into its owner's graveyard.
    3/4

    2B
    shadows of the crown
    enchantment - aura
    enchant creature
    enchanted creature gets +1/+1 for each # counter on it.
    when @ enters the battlefield, if it was kicked, it deals 2 damage to target creature or player.

    4B
    stalking spirit
    creature - spirit
    whenever another creature enters the battlefield under your control, you may put a # counter on @.
    1, T, remove a # counter from @: target creature gets +1/+1 until end of turn.
    2B: regenerate @.
    2/2

    5UU
    errant spike
    enchantment - aura
    enchant player
    whenever a creature deals damage to you, put a # counter on it.
    T, remove any number of # counters from @: add G to your mana pool for each # counter removed this way.

    6B
    stormfear charm
    instant
    countertype # poison
    at the beginning of your upkeep, sacrifice a creature this turn.
    draw a card.

    2G
    wall of tree
    creature - treefolk
    reach
    at the beginning of your upkeep, if @ is in your graveyard, you may put a # counter on @.
    T, remove any number of # counters from @: add X mana in any combination of W and/or W to your mana pool.
    0/4

    4R
    horned storm
    enchantment
    at the beginning of your upkeep, you may put a # counter on target creature you control.
    when @ leaves the battlefield, exile the top card of your library. you may play that card without paying its mana cost. if you do, discard a card.


    2R
    living strike
    instant
    @ deals 3 damage to target creature or player. if @ was kicked, that creature gets +1/+1 until end of turn.

    1U
    skirk march
    instant
    counter target spell. its controller sacrifices it at the beginning of the next end step.

    3W
    keldon charm
    instant
    creatures you control get +0/+3 until end of turn.

    4R
    cloud of the dark the warden
    instant
    @ deals 2 damage to target creature or player. if @ was kicked, that creature gets +5/+5 until end of turn.

    6B
    death strength
    instant
    target player discards a card.
    = put a 2/2 black zombie creature token onto the battlefield.
    = put a +1/+1 counter on target creature.
    = destroy target nonblack creature. it can't be regenerated. you gain life equal to its toughness.

    4R
    stone search
    instant
    as an additional cost to cast @, exile a creature card from your graveyard.
    draw a card.

    3RR
    synvic trap
    instant - trap
    if an opponent cast a creature spell this turn, you may pay BB. if you do, you gain 1 life.

    3UU
    rakessic strike
    instant
    return target creature to its owner's hand.
    suspend 3~2G

    3U
    vollain the legion
    instant
    target player discards a card. if the player does, he or she loses 4 life.

    4G
    lamphous charm
    instant
    you gain 11 life.

    2U
    shield of the delect
    instant
    choose one ~
    = destroy target creature. it can't be regenerated.
    draw a card at the beginning of the next turn's upkeep.

    2U
    three instinct
    instant
    target creature gains flying until end of turn.

    2U
    lightning glade
    instant
    counter target spell unless its controller pays X. if you control a plains, you may put a # counter on @.
    T: put a 1/1 green saproling creature token onto the battlefield.

    4G
    convergence grave
    instant
    put a 1/1 green saproling creature token onto the battlefield.
    = destroy target nonartifact creature. it can't be regenerated. you gain life equal to its converted mana cost.

    2R
    goblin rush
    instant
    @ deals 2 damage to target creature or player. if you have no cards in hand, you may put a creature card from your hand onto the battlefield.
    flashback 7BB

    3U
    fent of strike
    instant
    counter target spell. if that spell is countered this way, put it onto the battlefield. if you don't, @ enters the battlefield tapped.

    5U
    spark alarm
    instant
    counter target spell. if that spell is countered this way, put it onto the battlefield under your control.

    B
    firestorm slash
    instant
    target creature gets -3/-3 until end of turn.

    5B
    strands of the wall
    instant
    choose one ~
    = @ deals 2 damage to target creature or player.
    = target creature gets +1/+1 and gains first strike until end of turn.
    = put target creature card from a graveyard onto the battlefield under your control. you gain life equal to the damage dealt this way.

    4W
    battle strike
    instant
    target creature gets +3/+3 until end of turn.
    = target creature gets +3/+3 until end of turn.
    = target creature gets +2/+2 until end of turn.

    6U
    archery charm
    instant
    draw three cards, then discard a card.
    draw a card.

    4R
    desporation
    instant
    @ deals 3 damage to target creature or player.

    2RR
    stand the seeker
    instant
    @ deals 3 damage to target creature or player.

    6B
    stormfear charm
    instant
    countertype # poison
    at the beginning of your upkeep, sacrifice a creature this turn.
    draw a card.

    W
    shimmering surge
    instant
    target creature gets +1/+1 until end of turn.
    = target creature gets +2/+2 until end of turn.
    = target creature gets +2/+0 until end of turn.

    2U
    curse of the night
    instant
    draw two cards, then discard two cards at random.

    2W
    lead strike
    instant
    target creature gets +2/+2 until end of turn.
    = @ deals 2 damage to target creature or player.

    7WW
    thran stroke
    instant
    put four 1/1 green saproling creature tokens onto the battlefield.

    3UU
    serpent of the strike
    instant
    counter target spell unless its controller pays 2.

    3U
    rite of stone
    instant
    counter target spell. if that spell is countered this way, exile it instead of putting it into its owner's graveyard.
    2, T: you may put a creature card from your hand onto the battlefield.

    1R
    chandra's mantle
    instant
    @ deals 1 damage to target creature or player.

    6R
    unicorn trap
    instant - trap
    if you control a creature with power 4 or greater, you may pay B. if you do, draw a card.

    W
    serra blast
    instant
    target creature gets +2/+2 until end of turn.
    draw a card.

    2U
    spectral despair
    instant
    any number of target creatures become black until end of turn.
    = target creature gets +3/+0 until end of turn.

    2R
    confusion
    instant
    @ deals 2 damage to target creature or player.

    1G
    rites of the naga
    instant
    cast @ only during combat after blockers are declared.
    thres or more creatures tapped this way and that player may pay 2R. if he or she doesn't, that player draws a card.

    5B
    phyrexian crescerdage
    instant
    as an additional cost to cast @, sacrifice a creature.
    destroy all creatures that dealt damage to that creature or player this turn.

    7W
    war caress
    instant
    destroy target enchantment.

    3R
    thran tactics
    instant
    target creature gets +5/+5 until end of turn.
    draw a card.

    3B
    shadows of the war
    instant
    as an additional cost to cast @, sacrifice a creature.
    @ deals damage to target player equal to the number of cards in your hand.


    3U
    meleris, sky stand
    legendary creature - human wizard
    @ can't be blocked.
    whenever a source deals damage to @, put a +1/+1 counter on it.
    3/3


    2R
    strike of architect
    creature - human shaman
    4R: @ deals 1 damage to target creature or player.
    2/2

    3R
    goblin brawler
    creature - goblin warrior
    whenever @ or another creature enters the battlefield under your control, you may draw a card.
    3/2

    1R
    aven shaman
    creature - goblin warrior
    whenever @ deals combat damage to a player, you may have target creature get -2/-2 until end of turn.
    1/1

    3W
    scarfering griffin
    creature - griffin
    flying, vigilance
    2/2

    3R
    nightshade sliver
    creature - sliver
    all sliver creatures get +1/+1.
    whenever a creature with power 2 or less deals damage to you, it deals that much damage to that creature or player instead.
    2/2

    G
    soul spirit
    creature - snake
    whenever @ attacks, you may put a +1/+1 counter on it.
    flying
    at the beginning of your upkeep, sacrifice @ unless you pay 2.
    cycling 2
    1/1

    2W
    reaper of the forces
    creature - human soldier
    whenever @ becomes blocked, it gets +2/+2 until end of turn.
    2/2

    2G
    elvish loeger
    creature - elf druid
    whenever @ becomes blocked, it gets +1/+2 until end of turn.
    2/2

    4GG
    conclave serpent
    creature - spider
    reach
    whenever @ deals combat damage to a player, sacrifice it unless you return a creature you control to its owner's hand.
    3/6

    2W
    angel of asrassin
    creature - human soldier
    whenever @ deals combat damage to a player, put a +1/+1 counter on it.
    2/2

    1U
    martyr's sunstriker
    creature - human wizard
    T: @ deals 1 damage to target creature or player.
    1/1

    5WW
    urza's confessor
    creature - angel
    flying
    whenever @ deals combat damage to a player, you may search your library for a card named @, reveal it, and put it into your hand. if you do, shuffle your library.
    5/5

    3W
    thundermage prowler
    creature - human cleric
    T: target creature gets +1/+1 until end of turn.
    8, T: destroy target land.
    -2: each player sacrifices a creature with the same name as that creature.
    2/2

    3U
    mistform spitting
    creature - illusion
    flying
    12: target creature gains flying until end of turn.
    2/2

    3GG
    distiple spider
    creature - spider
    reach
    3G: @ gets +1/+1 until end of turn.
    3/4

    3U
    balduvian drake
    creature - drake
    flying
    whenever @ deals combat damage to a player, you may return target creature to its owner's hand.
    2/2

    1G
    serra merchant
    creature - human advisor
    whenever @ becomes blocked, you may pay [mana]^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ for each player, you may put a creature card from your hand onto the battlefield.
    2/1

    4
    mirror agent
    artifact creature - spirit
    flying
    2/2

    3W
    sliver griffin
    creature - griffin
    flying
    when @ enters the battlefield, if you cast it from your hand, target creature gets -2/-2 until end of turn.
    2/2

    4U
    serra spirit
    creature - spirit
    flying
    whenever @ attacks, it gets +1/+0 until end of turn.
    2/2

    2W
    deep spirit
    creature - spirit
    flying
    when @ enters the battlefield, target player reveals his or her hand. you choose a nonland card from it. that player discards that card.
    2/2

    3U
    serra shadow
    creature - illusion
    flying
    when @ enters the battlefield, if you control two or more lands, @ deals 2 damage to target creature or player.
    2/2

    1BB
    disciple of the mind
    creature - zombie
    whenever @ deals combat damage to a player, you may pay 5W. if you do, put a 2/2 green beast creature token onto the battlefield.
    3/3

    5
    land sentinel
    artifact creature - horror
    4, T: target creature gets -3/-3 until end of turn.
    3/3

    4G
    village reaper
    creature - plant elemental
    4/4

    3U
    shield of the weaver
    creature - human wizard
    when @ enters the battlefield, put a 3/3 green beast creature token onto the battlefield.
    2: regenerate @.
    2/2

    U
    troll warrior
    creature - merfolk wizard
    U, T: target player loses 1 life.
    1/1

    2W
    pride of the brood
    creature - human soldier
    whenever @ attacks and isn't blocked, defending player discards a card.
    2/2

    B
    death proller
    creature - human wizard
    1B, T, discard a card: return target creature to its owner's hand.
    1/1

    3U
    magma of the fallen
    creature - human wizard
    when @ enters the battlefield, each player sacrifices a creature. @ deals 3 damage to that player.
    2/2

    2WW
    glimmerstrold griffin
    creature - griffin
    flying
    when @ enters the battlefield, if it was kicked, it deals 2 damage to target creature. if you control a green permanent, @ deals 1 damage to that creature's controller.
    2/2

    1B
    stone vampire
    creature - elemental shaman
    4B: @ gets +1/+0 until end of turn.
    1/1

    2U
    chalice of stone
    creature - human wizard
    countertype # time
    T: put a # counter on @.
    2, T, remove a # counter from @: put a 1/1 green saproling creature token onto the battlefield.
    2/2

    2B
    stingering drake
    creature - drake
    flying
    cycling 2
    2/2

    W
    construction assassin
    creature - human cleric
    2W, T: @ deals 1 damage to target creature or player.
    1/1

    2W
    fendering master
    creature - human soldier
    whenever @ attacks, you may tap target creature.
    2/3

    3B
    maritice spirit
    creature - spirit
    whenever @ deals combat damage to a player, that player sacrifices a land.
    2/2

    3B
    thrimar spirit
    creature - spirit
    flying
    when @ dies, each player sacrifices a permanent unless he or she pays 1.
    2/2

    2U
    treasure angel
    creature - human wizard
    3U, T: @ deals 1 damage to target attacking or blocking creature.
    2/2

    1U
    thran inflerator
    creature - human wizard
    T: draw two cards, then discard a card.
    1/2

    4W
    angelic spirit
    creature - spirit
    flying
    2R: @ deals 1 damage to each creature with flying.
    2/4

    4GG
    kor montark
    creature - beast
    flash
    protection from red
    at the beginning of your upkeep, sacrifice @ unless you pay 2.
    when @ dies, exile all cards from target player's graveyard.
    4/4

    2U
    necromancer's scout
    creature - human wizard
    when @ enters the battlefield, put a +1/+1 counter on each creature you control.
    whenever a player casts a spell, @ deals 2 damage to that player.
    2/2

    2U
    temple of the manticore
    creature - human wizard
    T: target creature you control gets +1/+1 until end of turn.
    1/1

    2B
    graven weaver
    creature - spirit
    B: regenerate @.
    2/2

    2U
    serra sliver
    creature - sliver
    all slivers have "2, T: target creature gains flying until end of turn.
    2/2

    4U
    threaker of krosa
    creature - spirit
    flying
    2U: @ gets +1/+0 until end of turn.
    3/3

    1R
    relic trooper
    creature - elemental shaman
    when @ enters the battlefield, target creature gets -2/-2 until end of turn.
    1/1

    3R
    restore crusader
    creature - human shaman
    T: destroy target land.
    2/2

    2W
    scaldless serpent
    creature - spirit
    flying
    3W: @ gains flying until end of turn.
    2/1

    3GG
    thran spider
    creature - spider
    reach
    whenever @ deals combat damage to a player, you may search your library for an aura card, reveal it, then shuffle your library and put that card on top of it.
    [mana]^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^: remove any number of # counters from target creature. if that card is a creature card, put it onto the battlefield. if you don't, put it into its owner's graveyard.
    3/4

    4W
    champion of masses
    creature - human soldier
    protection from red
    11G: monstrosity 3.
    when @ becomes monstrous, target creature gains flying until end of turn.
    whenever @ blocks, it gets +1/+1 until end of turn.
    3/4

    3W
    recepsed warrior
    creature - human soldier
    creatures with power 2 or less can't be blocked by black creatures.
    3/3

    3R
    mara sliver
    creature - sliver
    all slivers have "1, sacrifice this permanent: this permanent deals 1 damage to target creature or player."
    2/2

    3W
    decopred marauder
    creature - human soldier
    whenever @ attacks, target player sacrifices a creature.
    2/2

    2WW
    spike shaman
    creature - human knight
    flanking
    when @ enters the battlefield, add WUBRG to your mana pool.
    2/2

    3R
    serra striker
    creature - human shaman
    R: @ gets +1/+0 until end of turn.
    2/2

    1W
    grave guildmage
    creature - human cleric
    W: add UU to your mana pool.
    1/1

    2G
    demonic swine
    creature - insect
    when @ enters the battlefield, target creature gets -2/-2 until end of turn.
    2/1

    1R
    serra drowner
    creature - human shaman
    whenever @ deals combat damage to a player, you may draw a card.
    2, T: search your library for a basic land card, reveal it, and put it into your hand. then shuffle your library.
    2/1

    2B
    sea search
    creature - orc shaman
    B: @ gets +1/+0 until end of turn.
    2/2

    2U
    sheltering mentor
    creature - human wizard
    2W, T: target creature gets +1/+1 until end of turn.
    1/1

    4W
    restless reveler
    creature - spirit
    all slivers have "T: target creature gets +4/+0 until end of turn."
    2/2

    3U
    searing lancer
    creature - human wizard
    4U, T: target creature gets +1/+1 until end of turn.
    1/1

    3W
    sanctuary sentinel
    creature - human soldier
    whenever @ blocks, it gets +2/+2 until end of turn.
    2/2

    1GG
    elvish shambler
    creature - elf archer
    whenever @ attacks, target creature you control gains protection from the color of your choice until end of turn.
    2: @ gets +1/+0 until end of turn.
    2/2

    9
    thrage scarecrow
    artifact creature - sphinx
    flying
    1, sacrifice @: target creature gets -4/-4 until end of turn.
    5/5

    2R
    hornet elemental
    creature - elemental
    R: @ gets +1/+0 until end of turn.
    2/2

    3G
    parallax mistborn
    creature - insect
    when @ enters the battlefield, you may return target creature card from your graveyard to the battlefield.
    3/3

    3W
    nomad transmegery
    creature - human soldier
    first strike
    at the beginning of your upkeep, you may exile another card from your hand. if you don't, @ enters the battlefield tapped.
    T: add B or R to your mana pool.
    2/2

    3U
    meleris, sky stand
    legendary creature - human wizard
    @ can't be blocked.
    whenever a source deals damage to @, put a +1/+1 counter on it.
    3/3

    6R
    cramble elemental
    creature - elemental
    whenever a creature you control attacks, @ deals 1 damage to target creature or player.
    5/5

    3U
    spiritual corpse
    creature - bird
    flying
    T: add 2 to your mana pool.
    1/1

    1W
    spike wanderer
    creature - human soldier
    shadow
    whenever @ deals combat damage to a player, you may pay 2B. if you do, put a 1/1 white soldier creature token onto the battlefield.
    1/1

    6G
    reach of hellion
    creature - insect
    flying
    when @ dies, put a 1/1 green saproling creature token onto the battlefield.
    sacrifice a spirit: @ gets +1/+1 until end of turn.
    0/1

    3G
    force of spring
    creature - insect
    when @ enters the battlefield, you may search your library for a creature card and put it onto the battlefield. if you don't, put it into its owner's graveyard.
    1/1

    4B
    stalking spirit
    creature - spirit
    whenever another creature enters the battlefield under your control, you may put a # counter on @.
    1, T, remove a # counter from @: target creature gets +1/+1 until end of turn.
    2B: regenerate @.
    2/2

    2B
    oracle of the ward
    creature - elemental shaman
    R: @ gets +1/+0 until end of turn.
    2/2

    2W
    rites of patrol
    creature - human soldier
    when @ enters the battlefield, put a 3/3 green beast creature token onto the battlefield.
    whenever a player draws a card, @ deals 2 damage to that player.
    2/2

    2W
    battle scout
    creature - human soldier
    whenever @ attacks, you may pay U. if you do, return a creature card from your graveyard to your hand.
    1, T: target creature gains deathtouch until end of turn.
    2/2

    6U
    spirit spider
    creature - spirit
    flying
    whenever @ deals combat damage to a player, you may put a 1/1 green squirrel creature token onto the battlefield.
    3/3

    2U
    skyshroud master
    creature - human wizard
    4U, T: return target creature card from your graveyard to your hand.
    1/1

    2W
    mystic cateran
    creature - human knight
    flanking
    G: @ gains haste until end of turn.
    1/1

    2G
    blight rats
    creature - spirit
    whenever @ deals combat damage to a player, put a 3/3 green beast creature token onto the battlefield.
    1/2

    2U
    skittering horror
    creature - human wizard
    2U, T: target creature becomes the color of your choice until end of turn.
    2/2

    2W
    marku shrine guildmage
    creature - human soldier
    sacrifice a creature: @ gets +1/+1 until end of turn.
    2/2

    2W
    kami of the stand light
    creature - spirit
    flying
    10W: @ gets +1/+1 until end of turn.
    2/2

    3G
    spectral serpent
    creature - spider
    reach
    whenever @ attacks, target player loses 2 life.
    3/4

    3G
    corrupted elemental
    creature - elemental
    2G: regenerate @.
    2, T: return target creature card from your graveyard to your hand.
    3/3

    3U
    chancellor of the golden courier
    creature - human wizard
    1U, T: target creature can't block this turn.
    1/1

    1U
    king tracker
    creature - human wizard
    T: tap target creature with power 2 or less.
    1/1

