Yeah my bad. I thought it was the finals cause there was only one table there... Is it impossible to play a slower tempo deck with Cryptic Command? I think you don't need Ancestral Visions (even though it is probably optimal) when you can run a split of Bedlam Reveler and Chart a course. I'm not so sure about Cryptic Serpent. They should maybe be Enigma Drakes, but then you need to cut logic knot as well
Live from the pro tour we have a UR Pyromancer deck in the top 8! As an Izzet-aficiando, this is very exciting! Unfortunately (but not surprisingly) it runs snapcaster mage, Cryptic and Ancestral visions. I brewed up this list quite fast, but i think its really solid. The most important cards in the deck are very cheap (except snap) and it turned out really well!
Interesting, but I still think it is possible to build a tempo deck without snapcaster. It is a value card that allows your deck to get tempo for leaving up mana, but outside of that it doesn't provide any tempo. Maybe a lower to the ground deck like Need-more-DPS posted is the way to go with something like Swiftspear and Young Pyromancer is the way to go, but not complete aggro as big-mana decks are quite popular and counters are so incredibly valuable against those. Jace is also an option, but he doesn't grant any false tempo before he is flipped and that means he is really bad if not played on turn two. Still think a different could use him to great effect though.
Hi, for a while now i've been working on a budget Jeskai Tempo deck. It looks like this. Could've used some help to figure out how to tweak the deck and settle on some optimal slots. I will go over the decklist afterwards, but here it is
First of all you may have noticed that i haven't included a sideboard and for good reason. This deck is extremely dependent on it's sideboard to win games, and giving you the wrong sideboard for the wrong meta would be disastrous. If this evolves into a primer i may add some recommendations, but for now you will have to look up that for yourself. On to the deck:
Core:
11-12 Creatures
4 of these should be Spell Queller. This is by far the best creature for this deck. You could've gotten rid of Lightning bolt, but this deck wouldn't function without Spell Queller. 3-4 Should be Geist of Saint Traft. If there isn't many Liliana decks you should run 3.
4 Flex slots: these can be anything from Restoration Angel to Vendilion Clique to Mantis Rider and Lightning Angel. Testing will see which is best, but without any major testing i'm on side of Resto as it works wonders with Spell Queller and Geist.
4 Serum Visions. You shouldn't play Opt in this deck because that means you can't keep as many one and two land-hands.
8 Counters
4 Remand This is in here over Mana Leak because we have to play a tempo game. You sacrifice some percentage against burn and other blistering fast aggro, but it's worth it in the end. Remanding that Gurmag Angler just feels so juicy.
2 Logic Knot This is the best counter in the deck, but it's unreliable because you need a fetch land or a serum visions on turn 1 to turn it on turn 2. Testing will see how many we can play, but don't leave home without 2 of this.
1 Spell Pierce Wow this card is bonkers. You don't play mana leak so they will never expect this! It's dead against some matchups like zoo (though you will probably still win that matchup), but against the decks you want to beat it's really really good. Try it out
1 Cryptic Command Mainly because of budgetary reasons, we only play one, but we also have 4 Restoration Angel so we don't want too many heavy hands. It's the best card in the long matches and can win some unwindable ones, but it's not always great so playing 1 is fine.
24 Lands. Not much to say here. Don't play more, don't play less. It's perfect. We don't play Celestial Colonnade for a few reasons, but mostly because of the budget.
Overall, what do you think of this deck. Have any card suggestions? Would you like to see this evolve into a budget primer, with different levels of budgets? Tell me what you want to know in the comments below
Spreading sees is 100 % better than narcolepsy. I would strongly consider picking up a playset of Lightning Bolt. And i would probably play thermo-alchemist over Keldon Maurauders because it just fits your deck better. Playing some filtrering like Serum Visions or Sleight would be good too
Hi, i wonder if you made this deck yourself, because it looks very similar to a deck that was very popular at the pro tour. I wonder how well [Cultivator of blades][/Cultivator of blades] has been. Similar to [Electrostatic Pummeler][/Electrostatic Pummeler] it runs away with the game if it survives for a turn. I would like to some [Game Trail[/Game Trail] to the mana base, and remove [Swell of Growth][/Swell of Growth] those are just inefficient without landfall creatures.
