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  • posted a message on Core 2020 Three Chandras
    Quote from Flamebuster »


    Acolyte of Flame's 0 ability is quite good. ALL red planeswalkers? Roight-o!



    'buster


    Sarkhan the Masterless can conveniently turn all non red Planeswalkers red with his +1....
    Posted in: The Rumor Mill
  • posted a message on Shadows Over Innistrad Intro Packs
    I believe Flameblade Angel triggers on damage to you or a permanent you control, not planeswalker.
    Posted in: The Rumor Mill
  • posted a message on MTGOTraders/Cape Fear Games discussion thread
    Sold my collection today. Quote was better than any others and transfer was fast and effortless. Will do business with MTGO Traders any time!
    Posted in: Store Discussion
  • posted a message on DTK Auto-Updater for Cockatrice (Full XML File as needed)
    Any plans for this to be updated for Origins?
    Posted in: Third Party Products
  • posted a message on Anybody working on a JOU Cockatrice patch?
    I will try Notepad++ Power. Thanks for getting this working!
    Posted in: Third Party Products
  • posted a message on Anybody working on a JOU Cockatrice patch?
    Here is the spoiler file I made, but as I said earlier, it does not work and I don't know enough to figure out why not.

    http://www.mediafire.com/view/cgyjnk0uyu315b0/cards.xml
    Posted in: Third Party Products
  • posted a message on Anybody working on a JOU Cockatrice patch?
    I usually try starting one myself, but it's just not working properly for me this time. Hopefully someone has one going soon.
    Posted in: Third Party Products
  • posted a message on [[THS]] Lightning Strike
    My only complaint is that I was really hoping for a burn spell that scaled for higher damage off of Devotion, something along the lines of Brimstone Volley's Morbid trigger. Oh well, maybe my hopes for a red Devotion ritual might still pan out....
    Posted in: The Rumor Mill
  • posted a message on Theros Cockatrice Patch
    Anyone working on a patch for Theros yet?
    Posted in: Third Party Products
  • posted a message on [GTC]Gatecrash Spoiler for Cockatrice!! 103/249!
    Can someone please post an xml with all the sets?
    Posted in: Third Party Products
  • posted a message on [[GTC]] Five-Alarm Fire
    Quote from moldy jones
    Another solid use for Thatcher's revolt. I like this card, although with the new thrull that removes counters, I'm not sure if this card will see much play in standard constructed.


    Tapping and paying 2 life for one counter is not very efficient for removing counters off this card.
    Posted in: The Rumor Mill
  • posted a message on [DKA] Faithless Looting
    Is this card legal in Standard when it is released or what? I cannot seem to find anything stating other than it is playable, but no format legality.
    Posted in: The Rumor Mill
  • posted a message on Kiln Fiend and End of Turn
    If my opponent declares end of turn and I cast a lightning bolt with a Kiln Fiend in play, will Kiln Fiend still have his +3/+0 on my turn?

    You need card tags in future posts. Read the Forum Guidelines. -Carsten
    Posted in: Magic Rulings Archives
  • posted a message on Are you allowed to make 2 Decks when playing Sealed?P
    Pretty self-explanatory, but is it legal for a player to construct 2 forty card decks in a sealed event and play either one as he sees fit?
    Posted in: Magic Rulings Archives
  • posted a message on Jund viable in the new extended? (Oct. 1)
    Quote from TeveshSzat
    During Lorwyn-to-Alara Standard, Faeries consistently owned Jund. Jund wasn't able to become dominant until Faeries rotated out. Is there any reason to think that Faeries won't continue to own Jund?


    Faeries was hardly the number one deck during this time either. A consistent top 8 deck, but far from dominating. Faeries will have a much tougher time with Jund come fall than it did in standard. The Jund of today is not the same as the Jund from before. Most decks brought Blightnings in after board rather than running them maindeck as they do now (most didn't even run Blightning). Thrinax is another card which was not run during that time either. The biggest card that Fae will have to deal with will be Vengevine. Colossus was a beating before but could be dealt with, Vengevine is just going to keep coming back over and over. Faeries will have little choice but to splash for a third color (in addition to its Black for Blossoms) in order to combat Jund. With all of the great tools Jund has now, it's only a question of how much hate you feel the need to run between main and board to beat Fae. Jund was more of a tribal based deck when Fae was in the environment, running cards like Nameless Inversion, Chameleon Colossus, and Wren's Run Vanquishers in order to make its mana base work. This will no longer be the case. There will be no more running sub par cards and shaky mana configurations in order to play all of your spells. In short, new Jund has a huge advantage over the Faeries decks of old. Will Fae adapt? Most assuredly, there's little doubt in that, being able to play your creatures end of turn is a powerful ability no matter how much hate there is in an environment. But let's be honest, there are few decks that can match Jund for its card advantage and most of what Fae has to combat it is awkward, expensive, and probably does little more than make the match up even at best, in which case I'll take Jund's "Oops, I win" draws over Faeries "power".
    Posted in: Decks for Critique
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