    3W
    wall of shadows
    creature - wall
    defender
    whenever an opponent casts a spell, that player loses 1 life and you gain 1 life.
    0/5

    4W
    decoptor
    creature - human soldier
    flying
    whenever @ deals combat damage to a player, you may draw a card.
    2/2

    W
    devouring elder
    creature - human soldier
    W: @ gets +1/+0 until end of turn.
    1/1

    2W
    battle griffin
    creature - griffin
    flying
    1W: target creature with power 2 or less gains flying until end of turn.
    2/2

    6
    mana gargoyle
    artifact creature - golem
    3, sacrifice @: destroy target creature.
    3/3

    3B
    mind reaper
    creature - insect
    flying
    B: @ gets +1/+1 until end of turn.
    T: add U to your mana pool.
    2/1

    2G
    wall of tree
    creature - treefolk
    reach
    at the beginning of your upkeep, if @ is in your graveyard, you may put a # counter on @.
    T, remove any number of # counters from @: add X mana in any combination of W and/or W to your mana pool.
    0/4

    4B
    sliver of the paladin
    creature - zombie warrior
    when @ enters the battlefield, draw a card.
    4/4

    2B
    kavu changeling
    creature - spirit
    whenever @ attacks, it gets +1/+1 until end of turn.
    1/1

    1U
    giant warchief
    creature - merfolk
    2U: @ gets +1/+0 until end of turn.
    1/1

    6
    stonewood golem
    artifact creature - golem
    5: @ gets +1/+0 until end of turn.
    4/4

    3G
    merfolk sliver
    creature - sliver
    all sliver creatures have double strike.
    2/2

    4W
    gruul spirit
    creature - spirit
    flying
    whenever @ deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. then shuffle your library.
    2/2

    1B
    mortal tracker
    creature - human wizard
    T: destroy target land. it can't be regenerated.
    1/1

    G
    arcbound gatekeepers
    creature - elf druid
    T: add G to your mana pool.
    1/1

    3W
    scrapbland gate
    creature - bird
    flying
    when @ enters the battlefield, you may search your library for a card, put it into your hand, then shuffle your library.
    2/3

    1RR
    goblin commander
    creature - goblin warrior
    when @ enters the battlefield, you may search your library for a forest card and put that card onto the battlefield tapped. then shuffle your library.
    2/2

    1U
    bounting ancient
    creature - bird
    flying
    when @ enters the battlefield, if you control two or more snow permanents, draw a card.
    1/1

    3GG
    merfolk silver
    creature - beast
    whenever @ becomes blocked, you may search your library for a basic land card and put it onto the battlefield. then shuffle your library.
    3/3

    6
    primal golem
    artifact creature - golem
    as @ enters the battlefield, choose a creature type.
    @'s power and toughness are each equal to the number of creatures you control.
    3/3

    1U
    marsh trifocher
    creature - human wizard
    T: target creature blocks this turn if able.
    1/1

    1U
    banning master
    creature - human wizard
    T: @ deals 2 damage to target creature or player.
    1/1

    8
    starlosher
    artifact creature - construct
    when @ enters the battlefield, you may search your library for an enchantment card, reveal it, and put it into your hand. if you do, shuffle your library.
    6/6

    1U
    shriekless protector
    creature - human wizard
    2U, T: target player reveals his or her hand and you choose a nonland card from it. that player discards that card.
    1/2

    1W
    archers' crawler
    creature - human soldier
    when @ enters the battlefield, return target creature card from your graveyard to your hand.
    2/2

    1W
    keeper of the storm
    creature - human cleric
    T: target creature gains first strike until end of turn.
    1/1

    2B
    flight of knight
    creature - human rogue
    when @ enters the battlefield, target opponent reveals his or her hand. you choose a nonland card from it. that player discards that card.
    1/1

    2W
    sandstone skeleton
    creature - human soldier
    2W, Q: prevent the next 2 damage that would be dealt to target creature or player this turn.
    2/2

    6G
    silver crawler
    creature - beast
    trample
    6/6

    2W
    tangle carrier
    creature - human soldier
    when @ enters the battlefield, if you control two or more mountains, you may tap target creature.
    2/2

    4W
    suntouched dragon
    creature - dragon
    flying
    when @ enters the battlefield, target opponent loses 2 life. you gain life equal to the life lost this way.
    3/3

    4B
    bone spirit
    creature - spirit
    B: @ gets +1/+0 until end of turn.
    2/2

    3R
    spectral fallen
    creature - insect
    2: target creature gains first strike until end of turn.
    2/2

    4
    phyrexian construct
    artifact creature - golem
    shroud
    3/3

    1W
    contrive shambler
    creature - human soldier
    whenever @ becomes blocked, you may put a +1/+1 counter on @.
    1/1

    3W
    sea spirit
    creature - spirit
    flying
    4: @ gets +1/+0 until end of turn.
    2/2

    2U
    serra scout
    creature - human rogue
    whenever @ attacks, it gets +2/+2 until end of turn.
    3/1

    7
    spell hind
    artifact creature - construct
    @ enters the battlefield with three +1/+1 counters on it.
    2, remove a +1/+1 counter from @: put a 1/1 white spirit creature token with flying onto the battlefield.
    when @ enters the battlefield, you may exile target creature you control.
    3: return @ to its owner's hand.
    0/0

    1B
    darksteel shade
    creature - shade
    B: target creature gets +1/+0 until end of turn.
    1/1

    2U
    distorting sliver
    creature - sliver
    all slivers have "T: target creature gets +2/+2 until end of turn."
    2/2

    6GG
    temple of depers
    creature - elemental
    shroud
    @ gets +3/+3 as long as you control a plains.
    7/7

    W
    shivan shaman
    creature - human soldier
    T: target player reveals a card at random from his or her hand. @ deals 1 damage to that player.
    1/1

    4RR
    tattermane dragon
    creature - dragon
    flying
    when @ enters the battlefield, target player puts the top three cards of his or her library into his or her graveyard.
    4/4

    1W
    pit shaman
    creature - human knight
    flying
    2U: @ gets +1/+1 until end of turn.
    1/1

    WW
    stone putres
    creature - human knight
    first strike
    whenever @ deals damage to an opponent, that player discards a card.
    2/2

    2BB
    steam spirit
    creature - zombie knight
    whenever @ attacks, target creature gets +2/+2 until end of turn.
    when @ is put into a graveyard from the battlefield, you may draw a card.
    3/2

    1U
    bloodchief assassin
    creature - human wizard
    whenever @ attacks and isn't blocked, you may put a 1/1 white cleric enchantment creature token onto the battlefield.
    1/1

    4GG
    sealing specter
    creature - spirit avatar
    @'s power and toughness are each equal to the number of cards in your hand.
    */*

    2W
    elvish guide
    creature - human soldier
    whenever @ deals combat damage to a player, put a +1/+1 counter on it.
    3: put a +1/+1 counter on @.
    2/2

    3B
    exiled weaver
    creature - spirit
    B: regenerate @.
    2/2

    5B
    lightning shade
    creature - spirit
    flying
    when @ enters the battlefield, destroy target artifact.
    2/2

    3G
    manial sliver
    creature - sliver
    all slivers have "T: target creature gains flying until end of turn.
    2/2

    2W
    volcanic sunspire
    creature - human soldier
    whenever @ deals combat damage to a player, you may put a 1/1 green saproling creature token onto the battlefield.
    1/3


    1W
    pental sarch
    creature - human soldier
    heroic ~ whenever you cast a spell that targets @, you may put a +1/+1 counter on @.
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    1/1
    3
    death staff
    artifact
    T: add B or R to your mana pool.


    3GG
    sink surge
    sorcery
    destroy target land.

    4U
    pollen death
    sorcery
    for each creature target player controls, you may draw a card.

    3G
    spirit of the risen
    sorcery
    put a 1/1 green saproling creature token onto the battlefield.
    = target creature gets +2/+2 until end of turn.
    = target creature gets +2/+2 until end of turn.
    = target creature gets -1/-1 until end of turn.

    2G
    shadows of the veil
    sorcery
    destroy target nonblack creature. it can't be regenerated. put a 1/1 white spirit creature token with flying onto the battlefield.
    flashback 12RR

    7BB
    blade of noth
    sorcery
    destroy all creatures. they can't be regenerated.

    6BB
    forasome flame
    sorcery
    destroy target creature. its controller loses 6 life.

    3B
    kara fury
    sorcery
    return target creature card from your graveyard to your hand.
    flashback 7BB

    5BB
    wild tangle
    sorcery
    @ deals 7 damage to target creature or player. put a 2/2 green wolf creature token onto the battlefield.

    6UU
    ancient the steel
    sorcery
    exile target creature. its controller loses 5 life.

    4B
    crown of darkness
    sorcery
    destroy target artifact. it can't be regenerated. you gain life equal to the life lost this way.

    14B
    soul harvest
    sorcery
    destroy all creatures and/or players.

    5RR
    searing sky
    sorcery
    @ deals 5 damage to target creature or player.

    4BB
    shield of the flames
    sorcery
    target player chooses a card in his or her hand, then draws that many cards.

    4G
    death trail
    sorcery
    destroy target artifact or enchantment. you gain 3 life.

    4R
    spark cornusion
    sorcery
    @ deals 5 damage to target creature or player. you lose life equal to that card's converted mana cost.

    6B
    soul the decapity
    sorcery
    target player discards a card at random.

    5UU
    aparadic honor
    sorcery
    return target creature to its owner's hand.

    2G
    slinking sands
    sorcery
    choose one ~
    = target creature gets +2/+2 until end of turn.
    = return target creature to its owner's hand.
    = destroy target artifact or enchantment.
    = @ deals 2 damage to target creature or player.
    = target creature gains flying until end of turn.
    3, T: destroy target artifact.

    6R
    flame search
    sorcery
    @ deals X damage to target creature or player.

    5R
    angelic flux
    sorcery
    @ deals 9 damage to target creature. that creature deals damage equal to its power to that creature.

    4R
    glint of the walker
    sorcery
    @ deals 4 damage to target creature or player.
    threshold ~ if seven or more cards are in your graveyard, instead search your library for a card named @, reveal it, and put it into your hand. if you do, shuffle your library.
    7, T: search your library for a card named merfolk mercenary put into your hand and exile the rest.

    5U
    crawler's mists
    sorcery
    return target creature to its owner's hand.

    4R
    death temple
    sorcery
    @ deals 3 damage to target creature or player.

    8G
    blade of death
    sorcery
    return target creature card from your graveyard to your hand. you gain 2 life.

    5BB
    canyon call
    sorcery
    destroy target creature with power 4 or greater.

    2BB
    sacred lore
    sorcery
    target player discards two cards.
    draw a card.

    6RR
    mind sands
    sorcery
    @ deals 7 damage to target creature or player.

    5RR
    green spiders
    sorcery
    @ deals 4 damage to target creature or player.
    cycling 2

    10BB
    strength of the mists
    sorcery
    destroy all creatures target player controls. they can't be regenerated. you gain life equal to the life lost this way.

    11BBB
    monting strike
    sorcery
    destroy target nonblack creature. it can't be regenerated. put a 1/1 green saproling creature token onto the battlefield.
    draw a card.

    5R
    shattering the destruction
    sorcery
    @ deals 6 damage to target creature or player.

    2W
    revenent spring
    sorcery
    you gain life equal to the damage dealt to you this turn.

    4G
    hunting intervention
    sorcery
    destroy all creatures you control. you lose half your life, rounded up.


    5
    dragon catapult
    artifact
    2, T: exile target creature card from a graveyard. if it's a creature card, put it onto the battlefield. if you don't, put it into its owner's graveyard.

    3
    root statue
    artifact
    3, T: target creature gains flying until end of turn.

    5
    dragon spellbomb
    artifact
    at the beginning of each player's upkeep, that player sacrifices a creature. if you do, search your library for a card, then shuffle your library and put that card on top of it.

    2
    sandstorm star
    artifact
    2, T, sacrifice @: @ deals 2 damage to target creature or player.

    3
    shaman's pouncer
    artifact
    5, T: target player gets a # counter.

    5
    jace conscortor
    artifact
    T: add 1 to your mana pool.
    5, T: you may put a creature card with converted mana cost X from your hand onto the battlefield.

    3
    carrion stone
    artifact
    3, T: target creature gains flying until end of turn.

    4
    perilous signet
    artifact
    T: add R or W to your mana pool.

    4
    manta throne
    artifact
    2, T: target creature gets -1/-1 until end of turn.

    3
    stone pilnar
    artifact
    2, T: target player skips his or her next untap step.

    2
    mistform glider
    artifact - equipment
    equip 2
    equipped creature gets +2/+1.
    3: until end of turn, @ becomes a 4/4 green and white soldier creature with flying.


    2
    mistform glider
    artifact - equipment
    equip 2
    equipped creature gets +2/+1.
    3: until end of turn, @ becomes a 4/4 green and white soldier creature with flying.


    2U
    lightning glade
    instant
    counter target spell unless its controller pays X. if you control a plains, you may put a # counter on @.
    T: put a 1/1 green saproling creature token onto the battlefield.

    5
    jace conscortor
    artifact
    T: add 1 to your mana pool.
    5, T: you may put a creature card with converted mana cost X from your hand onto the battlefield.

    6R
    flame search
    sorcery
    @ deals X damage to target creature or player.

    2G
    wall of tree
    creature - treefolk
    reach
    at the beginning of your upkeep, if @ is in your graveyard, you may put a # counter on @.
    T, remove any number of # counters from @: add X mana in any combination of W and/or W to your mana pool.
    0/4



    2G
    charm of the dead
    enchantment - aura
    enchant creature
    enchanted creature gets +1/+3.
    at the beginning of your upkeep, remove a # counter from @.
    when enchanted creature dies, return that card to the battlefield under your control.
    8, T: target creature gets +2/+2 until end of turn.

    5G
    spirit enfire
    enchantment
    whenever a player casts a spell, that player draws a card.

    3R
    summoning borders
    enchantment
    whenever you cast a blue spell, you may put a # counter on @.
    T, remove a # counter from @: add one mana of any color to your mana pool.

    3BB
    drake reflection
    enchantment
    at the beginning of your upkeep, sacrifice @ unless you pay WW.
    creatures with power 3 or greater gains "2: regenerate target creature.

    1B
    mana wastes
    enchantment
    at the beginning of your upkeep, if you have no cards in hand, put two 1/1 black and red elemental creature tokens onto the battlefield.

    3U
    glimpse of dorment
    enchantment - aura
    enchant creature
    enchanted creature gets +2/+2 and can't block.
    enchanted creature gets -1/-1.

    4B
    groundscreet
    enchantment
    at the beginning of your upkeep, you may search your library for an enchantment card, put it onto the battlefield tapped, then shuffle your library.

    3W
    mind masses
    enchantment
    at the beginning of your upkeep, you may put a 1/1 green saproling creature token onto the battlefield.

    5GG
    rune of drake
    enchantment
    whenever a creature enters the battlefield under your control, you may pay 7. if you do, return @ to its owner's hand.

    4UU
    mardu sanctuary
    enchantment
    creatures you control have trample.

    5W
    spectral infestation
    enchantment
    countertype # exalcy
    @ enters the battlefield with a # counter on it.
    at the beginning of your upkeep, target opponent sacrifices a creature.

    1U
    lim~mal action
    enchantment
    whenever a creature enters the battlefield under your control, you may put a 1/1 white spirit creature token with flying onto the battlefield.
    T: add W to your mana pool.

    3WW
    sunflame the path
    enchantment
    whenever a player casts a blue spell, you may pay 1. if you do, @ deals 1 damage to target creature or player.

    3G
    kance of wilds
    enchantment
    whenever a creature you control dies, target player puts the top card of his or her library into his or her graveyard.

    3W
    crawler's mantle
    enchantment
    whenever a player casts a spell, @ deals 2 damage to that player.

    6U
    the divinity
    enchantment
    at the beginning of each player's upkeep, that player may pay 5. if he or she doesn't, @ deals 3 damage to that player.

    2B
    shadows of the crown
    enchantment - aura
    enchant creature
    enchanted creature gets +1/+1 for each # counter on it.
    when @ enters the battlefield, if it was kicked, it deals 2 damage to target creature or player.

    5G
    venomous mastery
    enchantment - aura
    enchant creature
    whenever enchanted creature deals combat damage to a player, that player loses 2 life.

    5UU
    errant spike
    enchantment - aura
    enchant player
    whenever a creature deals damage to you, put a # counter on it.
    T, remove any number of # counters from @: add G to your mana pool for each # counter removed this way.

    4B
    arching the lands
    enchantment
    at the beginning of each player's upkeep, that player may put a 2/2 black zombie creature token onto the battlefield.

    3R
    surge of the pride
    enchantment - aura
    enchant creature
    enchanted creature gets +2/+2 and has flying.

    2R
    blood prison
    enchantment
    when @ enters the battlefield, target player discards a card.

    5U
    pillar of defiance
    enchantment - aura
    enchant creature
    enchanted creature gets +2/+2.
    [mana]^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^: you may put an enchantment card from your hand onto the battlefield. that creature gains haste until end of turn. if @ was kicked, it enters the battlefield with a +1/+1 counter on it.

    4G
    silver bane
    enchantment
    creatures you control get +1/+1.

    3GG
    shield of band
    enchantment
    at the beginning of your upkeep, put a +1/+1 counter on each creature you control.

    3W
    silver bound
    enchantment
    at the beginning of each player's upkeep, that player sacrifices a creature or player.

    3G
    death armor
    enchantment - aura
    enchant creature
    enchanted creature gets +2/+2 and has flying.

    6UU
    predator's skyspring
    enchantment - aura
    enchant creature
    enchanted creature gets +1/+1.
    whenever enchanted creature becomes tapped, @ deals 2 damage to that creature's controller.

    2U
    exolite of predator
    enchantment
    2: the next time a black source of your choice would deal damage to you this turn, prevent that damage.

    4BB
    sphere of law
    enchantment
    whenever a player casts a spell, if @ is an enchantment, @ becomes a 2/2 blue and black and red dragon artifact creature with flying and vigilance.

    7B
    acomy of the stand
    enchantment
    whenever a creature dies, its controller discards a card at random.

    4UU
    stream of armor
    enchantment - aura
    enchant creature
    enchanted creature gets +2/+2 and has first strike.

    4R
    horned storm
    enchantment
    at the beginning of your upkeep, you may put a # counter on target creature you control.
    when @ leaves the battlefield, exile the top card of your library. you may play that card without paying its mana cost. if you do, discard a card.

    4W
    strength of endless angel
    enchantment - aura
    enchant creature
    enchanted creature gets +1/+1 for each other creature you control and attack if able.


    1W
    planeswalker
    creature - human soldier
    heroic ~ whenever you cast a spell that targets @, put a +1/+1 counter on @.
    2/1


    3G
    spirit of the risen
    sorcery
    put a 1/1 green saproling creature token onto the battlefield.
    = target creature gets +2/+2 until end of turn.
    = target creature gets +2/+2 until end of turn.
    = target creature gets -1/-1 until end of turn.

    6B
    death strength
    instant
    target player discards a card.
    = put a 2/2 black zombie creature token onto the battlefield.
    = put a +1/+1 counter on target creature.
    = destroy target nonblack creature. it can't be regenerated. you gain life equal to its toughness.

    2U
    shield of the delect
    instant
    choose one ~
    = destroy target creature. it can't be regenerated.
    draw a card at the beginning of the next turn's upkeep.

    4G
    convergence grave
    instant
    put a 1/1 green saproling creature token onto the battlefield.
    = destroy target nonartifact creature. it can't be regenerated. you gain life equal to its converted mana cost.

    5B
    strands of the wall
    instant
    choose one ~
    = @ deals 2 damage to target creature or player.
    = target creature gets +1/+1 and gains first strike until end of turn.
    = put target creature card from a graveyard onto the battlefield under your control. you gain life equal to the damage dealt this way.