This looks sweet and i'd like to hear how it would go in an fnm or something
Just cut Aetherflux Reservoir, because you will never get to 50 life, and live fast. I would add some number of Murder's or Decleration in stone if you can afford it. Also go up to 24 lands, because of consistency. This deck looks sweet and i would enjoy hearing how it plays out at game day or and fnm
If you are going to play this in 2HG you should place it in that forum instead of this one. Also it seems like you just put your best red cards in a deck and called it a game. You should try to get bolts and run mostly 4-ofs so your deck gets more streamlined and consistent.
Obviously Dark Confidant would be good in this deck. What do you think about Pain Seer? The fact that you also can use 1 black mana to tap it on the endface is also a choice so you don't actually have to attack with it...
This is the list:
4x Young Pyromancer
3x Thing in the ice
2x Bedlam Reveler
2x Cryptic Serpent
Spells
4x Serum visions
4x Opt
4x Lightning Bolt
4x Chart a course
3x Remand
2x Mana leak
2x Roast
1x Spell Snare
1x Abrade
1x Electrolyze
1x Logic Knot
4x Flooded Strand
2x Polluted Delta
2x Bloodstained Mire
3x Spirebluff Canal
2x Steam vents
4x Island
1x Mountain
3x Field of ruin
What do you think? Did i miss something?
4 Flooded Strand
4 Polluted Delta
2 Bloodstained Mire
2 Steam vents
2 Hallowed Fountain
1 Sacred Foundry
2 Wandering Fumarole
2 Needle Spires
1 Sulfur Falls
1 Glacial Fortress
3 Island
1 Plains
1 Mountain
4 Spell Queller
3 Geist of Saint Traft
4 Restoration Angel
Spells
4 Serum Visions
4 Lightning Bolt
4 Path to Exile
4 Lightning Helix
2 Electrolyze
2 Logic Knot
4 Remand
1 Spell Pierce
1 Cryptic Command
First of all you may have noticed that i haven't included a sideboard and for good reason. This deck is extremely dependent on it's sideboard to win games, and giving you the wrong sideboard for the wrong meta would be disastrous. If this evolves into a primer i may add some recommendations, but for now you will have to look up that for yourself. On to the deck:
Core:
11-12 Creatures
4 of these should be Spell Queller. This is by far the best creature for this deck. You could've gotten rid of Lightning bolt, but this deck wouldn't function without Spell Queller. 3-4 Should be Geist of Saint Traft. If there isn't many Liliana decks you should run 3.
4 Flex slots: these can be anything from Restoration Angel to Vendilion Clique to Mantis Rider and Lightning Angel. Testing will see which is best, but without any major testing i'm on side of Resto as it works wonders with Spell Queller and Geist.
9-10 Burn Spells
4 Lightning Bolt. Period, not much to say. 4 Lightning Helix. 2 Electrolyze. If Lingering souls is more popular than burn in your meta you can play 3-3.
4 Serum Visions. You shouldn't play Opt in this deck because that means you can't keep as many one and two land-hands.
8 Counters
4 Remand This is in here over Mana Leak because we have to play a tempo game. You sacrifice some percentage against burn and other blistering fast aggro, but it's worth it in the end. Remanding that Gurmag Angler just feels so juicy.
2 Logic Knot This is the best counter in the deck, but it's unreliable because you need a fetch land or a serum visions on turn 1 to turn it on turn 2. Testing will see how many we can play, but don't leave home without 2 of this.
1 Spell Pierce Wow this card is bonkers. You don't play mana leak so they will never expect this! It's dead against some matchups like zoo (though you will probably still win that matchup), but against the decks you want to beat it's really really good. Try it out
1 Cryptic Command Mainly because of budgetary reasons, we only play one, but we also have 4 Restoration Angel so we don't want too many heavy hands. It's the best card in the long matches and can win some unwindable ones, but it's not always great so playing 1 is fine.
24 Lands. Not much to say here. Don't play more, don't play less. It's perfect. We don't play Celestial Colonnade for a few reasons, but mostly because of the budget.
Overall, what do you think of this deck. Have any card suggestions? Would you like to see this evolve into a budget primer, with different levels of budgets? Tell me what you want to know in the comments below
Why are you running Oath of Chandra in the sideboard?
This looks sweet and i'd like to hear how it would go in an fnm or something
All of the cards can be used there except for Pyroblast. That should go in your sideboard I think.