Magnetized Horror4W
Creature - Shapeshifter {R}
Changeling
When Magnetized Horror enters the battlefield, gain control of target Equipment for as long as you control Magnetized Horror and attach that Equipment to it, then exile all artifacts you don't control with converted mana cost less than Magnetized Horror's power until it leaves the battlefield. "That thing, it looked like human, it just came out of nowhere, and like a black hole, sucked away all the soldiers' weapons and then slaughter them."
2/2
Magus of Living End2B
Creature - Human Cleric {R}
When Magus of Living End enters the battlefield, destroy target creature or non-Bolas planeswalker with converted mana cost less than Magus of Living End's power.
Eternalize 4BB(4BB, Exile this card from your graveyard: Create a token that's a copy of it, except it's 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.) He loves God Pharaoh's work. He will end the weaklings that God Pharaoh doesn't bother.
2/2
From The Void2GG
Sorcery {M}
Exile all nonland permanents you control. Reveal the top X cards of your library, where X is the number of nonland permanents exiled this way. You may put a creature card from among them onto the battlefield. Shuffle the rest into your library. Wherever the thing from the void steps foot on, the place will just become another void with nothing left.
Rampant Fisthorn3GG
Creature - Beast {R}
Trample
Myriad(Whenever this creature attacks, for each opponent other than defending player, you may create a token that’s a copy of this creature that’s tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
Whenever a creature enters the battlefield under your control, Rampant Fisthorn gets +1/+1 until end of turn.
Whenever Rampant Fisthorn deals combat damage to a player, create a token that's a copy of Rampant Fisthorn.
2/2
Resolute Worthy1R
Creature - Human Warrior {R}
Haste
When Resolute Worthy enters the battlefield, sacrifice it unless you discard a card.
Embalm R
3/3 They always prove they are worthy, even when they are dead.
Imprisonment of VoidBB
Enchantment {U}
When Imprisonment of Void enters the battlefield, exile target creature an opponent controls until Imprisonment of Void leaves the battlefield. At the beginning of the upkeep of the exiled creature's controller, that player loses 1 life.
Guided SeekingxGU
Sorcery {R}
Choose a card type. Reveal the top X cards of your library. You may put a card of the chosen type into your hand. Put the rest on top of your library in any order.
I have played a few drafts with my friends using the boosters from Amonkhet and Shadow Over Innistrad before, and also once Conspiracy 2. However I feel like opportunist will most likely win the FFA game. I always sit back and provoke my friends to fight against each other, pretend like I don't have removal and wait for my friends to use their resources, then when the time is right I have more than enough resources to crush them and win the game.
I know if I don't do so I can have much more fun and more fair to everyone, but I just want to ask, is there any way to prevent opportunism? Or the cube can be modified to reward the aggressive players and punish the passive players.
Combustible Wall2R
Creature - Wall {R}
Defender
You may tap and exert Combustible Wall as it blocks. When you do, Combustible Wall deals 3 damage to that creature's controller.
2/4
Algaramu, the Gaea Protector6GG
Legendary Creature - Dragon {M}
Trample
Algaramu, the Gaea Protector enters the battlefield with five +1/+1 counters on it.
Whenever a permanent you control becomes the target of a spell or ability, you may remove a +1/+1 counter from Algaramu, the Gaea Protector. If you do, permanents you control gain hexproof and indestructible until end of turn. The ancient dragon has been sleeping underneath the ground for many long years, now he rises and protects those who fight against the evil Elder Dragon.
7/8
Abzan AvengerxWBG
Creature - Human Soldier {M}
When Abzan Avenger enters the battlefield, put X +1/+1 counters on it, each opponent loses X life and you gain X life.
At the beginning of your upkeep, Abzan Avenger gains your choice of lifelink, menace, or trample until end of turn.
3/3
Flatline: Feels like a lazy designed card, especially the card's name. The effects have nothing related to Breya, and it would easily confuse people with its ability by keep increasing and switching power and toughness, especially if you have multiple copies of it on the battlefield.
IcariiFA: A very elegant design, with the difficulty of the round, I am glad to see such a good card, definitely non red because "Order" in the name. But designing a 4C legendary creature is easier than other card types, it is a bit overpowered, hard to remove if more players are playing, and first ability is more relevant compared to to second ability, unless you have something like Titania, Protector of Argoth on board.
Jimmy Groove: The effect definitely matches the 4C, I like that GW provides a sustain ability to all crreatures and UR is an activated ability that benefits from the first ability. However, what is the X mana cost in the activated ability for? If it doesn't say what is it for, why would someone for X?
doomfish: Way too strong for 2 mana as a rare card. Why it contains black color instead of blue? He is a "negotiator", definitely not black. If this card is not commander-exclusive, green would be the main color in most of the decks. And this card definitely can make a turn 2 Saskia the Unyielding if you turn 1 Forest + Sol Ring follow by a turn 2 Forest.
Itank: It feels more like a Win//Die than Heart//Soul, what I mean is, nothing your opponent could do if you cast this, this card overwhelms your opponent for 5 mana. If Soul doesn't include token creatures, it might be better.
drewdagreek: The wording is very messy. It took me 3 times of reading to understand the effects, let alone new players. It should be "enters the battlefield or at the beginning of your upkeep", because no way to achieve upkeep and enters at the same time. The activated ability also need some fix, but overall not bad.
I would like to host(but my english is not that good because I am not native speaker) if no one else is willing, however I prefer to join the game instead.