    4W
    battle strike
    instant
    target creature gets +3/+3 until end of turn.
    = target creature gets +3/+3 until end of turn.
    = target creature gets +2/+2 until end of turn.

    2G
    slinking sands
    sorcery
    choose one ~
    = target creature gets +2/+2 until end of turn.
    = return target creature to its owner's hand.
    = destroy target artifact or enchantment.
    = @ deals 2 damage to target creature or player.
    = target creature gains flying until end of turn.
    3, T: destroy target artifact.

    W
    shimmering surge
    instant
    target creature gets +1/+1 until end of turn.
    = target creature gets +2/+2 until end of turn.
    = target creature gets +2/+0 until end of turn.

    2W
    lead strike
    instant
    target creature gets +2/+2 until end of turn.
    = @ deals 2 damage to target creature or player.

    2U
    spectral despair
    instant
    any number of target creatures become black until end of turn.
    = target creature gets +3/+0 until end of turn.




    goblin banaria
    land
    @ enters the battlefield tapped.
    T: add G or W to your mana pool.

    stronghold ommaria
    land
    T: add 1 to your mana pool.
    1, T, sacrifice @: @ deals 1 damage to target creature or player.
    morph U

    rage depear
    land
    T: add B to your mana pool.
    T: @ deals 1 damage to target creature or player. @ deals 2 damage to that creature.

    warlens boom
    land
    T: add 1 to your mana pool.
    T: add W or B to your mana pool.
    RW: @ becomes a 4/4 green and green elemental creature with flying. it's still a land.

    kukemdaster sond
    land
    @ enters the battlefield tapped.
    when @ enters the battlefield, exile target creature an opponent controls. if you do, draw a card.

    harvest for stones
    land
    T: add 1 to your mana pool.
    T: add B or R to your mana pool.

    heartstone aspect
    land
    T: add 1 to your mana pool.
    1, T: destroy target creature. you gain life equal to the damage prevented this way.

    cadonatic through seech
    legendary land
    2, T: target opponent reveals his or her hand. you choose a nonland card from it. target opponent chooses a number of cards from his or her hand and gains control of each creature that player controls.

    boros hitora
    land
    @ enters the battlefield tapped.
    when @ enters the battlefield, if it was kicked, it deals 2 damage to target creature.

    crimeling demental
    land
    @ enters the battlefield tapped.
    T: add U to your mana pool.
    cycling R

    honorous path
    land
    T: add 1 to your mana pool.
    BB, T: prevent the next 3 damage that would be dealt to target creature or player this turn.

    ashnod of the diskir
    land
    T: add 1 to your mana pool.
    G, T: add W to your mana pool.
    T: target creature gets +1/+1 until end of turn.



    3
    wild lock
    artifact
    countertype # charge
    when @ enters the battlefield, each player loses 1 life and you gain 2 life.

    2
    prowler's ancer
    artifact
    countertype # charge
    2, T: put a # counter on @.
    when enchanted creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step.

    5
    dragon stone
    artifact
    countertype # epil
    @ enters the battlefield with X # counters on it.
    1, T, remove a # counter from @: put a 1/1 white spirit creature token with flying onto the battlefield.

    3
    squire crane
    artifact
    countertype # charge
    T: add 1 to your mana pool.
    T: add U or B to your mana pool. @ deals 1 damage to you.

    1BB
    helm of lava
    enchantment
    countertype # humble
    @ enters the battlefield with three # counters on it.
    T, remove a # counter from @: add UB to your mana pool.

    3
    stwater of fire
    artifact
    if you would put a # counter on @, sacrifice it.

    2W
    instill warlord
    creature - human cleric
    countertype # spore
    at the beginning of your upkeep, put a # counter on @.
    T: add 2 to your mana pool.
    1/3

    2U
    desporate valor
    sorcery
    target player discards a card. add R to your mana pool for each # counter on @.

    2
    ghostwork of dross
    artifact - equipment
    equip 1
    equipped creature gets +3/+2.
    as long as equipped creature is a zombie with a # counter on it, exile that many +1/+1 counters from @.

    3UUU
    brass of whip
    enchantment
    countertype # quest
    landfall ~ whenever a land enters the battlefield under your control, you may put a # counter on @.
    1, remove X # counters from @: prevent all combat damage that would be dealt this turn by @ this turn.

    3G
    angler of treasure
    creature - elk
    whenever you cast a minotaur spell, you may put a +1/+1 counter on @.
    5, T, remove a # counter from @: @ deals 1 damage to target creature or player.
    3/3

    2W
    craotfeather aether
    enchantment
    countertype # fungus
    sunburst
    T: add one mana of any color to your mana pool.

    3U
    reflecting angel
    creature - elemental
    flying
    @ enters the battlefield with three # counters on it.
    W, remove X # counters from @: @ deals 2 damage to each creature and each player.
    8/8

    RW
    volcanic scout
    creature - human soldier
    countertype # poison
    infect
    when @ enters the battlefield, draw a card, then discard a card.
    2/1


    1W
    paradot of breath
    instant
    return target permanent to its owner's hand.

    1GG
    moonstorm strike
    instant
    destroy target creature card from a graveyard. you gain 2 life for each other creature you control.

    4G
    mist thought
    instant
    choose one ~
    = put a 2/2 blue giant spirit creature token with flying onto the battlefield.
    = return target permanent to its owner's hand.
    cycling 2

    1B
    force of the power rain
    instant
    target creature gets -2/-2 until end of turn.
    flashback XB

    2BB
    vessel harvest
    instant
    target player sacrifices a creature.
    = target player loses 1 life and you gain 3 life.
    draw a card.

    3U
    escrupse
    instant
    draw two cards, then discard a card.

    U
    life's charge
    instant
    as an additional cost to cast @, sacrifice a creature.
    search your library for up to two basic land cards, reveal those cards, and put all of them with the same name as that artifact by replacing all instances of one color word with another. if that player does, he or she skips its controller's untap step for as long as @ remains tapped.

    5RR
    celestial trap
    instant - trap
    if an opponent cast a spell that's turn, that player sacrifices a creature.

    W
    strains inferno
    instant
    target creature gets +2/+1 until end of turn.
    target creature gets -2/-2 until end of turn.

    2R
    nature's stab
    instant
    return up to two target land cards from your graveyard to your hand.
    flashback 1R

    W
    selesnya spikes
    instant
    creatures you control get +2/+0 until end of turn.
    draw a card.

    U
    spread fire
    instant
    choose any number of target creatures you control, then return the other to its owner's hand.

    1U
    ksolder strength
    instant
    return target creature you control to its owner's hand. destroy all creatures target player controls and that player sacrifices a creature.

    3BB
    deep from the pit
    instant
    you may play any number of land cards from your hand onto the battlefield.
    flashback 5R

    1W
    inderith
    instant
    destroy target artifact or enchantment.
    cycling 3

    5G
    covenant of the war
    instant
    convoke
    return target creature card from your graveyard to your hand.

    U
    wandering laft
    instant
    counter target spell.

    1R
    barrin's glare
    instant
    destroy target land. its controller loses 2 life.

    3R
    absilve apprintion
    instant
    spells you control can't be countered by spells or abilities.
    draw a card.

    1B
    ember hunger
    instant
    target player sacrifices a creature. you gain life equal to its toughness.

    U
    laccolith field
    instant
    choose one ~
    = destroy target artifact.
    = put a 1/1 green snake creature token onto the battlefield. it has "sacrifice this creature: add 1 to your mana pool."

    R
    ervosus shield
    instant
    @ deals 2 damage to target creature and 3 damage to target creature or player.

    R
    grail of the shelk
    instant
    target creature gets +4/+4 until end of turn. exile @.

    1R
    loggess the sting
    instant
    @ deals 4 damage to target creature. activate this ability only during your turn, before attackers are declared.

    W
    advician exchange
    instant
    target creature gets +3/+3 and gains flying until end of turn. scry 1.

    4U
    essence strike
    instant
    counter target spell unless its controller pays 1 for each card revealed this way.

    W
    incorize
    instant
    destroy target creature with power 4 or greater.

    2G
    shystitate
    instant
    put two 1/1 white elemental creature tokens onto the battlefield.

    2W
    seek of flowers
    instant
    destroy target nonblack creature target player controls.

    4W
    flame shift
    instant
    you gain 5 life.
    3W, T: destroy target artifact.

    1W
    seraph armor
    instant
    target creature you control gains flying until end of turn.
    = target creature can't block this turn.

    3U
    vengeful reflection
    instant
    target creature gets +X/+0 until end of turn.

    4G
    reap charm
    instant
    destroy target nonblack creature. it can't be regenerated.

    2UU
    mistboot growth
    instant
    counter target spell unless its controller pays 2. you gain 1 life.

    XRR
    sin trae
    instant
    @ deals 3 damage to target creature or player.
    target creature gets -1/-1 until end of turn.


    6RR
    sellary the marpher
    legendary creature - beast
    T: @ deals 1 damage to target creature or player.
    R: @ gets +1/+1 until end of turn.
    5/5

    UUU
    thanda, the horror brother
    legendary creature - merfolk wizard
    when @ enters the battlefield, choose target creature or player, then put a +1/+1 counter on this creature.
    suspend 2~1W
    2/2

    3G
    steel the knight
    legendary creature - elf shaman
    when @ enters the battlefield, put two 1/1 black mana with and red elemental creature tokens with flying onto the battlefield.
    2/2

    5
    tamana's cavern
    legendary artifact creature - shapeshifter
    when @ enters the battlefield, return target nonforest creature card from your graveyard to your hand.
    3/3

    2RR
    akolari, tree fasigher
    legendary creature - orc warrior
    2: target creature gains first strike until end of turn.
    4/3

    4WW
    chromagul, explorer geast
    legendary creature - human soldier
    whenever a creature you control dies, its controller draws a card and you gain 1 life.
    4/6

    cadonatic through seech
    legendary land
    2, T: target opponent reveals his or her hand. you choose a nonland card from it. target opponent chooses a number of cards from his or her hand and gains control of each creature that player controls.


    2R
    balduvian spirits
    creature - wall
    defender
    when @ dies, draw a card.
    0/5

    2GG
    dazzling kami
    creature - spider
    whenever @ becomes blocked, you may cast @ as though it had flash if you've cast a spell that targets the other cards you own. that player draws three cards. shuffle @ into its owner's library.
    2/3

    1W
    nimidar enforcer
    creature - human wizard
    threshold ~ as long as seven or more cards are in your graveyard, @ gets +1/+1 and has "T: target creature gets +2/+0 until end of turn."
    2/2

    3GGG
    battlehise elemental
    creature - elemental
    trample
    when @ dies, put two +1/+1 counters on it.
    2: put a +1/+1 counter on target creature.
    4, T: put a +1/+1 counter on @. activate this ability only during your upkeep.
    6/6

    4R
    stalking ghoul
    creature - shapeshifter
    2: target creature gains flying until end of turn.
    4/3

    4BB
    sanctum soldier
    creature - demon
    flying
    whenever @ deals combat damage to an opponent, you may have your life total becomes 38 until end of turn.
    5/3

    5RRG
    afenic shambler
    creature - elemental
    @ can't be blocked.
    whenever @ attacks, it gets +1/+1 until end of turn.
    when @ is put into a graveyard from the battlefield, you may put a 2/2 green beast creature token onto the battlefield.
    8/7

    7
    spiders all machine
    artifact creature - horror
    4, sacrifice @: exile target attacking creature if its converted mana cost is 2 or less.
    5/5

    3U
    floodfire drake
    creature - drake
    flying
    when @ dies, put the top two cards of your library into your graveyard.
    morph WBG
    1/4

    6RR
    sellary the marpher
    legendary creature - beast
    T: @ deals 1 damage to target creature or player.
    R: @ gets +1/+1 until end of turn.
    5/5

    2BGG
    hearth driller
    creature - demon spirit
    flying
    1W: @ gets +1/+1 until end of turn.
    R: @ gets +1/+0 until end of turn.
    3: @ gets +1/-1 until end of turn.
    6/5

    5BB
    duskrough elemental
    creature - elemental
    T: draw a card for each +1/+1 counter on @.
    7/7

    3U
    rime specter
    creature - spirit
    flying
    2U: exile @. return it to the battlefield under its owner's control.
    1/3

    yavimaya minion
    creature - werewolf
    whenever @ deals combat damage to a player, that player discards a card and loses 3 life.
    6/6

    2U
    wiliphe ascendant
    creature - human wizard
    flying
    U: @ gains protection from red until end of turn.
    2/1

    WWW
    goldmeadow kami
    creature - spirit avatar
    flying
    exploit
    when @ exploits a creature, destroy target creature with power 2 or less.
    6/6

    2R
    giant mentor
    creature - human warrior
    sacrifice @: prevent all combat damage that would be dealt this turn.
    2/2

    1B
    galazing pyramaster
    creature - zombie
    whenever @ becomes blocked, defending player discards a card.
    2/1

    3B
    balarch shade
    creature - spirit
    all sliver creatures get +1/+1 and have trample.
    2/2

    2G
    stridering wellspith
    creature - beast
    protection from blue
    2/1

    R
    garruk's isling
    creature - goblin
    sacrifice a creature: target creature gets +1/+2 until end of turn.
    1/1

    3W
    snake of the blue scripter
    creature - human soldier
    R: @ gets +0/+1 until end of turn.
    if an opponent draw a card, @ gets +1/+1 and gains trample until end of turn.
    2/3

    2B
    monkchange heralds
    creature - zombie
    when @ enters the battlefield, exile target creature or land.
    2/2

    3RR
    orcish giant
    creature - giant warrior
    3/3

    2W
    instill warlord
    creature - human cleric
    countertype # spore
    at the beginning of your upkeep, put a # counter on @.
    T: add 2 to your mana pool.
    1/3

    W
    hoverguard agents
    creature - human soldier
    when @ enters the battlefield, draw a card.
    1/1

    1B
    wildwand shade
    creature - shade
    T: sacrifice a creature unless you discard a creature card.
    whenever @ blocks or becomes blocked by a creature, that creature gets +2/+2 until end of turn.
    1/1

    4R
    serra sriver
    creature - keron
    T: target land becomes a creature with toughness 2 or less until end of turn.
    3/3

    R
    living servant
    creature - spirit
    whenever @ deals combat damage to a player, put a +1/+1 counter on it.
    1/1

    3WW
    order of ith
    creature - beast
    flying
    when @ enters the battlefield, you may search your library for a mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. then shuffle your library.
    3/5

    1R
    legion servant
    creature - elemental shaman
    when @ enters the battlefield or dies, draw a card.
    1/1

    1U
    gyran guildmage
    creature - human wizard
    T: draw a card.
    1/1

    1R
    sunscape butcher
    creature - goblin warrior
    @ can't block.
    when @ dies, put a 1/1 colorless spirit creature token onto the battlefield.
    1/1

    2U
    chandra legion
    creature - human wizard
    T: exile the top card of your library. if it's a land card, you may put it onto the battlefield. you gain 3 life.
    1/3

    2U
    kyren tormentar
    creature - human wizard
    T: untap all permanents you control.
    3RR, T, sacrifice @: target creature gets +2/+2 until end of turn. activate this ability only any time you could cast a sorcery.
    2/1

    3W
    golgari sentinel
    creature - human nomad mystic
    echo 4U
    when @ is turned face up, destroy target enchantment. it can't be regenerated.
    2/3

    U
    trhe assassin
    creature - human wizard
    T: draw a card, then discard a card.
    0/1

    G
    boros shield basilisk
    creature - elf shaman
    G, T: you may put a creature card from your hand onto the battlefield tapped and attacking.
    1/1

    1W
    vine for eppester
    creature - human soldier
    vigilance
    @ can't be blocked except by walls.
    1/2

    5R
    hallowed elemental
    creature - elemental
    flying
    when @ enters the battlefield, put a +1/+1 counter on target creature an opponent controls. if you do, put a 1/1 green insect creature token onto the battlefield.
    4/3

    4G
    neki barbarian
    creature - beast
    whenever a creature enters the battlefield, its controller loses 1 life.
    4/4

    UUU
    thanda, the horror brother
    legendary creature - merfolk wizard
    when @ enters the battlefield, choose target creature or player, then put a +1/+1 counter on this creature.
    suspend 2~1W
    2/2

    GW
    wall of falter
    creature - troll cleric
    whenever @ deals combat damage to a player, put five +1/+1 counters on it unless it was kicked.
    2/2

    1W
    silumgar warrior
    creature - human soldier
    whenever @ blocks or becomes blocked by a swamp, @ gets +1/+0 until end of turn.
    2/1

    1B
    death nighthorner
    creature - elemental minion
    double strike
    whenever @ attacks, creatures you control get +2/+2 until end of turn.
    1/1

    6
    hallowed masticore
    artifact creature - construct
    T: add 1 to your mana pool.
    3/3

    3W
    mold hunter
    creature - human soldier
    first strike
    1: @ gets +1/+0 until end of turn.
    2/3

    3B
    bolt senter
    creature - human wizard
    whenever you cast a green spell, remove a -1/-1 counter from @.
    when @ enters the battlefield, target creature gets -5/-5 until end of turn.
    2/2

    1W
    creeping thrall
    creature - wall
    defender
    when @ blocks, exile it at the beginning of the next end step.
    0/4

    2UU
    sarchnous search
    creature - illusion
    flying
    1U: target creature becomes a copy of the land types until end of turn.
    3/3

    1R
    hunted oraws
    creature - human warrior
    double strike
    W: @ gets +1/+0 until end of turn. activate this ability only once each turn.
    2/1

    4W
    dream panther
    creature - spirit
    flying
    @ can't block.
    2/4

    1W
    dragon hero
    creature - human soldier
    T: @ deals 2 damage to target creature or player.
    2/1

    3G
    steel the knight
    legendary creature - elf shaman
    when @ enters the battlefield, put two 1/1 black mana with and red elemental creature tokens with flying onto the battlefield.
    2/2

    2W
    searth champion
    creature - human monk cleric
    T: target player puts the top two cards of his or her library into his or her graveyard.
    1/1

    2G
    woodspear infiltrator
    creature - human archer
    reach
    2/2

    2G
    wandering troll
    creature - wolf
    when @ enters the battlefield, you may return target artifact card from your graveyard to your hand.
    2/1

    7RRR
    krosan vampire
    creature - spirit
    when @ enters the battlefield, destroy all lands.
    6/6

    3R
    caerion skirmisher
    creature - human soldier
    defender
    1R, sacrifice a creature: regenerate @.
    0/5

    1W
    kwarmen executioner
    creature - human soldier
    when @ enters the battlefield, return a creature you control to its owner's hand.
    1/1

    R
    nautilus queen
    creature - goblin rogue
    flying
    whenever @ attacks and isn't blocked, you may draw two cards, then put a card from your hand on top of your library.
    1/1

    1GG
    noxious mistmaster
    creature - elf warrior
    @ gets +1/+1 as long as you control a green elemental.
    3: regenerate @.
    2/2

    1G
    mind jackal
    creature - human monk
    protection from green
    2/2

    1B
    moan of the squire
    creature - insect
    whenever @ deals combat damage to a player, that player discards a card.
    1/1

    G
    cluster roottage
    creature - human wizard
    T: add W to your mana pool.
    1/1

    3RR
    tripil treefolk
    creature - spike
    @ enters the battlefield with four +1/+1 counters on it.
    at the beginning of your upkeep, put a +1/+1 counter on @.
    when @ dies, you may put a -1/-1 counter on each creature you control.
    @ can't block.
    creatures your opponents control lose flying and "T: this land deals 1 damage to target creature instead.
    0/0

    6UU
    primog
    creature - leviathan
    defender, flying
    3G: @ deals 1 damage to target creature or player.
    2BG: put @ and put a 1/1 black rebel soldier creature token onto the battlefield.
    8/8

