- Stefouch
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Member for 8 years, 10 months, and 21 days
Last active Thu, Jun, 25 2020 16:28:49
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- 148 Total Posts
- 12 Thanks
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Sep 30, 2016Stefouch posted a message on The Magic Market Index for September 29, 2016And also no conspiracies?Posted in: Articles
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Sep 30, 2016Stefouch posted a message on The Magic Market Index for September 29, 2016This new template is welcomed! Nice upgradePosted in: Articles
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Sep 16, 2016Stefouch posted a message on Magic Market Index: Kaladesh InventionsPutting the odds to 1:36 (1 per box) could have dangerous adverse effect: At LGS/Shop, if someone open an Ultra-mythic Invention from a booster he/she just purchased, nobody else will want to buy a booster from that box.Posted in: Articles
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Aug 31, 2016Stefouch posted a message on The World of Innistrad Part III: Moon MadnessSo.. Emrakul bound itself into the Moon ?Posted in: Articles
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Aug 12, 2016Stefouch posted a message on Remember the Weatherlight, Part 4: Downward SpiralThis is a big one! It took me hours to read it completely.Posted in: Articles
Thank you for the work accomplished! -
Aug 11, 2016Stefouch posted a message on Remember the Weatherlight, Part 5a: Imperfect PartsUrza seems to be so sure of his victory.Posted in: Articles
Does have he a futuresight gift ? -
Jul 25, 2016Stefouch posted a message on Remember the Weatherlight, Part 3: One Man's FuryKeep the good work!Posted in: Articles
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Jun 30, 2016Stefouch posted a message on Remember the Weatherlight, Part 2: Darkness WithinSo much work depicting words with linked cards!Posted in: Articles
I am amazed by such storyteller skills -
Jun 30, 2016Stefouch posted a message on Remember the Weatherlight, Part 1: Come Sail AwayThank you for this story of such quality!Posted in: Articles
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Apr 20, 2016Stefouch posted a message on Archive Trap: The Brothers' War Part IIYou are reigniting my nostalgic Vorthos flame with your quality writings about the story of Urza.Posted in: Articles
I am eager to read your next episode narrating the later events: The creation of Tolaria's academy, the Weatherlight's crew, the events on Rath, the Phyrexian Invasion, etc... -
Oct 19, 2015Stefouch posted a message on The Magic Street Journal: Wizards Always Hurts The Ones They LoveWhat if Wizards has another concept of the price barrier ?Posted in: Articles
For example, they keep to reprint Tarmo in mythic rarity. Clearly that doesn't help to decrease the price barrier.
Could it be possible that Wizards doesn't try to fix that price problem because if all cards were cheap, everyone would have the same decks? The format would be less diverse. -
Oct 15, 2015Stefouch posted a message on The Magic Street Journal: Wizards Always Hurts The Ones They LoveWhere is the Like button?Posted in: Articles
I enjoyed reading your big article. It is exactly what I feel today about Magic and you put a name on it : Magic is now more a battlefield for speculators, investors, and fraudsters, than players. I am on the verge to stop playing after 17 long years because of this new fact. Fortunately, EDH still have its grip on me. But I quitted the competition field. - To post a comment, please login or register a new account.
I think the Zoom idea is nice. However, I'm leaving in Belgium so it'll be very hard for me to find an available time frame.
In addition, I've just created a Discord server for talking about Sharuum Engine. It seems it's the actual trend to do that for deck talkings nowadays, so why not us? Please come populate the place:
https://discord.gg/pm3Cvq5
About your info:
- Razormane Masticore: I've the feeling that this Masticore is a bit weak for multiplayer commander. Three damages won't do much in my meta. I'll rather have a Wurmcoil Engine for that mana investment.
- Rules Change: You could do that before too. The modified rules didn't change that. What has changed now, is the trick that allowed an exiled Commander with Coffin that went into the Command Zone to come back to the battlefield is no more.
Do you have a list of the manarocks you use?
And Lurrus of the Dream-Den works nicely with all our cogs and lotuses (I mean maindeck, not as a companion).