Sword of Scrying Souls3
Artifact - Equipment {M} BG: Put the top three cards of your library into your graveyard, equipped creature gets +1/+1 for each creature card put into graveyard this way. Activate this ability only if Sword of Scrying Souls is attached to a creature. WU: Sword of Scrying Souls gains "Equipped creature has vigilance and lifelink." until end of turn. Scry 2.
Equip 1
Magnetized Horror 4W
Creature - Shapeshifter {R}
Changeling
When Magnetized Horror enters the battlefield, gain control of target Equipment for as long as you control Magnetized Horror and attach that Equipment to it, then exile all artifacts you don't control with converted mana cost less than Magnetized Horror's power until it leaves the battlefield.
"That thing, it looked like human, it just came out of nowhere, and like a black hole, sucked away all the soldiers' weapons and then slaughter them."
2/2
Creature - Human Cleric {R}
When Magus of Living End enters the battlefield, destroy target creature or non-Bolas planeswalker with converted mana cost less than Magus of Living End's power.
Eternalize 4BB (4BB, Exile this card from your graveyard: Create a token that's a copy of it, except it's 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.)
He loves God Pharaoh's work. He will end the weaklings that God Pharaoh doesn't bother.
2/2
From The Void 2GG
Sorcery {M}
Exile all nonland permanents you control. Reveal the top X cards of your library, where X is the number of nonland permanents exiled this way. You may put a creature card from among them onto the battlefield. Shuffle the rest into your library.
Wherever the thing from the void steps foot on, the place will just become another void with nothing left.
Did Amonkhet challenge last round.
Rampant Fisthorn 3GG
Creature - Beast {R}
Trample
Myriad(Whenever this creature attacks, for each opponent other than defending player, you may create a token that’s a copy of this creature that’s tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
Whenever a creature enters the battlefield under your control, Rampant Fisthorn gets +1/+1 until end of turn.
Whenever Rampant Fisthorn deals combat damage to a player, create a token that's a copy of Rampant Fisthorn.
2/2
Resolute Worthy 1R
Creature - Human Warrior {R}
Haste
When Resolute Worthy enters the battlefield, sacrifice it unless you discard a card.
Embalm R
3/3
They always prove they are worthy, even when they are dead.
Imprisonment of Void BB
Enchantment {U}
When Imprisonment of Void enters the battlefield, exile target creature an opponent controls until Imprisonment of Void leaves the battlefield. At the beginning of the upkeep of the exiled creature's controller, that player loses 1 life.
Guided Seeking xGU
Sorcery {R}
Choose a card type. Reveal the top X cards of your library. You may put a card of the chosen type into your hand. Put the rest on top of your library in any order.
I know if I don't do so I can have much more fun and more fair to everyone, but I just want to ask, is there any way to prevent opportunism? Or the cube can be modified to reward the aggressive players and punish the passive players.
Creature - Wall {R}
Defender
You may tap and exert Combustible Wall as it blocks. When you do, Combustible Wall deals 3 damage to that creature's controller.
2/4
Legendary Creature - Dragon {M}
Trample
Algaramu, the Gaea Protector enters the battlefield with five +1/+1 counters on it.
Whenever a permanent you control becomes the target of a spell or ability, you may remove a +1/+1 counter from Algaramu, the Gaea Protector. If you do, permanents you control gain hexproof and indestructible until end of turn.
The ancient dragon has been sleeping underneath the ground for many long years, now he rises and protects those who fight against the evil Elder Dragon.
7/8
Creature - Human Soldier {M}
When Abzan Avenger enters the battlefield, put X +1/+1 counters on it, each opponent loses X life and you gain X life.
At the beginning of your upkeep, Abzan Avenger gains your choice of lifelink, menace, or trample until end of turn.
3/3
IcariiFA: A very elegant design, with the difficulty of the round, I am glad to see such a good card, definitely non red because "Order" in the name. But designing a 4C legendary creature is easier than other card types, it is a bit overpowered, hard to remove if more players are playing, and first ability is more relevant compared to to second ability, unless you have something like Titania, Protector of Argoth on board.
Jimmy Groove: The effect definitely matches the 4C, I like that GW provides a sustain ability to all crreatures and UR is an activated ability that benefits from the first ability. However, what is the X mana cost in the activated ability for? If it doesn't say what is it for, why would someone for X?
doomfish: Way too strong for 2 mana as a rare card. Why it contains black color instead of blue? He is a "negotiator", definitely not black. If this card is not commander-exclusive, green would be the main color in most of the decks. And this card definitely can make a turn 2 Saskia the Unyielding if you turn 1 Forest + Sol Ring follow by a turn 2 Forest.
Itank: It feels more like a Win//Die than Heart//Soul, what I mean is, nothing your opponent could do if you cast this, this card overwhelms your opponent for 5 mana. If Soul doesn't include token creatures, it might be better.
drewdagreek: The wording is very messy. It took me 3 times of reading to understand the effects, let alone new players. It should be "enters the battlefield or at the beginning of your upkeep", because no way to achieve upkeep and enters at the same time. The activated ability also need some fix, but overall not bad.
2. Jimmy Groove
3. drewdagreek
Artifact - Equipment {M}
BG: Put the top three cards of your library into your graveyard, equipped creature gets +1/+1 for each creature card put into graveyard this way. Activate this ability only if Sword of Scrying Souls is attached to a creature.
WU: Sword of Scrying Souls gains "Equipped creature has vigilance and lifelink." until end of turn. Scry 2.
Equip 1