    5RR
    vishe dragon
    creature - dragon
    flying
    when @ enters the battlefield, exile target creature with power 3 or greater.
    5/5

    1W
    boggart one
    creature - bird warrior
    at the beginning of each upkeep, if you have no cards in hand, that player exiles all cards from his or her graveyard. if it shares a creature type with @, you may reveal it. if you do, gain control of target artifact.
    2/1

    2WWW
    battlefield shaman
    creature - human soldier
    whenever @ deals combat damage to a player, draw a card.
    4/5

    1U
    nejesii skeleton
    creature - merfolk wizard
    2U, T, sacrifice @: target creature gets -1/-1 until end of turn.
    2, T, sacrifice @: add 2 to your mana pool.
    1/2

    R
    pay for ogre
    creature - dwarf
    haste
    when @ enters the battlefield, if you control two or more blue creatures, sacrifice @.
    T: add UU to your mana pool.
    RR: @ becomes a 2/2 blue and black and green soldier artifact creature with artifact in addition to its other types.
    whenever a creature you control becomes the target of a spell or ability, sacrifice it."
    1/1

    3G
    skyhoint elf
    creature - elf shaman
    T: untap X target creatures. for each of those creatures loses all abilities, and defending player may pay 3R. if you do, put a +1/+1 counter on @.
    1/1

    R
    black monk
    creature - human monk
    sacrifice @: target creature gets -X/-X until end of turn, where X is the number of other creatures on the battlefield.
    0/1

    1R
    obu starkar
    creature - goblin
    whenever another creature enters the battlefield under your control, regenerate @.
    2/2

    4R
    petsucy leviathan
    creature - ogre warrior
    whenever @ deals damage, that player discards a card.
    3/3

    1GG
    coastric shadow
    creature - wolf
    first strike
    2/2

    3WW
    yight crucad
    creature - angel
    flying
    whenever a creature dealt damage by @ this turn dies, put a +1/+1 counter on @.
    4/4

    1R
    skarrg patrol
    creature - spirit
    when @ enters the battlefield, put three 1/1 white soldier creature tokens onto the battlefield.
    1/1

    1R
    goblin tanglewarder
    creature - human cleric
    2R, T, sacrifice a creature: destroy target noncreature permanent.
    1/2

    2R
    shinen of savagery
    creature - elemental warrior
    kicker 1G and/or U
    when @ enters the battlefield, return a blue or red creature you control to its owner's hand.
    T: add W to your mana pool.
    2/2

    3GG
    savage elemental
    creature - elemental
    7/4

    1U
    skyspirit cattark
    creature - human wizard
    shadow
    1W, T: @ deals 1 damage to target creature or player.
    2/1

    2R
    sedened paladin
    creature - human wizard
    T: prevent the next 1 damage that would be dealt to target creature this turn.
    2/2

    2R
    scal wizard
    creature - human warrior
    morph 2W
    3/2

    G
    crushing martyr
    creature - human insect druid
    T: add UU to your mana pool.
    1/1

    BB
    insodent official
    creature - vampire
    whenever another creature enters the battlefield under your control, you may gain 2 life.
    1/2

    5
    tamana's cavern
    legendary artifact creature - shapeshifter
    when @ enters the battlefield, return target nonforest creature card from your graveyard to your hand.
    3/3

    5GG
    scripkire
    creature - ouphe
    trample
    5/5

    2U
    shinen of cleric seek
    creature - shapeshifter
    trample
    whenever @ attacks, it deals 4 damage to target creature or player.
    0/1

    5R
    mirror warrior
    creature - kor elemental
    when @ dies, you may draw a card.
    6/6

    1R
    goblin lizing courier
    creature - goblin
    dash 2B
    1/1

    5RR
    giant recluse
    creature - dragon
    flying
    1R, T: destroy target land. its controller loses 5 life.
    5/5

    1W
    corrupted forger
    creature - human soldier
    vigilance
    infect
    whenever @ deals combat damage to a player, you may pay 2U. if you do, it deals 3 damage to target creature or player.
    channel ~ 1G, discard @: target creature gets -5/-5 until end of turn.
    1/2

    4G
    stead specter
    creature - shapeshifter
    at the beginning of your upkeep, sacrifice @ unless you pay 1.
    3/3

    2R
    boggart shaman
    creature - goblin warrior
    first strike
    @ can't be the target of creatures with flying.
    2/2

    2RR
    akolari, tree fasigher
    legendary creature - orc warrior
    2: target creature gains first strike until end of turn.
    4/3

    1U
    markyo's thap
    creature - spirit silgue
    trample
    whenever @ blocks or becomes blocked by a creature, destroy that creature. it can't be regenerated.
    2/1

    2G
    casting soar
    creature - human artificer
    G, T: target player loses 3 life.
    2/2

    1BB
    cateran ronin
    creature - spirit
    defender
    T: target land becomes the basic land type of your choice until end of turn.
    0/3

    4WW
    chromagul, explorer geast
    legendary creature - human soldier
    whenever a creature you control dies, its controller draws a card and you gain 1 life.
    4/6

    3B
    blasted treefolk
    creature - zombie elf
    G, T: target player loses 3 life.
    2/2

    1W
    doubling zealot
    creature - human soldier
    @ enters the battlefield with three +1/+1 counters on it.
    haste
    6: @ deals 1 damage to target creature or player. untap it.
    2/2

    1B
    marauder of sentinel
    creature - human warrior
    @ can't block.
    G: regenerate @.
    2/1

    1R
    vandellord braad
    creature - spirit
    haste
    other soldier creatures you control get +1/+1.
    2R, T: prevent all damage that would be dealt to you this turn by target creature that shares a color with it.
    1/1

    2G
    black of obzobit
    creature - insect
    whenever @ becomes blocked, it gets +1/+1 until end of turn.
    2/2

    2R
    cap praftors
    creature - elemental
    @ can't block.
    2/2

    3BB
    honden of angel
    creature - human wizard
    2, T: destroy target artifact.
    2/2

    1G
    righteous sliver
    creature - sliver
    all slivers have "T: target creature gets -1/-1 until end of turn and can't be blocked this turn.
    -8: add 1 to your mana pool. spend this mana only to cast it this turn.
    1/1

    2U
    glaring healer
    creature - bird wizard
    flying
    1W: @ gets +0/+1 until end of turn.
    2/2

    2U
    marauder of laype
    creature - human wizard
    whenever you cast a spell, you may sacrifice @. if you do, it deals 2 damage to you.
    1/1

    1W
    euhura griffin
    creature - griffin
    flying
    when @ enters the battlefield, each player shuffles his or her hand and graveyard into his or her library.
    2/2

    6G
    wall of wurm
    creature - wurm
    trample
    trample
    6/6

    W
    glory hopping
    creature - human spellshaper
    2W, T, discard a card: destroy target creature with toughness 3 or less.
    1/1

    1W
    krosan shieldmage
    creature - human wizard
    3: target green creature gets +2/+0 until end of turn.
    1/2

    3WW
    bound serpent
    creature - shapeshifter
    when @ enters the battlefield, reveal the top four cards of your library. put all enchantment cards revealed this way into your hand and the rest into your graveyard.
    3/3

    3RR
    wall of cloud
    creature - elemental
    deathtouch
    4/3

    4R
    krosan servant
    creature - ogre warrior
    whenever @ is dealt damage, put two 1/1 green saproling creature tokens onto the battlefield.
    3/3

    1G
    shambling changeling
    creature - satyr scout
    whenever @ blocks or becomes blocked by a non~zombie creature, that creature can't block this turn.
    2/2

    1G
    viseer of the archunter
    creature - elf druid
    R/, T: target creature gets -1/-1 until end of turn.
    2R: target creature becomes blue until end of turn.
    1/1

    3G
    angler of treasure
    creature - elk
    whenever you cast a minotaur spell, you may put a +1/+1 counter on @.
    5, T, remove a # counter from @: @ deals 1 damage to target creature or player.
    3/3

    U
    crag sliver
    creature - sliver
    all slivers have "G, T: tap target creature without flying.
    1/1

    3GG
    viashino war~caller
    creature - spirit
    whenever an opponent casts a multicolored spell, you may put a +1/+1 counter on @.
    2/4

    3GG
    river imp
    creature - beast
    BB, T: target attacking creature gets -2/-0 until end of turn.
    4/4

    1W
    skullmuster
    creature - pegasus
    flying
    5WWW: put a +1/+1 counter on @.
    1G: regenerate @.
    2/1

    3U
    reflecting angel
    creature - elemental
    flying
    @ enters the battlefield with three # counters on it.
    W, remove X # counters from @: @ deals 2 damage to each creature and each player.
    8/8

    4W
    plowbeasts of the fromther
    creature - human soldier
    when @ enters the battlefield, sacrifice it unless you return an island you control to its owner's hand.
    when @ enters the battlefield, creatures you control get +0/+2 until end of turn.
    3/3

    1U
    scattered dog
    creature - human pirate
    flying
    T: gain control of target creature until end of turn. untap those creatures.
    1/2

    W
    unstable shever
    creature - human knight
    morph 4W
    when @ is turned face up, you gain 1 life.
    1/1

    3B
    waterspear alley deceiver
    creature - zombie warrior
    reach
    1BG: regenerate @. activate this ability only during your upkeep.
    3/4

    1G
    kami of the fallen
    creature - elf warrior
    @ gets +1/+1 as long as you control a creature with power 3 or greater and loses 1 life.
    2/2

    2RR
    scion of empires of night
    creature - human barbarian
    T: target permanent becomes green and becomes an aura enchantment with enchant creature. attach it to target creature.
    3/3

    1B
    soul hurit
    creature - rat
    @ can't block.
    2/1

    W
    clivering hark
    artifact creature - human cleric
    as long as @ is untapped, creatures you control get +0/+2.
    1/1

    2B
    backlood baloth
    creature - dauthi shaman
    1B: regenerate @.
    2/1

    RW
    volcanic scout
    creature - human soldier
    countertype # poison
    infect
    when @ enters the battlefield, draw a card, then discard a card.
    2/1

    3GG
    horned wurm
    creature - wurm
    when @ enters the battlefield, if tribute wasn't paid, @ deals 2 damage to target creature or player.
    6/5



    1R
    rolling evos
    sorcery
    @ deals 1 damage to target creature or player. prevent all combat damage that would be dealt this turn.

    4W
    sea lat
    sorcery
    you gain X life and draw X cards, where X is that creature's power.

    3U
    stran abolishing
    sorcery
    exile all cards from target player's graveyard.

    1B
    omen of the flames
    sorcery
    name a card. target player puts the top three cards of his or her library into his or her graveyard.

    10R
    endless brains
    sorcery
    target player sacrifices a creature.

    5B
    temple of lead
    sorcery
    search your library for a card with different names, reveal them, and put them into your hand. then shuffle your library.

    1UU
    informant mevelation
    sorcery
    target player shuffles his or her graveyard into his or her library.
    draw a card.

    2RR
    skulken death
    sorcery
    @ deals 4 damage to target creature or player. you gain 2 life for each forest on the battlefield.

    XUU
    screeching blood
    sorcery
    search your library for a basic land card and put that card onto the battlefield. then shuffle your library.

    4RR
    froxtide
    sorcery
    put X 1/1 red goblin creature tokens onto the battlefield. they have "whenever an opponent discards a card, @ deals 3 damage to that land's controller.

    B
    catapult the weet
    sorcery
    target player discards X cards. if a creature dealt damage this way would die this turn, exile it instead. if you do, destroy all enchantments.

    XRG
    endershop the unsoldier
    sorcery
    destroy all artifacts and/or lands.

    XUUU
    marif into the spirit
    sorcery
    draw two cards, then discard two cards.

    2U
    desporate valor
    sorcery
    target player discards a card. add R to your mana pool for each # counter on @.

    2G
    elemental reflection
    sorcery
    destroy target creature or land. if that land was unattached with a creature, sacrifice @.

    2W
    squeeker sonciry
    sorcery
    return target creature card from your graveyard to your hand.
    flashback 6UU

    3WW
    vi*****a of empires
    sorcery
    return target creature card from your graveyard to the battlefield. if @ was kicked, that creature gets -2/-2 until end of turn.

    2W
    recropence
    sorcery
    if you control a dragon, you gain 5 life.
    cycling 4B
    when you cycle @, you may gain 1 life.
    sacrifice @: return target nonland permanent to its owner's hand. activate this ability only any time you could cast a sorcery.

    W
    extortion
    sorcery
    tap target creature. it loses flying until end of turn.

    5WW
    peich nether
    sorcery
    destroy target artifact or land.

    2WW
    arc
    sorcery
    destroy all artifacts, creatures, and lands.

    R
    furor of the mire
    sorcery
    search your library for an artifact card, reveal it, and put it into your hand. then shuffle your library.
    cycling B/

    3W
    ice startive
    sorcery
    each player sacrifices half the exiled cards. put that card onto the battlefield if it's a creature type.

    3B
    brain of ruin
    sorcery
    as an additional cost to cast @, sacrifice a land.
    @ deals 4 damage to target creature. you gain life equal to that creature's toughness.

    1XRR
    essence control
    sorcery
    @ deals 5 damage to each player and 5 damage to up to one target creature that player controls.

    5BB
    emberstrike the arpoil
    sorcery
    target player reveals his or her hand. you choose a nonland card from it. that player discards that card. if you control a creature or land for mana, its controller adds BB to his or her mana pool . if that creature was black, @ deals damage equal to that card's converted mana cost to that creature or player. if a player does, @ gets +2/+2 until end of turn.

    3G
    spirit of the pin
    sorcery
    choose target creature. each other creature that shares a color with it gain "whenever this creature deals combat damage to a player, you may sacrifice it. if you do, @ deals 1 damage to target creature or player.

    5R
    dragon gale
    sorcery
    return target creature card from your graveyard to your hand.

    1R
    purge of nayan
    sorcery
    reveal the top five cards of your library. put all land cards revealed this way into your hand and the rest into your hand. then shuffle your library.

    2U
    infernal life
    sorcery
    each player returns all creature cards from his or her graveyard to his or her hand.

    3R
    shambling route
    sorcery
    @ deals X damage to target player.
    = target player reveals his or her hand. you choose an artifact card from it. that player puts it onto the battlefield. then shuffle your library.

    1XUUR
    clinging artifact
    sorcery
    you may tap or untap target permanent.
    entwine 5B

    3BB
    call the surge
    sorcery
    destroy target land.
    draw a card.

    5G
    surge of lide
    sorcery
    destroy target creature. its controller loses 2 life.


    3
    wild lock
    artifact
    countertype # charge
    when @ enters the battlefield, each player loses 1 life and you gain 2 life.

    3
    venerated shield
    artifact
    1, T, sacrifice @: draw a card.

    2
    prowler's ancer
    artifact
    countertype # charge
    2, T: put a # counter on @.
    when enchanted creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step.

    5
    dragon stone
    artifact
    countertype # epil
    @ enters the battlefield with X # counters on it.
    1, T, remove a # counter from @: put a 1/1 white spirit creature token with flying onto the battlefield.

    2
    oxe horn
    artifact - equipment
    equip 2
    equipped creature gets +4/+3 and has flying and "T: target creature attacks this turn if able."

    3
    squire crane
    artifact
    countertype # charge
    T: add 1 to your mana pool.
    T: add U or B to your mana pool. @ deals 1 damage to you.

    3
    stwater of fire
    artifact
    if you would put a # counter on @, sacrifice it.

    4
    salt head
    artifact
    when @ enters the battlefield, sacrifice it unless you return a non~lair land you control to its owner's hand rather than pay @'s mana cost.
    @ enters the battlefield tapped.
    T: add to your mana pool one mana of any color in your commander's color identity.

    3
    shemy moss
    artifact - equipment
    equip 3
    equipped creature gets +1/+1.

    4
    horn of razors
    artifact
    2, T, sacrifice another creature: target creature gets +3/+3 until end of turn.

    2
    scarmed condust
    artifact
    X, T: target player gains 1 life.

    3
    captain
    artifact
    sacrifice an enchantment: @ deals 1 damage to target creature or player and 1 damage to you.
    1: target creature gains first strike until end of turn.

    2
    wild insect
    artifact
    T: add W or B to your mana pool.

    4
    radiant totem
    artifact
    you may choose not to untap @ during your untap step.
    2B, T: target creature gets +X/+X until end of turn, where X is its power.

    2W
    grim dusk
    artifact
    at the beginning of the end step, if there are no cards in your graveyard, you may cast @ without paying its mana cost if you pay 1 more to cast it.
    T: add one mana of any color to your mana pool.

    2
    ghostwork of dross
    artifact - equipment
    equip 1
    equipped creature gets +3/+2.
    as long as equipped creature is a zombie with a # counter on it, exile that many +1/+1 counters from @.

    5
    sigiled trove
    artifact
    3, T: regenerate target creature.

    4
    skeletal claw
    artifact - equipment
    equip 2
    equipped creature gets +1/+1 for each creature you control.

    2
    order of the nell
    artifact
    2, T: put target card from your graveyard on top of your library.
    when @ is put into a graveyard from the battlefield, draw a card.
    ~ whenever you may destroy all lands you control, it deals 3 damage to you.

    1
    gilded ballion
    artifact
    T, exile @: target opponent sacrifices a creature. at the beginning of the next end step, regenerate it.

    1
    disciple of magus
    artifact
    3, T: add GG to your mana pool.

    3
    phantasmal connuss
    artifact
    whenever a creature dies, you may draw a card. if you do, return @ to the battlefield under your control.


    2
    oxe horn
    artifact - equipment
    equip 2
    equipped creature gets +4/+3 and has flying and "T: target creature attacks this turn if able."

    3
    shemy moss
    artifact - equipment
    equip 3
    equipped creature gets +1/+1.

    2
    ghostwork of dross
    artifact - equipment
    equip 1
    equipped creature gets +3/+2.
    as long as equipped creature is a zombie with a # counter on it, exile that many +1/+1 counters from @.

    4
    skeletal claw
    artifact - equipment
    equip 2
    equipped creature gets +1/+1 for each creature you control.


    5
    dragon stone
    artifact
    countertype # epil
    @ enters the battlefield with X # counters on it.
    1, T, remove a # counter from @: put a 1/1 white spirit creature token with flying onto the battlefield.

    4W
    sea lat
    sorcery
    you gain X life and draw X cards, where X is that creature's power.

    1B
    force of the power rain
    instant
    target creature gets -2/-2 until end of turn.
    flashback XB

    2
    scarmed condust
    artifact
    X, T: target player gains 1 life.

    XUU
    screeching blood
    sorcery
    search your library for a basic land card and put that card onto the battlefield. then shuffle your library.

    4RR
    froxtide
    sorcery
    put X 1/1 red goblin creature tokens onto the battlefield. they have "whenever an opponent discards a card, @ deals 3 damage to that land's controller.

    B
    catapult the weet
    sorcery
    target player discards X cards. if a creature dealt damage this way would die this turn, exile it instead. if you do, destroy all enchantments.

    XRG
    endershop the unsoldier
    sorcery
    destroy all artifacts and/or lands.

    XUUU
    marif into the spirit
    sorcery
    draw two cards, then discard two cards.

    4
    radiant totem
    artifact
    you may choose not to untap @ during your untap step.
    2B, T: target creature gets +X/+X until end of turn, where X is its power.

    3G
    skyhoint elf
    creature - elf shaman
    T: untap X target creatures. for each of those creatures loses all abilities, and defending player may pay 3R. if you do, put a +1/+1 counter on @.
    1/1

    R
    black monk
    creature - human monk
    sacrifice @: target creature gets -X/-X until end of turn, where X is the number of other creatures on the battlefield.
    0/1

    3UUU
    brass of whip
    enchantment
    countertype # quest
    landfall ~ whenever a land enters the battlefield under your control, you may put a # counter on @.
    1, remove X # counters from @: prevent all combat damage that would be dealt this turn by @ this turn.

