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The Magic Market Index for Jan 12, 2018
 
Treasure Cruisin' Tempered Steel
 
The Magic Market Index for Jan 5, 2018
  • posted a message on U/W Control - aka. - Approach of the Second Sun 2.0
    Quote from xaltair »
    Quote from kpal »
    Quote from xaltair »
    I guess we need a turn one answer like fatal push or magma spray for the initial attackers.



    You DO NOT NEED to run a 3rd color like red for Magma Spray or black for Fatal Push, that will not make your deck better, it will make the mana worse and overall your deck will lose more games than if you just run answers to creatures using white which has an amazing array of cards available now.

    This is total nonsense. Have you played a three color Approach? If you had you would know that a 3rd color is easy to add and gives extra options. The deck is NOT worse. Where do you get this from?


    Did you actually read what I said in the first sentence, you should because you quoted it.

    Running a third color just to add a one-mana removal spell in that color is total nonsense. Such as splashing red just for magma spray or shock, or splashing black just for fatal push or another removal spell.

    If you want to splash a third color for a finisher type card such as The Scarab God (splash black) or The Locust God (splash red) then maybe it is doable, but not for 1 or 2 mana spells.

    Also any deck that is running 3 colors instead of 2 colors is inherently more prone to mana issues and a control deck cannot afford to miss a land drop or have the wrong mana in the first 4-5 turns when it needs to stabilize the board with a wrath type effect, therefore it is not advisable to play a 3 color control deck if you can play just a 2 color control deck just fine.
    Have you ever heard of Esper Dragons? One of the best control decks recently. And there are multiple Approach decks in Esper and Jesaki. You shouldn't be advising people that three color decks are worse. When this is clearly not the case. Just because you can not run a three color control deck successfully against the scrubs at your local LGS does not make the deck bad.
    Posted in: Proven (Standard)
  • posted a message on U/W Control - aka. - Approach of the Second Sun 2.0
    Quote from xaltair »
    I guess we need a turn one answer like fatal push or magma spray for the initial attackers.



    You DO NOT NEED to run a 3rd color like red for Magma Spray or black for Fatal Push, that will not make your deck better, it will make the mana worse and overall your deck will lose more games than if you just run answers to creatures using white which has an amazing array of cards available now.

    This is total nonsense. Have you played a three color Approach? If you had you would know that a 3rd color is easy to add and gives extra options. The deck is NOT worse. Where do you get this from?
    Posted in: Proven (Standard)
  • posted a message on U/W Control - aka. - Approach of the Second Sun 2.0
    Been playing a lot of magic online recently... before the ban of energy decks was going consistently 3-2, 4-1, 3-2 in the standard competitive leagues. After the ban, 50% of the field seem to be playing merfolk decks and i've been getting my ass kicked. 2-3, 1-4, etc. I think we need to add black for fatal push etc. or a lower cost sweeper like bontus etc. or splash red for burn spells, sweltering suns, fiery cannonade, locust god etc.

    What do you guys think? I don't think the UW can keep up with the merfolk deck.

    UW Drake Haven can keep up with Merfolk. But have you added slaughter the strong to your deck?
    Posted in: Proven (Standard)
  • posted a message on U/B Drake Haven
    UB Drake Haven


    UB Drake Haven is a midrange control deck that uses the cycle mechanic to quickly loot through your deck and out value the opponent.


    Advantages of the Cycle Mechanic
    -Allows you to see many more cards in a given game than a traditional deck
    -Fills your graveyard to power up your counter spells and creatures
    -Abandoned Sarcophagus allows you to play cycle cards from you graveyard. Virtually doubling the amount of cycle cards in your main deck
    -Creates evasive disposable creatures
    -Mulligan friendly. Requires 2 - 3 lands and 2 - 3 cycle cards for a starting hand
    -Ability to stabalize from an unfavorable game state

    While the core of the deck is built around Drake Haven, unlike the more popular UW variant, UB offers alternate win conditions in Archfiend of Ifnir and Vile Manifestation


    Why UB instead of UW?
    Vile Manifestation: Cheap early blocker that grows in power the longer the game goes. Good top deck.

    Archfiend of Ifnir: A strong finisher. Good blocker. Weakens larger opposing creatures. Annihilates tokens from Anointed Procession and Legion's Landing

    Fatal Push: Cheap removal that keeps you alive early in the game. And can trigger revolt when one of our drakes dies in combat.

    Harsh Scrutiny: Another main deckable card in a creature driven meta

    Scarab Feast: A key card in black that disrupts strategies built around graveyard recursion such as God-Pharaoh's Gift and The Scarab God

    Duress: Serves well against control and midrange strategies.

