• posted a message on First Cube: Can I Build With Only 5 Fetchlands?
    I'd just proxy the cards you don't have. I proxy with each new set release until the prices settle down and foils become more affordable. Obviously, not having proxies is preferable to having proxies, but it keeps you from missing out on playing with cards that you may not have immediate access to. If you don't want to proxy and would rather substitute, I think Spike Rogue's suggestion of pain lands is better than using Signets.
    Posted in: The Cube Forum
  • posted a message on [540][Powered] A Cube is a girl's best friend (BNG updated)
    Good seeing you post again, Nof! It's always nice seeing the OG MTGS cube forum members around. Back in my day we didn't have subforums! Grin
    Posted in: Cube Lists
  • posted a message on This or That discussion.
    FWIW, I looked at both Endless One and Chimeric Mass for inclusion in my low power list and ultimately preferred other options. It is nice that they scale, but being vanilla is so bad. Scaling across the curve gives you options, but when all of those options are undesired, that doesn't help to raise the card's worth.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [SOI] Shadows over Innistrad -- Includes and Investigations
    Tireless Tracker came up for the first time for us last night. My cube is very similar to wtwlf's as well. We only had time for one draft, but in the three matches he was pretty solid. The good thing is that it made about two clues, on average, each game that it saw play. The clues are a nice way of gaining a little card advantage in a color that doesn't often see that type of effect. The bad news is that Tireless Tracker is very fragile and didn't often stay around long enough for sacrificing clues to make it a big threat. I actually wish it was a 2/3 so it could perform better in combat. As is, I think we'll keep it in at least until another set release before we put it on the chopping block.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Sleeves and Storage Discussion
    Wow. That thing is absolutely beautiful. So jelly.
    Posted in: The Cube Forum
  • posted a message on [[MCD]] Black Aggro
    I like Feeder more as well, because it gets beefy. If I add him to an aggro shell, I'd rather have a creature that gets bigger and hits harder in combat. And also points for being a zombie.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] Steppe Lynx
    Quote from BacchusNL »
    Let's stop approaching everything as a best-case-scenario, because that is one of the very reall traps with cards like this in general, I think.


    I don't think anyone has said anything relating to BCS in mind. BCS for this guy would be putting him in an aggro deck that has several fetch lands, blink and bounce effects that let you pump up to more than two power on multiple turns during the game. I'm pretty sure what we're saying is the Average Case Scenario for this guy assuming you play him on turn one. I think you have to evaluate any possible aggressive 1-drops as if you were playing them on turn one because it's obvious that drawing it late can be lackluster. There are a few that pass the late game draw test as well, but most are only really good early. With that said, most of your aggro decks should be able to hit land drops for at least the first three turns. If played on turn one, he probably gets to swing in for the next two turns. That's exactly what you want from an aggressive creature. Play him early, get 4-6 damage in with him, his job is done. I'm not worried about how he can't be on defense. He's probably tapped anyway. I'm not playing Savannah Lions because it's so good at blocking.

    Quote from ahadabans »
    Again, it's all about how many interactions you can trigger with this card.


    No, it's not. I don't have a landfall theme or push landfall interactions in any way in order to make Steppe Lynx a playable aggressive creature. I just play my lands naturally. Occasionally, yes, something cool happens and I get an extra pump from a fetch land or Cultivate or something, but those interactions are not why Lynx has been a good aggro creature for us.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Sleeves and Storage Discussion
    We had KMC Mats prior to going with the Hypers and double sleeving. I don't know that I will go with the Hypers again after the experience I've had so far. The matte finish on them isn't as pleasant, imo, as the regular KMC Mats were. And they seem to split much easier from side shuffling. I've not noticed any grime build up on these so far, but they are only a couple months old at this point. The KMC Mats did get a little grimy and faded (they were black), but not to the point that I thought they were getting gross. We had gun metal gray KMC Supers on prior to those KMC Mats and they got disgusting. The smooth finish on them combined with the light color seemed to attract all the dirt and grime.
    Posted in: The Cube Forum
  • posted a message on [CUBE] Steppe Lynx
    All of what wtwlf says is truth. You should be playing this guy in even the tightest of 360 lists.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on The Official Cube Discussion Thread
    I use both as well and keep my spreadsheet backed up on my Drop Box.
    Posted in: The Cube Forum
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