    1XRR
    essence control
    sorcery
    @ deals 5 damage to each player and 5 damage to up to one target creature that player controls.

    3U
    vengeful reflection
    instant
    target creature gets +X/+0 until end of turn.

    3U
    reflecting angel
    creature - elemental
    flying
    @ enters the battlefield with three # counters on it.
    W, remove X # counters from @: @ deals 2 damage to each creature and each player.
    8/8

    3R
    shambling route
    sorcery
    @ deals X damage to target player.
    = target player reveals his or her hand. you choose an artifact card from it. that player puts it onto the battlefield. then shuffle your library.

    XRR
    sin trae
    instant
    @ deals 3 damage to target creature or player.
    target creature gets -1/-1 until end of turn.

    1XUUR
    clinging artifact
    sorcery
    you may tap or untap target permanent.
    entwine 5B


    |grove of the of protection: creature||faerie|2/2|{4}{U}|flying
    at the beginning of your upkeep, you may look at the top card of your library. if it's a creature card, you may put it onto the battlefield under your control.|


    2R
    dusm pirate
    enchantment
    whenever a creature you control attacks, it gets +1/+1 until end of turn.

    B
    flayen of research
    enchantment - aura
    enchant creature
    enchanted creature gets +2/+2.
    when the creature is dealt damage, put that many 1/1 colorless token artifact creature tokens onto the battlefield equal to the number of swamps you control.

    1GG
    new vines
    enchantment
    skip your draw step.
    2W: target attacking creature gets +1/+2 until end of turn.

    1B
    melatarch strike
    enchantment - aura
    enchant creature
    enchanted creature gets +3/+3.
    when enchanted creature dies, return it to its owner's hand.

    5BB
    scaldar retraction
    enchantment
    when @ enters the battlefield, put two 1/1 white kithkin soldier creature tokens onto the battlefield.

    3B
    dragonlash crypt
    enchantment - aura
    enchant creature
    when @ enters the battlefield, draw a card.
    enchanted creature gets +1/+1 for each other creature you control and each other green creature with power 2 or less can't block if it's black.

    2B
    wurmform
    enchantment - aura
    enchant creature
    when @ enters the battlefield, exile all cards from target player's graveyard.
    T: add B to your mana pool.

    1BB
    helm of lava
    enchantment
    countertype # humble
    @ enters the battlefield with three # counters on it.
    T, remove a # counter from @: add UB to your mana pool.

    3G
    torpor of infestation
    enchantment - aura
    enchant enchantment
    whenever enchanted land is tapped for mana, its controller adds W to his or her mana pool .

    1R
    spidersilk aycenion
    enchantment
    R, sacrifice @: add G to your mana pool.

    1W
    selesnya ristign
    enchantment - aura
    enchant creature
    enchanted creature has intimidate.

    1W
    scity in attecery
    enchantment
    whenever you're dealt damage, you may cast @ as though it had flash. if you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next end step.

    3W
    stade of endandring
    enchantment
    each attacking creature has first strike.

    2UR
    plague field
    enchantment - aura
    enchant creature
    enchanted creature gets +1/+1 and has haste.

    1U
    myr stealtow
    enchantment - aura
    enchant creature
    enchanted creature can't attack or block.

    3G
    gorgle of reconscence
    enchantment - aura
    search your library for an enchantment card and put it onto the battlefield. then shuffle your library.

    2W
    righteousness
    enchantment
    exalted
    whenever a player casts a red spell, you may return @ from your graveyard to your hand.

    1BB
    toram sanctum
    enchantment
    cumulative upkeep B at the beginning of your upkeep, you may draw a card.
    when @ leaves the battlefield, you may pay 4. if you do, untap target creature. it doesn't untap during its controller's untap step for as long as @ remains tapped.

    4RR
    fragebune srise
    enchantment
    1, pay 1 life: add one mana of any color to your mana pool.

    4UU
    horn of grave
    enchantment
    whenever a creature you control dies, counter target instant or aura spell.

    1U
    halistic rage
    enchantment - aura
    enchant creature you control
    enchanted creature gets +2/+3 and can't be blocked except by walls.
    U, remove a +1/+1 counter from @: put a 1/1 green squirrel creature token onto the battlefield.
    1U: attach target aura attached to a creature to its owner's hand.

    2G
    time of knight
    enchantment
    when @ enters the battlefield, if you control two or more lands, put two 1/1 white cat soldier creature tokens onto the battlefield.

    4W
    stronghold command
    enchantment
    at the beginning of your upkeep, you may put a 1/1 green saproling creature token onto the battlefield.

    1R
    angelic advantage
    enchantment - aura
    enchant creature
    enchanted creature gets +1/+1 for each aura attached to it.

    3UUU
    brass of whip
    enchantment
    countertype # quest
    landfall ~ whenever a land enters the battlefield under your control, you may put a # counter on @.
    1, remove X # counters from @: prevent all combat damage that would be dealt this turn by @ this turn.

    2G
    sandstorm forge
    enchantment
    whenever a creature you control dies, you may put a 1/1 green saproling creature token onto the battlefield.
    1B: regenerate @.

    RR
    summon of the messenger
    enchantment
    1R, sacrifice @: @ deals 2 damage to target creature.

    2W
    craotfeather aether
    enchantment
    countertype # fungus
    sunburst
    T: add one mana of any color to your mana pool.

    3R
    exsence rage
    enchantment
    whenever a creature you control with toughness 3 or greater enters the battlefield under your control, it deals 4 damage to each creature without flying.

    4G
    desecration other
    enchantment
    if an upble to block enchantment creatures you control have "T: add R to your mana pool.


    3UU
    mirron stirren
    planeswalker - talali
    +1: draw a card. put a 2/2 black zombie creature token onto the battlefield.
    4


    4G
    mist thought
    instant
    choose one ~
    = put a 2/2 blue giant spirit creature token with flying onto the battlefield.
    = return target permanent to its owner's hand.
    cycling 2

    2BB
    vessel harvest
    instant
    target player sacrifices a creature.
    = target player loses 1 life and you gain 3 life.
    draw a card.

    U
    laccolith field
    instant
    choose one ~
    = destroy target artifact.
    = put a 1/1 green snake creature token onto the battlefield. it has "sacrifice this creature: add 1 to your mana pool."

    1W
    seraph armor
    instant
    target creature you control gains flying until end of turn.
    = target creature can't block this turn.

    3R
    shambling route
    sorcery
    @ deals X damage to target player.
    = target player reveals his or her hand. you choose an artifact card from it. that player puts it onto the battlefield. then shuffle your library.


    Blech, the categories are in a random order. I'm going to leave it for now, I'll post some better stuff and some analysis tomorrow. Also, note to self, make a category for kicker.
    Posted in: Custom Card Creation
  • posted a message on Generating Magic cards using deep, recurrent neural networks
    Interesting observation - it looks like I'm getting much better validation loss with my new dataset.

    Here's my best validation loss from historical networks using Onderzeeboot's dataset:
    size 512, 4 layers: 0.4438
    size 768, 4 layers: 0.4508
    size 1024, 4 layers: 0.4580

    And the current network, using my dataset formatting:
    size 512, 3 layers: 0.4052

    It's not quite an apples to apples comparison, because I took out a layer (and also changed the seq_length to 120 from 100). All networks are using a dropout of 0.5.

    Clearly the earlier networks were overfitting, especially the bigger ones. The best validation loss was from the middle epochs, not the later ones. The new one doesn't seem to be overfitting nearly as much, as we're still improving the validation loss going into epoch 41, and the training loss is usually ranging from 0.36-0.4.

    Not a scientific result, as I can't isolate the extra layer from the change in encoding or the minor tweak to seq_length, but it does look like this latest nn is particularly good. I'm curious how much of a difference unary encoding of numbers makes. I'll post some more cards when it finishes up to epoch 50 in a few hours.
    Posted in: Custom Card Creation
  • posted a message on Generating Magic cards using deep, recurrent neural networks
    I was looking through my card dump, and wanted to share a few more highlights.

    First off - It created a split card! Well, a transform card, actually. Here it is.

    1W
    keeper of ashes
    creature - human knight
    first strike
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    2/1
    4G
    volcanic nessous
    instant
    permanents you control gain lifelink until end of turn.

    Or is it a transform card? It put a cost on the second half, so I suppose you'd be able to cast it if you wanted. It's also interesting that it transforms into an instant. Cool idea, even if the effects as generated aren't that useful, and the rules probably don't quite support it. The flavor is actually not too bad.


    2
    harmur shield
    artifact - equipment
    equip 3
    equipped creature gets +2/+2 and has shroud.
    morph 5U
    # This is actually a really interesting reinterpretation of Vulshok Morningstar. I'm guessing that it threw morph on pretty much at random, but in this case it totally worked.

    3B
    dongling dragonnass
    creature - zombie
    reach
    at the beginning of the end step, any player may reveal any number of goblins.
    3/3
    # REVEAL ALL OF THE GOBLINS

    3U
    orsakan nemesis
    creature - merfolk wizard
    R, T: @ loses this ability and becomes an aura enchantment with enchant creature. attach it to target creature.
    2/2
    # It made a Licid... only without the part where it actually does anything.

    6UUU
    goblin harrier
    creature - leviathan
    hexproof
    @ has flying as long as you control a swamp.
    B: @ becomes a 5/5 sliver creature with flying until end of turn.
    9/9
    # I am picturing a leviathan that preys upon goblins... and dwells in swamps... no, it is AFRAID of swamps, so it flies over them... and it turns into a sliver? At least there's some coherence between the check for a swamp and the cost of the activated ability.

    1W
    nature's bees
    creature - human monk
    R, T, sacrifice @: @ deals 6 damage to target player.
    2/1
    # Strange name. Boros aggro bomb.

    GG
    knight of the fend messencers
    creature - human druid
    when @ enters the battlefield, draw a card for each elf card in your graveyard.
    2/1
    # I kind of like how this worked out as well, though I don't know if he's really a knight, being a druid and all, and I have no idea what the fend messencers are. Perhaps a group of messengers who have limited spelling abilities?

    2GG
    goblin mercy
    enchantment
    skip your draw step.
    at the beginning of the end step, if you control no walls, you may search your library for an artifact card with converted mana cost 2 or less and put it onto the battlefield. then shuffle your library.
    # What just happened?

    2W
    chancellor of fire
    creature - unicorn
    landfall ~ whenever a land enters the battlefield under your control, @ gains "3B, T: prevent all combat damage that would be dealt this turn.
    threshold ~ @ gets +4/+4 as long as seven or more cards are in your graveyard.
    2/3
    # Pretty strong unicorn here. It got landfall and threshold, missing only the closing quote after the landfall ability. Oh, and it might be more fair with a duration on that, but eh. Unicorn stronk.

    6BB
    ash, earthrail
    legendary creature - lizard soldier
    protection from white
    5/6
    # I think it might be channelling the Homelands legends here... See Ihsan's Shade

    3BB
    stand stalker
    creature - vampire warrior
    forestwalk
    4/4
    # Great name for a forestwalking vampire.

    2G
    jelecos
    creature - wizard
    whenever @ deals damage to a player, destroy @. if you don't, you lose the game.
    2/4
    # Well I guess you'd better destroy it then. Or avoid damaging players.

    2U
    shaper of protection, protection from artifacts
    enchantment
    at the beginning of your end step, you may draw a card.
    # Now where did that name come from? I don't think there's a card named 'Circle of protection, protection from black,' but I could be mistaken.

    urza's kraik
    land
    @ enters the battlefield tapped.
    T: add B or R to your mana pool.
    0: @ becomes a 3/3 green and white and black beast artifact creature with flying until end of turn.
    # Urza has good man lands. I wonder why blue got left out of this mess.

    5GGG
    undiant of eardan
    legendary creature - elf island
    trample
    at the beginning of your upkeep, sacrifice @ unless you pay 2.
    7/7
    # Oh look it's an elf island. It seems to have learned about big creatures from back when they tended to suck.

    R
    demonation
    instant
    destroy target nonblack creature. its controller loses 1 life.
    # Interesting name for removal, even if the cost is a bit odd.

    U
    defaction
    instant
    counter target spell unless its controller pays 3.
    # And I think that works ok as a name for much better Force Spike.

    2B
    infernal drinker
    creature - zombie
    bestow 7R
    when @ is put into a graveyard from the battlefield, return @ to its owner's hand.
    3/1
    # This is kind of cool, though it needed to word the triggered ability to interact with bestow for maximum effect and flavor.

    3R
    belluwing elvish
    creature - human black warrior
    haste
    2/1
    # It still insists on making black people.

    2B
    fall of samite
    creature - human rogue
    1R, T: target player can't cast spells this turn.
    3/1
    # Seems fair.

    1W
    into the sand sky
    instant
    choose one ~
    = return target creature to its owner's hand.
    = @ deals 3 damage to target creature or player and 1 damage to target creature. for each of those creatures, each opponent loses 1 life.
    # This might be the first correctly worded choice card. Interesting. Would play in limited.

    W
    deathnaze
    instant
    as an additional cost to cast @, sacrifice a creature.
    return target artifact card from your graveyard to the battlefield.
    # I like this. A very cool take on Trash for Treasure.

    1W
    markov tunneller
    creature - human cleric
    T: target land becomes a black and red goblin with base power and toughness 6/6 until end of turn.
    1/1


    this one is interesting. It doesn't quite frame the sentence as it should, but you can clearly see where it got confused.


    It was just trying to keep things balanced. The ability as generated only works if the land is already a creature, so you have to combine it with other ways to get land creatures. Otherwise making 6/6 dudes with a tap ability on a two drop would be overpowered. Wink
    Posted in: Custom Card Creation
  • posted a message on Generating Magic cards using deep, recurrent neural networks
    Talcos, I'd really like to take a look at your network priming technique. I'll go dig that up later this afternoon. I'm not fluent in Lua but I've used pretty much every other programming language, so I'm also tempted to open up the guts of the rnn and see how hard it would be to modify it.

    Other people have been reporting their validation loss - where can I find this? I'm used to seeing the per batch reports of train.lua scrolling by in my terminal, which gives the training loss. It seems to do some validation stuff when it saves the checkpoints, but I don't remember seeing any validation loss numbers.

    In the original blog post about the rnns, Karpathy provided some response maps for individual neurons - any idea how he did this? It would be really cool to try and tease some of the structure out of my networks, especially with regards to unary numbers.

    On that note, I'd like to do a more formal experiment using Weka. The idea would be to train identical networks on datasets with and without the decimal to unary conversion, then do statistical analysis to see if one of them was generating more consistent cost / number matchings. I think the easiest way to do that would be to pull the creatures out and look at the cost / ability / PT correlations, just like Talcos was doing to generate dummy creatures. I'm going to try and bring up my GTX Titan under Ubuntu later today - I'll think more about this when I can train the networks reasonably quickly.

    EDIT: Just saw this:
    Quote from Talcos »

    EDIT: Did you use a GPU to train your network? Was just curious for sampling purposes in case I wanted to do some tests with your latest checkpoint. Alternatively, I could send you some modified code later to run, haha.


    All of my training right now is happening on a big Intel core. The VM has 48GB of RAM, so I can train huge networks if I want (size 1536, 4 layers uses 26GB of RAM to train) but only slowly (it takes 35 seconds per batch). I really want to bring my Titan up to do smaller, fast experiments.
    Posted in: Custom Card Creation
  • posted a message on Generating Magic cards using deep, recurrent neural networks
    It made it to epoch 30 during the night. Posting cards. These were all formatted by one of my python scripts from the raw output of the nn, no human intervention needed, except of course to comment on them.



    2W
    crush~tear of nettles
    creature - human soldier
    protection from black
    when @ enters the battlefield, target creature an opponent controls gets +17/+17 until end of turn.
    2/2
    # Uhh, their guy gets what?

    1R
    scroll of giant
    creature - goblin warrior
    inspired ~ whenever @ becomes untapped, tap all creatures you control.
    2/2
    # Most inspired goblin around. Maybe you can make a combo out of this?

    1B
    goblin stommer
    creature - zombie
    B: @ gets +1/+0 until end of turn.
    2, T: put a 2/2 black zombie creature token onto the battlefield.
    whenever @ attacks, it assigns no combat damage this turn as though it weren't blocked by it this turn.
    1/2
    # Is that last ability possible? Legal?

    3GW
    pul allalist
    creature - human cleric
    vigilance
    as long as @ is untapped, it has flying and "2: the next time a source of your choice would deal damage to you this turn, prevent that damage."
    3/4
    # Did it steal large portions of this from another card?

    2U
    lord of the hunt
    creature - faerie rogue
    flash
    flying
    G: @ gets +1/+1 until end of turn.
    2/2
    # Cool!

    2W
    spitting hydra
    creature - human knight
    first strike
    2UU: exile target creature. if you do, shuffle your library.
    2/2
    # You know it's a neural net because of the extraneous shuffling.

    4
    powder of phyrexia
    artifact - equipment
    equip 1
    equipped creature has flying.
    # Hey look, equipment!

    1
    fungal beemle
    artifact - equipment
    equip 1
    equipped creature gets +1/+0 for each creature you control.
    # Even interesting equipment!

    4U
    garruk, horde path
    planeswalker - garruk
    countertype # pagon
    @'s power and toughness are each equal to the number of # counters on @.
    when @ enters the battlefield, reveal the top three cards of your library, then put them back in any order.
    entwine 4
    4
    # It tried to do a planeswalker... Hasn't picked up the +n and -n abilities it seems. It does think they use counters, which is a bit strange because most of them don't actually need to specify a counter type.

    5
    army of the mitahor
    artifact
    as long as you control an artifact, @ deals 2 damage to target creature.
    -9: counter target noncreature spell unless you pay 1.
    flashback 4B
    # ... aaaand that's where the -n abilities went!

    8
    confessive engine
    artifact creature - golem
    intimidate
    hexproof
    7/7
    # Love the name... Confess! NOW!

    (B/G)RGGG
    talkul, live warrior
    legendary creature - human warrior
    trample
    3BB: monstrosity 4.
    sacrifice a creature: put a 2/2 green bird creature token onto the battlefield for each card in your hand.
    6/6
    # Infinite dudes. Seems legit. Doesn't matter if the birds are more similar to bears.

    4
    reprict of the fallen
    artifact
    countertype # charge
    @ enters the battlefield with a # counter on it.
    T: put a # counter on @.
    2, T, remove a # counter from @: put a 6/6 black and red demon soldier creature token onto the battlefield.
    when @ leaves the battlefield, sacrifice @.
    = destroy target nonblack creature. it can't be regenerated.
    # Sometimes it even figures out counters, though this example has an extraneous bullet point ability on the end. And some other... issues.

    WU
    mirror lava
    enchantment - aura
    countertype # inchan
    @ enters the battlefield with X # counters on it.
    T, remove a # counter from @: add one mana of any color to your mana pool.
    # If only it had figured X out.

    4
    threa twint
    artifact
    countertype # charge
    T: put a # counter on @.
    remove three # counters from @: put a 2/2 green beast creature token onto the battlefield.
    # There. Totally reasonable.

    crown of tavery
    land
    @ enters the battlefield tapped.
    T: add U to your mana pool.
    T: bolster 1, then put an X/X red elemental creature token onto the battlefield, where X is the number of # counters on @.
    # Here it figured X out, but not so much the counters...

    2R
    cathar kavu
    creature - goblin rogue
    whenever @ attacks, it deals X damage to target creature or player, where X is its power.
    2/1
    # Not bad, did it just copy this ability from something else? It seems to get defining X within a single ability much more easily than using it from a cost.

    RR
    shacklesworm
    sorcery
    you may put a mountain or creature card from your hand onto the battlefield. it has "T: add one mana of any color to your mana pool."
    # Intersting...