    Sample deck


    Sideboard and Other Options
    Duress - against control
    Scarab Feast - for God-Pharaoh's Gift and The Scarab God
    Negate - against control
    Bontu's Last Reckoning - This one may be needed vs Dino decks and Merfolk


    Strategy
    The basic strategy of the deck is to cycle cards early to find what you based need on what your opponent is playing. And to set yourself up for mid to late game.
    Fatal Push, Censor, and Vile Manifestation are your interaction to keep you in the game until you are able to establish a Drake Haven.
    Once Drake Haven is established, the plan remains the same. Cycle cards to find other answers or land. And to hatch disposable drakes to serve as blockers or attackers.
    After you begin to stablize, an established Sarcophagus and a Search for Azcanta provide an insurmountable value engine.

    Posted in: Deck Creation (Standard)
  • posted a message on U/W Spells
    Quote from BenryBenbam »
    Hey, I love the deck idea and I've been looking for a way to make Metallurgic Summonings a win con in a deck.

    I went ahead and made it, then played a few kitchen table and MTGO games. Couple of things:

    The Commit/Memory feels really useless. I don't think it does anything better than an Ixalan's Binding or a Cast Out, and whenever I've draw it I feel like it's a fairly useless card that Farm/Market and Cast Out/Ixalan's Binding feel like far more useful cards. Though in all honesty it could just be that my limited playtest just didn't have a chance to really take advantage of it.

    I also had a hard time getting Metallurgic to fire. The one time I did it was GLORIOUS (against a vampire mill deck), but that was out of about 10 games. Any tips or suggestions to make this fun deck work more smoothly?
    Metallurgic Summonings is great against mid range. But weak to lower costed aggressive decks like RDW and Mono Black aggro. Torrential Gearhulk is great friends with Metal Summons
    Posted in: Deck Creation (Standard)
  • posted a message on State of Standard Thread: bans, format health, metagame, rotation, etc!
    Three decks to watch for in the coming format:
    Gift
    Control
    Merfolk
    Posted in: Standard (Type 2)
  • posted a message on State of Standard Thread: bans, format health, metagame, rotation, etc!
    Holy Smokes! Attune was an easy guess. But Ferocidon and Ruins?? shock.
    Posted in: Standard (Type 2)
  • posted a message on U/W Control - aka. - Approach of the Second Sun 2.0
    been looking at some of the decklists regarding approach... Jeskai/Esper

    Any reason the Jeskai version runs 4 disallows instead of Supreme Will? Isn't it harder to get 2 blue in a 3 color deck?

    Thanks
    No. Its not hard.
    Posted in: Proven (Standard)
  • posted a message on U/W Control - aka. - Approach of the Second Sun 2.0
    Quote from pumpmonkey »

    One card I have been playing testing is Slaughter the Strong and been very happy with it. 3 mana to cut the board down to just 0-2 creatures has been doing a lot of work so far. And because it is a sacrifice not a destroy it hits everything. Not 100% sold on it and really not sure what I would cut from my list to make it fit, but will keep testing. Let me know if you guys find anything with the new set that really stands out and your thoughts on the upcoming banning tomorrow.
    Was just about to ask about this one. Certainly looks usable. Perhaps as a two of. And compliments our other two board sweepers.
    Posted in: Proven (Standard)
  • posted a message on What energy card will get banned (if any)?
    Perhaps a cap on how much energy a player can have. Say 6 for example.
    Posted in: Standard (Type 2)
  • posted a message on UW Dracophagus
    I kind of don't understand the lack of hype surrounding this deck. It has a good matchup against Energy, a winnable one against RDW, and will absolutely wreck all the attempts at tribal decks that people are brewing. Negate and Spell Pierce make its life a little bit difficult, but I always bring in my own to deal with them. It's super easy to get a sweeper by the time your opponent is doing dangerous things, usually even on the draw. What's the deal, fellow cyclers?
    What is your strategy vs Ram Red
    Posted in: Deck Creation (Standard)
  • posted a message on U/W Control - aka. - Approach of the Second Sun 2.0
    Quote from xaltair »

    If energy gets cut down to size on Monday by having some of its toys banned then all the other amazing cards in this Standard format can finally shine, and some decks which are really good but can't deal with energy will finally get their time in the Sun. Let's hope for the best!
    How many of its toys would have to be removed to accomplish this? Would Aether Hub + Attune with Aether be enough? It would probably require both of those at minimum.
    Posted in: Proven (Standard)
  • posted a message on U/W Control - aka. - Approach of the Second Sun 2.0
    Black removal is no better than red right now. Not sure why people have a kick for black.
    Posted in: Proven (Standard)
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