1x Aether Spellbomb
1x All Is Dust
1x Altar of the Brood
1x Ancient Den
1x Ancient Tomb
1x Artificer's Intuition
1x Bolas's Citadel
1x Buried Ruin
1x Cavern of Souls
1x Chromatic Lantern
1x City of Brass
1x City of Traitors
1x Clock of Omens
1x Command Tower
1x Crucible of Worlds
1x Cyclonic Rift
1x Darksteel Citadel
1x Demonic Tutor
1x Dispeller's Capsule
1x Duplicant
1x Eldrazi Displacer
1x Emry, Lurker of the Loch
1x Entomb
1x Executioner's Capsule
1x Exotic Orchard
1x Expedition Map
1x Fact or Fiction
1x Flooded Strand
1x Forbidden Orchard
1x Geier Reach Sanitarium
1x Gemstone Caverns
1x Gilded Lotus
1x Godless Shrine
1x Grim Monolith
1x Hallowed Fountain
1x Inventors' Fair
1x Island
1x Kuldotha Forgemaster
1x Lion's Eye Diamond
1x Lotus Bloom
1x Magister Sphinx
1x Mana Confluence
1x Mana Crypt
1x Mana Vault
1x Manifold Key
1x Marsh Flats
1x Memory Jar
1x Mirrorpool
1x Mishra's Workshop
1x Mox Diamond
1x Mox Opal
1x Myr Battlesphere
1x Nihil Spellbomb
1x Noxious Gearhulk
1x Open the Vaults
1x Phyrexian Metamorph
1x Phyrexian Tower
1x Plains
1x Polluted Delta
1x Reflecting Pool
1x Roar of Reclamation
1x Salvaging Station
1x Scrubland
1x Sculpting Steel
1x Search for Azcanta
1x Seat of the Synod
1x Sensei's Divining Top
1x Sharuum the Hegemon
1x Smothering Tithe
1x Sol Ring
1x Soul-Guide Lantern
1x Spellskite
1x Sphinx of the Steel Wind
1x Spire of Industry
1x Strip Mine
1x Supreme Verdict
1x Swamp
1x Sword of the Meek
1x Tawnos's Coffin
1x Teferi's Protection
1x Tezzeret the Seeker
1x Tezzeret, Master of the Bridge
1x Thirst for Knowledge
1x Thopter Foundry
1x Thran Dynamo
1x Time Sieve
1x Time Spiral
1x Timetwister
1x Transmogrifying Wand
1x Transmute Artifact
1x Tundra
1x Underground Sea
1x Urza, Lord High Artificer
1x Vampiric Tutor
1x Vault of Whispers
1x Voyager Staff
1x Watery Grave
1x Windfall
1x Winter Orb
It's performing well. The addition of Emry, Urza and Bolas Citadel empowered the deck.
I don't play Intuition because my playgroup told me I was all the time too slow to choose my targets.
Spellskite and Winter Orb are my secret techs.
I want to find a spot for Mystic Remora and Engineered Explosives.
(2) Why Prismatic Vista over another fetchland? (A Misty Rainforest looks more attractive to me.)
(3) Is Ghirapur Orrery really that safe to play?
(4) How went the tests for Mystic Forge and Wishclaw Talisman? (Two cards you cited previously.)
(5) No more PW? You really dropped Tezzeret the Seeker?
(6) Is only one boardwipe effect (Cyclonic Rift) enough?
(7) Scaretiller... The only tap effect in the list is Clock of Omens. I don't really understand this choice.
PS: I think you confused multiple times Teferi's Protection and Teferi's Response in your text.
Meanwhile, I got the time to test the Bolas's Citadel. It's bonkers! Really strong with our many 0- and 1-cmc artifacts.
Can't imagine how it can be good with [[Smothering Tithe]] and [[Thopter Foundry]]
Thanks to take the time to write your update reports and share them with us.
These post are a gold mine and have shaped my EDH playstyle even with other Commanders.
After reading this last update, a few questions come to my mind:
Mox Tantalite – Isn't this rock too slow? It's a bit contradictive with what you said about the speed of the format. I can understand for Lotus Bloom because you are rewarded with 3 manas instead of only 1. Are you totally sold with Mox Tantalite?
Elixir of Immortality – Can still generate lot of life with Clock of Omens by stacking multiple activation on the stack. Good for Citadel. Did you consider this aspect of the Elixir?