    U
    psychic silence
    instant
    counter target spell.
    # Yay! Better counterspell!

    B
    crown of twins
    instant
    target creature gets +3/+3 until end of turn.
    # And colorshifted giant growth!

    4B
    rawing winds
    sorcery
    destroy target permanent.
    cycling 2
    # And even more expensive black Vindicate with cycling!

    4
    chores of waste
    artifact
    whenever a creature deals combat damage to a player, that player exiles a card from his or her hand. if you do, draw two cards.
    # I've seen this happen on previous neural nets as well. A global ability that becomes really strong with the addition of an 'if you do' clause.

    If you want to see the general consistency, or you're just hungry for cards:


    1R
    deathmast general
    creature - goblin
    when @ enters the battlefield, each opponent loses 3 life.
    2/2

    3R
    stone fear
    instant
    @ deals 2 damage to target creature.

    1G
    death thunder
    instant
    counter target noncreature spell.

    2R
    distiple of sleath
    instant
    target creature gets +0/+4 until end of turn.

    5
    army of the mitahor
    artifact
    as long as you control an artifact, @ deals 2 damage to target creature.
    -9: counter target noncreature spell unless you pay 1.
    flashback 4B

    3B
    detonate
    instant
    destroy target creature. its controller loses 4 life.

    1R
    spirit sheal
    enchantment
    whenever a creature dies, it deals 1 damage to target creature or player.

    4RR
    mistform angel
    creature - elemental
    B: @ gets +1/+0 until end of turn and can't be blocked this turn.
    5/5

    1G
    resyonying specter
    creature - elf shaman ally
    1G, sacrifice @: target opponent reveals his or her hand. you choose a nonland card from it. that player discards that card.
    1/2

    2W
    steel shop
    enchantment
    at the beginning of your upkeep, you may put a # counter on target nontoken creature.

    8
    confessive engine
    artifact creature - golem
    intimidate
    hexproof
    7/7

    1R
    spike beacher
    creature - human soldier
    @ can't attack unless defending player controls an island.
    3/2

    1W
    search touch
    instant
    choose one ~
    = target land becomes a swamp until end of turn. if he or she does, that player discards a card.
    draw a card.

    4B
    inquisitor and thunder
    sorcery
    @ deals 3 damage to target creature or player.

    1G
    shambling storm
    enchantment - aura
    enchant creature
    whenever enchanted creature deals combat damage to a player, that player discards a card.

    2W
    crush~tear of nettles
    creature - human soldier
    protection from black
    when @ enters the battlefield, target creature an opponent controls gets +17/+17 until end of turn.
    2/2

    1RG
    marsh stalker
    creature - surapmane
    haste
    at the beginning of your upkeep, sacrifice @ unless you pay 3.
    2/2

    2G
    cyclops paradise
    enchantment
    keven or more cards are in your graveyard.
    whenever a player casts a spell, @ deals 2 damage to that player.

    1U
    flood
    instant
    destroy target creature with a +1/+1 counter on it.
    whenever an opponent discards a card, you may pay 3. if you do, put a 2/2 green centaur creature token onto the battlefield.

    3
    tigal pefasus
    artifact
    @ enters the battlefield tapped.
    T: add U or B to your mana pool.

    2G
    worms of the hards
    enchantment - aura
    enchant creature
    enchanted creature has "T: this creature deals 1 damage to target creature or player."

    2BR
    whip battery
    sorcery
    @ deals 2 damage to target creature or player.

    3G
    primal illusionist
    creature - cat
    heroic ~ whenever you cast a spell that targets @, @ gains vigilance until end of turn.
    4/4

    2W
    traveling barbarian
    creature - human soldier
    when @ dies, put X 1/1 green saproling creature tokens onto the battlefield. target opponent reveals his or her hand. you choose a nonland card from it. that player discards that card.
    2/2

    WW
    nuultroxawion
    enchantment
    shadow
    1W: the next time a source of your choice would deal damage to you this turn, prevent that damage.

    3WW
    tardor's blood
    sorcery
    destroy target enchantment.

    4
    static nother
    artifact
    4, T: target player reveals his or her hand and discards a card. you gain life equal to that creature's toughness.

    2R
    trap dusk
    instant
    target creature gains first strike until end of turn.

    intantai enshaled
    land
    you may cast a spell you control has white or legendary creatures that share a creature type with equipped creature has the same name as that spell.

    3GG
    jarmari, the dream swarm
    legendary creature - human warrior
    level up G
    level 1~3
    2/4
    flying
    5/4

    1R
    call to the battleless
    instant
    cast @ only during the declare blockers step.
    return X target creatures you control to their owner's hand. activate this ability only during your upkeep.

    1G
    jassize
    instant
    destroy target enchantment.

    2R
    bale
    sorcery
    destroy target nonartifact creature that shares a color with it. if that spell is countered this way, put it onto the battlefield attached to it.
    -6: each player discards all the cards in his or her hand.

    2G
    assembly manticore
    creature - insect druid
    G, T: you may tap or untap target creature.
    2/1

    4W
    efreet whimperer
    creature - kithkin beast
    1W: target creature becomes the creature type of your choice until end of turn.
    3/3

    1R
    scroll of giant
    creature - goblin warrior
    inspired ~ whenever @ becomes untapped, tap all creatures you control.
    2/2

    1B
    goblin stommer
    creature - zombie
    B: @ gets +1/+0 until end of turn.
    2, T: put a 2/2 black zombie creature token onto the battlefield.
    whenever @ attacks, it assigns no combat damage this turn as though it weren't blocked by it this turn.
    1/2

    5U
    split terecosn
    creature - fish
    trample
    at the beginning of your upkeep, put a 1/1 green saproling creature token onto the battlefield.
    5/2

    XR
    hearth strength
    instant
    @ deals 4 damage to target creature or player.

    2R
    volbance
    instant
    @ deals 6 damage to target player.

    1U
    lava strige
    instant
    target creature gets +5/+5 until end of turn.
    @ can't be blocked this turn.

    2RR
    scourge of riders
    creature - viashino shaman
    haste
    3/3

    2U
    tormordi gatewalker
    creature - human rogue
    when @ enters the battlefield, sacrifice it unless you discard a creature card.
    1/1

    1W
    markov tunneller
    creature - human cleric
    T: target land becomes a black and red goblin with base power and toughness 6/6 until end of turn.
    1/1

    3GW
    pul allalist
    creature - human cleric
    vigilance
    as long as @ is untapped, it has flying and "2: the next time a source of your choice would deal damage to you this turn, prevent that damage."
    3/4

    1W
    god of revival
    instant
    choose one ~
    = all creatures get -1/-1 until end of turn.

    G
    lost of urzo
    instant
    prevent all damage that would be dealt this turn. if a creature dealt damage this way would die, exile that card.

    2W
    bloodchise assassin
    creature - human cleric
    when @ dies, you may draw a card.
    2/2

    2U
    lord of the hunt
    creature - faerie rogue
    flash
    flying
    G: @ gets +1/+1 until end of turn.
    2/2

    2G
    saga to negic
    creature - human rogue
    2G, T: target creature gains lifelink until end of turn.
    1/1

    7
    pestering champion
    artifact
    destroy a creature you control and you gain 5 life.

    2
    harmur shield
    artifact - equipment
    equip 3
    equipped creature gets +2/+2 and has shroud.
    morph 5U

    3BB
    steeling past
    sorcery
    return up to three target creature cards from your graveyard to your hand.
    = search your library for two forest cards, reveal them, and put them into your hand. if you do, shuffle your library.

    3U
    purelider sliver
    creature - sliver
    countertype # verse
    at the beginning of your upkeep, you may pay 1W. if you do, put a 1/1 green saproling creature token onto the battlefield.
    2/2

    3
    avatar of the star
    artifact
    3, T: put a 2/2 green bear creature token onto the battlefield.

    1U
    defense of louthane
    enchantment - aura
    enchant creature
    enchanted creature gets +0/+3 and has reach.

    3R
    aven spirit
    creature - beast
    1R: @ deals 1 damage to target creature or player.
    3/3

    2W
    spitting hydra
    creature - human knight
    first strike
    2UU: exile target creature. if you do, shuffle your library.
    2/2

    1UU
    order of the fluid
    creature - human wizard
    T: put a 3/3 green beast creature token onto the battlefield.
    1/2

    3G
    daethery springs
    enchantment - aura
    enchant creature
    1B: regenerate enchanted creature.
    when enchanted creature dies, draw a card.

    6W
    chrome tutor
    sorcery
    you gain 3 life.
    draw a card at the beginning of the next turn's upkeep.

    1U
    volcanic master
    creature - human wizard
    2: all creatures get -1/-1 until end of turn.
    1/1

    3G
    seral scout
    creature - cat warrior
    when @ enters the battlefield, if it was kicked with its 1W kicker, all creatures get -2/-0 until end of turn.
    3/3

    W
    garavoas of thunder
    enchantment - aura
    enchant creature
    enchanted creature gets +2/+2 and has flying.

    3B
    dongling dragonnass
    creature - zombie
    reach
    at the beginning of the end step, any player may reveal any number of goblins.
    3/3

    1G
    snapped abilities
    creature - elf archer
    2/3

    WWU
    mardu live
    instant
    as an additional cost to cast @, sacrifice a creature.
    @ deals 3 damage to target player.
    = @ deals 2 damage to target creature or player.

    2WW
    plasmarmation
    enchantment
    2: choose a green permanent. you gain 1 life for each creature he or she controls. then if you control no untapped lands, each opponent loses 1 life.

    2RR
    charmed flight
    enchantment
    whenever a player casts a multicolored spell, you may pay 1. if you do, return that card to the battlefield under your control. then that player loses 3 life.

    4R
    scorch
    enchantment - aura
    enchant creature
    enchanted creature gets +2/+2 and has flying.

    1U
    daunted soldier
    creature - kor soldier rogue
    whenever @ blocks or becomes blocked by a creature, that creature becomes an artifact is an artifact in addition to its other types.
    1/1

    R
    marsh of sessing
    enchantment - aura
    enchant creature
    enchanted creature gets +1/+0 and has flying.

    3G
    troppes of war assassin
    creature - spirit
    G, T: search your library for a merfolk card and put it onto the battlefield. then shuffle your library.
    3/3

    4
    danting spellbomb
    artifact
    T, sacrifice @: destroy target nonblack creature.

    4
    crambling magus
    artifact
    2: creatures you control get +1/+1 until end of turn.

    1BB
    mareud revelation
    instant
    return target creature card from your graveyard to your hand.

    4
    powder of phyrexia
    artifact - equipment
    equip 1
    equipped creature has flying.

    4RR
    skyplander
    creature - giant warrior
    G, sacrifice a land: put a +1/+1 counter on @.
    5/5

    3U
    orsakan nemesis
    creature - merfolk wizard
    R, T: @ loses this ability and becomes an aura enchantment with enchant creature. attach it to target creature.
    2/2

    5RR
    fena trick
    sorcery
    discard three cards. target opponent discards a card. then destroy the creature with the same name as that creature.
    draw a card at the beginning of the next turn's upkeep.

    6UUU
    goblin harrier
    creature - leviathan
    hexproof
    @ has flying as long as you control a swamp.
    B: @ becomes a 5/5 sliver creature with flying until end of turn.
    9/9

    2WW
    badatacory temple
    creature - human soldier
    whenever @ attacks, exile all cards from all graveyards.
    draw a card.
    2/3

    5RR
    strike of the spinked
    instant
    @ deals 3 damage to target creature or player and 7 damage to each opponent.
    haste

    2W
    trimocher guide
    creature - human soldier
    first strike
    1B: search your library for a basic land card and put that card onto the battlefield tapped. then shuffle your library.
    tap an untapped nontoken creature you control: put a +1/+1 counter on @ and target creature you control and target creature until end of turn. untap that creature.
    2/2

    2U
    dawnmorger
    creature - zombie knight
    @ can't block creatures with flying and gain haste until end of turn.
    2/2

    4GG
    young sight demon
    creature - beast
    when @ enters the battlefield, draw a card.
    5/5

    3U
    tarpid rootwaller
    creature - human wizard
    U, T: you gain 2 life.
    2, T: put a +1/+1 counter on each creature you control.
    whenever @ attacks, destroy all creatures with power 2 or less.
    2/1

    2W
    fear embrace
    enchantment
    whenever a creature with toughness 3 or greater enters the battlefield under your control, you may draw a card.

    1W
    cannon, heart
    sorcery
    other green creatures you control get +1/+1 until end of turn.

    2W
    graveclur centaur
    creature - human cleric
    1W, T: target creature gets +3/+3 until end of turn.
    1/1

    1W
    nature's bees
    creature - human monk
    R, T, sacrifice @: @ deals 6 damage to target player.
    2/1

    4RR
    pillar of ervisice
    sorcery
    destroy all enchantments. at the beginning of the next end step, sacrifice that creature if there are no # counters on @.

    5R
    wormland goblin
    creature - cat warrior
    trample
    @ attacks each turn if able.
    4/4

    3G
    lightning wall
    creature - spirit
    @ gets +1/+1 for each creature you control.
    3/3

    5UU
    thrampowing wolf
    creature - bird wizard
    flying
    when @ enters the battlefield, if you control three or more artifacts, @ deals 3 damage to target creature or player.
    5/5

    2U
    agani's winds
    instant
    counter target spell unless its controller pays 1.

    1B
    mirgulous spite
    instant
    destroy target nonblack creature. it can't be regenerated.

    4W
    glaring serpent
    creature - spirit
    whenever another creature with trample attacks and isn't blocked, that player discards two cards.
    2/4

    3W
    thoughtfire of runt
    creature - pegasus
    flying
    when @ enters the battlefield, if it was kicked, destroy each creature with flying and each other player at the beginning of the next end step.
    other creatures you control get +1/+0 and have first strike and "G: this creature gets +2/+2 until end of turn."
    2/2

    1B
    skyshroud copper
    creature - spirit
    whenever @ blocks or becomes blocked by a creature, @ gets +2/+0 until end of turn.
    2/2

    GG
    knight of the fend messencers
    creature - human druid
    when @ enters the battlefield, draw a card for each elf card in your graveyard.
    2/1

    5B
    deeping stomp
    sorcery
    return target nonland permanent to its owner's hand. its controller loses 1 life.

    2GG
    court elemental
    creature - elemental
    trample
    echo 5R
    6/6

    1BB
    great conservation
    enchantment
    when @ enters the battlefield, add RRRR to your mana pool, then that player sacrifices a creature.

    3RR
    magnumize
    sorcery
    put a 3/3 green beast creature token onto the battlefield.
    = put a 7/7 green beast creature token with flying onto the battlefield.

    2
    hold valis
    artifact
    2, T: exile target card from a graveyard. if @ was kicked, it deals 4 damage to each creature without flying and each player.

    2W
    shinix of the skybeen
    creature - human wizard
    1W, T, discard a card: @ deals 3 damage to each creature and each player. any player may activate this ability.
    1/2

    2GG
    goblin mercy
    enchantment
    skip your draw step.
    at the beginning of the end step, if you control no walls, you may search your library for an artifact card with converted mana cost 2 or less and put it onto the battlefield. then shuffle your library.

    2R
    mawced strike
    instant
    @ deals 4 damage to target creature or player.

    2W
    chancellor of fire
    creature - unicorn
    landfall ~ whenever a land enters the battlefield under your control, @ gains "3B, T: prevent all combat damage that would be dealt this turn.
    threshold ~ @ gets +4/+4 as long as seven or more cards are in your graveyard.
    2/3

    1W
    rote of the blood
    instant
    you gain 10 life.

    1U
    diverzing skaru
    creature - human pirate
    countertype # ki
    whenever @ attacks and isn't blocked, you may discard a card that player has return a creature card from your graveyard to your hand.
    2/2

    stone plant
    land - gate
    @ enters the battlefield tapped.
    T: add W or U to your mana pool.

    G
    sanctum river
    creature - elf druid
    when @ enters the battlefield, destroy target creature.
    1/1

    1B
    ojutai changeling
    creature - human rogue
    2B, T: target creature gains shroud until end of turn.
    2/1

    6BB
    ash, earthrail
    legendary creature - lizard soldier
    protection from white
    5/6

    3R
    oterun sliver
    creature - sliver
    at the beginning of each upkeep, if a player cast two or more spells last turn, transform @.
    3/3

    1RW
    fusijul cyclops
    creature - cat soldier
    vigilance
    if a creature dealt damage by @ this turn dies, put a +1/+1 counter on @.
    2/3

    1R
    chaoced bist
    instant
    choose one ~
    = destroy target nonblack creature. it can't be regenerated.

    1G
    planing monstrosity
    creature - elf warrior
    T: add G to your mana pool.
    1/1

    4
    faerie power tapon
    artifact - equipment
    equip 2
    equipped creature has "T: add one mana of any color to your mana pool."

    1B
    blood healer
    creature - human rogue
    4B, sacrifice a creature: target player draws a card.
    2/2

    3G
    rivervenger
    creature - elf shaman
    when @ enters the battlefield, you may search your library for a card and put it onto the battlefield tapped. then shuffle your library.
    2/3

    4U
    tyonagim armor
    enchantment - aura
    enchant land
    enchanted land is a multicolored creature.

    1G
    vemagic priest
    creature - human monk
    when @ enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle your library and put you onto the battlefield tapped. then shuffle your library.
    2/2

    1
    disgolsing musk
    artifact
    T: you may put a # counter on @.
    T, remove any number of # counters from @: add 1 to your mana pool.

    2B
    world of darn
    sorcery
    take an extra turn after this one. activate this ability no more than twice each turn.

    3G
    springwatch catablast
    creature - elf soldier
    sacrifice @: return target card from a graveyard to its owner's hand.
    2/1

    XBB
    yuliculate
    sorcery
    destroy target nonblack creature. it can't be regenerated.

    2W
    soldevi shaman
    creature - human soldier
    echo 3R
    when you cycle @, you may put a 4/4 red dragon creature token with giant converted mana cost X from your hand rather than pay @'s mana cost.
    any number of target creatures each get +3/+3 and gain shadow until end of turn.
    1/2

    2
    decolarion lone
    artifact
    2, T, sacrifice @: destroy target nonblack creature.

    G
    roor of enlosce
    instant
    choose one ~
    = target creature gets +4/+4 until end of turn.

    3BB
    stand stalker
    creature - vampire warrior
    forestwalk
    4/4

    2GG
    stormband goblin
    creature - spirit
    when @ enters the battlefield, sacrifice it unless you return to creatures you control to their owner's hand.
    at the beginning of your upkeep, if you control no other creatures, @ gets +2/+0 and gains when @ enters the battlefield tapped, then put two +1/+1 counters on it equal to the number of white cards in your graveyard.
    2/1

    2R
    river glace
    enchantment - aura
    enchant creature
    enchanted creature has flying.

    1U
    minter
    instant
    counter target spell if it's blue.

    G
    iron glory
    sorcery
    until end of turn, target creature can't block this turn.

    WU
    mirror lava
    enchantment - aura
    countertype # inchan
    @ enters the battlefield with X # counters on it.
    T, remove a # counter from @: add one mana of any color to your mana pool.

    4G
    thalan ravager
    creature - sliver
    when @ enters the battlefield, draw a card.
    3/3

    2G
    jelecos
    creature - wizard
    whenever @ deals damage to a player, destroy @. if you don't, you lose the game.
    2/4

    3W
    goblin war skeleton
    creature - spirit
    when @ enters the battlefield, tap target creature an opponent controls.
    2/2

    2G
    kami of the mage
    creature - elf
    trample
    when @ enters the battlefield, put a 1/1 white soldier creature token onto the battlefield.
    3/1

    3G
    aerial brigade
    creature - minotaur warrior
    4/4

    3
    simic sunserence
    artifact
    when @ enters the battlefield, if you control two or more lands, you may pay 2W. if you do, put a token that's a copy of target creature onto the battlefield.
    other creatures you control get +1/+1.

    nollaguar enimilation
    land
    T: add 1 to your mana pool.
    1, T: add G or W to your mana pool.
    2UU, T: target creature gets +4/+0 until end of turn. you may choose new targets for the copy.

    B
    dissance spark
    instant
    destroy target land.

    3RR
    balshon thief
    creature - beast
    whenever @ is dealt damage, you gain that much life.
    3/3

    3BB
    ascendon's instinct
    instant
    destroy target artifact or land.
    = target creature gains forestwalk until end of turn.
    flashback 2W

    4B
    pciting treefolk
    creature - horror
    when @ enters the battlefield, attach it to target creature.
    4/4

    2W/
    death ghoul
    creature - bird
    flying
    1: @ gains flying until end of turn.
    2/2

    5
    white dragon
    artifact creature - myr
    infect
    T: @ deals 1 damage to target creature or player.
    0/3

    1W
    keeper of ashes
    creature - human knight
    first strike
    at the beginning of each upkeep, if no spells were cast last turn, transform @.
    2/1
    4G
    volcanic nessous
    instant
    permanents you control gain lifelink until end of turn.

    2W
    grave~humble
    instant
    exile target land.
    = each player gains 2 life for each card in his or her hand.

    4
    clurstone hornet
    artifact
    4, T: target creature gains flying until end of turn.
    1: @ gets +1/+0 until end of turn. activate this ability only if you control a creature with power 2 or greater.

    3GG
    thatara's conslayer
    creature - faerie
    flying
    7: @ deals 1 damage to target creature or player.
    2/2

    2U
    shaper of protection, protection from artifacts
    enchantment
    at the beginning of your end step, you may draw a card.

    3U
    imperiele
    instant
    countertype # time
    any number of target creatures gain trample and get +0/+9 until end of turn.

    2U
    sypdon of the exiled
    instant
    target artifact becomes a furge creature with power 2 or less from your graveyard into your library.

    2W
    ashangi rats
    creature - human cleric
    G/W, T: target player puts the top two cards of his or her library into his or her graveyard.
    2/2

    2R
    tower invoker
    creature - goblin warrior
    kicker 4B
    bloodthirst 6
    when @ enters the battlefield, choose one ~
    = return target artifact card from your graveyard to your hand.
    2/2

    3B
    haunted of the malice
    creature - zombie minion
    all sliver creatures have double strike.
    3/3

    4GG
    kirin follower
    creature - cat
    trample
    5/5

    angelic shores
    land
    T: add 1 to your mana pool.
    3, T: add one mana of any color to your mana pool.

    2
    lord of vigid
    artifact
    1, T, sacrifice @: search your library for a merfolk card, reveal it, and put it into your hand. then shuffle your library.

    WW
    carcus of talosmancer
    creature - human soldier
    whenever you cast a spirit or arcane spell, you may pay 1. if you do, put a 5/5 green beast creature token onto the battlefield.
    2/2

    2W
    shield of the abration
    creature - human wizard
    T: destroy target land.
    2/1

    2G
    vite cave
    creature - crab
    G, T: target creature gets +4/+2 until end of turn.
    1/3

    4RR
    orzhov roc
    creature - lizard
    when @ enters the battlefield, if it was kicked, put five +1/+1 counters on it to another target creature or player.
    3/3

    2W
    bond of thorns
    creature - kor soldier
    whenever a creature enters the battlefield under your control, you may return @ to its owner's hand.
    2/3

    urza's kraik
    land
    @ enters the battlefield tapped.
    T: add B or R to your mana pool.
    0: @ becomes a 3/3 green and white and black beast artifact creature with flying until end of turn.

    2R
    scroll of searchs
    enchantment - aura
    enchant creature
    when @ enters the battlefield, if it was kicked, it deals 2 damage to target creature or player.

    2R
    cathar kavu
    creature - goblin rogue
    whenever @ attacks, it deals X damage to target creature or player, where X is its power.
    2/1

    3R
    rain of dead
    instant
    @ deals 3 damage to target creature or player.

    deathdragger excave
    land
    T: add 1 to your mana pool.
    1U, T: add R or R to your mana pool.

    1G
    shride of dead
    enchantment - aura
    enchant creature
    when @ enters the battlefield, draw a card.
    enchanted creature has "R, T: add one mana of any color to your mana pool."

    5GGG
    undiant of eardan
    legendary creature - elf island
    trample
    at the beginning of your upkeep, sacrifice @ unless you pay 2.
    7/7

    5UU
    barbured the nights
    sorcery
    target player gains 2 life.

    4B
    allorian reuminity
    sorcery
    destroy target nonblack creature.
    = destroy target land.

    RR
    shacklesworm
    sorcery
    you may put a mountain or creature card from your hand onto the battlefield. it has "T: add one mana of any color to your mana pool."

    B
    beacon of clouds
    enchantment - aura
    enchant creature
    enchanted creature gets +2/+2.
    when enchanted creature dies, sacrifice it, and all other creatures that shares a creature type with it. if you control a black permanent, @ deals X damage to that player, where X is the number of cards in your hand.

    2W
    coalition at tarnatok
    creature - cat soldier
    flying
    you may cast it and exile a card from your hand.
    @ gets +2/+2 as long as it's red.
    2/2

    2G
    flashforment
    enchantment
    whenever a spell or ability an opponent controls causes you to discard @, you may pay R. if you do, put a 1/1 blue spirit creature token with haste onto the battlefield.

    3BB
    raper wurm
    creature - rat warrior
    hexproof
    @ can't block.
    5/5

    3GG
    stinger of alluring
    creature - beast
    whenever @ deals damage to a player, if you control a black permanent, you may pay 3. if you do, return target creature to its owner's hand.
    3/3

    2
    barbarian sandstorm
    artifact
    at the beginning of each player's upkeep, that player sacrifices a creature.

    2R
    donewalt thrant
    creature - goblin warrior
    whenever @ attacks and isn't blocked, you may cast target instant or sorcery card from your graveyard without paying its mana cost. then shuffle your library.
    4/3

    2W
    waulch allushation
    instant
    @ deals 4 damage to target creature or player.
    4GW: put any number of target creature cards from your graveyard on top of your library.

    3G
    seating transfure
    sorcery
    search your library for a basic land card, reveal that card, and put it into your hand. then shuffle your library.

    2RR
    rune of visation
    sorcery
    @ deals 3 damage to each creature without flying.
    = put X # counters on target creature.
    = you draw a card that dealt damage to a creature or player this turn.
    flashback 5W

    U
    psychic silence
    instant
    counter target spell.

    B
    crown of twins
    instant
    target creature gets +3/+3 until end of turn.

    4B
    rawing winds
    sorcery
    destroy target permanent.
    cycling 2

    G
    skullguard
    creature - dryad shaman
    T, sacrifice @: choose one ~
    = return target creature to its owner's hand.
    1/1

    1B
    interpring radiance
    instant
    as an additional cost to cast @, sacrifice a creature.
    you gain 1 life.
    = destroy target permanent with converted mana cost X or less.

    4B
    widewalker
    creature - zombie
    4/3

    3R
    lightning fene
    sorcery
    as an additional cost to cast @, sacrifice a creature.
    @ deals 3 damage to target creature.

    2G
    ranger's path
    enchantment - aura
    enchant creature
    when @ enters the battlefield, sacrifice it unless you return an untapped land you control to its owner's hand.
    T: add U to your mana pool.

    4G
    march of shambler
    creature - ape
    when @ enters the battlefield, you may search your library for a card named hunter or dragon, you gain 3 life.
    3/4

    4
    randans mist
    artifact
    as @ enters the battlefield, choose a color.
    at the beginning of your upkeep, sacrifice a creature.
    T: add B to your mana pool.

    2W
    hero of the defand
    creature - human soldier
    first strike
    as long as you have 6 or less life, put the top four cards of your library into your graveyard. if you do, you may play that card.
    2/2

    3RR
    harvest dragon
    creature - dragon
    flying
    whenever @ deals combat damage to a player, that player discards a card.
    W, sacrifice @: @ deals damage equal to the number of # counters on it to target attacking or blocking creature.
    5/5

    3GG
    arching torment
    sorcery
    creatures you control get +1/+1 until end of turn. scry 1.

    4
    chores of waste
    artifact
    whenever a creature deals combat damage to a player, that player exiles a card from his or her hand. if you do, draw two cards.

    4WW
    bonewrowte warrior
    creature - gargoyle
    flying
    whenever @ attacks, counter target spell.
    4/4

    1
    temple of fists
    artifact
    landfall ~ whenever a land enters the battlefield under your control, you may put a +1/+1 counter on @.

    2R
    davenness archer
    creature - centaur warrior
    dethrone
    when @ enters the battlefield, creatures you control gain deathtouch until end of turn.
    3/1

    2G
    cloudsoul trick
    enchantment - aura
    enchant creature
    enchanted creature gets +3/+3 and has "T: this creature deals 1 damage to target creature or player."

    2W
    grarial demon
    creature - spirit
    flying
    threshold ~ as long as seven or more cards are in your graveyard, @ gets +3/+3 and has flying and lifelink.
    2/2

    2
    seeding coral
    artifact
    when @ enters the battlefield, return target artifact card with converted mana cost 3 or less from your graveyard to your hand.

    4
    threa twint
    artifact
    countertype # charge
    T: put a # counter on @.
    remove three # counters from @: put a 2/2 green beast creature token onto the battlefield.

    2RR
    voyage magnetion
    instant
    each creature gets +3/+3 until end of turn.

    5G
    karmaka hypnotion
    creature - centaur warrior
    @ becomes a 3/2 green and blue human creature until end of turn.
    5/5

    4
    carashin paragon
    artifact
    3, T: search your library for a mountain card, reveal it, and put it into your hand. if you do, shuffle your library.
    cycling 2

    4B
    conspirit gampits
    creature - zombie
    3B: target creature gets +0/+4 until end of turn.
    2/2

    1U
    faith's champion
    creature - human wizard
    exalted
    1: @ gets +1/+0 until end of turn.
    1/1

    4W
    fannal master
    creature - spirit
    countertype # monstrous
    gets +1/+1 as long as you control a permanent.
    3/1

    3G
    iron of words
    enchantment creature - insect
    3GG: gain control of target artifact becomes blue until end of turn.
    3/3

    5B
    grind cleanse
    instant
    countertype # time
    @ deals 4 damage to each creature and each player.

    4R
    urza's erethrim
    creature - orc warrior
    haste
    3R: each opponent loses 1 life.
    2/3

    3U
    servant of thoughts
    creature - human wizard
    islandwalk
    3/3

    4G
    decainate
    sorcery
    destroy target artifact or enchantment.

    3GG
    rocksunder
    creature - insect
    search your library for a forest and any number of goblin cards and put it onto the battlefield. then shuffle your library.
    4/4

    5
    skyreach defiance
    artifact
    3, T, sacrifice @: counter target spell if its converted mana cost is 2 or less.

    2W
    shifting stronghold
    creature - fox soldier
    at the beginning of your upkeep, if @ is tapped, you may sacrifice it. if you do, you gain 1 life.
    2/3

    3U
    mind citadels
    enchantment - aura
    enchant land
    enchanted land has "T: target creature gets +1/+1 until end of turn."

    2BB
    rage of the satyr
    creature - human warrior
    @ enters the battlefield with X +1/+1 counters on it and with flying.
    3/3

    3G
    brown of paths
    creature - human soldier warrior
    @ can't be blocked except by creatures with flying.
    flying
    1W: @ gets +1/+0 until end of turn.
    5/2

    2U
    black ward
    instant
    return target creature to its owner's hand.

    4B
    dishiple growth
    enchantment - aura
    enchant creature
    enchanted creature gets +3/+3 and can't block.

    5U
    soul renewal
    sorcery
    search your library for an equipment card, reveal it, and put it into your hand. then shuffle your library.

    2WU
    instinct soul
    instant
    destroy target creature with flying.
    whenever a player casts a spell or permanent is turned face up, you may put a 1/1 green saproling creature token onto the battlefield.

    2B
    sandsteppe rats
    creature - human horror
    whenever @ blocks or becomes blocked by a creature, that creature gains haste until end of turn.
    2/2

    6WWW
    primal reaper
    creature - avatar
    flying
    whenever @ attacks, it gets +3/+0 and gains flying until end of turn.
    7/7

    1G
    musterium dreams
    sorcery
    draw a card, then discard a card.

    3
    firemaster wex
    artifact
    at the beginning of your upkeep, sacrifice @ unless you discard a creature card.

    2RR
    vine the speceral
    legendary creature - goblin warrior
    rampage 3
    3/3

    2U
    cobal aboting
    sorcery
    return all nonland permanents to their owners' hands.

    1U
    soulnights of gets
    instant
    counter target spell.
    draw a card.

    1U
    disaster pet
    creature - wall
    defender
    G: @ gets +2/+2 until end of turn.
    whenever @ becomes blocked by a creature, destroy that creature. it can't be regenerated. its controller puts a 4/4 green rogue creature token onto the battlefield.
    0/5

    4B
    fenter of battlemage
    creature - spirit
    whenever @ deals combat damage to a player, that player gains control of @.
    3/3

    3G
    essence winds
    instant
    choose one ~
    = prevent all combat damage that would be dealt this turn.
    flashback 9UU

    2U
    pentral spirit
    creature - human wizard
    U, T: target creature gets +1/+0 until end of turn.
    1/3

    1W
    agent of the armor
    creature - human cleric
    T: regenerate target creature.
    1/1

    4BB
    cateran skyshroud
    creature - demon
    flying
    when @ enters the battlefield, if it was kicked, it deals 3 damage to target creature or player.
    whenever @ deals damage to a player, that player loses 2 life.
    5/4

    3W
    talas myr
    artifact creature - human soldier
    U: @ gains haste until end of turn.
    4R, T: search your library for a rebel permanent card with converted mana cost 5 or less and put it onto the battlefield. if you do, shuffle your library.
    2/3

    4RR
    radiant hellkite
    creature - dragon
    flying
    whenever you cast a spirit or arcane spell, sacrifice @.
    6/6

    4
    sea crater
    artifact
    3, T: target creature gets +2/+0 until end of turn.

    4BB
    inforneling
    sorcery
    destroy target permanent that player controls.

    1R
    revalant of might
    instant
    choose the target of target spell that targets a player.

    1UU
    captain of rakros
    enchantment - aura
    enchant creature
    enchanted creature gets +3/+3.

    2UU
    sileads of warlands
    enchantment - aura
    enchant creature
    enchanted creature gets +1/+1 and has "B: regenerate this creature."

    R
    demonation
    instant
    destroy target nonblack creature. its controller loses 1 life.

    inferno strands
    land
    @ enters the battlefield tapped.
    T: add R to your mana pool.
    T, sacrifice @: add W to your mana pool.

    2G
    vewalker catapult
    creature - elf shaman
    at the beginning of your upkeep, you may search your library for an artifact card and reveal that card. shuffle your library, then shuffle your library.
    1/3

    2R
    decolarion
    enchantment - aura
    enchant permanent
    when @ enters the battlefield, return a creature card and up to one target creature to its owner's hand. when that creature dies, its controller have it deal 1 damage to him or her.

    RR
    mystic lord
    sorcery
    @ deals 10 damage to target attacking or blocking creature.

    1W
    barding paon
    enchantment - aura
    enchant creature
    enchanted creature gets +0/+1.

    2W
    prismatic putch
    enchantment - aura
    enchant creature
    at the beginning of your upkeep, you may put a # counter on @.
    at the beginning of your upkeep, you may return @ to its owner's hand.

    1G
    mondrone of the scepter
    creature - human monk
    sliver creatures you control get +1/+1.
    2/2

    WW
    loothearer dancer
    creature - human cleric
    2, discard a card: @ gets +1/+0 and gains first strike until end of turn.
    1/2

    2B
    wind fate
    instant
    destroy target enchantment.
    = @ deals 4 damage to target creature or player and 2 damage to itself.

    U
    defaction
    instant
    counter target spell unless its controller pays 3.

    4GG
    wheel of giant
    creature - ogre warrior
    whenever @ deals combat damage to a player, exile that many cards from the top of his or her library into his or her graveyard.
    5/5

    3RR
    desert goblins
    creature - elemental
    whenever you cast a spirit or arcane spell, you may put a # counter on @.
    T, sacrifice @: search your library for a basic land card and put that card onto the battlefield. then shuffle your library.
    4/3

    1
    fungal beemle
    artifact - equipment
    equip 1
    equipped creature gets +1/+0 for each creature you control.

    2
    nauthom thicket
    artifact creature - myr
    @ has base power and toughness 9/9, each opponent loses 3 life.
    when @ dies, target creature gets -2/-2 until end of turn.
    2/1

    2R
    order of the gods
    creature - goblin shaman
    intimidate
    when @ enters the battlefield, gain control of target creature until end of turn. untap that creature. it gains haste until end of turn.
    @ can't block this turn.
    draw a card at the beginning of the next turn's upkeep.
    2/2

    3RRR
    mystic giants
    creature - giant
    1R, T: target creature gets +1/+1 until end of turn.
    W, T: target creature gets +1/+1 until end of turn.
    4/8

    1G
    words of well
    sorcery
    buyback 5
    reveal the top five cards of your library. you may cast that card from your graveyard and that player puts a 5/4 green beast creature token onto the battlefield.

    3BB
    kackus coplose
    creature - vampire
    flying
    flying
    @ can't be blocked by creatures with power 2 or greater.
    when @ enters the battlefield, if you control a swamp, target creature gets +2/+0 until end of turn.
    4/4

    8
    wrenching drone
    artifact creature - chimera
    flying
    B: @ gains flying until end of turn.
    4/3

    3GG
    rampant of the watch
    creature - rhino soldier
    @ can't block.
    5/5

    3R
    sarge grust
    creature - viashino shaman
    haste
    echo 2U
    when @ enters the battlefield, it deals 1 damage to each creature without flying and each player.
    2/2

    2B
    infernal drinker
    creature - zombie
    bestow 7R
    when @ is put into a graveyard from the battlefield, return @ to its owner's hand.
    3/1

    3
    velic sky~eal
    legendary artifact
    you may choose not to untap @ during your untap step.
    2, T: exile another target creature. reveal cards from the top of your library until you reveal a creature card. you may pay 1 and return to its owner's hand.

    crown of tavery
    land
    @ enters the battlefield tapped.
    T: add U to your mana pool.
    T: bolster 1, then put an X/X red elemental creature token onto the battlefield, where X is the number of # counters on @.

    4U
    formation colossus
    creature - human wizard
    T: target creature gains flying until end of turn.
    2/2

    3R
    belluwing elvish
    creature - human black warrior
    haste
    2/1

    3B
    spitting serpent
    creature - spirit
    all slivers have "T: add W to your mana pool.
    2/2

    3W
    puptitic beast
    creature - human cleric
    T: @ deals 1 damage to target creature or player.
    2/2

    1G
    soul drood
    enchantment
    whenever a creature you control dies, put a 1/1 colorless spirit creature token onto the battlefield for each creature it has the most common color among all permanents and other creatures you control.

    5RR
    kazomano dryad
    creature - dragon
    flying
    when @ enters the battlefield, if it was kicked, it deals 4 damage to target creature or player.
    5/5

    3W
    river realm
    instant
    creatures you control get +3/+3 until end of turn.
    flashback 3W

    3W
    lava vetil
    creature - human cleric
    put two 1/1 black and blue spirit creature tokens with flying onto the battlefield.
    2/3

    3U
    flameship
    instant
    counter target spell unless its controller pays 3 for each blocking creature you control.