Teferi's Protection – I see you were playing this card and removed it. Did you removed it because you are playing too many wheel effects? Or was it mediocre at protecting your board and your life?
Blast Zone – Has Blast Zone proven more useful than any other utility lands? I've the feeling it's too slow. What do you intend to destroy with it?
Would you consider the following six cards?
Tezzeret, Master of the Bridge – All his modes are useful to us. His +2 is damn powerful with Smothering Tithe out, and we need life for Bolas's Citadel. He can also protect himself by landing a free artifact creature thanks to his static ability. I am actually testing him with good results.
Urza, Lord High Artificer – He turns our cogs into manarocks, creates a big token, and is a wincon by himself if you manage to generate infinite mana. With him, you can use the treasure tokens without having to sacrifice them. Urza gives the vibe of a Tolarian Academy, but probably the Engine does not interact enough with him.
Mystic Forge – Seems a good backup for the Citadel plan.
Notion Thief/Narset, Parter of Veils – With all these wheel effects, wouldn't these two cards being auto-includes?
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@serrasin:
Wouldn't Mirrodin Besieged risky for your graveyard? If your meta finally knows you are playing this card, wouldn't they always exile your graveyard at each opportunity regardless other opponents?
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Other notes:
Voltaic Key/Manifold Key – I'm playing Clock of Omens since the beginning of time I built a Sharuum Engine deck, and I can't resolve myself to remove the key. From a personal point of view, I'm convincing myself to consider it a manarock, since it can generate positive mana in combination with 6 or 7 other manarocks (those adding 2+ manas). It's so needed for Mana Vault and Grim Monolith (and Basalt Monolith, if you play it). It's also fetchable with Artificer's Intuition and reccurrable with Salvaging Station, which Clock isn't.
Noxious Gearhulk < Duplicant – According to me, the latter is superior due to the exile effect... but I play both!
Artifact Lands – I don't play them because I hate loosing -also- some lands and my manarocks during an artifact boardwipe. What are your experiences with this situation?
Fetchlands – I'm playing 7 of them and removed the Filterlands (and the Signets). They help shuffle the library for Sensei's Divining Top and Bolas's Citadel.
Rings of Brighthearth – Seems to have gained extra value in my list with the extra fetchlands and the new Tezz. But I've the feeling it's winmoOore.
He likes to be blinked, creates a big artifact token, and turns our cogs into manarocks.
Moreover, he comboes with Thopter Foundry and Sword of the Meek to create infinite tokens and infinite mana.
Infinite mana leads to infinite library cast with him.
And most of all, it's Urza!
Transmogrifying Wand
Upon testing, it proved very useful:
- It answers any creature for 4 generic mana. (It's a bit expensive, but not for Sharuum)
- It can immediately answer more than one creature with Voltaic Key and Clock of Omens, for not that much extra mana. Allowing two-for-one, or even three-for-one.
- It's a card that answers threats AND is a threat itself. If the opponent don't destroy the wand, he will hesitate to cast his best creatures.
- When empty, the wand can still be copied again, used for Clock of Omens, or sacrificed to other artifacts, then resurrected by Sharuum. Or even blinked by Venser or Master Transmuter.
The 2/4 Ox tokens are not threatening to us. They can't block our flying Sphinxes and are killed by them.
It's biggest downfall is being sorcery speed.
Thanks for sharing your thoughts and your updated list.
I was hesitating to include Smothering Tithe because it wasn't artifact, but now you convinced me.
Why the removal of Bazaar? It's a choice I don't understand.
and What are your thoughts about including the new revealed Karn the Great Creator?
http://mythicspoiler.com/war/cards/karnthegreatcreator.html
I see it as an interesting recursion (getting back exiled combo pieces) and even a combo piece himself with Mycosynth Lattice (my playgroup even allows 10-cards wishboard, but maybe that exception will not last with this new Karn).
One year ago, I merged my Sharuum into Breya.
But now, after the spoiling of Tawnos, Urza's Apprentice, I'm probably going to split my Breya back into him and Sharuum. Because I miss old Kitty.
I just did it and retrieved my old account in 24h.