    1BB
    proam rawlick
    sorcery
    destroy target creature. it can't be regenerated.
    threshold ~ if seven or more cards are in your graveyard, you may return target card from your graveyard to your hand.
    T: add R to your mana pool. @ deals 4 damage to each creature and each player.

    2R
    calver lifeblade
    creature - elemental boar
    at the beginning of your upkeep, return a creature you control to its owner's hand.
    2/3

    3BBB
    winds of rain
    sorcery
    target opponent reveals his or her hand. you choose a noncreature card from it. that player discards that card.

    5W
    megnexote
    enchantment
    if you had a creature blocking or blocked by a creature, @ deals 2 damage to that creature's controller.

    1BB
    gristdrider
    creature - vampire knight
    haste
    @ can block only creatures with flying.
    3/1

    advocate for
    land
    T: add 1 to your mana pool.
    2UU, T: put a -1/-1 counter on target creature.

    3BBB
    grave master
    creature - horror
    whenever @ deals combat damage to a player, that player puts a 6/6 green beast creature token onto the battlefield.
    5/6

    1W
    supcralent goblin
    creature - human soldier
    flying
    when @ enters the battlefield, if you control no target creatures, sacrifice @. activate this ability only any time you could cast a sorcery.
    T: add U to your mana pool.
    2/1

    5WW
    valors of wolthor
    creature - bird cleric
    flying
    when @ enters the battlefield, you may search your library for a forest card and put it onto the battlefield. then shuffle your library.
    4/4

    6RR
    merfolk wisp
    creature - giant warrior
    T: target creature gains protection from the color of your choice until end of turn.
    6/6

    2G
    favoring verteran
    creature - human monk
    when @ dies, all creatures get -2/-2 until end of turn.
    2/1

    6U
    goblin berserker
    creature - human wizard
    flash
    bloodthirst 2
    2/2

    2R
    defensive treefolk
    creature - cat
    @ enters the battlefield with four +1/+1 counters on it.
    6, T: @ deals 1 damage to target creature or player.
    2/1

    4W
    councertormows
    enchantment - aura
    enchant creature
    enchanted creature has "T: this creature deals 1 damage to target creature or player."

    2W
    mask to the fires
    instant
    convoke
    put three 1/1 red goblin creature tokens with flying onto the battlefield.

    2G
    firebap protection
    enchantment - aura
    enchant creature
    enchanted creature gets +2/+2.
    threshold ~ if seven or more cards are in your graveyard, @ has "T: draw a card." activate this ability only if you control a mountain, transform, @ has "T: target creature gets -1/-1 until end of turn."

    3U
    elapic with
    creature - faerie rogue
    flying
    when @ enters the battlefield, sacrifice it unless you sacrifice three artifacts.
    3WU: put a 2/2 black zombie creature token onto the battlefield.
    2/2

    3W
    orzhov shall
    creature - cat warrior
    vigilance
    3/3

    2WU
    temur regent
    creature - spirit
    flying
    6W: prevent all damage that would be dealt this turn.
    1/1

    3RR
    nivious hero
    creature - centaur horror
    @ can't block.
    5/5

    4W
    mage fish
    enchantment - aura
    enchant creature
    enchanted creature can't block.

    1U
    orcish changeling
    creature - human wizard
    1B, T: target creature gets -1/-1 until end of turn.
    1/1

    straval of arch
    land
    T: add U to your mana pool. @ deals 2 damage to you.

    B
    heart~spirit grove
    enchantment
    draw a card.

    2B
    fall of samite
    creature - human rogue
    1R, T: target player can't cast spells this turn.
    3/1

    2W
    ranisher witch
    creature - human cleric ally
    T, sacrifice @: put a 3/3 green beast creature token onto the battlefield.
    morph 3U
    1/1

    2BR
    triton storm
    sorcery
    destroy target land. its controller loses 2 life.

    4U
    burnents of the wilds
    enchantment creature - elemental
    sacrifice @: target creature gets -4/-0 and gains flying until end of turn.
    3/3

    3R
    gravedead vengeance
    sorcery
    destroy all lands.

    1WU
    blueder of the pride
    creature - bird soldier
    flying
    U, sacrifice @: @ deals 4 damage to target creature or player.
    2/2

    1UR
    skyshroud elder
    creature - human wizard
    when @ enters the battlefield, you may search your library for a black card and put it onto the battlefield. then shuffle your library.
    2/2

    3B
    direan of shivan
    creature - zombie
    whenever @ deals combat damage to a player, that player loses 1 life and you gain 1 life.
    2/1

    1W
    into the sand sky
    instant
    choose one ~
    = return target creature to its owner's hand.
    = @ deals 3 damage to target creature or player and 1 damage to target creature. for each of those creatures, each opponent loses 1 life.

    4
    gorgon myr
    artifact creature - horror
    5: search your library for up to two basic land cards and put them onto the battlefield. then shuffle your library.
    3/1

    4
    reprict of the fallen
    artifact
    countertype # charge
    @ enters the battlefield with a # counter on it.
    T: put a # counter on @.
    2, T, remove a # counter from @: put a 6/6 black and red demon soldier creature token onto the battlefield.
    when @ leaves the battlefield, sacrifice @.
    = destroy target nonblack creature. it can't be regenerated.

    3G
    aura machine
    creature - human monk
    you may choose not to untap @ during your untap step.
    4, T: target creature gains first strike until end of turn. activate this ability only once each turn.
    3/3

    GG
    demase scourge
    creature - human druid
    when @ enters the battlefield, it deals 1 damage to target creature or player.
    2/2

    2RRR
    kerdered pitaher
    creature - dragon
    flying
    at the beginning of your upkeep, you may put a 1/1 green saproling creature token onto the battlefield.
    4/4

    1U
    volcanic carnage
    enchantment - aura
    enchant creature
    enchanted creature has "T: this creature deals damage equal to its power to target creature or player.
    flashback~2R, discard @: target creature gets +2/+2 until end of turn.

    2G
    temporal skarbs
    creature - elf shaman
    reach
    2/1

    1WW
    ered soldier
    creature - human knight
    flying
    1U: target creature gains flying until end of turn.
    2/2

    5WW
    lives of executioner
    creature - human nomad mutant
    vigilance
    tap an untapped kithkin creature you control: @ gains flying until end of turn.
    5/5

    2W
    evangelic sliver
    creature - sliver
    trample
    2/2

    2WW
    master of the larged
    creature - human soldier
    whenever @ becomes the target of a spell or ability, sacrifice it.
    2/3

    B/RGGG
    talkul, live warrior
    legendary creature - human warrior
    trample
    3BB: monstrosity 4.
    sacrifice a creature: put a 2/2 green bird creature token onto the battlefield for each card in your hand.
    6/6

    6
    cruel gargoyle
    artifact creature - golem
    as long as @ is equipped, it has "T: add one mana of any color to your mana pool."
    4/3

    1R
    goblin archers
    creature - human artificer
    3R, T: add one mana of any color to your mana pool.
    1/2

    1B
    fileblessing
    enchantment - aura
    enchant creature
    enchanted creature can't be blocked except by creatures with flying.

    1U
    sing bony
    sorcery
    you may discard a red or white card rather than pay @'s mana cost.
    counter target spell unless its controller pays 1.

    W
    deathnaze
    instant
    as an additional cost to cast @, sacrifice a creature.
    return target artifact card from your graveyard to the battlefield.

    4U
    garruk, horde path
    planeswalker - garruk
    countertype # pagon
    @'s power and toughness are each equal to the number of # counters on @.
    when @ enters the battlefield, reveal the top three cards of your library, then put them back in any order.
    entwine 4
    4

    XB
    circle of the benalish life
    sorcery
    target player loses 2 life and you gain 5 life for each enchantment he or she controls and lands instead.

    notion cutthroat
    creature - werewolf
    flying
    you may choose not to untap @ during your untap step.
    3U, T: put a +1/+1 counter on @. if that player has more cards in hand than you, you may put a +1/+1 counter on @.
    4/4

    5R
    brackwand
    sorcery
    you may search your library for an aura card, reveal it, and put it into your hand. then shuffle your library.

    3U
    settering burnsteel
    creature - human wizard
    1U, T: destroy target enchantment.
    1/2

    4RR
    black gear
    creature - elemental
    whenever @ blocks a creature, @ deals 1 damage to that creature's controller.
    5/6
    Posted in: Custom Card Creation
  • posted a message on Generating Magic cards using deep, recurrent neural networks
    Here's a few cards from epoch 8.


    I think there might be something wrong with my formatting... it really wants to use 'black' as a noun. Maybe my computer is a racist?

    black scary
    2G
    creature - human soldier
    when @ enters the battlefield, draw a card.
    2/2

    vodaning great
    2G
    sorcery
    destroy target black or land.
    4, T: return target creature to its owner's hand: regenerate another target creature.

    baloachi hunter
    5R
    creature - dragon
    protection from blacks
    3/4

    fearskin cital
    2U
    enchantment
    whenever a black enters the battlefield under your control, you may put a # counter on @.
    T: add U or B to your mana pool.


    And then this... I don't even...

    guardian bitch
    3U
    instant
    return target creature card from your graveyard to your hand


    Some of the things it's producing are pretty reasonable.

    death plaler
    2U
    creature - merfolk rogue
    6, T: draw two cards.
    2/2

    qrathersere skirmin
    4
    artifact
    3, T: return target creature card from your graveyard to the battlefield.

    savage wish
    RR
    creature - bird
    flying
    when @ enters the battlefield, return target creature to its owner's hand.
    when @ is put into a graveyard from the battlefield, you may return a creature card from your graveyard to the battlefield.
    2/2

    remand pavotot
    6
    artifact creature - wurm
    artifact spells you cast cost 1 less to cast.
    4/4


    Sometimes it's really close:

    swarchander grave
    2B
    creature - human mana spellshaper
    whenever @ deals combat damage to a player, you may cast a creature card from your hand onto the battlefield instead.
    1/1


    And sometimes not quite...

    grave ghoul
    3R
    creature - human spellshaper
    1: @ becomes a 7/5/3 golem artifact creature.
    1/1

    shamble cenf
    hand
    T: add 1 to your mana pool.
    T: add 1 to your mana pool.
    3, T: target creature gains haste until end of turn.
    RW, T: tap all artifacts by creatures have flying.

    Yes, shamble cenf is a card of type hand. I believe the nn meant land, but hey, we now know that hands don't have a casting cost.

    Oh, and it made a real equipment!

    fear of the penni
    5
    artifact - equipment
    equip 1
    equipped creature has "T: this creature deals 1 damage to target creature or player.
    Posted in: Custom Card Creation
  • posted a message on Generating Magic cards using deep, recurrent neural networks
    Quote from Talcos »

    EDIT: By the way, mistakes like with Crovax are fine. They happen so rarely that they never seem to make too much of a negative impact. Same with Gleemax costing 1 million mana.


    Indeed, though from what I saw there are about 400 creatures with names of the form "somebody, something something." Of these, I think about 100 actually use their shortened first name in the text rather than the full name of the card. This might not be a big splash in a pool of 15k cards, but it's probably a fair number of the legendary creatures. Anyway, I'm a perfectionist, and silly edge cases like this will bother me until I fix them even if the neural net is smarter than I am :).

    Quote from Talcos »

    It's an interesting question about what cards we ought to prune from the pool in favor of getting more consistent results. For example, we're unlikely to even want Plane cards, so there isn't much of an advantage in keeping them in. There's also the fact that flip and split cards come separately, and we would have difficulty generating the cards in pairs like that.


    I've been thinking about this as well. I got rid of the 'un' sets in my data, as well as stuff like Vanguard cards and planes. I built some infrastructure to handle multi-card cards, like flip and split cards. I detect them by looking at the card numbers in the json data, and then make sure to put them next to each other in my encoding with a slightly different separator between them. No idea if that's a reasonable thing to do or if the network can use it to create coherent new designs, but we'll see.

    I'm currently training a new net on my data, size 512 and 3 layers. My intel core can pull 4.5 seconds per batch, so it should be mostly done cooking by tomorrow evening. I'll share the results if it does anything cool. So far (in a small sampling dump from epoch 2) it even created an equipment with an equip cost, though the rest of the text was nonsense.
    Posted in: Custom Card Creation
  • posted a message on Generating Magic cards using deep, recurrent neural networks
    A first attempt at my encoding scheme is done. The code is available on github. My philosophy is to distribute the code, so that anyone can take some standardized format (mtgjson.com) and reproduce my results, rather than trying to distribute the most up to date results myself. Though if you want to cheat I'll stick my output file in the repo just for good measure.

    I do a whole bunch of stuff which I described in the README - rather than type it out again, I'll copy that into some spoilers.


    |daze||instant||||{^UU}|you may return an island you control to its owner's hand rather than pay @'s mana cost.\counter target spell unless its controller pays {^}.|

    |korlash, heir to blackblade|legendary|creature||zombie warrior|*/*|{^^BBBB}|@'s power and toughness are each equal to the number of swamps you control.\{^BB}: regenerate @.\grandeur ~ discard another card named @: search your library for up to two swamp cards, put them onto the battlefield tapped, then shuffle your library.|

    |silent~chant zubera||creature||zubera spirit|&^/&^^|{^WW}|when @ dies, you gain &^^ life for each zubera that died this turn.|

    |doubling season||enchantment||||{^^^^GG}|countertype # ore\if an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.\if an effect would place one or m# counters on a permanent you control, it places twice that many of those counters on that permanent instead.|

    ... well Doubling Season turned out awkward. Need to fix that at some point.


    mtgencode
    ======

    Python scripts for encoding MTG cards in a way that is hopefully nice for neural networks.

    I apologize in advance for the quality of this code. Once I figure out the best way to do things, I might try to clean it up. Until then it's going to be a mess.

    To use the script, you'll need to get the json corpus of magic cards from mtgjson.com. I usually encode from AllSets.json, but if you want to extend the code you can change it to use the other fields from AllSets-x.json.

    Once you have the json corpus:
    ```
    python encode.py AllSets.json output.txt
    ```
    will read the corpus from AllSets.json and put the new encoding in output.txt.

    Apparently I'm running Python 2.7.6.

    ======

    So, what exactly does it do? Here's an excerpt from the output file. Hopefully it's even up to date.

    ```
    |assault||sorcery||||{RR}|@ deals &^^ damage to target creature or player.|
    |battery||sorcery||||{^^^GG}|put a &^^^/&^^^ green elephant creature token onto the battlefield.|

    |moat||enchantment||||{^^WWWW}|creatures without flying can't attack.|

    |nether spirit||creature||spirit|&^^/&^^|{^BBBB}|at the beginning of your upkeep, if @ is the only creature card in your graveyard, you may return @ to the battlefield.|

    |cryptic command||instant||||{^UUUUUU}|choose two ~\= counter target spell.\= return target permanent to its owner's hand.\= tap all creatures your opponents control.\= draw a card.|

    |darksteel reactor||artifact||||{^^^^}|countertype # charge\indestructible \at the beginning of your upkeep, you may put a # counter on @.\when @ has twenty or more # counters on it, you win the game.|

    |jace, memory adept||planeswalker|&^^^^|jace||{^^^UUUU}|+&^: draw a card. target player puts the top card of his or her library into his or her graveyard.\&: target player puts the top ten cards of his or her library into his or her graveyard.\-&^^^^^^^: any number of target players each draw twenty cards.|
    ```

    The format is:
    ```
    |cardname|supertypes|types|planeswalker loyalty|subtypes|power and toughness|mana cost|text|
    ```

    Cards are separated by two newlines. Multifaced cards (split, flip, etc.) are encoded together, with the castable one first if applicable, and separated by only one newline.

    All decimal numbers are in represented in unary, with numbers over 30 special-cased into english. Fun fact: the only numbers over 30 on cards are 40, 50, 100, and 200. The unary represenation uses one character to mark the start of the number, and another to count. So 0 is &, 1 is &^, 2 is &^^, 11 is &^^^^^^^^^^^, and so on.

    Mana costs are specially encoded between braces {}. I use unary counter to encode the colorless part, and then special two-character symbols for everything else. So, {3}{W}{W} becomes {^^^WWWW}, {U/B}{U/B} becomes {UBUB}, and {X}{X}{X} becomes {XXXXXX}. Read encode.py if you want more details, there's a nice table.

    The name of the card becomes @ in the text. I try to handle all the stupid special cases correctly. For example, Crovax the Cursed is referred to in his text box as simple 'Crovax.' Yuch.

    The names of counters are similarly replaced with #, and then a speial line of text is added to tell what kind of counter # refers to. Fun fact: there's more than a hundred different kinds.

    ======

    Here's an attempt at a list of all the things I do:

    * Aggregate split / flip / rotating / etc. cards by their card number (22a with 22b) and put them together

    * Make all text lowercase, so the symbols for mana and X are distinct

    * Remove all reminder text

    * Put @ in for the name of the card

    * Encode the mana costs, and the tap and untap symbols

    * Convert decimal numbers to unary

    * Simplify the syntax of dashes, so that - is only used as a minus sign, and ~ is used elsewhere

    * Make sure that where X is the variable X, it's uppercase

    * Change the names of all counters to # and add a line to identify what kind of counter # refers to

    * Move the equip cost of equipment to the beginning of the text so that it's closer to the type

    * Replace acutal newline characters with \ so that we can use those to separate cards

    * clean all the unicode junk like accents and unicode minus signs out of the text so there are fewer characters

    Apologies for the .md formatting in the README, it looks better on github.
    Posted in: Custom Card Creation
  • posted a message on Generating Magic cards using deep, recurrent neural networks
    Hi everyone,

    I've been following this for a while and while and I figure now is as good a time as any to join in the conversation. So far I've built a few networks on my massive intel core (4 layers, sizes 512-1024, think it was Onderzeeboot's encoding) and seen some pretty hilarious things. My friend and I amused ourselves for about 500 miles of driving down the west coast by reading rnn generated cards from an ssh session on an iphone.

    Lately I've been thinking about encoding. I'm not a huge fan of the dictionary / compression approach - it seems likes there's a lot of domain specific information here that would allow a clever person to do something, well, clever. For example, there's the whole 'enters the battlefield' thing. Seems like you should encode that as a zone change - the ability triggers when something is put into a zone, namely the battlefield. This should be similar to other zone changes, like being put into a graveyard. But in the English wording, it isn't - that's called 'dies,' there's no mention of the zone, and there's nothing about entering or being put anywhere.

    You could imagine rewording everything to be consistent and easy to understand - 'when $THIS is put into $Z_battlefild from $Z_any,' 'when this is put into $Z_graveyard from $Z_battlefield,' and so on. I think you could capture all the little nuances if you tried hard enough. However, doing a reencoding like this would basically involve writing a formal language for magic rules and then a parser to automatically understand and rewrite the existing corpus... I wish I was confident that I could write something like that, but unfortunately I'm not.

    Anyway, I've been working on the problem a bit on my own. I currently have a python script that can consume the json corpus from mtgjson.com and process it. So far I've added a new mana cost encoding and managed to convert everything to what I think are plausible unary numbers. I also do some other basic things like replacing the card name in the text with a $THIS symbol, and stripping non-ascii characters. I want to add some more advanced features, like moving the equip ability of equipment to the start of the text, so the network should be able to pick that up like it does enchant for auras. I don't want to do too much automatic compression. One of the great things about these character-based neural nets is that they can make interesting character-specific errors. With a durable encoding like English, this can lead to new, strange words, whereas with a compression scheme it'll just lead to garbage.

    I'd like to be helpful to the rest of the thread if I can. I haven't gotten to the testing stage yet, but I'll report if I see anything interesting. I have a bunch of hardware I'd love to use - one intel i7 5960x @ 3.8GHz and 64GB of ram, and another system with an original GTX Titan. Unfortunately the computer with the Titan is running Windows these days, but I've been thinking about dual booting just so I can generate cards on it.

    Posted in: Custom Card Creation
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